[Real Battle] RE:Taking Action

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Battle Rubric

Name: Deidara Double [Kagami] vs Name: Jirobee
Type: Solo
Location: Hollywood Boulevard
Terrain: Single main street, no cars, crowd of people starting to disperse
Range: 10 Meters
Time Limit: 2 Days

Deidara guffawed, this hero's complaint falling on deaf ears, "Wait a day? Art waits for no one! Art happens always! Art," he said, grabbing a rock and molding it into the shape of a chihuahua and then sending it running forward, "is an explosion!" It chased after Bee, and Deidara made a hand sign while shouting, "Katsu!"

Having seen it coming, both from a literal perspective and from past experience, Kagami was already backing away as he shaped the rock and was creating a large distance between herself and the small dog Diedara had created. "I suggest moving back," she said to Bee, eyes locked on the dangerous creation. This fucker had better not be trying to take me out with this too, Kagami thought, shooting a glare at Deidara.

@BZA


Deidara spending One [1] Attack Card, Kagami simultaneously spending One [1] Dodge Card and moving Ten [10] Meters back (distance 20 meters from Deidara's Double), Kagami currently has One [1] Support Card occupied to keep Deidara's Double up

Power: 4 | Technique: 1
Defense: 2 | Intelligence: 3
Agility: 3 | Dexterity: 7

HP: 3 | Stamina: 30 20

Attack: 1 0 | Block: 1
Support: 1 | Dodge: 1
Quirk Name: Live Art
Quirk Type: Selective Breeding
Quirk SubClass: Range
Quirk Bonus: Grants the "Hive Mind" Keyword to the Character and Live Art Related Creations. Grants the "Free-Use" to the Live Art Quirk, which allows Battle Cards to be Spent without Style Techniques Attached. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques.
Description: The manifestation of this power grants the character the ability to mold any target of solid nature ( except for sentient targets ) they touch into a various anatomy: such as animals, dolls, clones, etc. During this molding process, the character implants their own vitality within the target – although this results in a compression of energy that becomes volatile. This implant of vitality causes the molded targets to gain limited sentience due to gaining the abilities to talk, listen, and perform actions based on the creator’s mental commands ( much like a hive mind ). The dangerous ability is when the energy starts to un-compress, resulting in the molded targets swelling and violently bursting with destructive energy – like explosions.

Quirk Breakdown & Drawback(s): ~ The character can only mold targets of solid nature that are independent of the environment. This means susceptible targets cannot be a part of the ground nor attached to any surface or wall. The number of targets the character can implant their vitality into, maintain, and control depends on their Target Tracking Clause - Plus Three More. The range the character can maintain this control depends on the distance of accuracy, which is also explained in the Dexterity Attribute instead of the Style Technique’s Rank Scaling. The character must be careful because maintaining and tracking their projectiles constitutes that they are tracking targets.

~ While there is an endless diversity to the type of creatures the character can create, the creatures are categorized into main categories based on their volatile nature, which is determined by the amount of vitality implanted. Although the creations are allowed freedom in the attribute allocation, there is a limitation: each attribute must have one [1] point in each attribute. ( all creations lack the Technique Attribute | Intelligent | Defense attributes ). Live Art requires the character spends their own vitality, thus [ Stamina Points ] are exchanged for damage output. This exchange replaces the Standard Stamina Pool Reduction Rates discussed for Style Techniques and Free-Form Actions.

The Exchange Rate
For Each Five [5] Stamina Points, a One [1] Bonus Damage is Granted to Each Target Created.​
For Each Five [5] Stamina Points, the Blast Zone is Increased by Two [2] Meters in Diameter.​
For Each Ten [10] Stamina Points Exchanged, the Creatures Gain One [1] Point in the Power and Agility Attributes.​
Less Stamina Exchanged Results in the the Creatures Possessing One [1] Point in the Power and Agility Attributes.​

~ The creations that have vitality poured into them are extremely delicate, reason why each target possesses One [1] Health Point and Lack the Defense Attribute. Because the creations require command from the character ( due to the character being the central hub of authority ) they lack the Intelligent Attribute. This Quirk has granted the character the "Hive Mind" Keyword. This means the creations that the character can create will rely information to them, mentally. Despite tracking being focused on the targets, they each lend grant the creator more tracking capability ( Each Creation Lends 1 Target Tracking Ability ). The creations track Speed Movements determined by the Speed Movements the creator can track.

~ The explosive nature of this Quirk does not lack the possibility of harming the creator. They simply hold the power to implant their own vitality into targets, but the volatile nature of the energy can still decompress and damage them. Even though they retain the control when to decompress the targets, doing so does not benefit the creator. This control is reason why the character is granted the "Free-Use" keyword. When activating Live Art to assault targets, it requires One [1] Attack Card is Spent. When activating Live Art to defend against oncoming danger, it will require One [1] Block Card is Spent. Whenever the character simply wants to animate targets ( the number targets that can be animated depends on the Target Tracking Clause ), it will require One [1] Support. Whenever pouring vitality into the attack, the character can decide whatever amount of Stamina they want to exchange for damage. Spending Cards to use Live Art Related Style Technique or Free-Form Actions will not drain Stamina.
Power: 1 | Technique: 0
Defense: 0 | Intelligence: 0
Agility: 1 | Dexterity: 8 SPM

Damage: 2 | Blast Radius: 4 Meters
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 6 | Stamina: 60

Attack: 2 | Block: 2
Support: 5 4 | Dodge: 3 2
Capture: 2
 
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BZA

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Villain | Hero

-5 STA [ATTACK] = 55 STAMINA
Bee had listened intently to Deidara's adulation, his eyes squinted in wonder as the blonde metamorphosed a rock into a small anthropomorphic mutt. How befitting, he'd thought amidst his new acquaintance shouting that he exercised caution. The crimson haired hero had no such intentions, instead he steeled himself and prepared to meet the attacking dog head on. Without a moment hesitation and at his fullest speed, Bee raced eight meters forward [4 SPM]. “F*ck your dog B” he cracked all the while he activated and contained his quirk to his costume [Attack].

Once Deidara would detonate the explosive mutt, its blast would envelop and momentarily obscure him within. Similarly, Jirobee using the cover and the false sense of security the attack might have inspired, would induce vibrations through his feet onto the ground [Attack]. He intended to emit a twenty meter radius tremor about him, using the erratic chaos of its tremors to inflict damage on the opponent [
4 DMG]. As for Deidara’s remote detonation attack, his own defense attribute and costume would provide the necessary protection against their effects.

Quirk Name: Vibrate
Quirk Type: Emitter
Quirk SubClass: Touch
Quirk Bonus: Virbate Related Style Techniques or Free-Form Actions Gain the "Raw Power" Keyword During Tremors of Epsilon to Gamma Rank Quality. Virbate Related Style Techniques or Free-Form Actions Gain the "Destructive" Keyword During Tremors of Beta to Zeta Rank Quality. Grants Vibrate Related Style Techniques or Free-Form Actions 10 Additional Meters in Diameter.
Description: This grants the character the ability to shake anything they touch with their hands. The power of these shakes is tremendous enough to vibrate the environment and other target(s) to cause breakage. If the character wills it, the shakes can become violent enough to cause tremors capable of inducing earthquakes. This means the character can control the speed and strength of the vibrations via controlling the magnitude of the shake. Whenever the character causes strong tremors capable of inducing earthquakes, aftershocks will occur and rebound back to the source.

Quirk Breakdown: The character is not immune to these aftershocks, evident as they become paralyzed should their Defense Attribute not satisfy the condition to resist the force of the tremors. The force of the tremors is determined by the Rank of the Style Techniques activated or maintained. The resistance the character retains against aftershocks has granted the character the ”Immunity” keyword against Vibrational forces capable of causing negative inflictions or status effects:
Vibrational Force Rubric:

Epsilon Rank:
Requires One [1] Point in Defense to Resist Vibrational Forces
Delta Rank: Requires Two [2] Points in Defense to Resist Vibrational Forces
Gamma Rank: Requires Three [3] Point in Defense to Resist Vibrational Forces
Beta Rank: Requires Four [4] Point in Defense to Resist Vibrational Forces
Alpha Rank: Requires Five [5] Points in Defense to Resist Vibrational Forces
Zeta Rank: Requires Six [6] Point in Defense to Resist Vibrational Forces
Quake Scaling:
→ Each Point in the Power Attribute will cause the surrounding environment to erupt or crumble, erratically ( will always damage any targets susceptible to the force ).
→ Each Point in the Power Attribute will either cause the environment to erupt or crumble One [1] Meter upward or downward, the decision is determined by the character unless used in enclosed spaces. They will always crumble.
Costume Name: Pantha
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
    • Aegis Mode: Harnesses and Redirects Some of the Aftershocks to Induce a Full Costume Tremors For X Duration, Where X is Determined by the Rank or Theoretical Rank of the Technique ( E-Rank Creates a 2-Turn Duration, and Each Rank Above Adds an Additional Turn ). These Tremors Provides an Immunity to Status Effects Associated with Mentions of Fire / Flames | Sound | Freezing | Lightning / Electricity ( Even Nullifying the Bypassing of Damage Shaving ).
Costume Description: The Pantha Costume was developed by the Third-Year Student known as Ekko, whom is the assistant inventor for the Department of Support. A martial art inspired garb, comprised of black: tight sleeveless shirt and pair of loose-fit pants with a red-sash wrapped on its waist and tai-chi slippers. Fashioned from specialized fabric infused with his DNA, the costume's greatest strength is its capability to sustain and transfer Vibrate's hand-generated emission across its entire surface-area. In turn enabling quirk techniques point of origin to include limbs and torso - represented by a white luminescence occupying the costume

Gadget Name: Razor
Gadget Grade: C
Gadget Perk(s):
  • Possesses Three [3] Health Points
    • Requires a Vibrate Related Style Technique to Trigger the Ignition State. The Ignition State Remains Active For X Duration, Where X is Determined by the Rank of the Style Technique ( E-Rank Creates a 2-Turn Duration, and Each Rank Above Adds an Additional Turn ).
Gadget Description: RZA is a prototype gadget made to aid Jirobee within combat. Developed by the third-year student Ekko and oversaw by the Head of the Department of Support Doctor Corki, this unique chense-inspired broadsword measures 3.3 feet ( blade length ) by 7 inches ( blade width ) by 7 inches ( sword hilt ). The bladed portion consists of blunt chiseled slab of crystalline ore. In its standard state the weapon deals crushing blunt force trauma. However, running from hilt into the weapon is a transducer. This allows the weapon to serve as a vibration powered generator. By deliberate vibrating the hilt, it triggers the conversion of kinetic energy into piezoelectricity. In this ignited state, the piezoelectricity surges throughout the blade - including the exterior. This grants the weapon the capability to cause the status effects associated with cutting and burning.

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Serious - Reckless - Sentinel
• Power: 4 • Defense: 4 • Agility: 4 • Dexterity: 5 • Intelligence: 2 • Technique: 0
1 Attack | 3 Block | 3 Dodge | 3 Support
 
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As soon as the small dog had been created, Deidara noted Bee moving to close the distance between them, seemingly unfazed by the approach of his art. By the time Bee had moved one meter, Deidara was already picking up two rocks from the ground. Activating Live Art, he molded the one of the rocks into an owl 1 meter in size (.8 meters in length, .2 in height), which had footholds that Deidara used to perch on. The owl he stood on flew up and backwards at a 45 degree angle, positioning himself 15 meters away, and roughly 12 meters from the ground.

Looking down at Bee, Deidara called down to the red-headed hero. "You don't seem to appreciate my art!" He called out, eyes bright and wide, "Let's remedy that, huh!?" He tossed the rock in his hand up and down, catching it repeatedly. He wanted to show his art, but he didn't have the energy just yet. He needed more time.

On the ground, Kagami rapidly produced two Doubles of herself, and the three of them split up, rushing to close the distance to Deidara. The first Double moved right (Deidara's left and Bee's right) and jumped 5 meters up onto a balcony overlooking the street. She jumped another 6 meters, winding up on an even higher balcony that was almost even with Deidara's position. Kagami and her second Double moved left (Deidara's right and Bee's left) and the Double performed much the same maneuver as the first, leaping up to one balcony and then another, ending in a position that's 12 meters up from the ground and nearly even with Deidara's vertical position. Kagami herself stayed on the ground, moving to a position below Deidara's flying position. All three were roughly 12-15 meters ahead of Bee's position by the end of the maneuver.


In order - Deidara spending 5 Stamina and 1 Support Card to make the first owl, giving it 1 Power, 1 Agility, and 1 Bonus Damage on detonation - Kagami spending 1 Support Card to produce 2 Doubles - Kagami and Doubles moving to positions, Kagami 12 meters ahead of Bee's position and 13 meters below and to the right of Deidara (Bee's left), Double 1 is 13 meters ahead and 11 meters up from the ground on a balcony to Bee's right, standing 7 meters from Deidara's position laterally and 1 meter lower, Double 2 is 12 meters above the ground and even with Deidara, 5 meters away, and is 15 meters in front of Bee and 12 meters up on his left

Power: 1 | Technique: 0
Defense: 0 | Intelligence: 0
Agility: 1 | Dexterity: 8 SPM

Damage: 1 | Blast Radius: 2 Meters

(5 Stamina triggers "Less Stamina Exchanged Results in the the Creatures Possessing One [1] Point in the Power and Agility Attributes." clause, causing 1 AP for Power and Stamina)
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 6 | Stamina: 60 55

Attack: 2 | Block: 2
Support: 5 4 3 | Dodge: 3 2
Capture: 2
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50

Attack: 1 | Block: 1
Support: 1 | Dodge: 1
Capture: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50

Attack: 1 | Block: 1
Support: 1 | Dodge: 1
Capture: 1
 

BZA

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55 STAMINA
In the wake of the mounted frontal charge, Deidara had responded with his own counter measure. Bee had witnessed him materialise and mount a sizeable avian creature. Thus, in the lead up the grounded mutt’s four meter explosive technique, Bee had been conscious of the villain distancing himself. In light of this development, the Valhalla Hero would abandon his previous intentions to expend a second Attack Card to induce sinkage.

However, still experiencing Aegis Mode from the first Attack Card, his costume neutralised the explosions status effects. Jirobee would once more rush ahead and maintain his sprint for another eight meters. As he emerged from the plume he observed his airborne opponent and scanned the location for higher vantage points. “I need one of those” he’d shout as he jumped seven meters to his own right and land on an adjacent building’s roof. The final distance, if successful would leave Deidara hoovering five meters airborne.
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• Power: 4 • Defense: 4 • Agility: 4 • Dexterity: 5 • Intelligence: 2 • Technique: 0
2 Attack | 3 Block | 3 Dodge | 3 Support
 
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Deidara moved further up, noting the approach of Bee and the three Kagamis. With Bee moving to a position on top of a low building, and the Kagamis closing in on similar positions, Deidara was forced to rise higher to get out of range. While Bee was faster than his Live Art, Deidara had the freedom to move omnidirectionally, and rose five meters higher to avoid the four of them.

Below, the Kagamis realized they needed to overwhelm Deidara in order to successfully bring him down. To simply dissipate him would defeat the purpose of bringing him down as a "hero". As the two Doubles reached the base of the buildings, they each activated their Quirks, and they and their respective Doubles all began jumping and climbing up the sides of the buildings. A veritable wave of Kagamis clambering up the balconies and skyscrapers in an attempt to close the distance between themselves and Deidara.

Kagami, remaining on the ground, activated her own Quirk as well, and they all split in different directions, Kagami and two Doubles remaining on the ground while the other four joined the climbing wave. All the climbing Kagamis aimed to get as high or higher than the Deidara Double.


Kagami and Kagami Doubles 1 and 2 simultaneously using Support Cards to activate Vanish in the Crowd. Total of 20 Doubles as well as Kagami herself on the field. Deidara's Double is currently tracking Bee, but has lost track of which Kagami is the Original, focusing on one of the Kagami Doubles on the ground and trying to keep track of the Doubles climbing the buildings.
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 6 | Stamina: 60 55 50

Attack: 2 | Block: 2
Support: 5 4 3 2 | Dodge: 3 2
Capture: 2
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 6 | Stamina: 60 55 50

Attack: 1 | Block: 1
Support: 1 0 | Dodge: 1
Capture: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50 45

Attack: 1 | Block: 1
Support: 1 0 | Dodge: 1
Capture: 1
Name: Vanquish In The Crowd
Quirk Name: Double
Type: Support
Rank: E - Z
Scale: Self - Five Meters
Description: The character will create doubles of themselves while moving. Once created, the character begins to swap positions with said clones while they create doubles. This results in a total of six doubles being made, thus establishing a number advantage the opponent. Should the opponent(s) lack the ability to track all seven bodies, they will be forced to lose sights on the real body.
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 | Stamina: 50

Attack: 1 | Block: 1
Support: 1 | Dodge: 1
Capture: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 4 | Stamina: 40

Attack: 1 | Block: 1
Support: 1 | Dodge: 1
Capture: 1
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 4 | Stamina: 40

Attack: 1 | Block: 1
Support: 1 | Dodge: 1
Capture: 1
 

BZA

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Villain | Hero

55 STAMINA
The distance between Bee and Deidara widened the closer the crimson crusader drew towards his adversary. This had been largely due to Deidara's insistence on ensuring he'd maintained significant distance between them. Jirobee patience wore thin and he yawned no longer fighting back the boredom that had crept in. As he watched the man's creation ascend further beyond, he'd started contemplating what he'd have for dinner that evening. His mind sorting through a selection of meats and potential vegetables.

After settling on a dish, he set his sights back to Deidara."Are you going to engage in a fight or will you keep ascending into the stratosphere?? By the way, this was one if not outright the most appalling Art Show I've had the displeasure of being involved in" The apprentice Hero chirped, his arms and shoulders raised in a mocking shrug. "I can understand if you decide to retreat and lick your wounds. There's no shame in one's self awareness at their mediocrity" Bee relayed the verabl assault hoping to stir his opponent into action.
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• Power: 4 • Defense: 4 • Agility: 4 • Dexterity: 5 • Intelligence: 2 • Technique: 0
1 Attack | 3 Block | 3 Dodge | 3 Support
 
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Deidara stopped his ascension, turning a glare on Bee. "Mediocre?!" He shouted, enraged, "You're mocking my art?!" He shuddered from anger, clenching a fist as he struggled to contain himself. Just a bit longer, and he could wipe this cretin from the planet - turn him into something truly artful.

While he was distracted by Bee, several of Kagami's Doubles took the opportunity to strike. From both sides, the Doubles launched themselves at him, too many for Deidara to keep track of. He tried to move out of the way, but with so little energy put into the Live Art he rode on, it wasn't fast enough to escape the onslaught. As one Kagami Double reached him, she struck out with a fist, clipping the owl. As she did so, the owl burst in a small detonation.

"No!" Deidara cried out, plummeting to the ground without his supporting creation. Following quickly behind him, a large number of Kagamis fell to the street below, and surrounded him to prevent escape.


Kagami Double 2 spending 1 Attack Card, Deidara Double spending 1 Dodge Card - Live Art Owl detonating for 1 damage

Power: 4 | Technique: 1
Defense: 2 | Intelligence: 3
Agility: 3 | Dexterity: 7

HP: 3 2 | Stamina: 30 20

Attack: 1 0 | Block: 1
Support: 1 | Dodge: 1 0
Power: 3 | Technique: 3
Defense: 2 | Intelligence: 2
Agility: 4 | Dexterity: 5

HP: 5 4 | Stamina: 50 45

Attack: 1 0 | Block: 1
Support: 1 0 | Dodge: 1
Capture: 1
 

BZA

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55 STAMINA
No sooner had Deidara pouted in his petulance and declared ambitions for greater destruction that did his plans get thwarted. This happening in the form of Mirror charging the blonde criminal. The sudden attack triggered and supplemented by countless versions of herself. In the aftermath, Mirror had swiftly brought Deidara from his beast. After-which she pilled herself on the helpless man who'd writhed under the might of her weight. Naturally, Jirobee wished to capitalize on her brazen attack and capture the duck mouthed bomber. Too much was riding on this man's capture for him to give him a moment's reprieve. Jirobee would activate vibrations [Attack] about his costume and acrobatically catapult himself from the root-tips.

His strength and agility guiding his movements as he landed softly onto the ground. Upon reaching the ground's surface Bee moved towards the grounded Deidara, who had been swarmed by several Mirror doubles. "
Good work Mirror" he roared as his eyes set upon the pathetic lump of Deidara that had been sprawled onto the floor. Inching closer to the man, Jirobee clasped his hands, observing the pulsing set of orifices that had been on his palm. Cautious against sudden last minute suicidal attempts, Bee had wrung his forearms and locked them behind his back [Support]. The crimson crusader would cast a glance to one of the many clones around. "Valhalla has questions for this one. Help me escort him down the Agency. Just in case his accomplices decided to join in the festivities."

Defeat the Hero | Villain ( Repeatable | Once Per Week ): As a patron for crime, your responsibility is to dismantle the institutions that are design to oppress your freedom. Sometimes that involves you having to confront heroes of various degrees or villains just to assert dominance. Whether you are approached or do the approaching, as a villain you are to engage the hero(s) or villain(s) and defeat them. ( Successful Completion Rewards 400 Morale Points and 3 Trait Points. )
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Serious - Reckless - Sentinel
• Power: 4 • Defense: 4 • Agility: 4 • Dexterity: 5 • Intelligence: 2 • Technique: 0
2 Attack | 3 Block | 3 Dodge | 2 Support
 
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"Of course," Kagami said, locking the Deidara Double's arms behind his back with a pair of cuffs and sealing his mouth over with tape - keeping him from continuing to rage and to prevent him giving her away.

Once he was in the police car and driving away, Kagami would snap her fingers and cause the Double to dissipate, she herself vanishing into the city as she did so.
 

Apriori

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BATTLE GRADING
Next time you guys want to stage a battle, I think it would be wise to not openly admit you are doing such. Staged Battles will not be accepted within the RP, thus when evidence - claims - or belief that such act has occurred they will be voided. You both have been issued One [1] Strike. Three will result in being Banned from Battles for X Amount of Time, where X is determined by me.


BATTLE REWARD
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