Nobuwa's QL

Hokusai

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ރBasic Information


Name: Kiana Hayabusa
Nickname: Kiki, Owatasumi's Oni, Zero Two
Gender: Female
Age: 25
Clan: Hayabusa Clan
Alignment: Chaotic Neutral

Looks:
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As she grew up, Zero Two developed a fair and light complexion. She had a slender and athletic figure; she was the tallest girl in their age proud and even taller than most of the boys as well. She had waist-length, long pink hair with straight bangs covering her forehead and a pair of red horns on her head and a white headband over her horns. She had sharp, cyan eyes with rings around the pupils and pinkish-red eyeliner. She wears whatever she feels is appropriate for the situation. She has a summoning tattoo on her left wrist for barnacles
Personality:

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Zero Two is a very unruly, passionate, fierce-tempered, self-confident, smug, assertive and carefree girl who hated to follow the rules set up by the authority figures. She by her own description is a "rebel". She has a very relaxed attitude towards her work almost to the point of apathy, and takes the easy way out whenever she has the opportunity. She loves to fight much like the others in her family and is considered a tomboy by many but has shown girly traits as well. Zero Two is said to be quite "weird" by some people within the clan, having abnormal habits such as eating with her hands, often licking people, such as herself. She has a sweet tooth as well, going to the point that she even at times just smothers her food in honey.

ރVillage Info
Land of Birth: Owatasumi
Village of Alliance: N/A

ރRank & Chakra Info
Ninja Rank: Jounin
Specialty: Combat Specialist Increased Speed Specialist Apex Warrior Specialist
Life Line ZX Buster

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Elements:
➳ Fire Release ⇀ Completed
➳ Earth Release ⇀ Completed
➳ Wind Release ⇀ Completed
➳ Water Release ⇀ Completed
➳ Lightning Release ⇀ Completed
➳ Yin Release ⇀ Completed


Custom Elements:

➳ Arctic Earth Release ⇀ Completed
➳ Seraphic Water Release ⇀ Completed
➳ Alcohol Release ⇀ Completed
➳ Dark Vacuity Release ⇀ Completed


Your Ninjutsu:

➳ Ninjutsu ⇀ Completed
➳ Genjutsu ⇀ Completed
➳ Taijutsu ⇀ Completed
➳ Kenjutsu ⇀ Completed
➳ Fūinjutsu ⇀ Completed
➳ Medical Ninjutsu ⇀ Completed
➳ Kaito's Taijutsu ⇀ Completed
➳ Fūinjutsu ⇀ Completed
➳ Neidan ⇀ Completed
➳ Summoning ⇀ Barnacles


Custom Fighting Styles:

➳ ZX Buster⇀ Completed
➳ Chop Hanging Rippling Fist ⇀ Mastered
➳ Bullet Arts ⇀ Mastered
➳ Satan's Flames⇀ Mastered

➳ Renewal Taekwondo ⇀ Mastered

ރBackground Information


History:

A Tale of the Oni
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Kiana Hayabusa is the daughter of Daisuke Hayabusa and Shuten Kirigakure, raised most of her life by her mother outside of the Hayabusa Village. Luna spent most of her life training in the ways the Kirigakure family’s ninjutsu – being raised to be a proud kunoichi but Luna was from a young age was always a troubled youth. She has been called many names, including “Demon” and “Killer” as she was a highly aggressive child, having taken down men twice her size only at the age of six. Shuten wanted to bring her child to become a better person, and thus she was sent off to continue her training with a priest from Hanguri named Shiro Fujimoto – where he banished the “evil” in Luna herself. Luna, now at the age of eleven worked with Shiro in an organization to purge the world of certain individuals and threats to humanity.

Another eleven years passed, with Shura returning to her mother – she was guided with instructions from her mother and sent to Owatasumi where she was introduced to her Hayabusa family. While an already established kunoichi – she would find herself beginning the journey into the ways of the Hayabusa as she fully moved towards her home country once.



ރOther
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Combat Specialist - Having mastered Taijutsu and Kenjutsu to a large degree, Zero Two gained a passive increase in power to both fields by +10
Increased Speed Specialist & Apex Warrior - As a master of close combat, Zero Two has an increased speed of +2 towards her normal base speed while her free form strikes deal 15 DMG due to being an Apex Warrior.
Eight Inner Gate Master - Zero Two has learned and mastered the ability to unlock the Eight Inner Gates. Due to being a master, she is capable of passively activating them up to the 6th gate but also has access to the 7th and 8th. Her training with the art of combat granted her a pair of Leg Weights to use.
Life Line [Chakra] - Kiana has an abnormal amount of chakra at her disposal, having a base amount of 2000.
Hayabusa Clan- The Chakra no Ryujin (Chakra of the Dragon) is the name of the Hayabusa’s chakra. It is the chakra passed down from the Hagoromo through Ninshu combined with the spiritual beings of the Watatsumi Sanjin that exist within all Hayabusa. Through this chakra, the Hayabusa gain the ability to manipulate the state of existence. The Hayabusa manipulate existence through Wuji, the progenitor of all existence. Looking purely at the nature of existence itself, everything came into existence from nothing. Wuji is that “nothing” that gave birth to “everything.” The Watatsumi Sanjin possessed the ability to manipulate the state of their existence and thus, when they embedded themselves in the Hayabusa the latter became capable of doing the same. The Hayabusa manipulate existence, either erasing or bring into existence entities, through their ninjutsu which they call Neidan. The Hayabusa also combine Neidan with taijutsu and bukijutsu in Hayabusa Kobudo. The capabilities of Neidan and how Wuji is interacted follow a set of rules based on the limitations of the Hayabusa. The most basic fundamental traits of Neidan are developed in their passive traits of Wujin and Taijin and further elaborated with actual techniques (submitted techniques). As well, due to the Watatsumi Sanjin spiritual beings residing within all Hayabusa they possess heightened spiritual beings which manifest in their resistance to spiritual damage and minor physical traits that distinguish them from other people.
Jounin Rank: This is where a Hayabusa is considered having completed their training and head toward mastering their Neidan. Their applications of the basic abilities double what they were as chunin. They can sense other Hayabusa with Taijin chunin rank and below. They are able to actively resist any spiritual technique and damage or conceal themselves from the five basic senses twice per battle for a single turn. Jounin can either use one application twice or each application once.


Seals:
Fuuinjutsu:Gādowandā Sealing Arts: Wonder Guard
Spoiler
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description: Created primarily to guard the user against gentle fist users, before battle the user will apply this seal to their body, which will create tiny barriers around each of their chakra points which lie dormant until triggered. When any amount of foreign chakra interrupts the flow of chakra between one chakra point to the next, the seals will absorb the foreign chakra and, If the opponent is touching the user, spit it back out at the opponents nearest chakra point, instead closing one of theirs and causing a brief stun that results in the opponent needing to spend 10 more chakra to use techniques for the next two turns due to the strain this puts on them. This technique can guard up to B rank Elemental techniques and up to A rank techniques of non elemental chakra
-Can be used twice per battle
-2 turn cool down between uses

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.
NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT


( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Spoiler
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

Misc/Tools:
(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
Show
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

(Shuton: Jägerbombs) - Alcohol Release: Jägerbombs
Type: Supplementary
Rank: N/A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A unique Alcohol Release technique which employs the use of prepared bottles of alcohol of varying size on their person. The bottles are roughly the half the size of a test tube but can vary to a certain extent; their convenient size allows the user to store a sizable number, much like the storage of kunai and shuriken. These bottles have numerous applications; they can be used for future Alcohol Release techniques, makeshift bombs in combinations with sources of heat, such as Fire Release and explosive tags, a disinfectant for wounds, or simple to drink or force feed others. The smaller bottles can be tied to kunai, shuriken, and other projectiles allowing them to be thrown at long distances and used in conjunction with explosive tags. Ingesting Alcohol of such high purity carries negative side effects should the user or their opponent ingest it. In the immediate turn of ingestion the victim will suffer from nausea and severe throat irritation. In the following turn the Alcohol will temporarily intoxicate the victim effectively hindering and stopping their ability to mold chakra for Forbidden ranked techniques; during this time the nausea and throat irritation persists. In the following turn the victim will be relieved of these symptoms and become able to mold chakra normally. The user must state in their biography that they carry these bottles.


Vi~vi~rukādo - Vivre Card
Type: Supplementary
Rank: E
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This is a special passive paper tag that contains the user's chakra signature and life force. By giving this paper tag to allies, they are able to trace and find the user. This is because there is a sealing script with an arrow inscription on the paper and the arrow is always pointing to the direction of the user's chakra thus moving like a compass arrow towards the direction of the
user. This can be used to locate the user and purely for rp purposes. Whenever the user is hurt and in danger, the paper turns gray in color and begins to burn slowly. It stops burning if the user's life is no more threatened and turns to ashes should the user's life fades.
Note: Only 3 can remain active at one time

(Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons
Spoiler
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.

(Fujitsuboātsu : Gajettofujitsubo) - Barnacle Arts : Gadget Barnacle
Spoiler
Type: Supplementary/Offensive/Defensive
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: (+30 Spider-cle)(+30 Corrupt-cle)
Description: The user will perform one handseal and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.

Source-cle

This Barnacle is used to bring up sources that may be needed depending on the user and their abilities. For example if the user is a water user then the source-cle will be thrown and it will release a puddle of water that will splash on the ground (can also be used as a C-rank water defence). Also creates an Ink Source if needed, (Puddle of Ink) or a source for Dark Release; The shell is gripped in the palm of the user's hand and the chakra is absorbed straight into the user capable of utilising one Dark Technique with it. Creates a Flame from the opening of the shell if that is a required source (Makeshift Lighter), can be used as a Mist Bomb which creates a small veil big enough to hide a couple of persons.

Spider-cle

Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The Spider however is also a Bomb, is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It can either be a Flame Explosion, Wind, or Lightning. The spider-cle moves at the same as their user's base speed.

Weapon-cle

The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.

Corrupt-cle

The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking with it's mouth and fists - like the Bomb-cle this acts like a C-Rank earth technique.

- These don't have to be summoned, they can already be on the user if stated in the bio.
- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle
- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.
- To use Varieties like Ink and Dark of the Source-cle then you have to be a user in that form of Ninjutsu
- Using One Gadget Barnacle costs a turn
- Must have signed the Barnacle Contract
- Can only use two different types of Gadget per turn
- Cannot use the same type more than once a turn.

(Katai Omori) Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

Pills:

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:
Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:
Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background:
Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach

Description of Side Effects:

-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Medical Tools
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small tent. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced ninja laboratory with everything needed to create antidotes and medicines.




ރPictures:
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ރNinja Tools:
- Absorption Arm
- Requip
- Blooming Sunshine
- Servitora
- Scarborough Fair


ރArtifacts:
N/A

ރTheme Song and Background Music:



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ރBattles



Won: Zero
Lost: Zero

Dropping: https://animebase.me/threads/kiana-hayabusa-v1.768760/post-21938890
 
Last edited:

Hokusai

Legendary
Joined
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Messages
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Kin
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Kumi
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Status
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ރBasic Information


Name: Mirabelle Zoe Kurama
Nickname: Mira, Aquarius Incarnation, The Alpha & Omega
Gender: Female
Age: 22
Clan: Kurama & Inuzuka
Alignment: True Neutral

Looks:
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Mirabelle is an amazingly beautiful young lady, having mixed colored hair of black and blonde. It is usually kept in a curly fashion, tied with a single clip with her front bang. In terms of height, her immediate most glaring feature is her rather short height. She is roughly five foot, four inches. She is rather curvaceous and has a large bosom with a slim but athletic build. She has light blue eyes, accompanied by light orange eye shadow and has a rather bright complexion. Her attire is usually a lower skirted kimono composed of a bright blue coloration, with the sleeves hanging off her shoulders. The inner sweater like design comes around her neck in a comfortable way. She wears heeled ninja boots that reach up below her knees. She, of course, has various different outfits varying based on the situation/area she intends to travel. She has a fondness to the Nineko summoning contract, sometimes fashioning herself based on them such as wearing cat ears and a cat bell. She has a summoning tattoo for the Griffin Contract on her left wrist.
Personality:

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Mirabelle is a rather unique individual – one which she displays quite often. Calm and reserved, she carries herself with the air of a queen. She is benevolent to those who serve under her but merciless to those who defy her authority. Outside her home, she is ambitious to meet new people and discover new things. She's friendly, but can at times be quite rude when handling with certain individuals, having become annoyed with them. She is competitive, always seeking a challenge in some form, including sparring with other people as she always wants to be in top shape as she aims to be the most powerful kunoichi in Tobusekai. Like most other females, she is quite moody – with her speech always be to the point and free of restraint as she finds hiding things rather mundane. She can at times display a rather unusual temper, become enraged when others hurt her family or allies alike. Despite being sad, angry etc, she will always seek happiness – whether in the goodwill of others or in the defeat of those who try her. Due to her stance as an illusion master, Mirabelle is one for theatrics – something she uses quite a lot to manipulate those who would least expect it. She is also quite proud of her natural bodily features – taking on jobs that have her modeling for others. She has a superiority complex to her older sister, Mana whom she always to become better than.

Lilith
Lilith is Mirabelle's Demonic Id, a spiritual manifestation of her Kurama Kekkai Genkai. She's normally silent within her mind, but at times will comment and converse with Mirabelle when suppressed. When she is released, however, she becomes very violent and has no limitation on how she wants to kill others.
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ރVillage Info
Land of Birth: Water Archipelago
Village of Alliance: N/A

ރRank & Chakra Info
Ninja Rank: Jounin
Specialty: Genjutsu Casting Specialist Genjutsu Layering Specialist Apex Range Specialist
Yin Specialist Renewal Taekwondo

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Elements:
➳ Fire Release ⇀ Completed
➳ Earth Release ⇀ Completed
➳ Wind Release ⇀ Completed
➳ Water Release ⇀ Completed
➳ Lightning Release ⇀ Completed
➳ Yin Release ⇀ Completed


Custom Elements:

➳ Arctic Earth Release ⇀ Completed
➳ Seraphic Water Release ⇀ Completed
➳ Alcohol Release ⇀ Completed
➳ Dark Vacuity Release ⇀ Completed


Your Ninjutsu:

➳ Ninjutsu ⇀ Completed
➳ Genjutsu ⇀ Completed
➳ Taijutsu ⇀ Completed
➳ Kenjutsu ⇀ Completed
➳ Fūinjutsu ⇀ Completed
➳ Medical Ninjutsu ⇀ Completed
➳ Kaito's Taijutsu ⇀ Completed non-advanced
➳ Fūinjutsu ⇀ Completed
➳ Inuzuka Ninjutsu ⇀ Completed

➳ Summoning ⇀ Cat Summoning Contract & Griffin Summoning Contract

Custom Fighting Styles:

➳ Surreal Palm ⇀ Completed
➳ Mark of the Trickster ⇀ Completed
➳ Lazy Fist ⇀ Completed
➳ Chop Hanging Rippling Fist⇀ Completed

➳ Renewal Taekwondo ⇀ Completed

ރBackground Information


History:

Tale of the Alpha


Born as the second daughter of Shuten Kirigakure, Mirabelle Kurama was brought into the world. Having the blood of the royal Inuzuka Clan, she was destined to become the leader of the clan once she was old enough. At just the age of six, she began her studies at Hanguri – aided by her father Nasashi Inuzuka. There she spent most of her childhood, perfecting her craft and learning more and more about herself and the world around her. She came to embrace the fine tastes of the world that surrounded her, hoping that it would appreciate her taste in return. She was praised and complimented by many – but she never let it get to her head, simply remaining as humble as she’s ever been. While she hasn’t met her older sister nor her younger one, she continues to seek them out in hopes of one day reuniting with them.

Mirabelle is a traveler at heart, not being able to sit down in one place – so she journeys quite often in search of adventures and new found tastes in the modern world. Several years had gone by, with the fall of Hanguri – she was devastated by the lost of lives…but something about this didn’t seem to bother her as much. The young-ling continues to move forward, seeing nothing more but a bright future as the head of clan and to become the greatest kunoichi in the world.


ރOther




Genjutsu Casting Specialist - Having mastered Genjutsu to a large degree, Mirabelle is able to cast all forms of illusions with only the need for a single hand seal.
Genjutsu Layering Specialist & Apex Range Specialist - Mirabelle is one of the most critically acclaimed Genjutsu expertise known. Her mastery of the art is feared by many, but with her humble nature - she rarely ever shows any sort of arrogance in her mastery. She is capable of combining two illusions (at the max of A + A) while also being able to cast them at long range regardless of its initial range.
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Yin Release Specialist - Mirabelle as Yin Master, is capable of being aware of all genjutsu and spiritual entities below Mangekyo Sharingan Level. She is able to use Genjutsu Kai up to B rank passively, with having a heightened prowess of genjutsu being to render one of the basic release methods unbreakable. She is able to passively siphon chakra from enemies, being 30 per turn.
Sound Ninjutsu - Mirabelle has trained herself within the art of Sound Ninjutsu, which in her eyes was essential in wanting to perfect her craft of illusions. She has the utmost knowledge of the field and uses it quite often in a battle to aid her in victory.
Kurama Clan- The Kurama Clan (鞍馬一族, Kurama Ichizoku), is a clan of extremely skilled genjutsu users. This talent in genjutsu is due to the kekkei genkai that the clan possesses that makes their genjutsu more powerful than ordinary ninja. However, once every few generations, a member of the clan will be born with such enormous skill in genjutsu that their illusions causes the brain to make anything that happens to the victim within the genjutsu physically real, allowing the clan member to potentially kill their opponents with genjutsu. Members of the Kurama clan possess a high affinity for offensive genjutsu thanks to their kekkei genkai (Demonic Id). As a result, Kurama clan shinobi gain an additional +20 damage to all of their genjutsu. Through their embracing the demonic power of their kekkei genkai, they become capable of inflicting real physical damage to their opponents that could potentially kill them if not released properly. However, invoking their kekkei genkai presents a considerable risk and the potential for the shinobi becoming mentally unstable if left unchecked for long.
Inuzuka Clan - The Inuzuka clan (犬塚一族) is a family of shinobi in Konohagakure known for their use of Hiden Ability, using ninken as fighting companions and are easily identified by the distinctive red fang markings on their cheeks. The members are given their own canine partner(s) when they reach a certain age. Thereafter, the shinobi and their dog(s) are practically inseparable. With their canine companion they use the unique style of the Inuzuka clan to fight using a combination of transformations and striking at the same time to over come their opponents. Mirabelle's ninken are a trio of triplet Highbreed Ninken, named Ichi, Ni, and San. They all appear like a mix between Huskies and Gray Wolves. Their names correspond to both who was born first and how many tails they have such as Ni having two tails. They are very friendly towards allies and family of Mirabelle but get very aggressive when against enemies. She has all three ninken housed in her body almost all the time.
Haiburīdo | The High Breed
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding the High Breed were born, the High Breed, bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breed's are born with a more robust constitution, resulting in them being larger, stronger and faster than other breeds. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem solving abilities; and as a result of their advanced intellect they have gained the ability of articulation. Other talents include a healing factor, senses twice as strong as a normal Ninken's, and a greater synergy with their Inuzuka counterparts; resulting in fusion and transformation techniques used with a High Breed being a third larger, with time-limited fusion techniques having their duration increased by two turns. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result the High Breed were kept secret and many voted for their extermination, but in the end they were merely banished into the woods of Konohagakure, kept alive in case the clan should have need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings and experiences with each other, with such a deeply intimate bond being the absolute apex of a Inuzuka and Ninken bond. A High Breeds ability to 'smell' chakra is also unprecedented, far outstripping that of Ninken such as Akamaru as they are capable of accurately gauging the strength of opponents and techniques among other things. (To be explored further in techniques). Lastly, as a result of the selective breeding and genetic manipulation used to create High Breeds, many High Breeds have experienced genetic mutations, some more simple, such as heterochromia, others more noticeable such as having multiple tails, a paw that's far larger than others, exceptionally long claws and so on. The High Breed also hold a greater affinity to chakra than normal Ninken, ensuring that they excel at walking on water, tree climbing and chakra based Inuzuka techniques, with their actual chakra being dense and bountiful, holding a chakra supply equal to half of their Inuzuka partner and also possessing an affinity towards at least one element. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default, instead their supposed affinities are there to be explored in future techniques).
Note:
- Must either be posted in the users bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)
- Kuromaru - the only Ninken who has displayed articulation abilities to date, is a High Breed descendant, and is the result of an experiment to water down the thick blood of High Breeds to create a less talented, yet as a result more tame, and still somewhat remarkable Ninken.
- High Breeds receive a +20 damage boost to their Inuzuka techniques, and are a rank faster than their Inuzuka counterpart.
- High Breeds are capable of healing faster than normal Ninkens, on it's own this means little in battle, aside from the fact that they are capable of recovering from minor scratches over the course of three turns, and that they rarely suffer from fatigue, capable of running for days on end without tiring.

Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short
Chakra Cost: 40 ( -15 per turn )
Damage Points: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka, however, will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging, however, is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.
Note:
- Must be posted at either the start of the battle or in the user's bio, and is active at all times. (In the case of the user's bio, the user will be incapable of using more than two techniques on their first post in a battle or event, and will suffer the respective chakra cost too)
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of the move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka's. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
- For the purpose of this technique, normal Ninkens will each have a supply of 200 chakra that the user is capable of accessing.
Goddess of Water and Oath Keeper: After purchasing the blade from a traveling merchant, she managed to get her hands on this unique blade. She holds it on her waist with the use of appropriate cloth. She also has a unique spear that she uses in battle when not wielding the Goddess of Water called Oath Keeper


Seals:
Fuuinjutsu:Gādowandā Sealing Arts: Wonder Guard
Spoiler
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description: Created primarily to guard the user against gentle fist users, before battle the user will apply this seal to their body, which will create tiny barriers around each of their chakra points which lie dormant until triggered. When any amount of foreign chakra interrupts the flow of chakra between one chakra point to the next, the seals will absorb the foreign chakra and, If the opponent is touching the user, spit it back out at the opponents nearest chakra point, instead closing one of theirs and causing a brief stun that results in the opponent needing to spend 10 more chakra to use techniques for the next two turns due to the strain this puts on them. This technique can guard up to B rank Elemental techniques and up to A rank techniques of non elemental chakra
-Can be used twice per battle
-2 turn cool down between uses

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.
NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT


( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Spoiler
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

Misc Tools:
(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
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*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

(Shuton: Jägerbombs) - Alcohol Release: Jägerbombs
Type: Supplementary
Rank: N/A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A unique Alcohol Release technique which employs the use of prepared bottles of alcohol of varying size on their person. The bottles are roughly the half the size of a test tube but can vary to a certain extent; their convenient size allows the user to store a sizable number, much like the storage of kunai and shuriken. These bottles have numerous applications; they can be used for future Alcohol Release techniques, makeshift bombs in combinations with sources of heat, such as Fire Release and explosive tags, a disinfectant for wounds, or simple to drink or force feed others. The smaller bottles can be tied to kunai, shuriken, and other projectiles allowing them to be thrown at long distances and used in conjunction with explosive tags. Ingesting Alcohol of such high purity carries negative side effects should the user or their opponent ingest it. In the immediate turn of ingestion the victim will suffer from nausea and severe throat irritation. In the following turn the Alcohol will temporarily intoxicate the victim effectively hindering and stopping their ability to mold chakra for Forbidden ranked techniques; during this time the nausea and throat irritation persists. In the following turn the victim will be relieved of these symptoms and become able to mold chakra normally. The user must state in their biography that they carry these bottles.


Vi~vi~rukādo - Vivre Card
Type: Supplementary
Rank: E
Range: N/A
Chakra: N/A
Damage: N/A
Description:
This is a special passive paper tag that contains the user's chakra signature and life force. By giving this paper tag to allies, they are able to trace and find the user. This is because there is a sealing script with an arrow inscription on the paper and the arrow is always pointing to the direction of the user's chakra thus moving like a compass arrow towards the direction of the
user. This can be used to locate the user and purely for rp purposes. Whenever the user is hurt and in danger, the paper turns gray in color and begins to burn slowly. It stops burning if the user's life is no more threatened and turns to ashes should the user's life fades.
Note: Only 3 can remain active at one time

Pills:

(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:
Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:
Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background:
Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach

Description of Side Effects:

-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Medical Tools
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small tent. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced ninja laboratory with everything needed to create antidotes and medicines.




ރPictures:
Casual/Misc Attire
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Battle Attire
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ރNinja Tools:
- Thunderwave
- Requip
- Blooming Sunshine
- Servitora
- The Guns of Eld


ރArtifacts:
N/A

ރTrivia:

- Mirabelle is terrified of spiders, having a minor case of arachnophobia.
- Mirabelle is right-handed but has trained to utilize her left hand just as perfect as her right. This makes her ambidextrous though she still commonly uses her right hand more.
- Mirabelle's three sizes are a secret. Only Askin and her tailor know this. Her bra size is 32D
- Mirabelle is proficient in various instruments but her main three are piano, flute and vocals.She also has a rare trait called Chromesthesia. Chromesthesia or sound-to-color synesthesia is a type of synesthesia in which heard sounds automatically and involuntarily evoke an experience of color.
- Despite having openly denied it, some believe Mirabelle has a height complex.
- Mirabelle's favorite food is any kind of seafood, namely fish. She, however, has an allergy towards all sorts of shellfish including crab and lobster. Her least favorite is anything bitter or olives, she hates those.

- Mirabelle has three tattoos on her body, one being a rose on her thigh, her name in kanji located on her wrist and one of the Yin symbol on her leg.
-Mirabelle is nearsighted and at times needs to have her glasses with her though this doesn't hinder her combat prowess.


ރTheme Song and Background Music:



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ރBattles



Won: Zero
Lost: Zero

Dropping: https://animebase.me/threads/rei-inuzuka-v1-5.767118/
 
Last edited:

Hokusai

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Basic Information

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N
ame: Katsushika Ōi
Nickname: Daughter of the Surgebinder, Foreigner, Queen of Artists, Inoūi Hokusai , Hokusai
Gender: Female
Age: 19
Clan: Hadou Yuukai
Alignment: Neutral Good

Looks and Personality:
Ōi has a rather short physical height, standing at a measly 5'3 with a light/pale skin complexion, beautiful blue eyes, which are said to be her most amazing feature. Her hair is naturally curly and short, reaching down to the back of her neck while accented with floral hair pieces sometimes. She would also at times have it tied up in a bun, using a thin paintbrush as a hairpin. Attire wise, Ōi wears whatever she feels is approach but her most common three are as follows, the first one being turtleneck sweaters, with plain skirts in more formal places such as art shows, traveling etc in which she carries a bag with her that contains her accessories such as paint brushes, ink pots, small weaponry if needed etc. Her second is her kimono, this in which she wears as her primary attire these vary in design as well but one common thing is she wears them a bit more loosely than norm as the top half is usually opened up more, revealing her bosom. Her last attire is her kunochi attire which in appearance seems normal, carrying a wakizashi with her horizontal across her waist along with tool pouches etc. She also has a summoning tattoo of the Barnacle Contract on her left wrist alongside a plethora of various ink based tattoos. After learning the Vector Cobra Style, she has snake like fuinjutsu tattoos drawn with her ink all over her body for the use of the style, influenced by Jutsushiki. After getting into the Requip line of clothing, she has them applied to all her clothing so that she may shift her outfit on the fly whenever she needed.

Ōi is a very enthusiastic individual when it comes to arts, having a vast appreciation of all forms of it be it music, painting or even opera. This caused her to leave her village at a rather young age to explore the regions across the world, painting her own landscapes, portraits and other things a long the way. As a kunochi, she is well disciplined and always carried out her orders to the to the finest of detail, but sometimes would question the logic behind what she would deem "pointless". This lead to her developing her own sense of "right and wrong", chasing after the even product without caring who she might farm along the way. Friendly to strangers and friends alike, she isn't above killing others when deemed necessary and will not hesitate to attack others as well. This lead people to believe she is a very violent person but this isn't the case as she will only act aggressive out of self defense. Ōi is well aware of her matured body's attractive charm - and will utilize it in battle when needed though she tends to be this way when wearing her kimono in general as she always has the top more open, revealing her bosom in most cases though she doesn't mind.

"Deadlines, small requests, noisy publishers. I can't help being attracted to the notion of passing on to the next life sometimes.."

Land of Birth - WSE Clan


Unknown - N/A






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R
ank & Chakra Information

- Rank - Jounin
- Chakra - 1600
- Health - 160
- Primary Specialty - Single Hand Seal Specialist [Seraphic Water]
- Secondary Specialty - Increased Speed Specialist
- Apex Specialty - Apex Handseal Specialist
- Extra Specialty - Yin Specialist
- CFS Specialty - Namikazeron

Elements

- Fire Release
- Wind Release
- Lightning Release
- Earth Release
- Water Release
- Yin Release
- Alcohol Release
- Seraphic Water Release
- Arctic Earth Release
- Dark Vacuity Release

Ninjutsu
- Ninjutsu
- Taijutsu
- NB Taijutsu
- Genjutsu
- Kenjutsu
- Fuinjutsu
- Ink Ninjutsu
- Surgebinder Hiden Ninjutsu
- Medical Ninjutsu
- Barnacle Summoning Contract & Eel Summoning Contract

Custom Fighting Styles
- Namikazeron
- Chop Hanging Rippling Fist
- Renewal Taekwondo
- Mark of the Trickster
- Vector Cobra


Background Information

History:
Some can say she was born with talent, some say she wasn't. Many believe her to be an off spring of the Grandmaster but in a sad reality she isn't. Katsushika Ōi, born in Year 793 was the third born child between her loving parents. She was raised within the walls of Avalon, away from most of modern society as not much is known outside of the Eastern Continent but alas this never discouraged the youth. She was born with a gift, something many had seen as a sign but this rare occurrence only happened under circumstances. Her mother was an officer of the Radiant Order, but had retired when she had given birth, all through this time Ōi was traveling within her mother to and from the Throne. This however sparked a bitter relationhip between her and her mother, Koto Katsushika
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She became the first known human in history to be "born" with Prana. At the age of seven, she began her training in perfecting her skill with it along side her father's infamous Ink Ninjutsu. He was a world renowned artist, along with his daughter slowly following behind him, a chip off the old block one might add. She was later introduced into the Knights Radiant at the age of eleven however it took her several years to attain her new and current rank of Shade. One the day of her Armament training however, she found herself quite an unusual situation. Upon awakening, she found herself trailing behind of her trainer, only for the world around her to warp. It twisted and curned in all directions almost as though she had been teleported there. Now on a sole island, a figure approached her with such an alluring yet passive voice. The removal of the hood revealed a youthful face, but Inoūi was hesitant to trust him, as continually asked him questions. Merlin, the Dream Walker, started to explain many things to Inoūi namely the mention of Grand Master's sister though he evidently dodged any of her questions. The storm near by grew more violent, her patience ran dry as she aimed her blade at him but it was turned into that of sand, her bluff failing to hit it's mark. The duo seeks refuage within a magically created hut of sorts, where Merlin began to warn Hokusai. Finally awakening, she found herself near her trainer whom was evidently pissed.

Chapter 1: The Western Continent!

Sometime had passed, during which time Hokusai continued to train in Avalon – until she was given a chance for a vacation. This was also a mission on the down low as it’s quiet uncommon for a Surgebinder to be found in the outer nations and thus she was tasked with finding out what the lifestyles of the west was like. Hokusai sailed the seas, having touched down in North West Kinai Island where she spent her time the most learning. Having learnt about the islands festivals, making a new friend named Yuno and all in all made herself at home. She was even tasked with taking down a local criminal within the city walls, which earned her quite the name in society.

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Chapter 2: Allies! Hokusai joins Hidden Valley

After spending some time away from the Water Archipelago, Hokusai continued in her efforts to study the Western Country until she found herself within a village. There she spent several months developing a friendship and bond with the locals and afterwards was treated as genuine member of the village though her loyalty truly remained to Avalon and the Radiant Order. She even turned down an offer for an official position but she continues to travel but always returns her as her new permanent home in the west. Afeer settling down in the village, she would contact her father, whom she told about this first/ He was thrilled, encouraging her to follow her own path in life. This however lead to her mother, Koto learning about this and coming to look for her child. The two argued but in the end, he r mother left her to do as she pleased and as such Ōi continued to live her life. Meeting a new friend, Kenta and also having her best friend Yuno around she isnt alone in this world of the west. She has also came across a bandit group who have no marked her as an enemy.

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Chapter 3: Destined Meeting? & Uncanny Company
Finding herself wanting to venture in a small hillside subsection of the Land of Fire, Oui left towards Qingshui. It attracted the young artist due to wanting to meet more of the artists that hailed from this country – but it was cut short when she met with someone named Romani. Present with his familiar, the two became acquainted with one another which lead to some unusual revelations. Now learning of his name being Solomon, a literal eight century-year-old former king, Hokusai had set her eyes on the newly announced Witch Wood Arena Doubles Tournament. Gifted with temporary wings by Solomon, Oui set off for the arena as she made her debut!

Upon arrival – she met with another man, who also turns out to be a Surgebinder as well but not from Avalon. He was a Fallen, one of the sworn enemies of the Radiant Order but Oui knew not all Fallen where bad people, but can she say the same for this one? Find more next chapter!


Chapter 4: Despair & Broken Hearts
After her loss at the tournament, Hokusai decided to go back home to Fuging to rest herself up but left without learning the name of her partner. One of those random days while at home, one of Oui’s mistaken uses of her ability subconsciously sent her off to the Throne for roughly a month – which in that time had passed she returned to find not only the town gone, but so are all the people. With Yuno and Kenta now gone, she left the town and cursed Tanigakure for not saving them as she felt the death of them weighing in on her shoulders.

She went back home to Avalon as a result, only to find out her father had passed away as well while she was gone. Mixed emotions of anger against the persons who took the lives of her loved ones, but also sadness welling in her heart. Oui finds herself in the darkest place in her life, wondering what exactly to do in the end. Now seeking revenge, will she break her oaths that she took with the Radiants? Find out next time!


Other

Surgebinders:
Once a Surgebinder is initiated into the clan, their body essentially becomes an "open doorway" for the ethereal energy. This means that prana energy will constantly enter and exist within their chakra systems and any quantity of foreign chakra or energy inserted into their bodies will immediately be transported to the Throne before they can take effect. Chakra inserted into their bodies for the use of illusions will be absorbed before their induction time is complete, meaning the genjutsu never occurs. However this also means Surgebinders will be incapable of having a Curse Mark or using Sage Mode. It will also become impossible for others to heal them through medical Ninjutsu or transfer chakra to them. If an ally or opponent tries to absorb the chakra of a Surgebinder into their own body, they will instead absorb this ambient Prana energy and be frozen internally. Her Prana color is shown in a bright blue color with slight hinges of silver stars in it.


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Specializations: Taking particular liking into an element she developed on her own known as Seraphic Water Release; Oui can perform techniques for it using only a single hand seal. Along side this, she is also quick on her feet, having an additional +2 speed to her base speed thus making it a total of 10. As a master of Yin Release, she is capable of sensing spiritual techniques and genjutsu up to any rank (though must be lower than MS level), as well as sense spiritual entities. She may utilize Genjutsu Kai withou the need of a hand seal passively up to B rank, while being able to render one of the rudimentary methods of genjutsu breaking unbreakable. Last but not least, she passively drains -30 chakra from all her enemies around her due to her heightened chakra absorbing prowess. After learning from her father's scrolls; Oui has learnt and perfected the Namikazeron fighting style which she even at times supplements with her ink techniques. while only needing half the chakra in order to perform the style. She has claws made for the styled made from caclite shell provided by her summons.

(Fujitsuboātsu : Uchinaru Akuma) - Barnacle Arts : Inner Demons
Type: Supplementary
Rank: N/A
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: This technique is only accessible by those who have signed the Barnacle Contract and it utilises Barnacle Larvae that will live within the body, under the skin of the signer. These Larvae can do various things that modify and change the user's body but not to a significant degree, it is a way of adding things to create a variety of options and weapons it also allows for unique cosmetic looks that break certain human like boundaries but not to a huge degree. The Larvae can grow various tools from the user's body into their hand or can have it so the shell simply protrudes from their skin, for example they can grow a couple of calcite shell shuriken/shuriken into the palm of their hand or have Horns grow from their forehead as a new way to melee; or even grow claws from between their knuckles to assist with their punches. Tools created this way will be made out of Calcite Shell laced with Tendrils, meaning they can be the source of follow up Legs/Body of the Thoracica Jutsu however act as normal tools before these jutsu are used. The creation of normal tools like this is passive and counts as freeform, acting as a new way to use an arsenal of ninja tool. Because these Larvae are one with the user they change their skin so that is similar to Barnacle Flesh which allows them to reseal broken skin when tools are made from the user's body, it also allows the larvae to use "Legs of the Thoracica" from the user's very body, however creating extra hands does not allow the user to make hand seals with them. This in no way can be used to heal the user from incoming damage, it can be used to reseal cuts, but the internal damage is still done and is just a way to stop further bleeding, nerves, tendons. organs and everything within the body is still damaged except the skin. Larvae can use Gadget Barnacle from the user's body capable of launching it from a hand for example and even capable of infusing the user with Organs of the Thoracica.

Like with Zombies, the Restrictions of the Barnacle Arts when the Larvae use them apply to them separately as they can act alone with it's own abilities, their number of usages of an Art will not clash with the Users. Because of their limited amount of abilities the use-age of Legs of the Thoracica and Body of the Thoracica gain a rank, but only when the Larvae use them. Stated in the signer's bio there can be various cosmetic applications already active to change the appearance, like horns or spikes protruding off certain points of the body or elongated nails made from shell even a tail made of Barnacle Tendril flesh or tendrils intertwined within the hair, capped sharp teeth or a longer tongue and even if you so wish - pointy ears. Making modifications to the user's body is unranked (Unless Jutsu are used instead ofcourse) and can be done freeform and is limited to the user's creativity.

- Must have Signed the Barnacle Contract.
- Must be taught by LonelyAssassin
- Must be stated on your bio that you posses these.
- The Larvae can use Barnacle Arts independently from the user.

(Fujitsuboātsu : Gajettofujitsubo) - Barnacle Arts : Gadget Barnacle
Type: Supplementary/Offensive/Defensive
Rank: C
Range: Short - Long
Chakra Cost: N/A (+15 for summoning)
Damage Points: (+30 Spider-cle)(+30 Corrupt-cle)
Description: The user will perform one handseal and summon what seems to be a generic Acorn Barnacle about they size of a coin in their hand, this isn't a summon and just a barnacle art that the user can use. The user can throw this Acorn Barnacle onto a target and it will permanently bind to it as long as it is solid (Person, Summon, Rock etc), the Gadget Barnacle has a number of effects and can only use one.

Source-cle

This Barnacle is used to bring up sources that may be needed depending on the user and their abilities. For example if the user is a water user then the source-cle will be thrown and it will release a puddle of water that will splash on the ground (can also be used as a C-rank water defence). Also creates an Ink Source if needed, (Puddle of Ink) or a source for Dark Release; The shell is gripped in the palm of the user's hand and the chakra is absorbed straight into the user capable of utilising one Dark Technique with it. Creates a Flame from the opening of the shell if that is a required source (Makeshift Lighter), can be used as a Mist Bomb which creates a small veil big enough to hide a couple of persons.

Spider-cle

Six tendrils will act as legs from the Shell and be able to move around, capable of carrying an item like a Shuriken or Kunai, Scroll or a Message (For RP use in the Ninja World) in a couple of their tendrils whilst the other four are used to move around. The Spider however is also a Bomb, is basically an explosive device that can be exploded at any time, before sticking to a target or after it. It creates a C-Rank explosion with a radius of 2 meters, the explosion isn't enough to kill and only blow the opponent away and cause minor burns. It can either be a Flame Explosion, Wind, or Lightning. The spider-cle moves at the same as their user's base speed.

Weapon-cle

The Acorn Barnacle actually becomes a powerful transformation, taking the shape of a weapon of the user's choosing. They can withstand up to C-Rank Elements before breaking, the barnacle can transform into a pair of weapons splitting the rank into D-Rank each.

Corrupt-cle

The Acorn Barnacle will be thrown at the ground where it will attach to it permanently with it's natural ability too, through this natural ability they have gained a knowledge and sort of affinity to earth of sorts. So the Earth is taken control by the barnacle and they will manipulate it into a 2 foot earth golem, it is capable of communication with the user and attacking with it's mouth and fists - like the Bomb-cle this acts like a C-Rank earth technique.

- These don't have to be summoned, they can already be on the user if stated in the bio.
- Body of the Thoracica and Legs of the Thoracica can be used through a Gadget Barnacle
- Barnacle Community Summons like "Oregon", "Barbaracle" can use Gadget Barnacles from their body.
- To use Varieties like Ink and Dark of the Source-cle then you have to be a user in that form of Ninjutsu
- Using One Gadget Barnacle costs a turn
- Must have signed the Barnacle Contract
- Can only use two different types of Gadget per turn
- Cannot use the same type more than once a turn.
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Ink Ninjutsu:
Ink Ninjutsu ( Sumi Ninjutsu; Literally meaning "Ink Ninja Techniques" ) refers to a field of techniques which specialize in the utilization of special Ink drawn onto scroll. Users mold and shape their chakra into the Ink as they draw, causing the drawn items to come to life. Ink Users are naturally talented artists, capable of drawing detailed artwork in seconds. Users carry around a specialized custom scroll to draw on. The scroll's roller has compartments for their ink brush and to hold a supply of ink. A distinct advantage of this is that he can perform it with a single hand, leaving the other free for enemy counter-attacks. After drawn, these creations grow to life-size once they have been brought to life — similar to Deidara's explosive clay constructs. Being one of the most highly innovative of the ink community, she has made several of her own techniques that even surpasses her father's. She has unique ink tattoos/techniques on her body or in scrolls etc that serve different purposes labeled below:

(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign - Carries multiple pots of this specific ink within her tool pouch for use in battle.
(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation - Multiple tattoos located on her body in which she can freely manipulate for herself. She has tattoos always preset for certain techniques before hand thus has herself always prepped. After creating the Sealing Ink Art: Jutsu Formulae, she has variouus ink tattoos on her body with sealing properties attached to them.
(Inkupo: Arusu Shasuuru) Ink Arts: Ars Chasseur - She has most of her tattoos concealed through the use of this ink, making it appear as though she doesnt have any of her actual tattoos in battle.
(Inkupo/Genjutsu/Raiton: Shuuru Fantazumu) Ink/Illusion/Lightning Technique- Surreal Phantasm - With several tattoos around her body, she can emit a flash of light in order to induce illusions.
(Fuuin/Inkupo : Ō no saigo no negai) - Sealing/Ink Arts : King's Last Wish - Hokusai carries a deck of tarot cards with her in order to utilize this ability
(Fuin Inkupo: Jutsushiki) Sealing Ink Art: Jutsu Formulae - Due to the combination of Hokusai's ink ninjutsu and fuinjutsu, all her body seal's scripts or anything Fuinjutsu related are now made of ink thus treated as Ink Ninjutsu. This includes her Vector Cobra tattoos, she also has used "Beauty of the Moonlight" ink specifically for this drawn seals on her body minus her vector cobra tattoos.
(Fuuin/Inkupo : Ō no saigo no negai) - Sealing/Ink Arts : King's Last Wish - Hokusai carries a deck of tarot cards with her in order to utilize this ability. The card's sealing script is also affected by Jutsushiki.
(Inton/Inkupo: Tsukiakari no Utsukushisa) Yin Release/Ink Arts: Beauty of the Moonlight - After achieving mastery of Yin Release, Hokusai finally managed to achieve her goal of producing her own unique form of ink. This ink is a byproduct of her Yin Release chakra and because of it, as effectively replaced many of her body tattoos with the unique ink.


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Divine Scrolls of the Queen
(Inkupo: Gandr) Ink Art: Gandr
Type: Offensive
Rank: A Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user will have three distinct tattoos located on each hand, each representing a single shot with this technique. After aiming at a target location, the user will shape their hand into a finger gun and shoot a piercing bullet of hardened ink, capable of piercing through rock easily while also moving twice the user's base speed though can only travel in a linear path thus making it quite easy to dodge at range. Can only be used thrice per battle, with a cool down of related to how much bullets where fired in a turn (i.e firing three will cause a three turn cool down). A max of three bullets can be fired per turn (with the power being divided per shot, though firing all three counts as one move). There is some aesthetics to this technique, such as the color of the fired ink blast and the dormant tattoo state, all being up to personal preference of the user.
(Inkupo/Genjutsu/Raiton: Shuuru Fantazumu) Ink/Illusion/Lightning Technique: Surreal Phantasm
Type: Supplementary
Rank: A
Range: N/A (Same as Genjutsu; to which how far the flash will reach)
Chakra: X + 30 Infusion (X being the original illusions chakra cost)
Damage: N/A
Description: Through the use of some unique in tattoos on the user’s body; the user may will infuse their lightning chakra into the tattoos in order to cause them to begin to glow bright. This causes a flash of light to occur, which spans up to long range (depends on original technique's range) away from the user’s position – causing those who see the light to be inflicted into an illusion. This allows a new and unique way of casting techniques, utilizing the tattoos as a mean to cast an illusion; with the user being able to us any illusion they desire. This technique costs a move, but is use in tandem with the illusion, needing the same amount of hand seals, chakra etc for the original technique though with minor infusion of chakra for the flash of light. This method can follow with any Genjutsu the user knows up to A-Rank but is can only be used once every three turns. The tattoos must be posted before battle or within the user’s bio.
(Inkupo: Chizu Sakusei) Ink Art: Cartography
Type: Supplementary
Rank: B- A Rank
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: This technique through the inspiration of Earth Style: Wheel Of Fortune, takes a similar twist in its formation in which the user will have pre drawn maps on scrolls in which they can through the use of their chakra bring these maps to life. What it does for the ink artist is allow for them to create 3D models of terrains they have been in before or created through imagination - allowing for them to create mazes, temples and all sorts of terrains through the pre drawn maps. To even further the beliefs of these creations, the user can use differing colors of ink in order to add more life to the creations. The larger the terrain, the bigger the scroll needed for the user to carry in order to draw. The created terrains are capable of being used as a source of the user’s ink creations if needed, thus removing the need for drawing them. This technique must be mentioned in the user’s biography or before battle, while each rank corresponds to how big the scale of the terrain can be. B Ranked scales up to short range, A ranks can scale up to mid range, with B ranks three times per battle and A rank twice per battle. Much like Ninja Art: Super Beast Imitation these creations are capable of existing outside the need of the user’s chakra, keeping an inanimate and realistic look. Lasts 3 turns.
(Inkupo: Kara no Waremono) Ink Art: Fragile and Empty
Type: Suplementary
Rank: B - Rank
Range: Short - Mid
Chakra: 20 (Activation)
Damage: N/A
Description: This technique combines the aspects of Ink Clone and expanding upon the potential of it, through which the user will have either a drawing down beforehand on a scroll, by drawing it on the spot under a few seconds or through a temporary water resistant tattoo located on the body in order to create a “clone” of the user, but what makes this far more unique than its predecessor technique is the special ink used to form the technique, and through the infusion of elemental chakra. The ink that was used is a special chakra absorbing ink, that through which the ink takes on the elemental nature of the that was being channeled while creating the works of art. Once the creation comes to life, it can take the form of anything the user desires, ranging from looking like the artist to taking the form of an animal. The creation has the elemental affinity of the infused elemental nature capable of using it up to B-Rank elementals, while also retaining the ability of using Ink Ninjutsu up to S-Rank. Much like Ninja Art Beast Imitation, if the user uses an animal - it is capable of acting much like it’s real life counterpart. This can only be used twice per battle, with each creation lasting only for fourturns before the ink falls. All jutsu coming from the creations counts towards the collective three jutsu usage per turn. Scrolls or tattoos must be mentioned in biography or before battle with each affinity mentioned. The creations however cannot be no more than twice the user’s size while the creation can have up to a base 200 chakra pre-made for it and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 clones that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be.
(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.
(Inkupo: Arusu Shasuuru) Ink Arts: Ars Chasseur
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A ( +10 Infusion)
Damage: N/A
Description: A rather unique technique that naturally has no inherent offensive nor defensive power - but rather is a tool utilized by those who are capable of utilizing Ink Ninjutsu. This selective brand of ink is different from the others used, as it's intention is to capture the true essence of an animals predatory sense - in which the ink has the ability to form invisible works of art. This isn't to be confused with true invisibility but rather a contribution of the ink's ability to retract light away from it due to the translucent coloration and a minor infusion of chakra. Once the ink is used, the creation is formed, preventing the enemy from being able to see said work of art and thus is ideal for stealth attacks though it should be known that when within short range of the opponent, the creations cameo is easier to see due to distortions in the air or even from moving along the ground causing prints to appear etc.

The user is able to also apply this to his/her ink techniques within scrolls by simply having it pre-drawn or even conceal ink created tattoos on their body in which the user simply has to pay an extra infusion of chakra to "activate" the effect. Must be posted in user's bio or at the start of battle, though this only pertains in carrying the ink where as the infusion requires a move. The cameo affect only lasts for three turns before naturally a wearing off.
(Inton/Inkupo: Tsukiakari no Utsukushisa) Yin Release/Ink Arts: Beauty of the Moonlight
Type: Supplementary
Rank: N/A (Same As Technique Applied)
Range: Short - Long
Chakra Cost: N/A (Outlined In Technique)
Damage Points: N/A
Description: Tsukiakari no Utsukushisa is a unique technique that was developed by Katsushika Oi after attaining Yin Release. She came to an understanding of what Yin Release could provide her - taking the concept of "making something out of nothing" to a literal point. With a vision and goal in mind, she began to experiment with the nature - which through the teachings of "Yin Release: Change of Heaven" she achieved this goal. This was the ability to conjure and created Ink out of nothingness, something that would normally be unreachable due to the nature of her Ink Ninjutsu works. Oi however believe there was more to it, and thus this technique layouts the foundation of her achievement. This ink's properties are vastly beyond normal ink - as it is easily capable of replicating all ink ninjutsu. This includes becoming the ink she uses for her ink tattoos, written in scrolls or just in general anything related to ink ninjutsu. Though this is only the surface as for example techniques that may come from a scroll, this technique simply allows her to "spawn" ink into reality via Yin Release. The ink can be spawned at ranged lengths as well - but most always begin outside of short range of the enemy. While this requires a more conscious effort to do. Along side the ink, having been composed of the user's Yin chakra is naturally degenerative. Those who come into immediate contact with the ink will have their chakra absorbed. This is at a rate of - 50 per turn if contact isn't broken. When spawning techniques outside of short range, an additional +40 chakra is required per technique, where as starting from short range only needs +20. Oi can also use her ink brush infused with the Yin Release ink as normal to perform it traditionally like ink ninjutsu though doesn't require any specific canvas such a ink ninjutsu scroll etc. Techniques that are dormant and has this applied to them, require an additional +20 chakra to use normally. This must be posted along side the technique it is applied towards.
Note: This technique can only be used every other turn
Note: This technique is passive and can be applied to more than one technique per use
(Ninpo: Sōzō no Karada) | Ninja Art: Body of Creation
Type: Supplementary/Defensive
Rank: C
Range: Short-Long
Chakra cost: N/A (-5 per turn)
Damage: N/A
Description: Using the ability to manipulate Ink, the user will gain the ability to place the ink on their bodies for the sake of future battles. Similar to getting a tattoo, the ink will rest on the user's skin in a variety of shapes and forms, and can often times be confused with Fūinjutsu seals. The ink "tattoos" have a variety of uses and properties, namely the ability to create ink animals directly from the user's body without the need for a scroll, because in essence the user would have turned his body into a living canvas. By channeling chakra into the ink the user can have the tattoos move about on their bodies in order to ensure the perfect orientation. Ninjutsu and Ink manipulation techniques that would require pre-prepared scrolls can be done with Sōzō no Karada by either the user drawing the needed shapes on their body or having the image needed already drawn on before the match. How this works is by first drawing the required shape/kanji onto their body and then coursing chakra through the ink to summon the preferred effect. Due to the ability to move the ink while it is on the skin, a new shape can be created instantly with chakra control and as such the user would only need to drawn a single shape once and then have it re-purposed for anything else. As mentioned before, the main ability of this technique is to allow the user to bring forth small, ink made creatures for the sake of carrying messages, scouting, or general amusement. Meaning, even if they were used to attack they would count as free form techniques with no rank or damage value at all. The creatures able to be created are listed below:

Hawk (鷹, Taka) Can be ridden for reconnaissance or high-speed travel. Smaller variants can be used to carry explosive tags or be used to deliver messages.

Rat (鼠, Nezumi) Can swarm across an area to search for a target much faster than the user would be able to on their own. Being so small, the rats are inconspicuous, also making them suitable for covert message delivery.

Snake (蛇, Hebi) Can be used as ropes to restrain someone. With the ability to soundlessly enter through even the smallest crevice, they can also be used for covert ops.

Tomoe Lion (巴獅子, Tomoe Shishi) Used for travelling on ground, these lions appear vicious on the outside but are actually harmless. If needed they can be used to hold down a target with their powerful jaws.

Fish (魚, Sakana) Made of special, water resistant ink, the fishes are able to travel through bodies of water to deliver messages or very small objects in their mouths.

Note: Must be stated in the user's biography or beginning of the battle.
Note: Up to 3 tattoos can be made in one go.
Note: The technique can be used five times per event, with each contract lasting two turns.(In the case four are made at a single go) Alternatively, the user can create a less amount of constructs and have the additional turns added to the created construct. For example releasing two creations that would last four turns each. Due to the technique lacking any actual damage potential, this extension serves for more story oriented purposes.
(Fuin Inkupo: Jutsushiki) Sealing Ink Art: Jutsu Formulae
Rank: B-Rank
Type: Supplementary
Range: N/A (Short – Long, Active Portion)
Chakra Cost: N/A (+10 Active Ability)
Damage Points: N/A
Description: Jutsushiki is a unique hybrid technique which takes advantage on the mutual relationship ink ninjutsu and Fuinjutsu share. This is clearly visible in the Sealing Art: Crouched Tiger Bullet in which the drawn tiger is able of sealing others – however in the case of Jutsushiki this isn’t the case. What it does is act as a preemptive method of creating seals located on the body, modifying the scripts in their dormant state. By tattooing and infusing the appropriate kanji/formulae for the seal – the user is able to recreate the seal and its initial purpose with this ability via the ink or in other methods such as drawing it on paper etc. An example of this would be the Fire/Water/Wind/Earth/Lightning Sealing Method which the user pre writes the seal, however instead uses the ink from the ninja art instead. This causes all affected Fuinjutsu techniques to become treated as Ink Ninjutsu/Fuinjutsu based technique’s thus certain ink techniques can become effective with it such as the boosts which normally applies only to ink ninjutsu (if plausible) now applies to the Fuinjutsu in question as well by taking the infused chakra and simply adding onto the technique, however, the damage boosts themselves can only be applied to Fuinjutsu which originally utilizes a script in is formation/composition . Thus techniques such as Multiple Infinite Embraces cannot gain the benefit of the boost even if a script is added later into it via infusions etc. Offensive and Defensive Barriers which originate from a seal with script gains this as well. This technique doesn’t take up a move slot in battle, as it is applied outside of combat however the user may create a seal in battle with the ink if needed via control it and shaping it into the desired form. The latter ability is an active can only be used thrice per battle with a cool down of three turns though may be performed in the same time frame as the original technique while the former simply needs to be stated at the start of the battle or within the user’s bio. In spite of all this, this ability can only be used on Fuinjutsu/Barrier Ninjutsu which employs the usage of actual sealing scripts thus those which lack this are unable to be affected.
(Fuuin/Inkupo : Ō no saigo no negai) - Sealing/Ink Arts : King's Last Wish
Type : Supplementary/Offensive
Rank : A
Range : Short - Long
Chakra Cost : (+30 to Release the Seal)
Damage Points : N/A
Description :The user carries an ordinary deck of cards, or any unique kind of playing cards variants they have. These cards have prints sealed on them, similar to that of those on ordinary playing cards which allows the user to manipulate the ink prints on any of the cards that they have, selecting from the surface of the cards the user can utilise Ink Ninjutsu through their cards as they are the source of the technique. For example the user can use "Super Beast Imitation" to create a Large Bear from one of the cards or even throw the card above the opponent and have it use "Super Beast Imitation Picture Shower" raining down a ton of lions and dragons. The user if they wish can use one of their three moves to release the seal of the cards they manipulate the ink from, this seal inputs additional chakra into the Ink Ninjutsu created from the cards and gives them a form of sentience - allowing the creations to use Ink Ninjutsu up to their own rank (A rank). Though the creations from most jutsu are animals or beasts, they cannot draw the technique but instead use themselves as a source and they spew Ink related jutsu from their mouth, paws/hands or body.

-Must be stated in the user's bio or posted at the start of battle that they have Ink Prints on their cards
- Releasing the Seal can only be used three times with a two turn cooldown, is only applied to one creation
- Releasing the Seal can be done in the same timeframe as another Ink Ninjutsu only but cost a move.
- All Cards thrown have the capability to be used as an Ink Ninjutsu source

Body Seals: As a user of Fuinjutsu, Ōi as several seals spread across the her body which she uses for various purposes. The first set is located in her mouth, being the Dragon Slayer seals, with the second being located on her left breast. This is the Mimicry Destruction Seal with another one located on her back in the center. The third is located on her stomach which causes barriers to form around the tenketsus on her body. Two more on her clothing to perform the Lightning Blade Creation technique and lastly one located on her leg to be activated on her death.

(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times
(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.

NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT
Fuuinjutsu:Gādowandā Sealing Arts: Wonder Guard
Type:Supplementary
Rank:A
Range:Short
Chakra:30
Damage:N/A
Description: Created primarily to guard the user against gentle fist users, before battle the user will apply this seal to their body, which will create tiny barriers around each of their chakra points which lie dormant until triggered. When any amount of foreign chakra interrupts the flow of chakra between one chakra point to the next, the seals will absorb the foreign chakra and, If the opponent is touching the user, spit it back out at the opponents nearest chakra point, instead closing one of theirs and causing a brief stun that results in the opponent needing to spend 10 more chakra to use techniques for the next two turns due to the strain this puts on them. This technique can guard up to B rank Elemental techniques and up to A rank techniques of non elemental chakra
-Can be used twice per battle
-2 turn cool down between uses
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

Misc Information: Ōi carries a wide assortment of tools that she uses throughout her life as shinobi, ranging from kunai, shuriken, ninja wire etc. She also has specialized tools in which she uses quite often for example her own version of explosive tags, alcohol bottles etc
(Fugaku Sanjūroku-kei) Thirty-six Views of Mount Fuji
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sanjūroku-kei is a rather uniquely designed weapon, specifically for that of the artist named Foreigner in order to enhance her art in the heat of a battle. It takes the form primarily as giant paint brush - but it has the passive ability of being able to shift it's form into a vastly smaller brush when needed. Depsite this, the shaft and bristles of the brush are light weight - allowing her to wield her weapon with ease while also being made of indestructible material but lacks the means of being able defend against ranked jutsu. It can however deflect freeform bases techniques such as freeform taijutsu, kenjutsu etc.


All Things in Nature - The true nature of the brush comes in when Inoūi attempts to draw a work of art utilizing the brush, through the use of ink tattoos, ink in general or even when using them from the scroll. The brush will siphon a minor amount of chakra from her through physical contact and take that, pushing the extra chakra into the user's ink based techniques increasing the offensive power of jutsu - passively increasing the rank by one or +20 to S ranks and above. Techniques that have no damage value will then instead gain +20 defensive power instead thus allowing her works of art to be sturdier in clashes. This is a passive ability and requires no input from the user but does require the brush to be in physical contact or within one meter of the owner in order to be utilized.

Territory Creation - Is another passive skill that works in tandem with the ink brush as it acts as a sort of beacon. This allows it to leak out chakra into the area up to long range, allowing the user a unique form of sensory as it allows them to detect any sort of ink source (or any sort of ink) within the area as well as anything that is near the ink (within close range proximity). While this is passively activated - it drains the user of - 5 per turn to sustain.

Divinity – Is the final but active ability of the brush, as located on the handle is a seal. This seal exists on the user’s palm as well with the kanji for “Divinity” written. By activating this seal, the user is able to in the event of getting the brush stolen from them would immediately seal the brush back into the seal located on the user. The seals are intertwined with one another – thus no matter the distance, the brush will always come back into the user’s possession unless it is sealed somewhere else and thus remains unreachable. It can also passively be activated to unseal the brush instantly as well into the user’s hand once again. The active ability can be used once per turn with a cool down of two turns. Both applications requires 30 Chakra to activate.

(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: +20 to Explosive Tags
Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
Show
*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.

(Shuton: Jägerbombs) - Alcohol Release: Jägerbombs
Type: Supplementary

Rank: N/A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A unique Alcohol Release technique which employs the use of prepared bottles of alcohol of varying size on their person. The bottles are roughly the half the size of a test tube but can vary to a certain extent; their convenient size allows the user to store a sizable number, much like the storage of kunai and shuriken. These bottles have numerous applications; they can be used for future Alcohol Release techniques, makeshift bombs in combinations with sources of heat, such as Fire Release and explosive tags, a disinfectant for wounds, or simple to drink or force feed others. The smaller bottles can be tied to kunai, shuriken, and other projectiles allowing them to be thrown at long distances and used in conjunction with explosive tags. Ingesting Alcohol of such high purity carries negative side effects should the user or their opponent ingest it. In the immediate turn of ingestion the victim will suffer from nausea and severe throat irritation. In the following turn the Alcohol will temporarily intoxicate the victim effectively hindering and stopping their ability to mold chakra for Forbidden ranked techniques; during this time the nausea and throat irritation persists. In the following turn the victim will be relieved of these symptoms and become able to mold chakra normally. The user must state in their biography that they carry these bottles.

Scientific Tools:
- (Supuratto Bakudan) Splat Bomb
- ( Kote ) Forearm
Inkupo: Kara no Waremono) Ink Art: Fragile and Empty
Type: Suplementary
Rank: B - Rank
Range: Short - Mid
Chakra: 20 (Activation)
Damage: N/A
Description: This technique combines the aspects of Ink Clone and expanding upon the potential of it, through which the user will have either a drawing down beforehand on a scroll, by drawing it on the spot under a few seconds or through a temporary water resistant tattoo located on the body in order to create a “clone” of the user, but what makes this far more unique than its predecessor technique is the special ink used to form the technique, and through the infusion of elemental chakra. The ink that was used is a special chakra absorbing ink, that through which the ink takes on the elemental nature of the that was being channeled while creating the works of art. Once the creation comes to life, it can take the form of anything the user desires, ranging from looking like the artist to taking the form of an animal. The creation has the elemental affinity of the infused elemental nature capable of using it up to B-Rank elementals, while also retaining the ability of using Ink Ninjutsu up to S-Rank. Much like Ninja Art Beast Imitation, if the user uses an animal - it is capable of acting much like it’s real life counterpart. This can only be used twice per battle, with each creation lasting only for fourturns before the ink falls. All jutsu coming from the creations counts towards the collective three jutsu usage per turn. Scrolls or tattoos must be mentioned in biography or before battle with each affinity mentioned. The creations however cannot be no more than twice the user’s size while the creation can have up to a base 200 chakra pre-made for it and requires the user to sacrifice a fixed amount of their chakra. For example, if a user makes 2 clones that contain 100 chakra each, then their default chakra capacity at the beginning of battles and/or events is 200 less than what it would normally be.
- (Kansō) Requip
- (Saku Sanshain) Blooming Sunshine (the seals on the parasol are all affected by Jutsushiki as well)

- (Sandāu~ēbu ) Thunderwave

Artifacts:

- N/A

Relationships:The following people are in some way shape or form connected to Oui. Family, friends and enemies alike.
Family:
Hokusai Katsushika, Age 65 - Father (Deceased, killed by Mother Cultists)
Koto Katsushika, Age 61 - Mother
Sai Katsushika, Age 27 - Older Brother
Mana Katsushika, Age 23 -Older Sister
Haru Katsushika, Age 15 - Younger Sister

Kiana Hayabusa, Age 24 - Paternal First Cousin
Mirabelle Ganmi, Age 21 - Paternal First Cousin
Shuten Kirigakure, Age 68 - Paternal Aunt

Friends:
Mashu Kyrielight, Age 18 - Friend
Tomoe Gozen, Age 24 - Friend
Kenta, Age 8 - Friend & Student (Deceased, Erased from existence by Genji Hayabusa)
Yuno Nanazaki, Age 20 - Best Friend (Deceased, Erased from existence by Genji Hayabusa)
Solomon, Age 815 - Friend
Tanigakure Shinobi - Allies (Defected From Village)

Avalon's Knights Radiant - Allies

Enemies
Fuging Hoodlums (Deceased, Erased from existance by Genji Hayabusa)

Genji Hayabusa (Though she isn't aware of his identity currently)


Theme Song




Battles
Won: 6
Lost: 2
Updating: https://animebase.me/threads/katsushika-Ōi-queen-of-artists-v-6.767826/
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