[Open] Rise to Sage Rank

Serpent

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Alright, this is an official fight with health rules and all that jazz, no stealing. post your bio and I will make the opening move. I am using Riku Uzumaki in sig'
Riku stood in an open field, awaiting his opponent to arrive.

Chakra: 2350
Health: 200
 
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Geezus

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Alright, this is an official fight with health rules and all that jazz, no stealing. post your bio and I will make the opening move. I am using Riku Uzumaki in sig'
Riku stood in an open field, awaiting his opponent to arrive.

Chakra: 2350
Health: 200

Hayabusa Hotsuma bio - Only things missing are Plasmoid and Moondust on this bio now.
 

Serpent

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A light breeze would flow across the land, Riku peering through his shaggy crimson colored hair with his rippled pattern eyes as it dances in the wind. Being unable to see or sense the chakra within his opponent, he knew he had to remain on guard. Using his animal path, Riku would quickly slam his hands together, and with the single motion summon two massive creatures. One, being a giant Ox that arcs to the right and the other being a giant Rhino that mirrors the Ox; arcing to the left. Both creatures would be moving at their top speed, and with their massive size will quickly close the distance between themselves and their target. They will attempt to smash into Hotsuma at the same time, crushing him between their horns.

Always Activated: ( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
Passivly Activated: (Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Passively Activated: (Chikushōdō) - Animal Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.
(Kuchiyose no Jutsu: Kyojin Oushi) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
(Kuchiyose no Jutsu: Kyojin Sai) - Summoning Technique: Giant Rhyno
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal Rhyno, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
Chakra: 2350 = 110 = 2240
Health: 200
 

Geezus

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A light breeze would flow across the land, Riku peering through his shaggy crimson colored hair with his rippled pattern eyes as it dances in the wind. Being unable to see or sense the chakra within his opponent, he knew he had to remain on guard. Using his animal path, Riku would quickly slam his hands together, and with the single motion summon two massive creatures. One, being a giant Ox that arcs to the right and the other being a giant Rhino that mirrors the Ox; arcing to the left. Both creatures would be moving at their top speed, and with their massive size will quickly close the distance between themselves and their target. They will attempt to smash into Hotsuma at the same time, crushing him between their horns.

Always Activated: ( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
Passivly Activated: (Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
Passively Activated: (Chikushōdō) - Animal Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Nagato will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnengan and as such Nagato is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Nagato biographies for the activation of the path and will remain continuouslty activated.
(Kuchiyose no Jutsu: Kyojin Oushi) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
(Kuchiyose no Jutsu: Kyojin Sai) - Summoning Technique: Giant Rhyno
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal Rhyno, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once
Chakra: 2350 = 110 = 2240
Health: 200
Hotsuma was astounded at the prowess of the Rinnengan, could he prove himself in battle against such a powerful opponent was the question. As the creatures raced towards him however he wouldn't stand idly by and would fashion a set of handseals which allowed him to create an abundance of Moondust which burst from the ground beneath the Rhino, Ox, and Nagato simultaneously. The Moondust would lift around them in its gas like state enveloping them before solidifying as numerous tendrils that wrapped around their limbs crushing them under the force while preventing them from moving. The power of the attacks split between the targets would make it so A-rank Moondust was targeting Nagato while B-ranks would be used to target the summons so as not to harm them prior to them being used for Hotsuma's own means (A-rank + Brank + Brank = S rank). The Moondust targeting the summons would be made to throw the Ox and Rhino directly back at Nagato before the tendrils that threw them scattered into a cloud that would then coat the ground in a dull gray layer out to mid range. The two creatures themselves being comparable to A-rank attacks due to their large size would each deal that much damage not only to Nagato but also among each other as they would all be on a direct collision path with each other.

Nagato in the meantime would be suspended in mid air unable to move as he was subdued by the solid moondust which inflicted damage to his arms as they grinded into his flesh while being sure to make movement impossible with his summons on a direct path back at him. The Moondust layer would settle on the battlefield and would slowly be attracted to any objects it made contact with, while disrupting any technology Riku could be carrying as well. However, for a unique twist at the same time Moondust was created it would also be wrapped in a layer of Hotsuma's Wuji Dao which not only granted the Moondust an added layer of protection by forcing opposing techniques to interact with the Wuji prior to the Moondust, but would erase a large portion of those outside forces chakra to allow the tendrils to continue on their intended use with limited inhibition.

( Mūndasuton: Runaāsenaru ) | Moondust: Lunar Arsenal
Type: Attack / Defense / Supplementary
Rank: C - S (S)
Range: Short - Long
Chakra: 15 - 40 (40)
Damage: 30 - 80 (80)
Description: Using Mūndasuton chakra, the user will be able to create objects, tools and other creations composed of the unique dust with two handseals. These can be created directly from the user's body, from already existing Mūndasuton, created from a source of earth. The creations can be created in the form similar to a gaseous state, but in reality it is simply an abundance of Mūndasuton on a microscopic level gathered into a form. This can be shaped, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (dust-like/solid) while also keeping the "grinding" effects of the element. Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as an incomplete susanoo (S). A unique feature to this is, once in physical contact with a target/Technology) it will passively attract miniscule amounts of Mūndasuton to said objects and will disrupt the technology altogether and making it unusable. This works on anything 1 rank stronger than the Mūndasuton and lower. Should the Moondust be purged from the technology, the device will resume function after one turn.

Note: S-rank variants can only be used 3x maximum with a two turn cool down between uses
Note: A-rank can only be used 4x max with a one turn cooldown

Neidan: Wuxing) Internal Alchemy: Five Agents
Type: Supplementary
Rank: B – S (A)
Range:
N/A
Chakra Cost: 20 - 40 (30)
Damage:
N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

Against someone who was capable of using the Rinnegan, Hotsuma would need to pull out all of the stops in order to overwhelm his opponent and would proceed to activate theWhite half of the Koi seal on his chest. This would cause an abundance of his Dragon chakra to now be imbued into every one of his future techniques in order to grant them immunity to any methods of sealing/absorption. He'd maintain his distance to see what Riku would do.

(Neidan Fuin: Jǐnlǐ Dao ) Internal Alchemy Sealing Way of the Koi
Type: Defensive/Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 (-20 per turn)
Damage: N/A
Description: This is one of the Hayabusa’s most advanced Neidan techniques. This is one of the non-traditional techniques created by Reborn after mastering both fuinjutsu and Neidan. This technique makes use of Dragon Chakra’s inability of being sealed and extends this affect to the user and their techniques. The process for this sealing technique requires the user to first train and store up a large amount of their Dragon Chakra into a single point of their body (similar to Tsunade’s Yin Sealing technique). The focal point for the seal will form a unique symbol that resembles a black and white koi fish circling each other like the Yin-Yang symbol. The second part of this technique is the actual activation of the technique. The user will activate one half of the seal or one “koi” and apply one of the following affects.

Black Koi: The black koi seal resembles a black koi fish with white eyes, whiskers, and a white circle on its head. This half of the koi seal applies to the user’s being. By activating this technique, the user coats their entire body in their Dragon Chakra and thusly become completely immune to sealing techniques. Seals that have been applied to the user will disappear from existence and all future attempts to seal the user in any way will inevitably fail. This includes barriers and other methods that fall into the category that would otherwise seal the user or prevent them from using techniques and abilities due to being or having been sealed or suppressed. The major drawback to this technique is that this technique also erases any self-imposed sealing techniques that are dormant or active. Hayabusa Dragon Chakra is indiscriminate between native and foreign chakra sealing techniques. The second drawback is that: by using this technique it prevents the use of the other half of this technique. This half of the technique creates a paradox with the other half of the technique in that; this technique erases all seals applied to the user including self-imposed ones. The second half of this seal would be included in this clause. However, because the second seal is also Neidan it cannot have a seal applied to it either thus a paradox occurs. To prevent this paradox, the user uses all the chakra in the seal for this half, which would cause the second half to fade out on its own without actually affecting the technique. When this seal is activated the user’s body from the neck down will be completely engulfed in black. Their sclera will become black as well.

White Koi: The white koi seal resembles a white koi fish with black eyes, whiskers, and a black circle on its head. This half of the Koi seal pertains to the user’s techniques. By activating this technique, the user’s chakra flow increases exponentially due to the chakra from the seal rushing throughout their entire chakra system. This results in every technique used after the activation possessing a significant amount of the user’s Dragon Chakra. The implementation of Dragon Chakra will prevent the user’s techniques from being sealed. This pertains to all non-Neidan techniques and will be maintained for a period of 400 chakra used by the user. This does not prevent sealing techniques from being applied to the user that would prevent certain types of techniques like the previous half of the technique. However once a technique is used with this half of the technique activated, it cannot be sealed or blocked by barriers or other methods of sealing. Because of the exponential flow increase every non-Neidan technique would have additional chakra added to it (+20) which would inevitably cause the jutsu to end quicker as every technique will use more chakra than necessary. This is an unavoidable consequence of the technique in exchange for its other benefits.
Note:
The black koi seal will remain active until otherwise deactivated. Once deactivated the technique cannot be used again for the duration of the match.
Note: The white koi seal will remain active until the chakra cap is depleted or otherwise deactivated. However, if the technique is deactivated before the chakra is depleted the white koi can be re-activated (turn cost) with the chakra cap being where the user last had it when the justu was deactivated.
Note: Only one half of the seal can be used per match: the black koi requires all of the chakra stored in the seal and erases the white koi. Since all the chakra in the seal is required for the black koi, using the white koi even minimally will prevent the black half.
Note: when using the black koi users are unable to use non-Neidan techniques above S-rank.
Note: To learn this technique the user must have completed Fuinjutsu and be Jounin rank (by the clan's rank).

HP: 160
CP: 1600 - 40 - 30 - 40 = 1490
White Koi: 400/400
 

Serpent

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Hotsuma was astounded at the prowess of the Rinnengan, could he prove himself in battle against such a powerful opponent was the question. As the creatures raced towards him however he wouldn't stand idly by and would fashion a set of handseals which allowed him to create an abundance of Moondust which burst from the ground beneath the Rhino, Ox, and Nagato simultaneously. The Moondust would lift around them in its gas like state enveloping them before solidifying as numerous tendrils that wrapped around their limbs crushing them under the force while preventing them from moving. The power of the attacks split between the targets would make it so A-rank Moondust was targeting Nagato while B-ranks would be used to target the summons so as not to harm them prior to them being used for Hotsuma's own means (A-rank + Brank + Brank = S rank). The Moondust targeting the summons would be made to throw the Ox and Rhino directly back at Nagato before the tendrils that threw them scattered into a cloud that would then coat the ground in a dull gray layer out to mid range. The two creatures themselves being comparable to A-rank attacks due to their large size would each deal that much damage not only to Nagato but also among each other as they would all be on a direct collision path with each other.

Nagato in the meantime would be suspended in mid air unable to move as he was subdued by the solid moondust which inflicted damage to his arms as they grinded into his flesh while being sure to make movement impossible with his summons on a direct path back at him. The Moondust layer would settle on the battlefield and would slowly be attracted to any objects it made contact with, while disrupting any technology Riku could be carrying as well. However, for a unique twist at the same time Moondust was created it would also be wrapped in a layer of Hotsuma's Wuji Dao which not only granted the Moondust an added layer of protection by forcing opposing techniques to interact with the Wuji prior to the Moondust, but would erase a large portion of those outside forces chakra to allow the tendrils to continue on their intended use with limited inhibition.

( Mūndasuton: Runaāsenaru ) | Moondust: Lunar Arsenal
Type: Attack / Defense / Supplementary
Rank: C - S (S)
Range: Short - Long
Chakra: 15 - 40 (40)
Damage: 30 - 80 (80)
Description: Using Mūndasuton chakra, the user will be able to create objects, tools and other creations composed of the unique dust with two handseals. These can be created directly from the user's body, from already existing Mūndasuton, created from a source of earth. The creations can be created in the form similar to a gaseous state, but in reality it is simply an abundance of Mūndasuton on a microscopic level gathered into a form. This can be shaped, being used as free flowing waves and such, or more compacted to become a solid to create swords, spears, shields or anything else, limited to the creator's imagination; While also being able to be shifted between the two states at the user's will (dust-like/solid) while also keeping the "grinding" effects of the element. Of course, numerous creations can be made with a single use, though the power of each creation will be split accordingly. These objects can differ in size according to rank, ranging from being small as a senbon (C) to being as big as an incomplete susanoo (S). A unique feature to this is, once in physical contact with a target/Technology) it will passively attract miniscule amounts of Mūndasuton to said objects and will disrupt the technology altogether and making it unusable. This works on anything 1 rank stronger than the Mūndasuton and lower. Should the Moondust be purged from the technology, the device will resume function after one turn.

Note: S-rank variants can only be used 3x maximum with a two turn cool down between uses
Note: A-rank can only be used 4x max with a one turn cooldown

Neidan: Wuxing) Internal Alchemy: Five Agents
Type: Supplementary
Rank: B – S (A)
Range:
N/A
Chakra Cost: 20 - 40 (30)
Damage:
N/A
Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
Note: S-rank version of this technique can only be used once every three turns.
Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

Against someone who was capable of using the Rinnegan, Hotsuma would need to pull out all of the stops in order to overwhelm his opponent and would proceed to activate theWhite half of the Koi seal on his chest. This would cause an abundance of his Dragon chakra to now be imbued into every one of his future techniques in order to grant them immunity to any methods of sealing/absorption. He'd maintain his distance to see what Riku would do.

(Neidan Fuin: Jǐnlǐ Dao ) Internal Alchemy Sealing Way of the Koi
Type: Defensive/Supplementary
Rank: S
Range: N/A
Chakra Cost: 40 (-20 per turn)
Damage: N/A
Description: This is one of the Hayabusa’s most advanced Neidan techniques. This is one of the non-traditional techniques created by Reborn after mastering both fuinjutsu and Neidan. This technique makes use of Dragon Chakra’s inability of being sealed and extends this affect to the user and their techniques. The process for this sealing technique requires the user to first train and store up a large amount of their Dragon Chakra into a single point of their body (similar to Tsunade’s Yin Sealing technique). The focal point for the seal will form a unique symbol that resembles a black and white koi fish circling each other like the Yin-Yang symbol. The second part of this technique is the actual activation of the technique. The user will activate one half of the seal or one “koi” and apply one of the following affects.

Black Koi: The black koi seal resembles a black koi fish with white eyes, whiskers, and a white circle on its head. This half of the koi seal applies to the user’s being. By activating this technique, the user coats their entire body in their Dragon Chakra and thusly become completely immune to sealing techniques. Seals that have been applied to the user will disappear from existence and all future attempts to seal the user in any way will inevitably fail. This includes barriers and other methods that fall into the category that would otherwise seal the user or prevent them from using techniques and abilities due to being or having been sealed or suppressed. The major drawback to this technique is that this technique also erases any self-imposed sealing techniques that are dormant or active. Hayabusa Dragon Chakra is indiscriminate between native and foreign chakra sealing techniques. The second drawback is that: by using this technique it prevents the use of the other half of this technique. This half of the technique creates a paradox with the other half of the technique in that; this technique erases all seals applied to the user including self-imposed ones. The second half of this seal would be included in this clause. However, because the second seal is also Neidan it cannot have a seal applied to it either thus a paradox occurs. To prevent this paradox, the user uses all the chakra in the seal for this half, which would cause the second half to fade out on its own without actually affecting the technique. When this seal is activated the user’s body from the neck down will be completely engulfed in black. Their sclera will become black as well.

White Koi: The white koi seal resembles a white koi fish with black eyes, whiskers, and a black circle on its head. This half of the Koi seal pertains to the user’s techniques. By activating this technique, the user’s chakra flow increases exponentially due to the chakra from the seal rushing throughout their entire chakra system. This results in every technique used after the activation possessing a significant amount of the user’s Dragon Chakra. The implementation of Dragon Chakra will prevent the user’s techniques from being sealed. This pertains to all non-Neidan techniques and will be maintained for a period of 400 chakra used by the user. This does not prevent sealing techniques from being applied to the user that would prevent certain types of techniques like the previous half of the technique. However once a technique is used with this half of the technique activated, it cannot be sealed or blocked by barriers or other methods of sealing. Because of the exponential flow increase every non-Neidan technique would have additional chakra added to it (+20) which would inevitably cause the jutsu to end quicker as every technique will use more chakra than necessary. This is an unavoidable consequence of the technique in exchange for its other benefits.
Note:
The black koi seal will remain active until otherwise deactivated. Once deactivated the technique cannot be used again for the duration of the match.
Note: The white koi seal will remain active until the chakra cap is depleted or otherwise deactivated. However, if the technique is deactivated before the chakra is depleted the white koi can be re-activated (turn cost) with the chakra cap being where the user last had it when the justu was deactivated.
Note: Only one half of the seal can be used per match: the black koi requires all of the chakra stored in the seal and erases the white koi. Since all the chakra in the seal is required for the black koi, using the white koi even minimally will prevent the black half.
Note: when using the black koi users are unable to use non-Neidan techniques above S-rank.
Note: To learn this technique the user must have completed Fuinjutsu and be Jounin rank (by the clan's rank).

HP: 160
CP: 1600 - 40 - 30 - 40 = 1490
White Koi: 400/400
As the moondust erupts from the ground around Riku, he would clearly be able to perceive the technique via his Rinnegan. Utilizing his Preta Path, Riku would pull the moon-dust into himself, spiraling his chakra opposite to the attack, causing be absorbed into him and rendered harmless. Meanwhile, as the moondust would simultaneously be attempting to grab the two large summons, they will both use their might to power through the moondust, being able to, and I quote ("once per battle ram and break through up to an S-Rank physical technique. ") each utilizing this ability to easily break through the moondust that's equivalent to B-rank (which they would normally be able to do anyway lol). They will continue on course for their intended target and attempt to crush him between their horns, now leaving even less time for him to counter.

Passively Activated: (Gakidō) - Preta Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Fūjutsu Kyūin) - Blocking Technique Absorption Seal
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
Riku would then acitvate his weapon, allowing it to draw power from his chakra. He would also create the needed seals to form three earthen lions underground beneath him. These lions would merge into one massive one as they "swim" through the ground under Hotsuma's location. Once beneath him, the lion would erupt from the ground and try to crush Hotsuma in it's jaws. The lions power would be beyond that of normal, being enhanced by the devils seal, activated in the same timeframe as its' creation. The Seal having the kenji for Plasmoid.

[Reference/Passive] (Jinpu Ritta) Divine Axe Rhitta
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (when active -10 per turn)
Damage points: N/A (when active +20 per turn)
Description: Rhitta is giant ornamental axe with a blade shaped like a crescent moon, similar to that of a Monk's spade. The axe also features two golden protrusions, one larger than the other, with the white tips of a spear, the longer one is in the middle at the top of the axe and the smaller one is on the opposite of the blade of the axe. The handle is dark blue and it features a golden semicircular guard with four golden spikes on it. Its design specs and distribution of weight are (likely intentionally) off: most of the weight is concentrated in the head, leaving it off balance, and even more difficult to wield than its impressive weight would already make it. The axe itself when used in battle is nothing more then a standard weapon that deals no increase in ability. The user will carry Rhitta on their back and will be able to passively activate Rhitta's unique ability at will; allowing it to completely absorb and store enormous amounts of chakra from it's user over time. This allows the user to release this chakra as heat on command and with precision instead of simply burning away everything in their vicinity. By thinking the command "Sacred Treasure Release" the user can release all the power he has stored in Rhitta in one of two ways. The first being an offensive ability, causing the release to be accompanied by an incredible wave of light and heat, bright enough to illuminate a night sky. The heat will be releases around the user, forming a short ranged dome, burning anyone else around him, friend or foe and then by swinging the axe in a dirrection. Causing the heat to release outward in said dirrection as an 180° wave of chakra that spreads both high and wide, capable of reaching long range. The power output of this heatwave is dependent on the amount of chakra stored into Rhitta at the time of release. Only being 20 damage on turn one and increasing 20 damage each turn until fully charged; dealing 100 damage by the fifth turn. This ability counts as one of the users techniques per turn and is considered S-rank, regardless of power output.. The second ability, is a defensive ability, allowing the user to absorb the chakra back into himself, allowing the user to release techniques that may require the surge of chakra to break the technique. Genjutsu would be an example of this; being able to break Genjutsu or other techniques that would require a surge of chakra to break, up to and including S-rank. (Baring Yin and MS level Genjutsu) The user can call the Divine Axe Rhitta to himself at will, and it will travel at incredible speeds through the sky to reach him. After releasing the chakra, the user will need to wait awhile before they can reactivate the Axe, allowing it to once again drain and store their chakra.
Note:
-Heatwave ability can only be used three times per battle
-Chakra Surge ability can only be used three times per battle
-Axe becomes fully charged after five turns.
-Requires a two turn cool-down before it can be activated again.
-Can only be taught by Serpent
Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Doton: Shishi Doton Hora) Earth Style: Lion's Of The Earth Den
Type:Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 + 20 = 100
Description: The user forms a series of hand signs then 3 Lion's form from the earth the lions have the ability to fuse with the earth an swim in the earth like a fish does in water. The Lion's also has the ability to fuse into one huge lion when the lions fuse they have to be fully destroyed or they can regenerate from the costing the user - 20 charka
Note: Can only be used 2 per battle
Note: If lions Combined it can only be used once
 
Last edited:

Geezus

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As the moondust erupts from the ground around Riku, he would clearly be able to perceive the technique via his Rinnegan. Utilizing his Preta Path, Riku would pull the moon-dust into himself, spiraling his chakra opposite to the attack, causing be absorbed into him and rendered harmless. Meanwhile, as the moondust would simultaneously be attempting to grab the two large summons, they will both use their might to power through the moondust, being able to, and I quote ("once per battle ram and break through up to an S-Rank physical technique. ") each utilizing this ability to easily break through the moondust that's equivalent to B-rank (which they would normally be able to do anyway lol). They will continue on course for their intended target and attempt to crush him between their horns, now leaving even less time for him to counter.

Passively Activated: (Gakidō) - Preta Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
(Fūjutsu Kyūin) - Blocking Technique Absorption Seal
Rank: S
Type: Defensive
Range: Short
Chakra cost: 40 (-40 per turn if used on an enemy)
Damage points: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as the sage chakra. Both these aspects, however, pertain to a direct contact absorption and not technique absorption.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
Riku would then acitvate his weapon, allowing it to draw power from his chakra. He would also create the needed seals to form three earthen lions underground beneath him. These lions would merge into one massive one as they "swim" through the ground under Hotsuma's location. Once beneath him, the lion would erupt from the ground and try to crush Hotsuma in it's jaws. The lions power would be beyond that of normal, being enhanced by the devils seal, activated in the same timeframe as its' creation. The Seal having the kenji for Plasmoid.

[Reference/Passive] (Jinpu Ritta) Divine Axe Rhitta
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A (when active -10 per turn)
Damage points: N/A (when active +20 per turn)
Description: Rhitta is giant ornamental axe with a blade shaped like a crescent moon, similar to that of a Monk's spade. The axe also features two golden protrusions, one larger than the other, with the white tips of a spear, the longer one is in the middle at the top of the axe and the smaller one is on the opposite of the blade of the axe. The handle is dark blue and it features a golden semicircular guard with four golden spikes on it. Its design specs and distribution of weight are (likely intentionally) off: most of the weight is concentrated in the head, leaving it off balance, and even more difficult to wield than its impressive weight would already make it. The axe itself when used in battle is nothing more then a standard weapon that deals no increase in ability. The user will carry Rhitta on their back and will be able to passively activate Rhitta's unique ability at will; allowing it to completely absorb and store enormous amounts of chakra from it's user over time. This allows the user to release this chakra as heat on command and with precision instead of simply burning away everything in their vicinity. By thinking the command "Sacred Treasure Release" the user can release all the power he has stored in Rhitta in one of two ways. The first being an offensive ability, causing the release to be accompanied by an incredible wave of light and heat, bright enough to illuminate a night sky. The heat will be releases around the user, forming a short ranged dome, burning anyone else around him, friend or foe and then by swinging the axe in a dirrection. Causing the heat to release outward in said dirrection as an 180° wave of chakra that spreads both high and wide, capable of reaching long range. The power output of this heatwave is dependent on the amount of chakra stored into Rhitta at the time of release. Only being 20 damage on turn one and increasing 20 damage each turn until fully charged; dealing 100 damage by the fifth turn. This ability counts as one of the users techniques per turn and is considered S-rank, regardless of power output.. The second ability, is a defensive ability, allowing the user to absorb the chakra back into himself, allowing the user to release techniques that may require the surge of chakra to break the technique. Genjutsu would be an example of this; being able to break Genjutsu or other techniques that would require a surge of chakra to break, up to and including S-rank. (Baring Yin and MS level Genjutsu) The user can call the Divine Axe Rhitta to himself at will, and it will travel at incredible speeds through the sky to reach him. After releasing the chakra, the user will need to wait awhile before they can reactivate the Axe, allowing it to once again drain and store their chakra.
Note:
-Heatwave ability can only be used three times per battle
-Chakra Surge ability can only be used three times per battle
-Axe becomes fully charged after five turns.
-Requires a two turn cool-down before it can be activated again.
-Can only be taught by Serpent
Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Doton: Shishi Doton Hora) Earth Style: Lion's Of The Earth Den
Type:Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 + 20 = 100
Description: The user forms a series of hand signs then 3 Lion's form from the earth the lions have the ability to fuse with the earth an swim in the earth like a fish does in water. The Lion's also has the ability to fuse into one huge lion when the lions fuse they have to be fully destroyed or they can regenerate from the costing the user - 20 charka
Note: Can only be used 2 per battle
Note: If lions Combined it can only be used once
Hotsuma would see that his use of Moondust would phase the opponents and seeing as the Rinnegan's abilities first hand, Hotsuma knew he'd have to come with his A-game. He'd instantaneously enter Perfect Spider Sage Mode and with the Ox and Rhino still charging, he used the instantly granted benefits of enhanced speed, reflexes, and strength to withdraw his Akujiki blade and employ a powerful sword slash which not only countered both the Ox and Rhino simultaneously in the limited time he had to react, but knocked them away from Hotsuma quickly dispersing the two creatures.

( Kanpekinanin Kumo Sennin Modo ) - Perfect Spider Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to spider anatomy, gaining 4 more fully functional limbs as well as the ability to spew Silk.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 30 = 90
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

With the ability to now sense chakra Hotsuma could sense a huge surge from Riku as he saw his opponent using handseals. So he quickly raced forward towards Nagato as he prepared his own handseals. He could clearly sense Riku's chakra being inserted into the ground below him and quickly racing towards him. Upon completion of the second handseal, a powerful wide spread current of electricity spread into the air and ground which quickly spread out to mid range towards Nagato in no time. The lions beneath the ground didn't stand a chance as the Lightning current neutralized the earth chakra and continued towards Nagato aiming to severely electrocute him and continuing with 100 damage due to the elemental strength Lightning naturally has against Earth Release. (The Lightning would be considered F-rank as it clashes with the Lions)

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 +20( 50 If charges for 2 moves)
Damage Points: 80 + 30 = 110 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around the user and opponent and will reach out to mid range.

Notes:
-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

Hotsuma would be entering short range and brandishing his Akujiki as the Lightning current quickly threatened to close in on Nagato due to being forced from Hotsuma's body.

HP: 160
CP: 1480 - 10 -20 = 1450
SM: 160 - 40 = 120
 

Serpent

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Hotsuma would see that his use of Moondust would phase the opponents and seeing as the Rinnegan's abilities first hand, Hotsuma knew he'd have to come with his A-game. He'd instantaneously enter Perfect Spider Sage Mode and with the Ox and Rhino still charging, he used the instantly granted benefits of enhanced speed, reflexes, and strength to withdraw his Akujiki blade and employ a powerful sword slash which not only countered both the Ox and Rhino simultaneously in the limited time he had to react, but knocked them away from Hotsuma quickly dispersing the two creatures.

( Kanpekinanin Kumo Sennin Modo ) - Perfect Spider Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active +30 Damage to all Ninjutsu and Taijutsu up to S-Rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to spider anatomy, gaining 4 more fully functional limbs as well as the ability to spew Silk.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve

(Kumo-Ryū Mikazuki Kiri) - Cloud-Style Crescent Moon Beheading
Rank: A
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 60 + 30 = 90
Description: The user utilizes a large extent of their physical capabilities to swing their sword in a single large arc, which occurs with such ferocious velocity that the technique can be employed in situations where only a very limited time to react is available. The swing can be used to counter attacks from multiple opponents simultaneously. The technique receives its name due to the entire movement being reminiscent of a crescent moon.

With the ability to now sense chakra Hotsuma could sense a huge surge from Riku as he saw his opponent using handseals. So he quickly raced forward towards Nagato as he prepared his own handseals. He could clearly sense Riku's chakra being inserted into the ground below him and quickly racing towards him. Upon completion of the second handseal, a powerful wide spread current of electricity spread into the air and ground which quickly spread out to mid range towards Nagato in no time. The lions beneath the ground didn't stand a chance as the Lightning current neutralized the earth chakra and continued towards Nagato aiming to severely electrocute him and continuing with 100 damage due to the elemental strength Lightning naturally has against Earth Release. (The Lightning would be considered F-rank as it clashes with the Lions)

(Raiton: raikou myaku) Lightning Release: Lightning pulse
Type: Attack
Rank: S Rank - Forbidden Rank
Range: Short-Long
Chakra Cost: 40 +20( 50 If charges for 2 moves)
Damage Points: 80 + 30 = 110 (90 If charged for 2 moves)
Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around the user and opponent and will reach out to mid range.

Notes:
-No Raiton for the next turn if charged for Forbidden Rank.
-No A rank Raiton for the next turn if charged for only S rank.
-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
-No ninjutsu on the next turn just elemental jutsu.
-The electricity has enough amps and current to kill.
-Charging of 1 move = S rank rank.
-Charging of 2 moves = Forbidden Rank.

Hotsuma would be entering short range and brandishing his Akujiki as the Lightning current quickly threatened to close in on Nagato due to being forced from Hotsuma's body.

HP: 160
CP: 1480 - 10 -20 = 1450
SM: 160 - 40 = 120
Riku would be watching closely as his opponent closed in on his location. He may not be able to see the chakra flow of his opponent, but he can still track his enhanced movement. It would appear as though he had undergone some form of enhancement as subtle changes could be noted and he now has four extra arms. The man would be entering close ranged and his lightning nearly upon Riku as it's met with a repulsive force that pushes it away form Riku. This force will spread out to the edge of short-range, leaving Riku in it's epicenter.

Passively Activated: (Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Small Scale: (Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
Upon releasing the repulsive force, Riku would then weave a quick handseal, causing the gravel created by the lightning and his almighty push to rapidly form together into a dragon as it advances upon Hotsuma's location. This dragon will attempt to swallow Hotsuma as he grinds him within it's body.

(Doton- Jari Tatsu) Earth release: Gravel Dragon
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80 + 20 = 100
Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.
*Note: No s-rank earth and above can be used next turn.
Chakra: 2085 - 125 = 1960
Health: 200
 

Geezus

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Riku would be watching closely as his opponent closed in on his location. He may not be able to see the chakra flow of his opponent, but he can still track his enhanced movement. It would appear as though he had undergone some form of enhancement as subtle changes could be noted and he now has four extra arms. The man would be entering close ranged and his lightning nearly upon Riku as it's met with a repulsive force that pushes it away form Riku. This force will spread out to the edge of short-range, leaving Riku in it's epicenter.

Passively Activated: (Tendō) - Deva Path
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Small Scale: (Shinra Tensei) - Divine Punishment
Rank: S
Type: Supplementary/Defense/Attack
Range: Short
Chakra: 40 (+20 per extra range)
Damage: N/A
Description:
Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: the technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the (Tendō) - Deva Path active
Upon releasing the repulsive force, Riku would then weave a quick handseal, causing the gravel created by the lightning and his almighty push to rapidly form together into a dragon as it advances upon Hotsuma's location. This dragon will attempt to swallow Hotsuma as he grinds him within it's body.

(Doton- Jari Tatsu) Earth release: Gravel Dragon
Type: Attack
Rank: S-rank
Range: Short-Long
Chakra cost: 40
Attack points: 80 + 20 = 100
Description: the user creates a large dragon out of gravel and sends it towards the opponent. The gravel is constantly moving around as the dragon shoots straight through towards the opponent. The dragon then swallows the opponent and begins to thrash him inside of him while grinding him w/ the gravel.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.
*Note: No s-rank earth and above can be used next turn.
Chakra: 2085 - 125 = 1960
Health: 200
Hotsuma could sense the chakra swell up inside Nagato as he created a repulsive barrier around himself that would keep Hotsuma's lightning at bay. He could tell Riku was going to continue until he had activated every single path's abilities. Hotsuma would produce a single handseal as he continued forward towards Riku seeking to take the battle into short range. Hotsuma's plan was to use his enhanced physical abilities to deal a decisive blow. The single handseal was made to unleash a wave of spiritual pressure from Hotsuma which would not only physical fatigue Riku, but it would also hamper his ability to focus his chakra from high ranking techniques. This meant the large dragon would be unable to be created and put Riku on the defensive as Hotsuma closed in.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S (B)
Range:
Short - Long
Chakra Cost: 10 - 70 (20)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without
physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper Dantian: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.
Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.

As Hotsuma got within short range, the chakra from the barrier surrounding the Akujiki would foribly enter the Devil's Seal and would destroy the chakra within the seal, keeping the seal from remaining active. Hotsuma would at the same time be flipping in the air above Riku and would aim to skewer him through the chest and slam him into the ground for a devastating attack.

Akujiki | Evil Eater (ref)
Rank: S
Type: Weapon
Range: Short
Chakra: -40 chakra per turn unsealed; -10 chakra sealed.
Damage: +20 kenjutsu unsealed
Description: The personal katana of Hotsuma Hayabusa, Akujiki, is an ancient and cursed blade, said to have consumed the souls of men for centuries. It is said, "He who wields Akujiki, wields absolute power." Akujiki possesses the terrifying ability to indefinitely enhance its destructive power by consuming chakra. Thus, whosoever uses Akujiki shall forever be cursed with an unfortunate fate; in order to sustain the blade's hunger, those who wield Akujiki must dedicate their entire lives to the slaughter of any and all beings that possess chakra, and then they must be devoured in their last moments. Despite Akujiki's incredible power, it was possible to seal the demon blade by using fuinjutsu to contain its power. However, because seals of this nature are not indestructible, they must be vigilantly guarded, lest the seal become undone and allow Akujiki to run rampant. Hotsuma has taken it upon himself to end the bloodstained legacy of the blade.

Ariake Seal
The Ariake seal's formula runs along the length of Akujiki and forms a thin barrier along the blade equal to S-rank. The chakra emitted from the barrier is made to not only contain the blade's power but also serves to counteract sealing techniques of equal rank and below. Originally, this seal was a countermeasure put in place to prevent it from being undone by those whose only wish was to gain power. The chakra within the formula activates when the Ariake Seal comes within short-range a foreign sealing technique. As the sword comes near the opposing sealing technique, the chakra stored by the barrier forcibly enters the foreign seal's activation mechanism and destroys the chakra within preventing the seal from activating or remaining active. The Ariake Seal can counteract one sealing technique A-rank and below three times per battle. To sustain this seal requires no concentration on the user's part, but it does drain a small portion of the user's chakra to sustain itself. As mentioned the true purpose of the Ariake Seal is to prevent the sword from draining the user's chakra substantially. But by sacrificing a move, the user can choose to undo the seal and allow the true nature of the Akujiki to come forth. The unsealing happens passively, and once unsealed, the blade begins to draw on large portions of the user's chakra seeking to consume them and inflicting them with the blade's curse. This seal may be redone at the cost of a move and three handseals.

Evil Eater
Akujiki shares the name with the curse placed upon the user in exchange for its power. As the Akujiki consumes a large amount of the user's chakra, the chakra becomes dense and visible in the form of a blood-red hue completely coating the blade. The chakra exuded from the blade is a manifestation of its hunger and can absorb one S-rank or below technique's chakra within short-range once per turn while also granting the user's kenjutsu +20 damage while unsealed. For every technique absorbed, the Akujiki empowers itself by consuming the chakra and exuding a destabilizing shockwave meant to make consuming additional chakra easier. This chakra enters the body and prevents the use of elemental techniques for a single turn. However, this shockwave affects all within short-range of the sword including the user and thereby afflicts them weapon's curse. During this time, the chakra consumption of Akujiki is halted as it engorges itself on the absorbed chakra until the -40 chakra cost cannot be sustained. If less than 40 chakra was absorbed, the user's own chakra makes up the difference. If Akujiki consumes the user's chakra while in this state they will be unable to perform genjutsu due to the strain. Should the user die while in possession of Akujiki it will then forcibly consume and seal the user's chakra within it, leaving only the husk of their body which is rendered to dust.
Note:
Requires Adv. Fuinjutsu to use.
Akujiki is indestructible, but cannot be used to defend against jutsu on its own.
Once the Ariake Seal becomes undone, the user may redo the seal at the cost of a move. The seal can only be undone for a maximum of 4 turns per battle.

(Suwarō Bonnaban) - Swallow Leap Forward
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60 +30 = 90
Description: The user performs a frontal flip and while in midair above the opponent, skewers him with his sword. Using the momentum from his leap and sword skewering, the user continues his flip, in turn flipping the target, causing him to be thrown onto his back. As the user completes his flip, he lands on the target's chest forcibly, causing a near fatal kick.
Note: Can only be used three times per battle
 

Serpent

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Hotsuma could sense the chakra swell up inside Nagato as he created a repulsive barrier around himself that would keep Hotsuma's lightning at bay. He could tell Riku was going to continue until he had activated every single path's abilities. Hotsuma would produce a single handseal as he continued forward towards Riku seeking to take the battle into short range. Hotsuma's plan was to use his enhanced physical abilities to deal a decisive blow. The single handseal was made to unleash a wave of spiritual pressure from Hotsuma which would not only physical fatigue Riku, but it would also hamper his ability to focus his chakra from high ranking techniques. This meant the large dragon would be unable to be created and put Riku on the defensive as Hotsuma closed in.

(Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness
Type: Supplementary
Rank: D - S (B)
Range:
Short - Long
Chakra Cost: 10 - 70 (20)
Damage:
N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without
physical contact.

Middle Dantian: The Middle Dantian deals with vital existence; the existence of energy. Non-solid/liquid entities like plasmas, fire, lightning, raw chakra forms, and otherwise ethereal entities fall within this Dantian’s scope. The internal component of this application is rather simple, the user erases chakra/energy that exists within them either their own or that of another’s that is connected to the user. The amount of chakra the user can erase is proportional to the rank they use for this application. As for the external component, similar to the Lower Dantian, voids of various shapes are created which erase the chakra/energy, ethereal, and/or vital nature of entities. Again, like with the Lower Dantian, the user cannot directly manifest a chakra erasing void upon their opponents; contact with the void or between the user and the target must be established to directly affect the target.

Upper Dantian: The Upper Dantian deals with the spiritual existence of an entity. Spiritual techniques, consciousness, mental capability, and spirits are all within this Dantian’s control. The internal component of this application controls the existence of illusions, consciousness, sentience, within the user. Enemy techniques that deal with mind control or that inject their consciousness within the Hayabusa can be defended against with the internal component. Likewise, the stability and power of illusions and other spiritual techniques attached to the user can be cut down according to the rank/chakra of this technique. The external component of this application is a little different than the others. Unlike the Lower and Middle Dantian which cannot effect an opponent directly, this Dantian’s application can. With the external component the user can cause the spiritual energy of a sentient being dwindle to nothingness as long as the user has sensory perception of their target and is within range. The result of erasing the spiritual being comes in the form of fatigue and a lack of focus which prevents the target from using higher ranked techniques and progressively dims their consciousness. For example: C-ranked usage will prevent use of Forbidden rank techniques and B-rank usage would prevent S-rank and above and so on. The constraints are as follows: Only chunin level Hayabusa and above can use this technique (as it starts at C-rank) and the user must be within and maintain mid-range of the target to use C and B-rank. A-rank requires short range and S-rank direct physical contact. While using this application only two techniques can be used per turn. If the victim gets out of range of the user they will become capable of using their full power in the following turn.
Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note:
Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle.

As Hotsuma got within short range, the chakra from the barrier surrounding the Akujiki would foribly enter the Devil's Seal and would destroy the chakra within the seal, keeping the seal from remaining active. Hotsuma would at the same time be flipping in the air above Riku and would aim to skewer him through the chest and slam him into the ground for a devastating attack.

Akujiki | Evil Eater (ref)
Rank: S
Type: Weapon
Range: Short
Chakra: -40 chakra per turn unsealed; -10 chakra sealed.
Damage: +20 kenjutsu unsealed
Description: The personal katana of Hotsuma Hayabusa, Akujiki, is an ancient and cursed blade, said to have consumed the souls of men for centuries. It is said, "He who wields Akujiki, wields absolute power." Akujiki possesses the terrifying ability to indefinitely enhance its destructive power by consuming chakra. Thus, whosoever uses Akujiki shall forever be cursed with an unfortunate fate; in order to sustain the blade's hunger, those who wield Akujiki must dedicate their entire lives to the slaughter of any and all beings that possess chakra, and then they must be devoured in their last moments. Despite Akujiki's incredible power, it was possible to seal the demon blade by using fuinjutsu to contain its power. However, because seals of this nature are not indestructible, they must be vigilantly guarded, lest the seal become undone and allow Akujiki to run rampant. Hotsuma has taken it upon himself to end the bloodstained legacy of the blade.

Ariake Seal
The Ariake seal's formula runs along the length of Akujiki and forms a thin barrier along the blade equal to S-rank. The chakra emitted from the barrier is made to not only contain the blade's power but also serves to counteract sealing techniques of equal rank and below. Originally, this seal was a countermeasure put in place to prevent it from being undone by those whose only wish was to gain power. The chakra within the formula activates when the Ariake Seal comes within short-range a foreign sealing technique. As the sword comes near the opposing sealing technique, the chakra stored by the barrier forcibly enters the foreign seal's activation mechanism and destroys the chakra within preventing the seal from activating or remaining active. The Ariake Seal can counteract one sealing technique A-rank and below three times per battle. To sustain this seal requires no concentration on the user's part, but it does drain a small portion of the user's chakra to sustain itself. As mentioned the true purpose of the Ariake Seal is to prevent the sword from draining the user's chakra substantially. But by sacrificing a move, the user can choose to undo the seal and allow the true nature of the Akujiki to come forth. The unsealing happens passively, and once unsealed, the blade begins to draw on large portions of the user's chakra seeking to consume them and inflicting them with the blade's curse. This seal may be redone at the cost of a move and three handseals.

Evil Eater
Akujiki shares the name with the curse placed upon the user in exchange for its power. As the Akujiki consumes a large amount of the user's chakra, the chakra becomes dense and visible in the form of a blood-red hue completely coating the blade. The chakra exuded from the blade is a manifestation of its hunger and can absorb one S-rank or below technique's chakra within short-range once per turn while also granting the user's kenjutsu +20 damage while unsealed. For every technique absorbed, the Akujiki empowers itself by consuming the chakra and exuding a destabilizing shockwave meant to make consuming additional chakra easier. This chakra enters the body and prevents the use of elemental techniques for a single turn. However, this shockwave affects all within short-range of the sword including the user and thereby afflicts them weapon's curse. During this time, the chakra consumption of Akujiki is halted as it engorges itself on the absorbed chakra until the -40 chakra cost cannot be sustained. If less than 40 chakra was absorbed, the user's own chakra makes up the difference. If Akujiki consumes the user's chakra while in this state they will be unable to perform genjutsu due to the strain. Should the user die while in possession of Akujiki it will then forcibly consume and seal the user's chakra within it, leaving only the husk of their body which is rendered to dust.
Note:
Requires Adv. Fuinjutsu to use.
Akujiki is indestructible, but cannot be used to defend against jutsu on its own.
Once the Ariake Seal becomes undone, the user may redo the seal at the cost of a move. The seal can only be undone for a maximum of 4 turns per battle.

(Suwarō Bonnaban) - Swallow Leap Forward
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60 +30 = 90
Description: The user performs a frontal flip and while in midair above the opponent, skewers him with his sword. Using the momentum from his leap and sword skewering, the user continues his flip, in turn flipping the target, causing him to be thrown onto his back. As the user completes his flip, he lands on the target's chest forcibly, causing a near fatal kick.
Note: Can only be used three times per battle
As agreed, the Shira Tensei would hit you as you entered short range in your last move. This means it would knock you back, preventing your move and allowing mine to continue. with your damage reduction and passive healing, you'd only be reduced 70 HP leaving you at 90 HP.
His opponent would be knocked back by his Shira Tensei and ground by his Earthen Dragon, leaving his opponent in a pile of debris and gravel. Riku would continue the pressure as once the dragon finished it's attack, He would slam his hands together causing the the ground around Hotsuma to explode outward as a massive hand rips through the ground attempting to grasp Hotsuma in it's grip, squeezing him ever so tightly as a black chakra rod would pierce through is body that extends out form the hand. This as the Gedo Mazo rises from the earth.

( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 3 S rank level techniques, taking little damage from the result. Differing from normal summonings, only those with the Rinnegan are able to summon the Gedo, paying tribute with their own chakra instead of blood sacrifice. When summoned, the user can either summon the statue, having it burst through the earth in front of him or completely summon the entity like normal. Being the empty husk of the Juubi, the Gedo has the ability of sealing entities, most prominently the other Tailed Beasts. It also can make use of chakra absorption.
Note: Only Rinnegan users barring Sasuke can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.
As the chakra rod stabs into Hotsuma, a chakra chain would manifest binding Hotsuma both Spiritually and Physically while also causing mental damage to him. This bind would be so strong, it would require a yin natured or spiritual jutsu of at least equal rank and power to break the bind. Riku would watch closely to see how Hotsuma would react, still unsure of his opponent's ability.

(Mazo no Kusari) - Demonic Statue Chains
Type: Supplementary/Offense/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains.
Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu.
Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person.
Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding.
Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher.
Chakra: 1960 - 165 = 1795
Health: 200
 
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Geezus

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As agreed, the Shira Tensei would hit you as you entered short range in your last move. This means it would knock you back, preventing your move and allowing mine to continue. with your damage reduction and passive healing, you'd only be reduced 70 HP leaving you at 90 HP.
His opponent would be knocked back by his Shira Tensei and ground by his Earthen Dragon, leaving his opponent in a pile of debris and gravel. Riku would continue the pressure as once the dragon finished it's attack, He would slam his hands together causing the the ground around Hotsuma to explode outward as a massive hand rips through the ground attempting to grasp Hotsuma in it's grip, squeezing him ever so tightly as a black chakra rod would pierce through is body that extends out form the hand. This as the Gedo Mazo rises from the earth.

( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to A rank jutsu completely, taking no damage at all. It can also take the force of up to 3 S rank level techniques, taking little damage from the result. Differing from normal summonings, only those with the Rinnegan are able to summon the Gedo, paying tribute with their own chakra instead of blood sacrifice. When summoned, the user can either summon the statue, having it burst through the earth in front of him or completely summon the entity like normal. Being the empty husk of the Juubi, the Gedo has the ability of sealing entities, most prominently the other Tailed Beasts. It also can make use of chakra absorption.
Note: Only Rinnegan users barring Sasuke can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.
As the chakra rod stabs into Hotsuma, a chakra chain would manifest binding Hotsuma both Spiritually and Physically while also causing mental damage to him. This bind would be so strong, it would require a yin natured or spiritual jutsu of at least equal rank and power to break the bind. Riku would watch closely to see how Hotsuma would react, still unsure of his opponent's ability.

(Mazo no Kusari) - Demonic Statue Chains
Type: Supplementary/Offense/Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains.
Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu.
Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person.
Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding.
Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher.
Chakra: 1960 - 165 = 1795
Health: 200
I admit defeat.
 
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