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Geezus

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post your bio and if you want to go first go ahead
Well I waited to see if anyone would post and they didn't, so let's have a bit of fun shall we?

T'Challa bio
Official - 3 day TL
No Steals this round eh?

A few updates that I havent gotten a chance to put in place yet. Plasmoid and Moondust Release also on this bio now.
All tools and other passives in bio.
Flat grassy terrain, no water source.



T'Challa would be at 15m away, and would start by causing the Earth 8m around you to rise and begin to launch at you from all sides including below you. The projectiles aided by his lightning chakra would be that much more powerful as they riddled your body at rapid speed and making it so there was no where to run to.

Raiton/Doton Erekutorikku Sekiryoku Tsuchi Misairu~Lightning/Earth:Electric Repulsion Earth Projectile
Type: Attack
Rank:S
Range: Short-Long
Chakra:40
Damage:80 +20 = 100
Description:the user uses earth chakra to manipulate earth into aerodynamic projectiles that can move through air and water with ease despite strong currents, and then uses lightning chakra to give it a negative electrical charge, the user than build lightning chakra behind the projectile and the repulsive forces push the projectile away at the enemy at insane speeds that cannot be dodged(moves at 1000km/h) and is difficult to block cause of the power behind the attack.

As you dealt with that, T'Challa would augment his Lightning chakra to make it much more powerful by altering it's vibrating frequency. Making it so any further Lightning technique he implemented would be granted penetrative force much stronger then even the wind release. This would only take him a split second as it was an internal technique, and so T'Challa would proceed to activate his Lightning Armor directly after manipulating his chakra and would dash towards you.

Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)


(Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 (-10/20/30 chakra per turn)
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 3 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x4 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 4 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice, during which only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
 

Sinthorus

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Well I waited to see if anyone would post and they didn't, so let's have a bit of fun shall we?

T'Challa bio
Official - 3 day TL
No Steals this round eh?

A few updates that I havent gotten a chance to put in place yet. Plasmoid and Moondust Release also on this bio now.
All tools and other passives in bio.
Flat grassy terrain, no water source.



T'Challa would be at 15m away, and would start by causing the Earth 8m around you to rise and begin to launch at you from all sides including below you. The projectiles aided by his lightning chakra would be that much more powerful as they riddled your body at rapid speed and making it so there was no where to run to.

Raiton/Doton Erekutorikku Sekiryoku Tsuchi Misairu~Lightning/Earth:Electric Repulsion Earth Projectile
Type: Attack
Rank:S
Range: Short-Long
Chakra:40
Damage:80 +20 = 100
Description:the user uses earth chakra to manipulate earth into aerodynamic projectiles that can move through air and water with ease despite strong currents, and then uses lightning chakra to give it a negative electrical charge, the user than build lightning chakra behind the projectile and the repulsive forces push the projectile away at the enemy at insane speeds that cannot be dodged(moves at 1000km/h) and is difficult to block cause of the power behind the attack.

As you dealt with that, T'Challa would augment his Lightning chakra to make it much more powerful by altering it's vibrating frequency. Making it so any further Lightning technique he implemented would be granted penetrative force much stronger then even the wind release. This would only take him a split second as it was an internal technique, and so T'Challa would proceed to activate his Lightning Armor directly after manipulating his chakra and would dash towards you.

Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
Rank: S
Type: Supplementary
Range: Short
Chakra: 40
Damage: (+50 to any Raiton or object Charged with this)
Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
(Last 5 turns)
(No lightning 2 turns afterwards)


(Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 (-10/20/30 chakra per turn)
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 3 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x4 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 4 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice, during which only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
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Skorm

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yeah sure, you can go first ^_^
Coolsies, i must admit my bio hasn't been given the Updates in a while.. Whats not included is my new custom elements(polystyrene and palladium foam) - new specialties(apex clone - sourceless materialising bisumaton and apex clone specialist) and new custom element weapon.

Heres the bio

Heres the weapon(which yes, means that you can completely disregard the weapon that is present in the bio):
(Gōruden'naitomea) - Golden Nightmare
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

With that being said. O___O

Zora and Mamoru had just recently existed a fight with a newbreed who took way too long time on his hand to get things done which resulted in Zora just abandoning their fight. Filled with rage after the endeavour she was steaming through her ears while Mamoru was trying to calm her tits. Rather unfortunately though, they would encounter someone they hadn't met before. A boy was standing in their way. Without much effort, Zora would just form a crater under her opponent after slamming her hands on the ground to form a huge inverted powerdrill that swooped anything close to it downwards to be cut into shribbons.

(Taiton: Āsubakyūmu) Typhoon Arts: Earth Vacuum
Type: Supplementary/Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30(-10/turn)
Damage: 60
Description: The user will form two handseals and stomp the ground or slam their hands on the ground and channel typhoon chakra into it. The typhoon will then dig itself downwards and cover up a desired perimeter around a target. Using typhoons suction capabilities, the chakra will then dig itself inwards and shred all surrounding earth to smithereens. This will create a large hole under the target where the winds are raging on. It's a perfect counter for swamps, lakes or other environmental enhancing techniques as everything on the surface will be dragged down and cut to shreds. The user can also let the storm rage on for more than one turn by fueling the pit with more typhoon chakra up to three turns. They lose the ability to use any other elements than typhoon while doing so unless possessing Y/Y.

Note: Can only be used 3 times per battle.
Note: Lasts a maximum of 3 turns per use.
Note: Once this technique expires, the user is unable to use Typhoon Release techniques above A-Rank for a single turn
Note: Can only be taught by Skorm.
 

Sinthorus

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Coolsies, i must admit my bio hasn't been given the Updates in a while.. Whats not included is my new custom elements(polystyrene and palladium foam) - new specialties(apex clone - sourceless materialising bisumaton and apex clone specialist) and new custom element weapon.

Heres the bio

Heres the weapon(which yes, means that you can completely disregard the weapon that is present in the bio):
(Gōruden'naitomea) - Golden Nightmare
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

With that being said. O___O

Zora and Mamoru had just recently existed a fight with a newbreed who took way too long time on his hand to get things done which resulted in Zora just abandoning their fight. Filled with rage after the endeavour she was steaming through her ears while Mamoru was trying to calm her tits. Rather unfortunately though, they would encounter someone they hadn't met before. A boy was standing in their way. Without much effort, Zora would just form a crater under her opponent after slamming her hands on the ground to form a huge inverted powerdrill that swooped anything close to it downwards to be cut into shribbons.

(Taiton: Āsubakyūmu) Typhoon Arts: Earth Vacuum
Type: Supplementary/Offensive/Defensive
Rank: A-rank
Range: Short-Long
Chakra: 30(-10/turn)
Damage: 60
Description: The user will form two handseals and stomp the ground or slam their hands on the ground and channel typhoon chakra into it. The typhoon will then dig itself downwards and cover up a desired perimeter around a target. Using typhoons suction capabilities, the chakra will then dig itself inwards and shred all surrounding earth to smithereens. This will create a large hole under the target where the winds are raging on. It's a perfect counter for swamps, lakes or other environmental enhancing techniques as everything on the surface will be dragged down and cut to shreds. The user can also let the storm rage on for more than one turn by fueling the pit with more typhoon chakra up to three turns. They lose the ability to use any other elements than typhoon while doing so unless possessing Y/Y.

Note: Can only be used 3 times per battle.
Note: Lasts a maximum of 3 turns per use.
Note: Once this technique expires, the user is unable to use Typhoon Release techniques above A-Rank for a single turn
Note: Can only be taught by Skorm.
I thought you needed primary handseal for sourceless ?...?

Your sword containst steel ay ? lmao

King would stand with his staff facing what seemed to be an extremely angry woman, like all angry and shit. He felt like it was about to go down, he decided get angry himself passively activating his byakugan while shouting...

"You wanna go night night ninja? You wanna go night night? Everyone gonna go night night ninja..."

He could perceive her motions with his byakugan tracking while at the same time see the chakra form under him as the drill was about to form. As the ground opens below him he'd turn into a bird made of steel and fly directly towards the woman, unharmed and completely avoiding the inverted drill in the ground.


Rank: A
Type:Supplementary
Range:Short
Chakra Cost: 30
Damage Points: 60
Description: This i one of the more complex applications of steel release based on the impervious armor. With which you turn your body to steel. In this more advanced application, not only do you become steel but you use it in combination with shape manipulation to create a steel transformation jutsu as such. In doing this you will activate this technique turning your body to steel but reshaping it to become the animal of your choice, as is the tradition with druid, which gives this jutsu it's name. In becoming these animals you would take on their traits as such, for example, if you were to transform into a steel bird, through chakra control you'd be able to fly. If you were to transform into a cheetah you would be able to run on all 4 legs with perfect balance. If you were to take on the form of a snake you would be able to slide along the ground like a snake. You would move at the speed of a normal animal and take on it's size depending on the animal. With this application, the user can't turn into mythical creatures. The user would have A rank steel defense and be able to use earth fire and steel jutsu while this is active, though this would make them more vulnerable to lightning. It can be done in an instant quickly reshaping to adapt to the situation. A drawback is, the user wouldn't be able to use handseals if he became something like a snake. But if he became a monkey, he would be able to do so with his hands. The transformation lasts for up to 3 turns or until canceled and can be used 3 times per match.

He'd fly to be within short range of her before reforming bringing his staff down to hit her on the head with a simple strike.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye [passive]
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

Chakra: 2000
-30
-15
1955
 

Skorm

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Yeah it does xD. Some parts need to be solid, giggity >_O
"The dude clearly knows whats up" - Zora thought as she noticed his eyes changed into the all white pattern she recognized from somewhere. She didn't care though, i mean good for him. The drag from the storm would cause difficulties for her opponent to simply fly away however and so Zora would use her special clan seal to force the boi to use the statue bird form to crash into the pit she had just moments ago created while also forcing him out of the active technique. The drill was still spinning downwards as she had continuously channeled chakra into it.

(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances. At a minimum, this technique allows for the user to manipulate the body of the target to perform non-chakra oriented movements and actions. Yamanaka with considerable strength over their opponent can force targets to use chakra and techniques through force of will. With this technique the user can issue any command from killing a teammate, releasing a jutsu, revealing secrets, etc. The limitation to this technique is that the user cannot order the victim to kill themselves or cause otherwise fatal injuries.
Note: Against opponents or otherwise unwilling participants that are of higher rank than the Yamanaka, the user can only force non-chakra related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can compel the use of other ninjutsu and other chakra based techniques.
Note: This technique lasts 6 turns unless broken prior. While utilizing this technique, the user becomes incapable of utilizing techniques above A-rank or advanced ninjutsu such as Fuin, Medical, Y-Y, etc for three turns. After complete control over the user they are capable of using their techniques S-rank and below.
Note: This technique requires a cool down equivalent to the number of turns it was sustained.
 
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