[ OOC: Grand Tournament ] Corrida Colosseum I

jagged

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All around him fights seemed to be taking place but he could only wish good luck to those in conflict. With the exit on his mind Guts would continue moving forward three spaces.
____________________________________
Starting Location: B10
Movement Pattern: B10 - B9 - B8 - B7-
Ending Location: B7

-10 stamina
-10 resolve
 

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Spending 1 Combo card to Activate Zaveid’s Passion at Z rank transforming his lower half to increase his speed movement by 3 and Activate level 1 Arms Haki to coat his strikes
Spending 1 Clash card to Release a Z rank Condensed Arrow at Battle Beast (Using Tapped to double the scaling)(Using Ignite’s Ability to activate it free of card usage to ignite the arrow - Once per turn)[24DMG]

Shaka’s Movements
Starting Location: K13
Movement Pattern: K13-K12-K11-K10-K9-K8-K7
Ending Location: K7

Projectiles movement
Starting Location: K13
Movement Pattern:
K13-L13-M13
Ending Location: M13

Name: Zaveid’s Passion
Devil Fruit: Kaze Kaze no Mi
Type: Supportive
Rank: E-O[Z]
Scale: Self
Description: The character transforms their entire body, or the lower portion, into wind to achieve flight. The character can choose to activate a version of the technique ( after the flight version was activated or before ) to forcefully expel wind to propel themselves in any direction. This method can be used to boost damage or speed magnitudes.

Note: Depending On the Rank Activated, the Character Can Choose to Increase their Damage or Speed Magnitudes While Mobile.
Note: Whenever the character is partially transformed and utilizing the wind portions to fly, the speed magnitude is determined by the Power Attribute.
Note: This Style Technique Allows the Character to Activate their Devil Fruit Abilities and Grant the Effects Mentioned. The Card Spent Activating this Technique will be Occupied.

Name: Spirit of Euros
Devil Fruit: Kaze Kaze no Mi
Type: Offensive | Defensive
Rank: E-O [Z]
Scale: Condensed(grants plus 2SPM) to D rank Scaling 6|6|6
Description: the character creates a large bow made of condensed wind and uses the weapon to fire pressurized wind arrows. Depending on how much the arrows are condensed, the speed of the projectiles can raise. Before firing an arrow, the character can utilize their Clima-Tact and release any Air Bubbles ( One Type ) to enhance the wind.

Note: X Amount of Targets Can be Produced Where X is Determined by the Dexterity Attribute’s Tracking Clause. When Shooting Multiple Projectiles, the Damage Magnitude Splits as Evenly as Possible.

Note: Combining the Arrow with the Heat Air Bubble to become Heat and Induce the Burning Status Effect | the Thunder Air Bubble will Cause the Arrow to become Electrifying and Gain the Inherent Perk to Bypass Damage Shaving | the Cool Bubble will Cause the Arrow to become Chill and Induce the Frostbite Status Effect




Item Name:
Misbaha
Item Grade: C
Item Perk(s):
  • Misbaha Possesses Eight [8] Health Points
  • Misbaha Can Release Heat | Thunder | Cool Air Bubbles can Induce the Burning | Stunning | Frostbitten Status Effects. Respectively. The Damage Magnitude Style Techniques Can Deal is Three [3] Damage.
  • Misbaha Allows the Character to Perform Weather Related Style Techniques. The Style Techniques Do Not Possess Damage Magnitude Unless the Style Technique Features Multiple Different Kind of Air Bubbles Being Combined.
  • The Heat Dial x5: Each Thread Begins with Fifty [50] Activations and Allows the Character to Spend One [1] Support Card to Release Heat Air Bubbles that Can Induce the Burning Status Effect.
  • The Thunder Dial: Each Thread Begins with Six [6] Activations and Allows the Character to Spend One [1] Attack Card to Release Thunder Air Bubbles that Can Deal Damage Equal to the Damage Magnitude Discussed Above.
Item Description: Misbaha is a Clima-Tact that comes in the form of Prayer Beads. There are three specific sections which indicate the three different types of bubbles the accessory can produce. The beads have multiple openings which allow for the bubbles to be released from.



Total Attribute Points: 44 + 1 [ Prodigy ]
Attribute Points Spent:
45

Resolve: 1000
PWR: 10/10
INT: 3/10
CON: 5/12
AGL: 7/12
DEX: 12/12
TEQ: 8

Race: Lunarian
Personas: Cunning | Lunatic
Devil Fruit: Kaze Kazei no Mi
Tournament Traits: Technical Fighter [ Prestige ] | Tapped Potential | Clima-Tact | Polished Resolve | Ignite [ Bonus ]
Battle beast could see the man near him send an attack towards his direction, Battle beast would activate genius fighter (for momentum, Moving at my strength, and rushing winds. This is instant. 1 Support card.). Battle beast would then dodge the attack by running out of the way. (1 dodge card.)

Battle beast is now moving at 13 SPM. Thats 6 squares.

Battle Beast would then activate level 1 of observation Haki. (1 support card occupied)

Starting Location: M13
Movement Pattern: M13 - M12 - M11 - M10 - M9 - M8 -M7
Ending Location: M7
 

Inashi

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Spending 2 Combo Card to activate Tenbu Horin(Lightning) at S Rank (Due to Tech. fighter) (Using Tapped to double the scaling by spending 1combo card) Sending it to J7 and activate rank 3 Arms Haki

Tenbu Horin’s Movement(Bubble)
Starting Location: K7
Movement Pattern:
K7-J7
Ending Location: J7

Tenbu Horin Placements(Cloud)
Location: H5-9, I5-9, J5-9 (J7 is Epicenter ), K5-9, L5-9

Shaka’s Movements
Starting Location: K7
Movement Pattern:
K7-K6-K5-K4-K3-K2
Ending Location: K2

Spending 2 Boost Cards to Release a S rank Flaming Tornado (Ballad of Zephyr)towards K7 (Using Tapped to Double the Scaling by spending 1 boost card) (Using ignites ability to activate once per turn free of card usage) (Coated with Arms)(30Dmg)

Ballad of Zephyr’s Movements
Starting Location: I2,J2,K2,L2,M2
Movement Pattern:
I2-M2, I3-M3, I4-M4, I5-M5, I6-M6, I7-M7
Ending Location: I7,J7,K7,L7,M7

Name: Tenbu Hōrin
Item Required: Misbaha
Type: Supportive
Rank: S
Scale: 72 (Due to Tapped being used to double the Scaling) ( Ascends Ten [10] Meters Upward )
Description: The character releases a Cool Air Bubbles and Heat Air Bubbles to induce the weather phenomenon of cloud creation. Once the Air Bubbles have finished traveling, and this occurs at the speed magnitude determined by the Clima-Tact’s grade, they fuse to create a large cloud that hovers above the designated area the character chose. What the Cloud Produces is Determined by the Air Bubble Released Into It.

Note: Once the Cloud has Ascended to the Maximum Height, It Will Immediately Expand to Reach Its Maximum Scaling ( Diameter Focused and is Determined by the Rank of the Technique Activated ). The Cloud Remains for Two [2] Turns Per Rank.

Note: The Character can Choose to Release a Thunder or Cool Air Bubble into the Cloud ( After the Cloud Forms ) to Cause the Thundering or Hailing Weather Phenomenon. When Thundering, an Official Roll will be Conducted to See what Lightning will Strike Underneath.

Note: If the Official Roll is Deemed Successful, Lightning can Potentially Strike Any Target Unless their Speed Magnitude Allows Them. The Lightning's Speed Magnitude is One [1] Point ( Not Including the Inherent Bonus that Electricity Possesses ) Per Rank.

Note: When Hailing, the Hail will Descend at Two [2] Points of Speed Magnitude Per Rank. If the Character is Struck by the Hail for Three [3] Consecutive Turns, the Frostbitten Status Effect is Developed.


Name: The Ballad of Zephyr
Devil Fruit: Kaze Kaze no Mi
Type: Offensive | Defensive | Supportive
Rank: S
Scale: 72 (50W|12L|10H) ( Half the Width of the Tornado Determines the Pull Zone )
Description: the character expels wind in the form of a tornado(s) towards the desired location, causing destruction as it travels forward. Once the tornado reaches the designated mark ( must declare, otherwise the mark is the character’s peak distance of accuracy ) it will remain for x turns where x is one [1] turn perk rank ( E-Rank = 1 Turn, for example ). The supportive nature of this technique spins with enough power to pull independent targets within. The speed magnitude of the spin is equal to the points allocated in the character's power attribute.

Note: X Amount of Targets Can be Produced Where X is Determined by the Dexterity Attribute’s Tracking Clause. When Shooting Multiple Projectiles, the Damage Magnitude Splits as Evenly as Possible.

Note: Combining the Tornado with Fire via the Ignite Trait will cause the Tornado to become Fire Capable of Inducing the Fire / Flames Status Effect and After Two Turn the Melt / Melting Status Effect as Discussed in the Ignite Trait.

Note:
Combining the Tornado with the Heat Air Bubble will Cause the Tornado to become Heat and Induce the Burning Status Effect | the Thunder Air Bubble will Cause the Tornado to become Electrifying and Induce the Stunning Status Effect | the Cool Bubble will Cause the Tornado to become Chill and Induce the Frostbite Status Effect.

Note: When the Supportive Version of this Technique is Activated, the Pull can be Resisted if the Character Possesses Enough Points in their Movement Speed Magnitude or the Targets are Equal or Higher in Scaling. Each Point the Tornado Possesses in Speed Magnitude is One [1] Point the Character Needs in their Movement to Resist. Projectiles Created by the Character Can Resist the Pull if the Character Can Resist the Pull or the Projectile Possesses Higher Scaling. Targets Capable of Resisting the Pull Can Destroy the Tornado if they deal Damage Magnitude to it.


Full Void / Failed to Mention People Endangered or Targeted by Your Attacks

Since You Attempted to Move After Doing the First Attack, that Did Not Occur.

 
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Through her observation haki Cid became aware of the stranger she had started next to, gaining on her fast. As he pulled up beside her, he swung his weapon releasing a pressure wave towards her.

Cid returned his grin and utilizing her native fighting style she swung her fist and released her own pressure wave in response.Spending a Block Card.

Fishman Karate Related Style Techniques and Free-Form Actions are Granted the Rushing Winds Keyword. Shockwave Related Actions are Granted the Raw Power Keyword When Interacting with Sources that Contain Liquids ( Semi-Liquid Included ).

=
1 Block Card Spent
19 Stamina and 10 Resolve used

Cidirae's Traits and Items
Item Name: Ursa
Item Grade: Famous Weapon | Great Grade
Item Perk(s):
  • Ursa Grants Melee Related Style Techniques or Free-Form Actions Four [4] Bonus Damage.
  • Allows the Character to Spend Attack | Block | Counter Cards to Attack without Style Techniques.
  • Ursa Grants the Trample Keyword to Melee Style Techniques and Free-Form Actions.
  • Due to the Sheer Density of the Gauntlets and the Design Choice to Reinforce the Entire Forearm, Instead of Traditionally Just the Hands, Ursa Related Blocking Damage Cannot be Halved.
  • Ursa Grants the Monstrosity Keyword to Melee Style Techniques and Free-Form Actions.
  • Due to the Sheer Mass of the Gauntlets and the Design Choice to Reinforce the Entire Forearm, Ursa Related Attacking Damage Can Inflict the Stun / Stunning Effect. The Number of Turns the Opponent is Stunned is One [1] Turn Per Four [4] Damage Suffered.
Item Description: One of the most unique pair of gauntlets, this Great Grade was designed as bronze colored gauntlets that aesthetically resemble two great bear paws. These cover the entire forearms and knuckles while leaving fingers bare. The paws gleam as they cleave through the air, leaving a streak of bronze that can be felt as it passes ( does not deal damage or trigger any effects ). Consequence: Whenever the Character Suffers Damage or Loses Health Points, the Amount of Damage or Health Point Lost is Increased by Eight [8] Points. But the Amount of Damage or Health Point Lost is Increased by Four [4] Points Instead if the Greate Grade can be Properly Wielded.


Aquatic Anatomy Name: Sea Star Moxie
Aquatic Bonus: Grants the Character the Vitality Keyword
Description: Being a Sea-Star Fishman has gifted Cidirae with an incredible life force. The Sea-Star being known for incredible feats of survival and healing. Her lineage although lessened is still potent, presenting itself as more general health for the fishwoman – allowing her to take more damage than she might otherwise be able to.

Anatomy Breakdown: This refers to the incredible abundance of life energy the character is born with. For Each point in the Constitution Attribute, One [1] Bonus Point is Granted to the Health Pool.

Starting Location:
H9
Movement Pattern: H8- H7 - H6- H5- H4
Ending Location: H4
 

Geezus

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X.O. Continues to Make his Way to the Exit.

Starting Location: I8
Movement Pattern: I8 -I9 -I10 -H10
Ending Location: H10


Full Void

You Violated the Rule: Read Everyone's Post Before Posting Yourself. A Post will Receive Partial / Full Voids Whenever the Detail in the Post Does Not Match the Starting Point, Ending Point, Properly Adhere / Address the Events in the Previous Post, or Ignores the Mechanics of the Tournament. Cidirae was Forced into Space I9 Which is the Same Space X.O is Attempting to Cross Which Would Trigger the Engagement Sequence. Attempting to Move Away is Violation of the Engagement Sequence Since the Tournament Views Stepping Onto the Same Space as Someone Else is Actively Choosing to Engage Them, So Moving Away Afterwards Undoes That. It Further Proves You Were Not Addressing the Events in the Previous Post If You Was Unaware that Cidirae was Knocked into Space I9.

 
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Corrida Colosseum: Rules and Regulations​

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The Corrida Colosseum is Dawn of Tomorrow’s annual Tournament that is hosted to determine the greatest warrior within the community of players. The game normally does not cater to a hyper competition atmosphere, but this tournament is where that norm is broken. The tournament’s purpose is to provide a platform where there are plenty of powerful and efficient builds the game makes available. Your purpose as the competitor is to prove that your build or build making ability reigns supreme. Only those that reach it to the top of the summit shall receive rewards worthy of the best.​


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Ex: In the Circumstance that a Character is Aiming to Target Another Character, Please be Clear & Mention that Person's Name in Your Post.
Whenever Performing a Style Technique, Free-Form Action, or Moving On a Space that is Occupied with another Character - You Are Obligated to Mention Said Character's Name. Even if the Style Technique or Free-Form Action Does Not Damage or Only Effects the Terrain, You Are Obligated to Mention the Characters that are Currently Occupying that Region.

Ex: Targets with Dimensions Larger than Ten [10] Meters will / can Occupy X Number of Spaces: X Equals the Scaling of Said Targets.
More Elaboration is Need. The Parameters of the Tournament Acknowledges Multiples of Ten. Take the Example of Forty [40] Meters in Width versus Thirty-Six [36] Meters in Width Attempting to Cover the Same Number of Spaces. The Former Width will Cover Four Spaces Because the Scaling Reached a Multiple of Ten, Four Times. The Latter Width will Cover Three Spaces Because the Scaling Reached a Multiple of Ten, Three Times. Technically, the Latter's Width Should Bleed Into the Fourth Space But the Tournament Does Not Recognize It. A Role-Player Can Easily Claim to Occupy the Bit of Space that Inflicted by the Scaling and that Causes Map Interactive to become More Intricate than Desired. That is Saved for Real Battles.


Interactive Log ( Documents the Details of Interactions that May Occur ):
Omen Performed a Free-Form Action that Released a Projectile Enhanced with the Negation Keyword and Possessed Twenty [20] Damage Magnitude. Cidirae Attempted to Defend with Ten [10] Block Damage While Enhanced by the Monstrosity Keyword. Because Omen's Negation Keyword Can Nullify Supportive Keywords, and Monstrosity is a Supportive Keyword, the Latter was Nullified. Because Cidirae's Damage Shaving is Indeed a Defensive Keyword, Omen's Negation Keyword Also Nullified That. This Resulted in Cidirae Suffering Ten [10] Damage Magnitude from Omen's Attack and Sent into Space I9. This Ocurrs Because of the Universal Knock-Back Mechanic in the Game and that Omen Used the Intuitive Persona to Effectively Prevent Cidiriae's Adamant Persona From Triggering. Because Cidirae's Post Did Not Include Him Taking Damage and Then Moving, the Rest of Cidirae's Turn Does Not Occur. Cidirae will Suffer an Additional Four [4] Damage Due to the Consequence Attached to Using the Great Grade, Ursa.



Current Map: Impel Down - Level Six
The Characters are on the Sixth Level of Impel Down and have recently broken free from their individual cells. The only pathway available is moving upwards in hope to escape the prison. The exit points from Level Six are the RED Spaces. Once a character has reached that space, they have successfully entered into the next level. In the Circumstance that a Character is Aiming to Target Another Character, Please be Clear and Mention that Person's Name in Your Post.​



Legend: Character Placements | Active Terrain Placements

X.O ( X ): I8
Guts ( G ): B7
Omen ( O ): G7
Shaka ( S ): K7
Cidirae ( C ): I9
Galactus ( Ga ): C5
Battle Beast ( B ): M7​

 

Punk Hazard

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“Arrogant bastard,” Omen jeered, satisfied with his attack sending the Fishwoman flying. The Ogre continued to run forward, monitoring his environment for any obstacles that may come his way. With the exit in sight, Omen held up Mandala and heaved the weapon through the doorway. The weapon cut through the air, and once it cleared the exit, the Ogre utilized his powers to teleport to the weapon and catch it in midair by its handle.




Spending One Support Card to throw Mandala through the exit. Spending one Support Card to teleport to Mandala.

Omen Pathway.

Starting Location: G7
Movement Pattern: G7 - G6 - G5 - G4 - G3 - G2 - G1
Ending Location: G1


Mandala Pathway

Starting Location: G1
Movement Pattern: G1 - F1
Ending Location: F1

Omen Pathway

Starting Location: G1
Movement Pattern: G7 - F1
Ending Location: F1


Full Void / Edited Post After Others Posted

N/A

 
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Houdinii

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Tch, bastard.

Cidirae wasn't sure how the stranger had done what he did but she did know that she didn't like it. For now she just kept moving, she would find a chance for payback later.

=
Cidirae's Traits and Items
Item Name: Ursa
Item Grade: Famous Weapon | Great Grade
Item Perk(s):
  • Ursa Grants Melee Related Style Techniques or Free-Form Actions Four [4] Bonus Damage.
  • Allows the Character to Spend Attack | Block | Counter Cards to Attack without Style Techniques.
  • Ursa Grants the Trample Keyword to Melee Style Techniques and Free-Form Actions.
  • Due to the Sheer Density of the Gauntlets and the Design Choice to Reinforce the Entire Forearm, Instead of Traditionally Just the Hands, Ursa Related Blocking Damage Cannot be Halved.
  • Ursa Grants the Monstrosity Keyword to Melee Style Techniques and Free-Form Actions.
  • Due to the Sheer Mass of the Gauntlets and the Design Choice to Reinforce the Entire Forearm, Ursa Related Attacking Damage Can Inflict the Stun / Stunning Effect. The Number of Turns the Opponent is Stunned is One [1] Turn Per Four [4] Damage Suffered.
Item Description: One of the most unique pair of gauntlets, this Great Grade was designed as bronze colored gauntlets that aesthetically resemble two great bear paws. These cover the entire forearms and knuckles while leaving fingers bare. The paws gleam as they cleave through the air, leaving a streak of bronze that can be felt as it passes ( does not deal damage or trigger any effects ). Consequence: Whenever the Character Suffers Damage or Loses Health Points, the Amount of Damage or Health Point Lost is Increased by Eight [8] Points. But the Amount of Damage or Health Point Lost is Increased by Four [4] Points Instead if the Greate Grade can be Properly Wielded.


Aquatic Anatomy Name: Sea Star Moxie
Aquatic Bonus: Grants the Character the Vitality Keyword
Description: Being a Sea-Star Fishman has gifted Cidirae with an incredible life force. The Sea-Star being known for incredible feats of survival and healing. Her lineage although lessened is still potent, presenting itself as more general health for the fishwoman – allowing her to take more damage than she might otherwise be able to.

Anatomy Breakdown: This refers to the incredible abundance of life energy the character is born with. For Each point in the Constitution Attribute, One [1] Bonus Point is Granted to the Health Pool.

Starting Location:
I9
Movement Pattern: J9- J8- J7- J6- J5
Ending Location: J5
 
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X.O. Spends and Occupies 3 Support Cards for Observation Haki level 3 while he continues to make his way to the exit.

Starting Location: I8
Movement Pattern: I8-I7-I6-I5-I4-I3
Ending Location: I3
 

Inashi

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Spending 2 Combo Card to activate Tenbu Horin(Lightning) at S Rank (Due to Tech. fighter) (Using Tapped to double the scaling by spending 1combo card) Sending it diagonally upwards to K4’s 10 meter mark (Potential Targets Include Battle beast,XO, and Cid) and Activating Arms Haki level 3

Tenbu Horin’s Movement (Bubble)
Starting Location: K7
Movement Pattern:
K7-K4(Upwards 10 meters above K4)
Ending Location: K4(10 meters above)

Tenbu Horin Placements (Cloud)(20 meters above)
Location: I2-6, J2-6, K2-6(K4 is the epicenter), L2-6, M2-6

Shaka’s Movements
Starting Location: K7
Movement Pattern:
K7-K6-K5-K4-K3-K2-L1(Traveling from K2 Diagonally upwards to the 10 meter mark of L1)
Ending Location: L1(10meters in the air)


Name: Tenbu Hōrin
Item Required: Misbaha
Type: Supportive
Rank: S
Scale: 72 (Due to Tapped being used to double the Scaling) ( Ascends Ten [10] Meters Upward )
Description: The character releases a Cool Air Bubbles and Heat Air Bubbles to induce the weather phenomenon of cloud creation. Once the Air Bubbles have finished traveling, and this occurs at the speed magnitude determined by the Clima-Tact’s grade, they fuse to create a large cloud that hovers above the designated area the character chose. What the Cloud Produces is Determined by the Air Bubble Released Into It.

Note: Once the Cloud has Ascended to the Maximum Height, It Will Immediately Expand to Reach Its Maximum Scaling ( Diameter Focused and is Determined by the Rank of the Technique Activated ). The Cloud Remains for Two [2] Turns Per Rank.

Note: The Character can Choose to Release a Thunder or Cool Air Bubble into the Cloud ( After the Cloud Forms ) to Cause the Thundering or Hailing Weather Phenomenon. When Thundering, an Official Roll will be Conducted to See what Lightning will Strike Underneath.

Note: If the Official Roll is Deemed Successful, Lightning can Potentially Strike Any Target Unless their Speed Magnitude Allows Them. The Lightning's Speed Magnitude is One [1] Point ( Not Including the Inherent Bonus that Electricity Possesses ) Per Rank.

Note: When Hailing, the Hail will Descend at Two [2] Points of Speed Magnitude Per Rank. If the Character is Struck by the Hail for Three [3] Consecutive Turns, the Frostbitten Status Effect is Developed.


Moderator Note / Partial Void: Incorrect Movement

Tenbu Hōrin Will Not Reach K4 and Take Effect this Turn. It Possesses Four [4] Speed Magnitude, thus the Technique Can Only Travel Two [2] Spaces Per Turn. The Space K4 is Three [3] Spaces Away from the Position the Technique is Activated, Which Means After the Next Round Ends - the Technique will Take Place.

You Violated the Rule: Every Two [2] Points in Movement Speed Means the Character will Travel One [1] Space Per Turn In Combination with Theoretically, Spaces Exist Vertically On the Map. Shaka Moved Up One [1] Space and Also Moved Six [6] Spaces Which Means Shaka Moved a Total of Seven [7] Spaces. The Issue is, Shaka Possesses Thirteen [13] Speed Magnitude Which Means Shaka Can Only Move Six [6] Spaces Per Round.
 
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-Broly-

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Galactus spends 1 Attack Card, boosted in damage by half the original total (twice) via Spending 2 more Attack Cards with All I Got! [14 +7 +7=28 DMG // T Rank]

The result of the Attack Card is a Power Cosmic Projectile blasted outward and to the side of Galactus that is 60 meters long, 20 meters Wide, and 19 Meters in height. It takes up the spaces C8, D8, D7, C7, D6, C6, D5, C5, D4, C4, D3, and C3.

It is blasted so that it flies through the air and lands in H8,I8,H7,I7,H6,I6,H5,I5,H4,I4,H3 and I3, endangering XO

Power Cosmic Projectile
Starting Location: C8, D8, D7, C7, D6, C6, D5, C5, D4, C4, D3, and C3.
Movement Pattern: (C & D) 3-8, (D & E) 3-8, (E & F) 3-8, (F & G) 3-8, (G & H) 3-8, (H & I) 3-8
Ending Location: (H & I) 3-8




After making this attempt, regardless of success, Galactus would use and maintain 1 Support Card to project Power Cosmic in such a way that he may fly through the air. He would use this movement to to go from C5 to C1, attempting to exit Level 6 while maintaining flight.

Galactus Movement via Power Cosmic
Starting Location: C5
Movement Pattern: C5 - C4 - C3 - C2 - C1
Ending Location: C1
Post automatically merged:
 
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JojocIaw

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Battle beast would increase his Observation Haki to level 2 (Spending another support card), as he saw the cloud forming in the sky above. Thokk gathered his resolve (metaphorically) and continued his mad dash towards the exit. As the lightning began to strike the ground Thokk would attempt to dodge them before they touched down. (1 dodge card to run through the barrage).

Starting Location: M7
Movement Pattern: M7 - M6 - M5 -M4 -M3 - M2 - M1
Ending Location: M1


Full Void

You Violated the Rule: Read Everyone's Post Before Posting Yourself. A Post will Receive Partial / Full Voids Whenever the Detail in the Post Does Not Match the Starting Point, Ending Point, Properly Adhere / Address the Events in the Previous Post, or Ignores the Mechanics of the Tournament. Dennis' Technique: Tenbu Hōrin Does Not Take Effect Until the Next Round Ends. Battle Beast Cannot See the Clouds Yet.

 
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Corrida Colosseum: Rules and Regulations​

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The Corrida Colosseum is Dawn of Tomorrow’s annual Tournament that is hosted to determine the greatest warrior within the community of players. The game normally does not cater to a hyper competition atmosphere, but this tournament is where that norm is broken. The tournament’s purpose is to provide a platform where there are plenty of powerful and efficient builds the game makes available. Your purpose as the competitor is to prove that your build or build making ability reigns supreme. Only those that reach it to the top of the summit shall receive rewards worthy of the best.​


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Current Map: Impel Down - Level Six
The Characters are on the Sixth Level of Impel Down and have recently broken free from their individual cells. The only pathway available is moving upwards in hope to escape the prison. The exit points from Level Six are the RED Spaces. Once a character has reached that space, they have successfully entered into the next level. In the Circumstance that a Character is Aiming to Target Another Character, Please be Clear and Mention that Person's Name in Your Post.​


Legend: Character Placements | Active Terrain Placements

X.O ( X ): I3
Guts ( G ): B4
Omen ( O ): G7
Shaka ( S ): K7
Cidirae ( C ): J5
Battle Beast ( B ): M7​



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Current Map: Impel Down - Level Five
The Characters on the Fifth Level of Impel Down have Entered the Region Known as Freezing Hell. The only pathway available is still moving upwards in hope to escape the prison. The exit points from Level Five are the RED Spaces. Once a character has reached that space, they have successfully entered into the next level. In the Circumstance that a Character is Aiming to Target Another Character, Please be Clear and Mention that Person's Name in Your Post.

The GREEN Spaces Identifies the Forest that is Present on Level Five. The Forest Spaces Occupy the Entire Space and Vertically Extends Three [3] Spaces ( Otherwise Thirty [30] Meters ). The Letter W Refers to the Wolves NPCs that are Active on the Map. Each Wolf Possess the Assassin Trait [ Prestige ] | Possess Twelve [12] Speed Magnitude | Possesses the Raw Power Keyword | Deals Eight [8] Damage Magnitude. These Wolves are Passively in Stealth Mode ( or Will Enter Stealth Mode After Each Round ) Until Each Green Space Next to Them are Removed.

Unless Moving One [1] Space Above ( Vertically ), the Character Cannot Pass Through the Spaces Occupied by the Wolves Until the NPC is Defeated. If the Character Chooses to Move Through the Green Spaces, the Character will have to Perform a Perception Attribute Check to Remain Moving in the Right Direction. If the Check is Deemed a Failure, the an Official Roll will Occur to Determine the Direction the Character will Move. The Number of Spaces Moved is Same Amount the Character Attempted that Round

The Freezing Hell will Passively Inflict the Frostbite Status Effect if the Character is Present in the Level after Three [3] Rounds. The Freezing Status Effect if the Character is Present in the Level after Six [6] Rounds. Once the Freezing Status Effect Triggers, All Methods of Flight Using the Physical Anatomy is Impossible. Walking or Flying Through the Level will Result in the Legs Being Frozen First. Each Consecutive Round After will Freeze a Different Region of the Body ( 2nd = Torso | 3rd = Arms | 4th = Head ). The Status Effects are Alpha Rank in Quality.​


Legend: Character Placements | Active Terrain Placements

Galactus ( Ga ): C13​
 
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Houdinii

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With the sounds of battle echoing through the chamber Cid knew that she was falling behind. Ignoring the strangers for now she just advanced, heading towards the stairs and moving to the next level.


=
Cidirae's Traits and Items
Item Name: Ursa
Item Grade: Famous Weapon | Great Grade
Item Perk(s):
  • Ursa Grants Melee Related Style Techniques or Free-Form Actions Four [4] Bonus Damage.
  • Allows the Character to Spend Attack | Block | Counter Cards to Attack without Style Techniques.
  • Ursa Grants the Trample Keyword to Melee Style Techniques and Free-Form Actions.
  • Due to the Sheer Density of the Gauntlets and the Design Choice to Reinforce the Entire Forearm, Instead of Traditionally Just the Hands, Ursa Related Blocking Damage Cannot be Halved.
  • Ursa Grants the Monstrosity Keyword to Melee Style Techniques and Free-Form Actions.
  • Due to the Sheer Mass of the Gauntlets and the Design Choice to Reinforce the Entire Forearm, Ursa Related Attacking Damage Can Inflict the Stun / Stunning Effect. The Number of Turns the Opponent is Stunned is One [1] Turn Per Four [4] Damage Suffered.
Item Description: One of the most unique pair of gauntlets, this Great Grade was designed as bronze colored gauntlets that aesthetically resemble two great bear paws. These cover the entire forearms and knuckles while leaving fingers bare. The paws gleam as they cleave through the air, leaving a streak of bronze that can be felt as it passes ( does not deal damage or trigger any effects ). Consequence: Whenever the Character Suffers Damage or Loses Health Points, the Amount of Damage or Health Point Lost is Increased by Eight [8] Points. But the Amount of Damage or Health Point Lost is Increased by Four [4] Points Instead if the Greate Grade can be Properly Wielded.


Aquatic Anatomy Name: Sea Star Moxie
Aquatic Bonus: Grants the Character the Vitality Keyword
Description: Being a Sea-Star Fishman has gifted Cidirae with an incredible life force. The Sea-Star being known for incredible feats of survival and healing. Her lineage although lessened is still potent, presenting itself as more general health for the fishwoman – allowing her to take more damage than she might otherwise be able to.

Anatomy Breakdown: This refers to the incredible abundance of life energy the character is born with. For Each point in the Constitution Attribute, One [1] Bonus Point is Granted to the Health Pool.

Starting Location:
J5
Movement Pattern: J4- J3- J2- J1- I1
Ending Location: I1
 

jagged

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" ALMOST THERE!!!" guts would continue moving forward until he entered block B1, activating his devilfruit abilities to increase his weight two times (1 Support card used)
_____________________________
Support cards refresh this turn
(1[2 Support cards used)

-14 stamina
-10 resolve

Damage magnitude: 21
Weight: 2,450

Starting Location: B4
Movement Pattern: B4 - B3 - B2 - B1
Ending Location: B1


Moderator Note

You Increased Your Weight All Ten [10] Available Times. This Brings Your Natural Weight to 2,200 LBS Before Adding Berserker Armor Which Brings Your Total Weight to 2,400 LBS
 
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-Broly-

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Galactus uses his maintained Support Card that is allowing him to fly via Power Cosmic to move him from C13 to G7.

Galactus Movement via Power Cosmic
Starting Location: C13
Movement Pattern: C13 - D12 - E11 - F10 - G9 - G8 - G7
Ending Location: G7


After moving, Galactus would turn around and extend his leg back towards where he'd entered. Galactus' legs are 31 meters long each. His leg would cover the spaces G7, G8, and G9. From the end of his outstretched leg, Galactus would spend and maintain 1 Support Card, boosting the Rank of it by 1 Via All I Got! by spending 1 Additional Support Card. Due to Supportive Transit the Support would be Beta Rank before being boosted to A Rank by All I Got.


Galactus Outstretched Leg
Starting Location: G7
Movement Pattern: G7 - G8 - G9
Ending Location: G9

The result of the Support Card would be a forward moving sustained wave of connected Power Cosmic stemming from the end of Galactus outstretched foot that would be 40 meters in length, 40 meters in width, and 1 Meter in Height. The Power Cosmic is made in such a way that it lays directly on top of the standing surface/ground by the time it gets to spaces at the end of its projection on the last row If anyone touched the Power Cosmic they would lose 3 AP in PWR, AGL, and DEX for 3 turns. The Power Cosmic would cover the spaces of F10, F11, F12, F13, G10, G11, G12, G13, H10,H11,H12,H13,I10,I11,I12,and I13

Power Cosmic
Starting Location: (F - I) 10
Movement Pattern: (F - I) 10, (F - I) 11, (F - I) 12, (F - I) 13
Ending Location: F10, F11, F12, F13, G10, G11, G12, G13, H10,H11,H12,H13,I10,I11,I12,and I13
 
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Punk Hazard

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The Fishwoman had somehow climbed ahead of Omen once more, the fact of which baffled the Ogre. How had he let her slip by his attention? Could it have been some sort of trick? Or perhaps it was a display of sheer speed that had resulted in this gap in the Ogre's awareness. Regardless, Omen sought to prevent such an event from happening again, honing his senses with his Color of Observation.

His awareness heightened, the Ogre became capable of perceiving the cosmic energy rolling across Level 6. Omen grit his teeth, forgoing his pursuit of the Fishwoman for the time being as he ran forward. Once the power cosmic had gotten somewhat close, Omen gripped Hassaikai tight and swung the mighty kanabo, firing a blast wave that clashed against the surface of the power cosmic. While not proving strong enough to dissipate the energy, Omen's would prove to weaken the energy enough to be rendered harmless should it clash against his natural durability.




Spending One Support Card to activate Level 1 Observation Haki. Spending One Block Card to defend against the Power Cosmic; projectile fired to the left from G5, timed to clash with Power Cosmic in H5.

Omen Pathway:

Starting Location: G7
Movement Pattern: G7 - G6 - G5 (Firing projectile here) - G4 - G3 - G2 - G1
Ending Location: G1

Projectile Pathway:

Starting Location: G5
Movement Pattern: G5 - F5
Ending Location: F5



Partial Void / Refresher On the Following Rule / Rule Violation

Post Order Does Not Matter: When Targeting / Responding to an Independent Projectile with an Ability or Item, the Interaction of Them Clashing Will Happen Automatically. This Does Not Occur if the Character Cannot Track the Independent Projectile. - This Essentially Mean the Projectile Pathway Does Not Matter When You are Defending. I Will Mention this in the Next Update Post.

However, the Rule Violation: Please Include a Clear Reference of Your Character or Projectile's Starting, Movement Pattern, and Ending Location. Failure to Do So Results in an Automatic Void. The Projectile's Movement is Not Documented Correctly. Even From the Point of View, "Since It Was Not Needed, Why Void It" But That Shows You Were Not Paying Attention to the Parameters of the Tournament.
 
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Inashi

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Shaka’s Movements
Starting Location: K7
Movement Pattern:
K7-K6-K5-K4-K3-K2-K1
Ending Location: K1

Moving before Shaka Attacks

Spending 2 Boost Cards to Release a S rank Flaming Tornado (Ballad of Zephyr)towards K6(Using Tapped to Double the Scaling by spending 1 boost card)(Coated with Arms)(30Dmg)(Possible Targets include Xo, Battle Beast, and Cid)

Ballad of Zephyr’s Movements
Starting Location: I1,J1,(epicenter)K1,L1,M1
Movement Pattern:
I1-M1, I2-M2, I3-M3, I4-M4, I5-M5, I6-M6,
Ending Location: I6,J6,K6,L6,M6


Name:The Ballad of Zephyr
Devil Fruit: Kaze Kaze no Mi
Type: Offensive | Defensive | Supportive
Rank: S
Scale: 72 (60W|4L|8H) ( Half the Width of the Tornado Determines the Pull Zone )
Description: the character expels wind in the form of a tornado(s) towards the desired location, causing destruction as it travels forward. Once the tornado reaches the designated mark ( must declare, otherwise the mark is the character’s peak distance of accuracy ) it will remain for x turns where x is one [1] turn perk rank ( E-Rank = 1 Turn, for example ). The supportive nature of this technique spins with enough power to pull independent targets within. The speed magnitude of the spin is equal to the points allocated in the character's power attribute.

Note: X Amount of Targets Can be Produced Where X is Determined by the Dexterity Attribute’s Tracking Clause. When Shooting Multiple Projectiles, the Damage Magnitude Splits as Evenly as Possible.

Note: Combining the Tornado with Fire via the Ignite Trait will cause the Tornado to become Fire Capable of Inducing the Fire / Flames Status Effect and After Two Turn the Melt / Melting Status Effect as Discussed in the Ignite Trait.

Note:
Combining the Tornado with the Heat Air Bubble will Cause the Tornado to become Heat and Induce the Burning Status Effect | the Thunder Air Bubble will Cause the Tornado to become Electrifying and Induce the Stunning Status Effect | the Cool Bubble will Cause the Tornado to become Chill and Induce the Frostbite Status Effect.

Note: When the Supportive Version of this Technique is Activated, the Pull can be Resisted if the Character Possesses Enough Points in their Movement Speed Magnitude or the Targets are Equal or Higher in Scaling. Each Point the Tornado Possesses in Speed Magnitude is One [1] Point the Character Needs in their Movement to Resist. Projectiles Created by the Character Can Resist the Pull if the Character Can Resist the Pull or the Projectile Possesses Higher Scaling. Targets Capable of Resisting the Pull Can Destroy the Tornado if they deal Damage Magnitude to it.

After releasing the Ballad of Zephyr Shaka would Deactivate levels 2 and 3 Arms Haki


Partial Void / Incorrect Projectile Documentation

The Spaces Occupied by Ballad of Zephyr was Documented Incorrectly. You Claimed the Width is Sixty [60] Meters in Width, Yet Documented It Only Covering Five Spaces.
 
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Utilizing Dragon's Eye (Obs Haki), X.O. precognitive abilities allowed him to recognize Galactus's intent to attack him just moments before the attack was released. It seemed the Giant truly meant to try and obliterate him, something X.O. began to laugh at. The Giant quickly exited the level leaving the oncoming attack coming towards X.O. His Haki allowed him to recognize that out of everyone that had been imprisoned down here at level six, he was the odd one out. However, he did have one ace up his sleeve and that was the Yami Yami's terrifying abilities. He was a natural enemy to anyone who utilized a devil fruit, and knew they still had a long way up in order to escape.

As the ability traveled, X.O. was ready to deal with the blast but Omen the Ogre stepped in to deal with it due to the blast crossing his intended path. The attacks clashing with one another before ultimately colliding with Omen.

Not only that but another attack albeit slow moving would also be sensed by X.O.'s Dragon's Eye ability along with the presence of those around him, namely from the Wind Logia, who seemed to have no qualms utilizing his abilities on the other prisoners, X.O. Not one to wait around gawking at another man's abilities, X.O. realized there was a single woman among them, a fishwoman who was not too far behind as well. She seemed to have the same idea about making a race to the top.

"Yahahahaha! At this rate, we'll all end up crushing each other before we reach the top! This is really a test to see who can make it there without dying first! Yahahaha!"

More focused on getting out of this literal hell hole sanctioned by the World Government known as Impel Down while fate had smiled down upon the unlikely bunch X.O. would be maneuvering to avoid the attacks released by continuing towards his chosen exit point and the next level. Where yet again Galactus was aiming to thwart his and the other prisoner's movements.


Starting Location: I3
Movement Pattern:
I3-I2-I1 - (Level 5 ) I13 [Block Card Spent Against Power Cosmic Surface] - I12.
Ending Location: (Level 5) I12




X.O. upon attempting to enter Level 5 would spend One Block Card, Performing E-rank Dark Dragon's Talon against the Power Cosmic Surface utilizing the Yami Yami no Mi to trigger the "Negation" Keyword against the Activated Devil Fruit Ability.

Because of the Rare Negative Ability of the Yami Yami no MI, Melee Related Style Techniques | Free-Form Actions is Granted Negation Keyword Against Activated or Passive Devil Fruit Abilities.
Name: Dark Dragon's Talon
Martial Art: Ryusoken
Type: Offensive / Defensive
Rank: E-O (E)
Scale: Self
Description: X.O will initiate a strike, whether the intent to attack or block, a target with his hand shaped like a three-fingered claw. In the circumstance the character strikes multiple times, damage split evenly possible.

Note: When used while the Yami Yami no Mi is Active, X.O can Spend One [1] Additional Attack or Block Card ( Must Match the Original Card Spent to Activate the Technique ) to Release Stored Targets for Added Damage.

Note: The Number of Targets Released Equal the Number of Strikes Performed ( the Character can strike X Amount of Time, Where X is Determined by Each Point in the Agility Attribute.
Level 3 Obs Haki Maintained
Yami Yami no Mi Maintained


Full Void

Your Actions of Omen Attempting to Block Galactus was Voided. This Means Your Actions Were Voided From the Point of Mentioning and Onward. That is What Mandated this Post to Suffer a Full Void. Before, the Partial Void was Going to Happen Because of Misuse of the Yami Yami no Mi. Your Negative Abilities Stem From Physical Contact with Your Hands While Yami Yami no Mi is Active. Attempting to Negate the Byproducts of Devil Fruit Abilities is Not Possible.
 
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