[ Role Play ] Permission Thread

Apriori

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The Following Thread is where you the Role-Players can place requests. These requests, often referred to as permissions, are just official documentation that you have gained clearance to conduct certain processes. The different type of processes are explained below. Below that explanation section will be the proper template needed to submit a request.

1. Universal Scooping - Universal Scooping refers to the complete switch over of progress from one character to another character. Even if the character remains the same, fundamental changes can occur. Fundamental changes are switches not allowed in the Partial Scoop ( which is explained below ). Can Only Universally Scoop Once Per Six Months From Approval.

1A. Partial Scooping - Partial Scooping refers to Scoop Traits, Personas, Attribute Points, and/or Battle Cards. Can Only Partially Scoop Thrice Every Four Months.​

2. Trait Purchasing - Trait Purchasing refers to purchasing either the Canon List of Traits which are created by the staff or the Custom Traits the Role-Players create. Traits can only be purchased twice per month.

2A. Dropping Traits - Dropping Traits refers to the the Role-Player releasing a Trait they no longer desire to have. In the case you own the Trait, it is gifted to the Canon List of Traits. Traits can only be dropped once per month.

2B. Passing Traits - Passing Traits refers to the Role-Player releasing ownership of a Trait they no longer desire to have. Whoever the Role-Player decides to pass ownership to will become the new owner. A Role-Player can only be pass a Trait once in a lifetime.​

Code:
[b]Character Sheet:[/b] Link Your Character Sheet
[b]Permission For:[/b] What are you seeking to do?
 
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-Broly-

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Squidy

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Character Sheet: Here
Permission For: Partial Scooping to Fit Quirk
  • Quirk Pathway: Quirk Control

  • Power - 3
    Intelligence - 6
    Defense - 2
    Speed - 5
    Accuracy - 4
    Technique - 0

  • Trait Slots: 7/8
    Total Trait Points: 40
    Total Trait Points Spent: 40/40

    Archetype: Tactician [6 HP | 60 Sta.]
    Declares Intelligent as your Primary Attribute. Declares Power | Defense as your Fatal Flaws. You are Gifted 1 Point for the Intelligent Attribute & the Human Cap Raises by One. The Human Cap for Power | Defense Attributes before 3.

    Personas: Nonchalant & Eccentric

    Eccentric: Once Each Story Arc, Whenever the Character Performs an Attribute Check, the Failure Rates is Halved Due to their Unorthodox Behavior being Unaccounted.

    (Edit Under Emitter Trait Now)

    Preemptive Motives: Once Each Real or Plot Battle; The character may enter the battle with any Item - Style Technique - Free-Form Action already activated, without spending or occupying Battle Card(s) in attempt to establish an advantageous state. The preemptive motive cannot deal or block damage. Costs Eight [8] Trait Points

    Irregular: Once & During Real or Plot Battles, The Character can Activate Irregular ( Lasts 4 Turns ). This Mode Ignores Keywords and Abilities that Lowers the Rank of Style Techniques and Free-Form Actions or Induces a Theoretical Disadvantage Regarding Attributes. This Mode Requires 3 Support Cards to be Spent and Occupied. Costs Seven [7] Trait Points

    Martial Arts: The character may possess an unique Martial Arts [ Submit a Martial Parent Technique ] that is capable of granting a Canon or Custom Keyword. The Martial Arts can be purchased, which grants the character access to the Parent Technique via RP Permission.

☯ Permission Granted: Enjoy the Dawn of Tomorrow Game! Please!
 
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