RestlessWretch
Member
Name: Kagami ( @RestlessWretch ) vs Name: Hisoka ( @Mystik )
Type: Solo
Location: Califonia, Fisherman's Wharf, District A
Terrain: Open area, roughly 40 meters in diameter, surrounded by trees, bare
Range: 8 Meters
Time Limit: 2 Days
Type: Solo
Location: Califonia, Fisherman's Wharf, District A
Terrain: Open area, roughly 40 meters in diameter, surrounded by trees, bare
Range: 8 Meters
Time Limit: 2 Days
Kagami watched the man's movements keenly - he gave off a dangerous vibe, and she wanted to be ready. His words told her that he planned to fight, though, and he began to point his hand in her direction. If he was interested in demonstrating Quirks, though, she would have to be careful. She would need numbers, if only to increase her chances of survival. Quirk battles weren't safe, usually.
Activating her Quirk, Kagami would begin a twirling dance, shifting places with her Doubles as they formed and ending up two meters back from where she'd started. The six Doubles all stood before and to her side, one of the weaker Doubles standing in the center of the group while Kagami and the other five Doubles surrounded her. Each stood equidistant from each other, to further hide Kagami's actual location - to the rear and left of the group (picture a hexagon, with a Double at the six points, and Kagami herself in the 7 o'clock position of the circle if Doubles).
Archetype: Speedster
Persona(s): Nonchalant | Sadistic
Trait(s): Martial Arts, Speed Demon, Triggered
Persona(s): Nonchalant | Sadistic
Trait(s): Martial Arts, Speed Demon, Triggered
Costume Name: Horseman's Cuirass [ Conquest ]
Costume Grade: C
Costume Grade: C
- Grants 20% Morale Point Multiplier
- Bio-Tech: Grants One [1] Bonus Attribute Point to Agility. The weight of the Bio-Fibers possess adverse effects on the human anatomy, which results in the battle having to exhaust more Stamina to perform. Whenever the Character Spends One [1] Card, Two [2] Additional Stamina Points are Exhausted ( Even Dodge Cards ).
- Legacy Set: Grants One [1] Bonus Attribute Point to Dexterity. Because of the connective apparatus, if the helmet should ever be compromised ( or destroyed ) this will force the character into a comatose state which effectively knocks the wearer unconscious.
HP: 5 | Stamina: 50-2=48-7=41
Power: 3 | Defense: 2
Agility: 7+1 | Intelligence: 2
Dexterity: 6+1 | Technique: 1
Power: 3 | Defense: 2
Agility: 7+1 | Intelligence: 2
Dexterity: 6+1 | Technique: 1
Map: 1 | Blitz: 2
Attack: 3 | Block: 2
Support: 2 | Dodge:5 4
Attack: 3 | Block: 2
Support: 2 | Dodge:
Quirk Name: Double
Quirk Type: Emitter
Quirk SubClass: Special
Quirk Bonus: Double has been Granted the Bonus Trait "Persist". Creating a Replica ( Or 2 ) Requires 1 Support Card to be Spent, No Style Technique Required. From that Turn Onward, the Spent Support Cards will Remain Occupied. Grants the "Free Use" Keyword to Double, which allows Battle Cards to be Spent without Style Techniques Attached.
Description: The character manifests the ability to create a copy of any person, although two copies can be created by the creator, via touch. These copies must be perfect replicas of the original person, regardless of the state of condition that person was in. The state of condition is an important element to the replicas because that condition, when the first replica of said person is made, will determine how the replicas will always be produced until measurements are taken again.
Quirk Drawback(s):
~ Because of the Persist Trait, the character can permanently document flawless images ( Flawless pertaining to the state of condition at the time of recording ). The Role-Player must continuously update the Persist Trait through Custom Submission with a link to either a Crisis, Internal Plot, or Free-Roam Thread that reveals their character documenting the measurements and features. They can only exit the thread with two targets documented.
~ Perfect Replicas are identical to the individual in every nuance possible, which is depended on the state of condition when the measurements were documented. The replicas will not only retain the same Traits ( whether its Archetypes, Personas, and Novel ) but they will possessed the same Attribute Layout at the time of recording. Even the mental cognitive abilities of the individual is replicated, which can prove risky should the individual doubled conceive you as an enemy than the replica will too.
~ Perfect Replicas are less durable than the original individual, dissolving into vicious liquids after suffering enough damage. The Replicad produced by its creator will retain the same attribute allocation of the original, except for a One [1] Point reduction to the Health Pool. Regardless of the the number of replicas made, each one will possess their own Battle Deck.
Quirk Type: Emitter
Quirk SubClass: Special
Quirk Bonus: Double has been Granted the Bonus Trait "Persist". Creating a Replica ( Or 2 ) Requires 1 Support Card to be Spent, No Style Technique Required. From that Turn Onward, the Spent Support Cards will Remain Occupied. Grants the "Free Use" Keyword to Double, which allows Battle Cards to be Spent without Style Techniques Attached.
Description: The character manifests the ability to create a copy of any person, although two copies can be created by the creator, via touch. These copies must be perfect replicas of the original person, regardless of the state of condition that person was in. The state of condition is an important element to the replicas because that condition, when the first replica of said person is made, will determine how the replicas will always be produced until measurements are taken again.
Quirk Drawback(s):
~ Because of the Persist Trait, the character can permanently document flawless images ( Flawless pertaining to the state of condition at the time of recording ). The Role-Player must continuously update the Persist Trait through Custom Submission with a link to either a Crisis, Internal Plot, or Free-Roam Thread that reveals their character documenting the measurements and features. They can only exit the thread with two targets documented.
~ Perfect Replicas are identical to the individual in every nuance possible, which is depended on the state of condition when the measurements were documented. The replicas will not only retain the same Traits ( whether its Archetypes, Personas, and Novel ) but they will possessed the same Attribute Layout at the time of recording. Even the mental cognitive abilities of the individual is replicated, which can prove risky should the individual doubled conceive you as an enemy than the replica will too.
~ Perfect Replicas are less durable than the original individual, dissolving into vicious liquids after suffering enough damage. The Replicad produced by its creator will retain the same attribute allocation of the original, except for a One [1] Point reduction to the Health Pool. Regardless of the the number of replicas made, each one will possess their own Battle Deck.
Martial Art Name: Eduan Arts
Martial Bonus: Grants Martial Related Style Techniques and Free-Form Actions the Swift Keyword.
Description: The Eduan Martial Arts was developed by Khun Eduan which takes elements from other fighting styles to blend into a new method of combat. The biggest contributor to the new style is taekwondo because of the fluidity and speed that fuels the value of the martial arts. Because of taekwondo presence, the Eduan Arts emphasizes swift movements to generate high impact force upon striking.
Martial Art Breakdown: Due to the emphasis on speed empowering the striking power, all Martial related Style Techniques and Free-Form Actions are granted the Swift Keyword whenever the character is physically moving their entire battle. The Swift keyword means the damage magnitude discussed in the Power Attribute is now determined by the Agility Attribute, a direct conversion ( One [1] AGL Point = One [1] DMG Point ).
Martial Bonus: Grants Martial Related Style Techniques and Free-Form Actions the Swift Keyword.
Description: The Eduan Martial Arts was developed by Khun Eduan which takes elements from other fighting styles to blend into a new method of combat. The biggest contributor to the new style is taekwondo because of the fluidity and speed that fuels the value of the martial arts. Because of taekwondo presence, the Eduan Arts emphasizes swift movements to generate high impact force upon striking.
Martial Art Breakdown: Due to the emphasis on speed empowering the striking power, all Martial related Style Techniques and Free-Form Actions are granted the Swift Keyword whenever the character is physically moving their entire battle. The Swift keyword means the damage magnitude discussed in the Power Attribute is now determined by the Agility Attribute, a direct conversion ( One [1] AGL Point = One [1] DMG Point ).
Name: Vanish In The Crowd
Quirk Name: Double
Type: Support
Rank: E
Scale: Self - Five Meters
Description: The character will create doubles of themselves while moving. Once created, the character begins to swap positions with said clones while they create doubles. This results in a total of six doubles being made, thus establishing a number advantage the opponent. Should the opponent(s) lack the ability to track all seven bodies, they will be forced to lose sights on the real body.
Quirk Name: Double
Type: Support
Rank: E
Scale: Self - Five Meters
Description: The character will create doubles of themselves while moving. Once created, the character begins to swap positions with said clones while they create doubles. This results in a total of six doubles being made, thus establishing a number advantage the opponent. Should the opponent(s) lack the ability to track all seven bodies, they will be forced to lose sights on the real body.
Whenever the Character Possesses a SPM Advantage Against an Opponent, the Character Counts as X Targets Needing to be Tracked, Otherwise the Opponent Cannot Track. X is Determined by the SPM Advantage Value. Whenever X Equals Three [3] or More, the Opponent(s)' Tracking Ability is Theoretically Reduced by One [1] SPM. Possessing the Speedster Archetype will Reduce the Refresh Rate of Blitz Cards to Occur ( At the End of Your Fourth Rounds ) / ( At the Beginning of Your Fifth Turns ).
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