[Real Battle] Mirio vs. Ovan

Status
Not open for further replies.

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
18,830
Kin
2,349💸
Kumi
7,944💴
Trait Points
21⚔️
Name: Mirio (Shady) vs Ovan (@jagged)



Type: Real Battle



Location: Silicone Valley



Terrain: Midnight | Clearing in an inside parking lot not far from the streets, lightly surrounded by parked cars here and there.
You must be registered for see images



Range: 10 meters



Time Limit: 2 Days​

Quirk Name: Permeation
Quirk Type: Transformation
Quirk SubClass: Active
Quirk Bonus: Phasing Requires 1 Support Card to Partially Phase and 2 Support Cards to Completely Phase. Only Phasing Does Not Require Style Techniques. Onward the Support Card is Occupied, until the Phasing Deactivates which causes ejection.
Description: This grants the user the ability to transform their body, becoming intangible at will. This intangibility allows the user to phase through anything within the world, harmlessly. Whenever the user becomes intangible, they lose weight because they lack mass. But in the circumstances that the user deactivates their ability, while their body has phased through an object, then they will instantly eject outward. This ejection occurs because the user’s mass cannot overlap with any other mass. Ejection Grants 1 Bonus SPM to Movement Speed. Ejected Related SPM Increase Grants Equal Bonus Damage to Martial-Style Techniques and Free-Actions.
Quirk Breakdown: ~ Whenever the character becomes permeated, everything passes through their body. Everything includes air, light, and sound which effectively leaves the character temporarily breathless, blind, and/or deaf. Consecutive turns in this state causes negative consequences, regardless of the character becomes partially or completely intangible. Each degree of phasing determines the type of consequences that trigger, upon each turn.
Partial Limb Phasing


Two Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by One [1] Point For One Turn.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Two [2] Points For Two Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Three [3] Points For Three Turns.
Four Turns: So On.


Full Body Phasing


Two Turns: Reduces the Power, Agility, Defense, and Intelligent Attributes by One [1] Point For Two Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Two [2] Points For Three Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Three [3] Points For Four Turns.
Four Turns: Falls Unconscious


Quirk Drawback(s): The ability to phase does not extend to other objects, which means the user cannot phase anything unless it has been merged with their DNA. Even in the circumstance that DNA was merged with an object, the user still has to make physical contact to phase it.


Stamina: 80


Power: 4


Intelligence: 2


Defense: 2


Agility: 5


Dexterity: 5


Technique: 2


Attack Card: 3


Block Card: 3


Dodge Card: 3


Support Card: 3






It was a pretty slow night in Silicone Valley. Well, at least to Mirio. The last few weeks he was able to camp out near the parking garage, and every half an hour or so he would catch a flashy looking man or couple leaving or returning for their car. That is when he'd creep up on them and physically overwhelm them before taking all of their goods. He was indeed making a solid amount of earnings, but he used this more so for practice with his quirk.


This night Mirio was wearing an all black track suit with a black hoodie on and the hood covering most of his head/face. He'd be relaxing against a wall right outside of the garage when some guy finally entered. Seemingly drunk too. This was easy pickings. Mirio quickly slide into the garage with his head slightly down but still up enough for him to thoroughly check his surroundings in a constant manner. The guy was at his car fumbling with his keys, which Mirio would usually use as an opportunity to take the guy out, but this time he was suddenly interrupted by a sound coming from the opposite direction. He'd turn to see what it was and smiled in excitement when seeing what it was....
 

jagged

Member
Joined
Mar 10, 2015
Messages
429
Kin
267💸
Kumi
66💴
Trait Points
35⚔️
Traits In use:
Preemptive MotivesPricing
Trait EffectsRestrictions
Preemptive Motives refers to the tactical advantage the character can create for themselves for upcoming battles. Not only does the character properly scope their upcoming problems, they develop a solution.8 Trait Points
Once Each Real Battle: The character may enter the battle with any Item - Style Technique - Free-Form Action already activated, without spending or occupying Battle Card(s) in attempt to establish an advantageous state. The preemptive motive cannot deal or block damage.Bios Cannot have the Plot Armor, Assassin, All I Got!, and Second Wind Traits. Bio Must have Tactician as Archetype

Aimless AggressionPricing
Trait EffectsRestrictions
Aimless Aggression refers to the character’s extreme lack of discrimination. Regardless of their objective, their execution does not shy away from collateral damage regarding people or the environment.8 Trait Points
During Real or Plot Battles: Offensive ( Projectile or AOE ) Style Techniques and Free-Form Actions are Granted an Additional Ten [10] Meters in Diameter ( AOE ) or Radius ( Projectile ) Regarding the Scaling.Bios Cannot have the All I Got!, Assassin, Seizing Orders, and Cult Following Traits. Bio Must have Reckless Persona

Trait EffectsRestrictions
The character has chosen to prioritize their body fitness and grace of movements when engaging in physical training. Callisthenic training has allowed the character to develop high physical fortitude.10 Trait Points
The Character theoretically Reduces Opposing Target(s) SPM Advantage by One [1] SPM Point when calculating the distance travelled against those target(s).

Pre Emptive Move/ Quirk PArent Tech:

Quirk Name: Conqueror's Will
Quirk Type: Emitter
Quirk SubClass: Range
Quirk Bonus: Grants the "Free Use" Keyword to Conqueror's Will, which allows Battle Cards to be Spent without Style Techniques Attached. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques. Grants the "Absolute" Keyword to All Conqueror's Will Related Abilities in Regards to the Effects Induced. Grants the "Immunity" Keyword to All Conqueror's Will Related Abilities in Regards to Non-Mental Targets | Sources.
Description: This Quirk has manifested and gifted the character with the ability to exert their will in abnormal aura. Exerting the will refers to the phenomenon where the character can subtly project forth this energy that ignores all traditional rules of reality. This energy projection is an exertion akin to an oppressive nature, a similar interaction of animalistic instincts. The fight or flight response, the character merely projecting forth such aura can influence most targets and forcing them to decide to move forward with confrontation.

Quirk Breakdown & Drawbacks:

~ The mere presence of the character is enough for the character to project forward this immensely powerful impression. An invisible wave of energy, the only indicator that the character has exerted this pressure is the faint oversize imagery of the character, hovering behind them as a towering figure. Whenever the character releases this aura, the amount range of influence at basic control is equivalent to Ten [10] Meters of Diameters. Exerting the aura is the only function of Conquerors Will, reason why the character granted the ”Free-Use” keyword and does not mandate Style Technique.

~ All sentient beings are not identical, therefore targets react differently to the exposure of the character’s will. Determined by the personas a target retains, there are varying degrees of which the targets are susceptible to the oppressive aura. When interacting with other sentient beings, this Quirk causes an Attribute Check between the character and opponent(s) but only on a theoretical scale. This means that certain personas will experience corresponding raises or reductions in their Intelligent Attribute, but only theoretical ( this means their actual Intelligent Attribute will not change ).

Complete Immunity: Brave | Adamant | Reckless
+1 Point to Intelligent Attribute: Sadistic | Lunatic | Cunning | Arrogant
+0 Point to Intelligent Attribute: Jovial | Serious | Nonchalant | Analytical
-1 Point to Intelligent Attribute: Timid | Intuitive | Naive | Charming | Hopeful

~ Because the oppressive aura is indiscriminate, there are circumstances that can cause it to intensify or diminish. In the circumstances that the owner possesses the Sadistic | Lunatic | Cunning | Arrogant Personas, then they will experience a passive yet theoretical increase ( +1 Point ) in their Intelligent Attribute. In the circumstances the owner possess the Timid, Intuitive, Naive, Charming, and Hopeful Persona then they will experience a passive yet theoretical decrease ( -1 Point ) in their Intelligent Attribute.

~ In the circumstance that susceptible targets possess two personas that are advantageous ( experienced a theoretical increase ) against the oppressive aura, then they experience a +2 theoretical increase instead. In the circumstance that susceptible targets possess two personas that are disadvantageous ( experienced a theoretical decrease ) against the oppressive nature, then they experience a -2 theoretical increase.

~ In the circumstances that the target possesses a persona that would grant them immunity from the oppressive nature and another persona that is disadvantageous, then the immunity is stripped away. The target will not experience a theoretical increase or decrease in their Intelligent Attribute. Targets that are lower in the Intelligent Attribute, whether its theoretical or natural, will be susceptible to the oppressive aura.

~ The domain of influence surrounds the character because it is their presence, therefore the zone shifts anywhere on the battlefield. Once the opponent(s) have been submerged in the domain of influence, the aggressive aura cannot be evaded or defended against under any normal circumstance. This guaranteed impact is the reason that the Conqueror’s Will is granted the ”Absolute” keyword which means the effects cannot be nullified, reduced, or bypassed unless the means of protection is related to Mental Sources. Whenever targets are negatively impacted by this Quirk, the following effects occur.

Every Two Point INT Difference: One [1] Point Reduction in the Power | Agility | Defense | Dexterity Attributes.
Every Three Point INT Difference: The Battle Card Deck Refresh Rate Becomes Four Turns | One Move Slot Per Turn is Locked.

~ The character at this level of mastery can exert their will to influence sentient targets only. If influenced by their aggressive aura, then the targets will experience a pressure upon their physique. This pressure can travel deep into the body, effecting the performance levels regarding their mental and physical status. The aura cannot be interacted with physically, thus been granted the ”Immunity” keyword against all targets that are physical in composition. Activating this Quirk requires that a Support [1] Card(s) be spent and then occupied.

Ovan Stats and Battle Cards:

Power: 2 Intelligent: 6 Defense: 2 Agility: 4 Dexterity: 4 Technique: 2

3 Attack | 2 Block | 3 Dodge | 6 Support

Archetype: Tactician
Persona: Reckless , Lunatic
Health: 5 HP
Stamina: 50-5=45

Retsu Stats:

Archetype: Tank
Persona: Sadistic , Lunatic
Traits: The Hunger Gang,
Power: 1 Intelligent: 4 Defense: 2 Agility: 1 Dexterity: 2 Technique: 2
Health: 9Hp
Stamina:90

3 Attack Cards | 6 Block Cards | 2 Dodge Cards | 3 Support Cards

Items in use:

Gadget Name: Twinstar Rift
Gadget Grade: C
Gadget Perk(s):
  • Possesses Three [3] Health Points.
  • Each Air Bullet Travels at Two [2] SPM.
  • Gadget Grants the Wielder the Option to Spend One [1] Attack or Block Card to Assault or Defend.
  • Air Compression System: Due to the Ammo Requiring Air Only, the Gun Can Virtually Fire an Infinite Amount of Ammo.
Gadget Description: An old-stylized rifle with a full-length blade running across its bottom half, this firearm has been designed to fire pellet sized air. The gun comes equipped with a small air compression system in place of traditional bullet cartridge, allowing the gun to fire compressed air.

-------------------------------------------------------------------------------
Costume Name: Twilight Attire
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
  • Chain Mail: Grants the Wearer the "Immunity" Keyword Against the Status Effects ( of Epsilon to Delta Rank and Free-Form Quality ) Associated with Slashing, Cutting, and Piercing Types of Damage.
Costume Description: A white heavy overcoat that covers the users mouth and drapes all the way down to the users ankles, inside the coat has been fitted with a chain mail to prevent bladed weaponry from connecting.

Defeat the Hero | Villain ( Repeatable | Once Per Week ): As a patron for crime, your responsibility is to dismantle the institutions that are design to oppress your freedom. Sometimes that involves you having to confront heroes of various degrees or villains just to assert dominance. Whether you are approached or do the approaching, as a villain you are to engage the hero(s) or villain(s) and defeat them. Escaping or Defeating Heroes or Villains will double the rewards given to the Role-Player.

With aimless agression my Parent technique reaches 20 meters, PreEmptive motive allows me to use the technique immediately without a card cost.
---------------------------------------------------------------------------------------------------------------------------------

Ovan walked down the street with his companion, Retsu, in tow behind him looking for a suitable victim to test their might against. It didnt take long for the odd pair to come across a man fumbling with his keys and another, seemingly incognito, person tailing him.

Ovan: "..... I need to test my limits, one of you must fight or both of you will die"

At that moment Ovan activated his quirk, manifesting his soul in the shape of an area wide pressure effect.

Retsu: "...i wouldnt test him if i were you"
 
Last edited:
  • Like
Reactions: Shady Doctor

Shady Doctor

Legendary
Joined
Mar 21, 2012
Messages
18,830
Kin
2,349💸
Kumi
7,944💴
Trait Points
21⚔️
Mirio was just about to take the civilian out when he heard someone speak up from behind the both of them. The words spoken made Mirio forget all about the low life mugging. This random wanted to fight? And there was a tag along also? Mirio smirked as he turned to look at the two that spoke, but at this point he was already feeling the effects of the Haki. He could clearly see something manifesting like an ethereal aura above the male, and for some reason Mirio was feeling weaker than usual. What the hell was this? Seems this was no joke, and Mirio's now serious demeanour would show that he knew this was a real fight.

"Ha! Let's fight then!!"

After a couple of seconds of assessing the situation, Mirio came to the conclusion that the real threat was the man in front, while the person in the back was probably going to play some sort of support role for the man. With his body not feeling at peak condition, Mirio knew he shouldn't try to directly overwhelm them both at once, but should quickly take the support out so he could give his full attention to the bigger threat. With that in mind he immediately began to strike with no hesitation. He'd permeate his body and slip downwards into the ground, leaving his clothes to drop where he once was. Nigh instantly he'd appear behind the woman, Ejecting himself out of the ground in an angle where he could knee her in the back of the head. Moving at greater speeds due to the ejection, Mirio would be a bit faster than the woman can track or perceive (4spm). Using the momentum of the initial ejection, Mirio's body simply continued upwards into the ceiling, permeating and ejecting again at nigh instant speeds. This let's him come from an angle out of the ceiling where he'd kick the man in the back of the head while going past him and back into the ground. At this point, Mirio ejects his body from the floor once more but this time would be 10m behind the 2 and hidden behind a random car. Naked.




Quirk Name: Permeation
Quirk Type: Transformation
Quirk SubClass: Active
Quirk Bonus: Phasing Requires 1 Support Card to Partially Phase and 2 Support Cards to Completely Phase. Only Phasing Does Not Require Style Techniques. Onward the Support Card is Occupied, until the Phasing Deactivates which causes ejection.
Description: This grants the user the ability to transform their body, becoming intangible at will. This intangibility allows the user to phase through anything within the world, harmlessly. Whenever the user becomes intangible, they lose weight because they lack mass. But in the circumstances that the user deactivates their ability, while their body has phased through an object, then they will instantly eject outward. This ejection occurs because the user’s mass cannot overlap with any other mass. Ejection Grants 1 Bonus SPM to Movement Speed. Ejected Related SPM Increase Grants Equal Bonus Damage to Martial-Style Techniques and Free-Actions.
Quirk Breakdown: ~ Whenever the character becomes permeated, everything passes through their body. Everything includes air, light, and sound which effectively leaves the character temporarily breathless, blind, and/or deaf. Consecutive turns in this state causes negative consequences, regardless of the character becomes partially or completely intangible. Each degree of phasing determines the type of consequences that trigger, upon each turn.
Partial Limb Phasing


Two Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by One [1] Point For One Turn.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Two [2] Points For Two Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Three [3] Points For Three Turns.
Four Turns: So On.


Full Body Phasing


Two Turns: Reduces the Power, Agility, Defense, and Intelligent Attributes by One [1] Point For Two Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Two [2] Points For Three Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Three [3] Points For Four Turns.
Four Turns: Falls Unconscious


Quirk Drawback(s): The ability to phase does not extend to other objects, which means the user cannot phase anything unless it has been merged with their DNA. Even in the circumstance that DNA was merged with an object, the user still has to make physical contact to phase it.

Name: Phantom Menace
Quirk Name: Permeation
Type: Offensive
Rank: E-Z
Scale: Self
Description: Taking advantage of the ejection phenomenon of Permeation, the character repeatedly catapults themselves from the walls, floor, and ceiling ( at various angles ) of an enclosed space ( a mandatory requirement ). This attack is capable of striking multiple targets within the range or striking one target multiple times.
Note: When striking multiple targets, the damage magnitude will split evenly as possible. Only the total amount of damage the character can do with one strike can be dealt.

Power: 4 2 Intelligent: 2 Defense: 2 0 Agility: 5 3 Dexterity: 5 3 Technique: 2

3 2 Attack Cards | 3 Block Cards | 3 Dodge Cards | 3 1 Support Cards

Archetype: Sentinel
Persona: Jovial , Lunatic
Health:
Stamina: 60 - 7 = 53

Used 1 Attack card and 2 support cards | +1 spm to my speed when ejecting | +1 damage to my attacks from ejecting
 
Last edited:

jagged

Member
Joined
Mar 10, 2015
Messages
429
Kin
267💸
Kumi
66💴
Trait Points
35⚔️
Mirio was just about to take the civilian out when he heard someone speak up from behind the both of them. The words spoken made Mirio forget all about the low life mugging. This random wanted to fight? And there was a tag along also? Mirio smirked as he turned to look at the two that spoke, but at this point he was already feeling the effects of the Haki. He could clearly see something manifesting like an ethereal aura above the male, and for some reason Mirio was feeling weaker than usual. What the hell was this? Seems this was no joke, and Mirio's now serious demeanour would show that he knew this was a real fight.

"Ha! Let's fight then!!"

After a couple of seconds of assessing the situation, Mirio came to the conclusion that the real threat was the man in front, while the person in the back was probably going to play some sort of support role for the man. With his body not feeling at peak condition, Mirio knew he shouldn't try to directly overwhelm them both at once, but should quickly take the support out so he could give his full attention to the bigger threat. With that in mind he immediately began to strike with no hesitation. He'd permeate his body and slip downwards into the ground, leaving his clothes to drop where he once was. Nigh instantly he'd appear behind the woman, Ejecting himself out of the ground in an angle where he could knee her in the back of the head. Moving at greater speeds due to the ejection, Mirio would be a bit faster than the woman can track or perceive (4spm). Using the momentum of the initial ejection, Mirio's body simply continued upwards into the ceiling, permeating and ejecting again at nigh instant speeds. This let's him come from an angle out of the ceiling where he'd kick the man in the back of the head while going past him and back into the ground. At this point, Mirio ejects his body from the floor once more but this time would be 10m behind the 2 and hidden behind a random car. Naked.




Quirk Name: Permeation
Quirk Type: Transformation
Quirk SubClass: Active
Quirk Bonus: Phasing Requires 1 Support Card to Partially Phase and 2 Support Cards to Completely Phase. Only Phasing Does Not Require Style Techniques. Onward the Support Card is Occupied, until the Phasing Deactivates which causes ejection.
Description: This grants the user the ability to transform their body, becoming intangible at will. This intangibility allows the user to phase through anything within the world, harmlessly. Whenever the user becomes intangible, they lose weight because they lack mass. But in the circumstances that the user deactivates their ability, while their body has phased through an object, then they will instantly eject outward. This ejection occurs because the user’s mass cannot overlap with any other mass. Ejection Grants 1 Bonus SPM to Movement Speed. Ejected Related SPM Increase Grants Equal Bonus Damage to Martial-Style Techniques and Free-Actions.
Quirk Breakdown: ~ Whenever the character becomes permeated, everything passes through their body. Everything includes air, light, and sound which effectively leaves the character temporarily breathless, blind, and/or deaf. Consecutive turns in this state causes negative consequences, regardless of the character becomes partially or completely intangible. Each degree of phasing determines the type of consequences that trigger, upon each turn.
Partial Limb Phasing


Two Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by One [1] Point For One Turn.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Two [2] Points For Two Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Three [3] Points For Three Turns.
Four Turns: So On.


Full Body Phasing


Two Turns: Reduces the Power, Agility, Defense, and Intelligent Attributes by One [1] Point For Two Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Two [2] Points For Three Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Three [3] Points For Four Turns.
Four Turns: Falls Unconscious


Quirk Drawback(s): The ability to phase does not extend to other objects, which means the user cannot phase anything unless it has been merged with their DNA. Even in the circumstance that DNA was merged with an object, the user still has to make physical contact to phase it.

Name: Phantom Menace
Quirk Name: Permeation
Type: Offensive
Rank: E-Z
Scale: Self
Description: Taking advantage of the ejection phenomenon of Permeation, the character repeatedly catapults themselves from the walls, floor, and ceiling ( at various angles ) of an enclosed space ( a mandatory requirement ). This attack is capable of striking multiple targets within the range or striking one target multiple times.
Note: When striking multiple targets, the damage magnitude will split evenly as possible. Only the total amount of damage the character can do with one strike can be dealt.

Power: 4 2 Intelligent: 2 Defense: 2 0 Agility: 5 3 Dexterity: 5 3 Technique: 2

3 2 Attack Cards | 3 Block Cards | 3 Dodge Cards | 3 1 Support Cards

Archetype: Sentinel
Persona: Jovial , Lunatic
Health:
Stamina: 60 - 7 = 53

Used 1 Attack card and 2 support cards | +1 spm to my speed when ejecting | +1 damage to my attacks from ejecting

The man in black seemed too eager to fight, most people would run in fear at the possibility of a fight yet this man not only accepted the battle but seemed to want to start the first move. In seconds the mysterious man seemed to slip through the ground leaving his clothes and anything else he had on him behind, at that instant were the man was still slipping through the floor, disappearing into the ground afterwards, Ovan's eyes would widen in surprise before hastily yelling...


Ovan: 'Retsu be on the look out!'


Noticing the urgency in his voice retsu would focus on the terrain before her, trying to find something that could clue her in on the opponents wearabouts only to then be hit in the back of the head by the opponent.

Retsu: "GAH!... Annoying"

It seemed the power of the opponents strike wasnt enough to penetrate Retsus natural defences however it did let Ovan know the direction of the opponent, turning behind himself just in time to see the opponent partially phase through the ceiling before rocketing towards his position.

Ovan:" Your traveling through the air to attack me? Mistake"

As soon as the opponent expelled himself ovan would shoot a pressurized bullet from his gun towards the opponents eye and as the opponent falls down to his position he would move his blade in a left to right diagonal slash starting from the opponents shoulder, down to their right hip. In the background of the fight, retsu would pick herself up into an upright position, cursing as she did so
----------------------------------------------------------------------------------------------------

Techniques used
Name: Crucial Swing
Item Required: Twinstar Rift
Type: Offensive | Defensive
Rank: E
Scale:
Self
Description: The user swings his gun in an attempt to cleave oncoming damage or the opponent(s). Multiple strikes can be performed but the damage must be split as evenly as possible.
----------------------------------------------------
Gadget Name: Twinstar Rift
Gadget Grade: C
Gadget Perk(s):
  • Possesses Three [3] Health Points.
  • Each Air Bullet Travels at Two [2] SPM.
  • Gadget Grants the Wielder the Option to Spend One [1] Attack or Block Card to Assault or Defend.
  • Air Compression System: Due to the Ammo Requiring Air Only, the Gun Can Virtually Fire an Infinite Amount of Ammo.
Gadget Description: An old-stylized rifle with a full-length blade running across its bottom half, this firearm has been designed to fire pellet sized air. The gun comes equipped with a small air compression system in place of traditional bullet cartridge, allowing the gun to fire compressed air.

Retsu takes 0.5 damage after damage shaving making her new health 8.5

your previous use of full body permeation uses 4 Stamina as it is a freeform move so your new stamina pool should be 49

Ovan Deck
3 1 Attack | 2 Block | 3 Dodge | 6 Support

Ovan Stamina pool

45-5-4-5= 31
 
Last edited:

-Broly-

Active member
Legendary
Joined
Jan 27, 2012
Messages
13,047
Kin
1,050💸
Kumi
6,686💴
Trait Points
45⚔️
Awards

BATTLE GRADING
AMAZING Win for the Villains. Another day, another Win. Great job on this well earned and hard fought win.


BATTLE REWARD
Passive Event: Ares Unchained Triggers!
  • Jagged and Shady Doctor Earned One [1] Trait and Battle Point For Competing.
  • Jagged Earned an Additional One [1] Trait and Battle Point.
Completed Prompt Rewards: State of California - Defeat the Hero | Villain
  • Jagged Gained 480 Negative Morale Points and Three [3] Trait Points.
Defeat the Hero | Villain ( Repeatable | Once Per Week ): As a patron for crime, your responsibility is to dismantle the institutions that are design to oppress your freedom. Sometimes that involves you having to confront heroes of various degrees or villains just to assert dominance. Whether you are approached or do the approaching, as a villain you are to engage the hero(s) or villain(s) and defeat them. Escaping or Defeating Heroes or Villains will double the rewards given to the Role-Player.

 
Last edited by a moderator:
Status
Not open for further replies.
Top