[Approved] Omar Ares Bane Bio Update v.2

AntiHero

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Basic Information

Name: Omar Ares Bane
Nickname: AntiHero, Blood Mist Survivor, Ice Cold Ninja
Gender: Male
Age: 25
Clan: /

-Looks-
Height: 6 foot
Weight: 200lbs
Eye Color: Honey Brown/ Left eye is grey and is vision impaired, can only make out shadows and silhouettes.
Hair Color: Brownish-blonde, Omar usually wears his hair styled to the fornt. His hair is a lighter shade of blonde in the front then in the back.
Distinguishing features: Omar has a very noticeable scar starting at his forehead, going threw his left eyebrow and eye, and ending at his cheek. His left eye is badly damaged so he must protect it at all cost. He also wears a black Mist Village headband around his neck. He also has tatoos across his chest, left arm, and right forearm. Omar is often seen wearing a tattered sandy-brown cloak made from the same substance as Red Oak Bone-breaker.
Chest tatoo
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Left arm tatoo
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Right forearm tatoo
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-Personality-
Omar is very sarcastic, even when the mood doesn’t allow for it, a trait that he has past on to his brothers, Hugo and Xavier. Omar isn’t very open with his feeling, but often writes poems about his life. He’s rational and almost always keeps a cool head under pressure. Omar is a natural born leader and takes pride in his team and their abilities. His intelligence and strategy skills would have to be his best quality. Omar is trustworthy and responsible, but sometimes can't handle it when too much is put on his shoulders. He doesn’t mind doing favors or helping out, as long as it’s on his own conditions.
Omar believes that only through pain and sacrifice can one bring him/herself closer to God. Pain is part of life; God would not have put you in any situation that you couldn’t handle. Omar believes that the events that you go through in your adolescent life; makes you able to deal with whatever is hardships you may face later on in life. There is no way to be fully separated from sin, because sin is all around you. Man can not judge because to judge one must be divine.Once every three months, Omar cuts his wrist and bleeds himself within an inch of his life; thinking that his sacrifice of blood would wash his sins away.

-Village Info.-
Village of Birth: Hidden Mist
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/Land of Water
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Village of Alliance: Hidden Mist Village
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/Land of Water
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(Is consider Missing-nin)

-Rank//Chakra Info.-
Ninja Rank: S-Class Ninja
Specialty: None
Elements:
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-Ninjutsu-
(Bunshin No Jutsu) - Clone Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:A clone made of the user that can move but(cannot use any jutsu)This clone is merely an illusionary projection of the user.
Note:The clone jutsu can be made with different elements and is a D-Rank jutsu under its own element(Mizu/Water)

(Bikoku Ninjutsu) - Shadow Stealth Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:This jutsu lets the user follow the target covert by concealing the users presence.

(Henge no Jutsu) - Transformation Technique
Rank:E
Type:Supplementary
Range:Short
Chakra:5
Damage Points:N/A
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

(Gokan Sakusou) - 5 Senses Confusion Disorder
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:N/A
Damage Points:N/A
The user throws an explosive kunai at their target and the mist spreads threw the air.This jutsu causes the opponent to be hit by attacks even though they think they dodged it or countered it.This effect lasts for 2 turns.

(Kawarimi no Jutsu) - Change of Body Stance Technique
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

(Nawanuke No Jutsu) - Escape Skill
Rank:E
Type:Supplementary
Range:Short
Chakra Cost:5
Damage Points:N/A
Description:Using chakra the user can escape from being tied down(only works with non-chakra ropes).

-Suiton Jutsu-
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(Suiton: Mizu Kuri No Yaiba) - Water Style: Sword of Draining
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like with a normal blade.

(Kirigakure No Jutsu) - Hidden Mist Jutsu
Rank: D
Type: Supplementary
Range: Short/Mid
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a thick, dense mist that covers the surrounding area.

Hidden Mist Eye Sight Deprevation
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15(-3 each turn to keep it active) Damage Points: N/A Description: Using the hidden mist jutsu the user reflects the natural light an a way that it blinds there opponent temporarily as long as the opponent is in the mist.
Note: Must have already used hidden mist jutsu

(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field
Rank: C
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: The user projects a stream of sticky, syrupy liquid which can be spit onto a surface to form an adhesive trap or onto a person to inhibit their mobility.

(Mizu Bunshin) - Water Style: Water Clone
Rank: C
Range: Short
Type: Supplementary
Chakra Cost: 15
Damage Points: N/A
Description: The user creates a clone of themselves made of water.

(Suiton: Suigandan) - Water Style: Water Fang Bullet
Rank: C
Range: Short
Type: Offense
Chakra Cost: 15
Damage Points: 30
Description: The user gathers water in his/her mouth and then shoots out multiple spherical projectiles.

(Suiton: Teppoudama) - Water Style: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.

(Suiton: Mizu No Tatsumaki) - Water Style: Water Tornado
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious. Can only be performed if there is a water source near by.

(Suiton: Suishouha) - Water Style: Water Shock wave
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Descripton: causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.

(Suiton: Chakra Kenpa No Ame) - Water Style: Chakra Senseing Rain
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A down pour of rain will fall and any thing with chakra that it touches the user can sense there location and instantly know there

(Suiton: Suirou No Jutsu) - Water Style: Water Prison
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: Traps opponent in a orb of water that the user must maintain contact with or the jutsu is broken.

(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

(Suiton: Suishouu Gorugan) - Water Style: Strong Current Torrential Rain
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A current of water that can be shape into a dragon/snake to attack but is`nt a rushing flow like Water dragon,this body of water is staionary excpet when being used to attack.It is sent towards the target as a biting serpent.

(Mizu Kamikiri) - Rising Water Cutter
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user slams his foot to the ground, causing water to rise up and travel towards his target as a slicing jet.

(Suiton: Taihoudan) - Water Style: Water Gun
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A strong water wave spit from the mouth that is more compressed than Chaos Water Wave and can carve the earth if used on the same area multiply times.

(Suiton: Suikoundan) - Water Style: Water shark bomb
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: A water projectile shaped like a shark that comes crashing down on the opponent.
(No water source required)

(Suiton: Seibun Houfutsu) - Water Style: Water Cannon Replica
Rank: C
Type: Supplementary
Chakra cost: 15
Damage Points: N/A
Description: After performing the required hand signs the user makes water rise from the ground and surround his target and then drown it.

(Suiton: Suichuu Teigen no Jutsu) – Water Release: Underwater Motion Technique
Rank: C
Type: Supplementary
Range: Mid
Chakra cost: 15
Damage points: N/A
Description: This Technique allows the user to properl themselves through a body of water by using their chakra. While underwater, this technique will also partially mask the users prescence.
Note: Must be a large water source such as a lake to use.

(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.

(Suiton: Suishi no Jutsu) – Water Drowning Technique
Rank: C
Type: Offensive, supplementary
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: the user will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles.

(Suiton: Daibakuryuu) - Water Style: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.(Must be performed on a water source)

(Suiton: Kokuun) - Water Style: Black Clouds
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: N/A
Description: Creates small black clouds, which cover the area flammable oil.
-Raiton Jutsu-
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Raiton No Jutsu (Lightning Technique)
Type: Defence/Attack
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: Small static bolts for attack and defense.

(Raiton: Raikou Oonami) - Lightning Release: Lightning Surge
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will concentrate their chakra and slam their hand on the ground to release a surge of lightning across the ground to the opponents feet to shock them.

Raiton: Raijingu Sanda (Lightning Style: Raging Thunder)
Type: Attack
Rank: D
Range: Short
Chakra cost: 10
Damage Points: 20
Description: The user hits the opponent with an electric field shield that covers the users body.

Raiton: Sandaa Saaburu (Lightning Style: Thunder Saber)
Type: Attack
Rank: D
Range:Short
Chakra cost: 10
Damage Points: 20
Description: Hits opponent with an electric field shield that explodes and can blow back the enemy.

(Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30 (+5 if used in conjunction with a water jutsu)
Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.

(Raiton: Raikyu) - Lightning Release: Lightning Ball
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: By gathering chakra in their hands, the user can create a ball of electrical energy and launch it at the enemy.

(Raiton: Raigeki no Yoroi) - Lightning Release: Lightning Strike Armour
Rank: C
Type: Offense/Defence
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user surrounds themselves with electricity. The intense electric field protects them by electrocuting anyone who comes into contact with it, but only works for one attack.

(Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user sends an electrical essence into the clouds, allowing them to create lightning strikes in the desired location.
-Katon Jutsu-
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(Katon: Komakai Kaki) - Fire Release: Small fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

(Katon: Kasumi Endu no Jutsu) - Fire Release: Mist Blaze Dance Technique
Rank: D
Type: Offense/Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.

(Katon no Jutsu) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent.

(Katon: Shōkasou) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique.

(Katon: Gokakyu no Jutsu) - Fire Release: Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.

(Katon: Kimuchi Amura) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 10
Damage Points: 20
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.

(Katon: Hibashiri) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno.

(Katon: Karyudan) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user first performs the Tiger hand seal and uses this jutsu is used in conjunction with Earth Release: Earth Dragon Bullet to ignite the mudballs fired by the latter technique, making it more devastating.

(Katon: Ryuka no Jutsu) - Fire Release: Dragon Flame Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will bind a target with a cord of wire and by performing the required hand seals after placing the cord of wire in their mouth Snake → Dragon → Rabbit → Tiger breathes fire along the cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.

(Katon: Hosenka no Jutsu) - Fire Style: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs the required hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

(Katon: Honoo no Saigai Hi Kagayaku no Jutsu) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

(Katon: Karyu Endan) - Fire Release: Dragon Flame Bomb
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user first performs the Ram → Horse → Snake → Dragon → Rat → Ox → Tiger hand seals and kneads chakra into flames, which are then manipulated into a genuine-looking dragon. Since the art of having the flames obey the user's will is outrageously difficult, its mastery is restricted to a limited number of skilful shinobi. The flames are divided to launch a left side, right side, and frontal assault in all three directions at once, turning the enemy into ash in a matter of seconds.

(Katon: Bakuhatsu Enhogan) – Fire Release: Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

(Katon: Hiendan) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fire Ball technique.

(Katon: Goenkyu) - Fire Style: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing the Horse → Tiger hand seals exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

(Katon: Gōenka)-Fire Style: Fire Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

(Katon: Haisekisho) - Fire Style: Combustion Ash Cloud
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

(Katon: Goryuka no Jutsu) - Fire Style: Dragon Fireball Jutsu
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform kirin.

(Katon: Hōsenka Tsumabeni) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with. This technique is a stronger version to Fire Release: Phoenix Flower Sage Technique.

(Katon: Onidōrō) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing several fire ghosts that are like heads with horns and yellow eyes that then attack the target/s in a swarm.

( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

( Katon: Kaen Senpū ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals, fire erupts around the user's body and then launches towards the target in a spiraling-manner. The target is then incinerated as the flames erupt upwards.

( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals, the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

(Katon: Zukokku) - Fire Style: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.
-Fuuton Jutsu-
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Fuuton: Fuusajin (Wind Style: Dust Wind)
Type:Attack/Supplementary
Rank: D
Range:Short
Chakra Cost:10
Damage Points:20
Description: A gust of wind with added sand from the environment capable also of throwing away objects towards the opponent. Requires handseals and some time for the user to collect the sand. The user will form the handseals and as the Fuusajin rises, it will collect the dust or sand before it gets directed towards the opponent.

Fuuton: Sensougouheki (Wind Style: Rumbleing wind wall)
Type:Attack/Defence
Rank: D
Range:Short
Chakra Cost:10
Damage Points:20
Description: User creates a wall of spinning wind in front of him that is used to push back weapons thrown towards him. It can also be used against taijutsu close range attacks, but the wall can be pushed back with a stronger wind jutsu or if a smoke bomb or explosive tag touches the spinning wind they will automatically get activated because of the sharpness of the wind element, damaging the user also.

Fuuton: Reppushou (Wind Style: Wind gale)
Type:Attack/Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A strong gust of wind capable of blowing away your opponent. If a weapon like a kunai or shuriken is used in conjuction, the speed of the weapon gets increased. The jutsu requires handseals.

Fuuton: Kaiten Shuriken (Wind Style: Rotating Shuriken)
Type:Attack
Rank: C
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The user will first focus on his Wind chakra and create spinning air gusts. When the air gusts are ready, he will throw up to 4 shurikes, which will
engage with the gusts through the air as spinning disks. These disks are controlled by the user can be thrown individually towards the opponent.

Fuuton: Daitoppa (Wind Style: Great Break Through)
Type:Attack
Rank: C
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: The user channels his wind elemental affinity to his throar and after bringing his hands to his mouth, he will blow a large blast of wind capable of destructing trees and wooden objects.

Fuuton: Kamaitachi (Wind Style: Cutting Whirlwind)
Type:Attack
Rank: C
Range:Short
Chakra Cost:15
Damage Points:30
Description: User creates a whirlwind of slicing wind. Originally used by Temari with her fan, there is a way to create this jutsu without a weapon. Perfoming quicky handseals, the user will gather his Fuuton chakra into the lungs to blow out a sharp gust of wind, which in conjucion with the handseals will create a gust of violent slashing wind. The wind created is strong enough to push the opponent back or create 2 inch deep slashes to his body, however the user cannot direct slashes.

Fuuton: Goukuuhou (Wind Style: Great Air Cannon)
Type:Attack
Rank: C
Range:Short-Mid
Chakra Cost:15
Damge Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around

Background Info.
History: Omar was born in the Hidden Mist Village, in Water Country, durring the rule of the 4th Mizukage (Bloody Mist). Omar's father was killed when he was 15 causing his mother, Anna May, to have a nerves breakdown. In the middle of the night his mother woke him and his brothers up inorder to leave the "Bloody Mist." Under the notion that he husband had been killed by orders directly form the Mizukage.
Omar has spent much of his young life traveling the ninja wrold with his mother and brother by his side. He has always wanted to find out the reason behind his father's murder and kill the ones responible. At the age of 20 he, his mother and brothers settled in the land of fire, at the village of Kohona.
Within four shot years he became one of Kohona's rising stars. Durring one of Omar's off days spent at the tea house he came across a member of the Hidden Mist hunter-nin who preceeded to try an kill him only to loose his life and Hunter-nin mask. Upon returning to his home to find his mother and both his brothers slain.
Omar has since left Konoha, leaving a bloody trail, as he makes his way back to the "Bloody Mist" to find and kill the ones responsible for the deaths of his kin. Durning his travels he has come across many shinobi, forming a brotherhood of sorts. Omar has made many friends and enemies while travling the world in search of the people responsible for his families death.

Other:

Omar possesses the Red Oak Bone-breaker and the owner of the Squirrel contract.
Red Oak Bone-breaker
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Red Oak Bone-breaker
Type: Weapon (Curved Bo Staff)
Rank: A
Chakra Cost: N/A (20 when suiton charka is being channeled through it)
Damage Points: 40 without suiton charka (80 with)
Description: Red Oak Bone-breaker is a curved Bo staff made from wood that has been completely immersed in water for almost a century. During that time the wood developed special properties, becoming semi-permeable, allowing it to hold, absorb and retain a finite amount of water (about two liters). As the staff absorbs water it becomes larger in circumference and diameter, as well as weight, causing more damage to be sustained if hit. It also becomes more difficult for the wielder to use for these same reasons. The staff is 6 feet long; towards the ends there is a slight curve of about 10 cm. Without any moisture present the staff only weighs 2 pounds, at maximum it weighs 10 pounds. Without any moisture present it's diameter is only 2 inches, at maximum it's diameter is 1 foot.
Note: Red Oak Bone-breaker can absorb moisture from the air.
Note: Red Oak Bone-breaker can absorb water from Suiton style jutsu C-rank and below which counts as a move.
Note: Red Oak Bone-breaker can only be used by AntiHero
Apporved:
Squirrel Contract
Summoning Animal: Squirrels
Scroll OwnerAntihero
Other Users who have signed contract: None
Summoning Boss if existing: Zalog, the Don
Other Summoning Animals tied to contract: Mina, the Thorn... Click, the Yellow... Roc, the Swift... Ogar, the Strong...
Description and Background: Squirrels typically have slender bodies with bushy tails and large eyes. Their fur is generally soft and silky, although much thicker in some species than others. The color of squirrels is highly variable between—and often even within—species. The hind limbs are generally longer than the fore limbs, and they have four or five toes on each foot. Their paws on their fore feet include a thumb. The feet also have soft pads on the undersides.Squirrels live in almost every habitat from tropical rainforest to semiarid desert, avoiding only the high polar regions and the driest of deserts. Their large eyes indicate, have an excellent sense of vision. They also have very versatile and sturdy claws for grasping and climbing. Many also have a good sense of touch, with vibrissae on their heads and limbs. The teeth of sciurids follow the typical rodent pattern, with large gnawing incisors that grow throughout life.
Apporved:

Approved Squirrel Summonings
(Kinezumi Kuchiyose: Ibara no Mina)- Squirrel Summoning: Mina, the Thorn
Type:Supplementary
Rank: A-Rank
Range:Short-Long
Chakra: 40 Chakra (+10 every turn Mina stays summoned)
Damage: N/A
Description: The summoner must bite his/her right thumb and let the blood drawn from the bite hit the ground, then step on it to summon Mina, the Thorn. Mina, the Thorn is a Red Squirrel (4ft and 30lbs). She has thick black fur and a reddish-brown tail (2.5ft), which helps her balance and steer when jumping and running. She can wrap her tail around her to use as a shield and also to keep her warm during sleep or swimming.
Mina has sharp quill-like vibrissae above her eyes, below her chin, on her forelegs, and on her hind-legs which she can use as weapons (ie. needles, swords, etc). The vibrissae also act as a sensor allowing Mina to feel vibrations in the air as well as on the ground.
Mina has sharp, curved claws which enables her to climb and descend broad tree trunks, thick branches and even house walls. Her strong hind legs enable it to leap gaps between trees.
Mina has an affinity for Doton chakra which allows her to perform Earth style jutsu with relative ease using squirrel hand-seals (3 fingers and a thumb on each forefoot). She can use ninja tools with her hands and create them using doton chakra.

Note: Can be only summoned twice in battle.
Note: Can only be summoned for up to 3 turns.
Note: Any jutsu done by Mina count towards the 3 jutsu per turn.
Note: Can only perform B-rank or lower doton jutsus.
Note: Must be a signer of the Squirrel contract or owner to summon.

(Kinezumi Kuchiyose: Hayai no Roc)- Squirrel Summoning: Roc, the Swift
Type:Supplementary
Rank: A-Rank
Range:Short-Long
Chakra: 40 Chakra (+10 every turn Roc stays summoned)
Damage: N/A
Description: The summoner bites his/her left thumb, and then thrust their hand into the air in order to summon Roc, the Swift. Roc, the Swift is a Flying squirrel (3ft and 25lbs). He has short brown fur and a fluffy tail, which helps him balance and steer when gilding. he uses a furry parachute-like membrane that stretches from wrist to ankle. Roc's direction and speed can be adjusted in midair is by changing the positions of its two arms and legs. His tail acts as an airfoil, working as an air brake before landing.
Roc has a highly developed sense of smell. He can detect scents up to 20 miles away. Roc has sharp, curved claws which enables him to climb and descend broad tree trunks, thick branches and even house walls. His strong hind legs enable it to leap gaps between trees.
Roc has an affinity for fuuton chakra which allow him to perform Wind style jutsu with relative ease using squirrel hand-seals (3 fingers and a thumb on each forefoot). He can use ninja tools with his hands and can see up drafts and wind currents. Using his fuuton chakra Roc can glide indefinitely by using wind jutus and riding on the current produced.

Note: Can be only summoned twice in battle.
Note: Can only be summoned for up to 3 turns.
Note: Any jutsu done by Roc count towards the 3 jutsu per turn.
Note: Can only perform B-rank or lower Fuuton jutsus.
Note: Must be a signer of the Squirrel contract or owner to summon.
Mina and Roc apporved:

Kinezumi Kuchiyose: Ganjou no Ogar)- Squirrel Summoning: Ogar, the Strong
Type:Supplementary
Rank: A-Rank
Range:Short-Long
Chakra: 40 Chakra (+10 every turn Ogar stays summoned)
Damage: N/A
Description: The summoner bites his/her bottom lip and spits into their left hand, then slams his/her hands together to summon Ogar, the Stong. Ogar, the Strong is a Easter Grey squirrel (4ft and 40lbs). He has predominantly gray fur with brownish colored spots all over his coat, he also has a white underside and a large bushy tail (6ft long and 3ft wide).
Like all squirrels, Ogar shows four fingers on the front feet and five on the hind feet allowing him to be able to hold and use ninja tools as well as peform jutsu. His foot-pads often leave not visible tracks, when bounding or moving at speed. His strideds can be upto two or three feet long.
Ogar has excellent vision and well-developed senses of smell and is an experianced tracker. He has sharp, curved claws which enables him to climb and descend broad tree trunks, thick branches and even house walls. His strong hind legs enable it to leap gaps between trees.
Ogar has an affinity for Suiton chakra which allow him to perform Water style jutsu up to A-Rank with relative ease using squirrel hand-seals (3 fingers and a thumb on each forefoot). He is also very addapt at swimming.

Note: Can be only summoned twice in battle.
Note: Can only be summoned for up to 3 turns.
Note: Any jutsu done by Ogar count towards the 3 jutsu per turn.
Note: Must be a signer of the Squirrel contract or owner to summon.

(Kinezumi Kuchiyose: Don no Zalog)- Squirrel Summoning: Zalog, the Don
Type:Supplementary
Rank: S-Rank
Range:Short-Long
Chakra: 40 Chakra (+10 every turn Zalog stays summoned)
Damage: N/A
Description: The summoner cuts his/her left plam and places his/her hand on their squirrel tatoo, to summon Zalog, the Don. Zalog is a Antelope squirrel (8ft and 60lbs). Zalog has a special adaptation, being able to resist Hyperthermia and can survive body temperatures over 104°F. His fur is a soft brown color and has a short white tail which is somewhat flattened. He has a single white stripe on his belly and a scar on the left side of his face.
Zalog has four fingers on his forefeet and five on the hind feet allowing him to hold and use ninja tools as well as peform jutsu. He has excellent vision and well-developed senses of smell and hearing. He has sharp, curved claws which enables him to climb and descend broad tree trunks, thick branches and even house walls. His strong hind legs enable it to leap gaps between trees.
Zalog, the Don is experianced in sword-play has an affinity for Katon chakra which allow him to perform Fire style jutsu with relative ease using squirrel hand-seals (3 fingers and a thumb on each forefoot). Using his Katon chakra Zalog can see heat signatures as well as heat waves flowing through the air. He cannot be harmed by any B-rank fire jutsu or lower that doesn't burn hotter then 105°F.

Note: Can be only summoned twice in battle.
Note: Can only be summoned for up to 3 turns.
Note: Any jutsu done by Zalog count towards the 3 jutsu per turn.
Note: Can only perform A-rank or lower Katon jutsus.
Note: Must be the owner of the Squirrel contract to summon.

(Kinezumi Kuchiyose: Gosai no Click)- Squirrel Summoning: Click, the Yellow
Type:Supplementary
Rank: A-Rank
Range:Short-Long
Chakra: 40 Chakra (+10 every turn Click stays summoned)
Damage: N/A
Description: The summoner cut his/her right plam, then slams his hands together to summon Click, the Yellow. Click, the Yellow is a Fox squirrel (2ft and 20lbs). He has short brownish-yellow fur and long slick black tail, which helps him balance when climbing, swimming, or running. Click has two rather large incisors teeth, which he can flick together to create a spark. Click has excellent vision and well-developed senses of hearing and smell. He has sharp, curved claws which enables him to climb and descend broad tree trunks, thick branches and even house walls. His strong hind legs enable it to leap gaps between trees. Click also has several sets of vibrissae, which are used as touch receptors to sense his environment. They can be found above and below his eyes, on his chin and nose, and one each forearm. Click has an affinity for Raiton chakra which allow him to perform Lighting style jutsu with relative ease using squirrel hand-seals (3 fingers and a thumb on each forefoot). He can use ninja tools with his hands and can absorb static charges from his environment using his vibrissae. Using his raiton chakra Click can create/absorb/dispel lighting based jutsu B-rank or below.

Note: Can be only summoned twice in battle.
Note: Can only be summoned for up to 3 turns.
Note: Any jutsu done by Click count towards the 3 jutsu per turn.
Note: Can only perform B-rank or lower Raiton jutsus.
Note: Absorbing raiton chakra or jutsu counts as a move.
Note: Must be a signer of the Squirrel contract or owner to summon.
Ogar, Click, and Zalog all apporved here:
Picture:
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Omar in his younger days-----^
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Omar, Bloody Mist Survivor-----^
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Jumping into action-------^

Theme Song and Background music: /

Battles
Won: 10
Lost: 3

~Approved~
 
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