[Tai] NB Taijutsu

Urda

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It's basically nature transformation of fire, water, etc added to strikes, augmenting Taijutsu. It would follow the strength and weaknesses of elemental techniques. It was created by Nirvana.
 

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Yosh, let's begin with the first 4 kick based attacks. They are fairly simple and straightforward, if you have any question lmk.

( Toppyoushimonai Okane ) - Crazy Monkey
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps to head height and double kicks the target in the chest with enough strength to break bones, reminiscent of a monkey.

( Akurobachikku Sanjuu Rakka Ashige ) - Acrobatic Triple Drop Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air and performs a front flip, kicking the target three times during the maneuver. Each successive kick is lower than its predecessor, but equally powerful.

( Kyuuki Ashige ) - Crane Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user positions themselves in the crane stance, lifting one knee to its maximum height while holding both arms parallel to the ground. In this stance the user is able to deliver powerful kicks with their raised leg.

( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.
 

Urda

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( Toppyoushimonai Okane ) - Crazy Monkey

You can run to gain momentum or simply jump.
Jump like a frog in the air with your arms forward and knees to your chest to gain balance.
Leaning forward, delivering a kick simultaneously with both legs extended.
The balls of the feet make contact with the target,
delivering damage to the chest or head.

Cons:
The opponent can evade by sidestepping, leaving you exposed.
Make sure you can recover by planting both feet back on the floor to prevent injury such as falling.


( Akurobachikku Sanjuu Rakka Ashige ) - Acrobatic Triple Drop Kick

You can gain momentum by running.
You leap in the air rotating your body (front flip).
As you transition from the front flip, you twist your body
then thrust your feet performing 3 consecutive kicks at the target

Aim: chest, head

cons:
if disrupted or off-balance, it can leave you exposed.

Question:
1. Am I using both feet while performing the kicks?


( Kyuuki Ashige ) - Crane Kick

With one foot planted on the ground, you rise your opposite leg bending the knee while balancing with your arms.
You jump, switching legs position, striking with a kick.

Behind the technique: The opponent is expecting a leg strike, you are just tricking them by switching legs. Either leg will do as long as you have enough power to deliver the attack.

aim: head

cons:
- If you lose balance, it provides the opponent the opportunity to attack.
- The opponent can determine when you strike if you use your dominant leg often in battle.
- There is no defense and it can leave you exposed.




( Marui Sumai Ashige ) - Round House Kick
One foot planted
Pivot your body to the side
swing the opposite leg in a semi-rotation motion


pro:
- Versatile (if you used right)
- Kick through your opponent which creates additional power and force. It leaves a bigger impact and knocks your opponent out.

con:
- Do not stay far away from the opponent, its leaves room for your opponent and leaves you exposed.
- If you retract the leg, it leaves less impact.
 

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Pros and Cons???

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Appreciate the effort, but honestly it's not needed for these lmao. You can put them if you still want to, but i'm fine with you just understanding the techniques.

Yes it is with both feet. Now to the remaining C ranks which are quite direct and easy as well.

( Tora Tsume Hiza Sumasshu ) - Tiger Claw Knee Smash
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pounces on the target, forming tiger claws with their hands and clasping them by the neck or shoulder region. Using great strength the user then pulls the target towards them while simultaneously delivering a devastating knee strike.

( Hiji Ken Hiza Konbo ) - Elbow and Knee Combo
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps towards the target, raising both arms up while baring their elbows down towards the opponent’s head. At the same time they bring their knees up towards the target’s jaw, resulting in a pincer-like strike.

( Tetsu Kashira ) - Iron Head
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head, which enhances their durability and gives them an iron-like head, then they head-butt their target causing major damage. This technique is, alternatively, capable of breaking though C-rank earth techniques.

( Fuujinken ) - Wind God Fist
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user focuses wind chakra into their feet and then, crouching and dashing at the target with great speed, the user coats their arm in wind chakra. Utilizing this to enhance their attack the user then thrusts upwards into the stomach of the target, releasing the accumulated wind to send them flying upwards several feet.

( Shouryuken ) - Rising Uppercut
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This attack is a jumping uppercut in which the user utilizes a spin to increase the reach and speed of their jump. This attack is an excellent anti-air move capable of sending a target flying several feet.
 
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Urda

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It helps me determine how my body moves and acts during a fight. I also like to research the moves so I can look back for reference.


( Tora Tsume Hiza Sumasshu ) - Tiger Claw Knee Smash

Lunge forward at the target, striking with the Tiger Claw to the neck.
Instead of retracting the strike after contact, the strike turns into a grapple
which yanks the target towards you while delivering a powerful knee strike.

Basically, hold the attacker so he cannot escape and limit his range.

Aim: head/chin, ribs, groin, quad muscles, etc.



( Hiji Ken Hiza Konbo ) - Elbow and Knee Combo
Can be a stationary leap or run and jump.
Strike with the knee and elbow simultaneously.

con:
- You body can be exposed.
- Can be knocked off balance if your joints are locked.





( Tetsu Kashira ) - Iron Head
channeling chakra in the head (crown area), it turns to earth like steel.
Afterward, you strike with a headbutt to the opponent.
whipping the neck for more power, causing more damage.

aim: head

target:
cheekbone - shock the brain, sensory receptors in the stomach causing nausea and disorientation
nose - shock to the brain through the nasal nerve, pain and damage to the nose and mouth
solar plexus - strike as the inhale to stop breathing

defensive:
eyebrow: push on the eyebrow to force the opponent away

cons:
vulnerable to lightning when striking


prevention:
holds the hands of your opponent to prevent them from performing uppercut or elbowing you.
hold opponent's head to bring them to headbutt


( Fuujinken ) - Wind God Fist
channeling wind chakra into the feet and hands, you move into a crouch start, and hurtle towards the target.
As you close the space between you and the opponent, you perform a uppercut or palm strike to the opponent's stomach.
When you make an impact, the accumulated wind chakra deals damage and sends them upward into the air.

counter with:
fire - wind is weak to fire
earth - use earth jutsu to make the ground shaky causing it to knock the user off balance.
blocking - lock the arm of the user to prevent further damage or use the momentum of the strike and take advantage of the hit.


Rising Uppercut

prevention: block it with a straight punch, move aside, block the chin etc.
 
Last edited:

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Fair enough. Onto the next three.

( Hiza Sumasshu ) - Knee Smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them in a burst of speed and deliver a double knee strike that sends the target crashing into the ground.

( Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.

( Izuna Rakka ) - Izuna Drop
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet
 

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( Hiza Sumasshu ) - Knee Smash
Once the opponent is lifted off the ground, you strike using the knee
with the knee cap to their stomach.


movement:
- turn your leg diagonally
- lean back and push with the hips
- one hand to protect the jaw and the other hand threw down for forwarding momentum to drive the hips.


pro:
- drive straight through the opponent with forwarding momentum.


con:
- if the knee strikes too high, it loses power. It has to be diagonal to the stomach.
- if hit with the wrong part of the knee, it becomes less impactful



( Ryuu Handou ) - Dragon Kick
Running helps increase the force behind the kick via angular motion.
It is a version of the spinning kick.


( Izuna Rakka ) - Izuna Drop

I understand.


I would use genjutsu to paralyze their movements or restraining technique to initiate the grapple to their arms. If I don't than the grapple attempt fails and leaves me exposed.
 

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Alright, let's move on to the next set.

( Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.

( Testsu Sen Genkotsu ) - Iron Wire Fist
Type: Offensive
Rank: B
Range: Mid
Chakra cost: N/A
Damage points: 40
Description: By wrapping ninja wire around their fists and controlling their breathing the user is able to deliver precise and deadly strikes that are able to knock targets back several meters.

( Chouyaku Kage Dageki ) - Jumping Shadow Strike
Type: Offensive
Rank: B
Range: Short
chakra cost: N/A
Damage points: 40
Description: The user appears below a target in a low stance, striking at the pressure points in their inner thighs. A successful strike should cause an opponent to collapse, allowing the user to deliver a series of rising punches.

( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.
 

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( Kamakiri Kaedama Dageki ) - Mantis Double Strike
The user channels wind-chakra to the side of their hand which resembles the blade of a sword. As the user strike, it slices the opponent with its cutting power.

Aim: mastoid muscles of the neck, the jugular, the throat, the collar bones, ribs, sides of the head, temple, jaw, the third vertebra (key stone of the spinal column), the upper arm, the wrist (knifehand block), the elbow (outside knifehand block), and the knee cap (leg throw)


( Testsu Sen Genkotsu ) - Iron Wire Fist
Fist reinforced by wire. More blunt damage and strength to the punch.

( Chouyaku Kage Dageki ) - Jumping Shadow Strike
Lean forward in a low stance, then strike the leg's pressure points, finishing with a series of raising punches.

pressure point: hitting the leg like an arrow. If hard enough strike would cause a neurological knockout.

- cramping of the calf or making the leg weak for standing.


( Danshingu Senpu ) - Dancing Hurricane
No questions.

knocking the user off balance would make the strikes ineffective.
 

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Next set, how do you think Absorption kick works in accordance to other taijutsu attacks? What's a bonus of the Thunder Axe kick? And why is Tornado throw so bad?



( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.

( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

( Ikazuchi Ono Handou ) - Thunder Axe Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges one leg with lightning chakra and then jumps into the air, positioning themselves to deliver a powerful flying kick to their target. Due to the infusion of lightning chakra the kick is able to partially paralyze the area whereupon it connects for one turn.

( Arashi Nageru ) - Tornado Throw
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user grabs ahold of a target by their clothing and then spins them around in a circular motion above their head. Using the momentum of the spin the user then slams the target into the ground.
 

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( Assai Kuma Kobushi ) - Crushing Bear Fist

It's basically the superman punch. The purpose is fake them with the back leg which is bent or pretending to kick. Your opponent sees that and is prepared to guard or catch the leg by lowering their hands down. Then you kick off with your base leg, come over the top or they unguard upper body/face and deliver the powerful jab.


Close the gap to hit the person


( Sanmai Ashige ) - Absorption Kick

How do you think Absorption kick works in accordance to other taijutsu attacks?
It requires speed, power, and accuracy. If one of those is off, then the opponent has the upper-hand.


( Ikazuchi Ono Handou ) - Thunder Axe Kick

What's a bonus of the Thunder Axe kick?

The initial start of the technique which is generating lightning around your leg before jumping. Its good if your opponent decides to attack low with a roundhouse kick.


But if you were talking about the parazlying that's it.

( Arashi Nageru ) - Tornado Throw

Why is Tornado throw so bad?

You are grabbing the target by the clothing, which can be loose or hard to grip, they can be wearing no shirt. You can also be too close if they decided to use Chidori Current and get paraylzed. Also, the target are still free to use their hands and feet.

Works best if the target is trapped in Genjutsu or dazed.
 

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Correct on all, and Thunder Axe enables a dodge as well in some specific cases. Moving on...


( Mamushi Kiba ) - Viper's Fang
Type: Defensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By tracking an opponent’s incoming punch the user is able to deliver a spear hand strike to a pressure point in the target’s arm, thus disabling the use of the arm for two turns.

( Nikui Kiwa ) - Hard Edge
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user reinforces their elbows and knees with earth chakra and then charges towards the target in order to deliver a series of knee and elbow strikes with enough force to bend steel.

( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user appears below their target in a burst of speed, having assumed a low stance, and then uses their hands to twist their body into a spinning motion in order to deliver a powerful kick meant to send the opponent airborne. This technique can be used to prepare for a variety of other offensive maneuvers.

( Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick
Type: Offensive
Rank: A
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: By charging their legs with chakra the user enables themselves to jump high into the air, appearing behind an airborne target in a burst of speed. Utilizing the momentum of their jump the user then delivers a number of spinning kicks, sending the target crashing into the ground.
 

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( Mamushi Kiba ) - Viper's Fang

You are performing a spear strike with the tips of your fingers. It usually targets the throat or the eyes, but on this occasion, you use your index fingers to jab the arm, focusing on the pressure points. You paralyze your target's arm, causing excruciating pain and numbing the elbow to the hand.

It's also good to stop them from handling swords.

( Nikui Kiwa ) - Hard Edge

No questions.


( Taba Ryuu Roppou Ashige ) - Coiling Dragon Kick

I watched a video. Seems risky when you have to spin. The opponent can move or catch your leg.


(Danshingu Kijuuki Kiruma Ashige ) - Dancing Crane Wheel Kick

I see its mid-range and you also channeling chakra which makes its a good counter if used right.
 

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Borrect, moving on.

(Monsu-n Kobushi) – Monsoon Fist
Type: Offensive
Rank: A
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

( Tora Kijuuki Ryousha Katachi Genkotsu ) - Tiger Crane Paired Form Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user carefully controls their breathing and then delivers two very powerful strikes to their target. One blow, a punch, should strike the collarbone with enough force to crack it while the other, a palm strike, should strike the throat and crush the windpipe.

( Wakai Ryuucho Hazumi ) - Young Flowing Spring
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user begins by sending a flying kick straight towards the enemy's upper body, likely causing the target to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.

( Ikazuchi Hirate Dageki ) - Thunder Palm Strike
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at a target’s shoulder. The electrical current discharges on contact and can numb the arm for a short period of time, thus preventing the enemy from making any seals. The numbing effect lasts for one turn.
 

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(Monsu-n Kobushi) – Monsoon Fist

Does it depend on the type of clothing?

or am I manipulating the water onto the clothing as I strike?



( Tora Kijuuki Ryousha Katachi Genkotsu ) - Tiger Crane Paired Form Fist

This is an A-rank technique, which is swiftness and accuracy while delivering blows to the shoulder blades and throat.


( Wakai Ryuucho Hazumi ) - Young Flowing Spring

This works on the condition that the opponent guards. The opponent could catch the user's leg.



( Ikazuchi Hirate Dageki ) - Thunder Palm Strike

Focusing raiton-chakra to the hand and striking the shoulder causing an electrical shock such as numbness and possible low electrical burns due to the passing electrical currents.
Bonus is stopping hand seals and paralyzation.
 

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Yeah lmao. So if you're fighting an exhibitionist it probably won't be as effective, and as long as it's normal, non-enhanced clothes. In that scenario it would be a case by case.



( Heru Tenma Zetsumei Nigiri ) - Hell Demon Death Grip
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user begins by feigning a kick and then redirecting the momentum of the kick into a powerful stomp that pins the target by the ankle. Then, putting more weight on the leg that is pinning the target, the user jerks forwards before delivering a bone-shattering punch aimed to slam them into the ground.

( Itami Tsuijuu no Jutsu ) - Pain Compliance Technique
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The user will dive into a forward roll towards the enemy, rolling behind them to grab both of their arms by the wrist and, at the same time, pressing a foot into their back. By applying pressure to the target’s back and yanking their arms upwards the user is able to break their arms.

( Fenikkusu Boshi Genkotsu ) - Phoenix Eye Fist
Type: Offensive
Rank: A
Range: Short
Chakra cost: N/A
Damage points: 60
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing to maximize the power of their attacks and then delivers a triple knuckle-shot to the throat, aiming to crush the target’s windpipe.

( Gosai Ryuu Yajuu Sora Tsuppari ) - Yellow Dragon Beast Sky Thrusts
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with lightning chakra the user is able to deliver a flurry of fast and precise attacks mimicking lightning strikes, each one discharging a measure of electricity directly into the target’s body. The attacks contain enough voltage to cause electrical burns and temporary paralysis in the areas that are struck, this lasting for one turn.
 

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Gotcha.

( Heru Tenma Zetsumei Nigiri ) - Hell Demon Death Grip

I was trying to visualize this in my head, just reading it was confusing, but good thing I watch fighting movies. No questions.


( Itami Tsuijuu no Jutsu ) - Pain Compliance Technique

I think the rolling behind them part is weird. Anyway, no questions.


( Fenikkusu Boshi Genkotsu ) - Phoenix Eye Fist

Bak Mei Kung Fu empathizes with the movement of the tiger which goes for a quick resolution to the fight. The techniques deliver a powerful close-range strike to the throat.


( Gosai Ryuu Yajuu Sora Tsuppari ) - Yellow Dragon Beast Sky Thrusts

Striking with electricity discharging from your hands which can cause electrical damage to the opponent on contact as well physical damage because of the strikes.
 

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Yeah some do have questionable positions in them. Moving on.


( Kasshoku Ryuu Yajuu Iwa Hakaisha ) - Brown Dragon Beast Earth Destroyer
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with earth chakra the user is able to deliver a variety of heavy, but powerful attacks mimicking falling rocks, each one capable of breaking steel. In addition to its offensive capabilities this technique also strengthens the durability of the user’s limbs considerably, granting them the toughness of metal.

( Aoi Ryuu Yajuu Suraisu Kichigai ) - Green Dragon Beast Slicing Madness
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with wind chakra the user is able to deliver a storm of numerous light, but enhanced attacks mimicking the changing winds, each one capable of both cutting and pushing the target. The coat of wind chakra extends a few centimeters beyond the user’s limbs, thus making actual physical contact unnecessary for the attacks to affect the target.

( Aoiro Ryuu Yajuu Shinseki Makai Rakka ) - Blue Dragon Beast Drenching Hell Drop
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with water chakra the user is able to perform a wave of flowing and ebbing movements in response to physical attacks, absorbing and redirecting the momentum of the target’s maneuver. By guarding against a strike using their water-enhanced limbs the user is able to transfer the energy of said attack through his body, using it to deliver whip-like counterattacks mimicking a crashing wave.

( Akai Ryuu Yajuu Hyaku Nenshou Renda ) - Red Dragon Beast Hundred Burning Barrage
Type: Offensive
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: By coating their limbs with fire chakra the user is able to deliver a blaze of fast and unpredictable attacks mimicking a raging fire, each one capable of inflicting severe burns on an unprotected target. In case of multiple successful strikes the technique has been known to simply burn through flesh.
 
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