Name: Mirio (Shady) vs Ovan (@jagged)
Type: Real Battle
Location: Silicone Valley
Terrain: Midnight | Clearing in an inside parking lot not far from the streets, lightly surrounded by parked cars here and there.
Range: 10 meters
Time Limit: 2 Days
Type: Real Battle
Location: Silicone Valley
Terrain: Midnight | Clearing in an inside parking lot not far from the streets, lightly surrounded by parked cars here and there.
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Range: 10 meters
Time Limit: 2 Days
Quirk Name: Permeation
Quirk Type: Transformation
Quirk SubClass: Active
Quirk Bonus: Phasing Requires 1 Support Card to Partially Phase and 2 Support Cards to Completely Phase. Only Phasing Does Not Require Style Techniques. Onward the Support Card is Occupied, until the Phasing Deactivates which causes ejection.
Description: This grants the user the ability to transform their body, becoming intangible at will. This intangibility allows the user to phase through anything within the world, harmlessly. Whenever the user becomes intangible, they lose weight because they lack mass. But in the circumstances that the user deactivates their ability, while their body has phased through an object, then they will instantly eject outward. This ejection occurs because the user’s mass cannot overlap with any other mass. Ejection Grants 1 Bonus SPM to Movement Speed. Ejected Related SPM Increase Grants Equal Bonus Damage to Martial-Style Techniques and Free-Actions.
Quirk Breakdown: ~ Whenever the character becomes permeated, everything passes through their body. Everything includes air, light, and sound which effectively leaves the character temporarily breathless, blind, and/or deaf. Consecutive turns in this state causes negative consequences, regardless of the character becomes partially or completely intangible. Each degree of phasing determines the type of consequences that trigger, upon each turn.
Partial Limb Phasing
Two Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by One [1] Point For One Turn.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Two [2] Points For Two Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Three [3] Points For Three Turns.
Four Turns: So On.
Full Body Phasing
Two Turns: Reduces the Power, Agility, Defense, and Intelligent Attributes by One [1] Point For Two Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Two [2] Points For Three Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Three [3] Points For Four Turns.
Four Turns: Falls Unconscious
Quirk Drawback(s): The ability to phase does not extend to other objects, which means the user cannot phase anything unless it has been merged with their DNA. Even in the circumstance that DNA was merged with an object, the user still has to make physical contact to phase it.
Quirk Type: Transformation
Quirk SubClass: Active
Quirk Bonus: Phasing Requires 1 Support Card to Partially Phase and 2 Support Cards to Completely Phase. Only Phasing Does Not Require Style Techniques. Onward the Support Card is Occupied, until the Phasing Deactivates which causes ejection.
Description: This grants the user the ability to transform their body, becoming intangible at will. This intangibility allows the user to phase through anything within the world, harmlessly. Whenever the user becomes intangible, they lose weight because they lack mass. But in the circumstances that the user deactivates their ability, while their body has phased through an object, then they will instantly eject outward. This ejection occurs because the user’s mass cannot overlap with any other mass. Ejection Grants 1 Bonus SPM to Movement Speed. Ejected Related SPM Increase Grants Equal Bonus Damage to Martial-Style Techniques and Free-Actions.
Quirk Breakdown: ~ Whenever the character becomes permeated, everything passes through their body. Everything includes air, light, and sound which effectively leaves the character temporarily breathless, blind, and/or deaf. Consecutive turns in this state causes negative consequences, regardless of the character becomes partially or completely intangible. Each degree of phasing determines the type of consequences that trigger, upon each turn.
Partial Limb Phasing
Two Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by One [1] Point For One Turn.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Two [2] Points For Two Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Three [3] Points For Three Turns.
Four Turns: So On.
Full Body Phasing
Two Turns: Reduces the Power, Agility, Defense, and Intelligent Attributes by One [1] Point For Two Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Two [2] Points For Three Turns.
Three Turns: Reduces the Power [ Arm(s) ] and/or Agility [ Leg(s) ] Attributes by Three [3] Points For Four Turns.
Four Turns: Falls Unconscious
Quirk Drawback(s): The ability to phase does not extend to other objects, which means the user cannot phase anything unless it has been merged with their DNA. Even in the circumstance that DNA was merged with an object, the user still has to make physical contact to phase it.
Stamina: 80
Power: 4
Intelligence: 2
Defense: 2
Agility: 5
Dexterity: 5
Technique: 2
Attack Card: 3
Block Card: 3
Dodge Card: 3
Support Card: 3
Power: 4
Intelligence: 2
Defense: 2
Agility: 5
Dexterity: 5
Technique: 2
Attack Card: 3
Block Card: 3
Dodge Card: 3
Support Card: 3
It was a pretty slow night in Silicone Valley. Well, at least to Mirio. The last few weeks he was able to camp out near the parking garage, and every half an hour or so he would catch a flashy looking man or couple leaving or returning for their car. That is when he'd creep up on them and physically overwhelm them before taking all of their goods. He was indeed making a solid amount of earnings, but he used this more so for practice with his quirk.
This night Mirio was wearing an all black track suit with a black hoodie on and the hood covering most of his head/face. He'd be relaxing against a wall right outside of the garage when some guy finally entered. Seemingly drunk too. This was easy pickings. Mirio quickly slide into the garage with his head slightly down but still up enough for him to thoroughly check his surroundings in a constant manner. The guy was at his car fumbling with his keys, which Mirio would usually use as an opportunity to take the guy out, but this time he was suddenly interrupted by a sound coming from the opposite direction. He'd turn to see what it was and smiled in excitement when seeing what it was....