RestlessWretch
Member
Battle Rubric |
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Name: Deidara Double [Kagami] vs Name: Jirobee Type: Solo Location: Hollywood Boulevard Terrain: Single main street, no cars, crowd of people starting to disperse Range: 10 Meters Time Limit: 2 Days |
Deidara guffawed, this hero's complaint falling on deaf ears, "Wait a day? Art waits for no one! Art happens always! Art," he said, grabbing a rock and molding it into the shape of a chihuahua and then sending it running forward, "is an explosion!" It chased after Bee, and Deidara made a hand sign while shouting, "Katsu!"
Having seen it coming, both from a literal perspective and from past experience, Kagami was already backing away as he shaped the rock and was creating a large distance between herself and the small dog Diedara had created. "I suggest moving back," she said to Bee, eyes locked on the dangerous creation. This fucker had better not be trying to take me out with this too, Kagami thought, shooting a glare at Deidara.
@BZA
Deidara spending One [1] Attack Card, Kagami simultaneously spending One [1] Dodge Card and moving Ten [10] Meters back (distance 20 meters from Deidara's Double), Kagami currently has One [1] Support Card occupied to keep Deidara's Double up
Power: 4 | Technique: 1
Defense: 2 | Intelligence: 3
Agility: 3 | Dexterity: 7
HP: 3 | Stamina:30 20
Attack:1 0 | Block: 1
Support: 1 | Dodge: 1
Defense: 2 | Intelligence: 3
Agility: 3 | Dexterity: 7
HP: 3 | Stamina:
Attack:
Support: 1 | Dodge: 1
Quirk Name: Live Art
Quirk Type: Selective Breeding
Quirk SubClass: Range
Quirk Bonus: Grants the "Hive Mind" Keyword to the Character and Live Art Related Creations. Grants the "Free-Use" to the Live Art Quirk, which allows Battle Cards to be Spent without Style Techniques Attached. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques.
Description: The manifestation of this power grants the character the ability to mold any target of solid nature ( except for sentient targets ) they touch into a various anatomy: such as animals, dolls, clones, etc. During this molding process, the character implants their own vitality within the target – although this results in a compression of energy that becomes volatile. This implant of vitality causes the molded targets to gain limited sentience due to gaining the abilities to talk, listen, and perform actions based on the creator’s mental commands ( much like a hive mind ). The dangerous ability is when the energy starts to un-compress, resulting in the molded targets swelling and violently bursting with destructive energy – like explosions.
Quirk Breakdown & Drawback(s): ~ The character can only mold targets of solid nature that are independent of the environment. This means susceptible targets cannot be a part of the ground nor attached to any surface or wall. The number of targets the character can implant their vitality into, maintain, and control depends on their Target Tracking Clause - Plus Three More. The range the character can maintain this control depends on the distance of accuracy, which is also explained in the Dexterity Attribute instead of the Style Technique’s Rank Scaling. The character must be careful because maintaining and tracking their projectiles constitutes that they are tracking targets.
~ While there is an endless diversity to the type of creatures the character can create, the creatures are categorized into main categories based on their volatile nature, which is determined by the amount of vitality implanted. Although the creations are allowed freedom in the attribute allocation, there is a limitation: each attribute must have one [1] point in each attribute. ( all creations lack the Technique Attribute | Intelligent | Defense attributes ). Live Art requires the character spends their own vitality, thus [ Stamina Points ] are exchanged for damage output. This exchange replaces the Standard Stamina Pool Reduction Rates discussed for Style Techniques and Free-Form Actions.
~ The creations that have vitality poured into them are extremely delicate, reason why each target possesses One [1] Health Point and Lack the Defense Attribute. Because the creations require command from the character ( due to the character being the central hub of authority ) they lack the Intelligent Attribute. This Quirk has granted the character the "Hive Mind" Keyword. This means the creations that the character can create will rely information to them, mentally. Despite tracking being focused on the targets, they each lend grant the creator more tracking capability ( Each Creation Lends 1 Target Tracking Ability ). The creations track Speed Movements determined by the Speed Movements the creator can track.
~ The explosive nature of this Quirk does not lack the possibility of harming the creator. They simply hold the power to implant their own vitality into targets, but the volatile nature of the energy can still decompress and damage them. Even though they retain the control when to decompress the targets, doing so does not benefit the creator. This control is reason why the character is granted the "Free-Use" keyword. When activating Live Art to assault targets, it requires One [1] Attack Card is Spent. When activating Live Art to defend against oncoming danger, it will require One [1] Block Card is Spent. Whenever the character simply wants to animate targets ( the number targets that can be animated depends on the Target Tracking Clause ), it will require One [1] Support. Whenever pouring vitality into the attack, the character can decide whatever amount of Stamina they want to exchange for damage. Spending Cards to use Live Art Related Style Technique or Free-Form Actions will not drain Stamina.
Quirk Type: Selective Breeding
Quirk SubClass: Range
Quirk Bonus: Grants the "Hive Mind" Keyword to the Character and Live Art Related Creations. Grants the "Free-Use" to the Live Art Quirk, which allows Battle Cards to be Spent without Style Techniques Attached. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques.
Description: The manifestation of this power grants the character the ability to mold any target of solid nature ( except for sentient targets ) they touch into a various anatomy: such as animals, dolls, clones, etc. During this molding process, the character implants their own vitality within the target – although this results in a compression of energy that becomes volatile. This implant of vitality causes the molded targets to gain limited sentience due to gaining the abilities to talk, listen, and perform actions based on the creator’s mental commands ( much like a hive mind ). The dangerous ability is when the energy starts to un-compress, resulting in the molded targets swelling and violently bursting with destructive energy – like explosions.
Quirk Breakdown & Drawback(s): ~ The character can only mold targets of solid nature that are independent of the environment. This means susceptible targets cannot be a part of the ground nor attached to any surface or wall. The number of targets the character can implant their vitality into, maintain, and control depends on their Target Tracking Clause - Plus Three More. The range the character can maintain this control depends on the distance of accuracy, which is also explained in the Dexterity Attribute instead of the Style Technique’s Rank Scaling. The character must be careful because maintaining and tracking their projectiles constitutes that they are tracking targets.
~ While there is an endless diversity to the type of creatures the character can create, the creatures are categorized into main categories based on their volatile nature, which is determined by the amount of vitality implanted. Although the creations are allowed freedom in the attribute allocation, there is a limitation: each attribute must have one [1] point in each attribute. ( all creations lack the Technique Attribute | Intelligent | Defense attributes ). Live Art requires the character spends their own vitality, thus [ Stamina Points ] are exchanged for damage output. This exchange replaces the Standard Stamina Pool Reduction Rates discussed for Style Techniques and Free-Form Actions.
The Exchange Rate
For Each Five [5] Stamina Points, a One [1] Bonus Damage is Granted to Each Target Created.
For Each Five [5] Stamina Points, a One [1] Bonus Damage is Granted to Each Target Created.
For Each Five [5] Stamina Points, the Blast Zone is Increased by Two [2] Meters in Diameter.
For Each Ten [10] Stamina Points Exchanged, the Creatures Gain One [1] Point in the Power and Agility Attributes.
Less Stamina Exchanged Results in the the Creatures Possessing One [1] Point in the Power and Agility Attributes.
~ The creations that have vitality poured into them are extremely delicate, reason why each target possesses One [1] Health Point and Lack the Defense Attribute. Because the creations require command from the character ( due to the character being the central hub of authority ) they lack the Intelligent Attribute. This Quirk has granted the character the "Hive Mind" Keyword. This means the creations that the character can create will rely information to them, mentally. Despite tracking being focused on the targets, they each lend grant the creator more tracking capability ( Each Creation Lends 1 Target Tracking Ability ). The creations track Speed Movements determined by the Speed Movements the creator can track.
~ The explosive nature of this Quirk does not lack the possibility of harming the creator. They simply hold the power to implant their own vitality into targets, but the volatile nature of the energy can still decompress and damage them. Even though they retain the control when to decompress the targets, doing so does not benefit the creator. This control is reason why the character is granted the "Free-Use" keyword. When activating Live Art to assault targets, it requires One [1] Attack Card is Spent. When activating Live Art to defend against oncoming danger, it will require One [1] Block Card is Spent. Whenever the character simply wants to animate targets ( the number targets that can be animated depends on the Target Tracking Clause ), it will require One [1] Support. Whenever pouring vitality into the attack, the character can decide whatever amount of Stamina they want to exchange for damage. Spending Cards to use Live Art Related Style Technique or Free-Form Actions will not drain Stamina.
Power: 1 | Technique: 0
Defense: 0 | Intelligence: 0
Agility: 1 | Dexterity: 8 SPM
Damage: 2 | Blast Radius: 4 Meters
Defense: 0 | Intelligence: 0
Agility: 1 | Dexterity: 8 SPM
Damage: 2 | Blast Radius: 4 Meters
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5
HP: 6 | Stamina: 60
Attack: 2 | Block: 2
Support:5 4 | Dodge: 3 2
Capture: 2
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5
HP: 6 | Stamina: 60
Attack: 2 | Block: 2
Support:
Capture: 2
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