[ New Waves Event ] No Man's Land

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Bhil

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As the scattered dust and debris cleared, the enemy appeared to be unscathed from Rudeus' assault. That's when Rudeus realized just who that man was and why he was so familiar. 'It's that man from the Tree of Knowledge. He's the one that had nearly eliminated two Marine Platoon leaders. What a formidable man!' acknowledged Rudeus.

Nevertheless, Rudeus was not discouraged by the enemy's abilities. He figured that he would attempt to attack him once again; however, in that instance, one of his passengers freed themselves from his hold. It was the not-so Giant man who began free-falling down towards the ship. Rudeus hesitated to call for him, perhaps the man had a plan, or maybe he was just fed up with Rudeus' flying. It didn't concern him any longer; thus, Rudeus began to move out of the vicinity of the ship, flying towards the apparent enemy leader of this whole war. Rudeus, himself, remained careful in his flight towards the enemy vessel, he was convinced that his bright aura was visible to all enemies, so there was no use in hiding it. Therefore, Rudeus began to surround his body in a protective flame wall to block any potential attacks that may intend to strike him.

In one of his talons, Rudeus could feel the other passenger of his squirming around, 'This dwarf made himself comfortable, eh?' thought Rudeus. 'Let me put him to work, no freeloaders on my watch,' grinned the young Marine while flying away from the last vessel. By carefully gripping the dwarf between his talons, Rudeus prepped his body to throw the man towards the enemy leader's ship. Rudeus shifted his body to line up with the target and then winded up his leg to release the dwarf from his clutches aimed towards the enemy leader vessel. The dwarf propelled through the distance with his small stature aiding in the flight. Rudeus was confident in his throw and the power behind it; he was convinced that the dwarf would make the distance, especially with how light he was.

'Let's just hope he knows what to do upon landing on that ship, ’ thought Rudeus shruggingly.

Now, upon safely releasing the dwarf, Rudeus, as he had accomplished plenty of times before, manipulated his devil fruit power to create a blue fireball in front of his chest. This time, it was not intended for a particular foe but rather a vehicle, specifically the enemy leader's ship. Rudeus would release the fireball, aiming it toward the enemy leader's ship, intending to strike the mechanisms that held the ship's propellers/rudder in the back. His thought process was to disable/destroy the propellers or the rudder since they were in the same location on the ship to stop any instances of movement.

Power: 10/8 [+2 Hybrid]
Intelligence: 1/5
Constitution: 3/7
Agility: 7/5 [+2 Hybrid]
Dexterity: 9/7 [+2 Hybrid]

Persona Traits: Eccentric | Adamant

Rudeus uses 1 Block Card to preemptively block any enemy attacks.
[Mega-Move] Rudeus uses 1 Attack Card to launch a Fireball towards Askin’s Ship, aimed to strike the ship’s propeller/rudder to disable the ship’s movement.


Mega-Move Failed: You Still have an Attempt at a Mega-Move But It Cannot be a Repeat of this Attempt
 
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BZA

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The bombardment from the assault force had sufficed to capsize another Revolutionary vessel. Loki would swim closer and survey the carnage wrought from the Admiral commanded unit. For in the wake of overwhelming defeat the sea ran crimson as corpses blood bathed in small pools. Those unfortunate to receive a swift death were now primed for plucking. The sea was Loki's domain and the surface dwellers were unwelcomed guests. The Kraken punched swiftly and disrupted the sea and produce a swelling wave [
Attack]. This technique would damage the underwater survivors and possessed enough strength to affect any vessels within its vicinity.





Name: Hamarr
Martial Art: Fishman Karate
Type: Offensive
Rank: G
Scale: Self
Description: A technique that facilitates combat via implementing contact or ranged strikes upon targets. The execution involves any singular or assortment of hits, kicks, flicks, grabs, tosses and blows. The combatant can in part interact with atmospheric vapor and push forth damaging ranged shock-waves, this only applies to strikes. This technique can crush, puncture, indent or rapture surfaces and targets. If multiple touches or projectiles are induced, damage is split across them. Furthermore, the disruptive nature of techniques can inflict knock-back.

Note: All moves follow Technique usage Rank and Restrictions.



Aquatic Anatomy Name: Great White Shark
Aquatic Bonus: Grants the Monstrosity Keyword to the Physique
Description: A shark species renowned for its predatorial skill. It possess a dense skeleto-musculature, thermoregulation, regenerative jagged teeth and shark skin. A feature that combines placoid scales and sub-aquatic epidermal mucus. Placoid scales are small spines with an outermost layer composed of an inorganic, non-conductive substance comparable to hardened enamel. [ ]

Aquatic Anatomy Breakdown: When activated, the epidermal mucus reproduces submersion (offense) whilst placoid scales dominates opposing forces (defense). Their tough scaled exterior in conjunction to the dense interior lends greater hitting power. As such the species bodies can nullify variables that increase opposing "non-mental" damage. All other adaptations require submissions.



Item Name: Jörmungandr
Item Grade: Famous Weapon | Skillful Grade
Grants "Negation" Keyword to Opposing Sources that Can Bypass or Neutralize the "Monstrosity" Keyword.
Whenever Engaged in "Melee vs Melee", Opposing Technique Damage Superiority Requirement increases Two [2] Points. [ Perk ]
Item Description: A mystical item crafted from a slain dragon by the genius dwarven blacksmiths Brokkr and Sindri. The avant-garde item, comes as a black, reinforced, full-body chainmail, fitted with gloves and pants. Cursed by the gluttonous essence of its source creation, it feeds on whatever it interacts with. Consequentially, those who wield this item run the risk of falling victim to this terrible fate. In the event their physical abilities fall short, the item raises stamina costs one benchmarks higher.

Item Name: Lævateinn
Item Grade: Famous Weapon | Skillful Grade
Grants the Ability to Inflict the "Fracture or Broken Bone" Status Effect.
Grants Additional [+2] Damage Towards Arms & Legs Related Martial ( Non-Projectile ) Style Techniques.
Item Description: A mystical item crafted from a slain dragon by the genius dwarven blacksmiths Brokkr and Sindri. The avant-garde item, comes as torso encompassing arm-sleeve glove and combat boots. Cursed by the raging essence of its source creation, it can demean whatever it interacts with.



Intuitive
The character can successfully evaluate individuals and discern what their personas are to neutralize them ( prevent their effects from working ), except for those with the Cunning or Charming Personas.

Gut Feeling
Whenever Extraordinary Traits have their Perks Active, and these Traits Require Personas to be Possessed, the Activation of Gut Feeling will Deactivate | Reverse | Counter those Traits.

Irregular
During Real or Plot Battles: Keywords and Abilities that Lowers the Rank of Style Techniques and Free-Form Actions, Types of SPM Disadvantages or Induces a Theoretical Disadvantage Regarding Attributes are Ignored. This Trait Does Not Protect the Character from the Effects of Hao Haki.

Fishman Karate [ Prestige ]
Style Techniques and Free-Form Actions are Granted the Rushing Winds Keyword. Shockwave Related Actions are Granted the Trample Keyword When Interacting with Sources that Contain Liquids ( Semi-Liquid Included ) or Completely Solid Objects.



Spread
3 Boost | 3 Attack | 3 Block | 2 Dodge | 3 Support
Power: 4/6 • Intelligence: 1/6 • Constitution: 2/8 • Agility: 6/8 • Dexterity: 8/9 • Technique: 3 • Resolve: 345

 

Squidy

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Soaring through the skies with his previous savior, Asa focused down at the Revolutionary ships below as his faction tried to subdue their opponents. The Dwarf couldn't help but enjoy the ride through the skies as he thought of how it would be if he himself could fly. 'Must be nice.' the Petty Officer thought to himself before being thrown down towards the enemy as planned.

"Thanks for the ride!" Asa shouts as he places his arm to his sides in order to make himself more aerodynamic through the air.

He would then attempt to land on a nearby ship, where the marine would get down to business.
-Support Card to Land on Ship #1
Dwarf
{Speedster | Brave | Intuitive}
[Speed Demon | M.A. | S.Treasure | Companion | Gut Feeling]
Power: 4/8
Intelligent: 1/6
Constitution: 1/6
Agility: 8/9
Dexterity: 8/9
Technique: 1
Resolve: 177

Companion
{Tank | Adamant}
[Endure | Resilience]
Power: 3/10
Intelligent: 3/10
Constitution: 5/10
Agility: 3/10
Dexterity: 3/10
Technique: 3
Resolve: 0

Items
Item Name: Raiju Armor
Item Grade: C | T
Item Perk(s):
Raiju Armor Possesses Eight [8] Health Points Total.
Raiju Armor Possesses an Infinite Health Point Total As Long as the Sacred Treasure Clause Remains Active.
Can Spend a Block Card to Block Oncoming Targets w/o Style Techniques. Raiju Armor Provides Three [3] Damage Shaving.
Eisen Dial: Implementation was Designed to Emit a Constant Stream of Clouds. This Stream Shrouds the Armor and Serves as an Extension of the Character's Martial Related Style Techniques or Free-Form Actions Original Scaling ( Half of D-Rank Scaling )
Thunder Dial: By Spending One [1] Support Card, Electricity is Emitted and Conducts Throughout the Armor. This Grants the Electric Status Effect, Excluding the Bonus Speed Magnitude Gain.
Item Description: The Raiju Armor, known as a Sacred Treasure, is passed down within a certain family of the Dwarf Race. Holding special abilities relative to enhanced fortitude and elemental – electricity, this armor gets its name from its similarities to the mythological creature it is named after. Only chosen members of said family get the honor of obtaining this item.

Item Name: Senzu Bean
Item Grade: C
Item Perk(s):
Restores Three [3] Points to the Health Pool. ( Health Cannot Exceed the Current Maximum )
Restores Three [3] Points to the Stamia Pool. ( Stamina Cannot Exceed the Current Maximum )
The Stock Count for this Item is Fifteen [15]. Requires One [1] Support Card to Consume Free of Stamina Exhaust.
Item Description: Senzu Beans are a cultivated stock of unique vegetation with special properties focused on physical revitalization. Packed with numerous vitamins, minerals, and healing aids – this bean is capable of healing the body.
 

Inashi

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Unbeknownst to Lucifer, Giselle had already devised a plan to attack the three marine vessels. As Lucifer fired his Railgun and made contact with the middle vessel. The revs upon this vessel would fire at the marine vessel covering Giselle as she jumped onto the marine vessel. However the vessels would have sent their own attack back. Launch multiple cannonballs that would make contact with the vessel that Lucifer was own. With his Mantra still active Lucifer would notice a foreign person in the water with the intention to attack anyone or anything in his direction. Thinking quickly Lucifer would turn the opposite side of the vessel and sprint at full speed aiming to avoid being attacked as well as getting off this sinking ship. There was a rev vessel that was roughly three meters away from the sinking vessel and that would be Lucifer's destination as she jumped off the vessel.[Dodge Card]


Spending at Dodge card to dodge Bino's attack as well as move onto vessel #5
Empowered ResolvePricing
Trait EffectsRestrictions
Empowered Resolve Refers to the Enormous Amount of Strength that is the Character’s Will. Born Already Fortified in his Determination, the Character’s Resolve is Refined. This has Manifested in the Character’s Haki Reaching Greater Heights Than Normal.​
Prize Earned​
Haki Related Abilities that Require X Number of Cards to be Spent, Regardless of the Type. That X Variable Depends Level of the Trait Activated. This Trait Lowers the Card Requirement by One [1]. The Requirement Can Never Be Lowered to Zero [0].​
Cannot Purchased or Gain Another Trait Enhancing Haki Usage​


Power: 2/7
Intelligent: 1/7
Constitution: 3/7
Agility: 5/7
Dexterity: 6/8
Technique: 3
Resolve: 240
Archetype: Sentinel
Persona(s): Serious | Hopeful
Battle Trait(s): Sharp Shooter | Empowered Resolve
Extraordinary Trait(s): Assassin | Companion
Bonus Trait(s): Color of Observation Haki


Item Name: Mano de Dios
Item Grade: Meito | Famous Weapon | Supreme Grade
Item Perk(s):
  • Mano de Dios is One [1] Meter Long and Possesses Two Hundred [200] Health Points.
  • Each Plot Point Mano de Dios Begins with Forty [40] Ammunition Already Loaded.
  • Mano de Dios Fires Ammunition at Eight [8] Points of Projectile Speed and Deals Eight [8] Damage Per Card Spend.
  • Can Spend Attack or Block Cards to Attack or Block Oncoming Targets, Respectively.
  • Jet Dial: By Spending One [1] Support Card, This Dial Grants All Projectiles an Increase of One [1] Speed Magnitude and Two [2] Damage Magnitude. This Lasts the Entire Battle, However it Cannot be Used with Railgun Mode.
  • Flash Dial: By Spending One [1] Support Card, the Flash Dial Grants Blindness for One [1] Turn For All Susceptible Targets if Included in the Range ( Half of G-Rank Scaling Forward )
  • Can Spend Support Cards ( Free of Stamina ) to Reload the Weapon or Shift the Firing Mode.
  • Thunder Dial: Because of the Thunder Dial, the Character can Switch to Railgun Mode which Allows the Weapon to Shoot Multiple Projectiles of Lightning. Three [3] Turns of Consecutive Use Forces the Weapon to Enter Cool-Down Mode, Require Two [2] Turns of Rest, Thus the Weapon Cannot be Used.
Item Description: Mano de Dios is an extraordinary rifle capable of being reassembled, via detaching some of the components, to become a small gattling gun. There is mystery behind the creator, however it is known knowledge that the weapon has been through several wielders throughout time. Rumor has it, the gun never remains with one owner for longer than five years and the current owner ( Luficer ) has maintained ownership for four and a half years now. Attached underneath the barrel of the weapon is a Flash Dial.


Full Void: You Do Not Have the Ability to Read Intent. Therefore the Act has been Declared Meta-Gaming.
 
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-Akuma-

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Renga stayed calm as he blocked the attack from the flaming man. The ship couldn't afford to take any more damage; it was his duty as commander to make sure the ship stayed afloat. Renga saw one of the men start to fall, and he immediately raised his hand and turned it into a railgun to fire at the man. "Fire at him!" Ordering his men to open fire at him as well. The plan was to overwhelm him immediately. Did these men think they could recklessly push up on this ship? In a battle like this, it was wise for them to utilize everyman available. Despite all of this happening, Renga would still be on the look for any attacks, preparing to block them caladbolg.

Renga spent one attack card to attack Ragnar with advent of lightning
Platoon spent one attack card to attack Ragnar with their weapons.
Renga spent one block card with caladbolg.
Name: System Keraunos: Legend of Mankind - Advent of Lightning ( 人類神話・雷電降臨 システム・ケラウノス Jinrui Shinwa - Raiden Kōrin Shisutemu Keraunosu)
Devil Fruit Name: Buki Buki No Mi
Type: Offensive | Defensive
Rank: E-O (E)
Scale: Depends
Description: The user turns one of their limbs into a railgun that is capable of firing a stream of electricity. At B-O rank this move also becomes able to inflict the stunning status effect.
Note: Should the transformed part of the body be damaged while transformed he can reform into his original state with no damage from his weapon state.
Name: Caladbolg: The Rainbow Sword ( 虹霓剣 カラドボルグ Kōgei-ken Karadoborugu)
Devil Fruit Name: Buki Buki No Mi
Type: Offensive | Defense
Rank: E-O (D)
Scale: Depends
Description:
Note: Should the transformed part of the body be damaged while transformed he can reform into his original state with no damage from his weapon state.
 

Panda Man

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The Status Legend ( Round Seven Begins ) + ( 48hr Reply Window )​

Due to the Marine and Revolutionary Objectives, this will Lead to Clashes Among the Event Participants and Developing NPCs. A Post will be Made Each Round to Maintain a Public and Clear Update on the Status of Both Faction’s Platoons. This Post will Display the Initial Status, Including Any Warfare Perks ( Referring to Mega-Moves or Special Triggers ). Enjoy the Event and Use Your Tactical Minds to Win. [ The Characters that Emerge Victorious are Granted an Additional Mega-Move ] + [ Loki has been Granted an Additional Mega-Move ]

Marine Vessel Placement
( Marine Vessel #Two is Near Ohara Island ) + ( Admiral Poseidon is on Marine Vessel #One. ) + ( Marine Vessel #5 is West Bound )
Marine Vessels #Three & Four are Destroyed

Each Vessel has Eighty [80] Marine Soldiers On Each Vessel. Half the Occupants can Fire the Canons.
The Number of Cannons On Each Vessel Outline the Left and Right Side of the Vessel Evenly
Each Vessel Vessel has Twelve [12] Cannons, so Six [6] Cannons are on the Left and Right Evenly.

Revolutionary Vessel Placement
Four Vessels ( Numbers Two, Three, Four, and Five ) Form a Diamond Shape.
Each Vessel Maintains Two [2] Meters of Distance Between Each Other Unless Damaged | No Movement | Displacement
( Vessel Two is the Top Point ) + ( Vessel Three is the Left Point ) + ( Vessel Four is the Right Point ) + ( Vessel Five is the Bottom Point )

Vessel One is in the Middle of the Diamond Formation ( Army General Askin is on Vessel Once )
Renga Commands Vessel Four. ( Six [6] Cannons On the Right Side of Vessel Four has been Damaged )

Each Vessel has One Hundred [100] Revolutionary Soldiers On Each Vessel. Half the Occupants can Fire the Canons.
The Number of Cannons On Each Vessel Outline the Left and Right Side of the Vessel Evenly
Each Vessel Vessel has Twelve [12] Cannons, so Six [6] Cannons are on the Left and Right Evenly.

Unique Rulings
Repositioning Onto Another Vessel ( Regardless if Allied or Opposing ) Requires One [1] Support.
If the Character Spends a Dodge Card in Response to an Attack ( An Attack Must be Made Towards You or the Vessel You Occupy) then the Character can Reposition Onto Another Vessel without the Support Card Requirement.
Swimming [ The Movement Speed Magnitude ] in the Sea is Based on the Power Attribute Unless You Possess the Fishman Race Trait

Joint Rulings
Characters that Can Command a Vessel can Command Any Vessel Except the Vessel Ones
Players that Can Command a Vessel Can Spend Two [2] Cards Per Turn. Remember the Three [3] Battle Card Per Turn Limit
Escaping Requires Thirty [30] Meters of Separated Distance. One [1] Support Card Moves the Ship Five [5] ( Seven [7] For the Racer ) Meters. Whenever the Vessel Trying to Escape is Damaged, the Distance Travel is Cut in Half.


The General's Actions
Both Admiral Poseidon and Army General Askin will Automatically Defend ( via Reaction Card ) their Troops in
Circumstances that an Attack is Deemed Automatically Successful Against Them. Both Admiral Poseidon
and Army General Askin will Automatically Defend ( via Reaction Card ) their Vessel in Circumstance that an Attack
is Performed Against Them. This is Prevented in the Circumstance that the Leaders are Engaged in a Real Battle or
Already Spent Two [2] Reaction Cards For The Turn.

Admiral Poseidon Spends One [1] Reaction Card: Ordering Marine Vessels #5's Platoon to Strike Down Giselle.
Admiral Poseidon Spends One [1] Support Card to Gather Winds to Speed Once Again.
Admiral Poseidon Orders Spends One [1] Support Card to Order Vessel #1 to Continue Moving Forward.
( Because the Vessels Moved without being Damaged, they Travel their Full Distance. )

Army General Askin Spends One [1] Reaction Card: Defending his Vessel with a Rankyaku
Army General Askin Spends One [1] Support Card to Order Vessel #5 and Vessel #1 to Continue Moving Forward.
Army General Askin's One [1] Reaction Card to be Occupied to Keep Color of Observation Active. This Prevents One [1] Failure from being Reduced Whenever Admiral Poseidon Attacks. ( Askin Establishes a Line of Communication with the Remaining Vessels )
( Because the Vessels Moved without being Damaged, they Travel their Full Distance. )


Ending Universal Placements
Marine Vessel #5 is Fourteen [21] Meters from Rev Vessel #1
Marine Vessel #5 is Twelve [12] Meters from Rev Vessel #5
Marine Vessel #5 are Nine [9] Meters from Rev Vessel #4

Marine Vessel #1 is Twenty-Two [29] Meters from Marine Vessel #2
Marine Vessel #1 is Twenty-Four [31] Meters from Marine Vessel #5
Marine Vessel #1 is Twenty-Five [25] Meters from Rev Vessel #4
Marine Vessel #1 is Fourteen [14] Meters from Rev Vessel #1

Marine Vessel #2 is Thirty [30] Meters from Rev Vessel #5
Marine Vessel #2 is Forty-Three [43] Meters from Rev Vessel #1

Rev Vessel #4 is Twenty-Two [22] Meters from Rev Vessel #1
Rev Vessel #4 is Eighteen [18] Meters from Rev Vessel #5
Rev Vessel #4 is Nine [9] Meters from Marine Vessel #2

Rudeus is Fifteen [15] Meters Away from Rev Vessel #1
Asa is Currently Defeated and On Rev Vessel #1
Ragnar is Currently Defeated and On Rev Vessel #4

 

Sinpoder

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As Ragnar felt the many shots hit him, along with all the damage he felt himself pass out. He didn't feel him hitting the deck of the enemy ship. As the darkness was about to take him fully he felt his second wind come on, and he knew that he had one final attack in him. While he was now very small on the deck of the ship, the size of an ant on the deck of this ship, he took up slowly and on weak knees.

He then started to grow back to his full size, though only his arms and legs grew to his full size. As he did this, he would then gently lean to the side, his elbow pointed towards the deck of the ship as most of his body slammed directly onto the deck, using gravity to assist the blow to the deck. This blow would have the weight of about 13000 pounds of force on it.

With the massive amount of weight that came slamming down onto the top of the deck, alot of that energy would end up being focused into the blade of Ragnar's elbow, which would slam into the deck of the ship. While Ragnar wasn't sure if this would punch a hole into the top of the deck and possibly damage the things below it, he did know that the added weight along with the massive fall from Ragnar would not be good to the ship, no matter what. [Attack]

After the impact of the shot, Ragnar's body would have to return to it's small ant size and he would shrink down before blacking out yet again. Ragnar could only hope that his final blow did something to the ship.


Name: Mini Mini No Mi: Hanma
Devil Fruit Name: Mini Mini no Mi
Type: Offensive / Defense
Rank: E-O
Scale: Self
Description: This technique uses the advantage of being able to modify the size of the user at will. Focusing on increasing limb dimensions, the user is allowed to alter said size via the Mini Mini no Mi for Offensive or Defensive purposes. The size of said limb can never exceed the user's original dimensions.

I got to that number using average body ratios in percents of human males. While this isn't perfect it is pretty close. A human leg is worth about 16.7% each, while a full human arm is worth about 5.7%. I then did the math it added up to be nearly 45% of Ragnar's total weight, which when you did the math ended up being around 13500 pounds of weight.

Clearly the Mods and Admins can make their own choices on what Ragnar's real weight in this form would be, but that is just the basic math I did.
 
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-Akuma-

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Renga and his platoon had connected with their assault on the man. His body fell and hit the floor, seemingly unconscious. It seems like the man didn't account for being assaulted during his descent. It was strange, upon being hit, the man shrunk down to a miniature size. The battle was getting hectic, so he couldn't spend any more time hanging out back here. The explosion from earlier pushed Renga's vessel back a decent amount, separating him from most of the ships.

"..." Before Renga could give any more commands, the man who was laid out stood back up. This persistence only annoyed Renga, perhaps he could have lived if he just played dead. The man began to increase his size. The sudden growth only occurred in his arms and legs, the site was quite comical. The man began leaning to his side with his elbow pointed at the deck, if he were to slam into the ship it wouldn't be good. In response, Renga turned his arm into Caladbolg, slamming it into the elbow that was going to fall on the ship. Renga was also prepared to block any other incoming threats to himself or the ship with Caladbolg. "Men move closer to shore."


Platoon spends one support card to move
Renga spent one block card with Calabolg



Name: Caladbolg: The Rainbow Sword ( 虹霓剣 カラドボルグ Kōgei-ken Karadoborugu)
Devil Fruit Name: Buki Buki No Mi
Type: Offensive | Defense
Rank: E-O (D)
Scale: Depends
Description:
Note: Should the transformed part of the body be damaged while transformed he can reform into his original state with no damage from his weapon state.



Full Void: Rule Violation has Occurred. You Claimed that Ragnar Stood ( Past Tense version of Stand whish means have or maintain an upright position, supported by one's feet ). Sinpoder Never Described Ragnar Standing. You have Committed Power-Playing, thus the Post is Voided From that Point Onward.
 
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Pandawoman

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Giselle had entered full blown maniac mode, a psychological state he often entered whenever he released his gift. The Zombie had been released upon the marines on vessel that the revolutionary invaded. A phenomenon that existed as this corporeal form made from a source of Left 4 Dead formed in a humanoid body. It resembled a mummified body unwrapped as its body was akin to a horrendously looking decayed body. The mere tough of this creature was enough to expose targets to the deadly toxin that was Left 4 Dead. Giselle had ordered the creature to hug everyone so that she could properly introduce herself.

While the Zombie was wreaking havoc on the vessel, Giselle herself was running through marines. Despite the significant amount of damage, she had suffered since war broke, the revolutionary had ample amount of life and energy left to continue fighting. Much like her companion, she was a monster as well. Stripped of all her accessories due to the cannon fire she received back on the island, Giselle was not opposed and very much settled for hand to hand combat. Giselle thought of a wonky plan, but it involved everyone on the platoon to be either dead or reanimated as zombies.

→ Giselle Spends Two [2] Attack Cards x2
→ The Zombie Spends Two [2] Attack Cards x2


☼ THE COMPANION ☼



Companion [ The Zombie ]Pricing
Deemed Worthy by the Supreme Leader - Yhwach, Giselle has been Gifted a Companion via a Portion of their Soul. The Soul Portion was Infused in a Humanoid Model Created with a Solidified Form of the Left 4 Dead Virus.​
5 Trait Points​
Trait EffectsRestrictions
This Companion Always Possesses the Non-Skill Profession and Non-Persona Related Traits Identical to the Soul of Origin. This Companion Does Not Possess Human Caps or Fatal Flaws. The Zombie was Constructed with the Left 4 Dead Virus. This Means the Zombie has the Ability to Administer the Virus Through Contact. The Companion is Granted the Hive Mind Keyword - Therefore Can Control All Zombies Birthed by the Left 4 Dead Virsus ( Regardless if the Zombie was not the Source of Exposure ). The Strength of this Companion is X Point in Each Attribute, where X is Determined by the Amount of Health Points Permanently Exchanged. The Zombie Possesses Ten [10] Points in Each Attribute and Infinite Health Points. Whenever the Zombie becomes Unresponsive when it Suffers Ten [10] Damage. That Unresponsive State Lasts Three [3] Turns.​
This Companion Cannot have the Cult Following | Personal Militia | Merchant Traits.​

 
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Bhil

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Rudeus watched in horror as his previous fireball was fended off by the enemy leader. The counter to his magnificent, and destructive fireball was agile aided with tremendous strength of the enemy leader. However, that was the least of his concerns. The dwarf Marine that Rudeus threw at the enemy ship was apprehended brutally. It was a gut-wrenching event to witness for him, especially knowing that he was the reason for the dwarf's ill-fated landing on that ship. The young Marine set his anxieties aside and continued to formulate a possible plan to arrest the enemy. "That ship is moving quickly..," thought Rudeus as he continued to fly towards the ship as it sailed, but the distance between him and the boat didn't get closer. The vessel was fast-moving and showed no instances of wanting to stop. But Rudeus wouldn't falter either. He surmised that the ship would need to be slowed down by force, and for that matter, he commenced by producing and dispatching another fireball. This time, he would only aim to strike the vessel. His intention would suffice if his attack was to put some damage on the boat, even a little. "I know the enemy will fire back, so I got to be prepared to evade any possible attacks from them, " spoke Rudeus to himself as he prepared himself mentally and physically to dodge any enemy attacks preemptively.

Power: 10/8 [+2 Hybrid]
Intelligence: 1/5
Constitution: 3/7
Agility: 7/5 [+2 Hybrid]
Dexterity: 9/7 [+2 Hybrid]

Persona Traits: Eccentric | Adamant

Rudeus uses 1 Attack Card to attempt to strike Rev Vessel #1
Rudeus uses 1 Dodge Card to preemptively evade possible enemy attacks.

Rudeus continues to fly closer towards Rev Vessel #1 [7 Meters].


Full Void: Rule Violation has Occurred. You Cannot Track Army General Askin. He Sent a Rankyaku with at Least Thirteen [13] Power. This Means There Are Thirteen [13] Points in the Power Attribute. This Means the Projectile Moves at Thirteen [13] Speed Magnitude. This Speed is Too Much For Rudeus to Track. The Entire Post is Voided From that Point Onward.
 
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Those that had intruded on the sea dwellers domain had meet a swift execution befitting of their status. The ocean had danced, splashng waves that crushed and crunched everything down - tribute to Davy Jones. The Kraken had observed his creation snatch conciousness amongst the last unfortunate suvirvores. Few of whom had been too concentrated on their own self-presevation to consider the possibility of subsquent attack. Invigorated by his success, Loki readied himself to chase down the Revolutionary's star vessel when maniacal roars blasted his eardrums. Loki's head whipped round and he beamed after locating the source of ruckus. His initial target was in range, bounding in furious rampage against the foot-soliders on a neaby Marine vessel.


Intrigue into the andgrogynous revolutionary would push him to focus attention towards them. As an outsider, Loki had grown fond of the pervese, finding beauty in that which defied expectation. It was this sentiment that sparked his desire to dominate this absurd character. Fighting the he-she on land was suicidal as he-she unlike him, possesed enough energy to challenge an entire platoon. Loki settled on another long range technique, electing to borrow a page from Admiral Poseidon. Whilst stationary, he circled clockwise at rapid speed before stopping and going counterclockwise at moderation. The collisions between the two waves giving rise to a whirpool - that be immediately punched toward the compromised Marine vessel [Attack]. The miniature whirpool would traverse unobserved magnifiying in size until it reached the ship. Where upon it'd suck and drag down the vessel, snapping all onboard - including his would be queer target.




Attack Card
Eccentric (Irregular) | Intuitive (Gut Feeling) Activated
Mega Move: Attempting to Capsize Giselle's via Whirlpool

Name: Hamarr
Martial Art: Fishman Karate
Type: Offensive
Rank: G
Scale: Self
Description: A technique that facilitates combat via implementing contact or ranged strikes upon targets. The execution involves any singular or assortment of hits, kicks, flicks, grabs, tosses and blows. The combatant can in part interact with atmospheric vapor and push forth damaging ranged shock-waves, this only applies to strikes. This technique can crush, puncture, indent or rapture surfaces and targets. If multiple touches or projectiles are induced, damage is split across them. Furthermore, the disruptive nature of techniques can inflict knock-back.

Note: All moves follow Technique usage Rank and Restrictions.



Aquatic Anatomy Name: Great White Shark
Aquatic Bonus: Grants the Monstrosity Keyword to the Physique
Description: A shark species renowned for its predatorial skill. It possess a dense skeleto-musculature, thermoregulation, regenerative jagged teeth and shark skin. A feature that combines placoid scales and sub-aquatic epidermal mucus. Placoid scales are small spines with an outermost layer composed of an inorganic, non-conductive substance comparable to hardened enamel. [ ]

Aquatic Anatomy Breakdown: When activated, the epidermal mucus reproduces submersion (offense) whilst placoid scales dominates opposing forces (defense). Their tough scaled exterior in conjunction to the dense interior lends greater hitting power. As such the species bodies can nullify variables that increase opposing "non-mental" damage. All other adaptations require submissions.



Item Name: Jörmungandr
Item Grade: Famous Weapon | Skillful Grade
Grants "Negation" Keyword to Opposing Sources that Can Bypass or Neutralize the "Monstrosity" Keyword.
Whenever Engaged in "Melee vs Melee", Opposing Technique Damage Superiority Requirement increases Two [2] Points. [ Perk ]
Item Description: A mystical item crafted from a slain dragon by the genius dwarven blacksmiths Brokkr and Sindri. The avant-garde item, comes as a black, reinforced, full-body chainmail, fitted with gloves and pants. Cursed by the gluttonous essence of its source creation, it feeds on whatever it interacts with. Consequentially, those who wield this item run the risk of falling victim to this terrible fate. In the event their physical abilities fall short, the item raises stamina costs one benchmarks higher.

Item Name: Lævateinn
Item Grade: Famous Weapon | Skillful Grade
Grants the Ability to Inflict the "Fracture or Broken Bone" Status Effect.
Grants Additional [+2] Damage Towards Arms & Legs Related Martial ( Non-Projectile ) Style Techniques.
Item Description: A mystical item crafted from a slain dragon by the genius dwarven blacksmiths Brokkr and Sindri. The avant-garde item, comes as torso encompassing arm-sleeve glove and combat boots. Cursed by the raging essence of its source creation, it can demean whatever it interacts with.



Intuitive
The character can successfully evaluate individuals and discern what their personas are to neutralize them ( prevent their effects from working ), except for those with the Cunning or Charming Personas.

Gut Feeling
Whenever Extraordinary Traits have their Perks Active, and these Traits Require Personas to be Possessed, the Activation of Gut Feeling will Deactivate | Reverse | Counter those Traits.

Irregular
During Real or Plot Battles: Keywords and Abilities that Lowers the Rank of Style Techniques and Free-Form Actions, Types of SPM Disadvantages or Induces a Theoretical Disadvantage Regarding Attributes are Ignored. This Trait Does Not Protect the Character from the Effects of Hao Haki.

Fishman Karate [ Prestige ]
Style Techniques and Free-Form Actions are Granted the Rushing Winds Keyword. Shockwave Related Actions are Granted the Trample Keyword When Interacting with Sources that Contain Liquids ( Semi-Liquid Included ) or Completely Solid Objects.



Spread
3 Boost | 3 Attack | 3 Block | 2 Dodge | 3 Support
Power: 4/6 • Intelligence: 1/6 • Constitution: 2/8 • Agility: 6/8 • Dexterity: 8/9 • Technique: 3 • Resolve: 345
 
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Squidy

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The smoke clears after the previously fired shoots by the revolutionary army take place. Asa was undoubtedly hit, yet the brave Dwarf was still standing. Damaged, hurt, and on the brink of passing out, the Petty Officer still had one card up his sleeve. "It's not over yet...." He whispered before taking action.

Franticly looking around Asa would single out his target. There were just too many troops to take out at once, and with the Dwarf's current strength, it would just be a repeat of the battlefield on Ohara island. In one last ditch attempt Asa would send fourth a multiple punches aimed at his opposing assailants. This would not be much of a factor against the larger opposing force, but it was better than nothing.
-Using 1 [Attack] Card to Multi-Strike the Platoon
Item Required: Raiju Armor
Type: Defensive | Offensive
Rank: E-O
Scale: Depends On the Item
Description: Utilizing the Eisen Dial incorporated within the Raiju Armor the user is able to perform a single, or series of, strike(s) in order to Attack or Defend in battle. Using their limb(s) to employ the technique, the installed Eisen Dials allows the user to alter the size of said limb(s) as well as the range for a more versatile style of fighting.

Note: If Multiple Strike are Thrown Then Each Subsequent Strike Will Split in Damage.
Note: Requires Streaming Mode To be Active
Dwarf
{Speedster | Brave | Intuitive}
[Speed Demon | M.A. | S.Treasure | Companion | Gut Feeling]
Power: 4/8
Intelligent: 1/6
Constitution: 1/6
Agility: 8/9
Dexterity: 8/9
Technique: 1
Resolve: 177
Companion
{Tank | Adamant}
[Endure | Resilience]
Power: 3/10
Intelligent: 3/10
Constitution: 5/10
Agility: 3/10
Dexterity: 3/10
Technique: 3
Resolve: 0

Items
Item Name: Raiju Armor
Item Grade: C | T
Item Perk(s):
Raiju Armor Possesses Eight [8] Health Points Total.
Raiju Armor Possesses an Infinite Health Point Total As Long as the Sacred Treasure Clause Remains Active.
Can Spend a Block Card to Block Oncoming Targets w/o Style Techniques. Raiju Armor Provides Three [3] Damage Shaving.
Eisen Dial: Implementation was Designed to Emit a Constant Stream of Clouds. This Stream Shrouds the Armor and Serves as an Extension of the Character's Martial Related Style Techniques or Free-Form Actions Original Scaling ( Half of D-Rank Scaling )
Thunder Dial: By Spending One [1] Support Card, Electricity is Emitted and Conducts Throughout the Armor. This Grants the Electric Status Effect, Excluding the Bonus Speed Magnitude Gain.
Item Description: The Raiju Armor, known as a Sacred Treasure, is passed down within a certain family of the Dwarf Race. Holding special abilities relative to enhanced fortitude and elemental – electricity, this armor gets its name from its similarities to the mythological creature it is named after. Only chosen members of said family get the honor of obtaining this item.
Item Name: Senzu Bean
Item Grade: C
Item Perk(s):
Restores Three [3] Points to the Health Pool. ( Health Cannot Exceed the Current Maximum )
Restores Three [3] Points to the Stamia Pool. ( Stamina Cannot Exceed the Current Maximum )
The Stock Count for this Item is Fifteen [15]. Requires One [1] Support Card to Consume Free of Stamina Exhaust.
Item Description: Senzu Beans are a cultivated stock of unique vegetation with special properties focused on physical revitalization. Packed with numerous vitamins, minerals, and healing aids – this bean is capable of healing the body.
 
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Panda Man

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The Status Legend ( Round Eight Begins ) + ( 48hr Reply Window )​

Due to the Marine and Revolutionary Objectives, this will Lead to Clashes Among the Event Participants and Developing NPCs. A Post will be Made Each Round to Maintain a Public and Clear Update on the Status of Both Faction’s Platoons. This Post will Display the Initial Status, Including Any Warfare Perks ( Referring to Mega-Moves or Special Triggers ). Enjoy the Event and Use Your Tactical Minds to Win. [ The Characters that Emerge Victorious are Granted an Additional Mega-Move ]

Marine Vessel Placement
( Marine Vessel #Two is Near Ohara Island ) + ( Admiral Poseidon is on Marine Vessel #One. ) + ( Marine Vessel #5 is West Bound )
Marine Vessels #Three & Four are Destroyed

Each Vessel has Eighty [80] Marine Soldiers On Each Vessel. Half the Occupants can Fire the Canons.
The Number of Cannons On Each Vessel Outline the Left and Right Side of the Vessel Evenly
Each Vessel Vessel has Twelve [12] Cannons, so Six [6] Cannons are on the Left and Right Evenly.

Revolutionary Vessel Placement
Four Vessels ( Numbers Two, Three, Four, and Five ) Form a Diamond Shape.
Each Vessel Maintains Two [2] Meters of Distance Between Each Other Unless Damaged | No Movement | Displacement
( Vessel Two is the Top Point ) + ( Vessel Three is the Left Point ) + ( Vessel Four is the Right Point ) + ( Vessel Five is the Bottom Point )

Vessel One is in the Middle of the Diamond Formation ( Army General Askin is on Vessel Once )
Renga Commands Vessel Four. ( Six [6] Cannons On the Right Side of Vessel Four has been Damaged )

Each Vessel has One Hundred [100] Revolutionary Soldiers On Each Vessel. Half the Occupants can Fire the Canons.
The Number of Cannons On Each Vessel Outline the Left and Right Side of the Vessel Evenly
Each Vessel Vessel has Twelve [12] Cannons, so Six [6] Cannons are on the Left and Right Evenly.

Unique Rulings
Repositioning Onto Another Vessel ( Regardless if Allied or Opposing ) Requires One [1] Support.
If the Character Spends a Dodge Card in Response to an Attack ( An Attack Must be Made Towards You or the Vessel You Occupy) then the Character can Reposition Onto Another Vessel without the Support Card Requirement.
Swimming [ The Movement Speed Magnitude ] in the Sea is Based on the Power Attribute Unless You Possess the Fishman Race Trait

Joint Rulings
Characters that Can Command a Vessel can Command Any Vessel Except the Vessel Ones
Players that Can Command a Vessel Can Spend Two [2] Cards Per Turn. Remember the Three [3] Battle Card Per Turn Limit
Escaping Requires Thirty [30] Meters of Separated Distance. One [1] Support Card Moves the Ship Five [5] ( Seven [7] For the Racer ) Meters. Whenever the Vessel Trying to Escape is Damaged, the Distance Travel is Cut in Half.


The General's Actions
Both Admiral Poseidon and Army General Askin will Automatically Defend ( via Reaction Card ) their Troops in
Circumstances that an Attack is Deemed Automatically Successful Against Them. Both Admiral Poseidon
and Army General Askin will Automatically Defend ( via Reaction Card ) their Vessel in Circumstance that an Attack
is Performed Against Them. This is Prevented in the Circumstance that the Leaders are Engaged in a Real Battle or
Already Spent Two [2] Reaction Cards For The Turn.

Admiral Poseidon Spends One [1] Support Card to Release More Winds to Grant his Vessel Two [2] Points of Movement Speed
Admiral Poseidon Orders Spends One [1] Support Card to Order Vessel #1 to Continue Moving Forward.
( Because the Vessels Moved without being Damaged, they Travel their Full Distance. )

Army General Askin Spends One [1] Support Card to Order Vessel #5 and Vessel #1 to Continue Moving Forward.
Army General Askin's One [1] Reaction Card to be Occupied to Keep Color of Observation Active. This Prevents One [1] Failure from being Reduced Whenever Admiral Poseidon Attacks. ( Askin Establishes a Line of Communication with the Remaining Vessels )
( Because the Vessels Moved without being Damaged, they Travel their Full Distance. )


Ending Universal Placements
Marine Vessel #5 is Twenty-Eight [28] Meters from Rev Vessel #1
Marine Vessel #5 is Seventeen [17] Meters from Rev Vessel #5

Marine Vessel #1 is Thirty-Eight [38] Meters from Marine Vessel #2
Marine Vessel #1 is Forty [40] Meters from Marine Vessel #5
Marine Vessel #1 is Twelve [12] Meters from Rev Vessel #1

Marine Vessel #2 is Thirty-Five [35] Meters from Rev Vessel #5
Marine Vessel #2 is Fifty [50] Meters from Rev Vessel #1

Rudeus is Twenty-Two [22] Meters Away from Rev Vessel #1
Renga Enters the Sea. Due to being a Devil Fruit User - the Character has Become Paralyzed Until Removed From the Sea. Renga Suffers Two [2] Irresistible Damage. Because the Character Cannot Breath Underwater, the Character will Drown in X Turns, Where X is Determined by the Points in the Constitution Attribute.

 
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Bhil

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The mood of the day had seemingly altered as if it was expecting something more impactful. It was an eerie feeling, one that Rudeus was not too familiar with. Whatever it may be, Rudeus was prepared, he recognized what it took to attain success, and he wasn't too keen on discovering what a loss could deliver. Alas, Rudeus was still stunned mentally from his previous attempted attack, which had been seemingly deferred because it hadn't hit it's target. It was frustrating to describe for him, “What the hell kinda strength does he possess?” inquired Rudeus to no one but himself regarding the enemy leader.

Despite the odds stacked against him, Rudeus continued to fly towards the enemy ship; he manipulated his magnificent blue flames and created a dense spherical fireball. As he had accomplished before he would project the fireball in front of his chest and then launch it towards the enemy leader ship, in an attempt to damage or slow it down. Next, Rudeus prepared himself to evade a possible enemy attack by keeping his senses tuned to their max.

Power: 10/8 [+2 Hybrid]
Intelligence: 1/5
Constitution: 3/7
Agility: 7/5 [+2 Hybrid]
Dexterity: 9/7 [+2 Hybrid]

Persona Traits: Eccentric | Adamant

Rudeus uses 1 Attack Card to attempt to strike Rev Vessel #1
Rudeus uses 1 Dodge Card to preemptively evade possible enemy attacks.

Rudeus continues to fly closer towards Rev Vessel #1 [7 Meters].
 
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BZA

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Loki's stiffened, eyes wide and exposing his grey dilated pupils. The cadet's ingenuity had spectacularly failed to supress the Marine vessel on which his queer fascination rampaged. An obstinate man, Loki often marched to his own drum. In this instance he deviated from formation to undertake his own suicide missions. Revelling in the idea of chasing chaos from the shadows. In the off chance off perfoming some spectacular action and mend his wounded pride.


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With his whirlpool's failure, he understood the countdown had started on his eventual location and destruction. The fates gave in the same ease they took. As such Loki switched tactics and went from hunter to hunted. He knew not when the enemies would pounce on him. Rather he simply started swiming in irregular patterns, weaving and bobbing through sea. All the while propelling himself foward towards the Marine vessel's hull [Dodge].
 

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The giant man had hit the ship, causing it to sink. Renga was calm, keeping his composure until he actually hit the water. There was a grave miscalculation on his part, devil fruits granted the user great power, but in exchange for your ability to swim. Renga remembered being told this, he only focused on being told they gave the user power, along with possessing huge market value. He was usually was more attentive, but once he heard about their market value, he focused on that; his obsession with money had screwed him over. As he was in the water, the huge whirlpools that surrounded him inflicted damage to Renga. The current situation was dire, and they weren't many ways for him to escape, it would be short of a miracle for him to make it out of this.

The sea was full of things, and on this battlefield where ships had been damaged and destroyed, surely there was something that could help. If Renga could get swept up by a floating piece of debris he could manage. The shore wasn't that far from the location where his ship went down.


Mega Move Attempt: Having a piece of debris sweep me up above the water which would stop my paralysis and potentially push me to shore.



Mega-Move Failed: You Still have an Attempt at a Mega-Move But It Cannot be a Repeat of this Attempt
 
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The Status Legend ( Round Nine Begins ) + ( 48hr Reply Window )​

Due to the Marine and Revolutionary Objectives, this will Lead to Clashes Among the Event Participants and Developing NPCs. A Post will be Made Each Round to Maintain a Public and Clear Update on the Status of Both Faction’s Platoons. This Post will Display the Initial Status, Including Any Warfare Perks ( Referring to Mega-Moves or Special Triggers ). Enjoy the Event and Use Your Tactical Minds to Win. [ The Characters that Emerge Victorious are Granted an Additional Mega-Move ]

Marine Vessel Placement
( Marine Vessel #Two is Near Ohara Island ) + ( Admiral Poseidon is on Marine Vessel #One. ) + ( Marine Vessel #5 is West Bound )
Marine Vessels #Three & Four are Destroyed

Each Vessel has Eighty [80] Marine Soldiers On Each Vessel. Half the Occupants can Fire the Canons.
The Number of Cannons On Each Vessel Outline the Left and Right Side of the Vessel Evenly
Each Vessel Vessel has Twelve [12] Cannons, so Six [6] Cannons are on the Left and Right Evenly.

Revolutionary Vessel Placement
Four Vessels ( Numbers Two, Three, Four, and Five ) Form a Diamond Shape.
Each Vessel Maintains Two [2] Meters of Distance Between Each Other Unless Damaged | No Movement | Displacement
( Vessel Two is the Top Point ) + ( Vessel Three is the Left Point ) + ( Vessel Four is the Right Point ) + ( Vessel Five is the Bottom Point )

Vessel One is in the Middle of the Diamond Formation ( Army General Askin is on Vessel Once )
Vessel Four. ( Six [6] Cannons On the Right Side of Vessel Four has been Damaged )

Each Vessel has One Hundred [100] Revolutionary Soldiers On Each Vessel. Half the Occupants can Fire the Canons.
The Number of Cannons On Each Vessel Outline the Left and Right Side of the Vessel Evenly
Each Vessel Vessel has Twelve [12] Cannons, so Six [6] Cannons are on the Left and Right Evenly.

Unique Rulings
Repositioning Onto Another Vessel ( Regardless if Allied or Opposing ) Requires One [1] Support.
If the Character Spends a Dodge Card in Response to an Attack ( An Attack Must be Made Towards You or the Vessel You Occupy) then the Character can Reposition Onto Another Vessel without the Support Card Requirement.
Swimming [ The Movement Speed Magnitude ] in the Sea is Based on the Power Attribute Unless You Possess the Fishman Race Trait

Joint Rulings
Characters that Can Command a Vessel can Command Any Vessel Except the Vessel Ones
Players that Can Command a Vessel Can Spend Two [2] Cards Per Turn. Remember the Three [3] Battle Card Per Turn Limit
Escaping Requires Thirty [30] Meters of Separated Distance. One [1] Support Card Moves the Ship Five [5] ( Seven [7] For the Racer ) Meters. Whenever the Vessel Trying to Escape is Damaged, the Distance Travel is Cut in Half.


The General's Actions
Both Admiral Poseidon and Army General Askin will Automatically Defend ( via Reaction Card ) their Troops in
Circumstances that an Attack is Deemed Automatically Successful Against Them. Both Admiral Poseidon
and Army General Askin will Automatically Defend ( via Reaction Card ) their Vessel in Circumstance that an Attack
is Performed Against Them. This is Prevented in the Circumstance that the Leaders are Engaged in a Real Battle or
Already Spent Two [2] Reaction Cards For The Turn.

Admiral Poseidon Spends One [1] Support Card to Gathe More Winds to Increase his Speed Next Turn.
Admiral Poseidon Spends One [1] Support Card to Order Vessel #1 to Continue Moving Forward.
( Because the Vessels Moved without being Damaged, they Travel their Full Distance. )

Army General Askin Spends One [1] Support Card to Order Vessel #5 and Vessel #1 to Continue Moving Forward.
Army General Askin's One [1] Reaction Card to be Occupied to Keep Color of Observation Active. This Prevents One [1] Failure from being Reduced Whenever Admiral Poseidon Attacks. ( Askin Establishes a Line of Communication with the Remaining Vessels )

The Zombie w/ Ten [10] Points in the Power Attribute, Jumps ( via 2 Support Cards ) From Marine Vessel #5 to Rev Vessel #5 ( The Distance Between the Vessels were Seventeen [17] Meters [ When the Vessel Travels One [1] Meters, the Zombie Travels Seven [7] Meters. This Means the Zombie will Clear the Jump ]. Giselle is Backpacking her Companion When this Happens. She Now Commands this Rev Vessel Number #5.


Ending Universal Placements
Marine Vessel #5 is Thirty-Five [35] Meters from Rev Vessel #1
Marine Vessel #5 is Twenty-Two [22] Meters from Rev Vessel #5

Marine Vessel #1 is Forty-Five [45] Meters from Marine Vessel #2
Marine Vessel #1 is Forty-Seven [47] Meters from Marine Vessel #5
Marine Vessel #1 is Twelve [12] Meters from Rev Vessel #1

Marine Vessel #2 is Forty [40] Meters from Rev Vessel #5
Marine Vessel #2 is Fifty-Seven [57] Meters from Rev Vessel #1

Rudeus is Twenty-Two [22] Meters Away from Rev Vessel #1
Renga is Submerged in the Sea. Due to being a Devil Fruit User - the Character has Become Paralyzed Until Removed From the Sea. Renga Suffers Two [2] Irresistible Damage Due to Being Dragged Closer to the Center of the Whirlpool. Renga has been Knocked Unconscious.

 

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Giselle ordered her platoon to keep the vessel sailing. The flow of battle was getting too chaotic and the only thorn in their side was Poseidon. The revolutionary was down to one ship versus just the Admiral. Giselle could see the marine currently in this phoenix form chasing after them, but that meant nothing. The distance between them was too grand for him to be effective. Giselle stood at the helm of the vessel, trying to develop a plan of action to ensure Army General Askin would escape.

“Aye, lazy ass!”

“Why you still alive? I was hoping you were on one of our fallen vessels.”

“I think I can get your sorry ass out of here.”

“Hmmmm? Do tell. He has been a real pest.”

“Follow me up!”

Giselle and the Zombie grabbed cannons can began to launch them at Admiral Poseidon. They did not care if it struck the marine or the vessel he commanded.

→ Giselle and the Zombie Spend One [1] Attack Card Each to Throw Six [6] and Ten [10] Cannonballs at Poseidon / Marine Vessel #1
→ Giselle's Platoon Spends One [1] Support Card to Continue Sailing the Rev Vessel #5

 

Bhil

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Livid, annoyed, and resentful of the current situation with another attack not meeting its target, Rudeus had become beyond frustrated. How was the young Marine supposed to stop a man whose power was incomparable to his? The strength of the enemy leader was twice his, perhaps even thrice. Rudeus wasn’t too sure. However, he did know that he couldn't fail, and there was no room for error left anymore, especially with sacrifices made for him to reach this point. Rudeus was determined and wasn't about to be the one to falter now, and he understood that he had to do something to stifle the enemy's getaway. He continued to fly towards the ship; he wasn't closing the distance but remained vigilant on their tail. "Alright, shit. Let's try this again! Hope you are watching Poseidon!" shouted Rudeus to the sea angrily. He exhaled loudly and then inhaled and then began manipulating his blue flames to create another fireball, putting his strength and hope into this attack. He hoped that the attack would land on the ship mast to destroy a part of the vessel. He wasn't sure what the outcome of the damage would be, but he hoped it would be critical enough to allow Poseidon to make a move. Ultimately, he decided that one projectile wasn't enough. He conjured up another and fired it again, aiming it at the ship, this time, he intended to strike the boat. The second fireball would be tailing directly behind the first.

Power: 10/8 [+2 Hybrid]
Intelligence: 1/5
Constitution: 3/7
Agility: 7/5 [+2 Hybrid]
Dexterity: 9/7 [+2 Hybrid]

Persona Traits: Eccentric | Adamant

[MegaMove] Rudeus uses 1 Attack Card to attempt to strike Rev Vessel #1 Mast to prevent sailing.
Rudeus uses 1 Attack Card to fire another Fireball behind the inital one as an attempt to strike the ship.

Rudeus continues to fly closer towards Rev Vessel #1 [7 Meters].


Mega-Move Failed: You Still have an Attempt at a Mega-Move But It Cannot be a Repeat of this Attempt
 
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Loki sighed in relief as his enemies seemingly occupied in defeating Marines roaming the surface. The numbers disfavored the Revolutionaries and [number] of their five vessel platoon had capsized. Nevertheless, the troupe held a significant advantage on distance. These survivors were commandered with such effeciency and swiftness it'd outdone the sea controlling Posiedon.


The fishman had bit hard into lips, the pain a far cry to his irritation at the craftiness by which the Revolutionaries operated. Most of all he felt hopeless as a great opportunity threatened to slip past. Oprhaned and homeless, Loki had long adopted a vagabond's life and grew disspassionate about most things.


However, much to his suprise, in the aftermath of Osiris' failed execution, the Kraken had developed a strong desire to gain audience with another Revolutionary. He wanted to understand their rabid fanaticism and compulsion in opposing Justice. As while Dawn Island had marked his first encounter with the faction, their principles had long since served as background to his childhood memories. Towards the end of his mother's life, she'd often barked and hissed questioning and hurling obsenities against Justice.


In the past he'd attributed it to her detoriating mental status and psychosis. After learning of the Revolutionaries, he was uncertain.... This desperation for answers would assume physical form as Loki lashed out in pure frustration. The queer target was pulling away and Loki whipped his foot foward [Attack]. Dazed in his stupor of frustration, Loki's technique would intrecept the thrown cannonballs and prematurely detonate them. Producing a shockwave so powerful it raptured the ship and inflicted grevious harm on all aboard and in the vicnity.




Attack Card
Mega Move: Dealing Severe Permanent Damage to Giselle


Name: Hamarr
Martial Art: Fishman Karate
Type: Offensive
Rank: D
Scale: Self
Description: A technique that facilitates combat via implementing contact or ranged strikes upon targets. The execution involves any singular or assortment of hits, kicks, flicks, grabs, tosses and blows. The combatant can in part interact with atmospheric vapor and push forth damaging ranged shock-waves, this only applies to strikes. This technique can crush, puncture, indent or rapture surfaces and targets. If multiple touches or projectiles are induced, damage is split across them. Furthermore, the disruptive nature of techniques can inflict knock-back.

Note: All moves follow Technique usage Rank and Restrictions.



Aquatic Anatomy Name: Great White Shark
Aquatic Bonus: Grants the Monstrosity Keyword to the Physique
Description: A shark species renowned for its predatorial skill. It possess a dense skeleto-musculature, thermoregulation, regenerative jagged teeth and shark skin. A feature that combines placoid scales and sub-aquatic epidermal mucus. Placoid scales are small spines with an outermost layer composed of an inorganic, non-conductive substance comparable to hardened enamel. [ ]

Aquatic Anatomy Breakdown: When activated, the epidermal mucus reproduces submersion (offense) whilst placoid scales dominates opposing forces (defense). Their tough scaled exterior in conjunction to the dense interior lends greater hitting power. As such the species bodies can nullify variables that increase opposing "non-mental" damage. All other adaptations require submissions.



Item Name: Jörmungandr
Item Grade: Famous Weapon | Skillful Grade
Grants "Negation" Keyword to Opposing Sources that Can Bypass or Neutralize the "Monstrosity" Keyword.
Whenever Engaged in "Melee vs Melee", Opposing Technique Damage Superiority Requirement increases Two [2] Points. [ Perk ]
Item Description: A mystical item crafted from a slain dragon by the genius dwarven blacksmiths Brokkr and Sindri. The avant-garde item, comes as a black, reinforced, full-body chainmail, fitted with gloves and pants. Cursed by the gluttonous essence of its source creation, it feeds on whatever it interacts with. Consequentially, those who wield this item run the risk of falling victim to this terrible fate. In the event their physical abilities fall short, the item raises stamina costs one benchmarks higher.

Item Name: Lævateinn
Item Grade: Famous Weapon | Skillful Grade
Grants the Ability to Inflict the "Fracture or Broken Bone" Status Effect.
Grants Additional [+2] Damage Towards Arms & Legs Related Martial ( Non-Projectile ) Style Techniques.
Item Description: A mystical item crafted from a slain dragon by the genius dwarven blacksmiths Brokkr and Sindri. The avant-garde item, comes as torso encompassing arm-sleeve glove and combat boots. Cursed by the raging essence of its source creation, it can demean whatever it interacts with.



Intuitive
The character can successfully evaluate individuals and discern what their personas are to neutralize them ( prevent their effects from working ), except for those with the Cunning or Charming Personas.

Gut Feeling
Whenever Extraordinary Traits have their Perks Active, and these Traits Require Personas to be Possessed, the Activation of Gut Feeling will Deactivate | Reverse | Counter those Traits.

Irregular
During Real or Plot Battles: Keywords and Abilities that Lowers the Rank of Style Techniques and Free-Form Actions, Types of SPM Disadvantages or Induces a Theoretical Disadvantage Regarding Attributes are Ignored. This Trait Does Not Protect the Character from the Effects of Hao Haki.

Fishman Karate [ Prestige ]
Style Techniques and Free-Form Actions are Granted the Rushing Winds Keyword. Shockwave Related Actions are Granted the Trample Keyword When Interacting with Sources that Contain Liquids ( Semi-Liquid Included ) or Completely Solid Objects.



Spread
3 Boost | 3 Attack | 3 Block | 2 Dodge | 3 Support
Power: 4/6 • Intelligence: 1/6 • Constitution: 2/8 • Agility: 6/8 • Dexterity: 8/9 • Technique: 3 • Resolve: 345


Mega-Move Declined: You Attached an Attack Card to the Mega-Move. The Problem is that Style Techniques or Free-Form Actions Cannot be Blocked with Attack Cards. Per the Rules, an Attack Card Used in Response to an Attack Card will Not Equate to a Block But Rather the Initial Attack is Now Automatically Successful. Some of the Ruling Does Not Apply, Obvious, Since this is a Plot Battle. In this Circumstance, the Turn Cannot Happen Due to the Nature of the Post.
 
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