[Shop] Onii's Ramen Restaurant

Onii Chan

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Onii's Ramen Restaurant !
Rules of the Thread
Don't Steal any of these ideas... well you could but that would make you a dick !
Don't spam post, you're allowed to post your comments and reviews however !
No Drama, Memes, or shitposting of any kind in the thread !
I'll sometimes put things for sell on here if i feel like it !
To buy customs go here: (1) [Shop] - Onii Chan's Den of Customs | Anime Forum (animebase.me)


- I created this thread because of the deletion of private groups from the old website, because of this i have nowhere to express my thoughts and ideas !
 
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(Ugoku-Yoroi) - Alphonse
Type:
Weapon
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: Ugoku-Yoroi (english: Moving Armor) is just like what it says, a set of moving independent pure steel armor with multiple layers making it the most thick technique in the steel/koton release category. This armor is often or not almost alive, with its own personality and traits like any human-being therefore it has a name: Alphonse. A technique considered to be majority steel ninjutsu. His stature appears to be towards the tall factor, standing a maximum of 6 foot. Due to his husked heavy armor his weight is often considered equal to that of multiple anvils ideally his thickness is often referenced towards the same representation. The helmet that comprises Al's face is adorned with a large, conical horn in the middle of the forehead, has a pair of parallel, horizontal vents beneath each half-moon eye hole and a fang motif just above the protruding chin. The top of the helmet also sports a ribbon of white hair that hangs down to the small of the suit's back. The trunk of the body also consists of a removable breastplate with a protruding, triangular shelf on the chest just below the throat guard, a high collar that extends out of the back and surrounds the rear and sides of the neck, and a large, circular leather patch on either side of the abdomen. A breechcloth covers the groin and painted on the left shoulder is a red Flamel. Al's armor body also appears to have a triple spike motif, as each shoulder is adorned with a trio of large conical spikes lined in a row and each elbow, knee, and foot carries small, spiky protrusions as well. In many ways, Alphonse's calm and passive disposition exists as a foil to his older brother's (Edward Elric) more abrasive personality. Al is kindhearted, notably compassionate and patient almost to a fault, acting often out of protective selflessness for his loved ones, new friends and sometimes even toward his enemies. He has always displayed a significantly higher level of maturity than Edward. Though Al is as passionate as his brother, he has remarked that his anger takes longer to spark and jokes that he is always beaten to the punch by Edward's outbursts.

Abilities
Although Alphonse has no real special traits his only real one is his thick armor therefore his own defenses acts as a human sized shield for the user. The amount of steel that consists of the comprise of his own armor allows Alphonse to take any S-ranked technique directly to his structure twice then his armor weakens to which then will be so weak that any A-rank or above will disable him entirely. This unique defensive trait even ignores the weaknesses to steel as the thickness of the armor will tank the impact entirely therefore only leaving battle scars on the armor, however if hit by a strength of steel the weakness will not effect him but instead be ignored until his armor is hit by a real weakness. Furthermore due to his weight, size, and body Alphonse is able to single handily crush the adversary by hugging them or falling directly onto their person thus crushing the bones but not killing them. While Alphonse doesn't indirectly have any outrageous technique to match his stature in size he does have the ability to cast the same jutsu as the user if all fails (Modes and Dojutsu excluded), however will ideally cost the user a move if they want him to perform one.
 
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(Kōton: Omowahyō) Steel Release: The Knights of the Broken Table
Type:
Summoning
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: Omowahyō (English: The Knights of the Broken Table) are a group of knightly tall figures made out of pure steel armor, a total of four stand ready once summoned; surrounding the one who called them there. Each knight are armed and ready with their own specific weapon of choice alongside their own personality to match. Although these knights have no special abilities, they have steel weapons alongside their steel armor to protect them against whom they were summoned in the first place to assault. Every singular knight, individually, has their own flare to them as so to speak their appearance and style of armor and can be identified clearly by their rank in the group via the size of their red capes.

Sega - Is a noble and very skilled knight within the table, ideally the leader of the group as his cape rests on each shoulders; letting it hang amongst his backside that which extends and thus ends at his feet. His armor is often rounded at the ends and displays no spikes whatsoever besides his shoulder guards that extends as a singular spike on each; protruding aggressively from the red cape. His helmet consists of a connected crown on top as a cross-like opening is clearly displayed on the front visor. He bares the only kite shield of the entire table, alongside a simple longsword.

Fate - A classical yet egotistical knight of the table, baring a single handed rapier ideally the only female of the table. Her armor consists of many holes and decorative pieces, often symbolizing roses and veins amongst a engraving design standpoint. The traditional red cape she always keeps around her leather waist belt that reaches from there to her calves.

Kain - The edgy one of the group, his armor consists of many spikes, ridges, thorns, etc. He bares the most heaviest of weapons in the table, the great axe that requires two hands to wield accurately. His personality consists of pure hatred for everything, even the table and often will just think selfishly. His red cape he keeps as a scarf around his neck, only reaching barely past his shoulders.

Oath - Simple yet most loyal of the table, his name brings him much glory as he is often considered the guardian to the table. His armor consists of a traditional mixture of plain yet old knight armor with a jousting helmet displaying many vertical lines on it. He bares a spiked flail into battle and will often seek to just try and attack first. His red cape hangs from his forehead downwards across his face like a fool.
- Can only be used once per battle
 
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(Bakuten) - Beyblade

Type: Kōtonin (Steel and Ninjutsu)

Background: A modern day development in toy technology has swept the new age of ninja, in the age of Boruto similar to that of the TV or gamepad comes a new trend. This new game has made its way big time as many tournaments are held for it around the ninja world, although before they could realize those who can use ninjutsu were stealing them and using them for harm. Firstly made by the konoha technology research team then developed by the toy company it began as cardboard with lose nails, singular, whilst the cardboard rotates around it. It then developed into plastic where it was released to the public as a official toy of the konoha village then later as it gained popularity it released world wide. It wasn't till rogue mercenaries took the idea then utilized it with steel that it became a weapon, to keep up with supply and demand the toy company decided to replace the plastic with steel instead. Although this route was more dangerous to the kids it was a viable profit change to keep up with the illegal makeshift from merchants.

Description on the Abilities and Inner Workings of the Style: The art of Kōtonin is the mixture of both Steel and Ninjutsu at the same time; ninjutsu is a abbreviation of the basic elements. Bakuten (english: Beyblade) is the art of manipulating steel into the shape of a ''Beyblade'' ideally matched with the launcher and pin. The mechanical comprise of a Beyblade consists of up to three or four steel blades stacked upon one another, then a launcher that's square in shape with a hole at the end for the long pin to fit inside and a lock at the bottom of the launcher to click the beyblade in place. Once all mechanical constructs are ready and placed in the right position the user will then proceed to pull the pin whilst at the same timeframe injecting their chakra inside, this will gift the beyblade the power of whatever elemental chakra they've chosen to flow inside of it and will then proceed to create a creature or thing of pure imagination as it spins on the ground. This creature or thing will consist of only that element the user chosen to put inside the beyblade and can perform the jutsu under its category but itself but only by using a moveslot to do so. Whilst the beyblade spins keep in mind that the creature or thing summoned will float above it as the actual device is below; using it as a catalyst and will remain there till it is countered (elemental wise) or stops spinning.

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Example Techniques:
(Bakuten: Sanha no Jihi) Beyblade: Three Blades of Mercy Technique
Type:
Supplementary
Rank: D - A
Range: Short
Chakra: 10 - 30
Damage: 20 - 60
Description: The user will begin by manipulating steel in their hand to form their three bladed beyblade, ideally their required launcher of pin, then the user will proceed to take stance with one hand holding the launcher and the other at the end of the pin. The order of which this should work is the beyblade forms below the launcher to lock in place there as the launcher is formed with a hole to the side whilst the pin is placed inside. When all mechanical constructs are formed and ready to go the user will pull the pin back towards them as the beyblade itself thrusts chaotically out from its locked position and onto the ground blow where it'll spin for a maximum of five turns. Meanwhile in the same timeframe the user will flow their chakra inside the beyblade before launching it (elemental) and when it begins to spin a creature or thing of the user's own imagination will form above the mechanized tool as it spins. The elemental creature or thing can use jutsu but only within their own category and will cost the user a move to do.
- Only one Beyblade can be on the field at once
- Cooldown of three turns after the first beyblade gets destroyed
- Strengths and Weaknesses apply

(Bakuten: Shiha no Shinsei) Beyblade: Four Blades of Divinity Technique
Type:
Supplementary
Rank: A - Forbidden
Range: Short - Medium
Chakra: 30 - 60
Damage: 60 - 90
Description: The user will begin by manipulating steel in their hand to form their four bladed beyblade, ideally their required launcher of pin, then the user will proceed to take stance with one hand holding the launcher and the other at the end of the pin. The order of which this should work is the beyblade forms below the launcher to lock in place there as the launcher is formed with a hole to the side whilst the pin is placed inside. When all mechanical constructs are formed and ready to go the user will pull the pin back towards them as the beyblade itself thrusts chaotically out from its locked position and onto the ground blow where it'll spin for a maximum of six turns. Meanwhile in the same timeframe the user will flow their chakra inside the beyblade before launching it (elemental) and when it begins to spin a creature or thing of the user's own imagination will form above the mechanized tool as it spins. The elemental creature or thing can use jutsu but only within their own category and will cost the user a move to do. Similar to the Three Blades of Mercy Technique this one however is much stronger, allowing the user to spin the beyblade from its launcher to medium range instead of just short range.
- Only one Beyblade can be on the field at once
- Cooldown of four turns after the first beyblade gets destroyed
- Strengths and Weaknesses apply

Additional effects and Restrictions:
- Requirement of Steel Release and all Elemental Basics
- Requirement for the user to be Jonin
 

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Custom element Japanese name: Yakuhoshiton
Custom element English name: Starlight Release
The element is based on: Fire + Steel + Lightning + Wind + Chakra manipulation

Facts that prove the element to be possible (in the manga context):

Yakuhoshiton or (Starlight Release) is a element comprised of fire and lightning and wind with the augmentational characteristics of steel that shows promise of development in the art of the manga or show. Through the combination of both Fire and Wind it is natural that it would create Scorch release, Steel is made of Fire already but weak to lightning, Wind is strong against lightning but weak to fire but when combined makes a devastating jutsu, lightning itself can be considered comprised of fire through application. Because of all these elements that comprise of fire and or make it stronger it is likely that this element could be a surface of usage that anyone may use in the manga or show.

How it works:

Fun little fact about the name i thought of while thinking of it. In kanji ''Yaku'' was used in short of ''Kagayaku'' which means ''shine'', a alternative to the word light. Realistically the word in japanese ''Yaku'' means ''bake'' or can be used in short slang for ''burn'' which i thought would fit this element quite well. The kanji meaning of ''Hoshi'' means star which is placed after ''Yaku'' because thats how they spell in their language; backwards. In a short slang i reckon this element can be nicknamed ''The Baked Star'' or ''The Burning Star'' release.

Through the complementary combination of Fire (it being the base of the element), Wind (increasing its lethality), Lightning (a element subset of plasma that ideally has the compounds of fire), and Steel (a substance made from fire itself with the application of it being hardened), it'll create a semi-solid like component similar to that of pure chakra or a slightly less dense crystal/steel substance called ''Yakuhoshi'' or ''Starlight'' flame. The element is comprised solely around the increase of all four elemental components that increase a fire or its basis, because of this it can be considered equal to Blaze release, however a more controllable essence that is in a more solid material. Its mixture of steel release makes the flame not only increase its heat but make its outward molecular compounds to be of solid shell yet through the mixture of three additional elements of intangible nature its whole compounds will only be of a slight hardening equal to that of glass. Its appearance through combination of all the fire augmentation via four elemental strengthening makes the element have a rainbow like color that symbolizes all the colors that a fire can have (red, yellow, blue, white, etc) entirely compressed in one component. This element due to the hardening of the mixture of steel cannot be utilized as a intangible substance like its subset or junior elements that combines to make this element and can only be used similar to that of steel, crystal, or similar elements or techniques. Due to the heat of the element upon touch it will not simply give a individual burns, however, it'll instead perform a offensive towards the cells directly and disintegrate them in a molecular level. When in contact with said element it'll be similar to that of being burned within ones body, and when its disintegration of the cells happens (immediately upon touch) the flame or heat of the substance will merely cause the body, limb, etc to turn to ash due to the overwhelming, rapid and sudden increase in its high temperature of the body. Because of this it is vital that the user of the element does not touch it themselves or it can turn fatal, through this foreseen weakness every technique that this element uses consists of expelling all the elements needed to form the element slightly above the body similar to that of Fire Ball Jutsu; where the fire is not directly on the lips but ever so slightly with a mere inch away from the lips. Upon combination of the elements needed and to be careful not to create the wrong element like Scorch release or Blaze release it'll create Starlight release which in turn will be equal to that of Blaze but will not be any stronger than so. Because this element combines so much and compresses so much into one solid like substance it cannot mix with any other element nor can it positively react to one; it may only be strong or weak to another element and cannot be used in conjunction with another. Due to the steel combined to make this element which is naturally weak to lightning and steel made by earth it'll be weak to it as well, however because its ideally a combination of wind it cannot be conducted but can be cut through instead. With the combination of all the fire components this element is ideally weak to water itself, although because of its similarity to Blaze being equal in heat to it any water release that is used in a offensive or defensive method against said element must be 1+ rank above the ranked technique used by Starlight release to overpower it. If the individual attempts to use wind release against this element it'll be useless, swiftly it'll merely move past it with ease; thus it'll require a +2 rank up to said technique to effectively divert the element. If earth is used due to it being steel and fire it'll be the same as if the user used water; melting the substance within impact. If the individual decides to use fire it'll be equally useless due to it being lower in heat of the element itself.

Jutsu Usage Examples:

(Yakuhoshiton: Kyōiame - Starlight Release: Raining Menace Technique)

Type: Offensive
Rank: B - S
Range: Medium - Long
Chakra: 30
Damage: 60
Description: After the user draws a imaginary line horizontally with one finger and conjuring Starlight chakra a massive barrage of steel like needles of Starlight will emit in a rapid manner from the line drawn with amazing speeds. After impact the material of each needle will then break and scatter around the impact zone, this will turn them into small needles of the same element that can then be redirected in any manner that the user sees fit, however will lower the technique by one rank in the process.

Conditions to be able to use it: Knowledge of Steel, Fire and etc

Is weak to: Water + Lightning

Is strong against: Fire + Wind + Earth

Co-creator: None

Students I passed this custom element on too: ? & ?
 
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(Musuningen) - Subhuman Daughter: Android 18
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The subhuman daughter is a machine of advanced proportions; likely to be the most advanced technology to have ever been seen so far in the modern ninja era. It was said that she was built in a laboratory far to the west underground by a ancient scientist called, ''Dr.Gero''. Not much is known about this doctor, nor how many of these machines he had created, however only a few like this one is capable of such feats and thus has been able to live outside of his laboratory. Nicknamed, ''Android 18'' she is a extremely advanced type of machine that with the naked eye cannot be deciphered from a regular human and is a succeeded model of a regular cyborg to which she is fully with the deceptive practice of making it seem completely flesh and blood. Not only does her appearance make her seem human but her speech, mannerisms, and her desires are fully integrated into her mechanical brain wiring to have a complete understanding of a ordinary human lifestyle thus making her seem quite lifelike. She is ideally with ease able to choose what she wants, how to speak, and what actions to take on any situation based completely upon her own will alone. Because of such advanced technology some might believe of her to be a threat to humanity; technology gone way too far. Although her abilities aren't special or rather unique to her own, she merely shares the same skills, tools, elements, beginning heath stats, beginning chakra stats, speed, tracking, etc as the bio that contains her with the ability to use any customs or abilities matched with that said biography. Alongside her sharing the bio's contents she also has every boost that a cyborg bio also has due to her being of the same nature as such. She acts similar to that of a permanent summon or shadow clone, because of this when she is on the field no shadow clones can be summoned at any time thus restricting the technique entirely by default. Regularly, a summon would have to be henceforth summoned and thus have a cooldown or restriction to time being on the field, however, Android 18 has neither due to her whole concept being a permanent companion by default without the need of having or previously holding a perk that allows her to do so. She can be considered a lifetime companion similar to that of Sakon and Ukon, or Kiba and Akamaru where one can remain on the field limitlessly until they're eliminated, however her health pool and chakra pool is separated but with equal amounts to the bio that she is paired with.
- Can only be paired with Cyborg bios
- Can only be paired to one bio at a time
 
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Custom element Japanese name: Hishinton
Custom element English name: Impervious Gleam Release
The element is based on: Earth + Water + Lightning + Chakra manipulation

Facts that prove the element to be possible (in the manga context):
In the manga or show the mixture between earth and water makes a mud substance which is a actual release used by the third hokage. With that said mud release is ideally something that can be made hard/solid, liquid or etc with tangibility or hardness to its substance. With its added element of lightning and chakra or rather pure of its nature it can be mixed to make thus a solid as well but, however, with tangibility to its nature that henceforth when mixed together it can be made to form any shape similar to that of mud, earth, or water. In the show earth, water, and lightning, additionally even chakra can be used in any shape, form, or etc that which makes this element when combined or if so makes a versatile pathway that renders not to ones imagination to what the four if combined all together by its core can surface.


How it works:
The name itself is a combination of the kanji, ''Shintō-sei'' meaning ''Impervious'', ideally ''Kirari to hikaru'' meaning a subset of ''Gleam'', with the words combined i came up with the word ''Hishin'' and fully stands for ''Hishinton''. Removing most of the words from the kanji of gleam to carry over ''Hi'', meaning ''Day'', to mix with the word ''Shinto'' that is additionally a word of religious value to make ''Hi-Shinto-Ton''. The ultimate reasoning for said mix of riddle-like naming is that the element itself can be idealized into a form of the inner self, similar to the shinto and chakra itself. The meaning of day into shinto explains that this element is of a light or bright substance that comes from within; similar to that of religious values associated with the shinto. This is without question a reflection of how chakra works; from within, a substance that comes from oneself that emits in a act of protection or offensive that which this element does perfectly. The earth from the ground is solid in nature, rough, and otherwise through a funnel can be made liquid that which the next element is by neutral standing. Water, is like a ever flowing and ever forming element that which can be made into any shape thus being tangible in nature alongside earth. Lightning is straight forward, blunt and hard hitting with the ability to being able to be manipulated into shape. When all three is combined with the added mixture of chakra it can be manipulated into a component that is within rights to a impervious form of unlimited shape. The earth element hardens the material at hand whilst the water makes it tangible then the lightning itself when implemented into it makes it fast acting, quick, and thus acts like a current that the element may utilize like any other lightning release, with the added chakra from the core; pure chakra, it'll completely change the element into something you can see through yet hard like steel or a solid. In terms of the mixture of water and earth and lightning, it is said that with the mixture of fire and earth makes steel, however with the mixture of earth and water makes mud. It is logical that within the same mixture of both, with the subset route of lightning acting as a heating component, is a reverse counter part of making a steel-like release that'll make it similar in strength but with manipulation properties to its shape. What makes this element stand out from most besides of its core values is that when a mixture of earth and water is combined in this unique way of making this element with chakra manipulation and lightning to emit and form its glow it can emit a light from its surface which is in a greenish tone. With the combination it'll make the element erupt a strange form of light that is formed when conjuring this substance that'll shine outward of its corpus. This light will inflict lethargy upon anyone that is within range of it and thus will cause those that're inflicted with it to slow down and eventually pass out from exhaustion. The weakness of this element is its tangible glass like substance that is highly weak to fire; being able to shatter it with ease. Additionally a strong wind technique can easily shatter the glass-like, tangible substance, that can be used as a counter to this element specifically that can be used to either slice right through or redirect it to somewhere else. A further restrictive note can be made that this element can only initially be made into a liquid or goo like substance then it'll immediately harden upon forming a shape and cannot by no means remain as a liquid form due to its earthen catalyst. A second note to this element is that the light of debuff lethargy can only be activated once and after the element is hardened (passive) because at that point all the elements are used thus in complete sync with one another and cannot emit the light prior to its strengthening process. And the final note is that when the debuff of lethargy light emits it can only shine up to medium range from its surface of formation unless it is forbidden ranked and can only shine short range of its surface if the technique is B-rank or below; this is determined by the prowess of a technique. Additionally if a technique is countered then the debuff of lethargy that emits from this element will still reach the opponent, regardless if it was countered or not, however the effects will be reduced to -1% of its calculated lethargy debuff that the technique can initially inflict.

Jutsu Usage Examples:

(Hishinton: Shanaru - Impervious Gleam Release: Holy Guardian Technique)

Type: Defensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user will raise one hand horizontally positioned away with the alignment of their neck or chin; a open palm directed towards a technique of offensive nature. Then upon conjuring up this element from the center of the palm will form a tangible liquid that'll then wrap and surround the user in a 360 degree dome that'll then harden immediately to protect the user from either a equal or lower technique. Upon hardening a light will emit that'll reach medium range from said position of its formation, this light will inflict a debuff of lethargy upon the combatant that which henceforth will lower the speed of the opponent by -3% via their calculated speed value.
- Can only be used four times per battle
- Cooldown of one post when used
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Conditions to be able to use it: Complete training in Earth, Water, and Lightning with at least a Jonin rank

Is weak to: Fire + Wind

Is strong against: Earth + Water + Lightning

Co-creator: None

Students I passed this custom element on too: ? & ?
 
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(Jūgoku) - Six Heaven Bullets
Type: Tool
Rank: S-rank
Range: Short - Long
Chakra: 40
Damage: 80
Description: The Jūgoku bullets are comprised entirely of all 5 elements: Fire, Wind, Earth, Water, Lightning, and can be interchangeable by the user's discretion only. The bullets not only have every element under their belt, however, but a special nano technology that pre-exists within every one that'll without being special of any kind to begin with will release themselves after the bullet disperses (countered). The micro sized nanos are special made and cannot by no means be seen by anyone, not even a doujutsu due to them being unrelated regarding chakra nature. Similar to that of Deidara's C4 suicide technique, upon these bullets being countered they'll henceforth release the nano technology outward in a spore like fashion to attach themselves upon a individual that casted the technique to disperse the bullet. Once the nanos reach the combatant they'll slowly make their way to the brain; immediately rewiring it to become more fatigued. After which every turn after being exposed to the nano technology the opponent(s) speed will decrease by -6 points per single bullet that got countered. Although if the opponent gets hit directly then the DMG of this technique will be calculated instead of the nano technology being activated, this is due to the nanos being only activated if a bullet is countered. Furthermore this tool can be passively pre-equipped to any gun CW before a battle, however once all bullets are fired they cannot be reused for the remainder of the fight.
- Costs a move slot per 1 bullet expended
- Can only be paired with Cyborg bios
 

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(Dōjutsu: Jikangan) Cybernetic Eye: Chrono-Sights
Type: Supplementary/ Defensive/ Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 70 (-40 Per turn)
Damage: N/A
Description: (Jikangan) is an implemented advanced lost futuristic optic technology of Speed Resistance-Manipulation, the Cybernetic Eye Technique unique to few Rare Cybernetic Androids! One with these cybernetic optics is able to see things as exerting a natural-force onto the surface of all-objects, along with other generic cybernetic sight aspects. Within both optics fitted passively with an internal chronometer; they’re enabled with HUD featuring a tracking mark, with inclusion of the many speed force dots that would highlight a target(s) movement. The Jikangan is capable of running internal chakra system check, giving accurate readings on their state of mind (Bar-EMS/ Yin release genjutsu manipulation); calculating the distance of objects relative to itself & targeting with a precision head-up display (x2.5 to user’s tracking); making detailed kinetic studies of trajectories, sampling and analyzing the atmosphere, accounting weather pattern changes, tracking wind velocity, and analyzing toxic/ gas levels within the area, analyzing emotional states (in order to assess possible hostility) with body language and direction of bone to muscle contraction, calculating/ predicting speed forces that are under manipulation, analyzing texture and temperature of materials, and finally enabled sensing chakra radar scans upon objects all up to a maximum of 1 landmarks away.

Right Optic
By focusing on the power of Right Optic the user’s optics are able to slow opponents within a specific range (Short to Mid-range), exerting a force that slows targets naturally. This causes a (-4 to -6) Base Speed level decrease to opponents relative to how close in range to the user, dropping their base speed by 6 at short ranges and by 4 at long ranges. This, however, requires the user to consciously being able to track their opponents as they then charge chakra into their optics to cast the force unto them naturally as its undetectable. At a Cost of a move slot, while maintaining the enabled force onto their opponent(s) this lasts for 2 turns, with a 2 turn cool down. Done by simply locking sight on their opponent(s), whether it be a technique or even an enemy, they can instantly drastically drop its Base Speed level, which in-turn enables evasive movements.

Left Optic
By focusing on the power of Left Optic it can sample an extended range of visible frequencies including chakra infrared ranges (which can allow it to see charka “heat” of bodies in total chakra thick mists or fog). This information is then displayed on a 140,000 bit digitized display, then by suppling more chakra into their optics the user is enabled a feat of sight attaining a chakra depth perception which gives them a supposed power-level of a target (Passive). Furthermore, at additional chakra cost of -40 the user can release a computer-generated off-angle chakra-perfect ghost image decoy. This decoy has the ability to absorb chakra up to Forbidden ranked jutsu or shave off -80 dmg dealt either by taijutsu/ ninjutsu. This ability can be utilized a maximum of 3 times per match, with a single turn cool down.

- These optics can be used a total of 6 times
- The left and right eye have 3 usages each maximum
- Can only be used by Cyborgs
- Each usage of this technique can only affect one target, unless when using it to target multiple constructs/projectiles from a single technique then it will affect the whole technique
 

Onii Chan

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(Wākugen) - Cybernetic Tool: Sub-human Framework
Type: Tool
Rank: S-rank
Range: N/A
Chakra: 40 (+10 per turn)
Damage: N/A
Description: The ''Wākugen'' is a exo-skeletal technology that is implemented inside the user discreetly to cause no suspicion from the combatant, besides doujutsu users that can perceive chakra. Its comprise is surrounded via wiring and automatic computer analyzes powered by a sentient AI program that encompasses the complete bodily system of the user within. The wiring is connected to the nerve system that can neutralize the feeling of pain before the receptors reach the brain thus granting a +10 reduction to both elemental/physical offensives that may land contact with the user of this tool. Additionally a separate mechanism of similar nature is attached to the brain that gives immediate recognition of a genjutsu and through the AI coding will immediately upon detection neutralize a genjutsu from the perceptions of the brain up to A-ranked techniques associated with the art. A yet another similar mechanism via wiring is connected to both the heart and eyes that forces both bodily organs into overdrive, molecular and systematic nerve wise, to perceive their reality in a slower motion whilst ideally granting themselves more speed (x3 to both speed and tracking values). Because this tool excretes a immense strain on the body the owner of this tool is forced to expend 40 chakra points prior to activation once to simply power on the device and a additional 10 per turn to sustain.
- Can only be used by Cyborg bios
 
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Onii Chan

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(Monmu) - Cybernetic Tool: Realm of the Uncrowned King
Type: Tool
Rank: S-rank
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The ''Monmu'' is a projective invisible field entirely made of microscopic nano-bots that surround the user in a 360 degree fashion to which is projected from a technologically advanced charm that is to be worn somewhere on or inside the body. This field only reaches medium range at first upon activation (passive) and its effects remain for the entirety of the battle unless by command by the user to initiate a overdrive in its systematic mechanics or countered by a EMP device or by contact with a lightning release offensive from a opponent via the charm (not the field itself). The nano-bots, once activated by the charm and thus hidden within the field, will immediately deliver offensive/defensive maneuvers to combat the effects of any ocular relay (cybernetic eye-sight) of any kind that the opponent has possession of to implement a distortion in their sighting; giving off the visual of static and through this usage will render it unusable. This field can additionally distort the usages of other cybernetic tools if within range thus causing them to malfunction through its own mechanisms as the nano-bots will attack the tool(s) itself to disable its functions with swift manner making all these effects seem almost instant once the user or tool(s) in question enter the required range. Through the application that is the overdrive technique, that comes freely with this tool, the user may, by a simple telepathic command, force the nano-bots and field to extend to long ranges momentarily for a brief moment to cause the nano-bots to explode. When the nano-bots explode, occurring instantly by commandment, they will release a 360 degree multiple discharge of a molecular level that causes paralysis on the opponent for a maximum of 1 turns. However, once overdrive is initiated it cannot be undone, after the performance this tool is rendered unusable for the entirety of the battle and all of its effects are henceforth reversed.
- Can only be used by Cyborg bios
- Can only be used by Onii Chan
- Cannot be Taught
 
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(Ikariyā) - Kingslayer
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: 50
Damage: 90
Description: The legendary ''Ikariyā'' or The Kingslayer greatsword is a cybernetic enhanced/repurposed piece of technology in the form of a extremely primitive structure that is the sword concept. The name itself gives it stature; a long bladed, yet thick, greatsword with immensely sharp cutting capability in conjunction with equal in might blunt prowess. This sword alone is capable of creating massive craters in the ground if stricken and can neutralize earth techniques up to B-rank with ease without chakra cost either from free-form or kenjutsu based techniques. Through the application of free-form combat this sword can ideally be used with the application of its own rank; meaning if the weapon is used with free-form its rank and damage remains regardless of its usage. Although not particularly special as its base its cybernetic ailment makes this weapon unique within its own nature and a outcast of its genre. When activating its special ailment through cybernetics it firstly requires the user to expend 50 points of chakra to use, this activates a unique sort of nanotechnology to awaken within the blade itself. These nano-bots will eat away chakra based natures besides the element of fire release alone, this is due to the likeness of this weapon being focused solely around the flame augment. The sword itself can be used to emit any fire release technique without the usage of handseals, thus skipping its preparation faze to allow the flame to flow naturally through the blade instead via the usage of inflicting chakra through it. Once a fire technique is performed or casted by this weapon the molecular nano-bots will flow with its ever tangible natures; hiding within its comprise, and upon contact will neutralize other chakra based natures that surround the immediate vicinity of the technique casted besides those that share the same element. Furthermore due to this weapon having mastery over fire releases it grants any technique based on said element that is used with this weapon henceforth a +20 DMG boost to the jutsu used with the sword and can additionally quickdraw it from its sheathed position for quick utilization.
- Can only be used 6 times with a 1 turn cooldown per usage
- Can only be used by Cyborg bios
- Can only be used by Onii Chan
- Cannot be Taught
 

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(Doramei: Thu'um) - Art of the Dragon's Voice

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Type: Ninjutsu + Chakra manipulation

Background: This fighting style revolves around the previous usages of ninjutsu but in a completely different way than that of the normal circumstance. The Art of the Dragon's Voice, or ''Thu'um'' is a vocal method to casting chakra based ailments that derives from the ancient dragons to whom used their throat to conjure their own sense of magic. Long ago before man stood amongst the mountains and open field of free game their were draconic creatures that stood so tall yet massive in length that they could easily seek out prey of their choosing, firstly demobilizing them by their vocal chakras that emitted from their mouth and upon which they could then feast to their liking. None stood a chance against these creatures until the earth gave birth to man, to which they'd eventually hunt them down and exterminate them in the masses. However, one group disagreed to the notion of believing that the dragons were of threat to their lifestock; eventually forming a group called the greybeards to which they'd give daily worship to them. The dragons took a liking to the group whom stood before their might without aggression and through some time alone both agreed to help one another. It was then after which the dragons almost turned extinct at this point that they felt their was no other choice but to grant the worshippers of their kind a magical power that up till now only their species could manage. Now that the worshippers could use the dragons power of the Thu'um they'd rush to the side of the dragons side in battle, although they'd ultimately fail by the seer number difference that they stood against. The dragons slowly went extinct whilst the greybeards had no other choice but to escape into seclusion in hopes that one day they may rise up again to take vengeance upon what they deemed to be a ruthless act of murder. New followers of both this faith and their fighting style revolving around the dragon's voice are called ''Dovahkiin'' or ''Dragon born''.

Description on the Abilities and Inner Workings of the Style:

Example Techniques:

Additional effects and Restrictions:
 
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