Some time after Ougi's encounter with an art thief Ougi discovered a crime in progress. He'd been riding a bike, genuinely enjoying a faster, more efficient patrol route when traffic came to a sudden stop. Ahead, people were screaming and running for their lives, a serious overreaction in his opinion, as a villain reduced a vendor's stand to a smoldering heap. Ougi repeatedly blared his horn, hopping his bike onto the hood of the abandoned car blocking his path.
"I see you're not from around here." Ougi stated plainly, not used to seeing this kind of straightforward villainy in Venice. He jumped down to the same sidewalk the man was on and began walking toward him at a leisurely pace. "I recommend cooling off in a jail cell for a while. You clearly have no appreciation for the high life."
Name: Endeavor [@-Broly- ] vs Name: Ougi [@Ushiro]
Type: Solo
Location: Califonia, Venice
Terrain: Multistory shops and vendors line the sidewalks, traffic is jammed on a 2 lane road to Endeavor's right. People are beginning to vacate the area.
Range: 7 meters apart from each other
Time Limit: 2 Days.
"You have no appreciation for the high life"
Endeavor had to chuckle at the privilege of what he presumed to be a hero sent out to stop his demonstration. The Heroes were the oppression arm of the Government. Their only function was to enforce the State's mandates over the people, and of course they were useful idiots for the cause. They were simply cogs in the wheel. They believed that the title of "Hero" given to them by the powers that be actually made them one. That was surely why this man approached him talking about the virtues of the "High Life". His immediate response of attempting to jail Enji without using any de-escalation tactics beforehand showed that in fact, it was he had that no appreciation for that which he would call "Low Life".
Endeavor couldn't let a classist cog slow him down. He was in the way, and Endeavor had come here on a mission.
Quirk Name: Hellflame
Quirk Type: Emitter
Quirk SubClass: Range
Quirk Bonus: Grants the "Immunity" Keyword in regards to the Inherent Status Effect of the Following Mentions: Fire, Flames, Burning, Freezing, Frostbite, Frostbitten, and Frost. Grants the "Free Use" Keyword to Hell-Flame, which allows Battle Cards to be Spent without Style Techniques Attached. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques.
Description: This is an extremely powerful pyro-kinetic quirk, granting the character an inherent control over the flames they can produced. The flames can be produced anyone from the body, formed into various constructs of desire, mobility tactics, and even shroud the body without causing harm. Possessing the potential to incinerate targets, the damage magnitude of the flames are determined by the rank of techniques used – instead of the Power or Intelligent Attribute.
Quirk Breakdown:
~ The most prominent ability is that the temperature of the flames can be increased or decreased [ Requires 1 Support Card is Spent Each Time | From the Turn Onward ( If Temp is Increased ) the Spent Support Cards will Remain Occupied ]. The temperature of the flames will determine the rank of the flames, regardless if the character performs a Style Technique or Free-Form Action. Whenever the temperature of the flames has been increased to the Gamma Rank, the flames change color and gains the ”Superheat” Keyword. This means the damage per turn effect that occurs, due to the status effect inherent in flames, is increased by an additional damage point.
1,000 Degrees: Epsilon Rank | One [1] Damage | 1,200 Degrees: Delta Rank | Two [2] Damage
1,400 Degrees: Gamma Rank | Three [3] Damage | 1,600 Degrees: Beta Rank | Four [4] Damage
1,800 Degrees: Alpha Rank | Five [5] Damage | 2,000 Degrees: Zeta Rank | Six [6] Damage
~ In cases where the Style Technique is used w/ a higher Rank, than the temperatures of the flames will immediately become that Rank and the temperature corresponding with that rank for that turn only. The temperature of the flames will begin with One Thousand [1,000] Degrees and be assigned the Epsilon Rank. When activating Hell-Flame to assault targets, it requires One [1] Attack Card is Spent. When activating Hell-Flame to neutralize disadvantaging situations, it requires One [1] Support Card is Spent. When activating Hell-Flame to defend against oncoming danger, it will require One [1] Block Card is Spent. When activating Hell-Flame to avoid oncoming danger, it will require One [1] Dodge Card is Spent.
Quirk Drawback(s): Increasing the temperature of the flames causes adverse consequences for the body if they are ever maintained for extended periods of time. These adverse effects develop because when the temperature of the flames are increased, so is the levels of heat within the body. This will inevitable cause overheating which will begin to impair the physical capabilities of the creator. The severity of the consequences below are corresponding to the control over the Quirk.
1400-1600 Degrees: Activating and Maintaining these Benchmarks Locks One [1] Move Slot Until Deactivated. Maintaining these Benchmarks for Every Three [3] Turns Consecutively ( or Accumulative ) will Reduce Each Attribute by One [1] Point.
1,800 Degrees: Activating and Maintaining these Benchmark Locks Two [2] Move Slots Until Deactivated. Maintaining these Degree Benchmarks for Every Two [2] Turns Consecutively ( or Accumulative ) will Reduce Each Attribute by Two [2] Points.
2,000 Degrees: Immediately After the First Turn, the Character will be Rendered Unconscious Due to Extreme Overheating.
Quirk SubClass: Range
Quirk Bonus: Grants the "Immunity" Keyword in regards to the Inherent Status Effect of the Following Mentions: Fire, Flames, Burning, Freezing, Frostbite, Frostbitten, and Frost. Grants the "Free Use" Keyword to Hell-Flame, which allows Battle Cards to be Spent without Style Techniques Attached. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques.
Description: This is an extremely powerful pyro-kinetic quirk, granting the character an inherent control over the flames they can produced. The flames can be produced anyone from the body, formed into various constructs of desire, mobility tactics, and even shroud the body without causing harm. Possessing the potential to incinerate targets, the damage magnitude of the flames are determined by the rank of techniques used – instead of the Power or Intelligent Attribute.
Quirk Breakdown:
~ The most prominent ability is that the temperature of the flames can be increased or decreased [ Requires 1 Support Card is Spent Each Time | From the Turn Onward ( If Temp is Increased ) the Spent Support Cards will Remain Occupied ]. The temperature of the flames will determine the rank of the flames, regardless if the character performs a Style Technique or Free-Form Action. Whenever the temperature of the flames has been increased to the Gamma Rank, the flames change color and gains the ”Superheat” Keyword. This means the damage per turn effect that occurs, due to the status effect inherent in flames, is increased by an additional damage point.
1,000 Degrees: Epsilon Rank | One [1] Damage | 1,200 Degrees: Delta Rank | Two [2] Damage
1,400 Degrees: Gamma Rank | Three [3] Damage | 1,600 Degrees: Beta Rank | Four [4] Damage
1,800 Degrees: Alpha Rank | Five [5] Damage | 2,000 Degrees: Zeta Rank | Six [6] Damage
~ In cases where the Style Technique is used w/ a higher Rank, than the temperatures of the flames will immediately become that Rank and the temperature corresponding with that rank for that turn only. The temperature of the flames will begin with One Thousand [1,000] Degrees and be assigned the Epsilon Rank. When activating Hell-Flame to assault targets, it requires One [1] Attack Card is Spent. When activating Hell-Flame to neutralize disadvantaging situations, it requires One [1] Support Card is Spent. When activating Hell-Flame to defend against oncoming danger, it will require One [1] Block Card is Spent. When activating Hell-Flame to avoid oncoming danger, it will require One [1] Dodge Card is Spent.
Quirk Drawback(s): Increasing the temperature of the flames causes adverse consequences for the body if they are ever maintained for extended periods of time. These adverse effects develop because when the temperature of the flames are increased, so is the levels of heat within the body. This will inevitable cause overheating which will begin to impair the physical capabilities of the creator. The severity of the consequences below are corresponding to the control over the Quirk.
1400-1600 Degrees: Activating and Maintaining these Benchmarks Locks One [1] Move Slot Until Deactivated. Maintaining these Benchmarks for Every Three [3] Turns Consecutively ( or Accumulative ) will Reduce Each Attribute by One [1] Point.
1,800 Degrees: Activating and Maintaining these Benchmark Locks Two [2] Move Slots Until Deactivated. Maintaining these Degree Benchmarks for Every Two [2] Turns Consecutively ( or Accumulative ) will Reduce Each Attribute by Two [2] Points.
2,000 Degrees: Immediately After the First Turn, the Character will be Rendered Unconscious Due to Extreme Overheating.
Pig, you aren't worth my words nor my time. All I feel the desire to tell you is that you save yourself when things get too hot to handle out in these wastes.
In his anger and desire to attack Ougi, Endeavor would raise his temperature twice [2 Attack Cards Spent as Support Cards via Lunatic] before immediately releasing a quantity of 8 (0.5 Damage Each) spear shaped fire projectiles at him[1 Attack Card Spent], with each spear emerging from different parts of Endeavors entire body. Due to raising his temperature, the Flames would be G Ranked, 1400 Degrees and Superheated. The 8 spears were each shaped like 4 pronged spears, with each spear spread out enough to still hit the opponent if nothing was done, yet still far enough apart to do collateral damage. The fire spears would form an outline of Ougi's entire body nearly (with each being easily capable of touching him. In terms of size, each spear was around 5 feet wide, tall, long. As they would travel they would set the road, the sidewalk, the cars, and the buildings surrounding the area ablaze as they took up nearly half the street and plowed through any debris on their way to the target.
Flames DMG = G Ranked = 3 DMG + 1 = 4Possessing the Lunatic Persona means your character lives and conducts themselves in insanity. A few screws missing, you only care to act in the only way you see fit.
Persona Battle Effect Restrictions
During Real Battles or Plot Battles: The Character Can Spend Any Standard Card to Perform the Role of Other Cards, but within Logical Reason: Attack and Block Cards Can Exchange Due to Both Requiring Damage Magnitude. Support Cards Can be Exchanged with Any Standard Card.
As the spears were released, Endeavor would leap upwards and back (5 PWR can jump upwards and forwards/backwards 10 meters) onto a 2nd floor balcony of the nearest building to him. Endeavor would keep an eye on his opponent as he leapt as well as from his ever heightening aerial view. When he landed, he would fall through a canopy and land on a balcony with a series of cardboard cutouts and promotional material lining the railing that would make it so that neither Endeavor nor Ougi could get a line of sight on each other. Endeavor would end up moving 4 meters back in this maneuver.
Power: 5
Intelligent: 3
Defense: 2
Agility: 2
Dexterity: 5
Technique: 3
Intelligent: 3
Defense: 2
Agility: 2
Dexterity: 5
Technique: 3
Attack Cards: 6(3)
Block Cards: 3
Dodge Cards: 3
Support Cards: 2
Block Cards: 3
Dodge Cards: 3
Support Cards: 2
HP - 11
Stamina - 110 - 6 = 104
3 Attack Cards Spent
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