Sauron Vs Skorm

Sauron

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Official fight
Clearing in the middle of a forest nearby river to my left (your right)
Mid range
I’ll be using my Ciri Bio in sig with Sure Shock tech on left wrist, Medical Drone flying a few feet directly above me and Medical Gauntlet on my right wrist (Bio needs an update 😅)

let me know which bio you’re using and can you go first if you don’t mind?

(Kakujitsuna shokku | Sure Shock)
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique:

Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice

Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device.

Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit.

Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form.

Note: Only one of these items can be used per turn.

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
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(Iryō Dorōn ) - Medical Drone
Type: Tool
Rank: A
Range: Short-Long
Chakra: 30 (activation) (X for healing)
Damage: N/A
Description: The Medical Drone is a Drone created by Skarlet/Korra that is used for medical purposes as well as spying, scouting. For medical purposes, the drone is able to scan allies and opponents and is able to alert the user (for Skarlet/Korra through their Medical Gauntlet) the other person's health/diagnostics as well as scan for abilities and alert the user what abilities they are going against. It also can release a chakra rope that then attaches to either the user or allies and heals them. The drone will use the user chakra and follow Mystic Palm for healing the damage (chakra cost and restrictions). For scouting/spying the drone can cause the panels on it to blend into light making it invisible. It is able to scan the area (entire landmark) and sends the info to the user (Gauntlet) and the map of the area.
Note: Must be taught by Korra.
Note: User can have 2 drones while cyborgs can have up to 3
Note: Note once activated the drones are able to move on their own and the user can pilot them remotely.
Note: Healing count as one of the users move
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Skorm

ιn ѕιlιco
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Ghostmother (with Vector Cobra)

Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

(Igudorashiru) - Yggdrasil
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Kuchiyose no Jutsu: Mamoru) - Summoning Jutsu: Mamoru
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Mamoru is a decently large thorny dragon with the same size as a standard human while his left eye is piercingly blue his right eye is black as the night sky. He can be summoned through traditional means and is dark colored with some beautiful blue patterns around his thorns giving him a very majestic and fine look. He's very intelligent and shares a mental link with his summoner at all times. The spikes are sharp and his scales are very tough, able to withstand physical damage up to B-rank and due to the sharpness of the spikes they will deal damage to taijutsu moves, cutting and stabbing skin on contact with enough force. His main defence is adapted for fire techniques though. This is done by shedding a liquid body fuel around his skin that is highly fire resistant(up to A rank immunity). He is however weak towards lightning and due to the liquid that he is naturally coated with he takes twice the normal damage of lightning. The combination of his thorns and watery scales makes him completely resistant to parasitic infiltration of his body and cannot be taken control over by the likes of creatures that rely on that. His affinity is Katon and makes him able to use all fire techniques his summoner knows up to S-rank. Like most thorny dragons, Mamoru is also able to hide his heat signature when digging underneath the earth and like other dragons of the contract he can blend in with nature and combine the effects of hiding under rock as well as disappear from sight using active camouflage. Naturally he can still be sensed by the use of chakra sensory or movement sensory.

Note: Can only be summoned once
Note: Lasts 4 turns
Note: Must be a signer of the Thorny Dragons contract




Zora came across yet another heathen on her way to catch Alucard, the bastard.

Tch tch, whatta we got?
We don't know do we..
Stop being rhethorical, dragon-sama.
...

Both she and her dragon looked towards the mrs. She started to build up her chakra and created an inverted spire around the woman made from palladium foam after having performed a single seal. These spikes raced towards the target with great agility and while not leaving fatal wounds, would immobilize her as they targeted her legs. Zora would then summon five individual storms that were spawned around the permiter of the target. They would then all smash into her at once.


(Parajiumufōmu: Yōsai | Palladium Foam release: Fortress)
Type: Offensive/Defensive/Supplementary
Rank: D-S(B)
Range: Short-Long
Chakra: 10-40(-10 per turn) (20)
Damage: 20-80(on touch) (40)
Description: The jack of all trades release for the parajiumufōmu release. The user can form any structures from the palladium foam they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 4 times per battle and S rank can be used 2 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel parajiumufōmu chakra through the earth or anywhere on the field if they have sourceless speciality for the element. The user can also form the foam directly from their body like many other elements. Unless the user fuels chakra into the palladium foam, it will lie dormant on the surface of the earth and have no functionality. Since metal foam is extremely sharp even when compressed it will slice off skin like butter and thus deal damage on direct touch. The user has no immunity towards this and will suffer damage too.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, with a cooldown of one turn, S rank 2 with a cooldown of two turns.
Note: No other palladium foam techniques in the same turn S-rank version is used. No Palladium Foam above A-rank next turn either.
Note: The user cannot use this to create a sentient creature, and only be sustained in a matter that allows the foam to maintain a particular shape.

(Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger
Type: Offensive
Rank: C
Range: Short-Mid range
Chakra: 15 + 10
Damage: 30 + 20
Description: The user performs the tiger handseal and summons 5 typhoons. One to the right, one to the left, one behind and one infront. The last typhoon will be summoned under the target(no delay), carrying them upwards. Unlike the Pirouette jutsu, the typhoon that lifts up the user will not have a floor on its top rotating counter-wise to the typhoon itself. This means the user will spin around in high speeds, creating nausea and lack of coordination. While this happens, the other four typhoons will come closer to the target, ultimately to hit it in all four directions at the same time. The target is then left lifeless as they fall back to the ground, heavily damaged by the fall, the typhoons and the nausea.

Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.
 
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Sauron

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Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.

(Igudorashiru) - Yggdrasil
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.While the barrier is active the user cannot use fuinjutsu B-rank or higher.

Note: Can only be used by Skorm

(Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Kuchiyose no Jutsu: Mamoru) - Summoning Jutsu: Mamoru
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Mamoru is a decently large thorny dragon with the same size as a standard human while his left eye is piercingly blue his right eye is black as the night sky. He can be summoned through traditional means and is dark colored with some beautiful blue patterns around his thorns giving him a very majestic and fine look. He's very intelligent and shares a mental link with his summoner at all times. The spikes are sharp and his scales are very tough, able to withstand physical damage up to B-rank and due to the sharpness of the spikes they will deal damage to taijutsu moves, cutting and stabbing skin on contact with enough force. His main defence is adapted for fire techniques though. This is done by shedding a liquid body fuel around his skin that is highly fire resistant(up to A rank immunity). He is however weak towards lightning and due to the liquid that he is naturally coated with he takes twice the normal damage of lightning. The combination of his thorns and watery scales makes him completely resistant to parasitic infiltration of his body and cannot be taken control over by the likes of creatures that rely on that. His affinity is Katon and makes him able to use all fire techniques his summoner knows up to S-rank. Like most thorny dragons, Mamoru is also able to hide his heat signature when digging underneath the earth and like other dragons of the contract he can blend in with nature and combine the effects of hiding under rock as well as disappear from sight using active camouflage. Naturally he can still be sensed by the use of chakra sensory or movement sensory.

Note: Can only be summoned once
Note: Lasts 4 turns
Note: Must be a signer of the Thorny Dragons contract




Zora came across yet another heathen on her way to catch Alucard, the bastard.

Tch tch, whatta we got?
We don't know do we..
Stop being rhethorical, dragon-sama.
...

Both she and her dragon looked towards the mrs. She started to build up her chakra and created an inverted spire around the woman made from palladium foam after having performed a single seal. These spikes raced towards the target with great agility and while not leaving fatal wounds, would immobilize her as they targeted her legs. Zora would then summon five individual storms that were spawned around the permiter of the target. They would then all smash into her at once.


(Parajiumufōmu: Yōsai | Palladium Foam release: Fortress)
Type: Offensive/Defensive/Supplementary
Rank: D-S(B)
Range: Short-Long
Chakra: 10-40(-10 per turn) (20)
Damage: 20-80(on touch) (40)
Description: The jack of all trades release for the parajiumufōmu release. The user can form any structures from the palladium foam they want. The user can create weapons, armour and well anything that they need. D and C ranked usage requires no handseals, B rank requires one, A rank requires two and S rank requires three handseals. D, C and B rank may be used indefinitely as long as the user has a chakra pool, A ranks can be used 4 times per battle and S rank can be used 2 times per battle. A rank variation has a cooldown of one turn per use, S rank has a cooldown of two turns after use. This lets the user channel parajiumufōmu chakra through the earth or anywhere on the field if they have sourceless speciality for the element. The user can also form the foam directly from their body like many other elements. Unless the user fuels chakra into the palladium foam, it will lie dormant on the surface of the earth and have no functionality. Since metal foam is extremely sharp even when compressed it will slice off skin like butter and thus deal damage on direct touch. The user has no immunity towards this and will suffer damage too.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, with a cooldown of one turn, S rank 2 with a cooldown of two turns.
Note: No other palladium foam techniques in the same turn S-rank version is used. No Palladium Foam above A-rank next turn either.
Note: The user cannot use this to create a sentient creature, and only be sustained in a matter that allows the foam to maintain a particular shape.

(Taiton: Ai Obu za taigā) Typhoon Style: Eye of the Tiger
Type: Offensive
Rank: C
Range: Short-Mid range
Chakra: 15 + 10
Damage: 30 + 20
Description: The user performs the tiger handseal and summons 5 typhoons. One to the right, one to the left, one behind and one infront. The last typhoon will be summoned under the target(no delay), carrying them upwards. Unlike the Pirouette jutsu, the typhoon that lifts up the user will not have a floor on its top rotating counter-wise to the typhoon itself. This means the user will spin around in high speeds, creating nausea and lack of coordination. While this happens, the other four typhoons will come closer to the target, ultimately to hit it in all four directions at the same time. The target is then left lifeless as they fall back to the ground, heavily damaged by the fall, the typhoons and the nausea.

Note: Can only be used by Typhoon users who has the potiential of creating atleast C-ranked Taiton jutsus.
Note: Can only be taught by Skorm.
Ima reply to your move as you’ve wrote it with the 5 typhoons around me, but when I read your jutsu description I believe one should be beneath me? so I was a lil confused 😅 if I reply wrong and I should be dealing with one beneath me and 4 around me, I apologise for misinterpreting your technique/wording.

“Now then, who is this I won..”

Ciri spoke out loud but was cut off by the forming foam, as the foam gathered around her in a cone shape fearing entrapment she jumped up just slightly into air so as not to hit the foam as it continued to form above her and unsheathed her sword with just enough height to aid in plunging her sword into the ground on her descent, water erupts from the ground all around her washing the foam away.

(Suiton: Suishinshū) - Water Release: Water Quaking Pillar
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user jumps into the air and then stabs his sword into the ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.

“So rude! Were you never taught how to properly greet somebody?”

The water falls to the ground around her as she notices the incoming typhoons.

“Damn it”

Ciri performs the Tiger handseal and spinning in places she exhales 3 Large fireballs in the shape of dragon heads, she manipulates the fireballs to spin around her and outwards to clash with the typhoons as they close in, the typhoons get caught up in the spinning fire and cancelled out, at this point Ciri stops the rotation of the fireballs and flings the remaining jutsu directly at her opponent.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

Ciri throws three Kunai at her opponent behind the fireballs.
 

Skorm

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Yeah that's my B, i'll go with you cancelling them >_o. Btw do you want to count chakra or nah? I don't mind either.. Btw, the fire and typhoon null eachother.


The woman were either lucky or had figured out the weakness towards palladium foam instantly. It was bleak and.. weird. No matter, Zora and Mamoru remained stationary as she nullified the typhoons as well. She then briefly listened to the blabber. However, she would also have to deflect the incoming kunais that were barely covered by the fire. She would redirect them by drawing Yggdrasil and deflect them effectively.

Well, she obviously know how to use chakra.
Why thanks, i can clearly see that Mamoru.
That last fire technique was decent, think she's a threat?
..nnnnnooope.

Zora then looked at the annoyed woman.

Well, not my fault you decided to show up the wrong place at the wrong time..

Zora channeled up her chakra once again. Her opponent had done half the job for her, and so Zora would use the remaining water that was left from her first technique. Using her black wind style, Zora would use it combined with shape manipulation to form a huge water typhoon, imbued with the remaining water. Since the water was all around the target, the typhoon would form infront of her, soaking up the water as it was. It then rammed into the target with great force. Zora then took the time to drop her leg weights, increasing her speed by the double.

(Taiton: Minakami taifū) Typhoon/Water Style: Water Typhoon
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20 + 10
Damage: 40(+20 to suiton techniques) +20
Description: The user will focus their typhoon chakra into a body of water nearby(up to mid-range) and through shape-manipulation create a gigantic water typhoon. The mass of the water makes the typhoon even deadlier and through the capabilities of the typhoon release, it can shred through solid material like butter. This jutsu is meant to not only attack opponents but also create new water sources of the users liking. The water can dig itself down very deep and the only limit is the users imagination. The trail of the water typhoon will drench everything it leaves behind it.

Note: Requires water source or a conjunction with another water jutsu.
Note: Can only be taught by Skorm.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
 
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Sauron

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oh chakra counting! Sure I totally forgot..

1250 chakra to start the fight (Bio still says Genin as I said, needs an update 😅)

1250 - 20 - 30 = 1200


“Nope, I’m not getting hit by that 😒

Unamused by her opponents antiques, Ciri expels a large creature made of stone from her mouth between her and the approaching gale. The creature tanks the typhoon and makes a B line straight for her two opponents pretty much unscathed. Ciri remains stationary as she controls the Golem, it runs at her opponents with the woman as its target, it swings it arm at the woman when is short range and grabs her with its hand slowly squeezing.

“Do you like my friend?”

(Doton: Iwa no Gōremu) - Earth Release: Stone Golem
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them. The golem can also devour earth structures and other enemy attacks, biting and chewing on it.

Chakra 1200 - 30 = 1170
 
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Skorm

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Just a heads up, typhoon is naturally strong to earth, but since that one contained water id go with it being neutral. That being said, the golem will neutralise the technique at best as its enhanced with chakra and damage. I’ll leave it at they neutralise :).



As the golem was destroyed by Zoras wind technique the opponent seemed to give her the window she needed to remove the weights.

You need better friends, lady.

The woman clearly had knowledge of atleast three nature types but they were all basic shit. She was quite disappointed.

Sis, you aint got nothing unique to yah whatsoever? You’re boring me for real..

Zora would then gather up her chakra once again and release it into the mind of her opponent. The technique was so effective that it let her take control of not just her body but also her chakra system to the extent she could not use ninjutsu. Zora then telepthically linked her with the woman and talked through her mind.

There is too much of this world you will never comprehend, i am one of those drifting objects who are here to remind you of that. You will never be free from my grasp unless you unleash your full wrath. Show me.

Chakra:

T1: 2000 - 40(EoR) - 20(Fortress) - 15(EotT)
T2: 1925 - 10(EoR) - 20(WT) - 30(LW)
T3: 1865 - 10(EoR) - 20(MBDT) - 15(MBTT)
Total chakra: 1820.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.

(Shindenshin no Jutsu) - Mind Body Transmission Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15 (-10 per person)
Damage: N/A
Description: This is a technique that allows Yamanaka members to communicate with people telepathically. Using this technique, the Yamanaka may also act as a medium for persons to communicate with one another telepathically; this is done through establishing physical contact with the person. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect. This technique is not limited to just transmitting thoughts, Images such as memories or even strong feelings can be conveyed through this method. The more people that are connection through this technique however, the more a physical strain is put on the user, forcing them to keep the connection going for shorter periods to otherwise avoid sustaining injuries.
Note: The user may use this technique on as many members as their chakra allows. However, should the connection exceed more than 5 people, the duration of the technique shortens.
Note: The user is able to telepathically communicate to anybody within their range of sensory (sensory technique must be active) and can last for 5 turns consecutively. If the number of persons linked through this technique exceed 5, then then the technique lasts 4 turns. Beyond 10 members and the technique only lasts 2 turns.
Note: If used on more than 5 people the user must wait 3 turns before re-use.
 

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The med gauntlet on Ciri’s right wrist began to bleep, detecting the foreign chakra being injected into her body the gauntlet mistakes the foreign jutsu as a Genjutsu and releases a burst of chakra throughout her body. This surge would cause her opponent to relinquish control of her mind and body.

(Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio
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“What the hell was that??”

Panicked by the bizarre situation that had just unfolded things weren’t about to get any easier as she was quickly greeted by a strange voice in her head..

“show me? Who is this? Show you what?”

Confused, Ciri lashes out.

“Is this you in my head?? What trickery is this??”

Ciri stamps her foot exerting a mass of chakra into the ground all around her, the ground crystallised it into hundreds of small shuriken, she controls the shuriken crystals as they form lifting them into the air and sends them in a chaotic swirling wave directly at her opponent.

(Shōton no Jutsu) - Greater Crystal Release Technique)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A greater version of the Crystal Release. With this, Guren can further expand upon her mastery over the release, utilizing crystal in various ways to attack or defend herself.

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As the chaotic wave hurtles towards her opponent, obscured from view she makes the Ram hand seal and exhales a massive gust of wind directly towards her opponent following closely behind the wave of shuriken hidden from view.

(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

Chakra: 1170 - 30 - 30 = 1110
 

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The drones releasing means was futile, as Zoras hold required a strong mental will or psychological will to free her opponent of her grip. As the chakra from the drone tried to free her, Zora would surpress its origin before it was spread. Her hold was still ripe. As Ciri was about to follow up with a jutsu, Zora nulled her chakra flow and released a barrage of needles made from typhoon chakra using her serenade technique. If her opponent would not use a mental deterrent and defensive manouver, she’d be history. She spoke to Ciri through her mind as she released the needles os black winds.

...nope Darl. This ain't a genjutsu, this is real.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S(A)
Range: Short-Long
Chakra: 30-40(-10/turn)(30+10)
Damage: 60-80(80+20)
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.

Chakra: 1820 - 10(EoR) - 30(ZS) = 1770.
 
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The drones releasing means was futile, as Zoras hold required a strong mental will or psychological will to free her opponent of her grip. As the chakra from the drone tried to free her, Zora would surpress its origin before it was spread. Her hold was still ripe. As Ciri was about to follow up with a jutsu, Zora nulled her chakra flow and released a barrage of needles made from typhoon chakra using her serenade technique. If her opponent would not use a mental deterrent and defensive manouver, she’d be history. She spoke to Ciri through her mind as she released the needles os black winds.

...nope Darl. This ain't a genjutsu, this is real.

(Taiton: Zora's no serenāde) - Typhoon Release: Zora's Serenade
Type: Supplementary/Defensive/Offensive
Rank: A-S(A)
Range: Short-Long
Chakra: 30-40(-10/turn)(30+10)
Damage: 60-80(80+20)
Description: The technique that defines the mastery of Typhoon style. Zora developed the technique inspired by many other jack-of-all-trades techniques. The user can utilize their typhoon chakra to create tools, pillars, platforms, swords and any sort of structure with this technique and keep it going by constantly fueling it with typhoon chakra. Unless the user is a practitioner of Yin/Yang they lose the ability to use any other elemental techniques while doing so however. There are two levels of the technique, one of which is of a bit less in power and one that is stronger but requires more chakra.

Note: A-variation can be used 4 times, S-variation 2 times per battle.
Note: A-rank can last up to 3 turns, S rank can last up to 2 turns per initial use.
Note: The user becomes unable to perform elemental ninjutsu other than typhoon and wind if they chose to fuel their techniques to keep it going.
Note: Can only be taught by Skorm.

Chakra: 1820 - 10(EoR) - 30(ZS) = 1770.
Hey man I just need to ask you a few things regarding this
 
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