[Real Battle] - Darkseid vs Hisoka

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Lord of Kaos

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Battle Rubric

Name: vs Name: Darkseid vs Hisoka
Type: Solo
Location: Fisherman's Wharf, District D
Terrain: Half destroyed neighborhood
Range: 10 meters
Time Limit: 3


Darkseid's Stats, Traits, & Quirk:
Stats
Power: 4​
Intelligent: 6​
Defense: 6​
Agility: 4​
Dexterity: 5​
Technique: 0​

Health/Stamina/Omega Reserve
Health Points: 9​
Stamina: 90​
Omega Reserve Pool: 50​
Traits
Archetype: Tank​
Personas: Analytical and Serious​
Traits: Endure, Weight Training​

Standard Battle Deck
Total Battle Cards: 14​
Attack Cards: 2​
Counter Cards: 2​
Block Cards: 5​
Dodge Cards: 2​
Support Cards: 3​
Quirk/Tech:
Quirk Name: Omega Force
Quirk Type: Mutant
Quirk Level: Basic
Quirk Bonus: Grants the Immunity Keyword Against Status Effects Associated with the Mentions of Cuts, Slashes, and Piercing. Raises the Human Caps On the Power | Intelligent | Agility | Defense | Dexterity Attributes by One Benchmark. Grants One "Bonus" [1] Point to the Power | Intelligent | Agility | Defense | Dexterity Attributes. Grants the Physique the Devour and Primordial Keywords.
Description: The Omega Force is the first meta-human ability to be identified a Quirk, an anomaly resulting from the efforts of an ancient race of humans. The character was born with a mutation that caused their body to become harsh enough to resemble the texture of unrefined stone. Despite this coarse anatomy, the character is still humanoid regarding the rest of their physique. This means the biological function and physical design is akin to the human species. The prominent ability stemming from this mutation is the character’s innate power to siphon pure energy, which begins to fuel the physical capabilities. Another unique ability developed is the power to release the energy, with great precision and control, into corporeal discharges that can damage and burn targets.

Quirk Breakdown & Drawback(s):

Due to the coarse anatomy, the character has become incredibly resilient against forces that clash against their physique. They can resist knockback, if their damage shaving prevent damage from occurring. The anatomy has developed the Immunity Keyword against status effects associated with the mentions of Cuts, Slashes, and Piercing. The anatomy is strong enough to resist general forces such as concussive, explosion, and normal impact pressure. This resistance represented by the anatomy being immune to Gamma Rank ( Theoretical or Official ) valued forces.

The character passively absorbs solar energy, even during the moments when the moon is towering the sky since the light from the sun is still reflecting off the satellite. Even during weather conditions that block both the sun and moon, the body will absorb the lingering energy from the abundance of electrons made available in the presence of thunderclouds. Because the character has become a power cell capable of storing energy, these sources strengthen the physique - evident by the One [1] Bonus Point the character gains in each Attribute, excluding Technique.

The character’s physique also possessing the ability to engage concentrated forms of energy and passively break them down to properly siphon into their anatomy. Concentrated forms of energy refer to actual targets with affinity signatures such as lightning bolts because they carry electrical energy or flames because they carry heat energy. This means pure forms of energy ( such as kinetic ) or unidentified natures ( such as life energy ) cannot be altered nor siphoned. This siphoning process is possible due to the physique being granted the Devour Keyword, which triggers against the eligible sources discussed above. It because of this keyword, the character is granted a secondary pool of stamina known as the Omega Reserve.

The Omega Reserve
Represented as the Omega Reserve, this pool of energy functions identical to the Stamina Pool except that its reserved for Omega Force Style Techniques or Free-Form Actions related to releasing the energy. When activating Style Techniques or Free-Form Actions, half the Stamina Cost required is replaced by the points from the Omega Reserve. The Omega Reserve is a separate pool of resources and is determined by halving the Stamina Pool then +5 Points. The damage behind the Omega Force Style Techniques or Free-Form Related Projectiles depends on the amount of Omega Reserved is exhausted ( Five [5] Points Equal One [1] Damage Point ).​
Mentioned earlier, the Devour Keyword allows the character to refill the Omega Reserve. Whenever foreign sources of energy is siphoned, and those sources originate from Style Techniques or Free-Form Actions, then the stamina exhausted to perform either will determine the amount of points refilled into the Omega Reserve. Interactions with items scale differently, hence why for every One [1] Damage Point the Item can output this will refill Three [3] Points in the Omega Reserve. Situations where the Omega Reserve is maxed, stability has been tampered.​

Although the character has mutated to a physiology capable of harnessing these energy sources, it does not mean the character can withstand the effects of harnessing too much. Whenever the character siphons foreign sources that of energy that pushed their Omega Reserve into an excess amount of points, the physique reaches a stare of instability. To counteract said compromise, the physique begins to involuntarily exhaust the original stamina pool as means to offset biological malfunction. This exhaust is represented by all Stamina Cost for Style Techniques and Free-Form Actions are increased by Three [3] Points and all Stamina Drains that occur each turn are Doubled.

Chronological the Omega Force Quirk is extremely ancient and considered one of the original set of meta-abilities birthed. Although time has allowed Quirks to evolve into far greater abilities, these original ancient Quirks are simple and inherently pack more power on a one-dimensional scaling. This inherent strength is the reason why Omega Force grants the physique the Primordial Keyword. Six Total Primordial always exist throughout time and never more or less than six a generation. This Primordial declares that the effects associated with all Defensive Style Techniques, Block Cards, and the Endure Trait remains passive ( after activation or use but none of these effect combine with each other ) for Three [3] Turns Total without exhausting any extra stamina, maintaining move slots, nor occupying cards.

Costume Name: Armor of the New Gods
Costume Grade: B
Costume Perk(s):
  • Grants 40% Morale Point Multiplier.
Costume Description: The iconic costume of Darkseid is simple, consisting of an armor set completed with a helmet, boots and gloves. The chest plate has an Omega symbol that glows when the body has absorbed energy from the environment. This same symbol is across the belt and back of the gloves.

Gadget Name: New God's Sigil
Gadget Grade: B
Gadget Perk(s):
  • Physical Contact with this Gadget Causes the 1.0 Burning Damage.
  • This Item Does Not Trigger the Status Effect Relating to the Mention of Burning.
Gadget Description: Designed to empower Darkseid via charging the Omega Effect, the New God’s Sigil allows the user to absorb heated solar energy each turn its worn. This item is placed onto his costume, in the place of the Omega symbol in his chest and around his gloves. Designed with an advanced form of solar panels made to slowly release solar energy to items and beings in direct proximity to it, reason why Darkseid can power his Omega Effect because he naturally absorbs this form of energy.

“Ohh, yes. That’s what I’ve been looking for.”

Hisoka tucked his bottom lip between his teeth as Darkseid spat his retort. The strange thing was dismissively fierce, unwavering in demeanor or stance. A fire seemed to burn from Darkseid’s eyes. Hisoka felt his heart beginning to race and his breath sharpened.

“That’s quite a name. It suits someone like you, who reeks of violence,” Hisoka chimed, pointing at Darkseid as he spoke. “You’re exactly the kind of man I’ve been seeking. The kind with that burning look etched into his face.”

Hisoka’s words were not just idle chatter, but also served as a cover for his ploy. Upon pointing at Darkseid, the Magician released an invisible surge of psionic energy that he aimed directly for Darkseid’s body. The energy was aimed to land as Hisoka was still talking. Contact would immediately ensnare Darkseid under Hisoka’s control, allowing the Magician to fold Darkseid in half so that his own crotch would become lodged into his mouth and he’d suffocate under his own genitalia.





Quirk Name: Poltergeist

Quirk Type: Emitter

Quirk SubClass: Range

Quirk Bonus: Grants the "Strangle" Keyword to Poltergeist Related Style Techniques or Free-Form Actions.

Description: This ability allows the character to utilize their mental fortitude to perform telekinetic maneuvers of various nature. Via psionic wave generation, the character can interact with the external world and remotely guide susceptible targets. This psionic wave generation is invisible and always nine meters in volume ( three [3] meters in width | height | length ). Although the abilities originate from the mind, all telekinetic abilities require physical cues such as raising arms or pointing. Because this quirk stems from the mental fortitude of the character, the power behind the telekinesis is the Intelligent Attribute.


Quirk Breakdown: Whenever the character releases their psionic energy and interacts with the external world ( regarding solid and/or liquid based targets ), they are capable of telekinetically manipulating said world via ongoing physical cues. The nature of the psionic energy is oppressive to those susceptible targets, which is reason why Poltergeist Related Style Techniques and Free-Form Actions gain the ”Strangle” Keyword. Whenever clashing with solids or liquids, due to the keyword, the psionic energy will trump those targets and gain control of them.


Quirk Drawback(s):


~ Despite this impressive ability, there is limitation to what the character can telekinetically control. The amount of targets the character can maintain and track is based on their Dexterity Attribute’s Target Tracking Clause, plus Three [3] More. The range the character can control the targets depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique’s Rank Scaling. The character must be careful because maintaining and controlling these targets constitutes that they are also tracking those targets.


~ Another important limitation is the weight of those targets. The character cannot telekinetically manipulate more weight than their mental fortitude can handle. Based on the Intelligent Attribute, the character can only control an accumulate number of meters. This means even if the character chooses to control one target or multiple targets, their combined meter count cannot exceed their mental fortitude: Each Point in the Intelligent Attribute Allows Three [3] Meters in Volume Accumulatively ( One [1] Width | Height | Length


Name: Elastic Love

Quirk Name: Poltergeist

Type: Offensive | Defensive | Supplementary

Rank: E-Z

Scale: Depends

Description: The character will release a wave psionic energy, initiated through a physical gesture / cue as pointing or raising their arms. This psionic wave generation is invisible and always invisible and always nine meters in volume ( three [3] meters in width | height | length ). Whatever targets the psionic wave interacts with, regarding solids or liquids, grants the character the ability to telekinetically control said targets. The character can execute different tactics with the targets, allowing the character to spend cards to perform offensive – defensive – supportive maneuvers. In the circumstances the character uses this on targets that exceed the wave’s dimension, the character is capable of ripping portions from it.


Note: When the Character Activates this Style Technique, it Remains Active Over the Exposed Targets for the Entire Battle. This Style Technique can be used on the user themselves.


Note: After Activation, the Character can Spend Cards without Style Techniques When Utilizing their Telekinetic Abilities. The Rank of those Free-Form Actions are Determined by the Activated Rank for Elastic Love.


Power: 2


Intelligent: 6


Defense: 2


Agility: 2


Dexterity: 6


Technique: 3


Archetype: Archer


Archetype Trait: Marksman Focus


Persona(s): Hot-Blooded!! | Cunning


Persona Trait(s): None


Physique Trait(s): Fruitarian | Image Sparring


Extraordinary Trait(s): Seizing Orders


League Trait: N/A


Bombard: 2


Attack Cards: 3


Block Cards: 3


Dodge Cards: 3


Support Cards: 3


Spending one Support Card with E-rank Elastic Love Style Technique attached to ensnare Darkseid under the effects of Poltergeist and suffocate him.
The clown in front of him continued to act weirdly, biting his lip as he stared at Darkseid. It didn't tale long for Darkseid to become more agitated; he made what he felt was a simple request and here they stood, the jester making his decision to remain where he was known. Darkseid wasn't above senseless crime though he tried to avoid it unless necessary. There was little to gain from increased notoriety for the sake of it while he had goals to accomplish, but now... Darkseid couldn't tell if the jester was intentionally defying what he was saying or if he genuinely was as stupid as he looked but Darkseid didn't wish to find out. The clown made his choice and it was time for Darkseid to make his.

As he stood watching the man, the clown pointed at Darkseid as he continued to act strangely while talking to him, triggering Darkseid. He wouldn't kill him, but throwing the man out of his way would do enough. Right after seeing the man point towards him, Darkseid would release the signature beams from his eyes towards the man's chest, aiming to launch him backward without injuring him. What happened next surprised him, to say the least. The Omega Beams collided with some unseen force in between the two, effectively ending them both. Darkseid was momentarily surprised before beginning to reason out what he could possibly have done. A force field perhaps? But when did he have time to create it? Was it always in place? Though he had plans, they would have to wait now.

Name: Omega Beams
Quirk Name: Omega Force
Type: Offensive | Defensive | Supportive
Rank:
E-Z ( E rank )
Scale: Depends On Rank.
Description: Perhaps the most iconic technique in the Omega Force arsenal, the Omega Beams are two beams of energy released from the eyes of the character. These beams are red, corporeal concentrated projectiles that the character can mentally navigate to strike whatever target they desire. The beams are originally shot only six inches apart, however the character can will them to separate further to function as two beams to strike two targets. While the damage clause is dependent on the stipulations detailed in the Parent Technique, the Omega Beams can still be used as corporeal beams albeit devoid of damage magnitude. They retain a physical form, thus carry momentum and the ability to push against opposing or still obstacles.

Note: When splitting the Omega Beams further than 6 inches apart forces them to register as two separate targets the character has to maintain both beams instead instead of them constituting as one beam. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: The range the user can control the Omega Beams depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: When devoid of damage, the Omega Beams can push back against opposing targets that do not possess damage magnitude. Because of this feature, the Omega Beams can be used with a Support Card to defend against Supportive Style Techniques within reason ( such as psionic energy beams for an example ).

Note: The character can continue to navigate the Omega Beams each turn, which means a Support Card must be spent and Occupied until the Omega Beams strike something or mentally abandoned. If the Omega Beams hold damage magnitude, then a Move Slot will be maintained in additional to the Support Card.

"Very well, mortal. I'll entertain you for a while," Darkseid said, a smug smile appearing on his face. After the beams made an impact, Darkseid released more beams aimed at the man's body, this time with damage and more force behind it.

Name: Omega Beams
Quirk Name: Omega Force
Type: Offensive | Defensive | Supportive
Rank: E-Z ( E rank )
Scale: Depends On Rank ( 3 DMG )
Description: Perhaps the most iconic technique in the Omega Force arsenal, the Omega Beams are two beams of energy released from the eyes of the character. These beams are red, corporeal concentrated projectiles that the character can mentally navigate to strike whatever target they desire. The beams are originally shot only six inches apart, however the character can will them to separate further to function as two beams to strike two targets. While the damage clause is dependent on the stipulations detailed in the Parent Technique, the Omega Beams can still be used as corporeal beams albeit devoid of damage magnitude. They retain a physical form, thus carry momentum and the ability to push against opposing or still obstacles.

Note: When splitting the Omega Beams further than 6 inches apart forces them to register as two separate targets the character has to maintain both beams instead instead of them constituting as one beam. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: The range the user can control the Omega Beams depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: When devoid of damage, the Omega Beams can push back against opposing targets that do not possess damage magnitude. Because of this feature, the Omega Beams can be used with a Support Card to defend against Supportive Style Techniques within reason ( such as psionic energy beams for an example ).

Note: The character can continue to navigate the Omega Beams each turn, which means a Support Card must be spent and Occupied until the Omega Beams strike something or mentally abandoned. If the Omega Beams hold damage magnitude, then a Move Slot will be maintained in additional to the Support Card.

Cards Spent: 1 Support Card, 1 Attack Card
Stamina Spent: 5 Stamina
Omega Reserve: 17.5 OR spent

Health Left: 9
Stamina Left: 85
Omega Reserve Left: 48 Stamina
Cards Left:
Total Battle Cards: 14​
Attack Cards: 1​
Counter Cards: 2​
Block Cards: 5​
Dodge Cards: 2​
Support Cards: 1​
 
Last edited:

Punk Hazard

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Joined
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Messages
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Battle Rubric

Name: vs Name: Darkseid vs Hisoka
Type: Solo
Location: Fisherman's Wharf, District D
Terrain: Half destroyed neighborhood
Range: 10 meters
Time Limit: 3


Darkseid's Stats, Traits, & Quirk:
Stats
Power: 4​
Intelligent: 6​
Defense: 6​
Agility: 4​
Dexterity: 5​
Technique: 0​

Health/Stamina/Omega Reserve
Health Points: 9​
Stamina: 90​
Omega Reserve Pool: 50​
Traits
Archetype: Tank​
Personas: Analytical and Serious​
Traits: Endure, Weight Training​

Standard Battle Deck
Total Battle Cards: 14​
Attack Cards: 2​
Counter Cards: 2​
Block Cards: 5​
Dodge Cards: 2​
Support Cards: 3​
Quirk/Tech:
Quirk Name: Omega Force
Quirk Type: Mutant
Quirk Level: Basic
Quirk Bonus: Grants the Immunity Keyword Against Status Effects Associated with the Mentions of Cuts, Slashes, and Piercing. Raises the Human Caps On the Power | Intelligent | Agility | Defense | Dexterity Attributes by One Benchmark. Grants One "Bonus" [1] Point to the Power | Intelligent | Agility | Defense | Dexterity Attributes. Grants the Physique the Devour and Primordial Keywords.
Description: The Omega Force is the first meta-human ability to be identified a Quirk, an anomaly resulting from the efforts of an ancient race of humans. The character was born with a mutation that caused their body to become harsh enough to resemble the texture of unrefined stone. Despite this coarse anatomy, the character is still humanoid regarding the rest of their physique. This means the biological function and physical design is akin to the human species. The prominent ability stemming from this mutation is the character’s innate power to siphon pure energy, which begins to fuel the physical capabilities. Another unique ability developed is the power to release the energy, with great precision and control, into corporeal discharges that can damage and burn targets.

Quirk Breakdown & Drawback(s):

Due to the coarse anatomy, the character has become incredibly resilient against forces that clash against their physique. They can resist knockback, if their damage shaving prevent damage from occurring. The anatomy has developed the Immunity Keyword against status effects associated with the mentions of Cuts, Slashes, and Piercing. The anatomy is strong enough to resist general forces such as concussive, explosion, and normal impact pressure. This resistance represented by the anatomy being immune to Gamma Rank ( Theoretical or Official ) valued forces.

The character passively absorbs solar energy, even during the moments when the moon is towering the sky since the light from the sun is still reflecting off the satellite. Even during weather conditions that block both the sun and moon, the body will absorb the lingering energy from the abundance of electrons made available in the presence of thunderclouds. Because the character has become a power cell capable of storing energy, these sources strengthen the physique - evident by the One [1] Bonus Point the character gains in each Attribute, excluding Technique.

The character’s physique also possessing the ability to engage concentrated forms of energy and passively break them down to properly siphon into their anatomy. Concentrated forms of energy refer to actual targets with affinity signatures such as lightning bolts because they carry electrical energy or flames because they carry heat energy. This means pure forms of energy ( such as kinetic ) or unidentified natures ( such as life energy ) cannot be altered nor siphoned. This siphoning process is possible due to the physique being granted the Devour Keyword, which triggers against the eligible sources discussed above. It because of this keyword, the character is granted a secondary pool of stamina known as the Omega Reserve.

The Omega Reserve
Represented as the Omega Reserve, this pool of energy functions identical to the Stamina Pool except that its reserved for Omega Force Style Techniques or Free-Form Actions related to releasing the energy. When activating Style Techniques or Free-Form Actions, half the Stamina Cost required is replaced by the points from the Omega Reserve. The Omega Reserve is a separate pool of resources and is determined by halving the Stamina Pool then +5 Points. The damage behind the Omega Force Style Techniques or Free-Form Related Projectiles depends on the amount of Omega Reserved is exhausted ( Five [5] Points Equal One [1] Damage Point ).​
Mentioned earlier, the Devour Keyword allows the character to refill the Omega Reserve. Whenever foreign sources of energy is siphoned, and those sources originate from Style Techniques or Free-Form Actions, then the stamina exhausted to perform either will determine the amount of points refilled into the Omega Reserve. Interactions with items scale differently, hence why for every One [1] Damage Point the Item can output this will refill Three [3] Points in the Omega Reserve. Situations where the Omega Reserve is maxed, stability has been tampered.​

Although the character has mutated to a physiology capable of harnessing these energy sources, it does not mean the character can withstand the effects of harnessing too much. Whenever the character siphons foreign sources that of energy that pushed their Omega Reserve into an excess amount of points, the physique reaches a stare of instability. To counteract said compromise, the physique begins to involuntarily exhaust the original stamina pool as means to offset biological malfunction. This exhaust is represented by all Stamina Cost for Style Techniques and Free-Form Actions are increased by Three [3] Points and all Stamina Drains that occur each turn are Doubled.

Chronological the Omega Force Quirk is extremely ancient and considered one of the original set of meta-abilities birthed. Although time has allowed Quirks to evolve into far greater abilities, these original ancient Quirks are simple and inherently pack more power on a one-dimensional scaling. This inherent strength is the reason why Omega Force grants the physique the Primordial Keyword. Six Total Primordial always exist throughout time and never more or less than six a generation. This Primordial declares that the effects associated with all Defensive Style Techniques, Block Cards, and the Endure Trait remains passive ( after activation or use but none of these effect combine with each other ) for Three [3] Turns Total without exhausting any extra stamina, maintaining move slots, nor occupying cards.

Costume Name: Armor of the New Gods
Costume Grade: B
Costume Perk(s):
  • Grants 40% Morale Point Multiplier.
Costume Description: The iconic costume of Darkseid is simple, consisting of an armor set completed with a helmet, boots and gloves. The chest plate has an Omega symbol that glows when the body has absorbed energy from the environment. This same symbol is across the belt and back of the gloves.

Gadget Name: New God's Sigil
Gadget Grade: B
Gadget Perk(s):
  • Physical Contact with this Gadget Causes the 1.0 Burning Damage.
  • This Item Does Not Trigger the Status Effect Relating to the Mention of Burning.
Gadget Description: Designed to empower Darkseid via charging the Omega Effect, the New God’s Sigil allows the user to absorb heated solar energy each turn its worn. This item is placed onto his costume, in the place of the Omega symbol in his chest and around his gloves. Designed with an advanced form of solar panels made to slowly release solar energy to items and beings in direct proximity to it, reason why Darkseid can power his Omega Effect because he naturally absorbs this form of energy.



The clown in front of him continued to act weirdly, biting his lip as he stared at Darkseid. It didn't tale long for Darkseid to become more agitated; he made what he felt was a simple request and here they stood, the jester making his decision to remain where he was known. Darkseid wasn't above senseless crime though he tried to avoid it unless necessary. There was little to gain from increased notoriety for the sake of it while he had goals to accomplish, but now... Darkseid couldn't tell if the jester was intentionally defying what he was saying or if he genuinely was as stupid as he looked but Darkseid didn't wish to find out. The clown made his choice and it was time for Darkseid to make his.

As he stood watching the man, the clown pointed at Darkseid as he continued to act strangely while talking to him, triggering Darkseid. He wouldn't kill him, but throwing the man out of his way would do enough. Right after seeing the man point towards him, Darkseid would release the signature beams from his eyes towards the man's chest, aiming to launch him backward without injuring him. What happened next surprised him, to say the least. The Omega Beams collided with some unseen force in between the two, effectively ending them both. Darkseid was momentarily surprised before beginning to reason out what he could possibly have done. A force field perhaps? But when did he have time to create it? Was it always in place? Though he had plans, they would have to wait now.

Name: Omega Beams
Quirk Name: Omega Force
Type: Offensive | Defensive | Supportive
Rank:
E-Z ( E rank )
Scale: Depends On Rank.
Description: Perhaps the most iconic technique in the Omega Force arsenal, the Omega Beams are two beams of energy released from the eyes of the character. These beams are red, corporeal concentrated projectiles that the character can mentally navigate to strike whatever target they desire. The beams are originally shot only six inches apart, however the character can will them to separate further to function as two beams to strike two targets. While the damage clause is dependent on the stipulations detailed in the Parent Technique, the Omega Beams can still be used as corporeal beams albeit devoid of damage magnitude. They retain a physical form, thus carry momentum and the ability to push against opposing or still obstacles.

Note: When splitting the Omega Beams further than 6 inches apart forces them to register as two separate targets the character has to maintain both beams instead instead of them constituting as one beam. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: The range the user can control the Omega Beams depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: When devoid of damage, the Omega Beams can push back against opposing targets that do not possess damage magnitude. Because of this feature, the Omega Beams can be used with a Support Card to defend against Supportive Style Techniques within reason ( such as psionic energy beams for an example ).

Note: The character can continue to navigate the Omega Beams each turn, which means a Support Card must be spent and Occupied until the Omega Beams strike something or mentally abandoned. If the Omega Beams hold damage magnitude, then a Move Slot will be maintained in additional to the Support Card.

"Very well, mortal. I'll entertain you for a while," Darkseid said, a smug smile appearing on his face. After the beams made an impact, Darkseid released more beams aimed at the man's body, this time with damage and more force behind it.

Name: Omega Beams
Quirk Name: Omega Force
Type: Offensive | Defensive | Supportive
Rank: E-Z ( E rank )
Scale: Depends On Rank ( 3 DMG )
Description: Perhaps the most iconic technique in the Omega Force arsenal, the Omega Beams are two beams of energy released from the eyes of the character. These beams are red, corporeal concentrated projectiles that the character can mentally navigate to strike whatever target they desire. The beams are originally shot only six inches apart, however the character can will them to separate further to function as two beams to strike two targets. While the damage clause is dependent on the stipulations detailed in the Parent Technique, the Omega Beams can still be used as corporeal beams albeit devoid of damage magnitude. They retain a physical form, thus carry momentum and the ability to push against opposing or still obstacles.

Note: When splitting the Omega Beams further than 6 inches apart forces them to register as two separate targets the character has to maintain both beams instead instead of them constituting as one beam. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: The range the user can control the Omega Beams depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: When devoid of damage, the Omega Beams can push back against opposing targets that do not possess damage magnitude. Because of this feature, the Omega Beams can be used with a Support Card to defend against Supportive Style Techniques within reason ( such as psionic energy beams for an example ).

Note: The character can continue to navigate the Omega Beams each turn, which means a Support Card must be spent and Occupied until the Omega Beams strike something or mentally abandoned. If the Omega Beams hold damage magnitude, then a Move Slot will be maintained in additional to the Support Card.

Cards Spent: 1 Support Card, 1 Attack Card
Stamina Spent: 5 Stamina
Omega Reserve: 17.5 OR spent

Health Left: 9
Stamina Left: 85
Omega Reserve Left: 48 Stamina
Cards Left:
Total Battle Cards: 14​
Attack Cards: 1​
Counter Cards: 2​
Block Cards: 5​
Dodge Cards: 2​
Support Cards: 1​
Gotta talk
 

Punk Hazard

Active member
Immortal
Joined
Apr 21, 2011
Messages
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Kin
752💸
Kumi
93💴
Trait Points
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The fire in Darkseid’s eyes came to fruition as the villain fired two beams of energy toward Hisoka. The Magician watched keenly as the energy collided with his own, dispersing as though it had struck an invisible wall. Had Darkseid known that Hisoka’s own energy was coming? It was possible that his opponent had a means of perceiving even Hisoka’s invisible psionics, but an amusing ruse never hurt.

“What an amusing ability,” Hisoka hummed at Darkseid. “Beams that explode in the air? Won’t do much good against me though.♦

As he spoke, Hisoka casually stretched his right arm at a 45 degree angle, his fist innocuously aimed at the ground, and gripped the shoulder with the opposing hand. His elbow let out a soft “pop” from the stretch and he interchanged his arms to repeat the motion. To an onlooker, Hisoka would likely appear as though he were merely stretching in preparation for combat. In reality, he released another surge of energy into the ground between himself and his foe through his right arm as he stretched it.

Hisoka caused the ground in a ring around Darkseid to shatter into a bombardment of spikes and promptly propelled them toward the petrified criminal. The spikes approached Darkseid from each direction beside above and below, threatening to skewer him if left uncontested.




Name: Elastic Love

Quirk Name: Poltergeist

Type: Offensive | Defensive | Supplementary

Rank: E-Z

Scale: Depends
Description: The character will release a wave psionic energy, initiated through a physical gesture / cue as pointing or raising their arms. This psionic wave generation is invisible and always invisible and always nine meters in volume ( three [3] meters in width | height | length ). Whatever targets the psionic wave interacts with, regarding solids or liquids, grants the character the ability to telekinetically control said targets. The character can execute different tactics with the targets, allowing the character to spend cards to perform offensive – defensive – supportive maneuvers. In the circumstances the character uses this on targets that exceed the wave’s dimension, the character is capable of ripping portions from it.

Note: When the Character Activates this Style Technique, it Remains Active Over the Exposed Targets for the Entire Battle. This Style Technique can be used on the user themselves.

Note: After Activation, the Character can Spend Cards without Style Techniques When Utilizing their Telekinetic Abilities. The Rank of those Free-Form Actions are Determined by the Activated Rank for Elastic Love.

Bombard: 0

Attack Cards: 3

Block Cards: 3

Dodge Cards: 3

Support Cards: 2




Spending two Bombard Cards with B-rank Elastic Love Style Technique attached. 6 Damage each; 10 spikes in total; 1 meter in length and a 6 inches in circumference. Spikes are coming at Darkseid before the second set of Omega Beams are shot.

6 in DEX grants the ability to track 8 targets. Fruitarian grants 6 additional targets, allowing 14. Poltergeist can control an additional 3, allowing for 17 in total.

Poltergeist can control a volume of 3 meters per INT. 6 in INT grants 18 meters total(6 in L|6 in W|6 in H).

30 Stamina at start of move. Beta Rank uses 11 Stamina, made 22 due to Elastic Love lasting indefinitely, reduced back to 11 due to Marksman Focus. 19 Stamina remaining. The theoretical increase from Hot-Blooded!! goes into effect next turn should the parameters be met. Image Sparring allows for usage of Beta Rank.
 
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Lord of Kaos

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The fire in Darkseid’s eyes came to fruition as the villain fired two beams of energy toward Hisoka. The Magician watched keenly as the energy collided with his own, dispersing as though it had struck an invisible wall. Had Darkseid known that Hisoka’s own energy was coming? It was possible that his opponent had a means of perceiving even Hisoka’s invisible psionics, but an amusing ruse never hurt.

“What an amusing ability,” Hisoka hummed at Darkseid. “Beams that explode in the air? Won’t do much good against me though.♦

As he spoke, Hisoka casually stretched his right arm at a 45 degree angle, his fist innocuously aimed at the ground, and gripped the shoulder with the opposing hand. His elbow let out a soft “pop” from the stretch and he interchanged his arms to repeat the motion. To an onlooker, Hisoka would likely appear as though he were merely stretching in preparation for combat. In reality, he released another surge of energy into the ground between himself and his foe through his right arm as he stretched it.

Hisoka caused the ground in a ring around Darkseid to shatter into a bombardment of spikes and promptly propelled them toward the petrified criminal. The spikes approached Darkseid from each direction beside above and below, threatening to skewer him if left uncontested.




Name: Elastic Love

Quirk Name: Poltergeist

Type: Offensive | Defensive | Supplementary

Rank: E-Z

Scale: Depends
Description: The character will release a wave psionic energy, initiated through a physical gesture / cue as pointing or raising their arms. This psionic wave generation is invisible and always invisible and always nine meters in volume ( three [3] meters in width | height | length ). Whatever targets the psionic wave interacts with, regarding solids or liquids, grants the character the ability to telekinetically control said targets. The character can execute different tactics with the targets, allowing the character to spend cards to perform offensive – defensive – supportive maneuvers. In the circumstances the character uses this on targets that exceed the wave’s dimension, the character is capable of ripping portions from it.

Note: When the Character Activates this Style Technique, it Remains Active Over the Exposed Targets for the Entire Battle. This Style Technique can be used on the user themselves.

Note: After Activation, the Character can Spend Cards without Style Techniques When Utilizing their Telekinetic Abilities. The Rank of those Free-Form Actions are Determined by the Activated Rank for Elastic Love.

Bombard: 0

Attack Cards: 3

Block Cards: 3

Dodge Cards: 3

Support Cards: 2




Spending two Bombard Cards with B-rank Elastic Love Style Technique attached. 6 Damage each; 10 spikes in total; 1 meter in length and a 6 inches in circumference. Spikes are coming at Darkseid before the second set of Omega Beams are shot.

6 in DEX grants the ability to track 8 targets. Fruitarian grants 6 additional targets, allowing 14. Poltergeist can control an additional 3, allowing for 17 in total.

Poltergeist can control a volume of 3 meters per INT. 6 in INT grants 18 meters total(6 in L|6 in W|6 in H).

30 Stamina at start of move. Beta Rank uses 11 Stamina, made 22 due to Elastic Love lasting indefinitely, reduced back to 11 due to Marksman Focus. 19 Stamina remaining. The theoretical increase from Hot-Blooded!! goes into effect next turn should the parameters be met. Image Sparring allows for usage of Beta Rank.
The Anti-God had barely snared at the man before he spoke out again, speaking to him in the same flamboyant manner soon after the Omega Beams met what Darkseid could only imagine as a barrier. The word, accompanied by a stretch of his right arm, had barely passed his lips before the earth shook slightly as several spikes were jettisoned from the earth towards Darkseid.

The sound and vibrations almost startled him, though his analytical nature allowed him to remain collected and think quickly. The jester's ability was confusing to him, first there was an invisible wall, but now he could control the earth? Darkseid knew there had to be a common thread to tied the two together but what? All he had observed the man doing was making banter and poses. It didn't matter now as there were more immediate threats at hand, Darkseid decided. In the moments he observed the spikes, Darkseid bent his knees slightly to lower his positioning as he aimed his head towards the safe patch of earth inches in front of him to release the corporeal beams aimed at the earth. This allowed him to make use of their physical form and nature to push himself off the earth and become airborne, avoiding the spikes as they would collide into one another to shatter as he continued to push himself higher in the air at a quick pace.

"It seems you have quite some skill, harlequin. Who are you that dares challenge Darkseid?"

Name: Omega Beams
Quirk Name: Omega Force
Type: Offensive | Defensive | Supportive
Rank:
E-Z ( E rank )
Scale: Depends On Rank.
Description: Perhaps the most iconic technique in the Omega Force arsenal, the Omega Beams are two beams of energy released from the eyes of the character. These beams are red, corporeal concentrated projectiles that the character can mentally navigate to strike whatever target they desire. The beams are originally shot only six inches apart, however the character can will them to separate further to function as two beams to strike two targets. While the damage clause is dependent on the stipulations detailed in the Parent Technique, the Omega Beams can still be used as corporeal beams albeit devoid of damage magnitude. They retain a physical form, thus carry momentum and the ability to push against opposing or still obstacles.

Note: When splitting the Omega Beams further than 6 inches apart forces them to register as two separate targets the character has to maintain both beams instead instead of them constituting as one beam. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: The range the user can control the Omega Beams depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: When devoid of damage, the Omega Beams can push back against opposing targets that do not possess damage magnitude. Because of this feature, the Omega Beams can be used with a Support Card to defend against Supportive Style Techniques within reason ( such as psionic energy beams for an example ).

Note: The character can continue to navigate the Omega Beams each turn, which means a Support Card must be spent and Occupied until the Omega Beams strike something or mentally abandoned. If the Omega Beams hold damage magnitude, then a Move Slot will be maintained in additional to the Support Card.


Cards Spent: 1 Support Card
Stamina Spent: 2.5 Stamina
Omega Reserve: 2.5 OR spent
Omega Reserve Regained: 3 OR

Health Left: 9
Stamina Left: 80
Omega Reserve Left: 48 Stamina
Cards Left:
Total Battle Cards Remaining: 12​
Attack Cards: 2​
Counter Cards: 2​
Block Cards: 5​
Dodge Cards: 1​
Support Cards: 1​
 
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Punk Hazard

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The Anti-God had barely snared at the man before he spoke out again, speaking to him in the same flamboyant manner soon after the Omega Beams met what Darkseid could only imagine as a barrier. The word, accompanied by a stretch of his right arm, had barely passed his lips before the earth shook slightly as several spikes were jettisoned from the earth towards Darkseid.

The sound and vibrations almost startled him, though his analytical nature allowed him to remain collected and think quickly. The jester's ability was confusing to him, first there was an invisible wall, but now he could control the earth? Darkseid knew there had to be a common thread to tied the two together but what? All he had observed the man doing was making banter and poses. It didn't matter now as there were more immediate threats at hand, Darkseid decided. In the moments he observed the spikes, Darkseid bent his knees slightly to lower his positioning as he aimed his head towards the safe patch of earth inches in front of him to release the corporeal beams aimed at the earth. This allowed him to make use of their physical form and nature to push himself off the earth and become airborne, avoiding the spikes as they would collide into one another to shatter as he continued to push himself higher in the air at a quick pace.

"It seems you have quite some skill, harlequin. Who are you that dares challenge Darkseid?"

Name: Omega Beams
Quirk Name: Omega Force
Type: Offensive | Defensive | Supportive
Rank:
E-Z ( E rank )
Scale: Depends On Rank.
Description: Perhaps the most iconic technique in the Omega Force arsenal, the Omega Beams are two beams of energy released from the eyes of the character. These beams are red, corporeal concentrated projectiles that the character can mentally navigate to strike whatever target they desire. The beams are originally shot only six inches apart, however the character can will them to separate further to function as two beams to strike two targets. While the damage clause is dependent on the stipulations detailed in the Parent Technique, the Omega Beams can still be used as corporeal beams albeit devoid of damage magnitude. They retain a physical form, thus carry momentum and the ability to push against opposing or still obstacles.

Note: When splitting the Omega Beams further than 6 inches apart forces them to register as two separate targets the character has to maintain both beams instead instead of them constituting as one beam. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: The range the user can control the Omega Beams depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: When devoid of damage, the Omega Beams can push back against opposing targets that do not possess damage magnitude. Because of this feature, the Omega Beams can be used with a Support Card to defend against Supportive Style Techniques within reason ( such as psionic energy beams for an example ).

Note: The character can continue to navigate the Omega Beams each turn, which means a Support Card must be spent and Occupied until the Omega Beams strike something or mentally abandoned. If the Omega Beams hold damage magnitude, then a Move Slot will be maintained in additional to the Support Card.


Cards Spent: 1 Support Card
Stamina Spent: 2.5 Stamina
Omega Reserve: 2.5 OR spent
Omega Reserve Regained: 3 OR

Health Left: 9
Stamina Left: 80
Omega Reserve Left: 48 Stamina
Cards Left:
Total Battle Cards Remaining: 12​
Attack Cards: 2​
Counter Cards: 2​
Block Cards: 5​
Dodge Cards: 1​
Support Cards: 1​
Hisoka began to muse to himself over whether his opponent was able to match his attack in raw power, a question that remained unanswered as Darkseid once again fired two twin beams of energy that struck the ground and lifted him over the spikes' trajectory. Very well, Hisoka thought. He would have to force Darkseid into confronting his attacks directly, an endeavor he would achieve by taking advantage of Darkseid's newfound lack of footing.

The very instant Darkseid's body cleared the spikes, Hisoka halted their advancement, suspending them so as to avoid a collision between his own projectiles. Instead, he hid his right hand behind his back and leaned back, as though he were simply watching Darkseid's ascension. In truth, Hisoka flicked the index finger on his right hand, the gesture done to cause two of the spikes that were approaching Darkseid from his front to continue along their trajectory a split second after he halted the bombardment. Hisoka spun the spikes as he did so, aligning them horizontally so the flat surface of both spikes would both strike both beams at the same time. The power behind Hisoka's spikes proved sufficient in overpowering Darkseid's beams, and Hisoka held the spikes stationary against the beams to keep them from striking against the ground further.

With the beams dismantled, Hisoka flicked his fingers once again, directing the spikes to race upward toward Darkseid. The two spikes that were in the way of the beams were spun so that the tips struck back against the beams, following their trajectory all the way back to strike Darkseid in his eyes as he fell back toward the ground. The other spikes followed in kind, with Hisoka timing them so that they would strike the rocky criminal at the same time.




Spending One Block Card to stop the beams as described in the second paragraph. Spending one Attack Card to attack as described in the third. Spending two Stamina for each card; each card has Elastic Love attached. 15 Stamina remaining, Hot-Blooded!! in effect at 50% threshold(G-rank cards now theoretically at A-rank(Z-rank when the two spikes strike the two beams due to Marksman Focus theoretically increasing by an additional rank).

Name: Elastic Love
Quirk Name: Poltergeist
Type: Offensive | Defensive | Supplementary
Rank: E-Z
Scale: Depends
Description: The character will release a wave psionic energy, initiated through a physical gesture / cue as pointing or raising their arms. This psionic wave generation is invisible and always invisible and always nine meters in volume ( three [3] meters in width | height | length ). Whatever targets the psionic wave interacts with, regarding solids or liquids, grants the character the ability to telekinetically control said targets. The character can execute different tactics with the targets, allowing the character to spend cards to perform offensive – defensive – supportive maneuvers. In the circumstances the character uses this on targets that exceed the wave’s dimension, the character is capable of ripping portions from it.

Bombard: 0

Attack Cards: 2

Block Cards: 2

Dodge Cards: 3

Support Cards: 2
 

Lord of Kaos

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Hisoka began to muse to himself over whether his opponent was able to match his attack in raw power, a question that remained unanswered as Darkseid once again fired two twin beams of energy that struck the ground and lifted him over the spikes' trajectory. Very well, Hisoka thought. He would have to force Darkseid into confronting his attacks directly, an endeavor he would achieve by taking advantage of Darkseid's newfound lack of footing.

The very instant Darkseid's body cleared the spikes, Hisoka halted their advancement, suspending them so as to avoid a collision between his own projectiles. Instead, he hid his right hand behind his back and leaned back, as though he were simply watching Darkseid's ascension. In truth, Hisoka flicked the index finger on his right hand, the gesture done to cause two of the spikes that were approaching Darkseid from his front to continue along their trajectory a split second after he halted the bombardment. Hisoka spun the spikes as he did so, aligning them horizontally so the flat surface of both spikes would both strike both beams at the same time. The power behind Hisoka's spikes proved sufficient in overpowering Darkseid's beams, and Hisoka held the spikes stationary against the beams to keep them from striking against the ground further.

With the beams dismantled, Hisoka flicked his fingers once again, directing the spikes to race upward toward Darkseid. The two spikes that were in the way of the beams were spun so that the tips struck back against the beams, following their trajectory all the way back to strike Darkseid in his eyes as he fell back toward the ground. The other spikes followed in kind, with Hisoka timing them so that they would strike the rocky criminal at the same time.




Spending One Block Card to stop the beams as described in the second paragraph. Spending one Attack Card to attack as described in the third. Spending two Stamina for each card; each card has Elastic Love attached. 15 Stamina remaining, Hot-Blooded!! in effect at 50% threshold(G-rank cards now theoretically at A-rank(Z-rank when the two spikes strike the two beams due to Marksman Focus theoretically increasing by an additional rank).

Name: Elastic Love
Quirk Name: Poltergeist
Type: Offensive | Defensive | Supplementary
Rank: E-Z
Scale: Depends
Description: The character will release a wave psionic energy, initiated through a physical gesture / cue as pointing or raising their arms. This psionic wave generation is invisible and always invisible and always nine meters in volume ( three [3] meters in width | height | length ). Whatever targets the psionic wave interacts with, regarding solids or liquids, grants the character the ability to telekinetically control said targets. The character can execute different tactics with the targets, allowing the character to spend cards to perform offensive – defensive – supportive maneuvers. In the circumstances the character uses this on targets that exceed the wave’s dimension, the character is capable of ripping portions from it.

Bombard: 0

Attack Cards: 2

Block Cards: 2

Dodge Cards: 3

Support Cards: 2
It didn't take long for the man to respond to Darkseid's movement, acting as he became airborne. Darkseid continued to observe the fool from above as the man leaned back seemingly in awe as he placed his hands behind his back. It wasn't uncommon for lesser men to stand in awe at Darkseid but this time was different; as he was being observed and observing as well, the incoming spikes suddenly stopped, suspended in animation. There were several of them and from his heightened position, he could notice them all paused except the two approaching him. Darkseid pondered on it slightly as the spikes continued towards the beams, piecing together info he observed so far. First, there was an invisible barrier, then there were erupting spikes and now they levitate. Darkseid came to several conclusions as the scenes replayed: there were few abilities that would allow one to battle in such a way, invisible attacks as well as causing items to levitate and erupt. Given the man had been in front of him and making gestures, it became apparent that he must be using some form of Telekinesis, his physical movements being the trigger. It explained why he pointed at Darkseid and crafted a barrier, but the spikes? Darkseid realized the man's stretch was little more than sleight of hand, designed to fool him. Even now, his leaning backward would cause the spikes to hover. His movements were the key, Darkseid thought, and he knew how to push him now.

"Now the jester becomes a mime! No words to speak now, fool?" Darkseid chided, the man being silent after all of his talking before. With his opponent's form of battling analyzed, Darkseid began to start his own assault.

With his Omega Beams being intercepted, Darkseid would instead aim at the man in front of him before releasing the beams towards him with the intent to deal massive damage. Since his own path had been intercepted as he tried to ascend, he was only a few meters airborne before it got destroyed, if that much. With the beams aimed at his chest, Darkseid decided it was time to see how the man would fare on defense.


Notes: Use of Analytical to reduce Hisoka's theoretical/actual(?) rank by 1. Use of Serious to utilize Omega Beams via FF.


Cards Spent: 1 Support Card
Stamina Spent: 6 Stamina
Omega Reserve: 40 OR spent = 8 DMG
Omega Reserve Regained: 3 OR

Health Left: 9
Stamina Left: 74
Omega Reserve Left: 11 OR
Cards Left:
Total Battle Cards Remaining: 12​
Attack Cards: 1​
Counter Cards: 2​
Block Cards: 5​
Dodge Cards: 1​
Support Cards: 1​
 

Punk Hazard

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It didn't take long for the man to respond to Darkseid's movement, acting as he became airborne. Darkseid continued to observe the fool from above as the man leaned back seemingly in awe as he placed his hands behind his back. It wasn't uncommon for lesser men to stand in awe at Darkseid but this time was different; as he was being observed and observing as well, the incoming spikes suddenly stopped, suspended in animation. There were several of them and from his heightened position, he could notice them all paused except the two approaching him. Darkseid pondered on it slightly as the spikes continued towards the beams, piecing together info he observed so far. First, there was an invisible barrier, then there were erupting spikes and now they levitate. Darkseid came to several conclusions as the scenes replayed: there were few abilities that would allow one to battle in such a way, invisible attacks as well as causing items to levitate and erupt. Given the man had been in front of him and making gestures, it became apparent that he must be using some form of Telekinesis, his physical movements being the trigger. It explained why he pointed at Darkseid and crafted a barrier, but the spikes? Darkseid realized the man's stretch was little more than sleight of hand, designed to fool him. Even now, his leaning backward would cause the spikes to hover. His movements were the key, Darkseid thought, and he knew how to push him now.

"Now the jester becomes a mime! No words to speak now, fool?" Darkseid chided, the man being silent after all of his talking before. With his opponent's form of battling analyzed, Darkseid began to start his own assault.

With his Omega Beams being intercepted, Darkseid would instead aim at the man in front of him before releasing the beams towards him with the intent to deal massive damage. Since his own path had been intercepted as he tried to ascend, he was only a few meters airborne before it got destroyed, if that much. With the beams aimed at his chest, Darkseid decided it was time to see how the man would fare on defense.


Notes: Use of Analytical to reduce Hisoka's theoretical/actual(?) rank by 1. Use of Serious to utilize Omega Beams via FF.


Cards Spent: 1 Support Card
Stamina Spent: 6 Stamina
Omega Reserve: 40 OR spent = 8 DMG
Omega Reserve Regained: 3 OR

Health Left: 9
Stamina Left: 74
Omega Reserve Left: 11 OR
Cards Left:
Total Battle Cards Remaining: 12​
Attack Cards: 1​
Counter Cards: 2​
Block Cards: 5​
Dodge Cards: 1​
Support Cards: 1​
Hisoka's smile widened as Darkseid's eyes flashed once more, another set of beams released. This time, the energy had been aimed for the jester himself. Still, Hisoka knew he had plenty of time. Once the beams had crossed three meters from Darkseid's body, Hisoka raised his arm so that it was horiztonal from his chest, his fist pointed forward.

"Think of a number between one and thirteen. Then, add four to it. Multiply your result by two, and subtract six even further still. Divide that result by two, and subtract your initial number. ♣"

The gesture of Hisoka raising his arm had harnessed his control over the spikes as he began to speak, sending the suspended spikes toward Darkseid. Approaching from below, the spikes were arranged in a circle so as to skewer his lower body, avoiding contact with Darkseid's beams as they did so due to the angle with which they approached. Once Darkseid had been skewered, Hisoka patted his other arm against his leg, infusing himself with the psionic energy of his Quirk. At this time, the Omega Beams fired by Darkseid(should they continue onward), were but 3.8 meters from Hisoka.

With his arm still extended, Hisoka then raised his finger and wagged it to the left, allowing him to shift his body in the same direction. Moving himself one meter to the side, Hisoka was able to avoid the Omega Beams. The Magician kept his eye on the beams as he moved, shifting his body to face toward his left enough to see both the beams and keep Darkseid in his peripheral vision.


"The answer is the same number of us left alive.♦"




Spending one Attack Card to send the spikes toward Darkseid, Free-Form courtesy of Elastic Love's clause. Spending one Support Card to infuse Hisoka with E-rank Elastic Love, and one Dodge Card with Elastic Love attached to move out of the way of the spikes.

Name: Elastic Love
Quirk Name: Poltergeist
Type: Offensive | Defensive | Supplementary
Rank: E-Z
Scale: Depends
Description: The character will release a wave psionic energy, initiated through a physical gesture / cue as pointing or raising their arms. This psionic wave generation is invisible and always invisible and always nine meters in volume ( three [3] meters in width | height | length ). Whatever targets the psionic wave interacts with, regarding solids or liquids, grants the character the ability to telekinetically control said targets. The character can execute different tactics with the targets, allowing the character to spend cards to perform offensive – defensive – supportive maneuvers. In the circumstances the character uses this on targets that exceed the wave’s dimension, the character is capable of ripping portions from it.

Note: When the Character Activates this Style Technique, it Remains Active Over the Exposed Targets for the Entire Battle. This Style Technique can be used on the user themselves.

Note: After Activation, the Character can Spend Cards without Style Techniques When Utilizing their Telekinetic Abilities. The Rank of those Free-Form Actions are Determined by the Activated Rank for Elastic Love.

2 Stamina spent for Attack Card. 5 Stamina used for Support Card. Dodge Card is free. 8 Stamina remaining.

Since you didn't specify beyond "a few meters airborne," this move operates under the pretense that Darkseid was three meters up and above the spikes at the time the beam was fired. Attack Card is spent once the meters have reached three meters from Darkseid(7 meters from Hisoka due to initial starting distance of 10 meters). Spikes and Omega Beams move at the same speed(6 SPM), thus the Omega Beams would move three meters in the same time that Hisoka's spikes move the three meters to skewer Darkseid. Support and Dodge Card executed accordingly, the former while OB is 3.8 meters away and the latter while they are 3.5 meters away.
 
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Lord of Kaos

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Hisoka's smile widened as Darkseid's eyes flashed once more, another set of beams released. This time, the energy had been aimed for the jester himself. Still, Hisoka knew he had plenty of time. Once the beams had crossed three meters from Darkseid's body, Hisoka raised his arm so that it was horiztonal from his chest, his fist pointed forward.

"Think of a number between one and thirteen. Then, add four to it. Multiply your result by two, and subtract six even further still. Divide that result by two, and subtract your initial number. ♣"

The gesture of Hisoka raising his arm had harnessed his control over the spikes as he began to speak, sending the suspended spikes toward Darkseid. Approaching from below, the spikes were arranged in a circle so as to skewer his lower body, avoiding contact with Darkseid's beams as they did so due to the angle with which they approached. Once Darkseid had been skewered, Hisoka patted his other arm against his leg, infusing himself with the psionic energy of his Quirk. At this time, the Omega Beams fired by Darkseid(should they continue onward), were but 3.8 meters from Hisoka.

With his arm still extended, Hisoka then raised his finger and wagged it to the left, allowing him to shift his body in the same direction. Moving himself one meter to the side, Hisoka was able to avoid the Omega Beams. The Magician kept his eye on the beams as he moved, shifting his body to face toward his left enough to see both the beams and keep Darkseid in his peripheral vision.


"The answer is the same number of us left alive.♦"




Spending one Attack Card to send the spikes toward Darkseid, Free-Form courtesy of Elastic Love's clause. Spending one Support Card to infuse Hisoka with E-rank Elastic Love, and one Dodge Card with Elastic Love attached to move out of the way of the spikes.

Name: Elastic Love
Quirk Name: Poltergeist
Type: Offensive | Defensive | Supplementary
Rank: E-Z
Scale: Depends
Description: The character will release a wave psionic energy, initiated through a physical gesture / cue as pointing or raising their arms. This psionic wave generation is invisible and always invisible and always nine meters in volume ( three [3] meters in width | height | length ). Whatever targets the psionic wave interacts with, regarding solids or liquids, grants the character the ability to telekinetically control said targets. The character can execute different tactics with the targets, allowing the character to spend cards to perform offensive – defensive – supportive maneuvers. In the circumstances the character uses this on targets that exceed the wave’s dimension, the character is capable of ripping portions from it.

Note: When the Character Activates this Style Technique, it Remains Active Over the Exposed Targets for the Entire Battle. This Style Technique can be used on the user themselves.

Note: After Activation, the Character can Spend Cards without Style Techniques When Utilizing their Telekinetic Abilities. The Rank of those Free-Form Actions are Determined by the Activated Rank for Elastic Love.

2 Stamina spent for Attack Card. 5 Stamina used for Support Card. Dodge Card is free. 8 Stamina remaining.

Since you didn't specify beyond "a few meters airborne," this move operates under the pretense that Darkseid was three meters up and above the spikes at the time the beam was fired. Attack Card is spent once the meters have reached three meters from Darkseid(7 meters from Hisoka due to initial starting distance of 10 meters). Spikes and Omega Beams move at the same speed(6 SPM), thus the Omega Beams would move three meters in the same time that Hisoka's spikes move the three meters to skewer Darkseid. Support and Dodge Card executed accordingly, the former while OB is 3.8 meters away and the latter while they are 3.5 meters away.
Darkseid had anticipated it this time, he was prepared to put his theory to the test and the jester did not disappoint. No more than moments after his attack was launched, he noticed the man had raised his arm outwards, perhaps creating yet another barrier or obtaining an object to attack with. Since his Omega Beams did not require him to continue staring at his target, he was afforded the luxury of moving his eyes around to locate an attack without sending the Beams astray. Just as expected, he thought to himself, noticing the spikes below him gaining movement again. Acting quickly, Darkseid caused the already traveling beams to divert their travel path by making an acute angle to approach the spikes now traveling towards Darkseid. In addition to this, the New God would, while airborne, lean his body forward as he lifted his legs to take a more horizontal position in the air. This would both generate some level of air drag to slow his descent while raising his overall body to a higher horizontal location by roughly a foot high to increase the time he had to avoid being hit.

The combination of this and the redirection of his Omega Beams allowed them to make contact with the spikes mere inches from his own body, destroying them with ease as the beams smashed them and disappeared. Using the momentum from his shifting in air, Darkseid flipped forward to land roughly half a foot in front of his previous location, being sure to keep the clown in his sights after the collision of the spikes and Omega Beams.

"And you think it will be you?" Darkseid spoke, his arms folded behind his back as he continued to watch the clown pose. He had managed to fall for his ploy and seemingly confirmed the power did work based on movements. It was too great a distance for the Omega Beams to land and kill him in one strike, Darkseid knew it wouldn't work but there were few ways to force a result he wanted. "Did you think because you control the environment, you can conjure a victory here? You see what I am. You know the doubt in your heart. "


Cards Spent/Maintained: 1 Attack Card ( accidentally c/p Support in last post )
Stamina Spent: 1 Stamina for Maintaining Attack Card
Omega Reserve Regained: 3

Health Left: 9
Stamina Left: 73
Omega Reserve Left: 14
Cards Spent: 0 ( Successfully Spent 3 in Total thus far. 2 Support, 1 Attack ) Due to being the Fourth turn, cards will refresh after this post.

Total Battle Cards Remaining: 11​
Attack Cards: 1​
Counter Cards: 2​
Block Cards: 5​
Dodge Cards: 2​
Support Cards: 1​
 
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Punk Hazard

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Darkseid had anticipated it this time, he was prepared to put his theory to the test and the jester did not disappoint. No more than moments after his attack was launched, he noticed the man had raised his arm outwards, perhaps creating yet another barrier or obtaining an object to attack with. Since his Omega Beams did not require him to continue staring at his target, he was afforded the luxury of moving his eyes around to locate an attack without sending the Beams astray. Just as expected, he thought to himself, noticing the spikes below him gaining movement again. Acting quickly, Darkseid caused the already traveling beams to divert their travel path by making an acute angle to approach the spikes now traveling towards Darkseid. In addition to this, the New God would, while airborne, lean his body forward as he lifted his legs to take a more horizontal position in the air. This would both generate some level of air drag to slow his descent while raising his overall body to a higher horizontal location by roughly a foot high to increase the time he had to avoid being hit.

The combination of this and the redirection of his Omega Beams allowed them to make contact with the spikes mere inches from his own body, destroying them with ease as the beams smashed them and disappeared. Using the momentum from his shifting in air, Darkseid flipped forward to land roughly half a foot in front of his previous location, being sure to keep the clown in his sights after the collision of the spikes and Omega Beams.

"And you think it will be you?" Darkseid spoke, his arms folded behind his back as he continued to watch the clown pose. He had managed to fall for his ploy and seemingly confirmed the power did work based on movements. It was too great a distance for the Omega Beams to land and kill him in one strike, Darkseid knew it wouldn't work but there were few ways to force a result he wanted. "Did you think because you control the environment, you can conjure a victory here? You see what I am. You know the doubt in your heart. "


Cards Spent/Maintained: 1 Attack Card ( accidentally c/p Support in last post )
Stamina Spent: 1 Stamina for Maintaining Attack Card
Omega Reserve Regained: 3

Health Left: 9
Stamina Left: 73
Omega Reserve Left: 14
Cards Spent: 0 ( Successfully Spent 3 in Total thus far. 2 Support, 1 Attack ) Due to being the Fourth turn, cards will refresh after this post.

Total Battle Cards Remaining: 11​
Attack Cards: 1​
Counter Cards: 2​
Block Cards: 5​
Dodge Cards: 2​
Support Cards: 1​
huh?
 

Apriori

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BATTLE CHECK
Whenever I check Battles, I Break Down Each Section of the Quote and then Generate the Outcome.

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A simple verdict regarding this check request. As of now, the Omega Beams were released via an Attack Card. Despite the trajectory changes via Support Cards, the nature of the beams are still inherently offensive due to the Attack Card which means they cannot be Defensive or used with a Block Card. I intend to make edits to afford you that option for future battles.



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There is a glaring issue regarding the use of the Bombard Card. The way I approved and still read Elastic Love, it functions as a setup move. I say that to mention that despite the nature being defensive, offensive, or supportive – it was only meant to seize control of susceptible objects. This means one could seize control via Attack, Block, or Support Cards – not an actual case where Elastic Love can attack or block via targets.

In light of that, Riker actually used the Bombard Card wrong because it requires multiple targets or constructs which Elastic Love is incapable of making when activated ( rather the further card usage would be the method to undertake ). Normally this would result in a void, however the opponent allowed for this misuse to continue. In circumstances that a misuse is continued and then recognized by staff, the correct decision is to allow that misuse to continue since it has many decisions made as a response.


FINAL VERDICT
Because the Bombard Card was used and maintained ( even though in a misuse ) the damage caused via the Bombard Card must retain. This means Sixty [ 60 ] Damage is dealt because there are there are Ten [ 10 ] spikes that are worth Six [ 6 ] Damage Magnitude each. Because Darkseid failures to properly defend, he is struck by all targets and sustains sixty damage, although six damage is shaved. This means Darkseid suffers Fifty-Four [ 54 ] Damage is loses due to only possessing Nine [ 9 ] Health Points.

A Feel free to seek a second check if you do not agree with my verdict.
 

Apriori

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BATTLE GRADING
Tough Match for Darkseid. I Expect the Leading Primordial to Bounce Back.


BATTLE REWARD
Attempted Prompt Rewards: State of California - Defeat the Hero | Villain
  • LoK Earned One [1] Trait For Competing.
Completed Prompt Rewards: State of California - Defeat the Hero | Villain
  • Riker Gained 440 Negative Morale Points and Three [3] Trait Points.
Defeat the Hero | Villain ( Repeatable | Once Per Week ): As a patron for crime, your responsibility is to dismantle the institutions that are design to oppress your freedom. Sometimes that involves you having to confront heroes of various degrees or villains just to assert dominance. Whether you are approached or do the approaching, as a villain you are to engage the hero(s) or villain(s) and defeat them. Escaping or Defeating Heroes or Villains will double the rewards given to the Role-Player.

 
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