Ninja World Updates

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Drackos

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Update 1: Ashikaga's Gambit​

Arc 2: Ashikaga's Gambit (June 30 - July 30)

This update features the second arc of the Warring States Era, titled Ashikaga's Gambit. Unlike the first arc, Ashikaga's Gambit will only run for a single month (June 30 - July 30). During the arc, a small bounty hunters event will take place featuring the clan Golden Sabbath (King Crimson, Shady Doctor, Howard, and Xicer). Their strong rise in the first arc has garnered the attention of Takauji Ashikaga, a warlord living in the remnants of the Hangurian Freehold in the Tea Peninsula. He and his clan, seeing themselves as the successors to the collapsed imperial state, seek to pit the clans against each other to diminish their power and incite conflict between them. To do this, Ashikaga taps into the vast wealth and resources plundered from Chungsu and issues bounties on each of the members of Golden Sabbath. He also offers payoffs for those who plunder their landmarks, stealing artifacts and other valuables. In the end, Ashikaga's message is simple: know your place, lesser clans.

The bounties issued for King Crimson (Vegeta), Howard (Sado), Shady Doctor (Uta), and Xicer (Trunks) can be found in the Bingo Book. Note that these bounties offer Kumi as rewards, this is not a normally applicable reward and is unique to this arc and event. The Storyboard will also feature a special mission, following a similar template to the general WSE missions, which offers a variety of rewards for those who plunder and raid the Golden Sabbath's landmarks, stealing either artifacts or valuables. Details for this can be found below in the Noticeboard.

This event requires proof of defeat, or plunder in the case of the missions, to be submitted in any Ninja World Marketplace in order to receive rewards. Proof can be a shred of clothing, a body part, hair, etc. This is necessary because killing is not enabled for these bounties, and are limited to only incapacitation. These submissions must also include links to the relevant fights, or links to RP where plunder occurred. Because physical proof needs to be brought to the marketplaces, this means it can be stolen from you on your way there by others. So be sure to guard your prized proof or else someone may claim that bounty in your place. Fights submitted for bounties are not eligible for Kumi rewards aside those of the bounty itself.

Members of Golden Sabbath at the beginning of this arc (those who have bounties issued on their names) are also eligible for their own rewards. For each fight they win and survive, they will be awarded with 2,500 Ryo and a bonus of 1,000 Kumi in addition to the Kumi they would normally win for the fight.

When a member of the Golden Sabbath is defeated, even if their bounty is not yet claimed, they cannot be defeated again for the sake of claiming a bounty. This means that proof of their defeat must be stolen from the original holder before it is taken to a marketplace to exchange for the bounty.

All bounty fights related to the Golden Sabbath adhere to Witchwood Arena rules. Most notably that there is a 24 hour time limit. Time limit also extends to quoting and discussing a move, although after a Sensei has been contacted the time limit is paused and remains so until a verdict has been posted, but it does not reset afterwards, it simply continues. If no Sensei can be found in good time ZK can be contacted for verdicts. Contenders do not have the right to a second check, or a Moderator check, should an issue arise during the battle. This means that the first check is also the final one on that issue. However, if a checker is contacted directly for the check both contestants must agree on who they wish to contact.

Note that this event, at the time of posting, does not begin until after the bounties for the Golden Sabbath have been posted in the Bingo Book 40 minutes from now.


Ninja World Marketplace

Slight changes are being made to the Ninja World Marketplace. The Marketplace will now be cycled once every two weeks, rather than every week. This change is being implemented to allow people more time to bid on artifacts that they may want. It will return with a pool of new artifacts, as well as stronger items to bid on.

Important Notices

Ashikaga's Gambit features two resources in the Ninja World that have seen no use through the first arc: the Noticeboard and the Bingo Book. Part of the purpose of this event is to spread awareness of these features and to get people to get engaged with them. This is especially true for the Noticeboard, which can allow you to connect with other people throughout the world relatively easily.

It is important to note that you cannot use a biography in the Ninja World that is not your WSE biography; your WSE biography is committed for each arc, and can only be withdrawn and changed during the interim period of two arcs. You can drop your bio during an arc, but doing so will exclude you from the Ninja World for the remainder of that arc. Also, it is important to note that no bio updates take effect during an arc as well. This means new abilities you gain outside of the Ninja World do not take effect. This does not apply to artifacts gained in the Ninja World. Note that at the time of this post, the interim period after Arc 1 has ended (June 30th) and Arc 2 has begun.

Arc 2 begins today, June 30th, and will end on July 30th. Following this, there will be a one week period to update or change bios. This will span from July 30th to August 6th. August 6th will mark the beginning of Arc 3.
 
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Update 1a: Clarification on Missions


There has been some confusion as to what, exactly, constitutes a mission. That missions should be a creative outlet is a given, but while it is not our intention to restrict your creative freedoms the parameters of what can be called a valid mission are not entirely arbitrary. With this post we are attempting to define some of the aspects of what missions are and in that process we will also explore some of the things that missions are not:

• Not all types of role-play can be submitted as a mission. The central difference between miscellaneous and mission RP is that a mission must include some kind of struggle or impact on the world; otherwise there would be nothing to overcome and, by extension, to be rewarded for.
• Missions can include battles and conflict, and often do so successfully. Fighting does not have to take place in a dedicated battle thread if it is conducted for RP purposes. However, if a fight does move into a separate thread be reminded that the battle itself is not the determining factor; official battles have their own rewards system. A battle can be part of the mission, but it cannot be the mission in and by itself.
• Mission can be based on player-versus-player interaction. You can engage other players as part of a mission or be engaged while undertaking a mission completely unrelated to them. Since a mission’s storyboard elements are picked beforehand this can present something of a challenge. You can try to fit the interaction into your narrative, or you can ‘pause’ your mission and engage the other player(s) freely and then continue your story afterwards, or you can contact us about the issue and we’ll discuss adding some new storyboard elements to your mission.

On a more general note organisation is important when submitting a mission, especially if it features players who are not participating in the mission, if it skips one or multiple posts in a thread, or if it moves along multiple threads. If you do not take the time to include all the relevant links in a chronological order that can be made intuitive sense of, then the checkers will not take the time to make sense of it.
Finally, if an issue arises during your role-play it is important that you contact either me or Drackos instead of duking it out in the threads. Out of character arguments do not gain you any favors, it just gets your mission declined. This applies to anything from metagaming to battle issues, though, as always, any Sensei can be contacted regarding issues in separate battle threads.
 

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Update 2: Factions​
Arc 3: A Shogun Marches Forth (August 6 - October 6)

This update features the third arc of the Warring States Era, titled A Shogun Marches Forth. Unlike the second story arc which featured a bounty event, Arc 3 will feature the introduction of a new aspect of the Warring States Era: factions. This arc introduces the Shogunate of Takauji Ashikaga, a faction located in the Tea Peninsula. The Shogunate, as indicated in the previous arc, sees themselves as the successors to the collapsed imperial state of Hanguri; they believe that it is their right, both divine and legal, to reclaim the lands that the Freehold once dominated. The bounties placed on the Golden Sabbath failed to truly destabilize them, leading Shogun Takauji Ashikaga to come forth and take a more hands on approach to reclaiming the lands he believes rightfully belong to him.

Because the Shogun has a limited military, he instead relies on the wealth his faction has garnered. Rather than plunge the lesser clans into chaos, Ashikaga will use his resources to use the clans to fight for him. To do this, the Shogunate will offer special missions. These missions, offering the normal Kumi and Ryo rewards, will also feature a reward unique to Shogun Ashikaga: the Service Insignia. The Service Insignia is a unique item forged from the craftsmanship of Hangurian smiths, imbued with Hangurian Ore to grant them special properties. The insignias act as a form of alternative currency; a sort of physical manifestation of 'favor' garnered with the Shogunate. Thus, as you complete missions for Shogun Ashikaga, you will be rewarded with more Insignias. These can be then turned in for favors from the Shogun; these can include many things from artifacts, protection, a Black Ones contingent, Ryo, or even land. Note that these Service Insignias are considered artifacts; this means that they can be stolen or looted as normal. They can be turned into Shogun Ashikaga regardless of the original owner.

In order to receive missions, you must visit Shogun Takauji Ashikaga first to be issued the mission. These missions begin at their territory and then must be turned in there. This means your bio must begin in the one of their landmarks and end at the same location as issuance before submitting the mission in the Mission Submission thread. While the missions themselves do not require proof, like the bounties did, they will be checked as normal missions. This means that while Ashikaga may not know whether or not the mission had been completed, the ANBU checking the mission will. More missions will be added as the arc progresses.

Note that those that currently possess Service Insignias should replace the artifact with this updated version:

(Gimu Kishō) – Service Insignia
Type: Artifact
Rank: D
Range: N/A
Chakra: N/A
Damage: N/A
Description: A medallion of sorts marked with a Kanji for the Shogunate of Takauji Ashikaga. It signifies the holder's completion of a task or mission for Shogun Ashikaga, heir of Chungsu and the remnants of the Hangurian Freehold. It is crafted from Hangurian Ore and gold, giving it a remarkable speckled shine and imbuing it with mysterious properties. When taken into possession by a new holder, it momentarily burns to the touch, although reasons for this are unknown. The medallion(s) can be turned into the Shogun, or his Black Ones, in exchange for rewards. A sort of 'favor' exchange. Typically they are awarded by members of Ashikaga's Black Ones regiment, but can be given by the Shogun himself.
Factions

Factions are a new system being introduced in this arc. Unlike the previous arc, which featured a mini event, arc 3 features this entirely new feature with the introduction of a single faction: the Shogunate of Takauji Ashikaga. Factions are political entities much like clans. They are controlled by NPCs, which are in turn controlled by either Drackos or ZK. Factions essentially begin in the WSE as a large and developed clan. They begin with a significant set of landmarks, have unique interests, set goals and objectives, and can be interacted with. Factions will typically offer special missions which carry unique rewards with them. While Arc 3 only introduces a single faction, the system will remain prevalent throughout WSE. Various factions will appear throughout the Ninja World in the future, all unique in their own right. Faction leaders often have their own biographies, granting them a unique set of abilities that allow them, in some circumstances, to fight in the Ninja World. These biographies can be found in the Ninja World Rules thread.

Missions offered by Factions can be found in the Storyboard. These missions are separate from the regular Storyboard elements and offer players the opportunity to pursue a much more focused mission, rather than the broad elements that the Storyboard typically provides.

Gameplay Changes & Clarifications

Issuing & Declining Challenges: In the Ninja World, setting challenges must be backed by action. Action is defined as some form of attack, or offensive act. Challenges can be issued with no offensive action, but will carry no weight in and of itself. Challenges are made in-character, noted somewhere in the post, and is not binding. Thus, challenges that lack offensive action can be declined freely and allow the one declining to walk away freely with no consequence. However, if offensive action is taken then a battle thread is created normally. In the Ninja World, it is possible for individuals to retreat from battle if they wish, for whatever reason. However, there are certain requirements that need to be fulfilled which allow this.

One can attempt to flee from battle at any given time during their move, but must use a technique or ability that allows them to clearly and logically explain their method of doing so. Their opponent can attempt to follow and intercept, or outright prevent, them yet again to prevent escape in the following turn. Should the player fail to prevent an escape, or intercept them shortly thereafter, then the one retreating or declining a challenge will arrive in an adjacent landmark 45 minutes after (affected by Ninja World artifacts). The changes noted here are also now located in the Ninja World Rules thread.

Eight Inner Gates: Utilization of the 8th Gate will not result in the death of your biography in the Warring States Era. This essentially puts one at the absolute brink of death, leaving one unable to regenerate at all until the start of the next arc. The only exception to this rule is the use of Night Guy; this technique, given that it literally disintegrates the body, results in the death of your biography in the Ninja World. The effects of the Night Guy can be reversed only through Yang Release's Touch of the Sun. Note that this technique, while it will restore the body, will not restore it quickly. In the Warring States Era, utilization of Night Guy and healing via Yang Release allows one to survive paralyzed until the next arc, upon which they become able to heal again.

Mangekyō Sharingan: Blindness which results from overuse of the Mangekyō Sharingan lasts for the remainder of the arc. Vision returns to the user when a new arc starts.
 

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Update 2a: Arc 3 Revised Dates & Other Information​
Arc 3 will be shortened slightly, ending on September 30th rather than October 6th. This will be followed by a short grace period (September 30 - October 6) to drop or update biographies for Arc 4. Arc 4 will feature a Ninja World Event, lasting from October 6th to November 6. The dates have been updated in their relevant locations.

Arc 3, which featured Factions, fell short of expectations. We will be looking at the Faction system to see why it was somewhat unsuccessful, and we are open to suggestions regarding it.

Until then, have fun. We are looking forward to Arc 4 as the first real Ninja World event!
 

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Update 2b: Artifact Drop Rates​
Artifact drop rates have been revised with higher ranked missions being nerfed slightly. The new drop rates can be found in the image below. The NW rules thread has been updated accordingly.

 
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Update 2c: Clan Point Allocation Update​
The past week's rank compression has altered the Ninja World's clan point allocation system somewhat. This should not effect current rank standings significantly; note that if this causes your current clan allocation value to exceed its limit you do not have to remove members. However, you will not be able to add new members until you have advanced your clan. The values have been edited into the Ninja World Rules and are as follows:

Academy Student: 0
Genin: 1
Chuunin: 3
Jounin: 5
Sage: 7
 

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Update 3: Conqueror's End​
Arc 4: Conqueror's End (October 6th - November 6th)

In celebration of Halloween, the Ninja World will feature Conqueror's End for Arc 4. The event information is being posted ahead of time to give people time to prepare. The event will begin on October 6th. Conqueror's End, an event themed after Halloween, creates a combination of our own traditions with Ninja World lore surrounding Alexandros Megas and his conquests over a century ago. It is a holiday that the entire Ninja World comes together to celebrate; a time where people pay respects for his conquests, and fear what could have been had the Freehold fallen.

For the duration of the celebration, towns and their NPCs will be dressed in costumes, participating in an array of traditions to celebrate. Children will Trick or Treat in costumes of soldiers, generals, Black Ones, and even Alexandros and his generals, in a spin off on our tradition. It mimics Alexandros's tributary philosophy, to "pay or be conquered." Towns throughout the world will arrange decorations, hosting numerous feasts for the entire month to celebrate the last days of the Conqueror's journey.

For roleplayers, the 4th story arc offers a set of time limited objectives, activities, and rewards. New story elements will become available, featuring an assortment of holiday themed missions and objectives that can range from fun and entertaining, to challenging and thought provoking. The arc will also offer a chance to obtain arc-limited artifacts, themed after Halloween. These will not be obtainable outside of Arc 4, making them much more unique than any other artifact available. The event also offers a set of rewards for various activities that reward Kumi to participants.

The Headless General

Deep in the Ruins of Chungsu, a group of four necromancers have carried out a ritual to perform the Edo Tensei. Using an innocent sacrifice they have summoned Cassander Uchiha, one of Alexandros's strongest and highest ranking generals. Yet in the cultists' incompetence, they completely botched the summoning. As a result, Cassander is missing his head; in its place, a fiery skull has formed with his signature Uchiha eyes floating within the flames. Comically worse, the necromancers never established control over the Edo Tensei and thus, Cassander roams the ninja world with his free will.

To make matters worse, Cassander has used a technique akin to that of the Fission Technique. He has created four copies of himself to roam the world, using a unique Spacetime technique allowing him to move around freely to efficiently spread his rampage. Of the four copies, three are corporeal and one is a projection of himself. All four Cassanders can be engaged with, but differ depending on the type. Given Cassander's infamy, word spreads throughout the Ninja World remarkably quickly. Each time Cassander changes his location, the information will be available almost immediately through the Noticeboard.

Corporeal Cassander: the physical version of Cassander rampages around the Ninja World, spreading fear and terror throughout as he carries on Alexandros's legacy. This version of Cassander can be challenged to a fight for Kumi rewards. Challenging this version Cassander allows one to gain 1,000 Kumi per turn they survive against him, to a maximum of six turns. Fighting Cassander also has the chance to return a rare Artifact. After six turns, Cassander will depart from the fight to engage other enemies! Cassander can only be fought once per person, including his fissions.

Astral Cassander: the astral Cassander, or the projection, is similar to the corporeal. However, rather than spreading fear and terror, this version of Cassander prefers to share riddles with his enemies to drive them to madness. This version of Cassander will share riddles with those who approach him; those who succeed will be awarded with Kumi, Ryo, and/or artifacts.

After the summoning ritual is completed on October 6th, the Necromancers will depart and scatter the zombie army summoned in the Ruins of Chungsu. They will, in their failure, summon dozens of powerful Abominations; these are creatures of towering strength that wander the land spreading terror in the wake of Cassander. Clues to the necromancers identities and locations will also be left in the Noticeboard post made on October 6th.

The Storyboard

Like with the Prelude, Conqueror's End will feature a number of unique storyboard elements for the event. The elements made available during the prelude will no longer be available for use, but will be replaced with this set. Missions that involve Conqueror's End story elements will be awarded with an additional 50% Kumi and Ryo, as well as twice the chance to gain an Artifact. You are allowed to mix regular storyboard elements in with Conqueror's End elements. In addition to the usage of regular story elements, you are allowed to create custom Conqueror's End storyboard elements. These elements must be themed toward the event. The rewards are broken down below:

D-Rank: 375 Kumi & 375 Ryo
C-Rank: 675 Kumi & 675 Ryo
B-Rank: 975 Kumi & 975 Ryo
A-Rank: 1,500 Kumi & 1,500 Ryo
S-Rank: 2,250 Kumi & 2,250 Ryo

Conqueror's End Story Elements
Go Trick or Treating with a group of children (1)
Participate in a Conqueror's End feast with a village (1)
Make a Conqueror's End costume for children (1)
Go to a haunted house with a group of children (1)
Help a village decorate for Conqueror's End (1)
Help a village carve pumpkins for the holidays (1)

Scout the land for clues about the hidden necromancers (2)
Defend a village from a wandering group of zombies (2)
Protect children from from the risen dead that have escaped Chungsu (2)
Examine the corpse of a zombie for clues about the necromancers (2)
Investigate the monastery in the Ruins of Chungsu now that the necromancers have departed (2)
Look through the Freehold's lost records for clues about Cassander's powers (2)
Explore the history of Conqueror's End (2)

Fight off a group of deadly bandits in the Ruins of Chungsu (3)
Defend a village from a wandering group of zombies without your Ninjutsu (3)
Escort a small family to a neighboring village and protect them from wandering zombies (3)
Defend a village's Conqueror's End feast from bandits (3)
Defend a marketplace from a horde of zombies (3)
Purge a village of a zombie infestation (3)

Defeat an abomination summoned by the necromancers (4)
Rescue children that were captured by bandits while Trick or Treating (4)
Spread fear throughout a village while dressed as Alexandros (4)
Spy on someone suspected of being connected to the necromancer Phetra (4)
Investigate the dead body left behind by the necromancers (4)
Safely transport the remains of an abomination (4)

Defeat a horde of zombies without using your ninjutsu (5)
Defeat a pair of abominations without using your ninjutsu (5)
Spy on Cassander without being caught (5*)
Confront the Astral Cassander and solve a riddle (5*)
Confront the Corporeal Cassander and survive against him for at least 3 turns (5*)
Attempt to extract knowledge from Cassander about the necromancers (5*)

Note that missions marked with * denote a mission which involves interacting with Cassander in the Ninja World. These cannot be completed through solo roleplay.
Artifacts and the Marketplace

Beginning on October 6th, the Ninja World Marketplaces will feature artifacts unique to Conqueror's End. These range from candies, to weapons, costumes, and even strange pills from an unknown origin. Unlike other Marketplace cycles, the Conqueror's End cycle will last for the duration of the end (October 6th - November 6th). The marketplace will be adequately stocked with items of varying price and availability.

Missions, as well as Cassander's riddles, which are completed as Conqueror's End missions are guaranteed to have a chance to gain a Conqueror's End artifact, rather than an artifact from the normal list. Note that these artifacts will no longer be available from any source after Conqueror's End has ended.
 
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Drackos

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Update 3a: Medical Ninjutsu​
Medical Ninjutsu has had its 2 point penalty removed. The rules have been updated to reflect this change. Thus, Jounin with Medical Ninjutsu are now worth the default 5, rather than 7. No skill in the Ninja World now requires additional point allocation.
 
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Update 3b: AnimeBase Migration Notices

Because of the transition from NarutoBase links in mission submissions have been lost, given that the old forum has closed. All missions previously pending should be resubmitted with updated links. Howard will be going through these posts and declining them to be resubmitted as is.

In addition to this, Conqueror's End will be extended to end past November 6th given site downtime. The new date will be announced soon.
 

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Update 4: Villages, Akatsuki, and Conqueror's End
Arc 4: Conqueror's End Extension (November 6th - November 20th)

Conqueror's End is being extended until November 20th to account for site downtime and the busy work that has followed it. This means that the Arc will end on November 20th, rather than today as originally intended. Note that this applies to all Artifacts which are only usable in Conqueror's End, namely the Mysterious Pills that allow for transformations. They're still available to be picked up at the marketplace, so go help yourself!

Advent of Villages

Villages have been added to the Ninja World, with their rules being posted and indexed in the Ninja World Rules thread. They are, Taniagakure, Taiyogakure, Tsumigakure, and Shimogakure. Each village has had their landmarks claimed and can be located on the Ninja World Map, located in the rules thread as well. Members of the villages, and their kage, should read up on the rules and understand them. Threads for Village Missions will be issued shortly, each being stickied in each village subforum.

The Akatsuki and Rogue Ninja (Clans); Rogue Ninja Bounties

Those who are not associated with a village are considered Rogue Ninja. This classification includes members of Clans, people not associated with Clans at all, or members of the Akatsuki organization. Clans are still able to develop into village, as no rules surrounding that have changed.

With villages being added, and their Village Kumi/Ryo pools, Rogue Ninja have also had a new benefit created for them: Rogue Ninja Bounties. These bounties, similar to the bounties in Arc 2: Ashikaga's Gambit, involve uniquely crafted bounties with missions and targets associated with them for a Kumi, Ryo, and Artifact payout. They are exclusively available to Rogue Ninja and can be undertaken by anyone, as long as they are a Rogue Ninja. Their rules can be found here in the Ninja World Rules.

With Rogue Ninja, Akatsuki are also making a return. The way into the organization is, for the time being, a mystery. In time, information about the organization will be disseminated through the world and to the population. Unlike previous iterations of the Akatsuki which have used rings as their identifier, this Akatsuki will wield Relic Weaponry. This is a unique classification of weapon which is developed by the user through unique skill/trait trees. They are powerful weapons, each with their own unique theme attached to them, and give the owner significant power once developed fully. Their rules are found here.

Gameplay Changes

A change surrounding the use of the Eight Inner Gates is being reverted today. From this point on in the Ninja World, use of the Eighth Gate will result in bio death. This can be reverted only through the use of Yang's Touch of the Sun which will leave someone at the brink of death for the remainder of the Arc and unable to continue moving or fighting until that Arc has changed over, at which point their bio will begin regenerating as normal.
 
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