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Name: vs Name: Darkseid vs Hisoka Type: Solo Location: Fisherman's Wharf, District D Terrain: Half destroyed neighborhood Range: 10 meters Time Limit: 3 |
Darkseid's Stats, Traits, & Quirk:
Stats
Health/Stamina/Omega Reserve
Standard Battle Deck
Costume Name: Armor of the New Gods
Gadget Name: New God's Sigil
Power: 4
Intelligent: 6
Defense: 6
Agility: 4
Dexterity: 5
Technique: 0
Health/Stamina/Omega Reserve
Health Points: 9
Stamina: 90
Omega Reserve Pool: 50
TraitsArchetype: Tank
Personas: Analytical and Serious
Traits: Endure, Weight Training
Standard Battle Deck
Total Battle Cards: 14
Attack Cards: 2
Counter Cards: 2
Block Cards: 5
Dodge Cards: 2
Support Cards: 3
Quirk/Tech:Quirk Name: Omega Force
Quirk Type: Mutant
Quirk Level: Basic
Quirk Bonus: Grants the Immunity Keyword Against Status Effects Associated with the Mentions of Cuts, Slashes, and Piercing. Raises the Human Caps On the Power | Intelligent | Agility | Defense | Dexterity Attributes by One Benchmark. Grants One "Bonus" [1] Point to the Power | Intelligent | Agility | Defense | Dexterity Attributes. Grants the Physique the Devour and Primordial Keywords.
Description: The Omega Force is the first meta-human ability to be identified a Quirk, an anomaly resulting from the efforts of an ancient race of humans. The character was born with a mutation that caused their body to become harsh enough to resemble the texture of unrefined stone. Despite this coarse anatomy, the character is still humanoid regarding the rest of their physique. This means the biological function and physical design is akin to the human species. The prominent ability stemming from this mutation is the character’s innate power to siphon pure energy, which begins to fuel the physical capabilities. Another unique ability developed is the power to release the energy, with great precision and control, into corporeal discharges that can damage and burn targets.
Quirk Breakdown & Drawback(s):
Due to the coarse anatomy, the character has become incredibly resilient against forces that clash against their physique. They can resist knockback, if their damage shaving prevent damage from occurring. The anatomy has developed the Immunity Keyword against status effects associated with the mentions of Cuts, Slashes, and Piercing. The anatomy is strong enough to resist general forces such as concussive, explosion, and normal impact pressure. This resistance represented by the anatomy being immune to Gamma Rank ( Theoretical or Official ) valued forces.
The character passively absorbs solar energy, even during the moments when the moon is towering the sky since the light from the sun is still reflecting off the satellite. Even during weather conditions that block both the sun and moon, the body will absorb the lingering energy from the abundance of electrons made available in the presence of thunderclouds. Because the character has become a power cell capable of storing energy, these sources strengthen the physique - evident by the One [1] Bonus Point the character gains in each Attribute, excluding Technique.
The character’s physique also possessing the ability to engage concentrated forms of energy and passively break them down to properly siphon into their anatomy. Concentrated forms of energy refer to actual targets with affinity signatures such as lightning bolts because they carry electrical energy or flames because they carry heat energy. This means pure forms of energy ( such as kinetic ) or unidentified natures ( such as life energy ) cannot be altered nor siphoned. This siphoning process is possible due to the physique being granted the Devour Keyword, which triggers against the eligible sources discussed above. It because of this keyword, the character is granted a secondary pool of stamina known as the Omega Reserve.
Although the character has mutated to a physiology capable of harnessing these energy sources, it does not mean the character can withstand the effects of harnessing too much. Whenever the character siphons foreign sources that of energy that pushed their Omega Reserve into an excess amount of points, the physique reaches a stare of instability. To counteract said compromise, the physique begins to involuntarily exhaust the original stamina pool as means to offset biological malfunction. This exhaust is represented by all Stamina Cost for Style Techniques and Free-Form Actions are increased by Three [3] Points and all Stamina Drains that occur each turn are Doubled.
Chronological the Omega Force Quirk is extremely ancient and considered one of the original set of meta-abilities birthed. Although time has allowed Quirks to evolve into far greater abilities, these original ancient Quirks are simple and inherently pack more power on a one-dimensional scaling. This inherent strength is the reason why Omega Force grants the physique the Primordial Keyword. Six Total Primordial always exist throughout time and never more or less than six a generation. This Primordial declares that the effects associated with all Defensive Style Techniques, Block Cards, and the Endure Trait remains passive ( after activation or use but none of these effect combine with each other ) for Three [3] Turns Total without exhausting any extra stamina, maintaining move slots, nor occupying cards.
Quirk Type: Mutant
Quirk Level: Basic
Quirk Bonus: Grants the Immunity Keyword Against Status Effects Associated with the Mentions of Cuts, Slashes, and Piercing. Raises the Human Caps On the Power | Intelligent | Agility | Defense | Dexterity Attributes by One Benchmark. Grants One "Bonus" [1] Point to the Power | Intelligent | Agility | Defense | Dexterity Attributes. Grants the Physique the Devour and Primordial Keywords.
Description: The Omega Force is the first meta-human ability to be identified a Quirk, an anomaly resulting from the efforts of an ancient race of humans. The character was born with a mutation that caused their body to become harsh enough to resemble the texture of unrefined stone. Despite this coarse anatomy, the character is still humanoid regarding the rest of their physique. This means the biological function and physical design is akin to the human species. The prominent ability stemming from this mutation is the character’s innate power to siphon pure energy, which begins to fuel the physical capabilities. Another unique ability developed is the power to release the energy, with great precision and control, into corporeal discharges that can damage and burn targets.
Quirk Breakdown & Drawback(s):
Due to the coarse anatomy, the character has become incredibly resilient against forces that clash against their physique. They can resist knockback, if their damage shaving prevent damage from occurring. The anatomy has developed the Immunity Keyword against status effects associated with the mentions of Cuts, Slashes, and Piercing. The anatomy is strong enough to resist general forces such as concussive, explosion, and normal impact pressure. This resistance represented by the anatomy being immune to Gamma Rank ( Theoretical or Official ) valued forces.
The character passively absorbs solar energy, even during the moments when the moon is towering the sky since the light from the sun is still reflecting off the satellite. Even during weather conditions that block both the sun and moon, the body will absorb the lingering energy from the abundance of electrons made available in the presence of thunderclouds. Because the character has become a power cell capable of storing energy, these sources strengthen the physique - evident by the One [1] Bonus Point the character gains in each Attribute, excluding Technique.
The character’s physique also possessing the ability to engage concentrated forms of energy and passively break them down to properly siphon into their anatomy. Concentrated forms of energy refer to actual targets with affinity signatures such as lightning bolts because they carry electrical energy or flames because they carry heat energy. This means pure forms of energy ( such as kinetic ) or unidentified natures ( such as life energy ) cannot be altered nor siphoned. This siphoning process is possible due to the physique being granted the Devour Keyword, which triggers against the eligible sources discussed above. It because of this keyword, the character is granted a secondary pool of stamina known as the Omega Reserve.
The Omega Reserve
Represented as the Omega Reserve, this pool of energy functions identical to the Stamina Pool except that its reserved for Omega Force Style Techniques or Free-Form Actions related to releasing the energy. When activating Style Techniques or Free-Form Actions, half the Stamina Cost required is replaced by the points from the Omega Reserve. The Omega Reserve is a separate pool of resources and is determined by halving the Stamina Pool then +5 Points. The damage behind the Omega Force Style Techniques or Free-Form Related Projectiles depends on the amount of Omega Reserved is exhausted ( Five [5] Points Equal One [1] Damage Point ).
Represented as the Omega Reserve, this pool of energy functions identical to the Stamina Pool except that its reserved for Omega Force Style Techniques or Free-Form Actions related to releasing the energy. When activating Style Techniques or Free-Form Actions, half the Stamina Cost required is replaced by the points from the Omega Reserve. The Omega Reserve is a separate pool of resources and is determined by halving the Stamina Pool then +5 Points. The damage behind the Omega Force Style Techniques or Free-Form Related Projectiles depends on the amount of Omega Reserved is exhausted ( Five [5] Points Equal One [1] Damage Point ).
Mentioned earlier, the Devour Keyword allows the character to refill the Omega Reserve. Whenever foreign sources of energy is siphoned, and those sources originate from Style Techniques or Free-Form Actions, then the stamina exhausted to perform either will determine the amount of points refilled into the Omega Reserve. Interactions with items scale differently, hence why for every One [1] Damage Point the Item can output this will refill Three [3] Points in the Omega Reserve. Situations where the Omega Reserve is maxed, stability has been tampered.
Although the character has mutated to a physiology capable of harnessing these energy sources, it does not mean the character can withstand the effects of harnessing too much. Whenever the character siphons foreign sources that of energy that pushed their Omega Reserve into an excess amount of points, the physique reaches a stare of instability. To counteract said compromise, the physique begins to involuntarily exhaust the original stamina pool as means to offset biological malfunction. This exhaust is represented by all Stamina Cost for Style Techniques and Free-Form Actions are increased by Three [3] Points and all Stamina Drains that occur each turn are Doubled.
Chronological the Omega Force Quirk is extremely ancient and considered one of the original set of meta-abilities birthed. Although time has allowed Quirks to evolve into far greater abilities, these original ancient Quirks are simple and inherently pack more power on a one-dimensional scaling. This inherent strength is the reason why Omega Force grants the physique the Primordial Keyword. Six Total Primordial always exist throughout time and never more or less than six a generation. This Primordial declares that the effects associated with all Defensive Style Techniques, Block Cards, and the Endure Trait remains passive ( after activation or use but none of these effect combine with each other ) for Three [3] Turns Total without exhausting any extra stamina, maintaining move slots, nor occupying cards.
Costume Name: Armor of the New Gods
Costume Grade: B
Costume Perk(s):
Costume Perk(s):
- Grants 40% Morale Point Multiplier.
Gadget Name: New God's Sigil
Gadget Grade: B
Gadget Perk(s):
Gadget Perk(s):
- Physical Contact with this Gadget Causes the 1.0 Burning Damage.
- This Item Does Not Trigger the Status Effect Relating to the Mention of Burning.
The clown in front of him continued to act weirdly, biting his lip as he stared at Darkseid. It didn't tale long for Darkseid to become more agitated; he made what he felt was a simple request and here they stood, the jester making his decision to remain where he was known. Darkseid wasn't above senseless crime though he tried to avoid it unless necessary. There was little to gain from increased notoriety for the sake of it while he had goals to accomplish, but now... Darkseid couldn't tell if the jester was intentionally defying what he was saying or if he genuinely was as stupid as he looked but Darkseid didn't wish to find out. The clown made his choice and it was time for Darkseid to make his.“Ohh, yes. That’s what I’ve been looking for.”
Hisoka tucked his bottom lip between his teeth as Darkseid spat his retort. The strange thing was dismissively fierce, unwavering in demeanor or stance. A fire seemed to burn from Darkseid’s eyes. Hisoka felt his heart beginning to race and his breath sharpened.
“That’s quite a name. It suits someone like you, who reeks of violence,” Hisoka chimed, pointing at Darkseid as he spoke. “You’re exactly the kind of man I’ve been seeking. The kind with that burning look etched into his face.”
Hisoka’s words were not just idle chatter, but also served as a cover for his ploy. Upon pointing at Darkseid, the Magician released an invisible surge of psionic energy that he aimed directly for Darkseid’s body. The energy was aimed to land as Hisoka was still talking. Contact would immediately ensnare Darkseid under Hisoka’s control, allowing the Magician to fold Darkseid in half so that his own crotch would become lodged into his mouth and he’d suffocate under his own genitalia.
Quirk Name: Poltergeist
Quirk Type: Emitter
Quirk SubClass: Range
Quirk Bonus: Grants the "Strangle" Keyword to Poltergeist Related Style Techniques or Free-Form Actions.
Description: This ability allows the character to utilize their mental fortitude to perform telekinetic maneuvers of various nature. Via psionic wave generation, the character can interact with the external world and remotely guide susceptible targets. This psionic wave generation is invisible and always nine meters in volume ( three [3] meters in width | height | length ). Although the abilities originate from the mind, all telekinetic abilities require physical cues such as raising arms or pointing. Because this quirk stems from the mental fortitude of the character, the power behind the telekinesis is the Intelligent Attribute.
Quirk Breakdown: Whenever the character releases their psionic energy and interacts with the external world ( regarding solid and/or liquid based targets ), they are capable of telekinetically manipulating said world via ongoing physical cues. The nature of the psionic energy is oppressive to those susceptible targets, which is reason why Poltergeist Related Style Techniques and Free-Form Actions gain the ”Strangle” Keyword. Whenever clashing with solids or liquids, due to the keyword, the psionic energy will trump those targets and gain control of them.
Quirk Drawback(s):
~ Despite this impressive ability, there is limitation to what the character can telekinetically control. The amount of targets the character can maintain and track is based on their Dexterity Attribute’s Target Tracking Clause, plus Three [3] More. The range the character can control the targets depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique’s Rank Scaling. The character must be careful because maintaining and controlling these targets constitutes that they are also tracking those targets.
~ Another important limitation is the weight of those targets. The character cannot telekinetically manipulate more weight than their mental fortitude can handle. Based on the Intelligent Attribute, the character can only control an accumulate number of meters. This means even if the character chooses to control one target or multiple targets, their combined meter count cannot exceed their mental fortitude: Each Point in the Intelligent Attribute Allows Three [3] Meters in Volume Accumulatively ( One [1] Width | Height | Length
Name: Elastic Love
Quirk Name: Poltergeist
Type: Offensive | Defensive | Supplementary
Rank: E-Z
Scale: Depends
Description: The character will release a wave psionic energy, initiated through a physical gesture / cue as pointing or raising their arms. This psionic wave generation is invisible and always invisible and always nine meters in volume ( three [3] meters in width | height | length ). Whatever targets the psionic wave interacts with, regarding solids or liquids, grants the character the ability to telekinetically control said targets. The character can execute different tactics with the targets, allowing the character to spend cards to perform offensive – defensive – supportive maneuvers. In the circumstances the character uses this on targets that exceed the wave’s dimension, the character is capable of ripping portions from it.
Note: When the Character Activates this Style Technique, it Remains Active Over the Exposed Targets for the Entire Battle. This Style Technique can be used on the user themselves.
Note: After Activation, the Character can Spend Cards without Style Techniques When Utilizing their Telekinetic Abilities. The Rank of those Free-Form Actions are Determined by the Activated Rank for Elastic Love.
Power: 2
Intelligent: 6
Defense: 2
Agility: 2
Dexterity: 6
Technique: 3
Archetype: Archer
Archetype Trait: Marksman Focus
Persona(s): Hot-Blooded!! | Cunning
Persona Trait(s): None
Physique Trait(s): Fruitarian | Image Sparring
Extraordinary Trait(s): Seizing Orders
League Trait: N/A
Bombard: 2
Attack Cards: 3
Block Cards: 3
Dodge Cards: 3
Support Cards: 3
Spending one Support Card with E-rank Elastic Love Style Technique attached to ensnare Darkseid under the effects of Poltergeist and suffocate him.
As he stood watching the man, the clown pointed at Darkseid as he continued to act strangely while talking to him, triggering Darkseid. He wouldn't kill him, but throwing the man out of his way would do enough. Right after seeing the man point towards him, Darkseid would release the signature beams from his eyes towards the man's chest, aiming to launch him backward without injuring him. What happened next surprised him, to say the least. The Omega Beams collided with some unseen force in between the two, effectively ending them both. Darkseid was momentarily surprised before beginning to reason out what he could possibly have done. A force field perhaps? But when did he have time to create it? Was it always in place? Though he had plans, they would have to wait now.
Name: Omega Beams
Quirk Name: Omega Force
Type: Offensive | Defensive | Supportive
Rank: E-Z ( E rank )
Scale: Depends On Rank.
Description: Perhaps the most iconic technique in the Omega Force arsenal, the Omega Beams are two beams of energy released from the eyes of the character. These beams are red, corporeal concentrated projectiles that the character can mentally navigate to strike whatever target they desire. The beams are originally shot only six inches apart, however the character can will them to separate further to function as two beams to strike two targets. While the damage clause is dependent on the stipulations detailed in the Parent Technique, the Omega Beams can still be used as corporeal beams albeit devoid of damage magnitude. They retain a physical form, thus carry momentum and the ability to push against opposing or still obstacles.
Note: When splitting the Omega Beams further than 6 inches apart forces them to register as two separate targets the character has to maintain both beams instead instead of them constituting as one beam. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.
Note: The range the user can control the Omega Beams depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.
Note: When devoid of damage, the Omega Beams can push back against opposing targets that do not possess damage magnitude. Because of this feature, the Omega Beams can be used with a Support Card to defend against Supportive Style Techniques within reason ( such as psionic energy beams for an example ).
Note: The character can continue to navigate the Omega Beams each turn, which means a Support Card must be spent and Occupied until the Omega Beams strike something or mentally abandoned. If the Omega Beams hold damage magnitude, then a Move Slot will be maintained in additional to the Support Card.
Type: Offensive | Defensive | Supportive
Rank: E-Z ( E rank )
Scale: Depends On Rank.
Description: Perhaps the most iconic technique in the Omega Force arsenal, the Omega Beams are two beams of energy released from the eyes of the character. These beams are red, corporeal concentrated projectiles that the character can mentally navigate to strike whatever target they desire. The beams are originally shot only six inches apart, however the character can will them to separate further to function as two beams to strike two targets. While the damage clause is dependent on the stipulations detailed in the Parent Technique, the Omega Beams can still be used as corporeal beams albeit devoid of damage magnitude. They retain a physical form, thus carry momentum and the ability to push against opposing or still obstacles.
Note: When splitting the Omega Beams further than 6 inches apart forces them to register as two separate targets the character has to maintain both beams instead instead of them constituting as one beam. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.
Note: The range the user can control the Omega Beams depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.
Note: When devoid of damage, the Omega Beams can push back against opposing targets that do not possess damage magnitude. Because of this feature, the Omega Beams can be used with a Support Card to defend against Supportive Style Techniques within reason ( such as psionic energy beams for an example ).
Note: The character can continue to navigate the Omega Beams each turn, which means a Support Card must be spent and Occupied until the Omega Beams strike something or mentally abandoned. If the Omega Beams hold damage magnitude, then a Move Slot will be maintained in additional to the Support Card.
"Very well, mortal. I'll entertain you for a while," Darkseid said, a smug smile appearing on his face. After the beams made an impact, Darkseid released more beams aimed at the man's body, this time with damage and more force behind it.
Name: Omega Beams
Quirk Name: Omega Force
Type: Offensive | Defensive | Supportive
Rank: E-Z ( E rank )
Scale: Depends On Rank ( 3 DMG )
Description: Perhaps the most iconic technique in the Omega Force arsenal, the Omega Beams are two beams of energy released from the eyes of the character. These beams are red, corporeal concentrated projectiles that the character can mentally navigate to strike whatever target they desire. The beams are originally shot only six inches apart, however the character can will them to separate further to function as two beams to strike two targets. While the damage clause is dependent on the stipulations detailed in the Parent Technique, the Omega Beams can still be used as corporeal beams albeit devoid of damage magnitude. They retain a physical form, thus carry momentum and the ability to push against opposing or still obstacles.
Note: When splitting the Omega Beams further than 6 inches apart forces them to register as two separate targets the character has to maintain both beams instead instead of them constituting as one beam. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.
Note: The range the user can control the Omega Beams depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.
Note: When devoid of damage, the Omega Beams can push back against opposing targets that do not possess damage magnitude. Because of this feature, the Omega Beams can be used with a Support Card to defend against Supportive Style Techniques within reason ( such as psionic energy beams for an example ).
Note: The character can continue to navigate the Omega Beams each turn, which means a Support Card must be spent and Occupied until the Omega Beams strike something or mentally abandoned. If the Omega Beams hold damage magnitude, then a Move Slot will be maintained in additional to the Support Card.
Type: Offensive | Defensive | Supportive
Rank: E-Z ( E rank )
Scale: Depends On Rank ( 3 DMG )
Description: Perhaps the most iconic technique in the Omega Force arsenal, the Omega Beams are two beams of energy released from the eyes of the character. These beams are red, corporeal concentrated projectiles that the character can mentally navigate to strike whatever target they desire. The beams are originally shot only six inches apart, however the character can will them to separate further to function as two beams to strike two targets. While the damage clause is dependent on the stipulations detailed in the Parent Technique, the Omega Beams can still be used as corporeal beams albeit devoid of damage magnitude. They retain a physical form, thus carry momentum and the ability to push against opposing or still obstacles.
Note: When splitting the Omega Beams further than 6 inches apart forces them to register as two separate targets the character has to maintain both beams instead instead of them constituting as one beam. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.
Note: The range the user can control the Omega Beams depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.
Note: When devoid of damage, the Omega Beams can push back against opposing targets that do not possess damage magnitude. Because of this feature, the Omega Beams can be used with a Support Card to defend against Supportive Style Techniques within reason ( such as psionic energy beams for an example ).
Note: The character can continue to navigate the Omega Beams each turn, which means a Support Card must be spent and Occupied until the Omega Beams strike something or mentally abandoned. If the Omega Beams hold damage magnitude, then a Move Slot will be maintained in additional to the Support Card.
Cards Spent: 1 Support Card, 1 Attack Card
Stamina Spent: 5 Stamina
Omega Reserve: 17.5 OR spent
Health Left: 9
Stamina Left: 85
Omega Reserve Left: 48 Stamina
Cards Left:
Total Battle Cards: 14
Attack Cards: 1
Counter Cards: 2
Block Cards: 5
Dodge Cards: 2
Support Cards: 1
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