[ Mayhem Crisis ] The Undead Walk Again

Lord of Kaos

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Defeated M1, L1.


Darkseid's anger had reached its booling point as the weaker zombies surrounding him tried to injure him to little avail, dealing no harm to his person whatsoever. With his sigil having empowered him for several turns now, Darkseid releases Omega Beams charged to current max potential and strikes a zombie head on, causing direct damage to it before he rushex forward to attack yet another bot in front of him by punching him with great force, dealing significant damage.

Name: Omega Beams
Quirk Name: Omega Force
Type: Offensive
Rank: E-Z
Scale: Beams are 1 Meter in Length and Width
Description: Perhaps the most iconic technique in the character’s arsenal, the Omega Beams are two beams of energy released from the eyes of the user. These beams are red, corporeal concentrated projectiles that the character can mentally navigate them to strike whatever target they desire. The beams are naturally shot only six inches apart, however the character can will them to separate further to function as two beams to strike two targets.

Note: When splitting the Omega Beams further than 6 inches apart forces them to register as two separate targets the character has to maintain instead of one. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Note: The range the user can control the Omega Beams depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

Name: Omega Assault
Martial Art: None
Type: Offensive
Rank: E-Z
Scale: 1 Meter
Description: The character strikes with either their arms and legs multiple times.

Note: Dependent on the number of strikes and the overall damage behind the technique, the damage magnitude will split evenly as possible for each strike.



Attack Cards: 2 | Block Cards: 4 | Dodge Cards: 1 | Support Cards: 1
Health = 9 HP

Started at N1 and Ended at L1.
Spent 2 Attack Cards

14 Pts gained so far ( 3 UA, 2 UP, 1 U).

Moderator Notes
This Post Requires that the Previous Post was not Voided, however it was. This means this post must be voided as well.
 
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Lapis_Wolf

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There seemed to be a darker force working here. Although they needed to focus on the task at hand.
"Let's Move team."
"Why are these things every where?"
"Let's hit hard and fast!"
Moving from N14 to N13, they see a zombie like figure which charges at them once they are noticed. Using 1 Attack card, Ben forms an Arrow out of water also taking 1meter of water from his Costume to form an arrow and launch it at the [Undead] on N12. One of the NPCs(Ben's) also attacks the same Target dealing 1dmg. "I got this one. Suffer no more! Rest in pieces you corrupt soul..."
"Decapitation seems to be our best bet."
"Let's retreat and regroup for now." Seeing another zombie in the distance, Ben would use another meter from his costume to form an arrow and launch it at [Undead] on N11 heating the water to its boiling point upon contact with it (using a support card), burning the target. They would all return stand back to back to back to back of each other(on space N14) retaining their position. "Time to plan. Lets show these things our heart and might!"
______________________________________
Starting position: N14- N13 back to N14
Ending position: N14
Killed N11, N12, N13
4 Attack Cards(using 2)
2 Block Cards
2 Dodge Cards
2 Support Cards (Using 1)

Power: 2
Intelligent: 2
Defense: 1
Agility: 2
Dexterity: 3
Technique: 2
Name: AquaShot
Quirk Name: HydroForm
Type: Offensive | Defensive
Rank: E-D
Scale: 10-15 Meters Forward
Description: The character will grasp command of a nearby water source and launch the water via arms gestures, although the legs can be used if need be, to rush the intended target. Although majority of the rushing torrent of water can be flexible in shape, the leading portion can be shaped to mimic arrow heads – spearheads – etc. This shape manipulation allows for the opportunity to potentially pierce or slice through targets.

Note: The amount of rushing torrents of water that can be sent depends on the damage magnitude powering the technique. The damage magnitude must be split evenly as possible

Note: The dimension to the rushing torrents of water cannot be less than 1 meter in length and width, but no more than 2 meters in length and width.
D rank Version used both times

Moderator Notes
This Post Requires that the Previous Post was not Voided, however it was. This means this post must be voided as well.
 
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BZA

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Yosemite's natural outback offered little in opposing the charging Jedi apprentice. From thorny bushes to thick branches of ancient trees, all fell to Anakin. The Jedi's signature blade whizzed emphatically to the beat of his energetic swings. His focus solely on the clear path that arose from its success. Despite, covering great distances Anakin didn't cease until he arrived on the outskirts of their original encampment [N16]. Skywalker had paused and stared to the South. The groups transportation was parked and no signs of life resonated through The Force. Both the East and South of his position were absolute dead ends. Any step further and he'd be guaranteed refuge from this nightmare. Yet, where guaranteed survival resided so did cowardice thrive. Young Skywalker frowned and comically shook his head in disappointment, at the realization he'd entertained the notion.

He snapped back and commenced running, this time heading North. The apprentice hadn't traveled far until the welcoming committee stepped out to receive him. Another undead [M16], it was significantly larger than the last. A mangled bulbous mass of limbs protruded from its shoulder. Bubbling ever second step the creature took as it charged at him and doubled in size. Anakin appreciated a good bout, but their current venue didn't afford him the liberty of prolonged duel. Thus, as he neared the behemoth of foulness, he flung his weapon towards the creature. Magnifying the blades speed and potency through a Force Push [D Rank] that cleaved through the opponents waistline. The intensity such that it trickled over and slashed another creature behind his target. However, this new opponent [L16] was of shorter stature. Its suffered the misfortune of a slashed neck instead. By now Anakin's singular mindset had gone beyond extending mercy to what he'd deemed damned. As such he pulled back the weapon to himself and ran on.


1 [-1] Attack Cards | 3 Block Cards | 1 Dodge Cards | 3 Support Cards
Undead: M14, M16 and L16

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Quirk Name: Force
Quirk Type: Emitter
Quirk Level: Basic
Quirk Bonus: Grants the Keyword "Immunity" regarding Solid or Liquid Sources, to All Force related Style Techniques. All Dark Side Related Style Techniques Gain the "Overwhelm" Keyword when the First Count is Reached. All Light Side Related Style Techniques Gain the "Rank vs Rank" Keyword when the Seventh Count is Reached.
Description: The Force is a manifestation of the character’s mindset. An extension that serves to not only represent the will of the character, but a resolve that behaves in compliment of the character. Surrounding the character is an omnidirectional field of their subconscious, which is an invisible projection of psionic energy. Unable to directly influence or manipulate the field projection, the character retains the ability to consciously command the psionic energy to behave in various tactics via shaping their mindset. Because the subconscious is autonomous in nature, it cannot be dictated. Since its harmonious with the conscious, the mindset of the character greatly impacts the nature of the psionic energy for better or worse.

Quirk Breakdown & Drawbacks:

~ Because of the character’s subconscious has projected itself into this psionic field of energy, their sixth sense has been incredibly heightened to new levels. Regardless if the character is unable to perceive targets through their ordinary five senses, their subconscious will passively feel the presence of any given target should it enter the domain of the psionic projection. This feeling will present itself to the character similarly to instinct or akin to premonition. The strength of this sixth sense is determined by the Parent Technique Level of Force:

Basic Quirk Level: +3 Target Tracking for Sentient Targets | +1 Tracking SPM Against Those Targets
Intermediate Quirk Level: +4 Target Tracking for Sentient and Inanimate Targets | +2 Tracking SPM Against Those Targets
Expert Quirk Level: +5 Target Tracking for All Targets | +3 Tracking SPM Against Those Targets​

~ At the beginning of any thread, the psionic projection of the subconscious cannot be interacted with directly. It does manifest as this invisible force in the external world, however it cannot be sensed by ordinary means nor does it interact with the external world on any physical sense. Because the character’s mind is neutral, the psionic projectile does not exist aside from the sixth sense it offers. The scale of this psionic projection is determined by the Parent Technique Level of Force:

Basic Quirk Level: 10 Meters in Diameter
Intermediate Quirk Level: 15 Meters in Diameter
Expert Quirk Level: 20 Meters in Diameter​

~ The psionic projections cannot be wielded by the character until their mindset has shifted the nature of the psionic energy that is present. Consciously shifting the mindset cannot be done alone, which means the character must be responding to external stimuli whether its deemed harmful or not. There are only two natures the psionic energy can mature into, which are referred to as the Light Side and Dark Side. Which nature is adopted depends on the character’s conscious responses, but there is a Nature Count System to track the progression. This count system consists of seven count scale with a marker that moves based on the nature of the Style Technique used.

There are Seven Markers on the Nature Counter. The character will begin each thread at the Fourth Counter, which represents a neutral balance between the Light Side and Dark Side. Only active ability is the Sixth Sense which will remain throughout the entire Nature Count System.

~ Every Two Turns when majority of the Battles Cards actually spent is Block and/or Support, the Marker will shift to the Right Side by One Count. At the Sixth Counter, the Character's Mindset has become the Light Side and allows the user to wield the psionic energy to telekinetically manipulate solids and liquids ( including themselves ) via Defensive or Supportive Techniques Only.

When the Marker shifts to the Seventh Counter, the "Rank vs Rank" Keyword is granted to all Force Related Style Techniques. This means all Force Style Techniques interact with Opposing Styles on a Rank vs Rank Rubric: In this interaction: If the Force Style Technique is higher than an opposing Style Technique in Rank, then the Force Style Technique will immediately win regardless of damage magnitude.

~ Every Two Turns when majority of the Battles Cards actually spent is Attack and/or Dodge, the Marker will shift to the Right Side by One Count. At the Second Counter, the Character's Mindset has become the Dark Side and allows the user to wield the psionic energy to telekinetically manipulate solids and liquids ( including themselves ) via Offensive or Supportive Techniques Only.

When the Marker Shifts to the First Counter, the "Overwhelm" Keyword is granted to All Force Related Style Techniques. This means when Force Style Techniques interact with Opposing Style Techniques, and they possess the Rank vs Rank Keyword, then the former will immediately nullify that keyword. This restores the interaction step back to which Style Technique possesses more damage.​

Quirk Drawbacks:

~ The psionic projection is indeed invisible, however when the character can command the psionic ( to perform techniques ) it requires physical cues with via the hand and arm movement. Not only that, but when the psionic is being used it will cause distortions in the air like ripples in the water or visible hot spots. Despite the subconscious originating from the character, this psionic field of energy does not. It simply manifests, which is important to note due to the Spawning Rulings.

~ The Nature Counter cannot be influenced by other variables, excluding the Personas which will automatically change the starting count that the marker begins on at the beginning of each thread. If the character retains the Arrogant or Reckless Personas, then the counter will start on Count Three instead of Four. If the character retains the Jovial or Analytical Personas, then the counter will start on Count Five instead of Four. If the character’s personas should be forcefully change during a thread, the counter will restore itself to count Four.

Moderator Notes
This Post Requires that the Previous Post was not Voided, however it was. This means this post must be voided as well.
 
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Narrative Update
→ Part II of Phase II has Began. Below Are the Legend, Directions, and Rules to how Battle Royal Operates:

Legend:
→ The Letter "U" Refers to Undead.
→ The Letter "UP" Refers to Undead People
→ The Letter "UA" Refers to Undead Animals

→ The Letter "Mi" Refers to Michael. Current Location is B11.
→ The Letter "Em" Refers to Emiya. Current Location is 013.
→ The Letter "Bw" Refers to Ben Wolf. Current Location is O14.
→ The Letter "An" Refers to Anakin. Current Location is N14.
→ The Letter "Ds" Refers to Darkseid. Current Location is P1.

Locations:
→ In Order to Enter Buildings, Normally, You Must Land on the Colored Boxes which serve as Entrance Points.
→ The Green Blocks = Entrance to Apoklolips
→ The Blue Blocks = River Streams
→ The Brown Blocks = Inns
→ The Orange Blocks = Parking Destination

Directions:
This Map Contains 350 Points Total, that Someone Can Theoretically Gain.
Undead are worth 1 Point Each.
Undead People are worth 2 Points Each.
Undead Animals are worth 3 Points Each.
Role-Players are worth 10 Points Each and More.

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can move 1 Block Per 1 SPM in their Movement.
A Character CANNOT move onto a block containing a Letter.
A Villain or Hero Character can Gain Bonus Movement if they Pass Over and Continuing Moving On Blue Blocks. Each Post will Reward 1 Additional Movement Towards the Center of the flowing streams.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Attacks Above 10 Meters is 2 Blocks. Attacks Above 15 Meters is 3 Blocks. Attacks Above 20 Meters is 4 Blocks.
Attacking Buildings Requires a Mega-Move , Therefore Failure to Clearly Label Your Post a Mega-Move will suffer Voids.
Attacking Role-Players will auto trigger a Real Battle ( Separate Thread ) that Must Conclude in the Defeat of Either Party.

The Battle Deck is Activated During this Phase, Therefore Managing the Resource is Important.
Each Part of Phase II ( Besides the First ) will Last 48 Hours.
Undead have 3 Health Points and Deal 1 Damage Back.
Undead People have 4 Health Points and Deal 2 Damage Back.
Undead Animals have 5 Health Points and Deal 3 Damage Back.
A Character Can Only Spend 3 Cards Per Post. The Deck Refresh Every 2 Part Updates.
Damage is Only Dealt Back if the Character is Next to Them When a Part Update Occurs.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Any letters that are attacked or rescued must also be documented using the coordinates. You Must Also Keep an Accurate Detail of How Many and What Kind of Letters you Defeated or Rescued ( Instead of Attacking a Civilian as a Hero, Your Damage will OOC Save Them [ Just Role-Play like you saving them, not actually attacking them ] ). Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided. Therefore as a community, if you see a problem. Address it, to make this a smooth process please.​

Narrative Update:
→ Darkseid has been damaged by the Undead Animals currently located in O1 and P2. They deal 3 Damage Each but Darkseid has 1.5 Damage Shaving for Each Strike, hence only suffers 3 Damage Points. Reducing his Health Points to 6 Points.

→ Emiya has been damaged by the Undead Regular and Undead Person currently located in O12 and N13. The First Deals 2 Damage and the Second Deals 1 Damage but Emiya has 0.5 Damage Shaving for Each Strike, hence only suffers 2 Damage Points. Reducing his Health Points to 4 Points.

→ Anakin has been damaged by the Undead Person and Regular Undead currently located in N13 and M14. The First Deals 2 Damage and the Second Deals 1 Damage but Anakin has 1.0 Damage Shaving for Each Strike, hence only suffers 1 Damage Points. Reducing his Health Points to 5 Points.
 
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jagged

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"Im not even trying, cmon is that it"

Withought breaking my stride i move towards another zombie close by (D'12), ramming my knife into the back of its skull for another kill added to my ranks. Taking its place o, the map (D'12,) turning to my left and spotting another zombie although this one has more meat on him.(D'11)


"Annoying Things, why wont you leave"

Rushing towards its side i swipe my knife at its legs then swiftly ramming it into the zombies sides. "Killing" it.

Name: Knife Kate - Simplicity X3
Item Required:
Bladed Weaponry
Type: Offensive | Defensive
Rank: E-D
Scale: 1 Meter
Description: The character slashes towards a target with a bladed weapon. The character can also successfully swipe away oncoming targets if they possessed equal or higher damage behind the swipe.
--------------------------------------------------


Persona Battle EffectRestrictions
RelentlessPricing
Possessing the Relentless Persona means your character is beyond showing mercy. Whenever they desire to begin their onslaught, they refuse to stop until their target is unresponsive.Event Prize
During Real Battles: whenever the character successfully clashes with the target, via Style Technique or Free-form, they immediately regain that spent Attack Card.Bio Cannot have Relentless with the Timid, Naive, Charming and Analytical Personas


-1
+1
-1
+1
-1
+1
4 Attack Cards | 5 Dodge Cards| 1 Defense Card | 2 Supplementary Card

18 Meters of Waste Accumulated


DEAD NPCS
------------------
B'10
B'12
C'11
C'12
A'12
D'12
D'11
 

Funnyavery3

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With seemingly multiple waves of undead creatures around Emiya he tried to use his quirk to invade their minds...but to no avail. Instead he ended up getting damaged by the zombie-like creatures.

The pride and confidence that Emiya had in his abilities were exposed by a singular situation. The Horizon Dojo had tried to provide situations for when a person's quirk was ineffective but Emiya did not practice them. Emiya could not fight...he felt helpless and alone. He could try to run with his groupmates, but he did not wish to be a burden and what's worse... he could end up getting them hurt. He felt disheartened and anguished.

"I have failed my Professors. I can't lead like this. How can I be this great hero and entertainer when I cannot even deal with these...mindless distasteful things. Will I also fail my team and the others?"

Emiya thought of Braum's words...

(“Most of you fail at something. Most of you cannot fight. Most of you need to grow, but that is why I am here.")

*pant*

(" use your might and heart to groom a future we both can be proud of…")

Just as Emiya felt that he was about to be consumed in despair, the words of the mighty Braum rang in his ears. How could he...a masterful entertainer fall victim to another's orchestration? No... it was time for Emiya to show his heart and might. But he would need an instrument for success.

"Guys I don't know if y'all can hear me, but I think I have a plan. Everyone has their strengths. Think of a way to utilize them. Don't worry I'll try to play my instrument to let y'all know where I'm at."

Emiya took action and started to run to enact his plan going from one spot to the next.

Starting position: 013
Moved to: P13
Ending position: P13
 

BZA

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The streets were dead and so was Anakin's move-set. The goofy nature of the Force depended on external stimuli. As its applications reflected the mindset of its wielder. Attacking and Dodging served to tilt the scales towards the Dark Side. However, Blocking and Supplementary maneuvers upheld the principles of the Light. Nevertheless, should neither derivation be accessed, The Force's potential would remain untapped. In this inaccessible state, the power served nothing more than a poor mans detection radar. As such it was crucial that his proficiency with the lightsaber be impeccable. Afterall it was the vehicle which through expenditure of Battle Cards that'determined when and what nature would be available to him. However, Anakin was exhausted of the prolonged Attack and Dodge or Block and Supplementation games needed to activate his powers. A procedure which then stiffed its potential range. As the apprentice rose from the ground, and slapped dust of his garments, he inhaled deep and exhaled softly. "Do better" his master's goading words echoed in his head and elicited a weary smile from him.

An accord resonated through every fiber of his being, a sensation he attributed to The Force 'speaking out to him'. The teachings of the Jedi Council was flawed and needed revisions. Standing to his full height, Skywalker stared at the un-dead creatures in his immediate surroundings. Due to his own shortcomings, he'd failed to notice and anticipate their surprise attacks. An amateur mistake that'd almost cost him everything. Had it not been for Obi Wan's masterclass in physical training and the hardened constitution it'd developed throughout the years. Anakin couldn't manipulate The Force and this wasn't the time nor place for THAT. The Jedi stopped and stared at his opponents. He gauged the slight throbbing ache on his arm and weighed his own Power relative to theirs. Our auburn sensation shrugged and shook his head in resignation and wandered off [N15]. Saber on hand, he slashed through vines and emerged from the dense thicket. As he did so, he chuckled at this moronic attempt to appease The Force. With this offensive action, all he'd need is Four more turns and he'd provide serviceable contribution.



3 [-1] Attack Cards | 3 Block Cards | 1 Dodge Cards | 3 Support Cards
 

jagged

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"Cmon your Boooring me!"

i taunted fate aloud, bored of the enemys that faced me. Running towards the nearest zombie once again (Moving to D'11) i found my outside in the open area faced wityh the choice of fighting an undead bear or an undead tiger.

"Lets add some variety, i ve already killed a bear today now its time for the tiger to impress me"

Veering towards the undead tiger (E'11) i hold my knife in a reverse grip, running towards the tigers side to deliver a quick slash then, in a quick step towards the tiger, i flip the knife until the blade pointed towards the tigers belly before ramming it inside. The undead monstrosity instantly dissapated.


"Im never gonna Stop"

Never once stopping i quickly changed direction to move upwards until i came face to face with a regular zombie(C'10), i made quick work of the walking dummy by once again ramming my knife into its chest instantly killing it.


Name: Knife Kate - Simplicity X3
Item Required:
Bladed Weaponry
Type: Offensive | Defensive
Rank: E-D
Scale: 1 Meter
Description: The character slashes towards a target with a bladed weapon. The character can also successfully swipe away oncoming targets if they possessed equal or higher damage behind the swipe.
--------------------------------------------------


RelentlessPricing
Persona Battle EffectRestrictions
Possessing the Relentless Persona means your character is beyond showing mercy. Whenever they desire to begin their onslaught, they refuse to stop until their target is unresponsive.Event Prize
During Real Battles: whenever the character successfully clashes with the target, via Style Technique or Free-form, they immediately regain that spent Attack Card.Bio Cannot have Relentless with the Timid, Naive, Charming and Analytical Personas


-1
+1
-1
+1
-1
+1
4 Attack Cards | 5 Dodge Cards| 1 Defense Card | 2 Supplementary Card

24 Meters of Waste Accumulated



Current position:C'11
DEAD NPCS
------------------
B'10
B'12
C'11
C'12
A'12
D'12
D'11
E'11
C'10
 

Lapis_Wolf

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"We hear ya loud and clear! Let's go team! Just follow the plan!" moving from O14 to O13, Ben's NPCs All spend 1 attack card to deal 1 dmg each to the Undead on O12 which defeats it.
"Sleep well you restless soul"
"Off with yer head haha!"
"Ben, your up next!"
Nodding to his teammates he rushes ahead of them to space O12 jumping up .5 Meters into the air. Ben takes 1 Meter of water and forms a water arrow that is 1 Meter long and 1 Meter wide using his arms to motion shooting it at the undead animal on space O11 spending 1 atk card. "Wherever is going on is effecting the animals as well!"
Ben forms another water arrow taking another 1 Meter from his costume. He then shoots it at the undead animal heating the water to cause it to burn on contact defeating it. This spends 1 more Atk and 1 support card.(Both Style Techs used at D rank)
___________
start: O14
End: O12
Defeated: O12, and O11
Quirk Name: HydroForm
Quirk Type: Emitter
Quirk Level: Basic
Quirk Bonus: Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques. Can Spend 1 Support Card to Increase or Decrease the Temperature of Controlled Water, No Style Technique Required. Heated Water [ or Water Vapor ] causes the Status Effect Related to Burning & Chilled Water [ or Ice ] causes the Status Effect Related to Freezing.
Description: The character can control the existing water in the surrounding through a telekinetic bond. Through body movement, ranging from physical cues such as hand gestures to full body action, the character can mentally will the water to serve their bidding. The most prominent ability behind the character’s control over the water is to control its temperature: increasing the temperature to levels that it instantly evaporates to become water vapor or decreasing the temperature to levels that instantly freeze the water to become solid ice.

Quirk Breakdown:

~ The character can only control 10 meters of diameter worth of water at their current level of master. Splitting the water into multiple, small bodies of water will cause them to be recognized as multiple targets they are maintaining. The character must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

~ The character can only a certain amount of water base targets, which is dependent on their Dexterity Attribute’s Target Tracking Clause. The range of the character can telekinetically control the water depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique ‘s Rank Scaling.

Quirk Drawback(s):

~ The character can only control water at its purest form, although some diluted variants such as salt water can still be manipulated [ just only 5 meters of diameter worth ]. In addition, the character can only telekinetically control water in its liquid state. Whenever the character chooses to attack - defend - support using the water, they have the option to only spend the appropriate Battle Card needed instead of activating a Style Technique.

~ In circumstances that water has been converted into vapor or ice that would render them unable to control it any further. This also means should the character is unable to interact with water vapor or ice, even with their temperature manipulative abilities, because the water is no longer in its liquid form.
Name: AquaShot
Quirk Name: HydroForm
Type: Offensive | Defensive
Rank: E-D
Scale: 10-15 Meters Forward
Description: The character will grasp command of a nearby water source and launch the water via arms gestures, although the legs can be used if need be, to rush the intended target. Although majority of the rushing torrent of water can be flexible in shape, the leading portion can be shaped to mimic arrow heads – spearheads – etc. This shape manipulation allows for the opportunity to potentially pierce or slice through targets.

Note: The amount of rushing torrents of water that can be sent depends on the damage magnitude powering the technique. The damage magnitude must be split evenly as possible

Note: The dimension to the rushing torrents of water cannot be less than 1 meter in length and width, but no more than 2 meters in length and width.
Power: 2
Intelligent(F): 2
Defense: 1
Agility(F): 2
Dexterity: 3
Technique: 2
5 Attack Cards(spending 2)
2 Block Cards
2 Dodge Cards
1 Support Cards(+2 Plots)(spending 1)

Moderator Notes
YOU MAY ONLY Spend 3 Cards Per Post. You are definitely spending more than three cards here, therefore the entire post is voided.
 
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Funnyavery3

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Continuing his run Emiya would reach the original parking destination where the bus dropped the students off at [P14]. Entering the space, he would attempt to locate the bus and bus driver. Once finding him, Emiya would hurriedly rush towards to the bus driver,

"Sir, it's an emergency. There are waves of these seemingly undead creatures attacking the students and others in the park! They're currently swarming the area and people could be in danger. These things possess no mind, are hostile, and even I have been damaged by them"

Emiya said showing his slight injuries and pointing outwards to the areas where the undead were located.

"Quickly, my teammates and Braum are still in there. I need to use the bus to mow past these undead and try to locate the teacher and my teammates. If you have a way to contact other reinforcements or Braum, do it quickly! It could be too dangerous for you in there, so please stay safe here. But time is of the essence, I must use this bus to try to locate everyone in the forest and fight off these zombie like creatures. I cannot allow anyone to die. I must go quickly before time runs out, lives are at stake!",
Emiya would say to the bus driver with his charismatic charm.

"As the Professor said...I will use my heart and might to groom a future we can all be proud of. If this bus was capable of carrying the mighty Braum and us students...It gotta have some muscle to it. I will not be helpless...even when I can't use my quirk I still have a lot to prove. The orchestrator behind this probably thinks he has the perfect composition, but I'm bout to show him a major countermelody", Emiya thought



Mega-move: Attempting to take over control of the bus and use it.

Starting position: P13
Move to: P14
Ending Position: P14
 

Lapis_Wolf

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Continuing their trek, Ben and his guild move from O12 to O11. There they ran into another undead that tried to attack them. Ben took 1 Meter of purified water from his costume and formed a blade of water, spending 1 Attack card to attack the undead on space O10 burning the target on contact (spending 1 support card to heat it) and occupying O10. Spending 1 block card, Ben will form a wave wall to protect his allies and himself from any oncoming damage from Around them.(The wall is 1Meter long and 1 Meter wide and is at rank D) "Stay together, we're so close!"
________________________
Start: O12
move: O11
end: O10
defeated: Undead O12, O11, and O10
Power: 2
Intelligent(F): 2
Defense: 1
Agility(F): 2
Dexterity: 3
Technique: 2
3/5 Attack Cards(spending 1)
2 Block Cards(spending 1)
2 Dodge Cards
2/3 Support Cards(+2 Plots)(spending 1)
Name: AquaShot
Quirk Name: HydroForm
Type: Offensive | Defensive
Rank: E-D
Scale: 10-15 Meters Forward
Description: The character will grasp command of a nearby water source and launch the water via arms gestures, although the legs can be used if need be, to rush the intended target. Although majority of the rushing torrent of water can be flexible in shape, the leading portion can be shaped to mimic arrow heads – spearheads – etc. This shape manipulation allows for the opportunity to potentially pierce or slice through targets.

Note: The amount of rushing torrents of water that can be sent depends on the damage magnitude powering the technique. The damage magnitude must be split evenly as possible

Note: The dimension to the rushing torrents of water cannot be less than 1 meter in length and width, but no more than 2 meters in length and width.
Name: Wave Wall
Quirk Name: HydroForm
Type: Defensive
Rank: E-G
Scale: 1-20 Meters in Diameter
Description: The character forms a barrier using nearby water to serve as shielding for themselves and/or allies. This technique can be maintained for multiple turns if the damage magnitude does not reach zero.

Note: The dimensions to the shielding depends on the scaling of the Style Technique. In the example that the scaling has been determined to be five meters in diameter, then a shield cannot exceed five meters in a combined width and length.

Note: If the character chooses to make multiple shielding, then the damage will split evenly as possible. Even with multiple shields, they still cannot exceed the scaling of the technique. Using the example above, two shield cannot exceed five meters in their combined width and length.

Moderator Notes
This Post Requires that the Previous Post was Not Voided. Since it was, the history needed for this post to work is gone. This entire post has been voided.
 
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Lord of Kaos

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Defeated: P2, P3
O1, N1

Exiting the base ( P1 location ), Darkseid arrives to see several dead beings roaming around to his surprise. Realizing it had to be an ability of Hades that allowed the dead to become reanimated given the title he gave, Darkseid's expression worsened as his anger begin to boil, causing him to lash out violently.

Lunging forward after consuming a pill, Darkseid would swing on the targets beside him and throw one undead animal ( P2 ) with great power forward, sending it further ahead and slam into another one ( P3 ) with high damage, crippling them both and sending it back to its death. Aiming at another undead animal ( O1 ), Darkseid would grab the zombified animal and using his full strength, would throw the creature as far as his strength would allow him. Due to the force, this would cause it to go up to a block away and destroy the one in front of him along that path as well ( N1 ). With several zombies destroyed easily, Darkseid would continue rushing forward, ending his position on M1. The only thing pulsating through his brain is the thought of what he would do to Hades once he found him. The damage these zombies would take is only miniscule in comparison.



Stats and Deck:

Power: 3
Intelligent: 3
Defense: 4
Agility: 3
Dexterity: 3
Technique: 3

Attack Cards: 4 | Block Cards: 4 | Dodge Cards: 1 | Support Cards: 1
Health = 11 HP

Started at P1, moved to O1 and Ended at N1.
Spent 2 Attack Cards
7 HP remaining.

10 Pts gained so far ( 2 UA, 2 UP).

Moderator Notes
Your Movement was Voided Because You Actually Did Not Kill Anything. They Possessed to Much Health Points.
 
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Narrative Update
→ Part III of Phase II has Began. Below Are the Legend, Directions, and Rules to how Battle Royal Operates:

Legend:
→ The Letter "U" Refers to Undead.
→ The Letter "UP" Refers to Undead People
→ The Letter "UA" Refers to Undead Animals

→ The Letter "Mi" Refers to Michael. Current Location is C11.
→ The Letter "Em" Refers to Emiya. Current Location is P14.
→ The Letter "Bw" Refers to Ben Wolf. Current Location is O14.
→ The Letter "An" Refers to Anakin. Current Location is N15.
→ The Letter "Ds" Refers to Darkseid. Current Location is P1.
→ The Letter "H" Refers to Hades. Current Location is G7.

Locations:
→ In Order to Enter Buildings, Normally, You Must Land on the Colored Boxes which serve as Entrance Points.
→ The Green Blocks = Entrance to Apoklolips
→ The Blue Blocks = River Streams
→ The Brown Blocks = Inns
→ The Orange Blocks = Parking Destination

Directions:
This Map Contains 350 Points Total, that Someone Can Theoretically Gain.
Undead are worth 1 Point Each.
Undead People are worth 2 Points Each.
Undead Animals are worth 3 Points Each.
Role-Players are worth 10 Points Each and More.

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can move 1 Block Per 1 SPM in their Movement.
A Character CANNOT move onto a block containing a Letter.
A Villain or Hero Character can Gain Bonus Movement if they Pass Over and Continuing Moving On Blue Blocks. Each Post will Reward 1 Additional Movement Towards the Center of the flowing streams.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Attacks Above 10 Meters is 2 Blocks. Attacks Above 15 Meters is 3 Blocks. Attacks Above 20 Meters is 4 Blocks.
Attacking Buildings Requires a Mega-Move , Therefore Failure to Clearly Label Your Post a Mega-Move will suffer Voids.
Attacking Role-Players will auto trigger a Real Battle ( Separate Thread ) that Must Conclude in the Defeat of Either Party.

The Battle Deck is Activated During this Phase, Therefore Managing the Resource is Important.
Each Part of Phase II ( Besides the First ) will Last 48 Hours.
Undead have 3 Health Points and Deal 1 Damage Back.
Undead People have 4 Health Points and Deal 2 Damage Back.
Undead Animals have 5 Health Points and Deal 3 Damage Back.
A Character Can Only Spend 3 Cards Per Post. The Deck Refresh Every 2 Part Updates.
Damage is Only Dealt Back if the Character is Next to Them When a Part Update Occurs.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Any letters that are attacked or rescued must also be documented using the coordinates. You Must Also Keep an Accurate Detail of How Many and What Kind of Letters you Defeated or Rescued ( Instead of Attacking a Civilian as a Hero, Your Damage will OOC Save Them [ Just Role-Play like you saving them, not actually attacking them ] ). Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided. Therefore as a community, if you see a problem. Address it, to make this a smooth process please.​

Narrative Update:
→ Emiya has taken control of the Bus used to transport them to Yosemite Park. The Driver is still on the bus, although frightened by the revelation made by the student. The bus normally travels at 6 SPM, however the terrain is too hindering to the mobility. This makes the buss only travel at 4 SPM. It Possesses 10 Health Points and Deals 4 Damage Should It Run Over something. Each time it runs something over, it will lose 1 Health Point.

→ Hades has become interactive on the map, emerging from the secret entrance which is established in the secret armory room. He has felt the life energy he leaked into the environment fade away, which only means someone is defeating the undead that risen from such energy. Hades attributes shall remain hidden until engaged, however he gains bonus move should he pass over any blocks containing an Undead bot and only travels 3 Blocks in general.

→ Darkseid has been damaged by the Undead Animals currently located in O1 and P2. They deal 3 Damage Each but Darkseid has 2 Damage Shaving for Each Strike, hence only suffers 2 Damage Points. Reducing his Health Points to 2 Points.

ALL BATTLE DECKS HAVE BEEN REFRESHED. MAKE SURE TO NOT ONLY ADD YOUR DECK TO YOUR POST, BUT KEEP TRACK OF WHAT HAS BEEN USED.
 
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jagged

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"another one of you freaks?"

I said in disgust as i looked at the moving corpse of some sort of dead rattlesnake.

"Your quick work"

Making my way towards the undead animal (C'9) i quickly close the distance until i enter striking distance, using my superior speed to slash at the snakes neck in two quick strokes and severing its head.

"Hmm what the hell is creating you all"

Not stopping my momentum i made my way towards a regular zombie (B'9) Rushing forward only to slice the bone holding up its neck, killing it instantly.



Name: Knife Kate - Simplicity X3
Item Required:
Bladed Weaponry
Type: Offensive | Defensive
Rank: E-D
Scale: 1 Meter
Description: The character slashes towards a target with a bladed weapon. The character can also successfully swipe away oncoming targets if they possessed equal or higher damage behind the swipe.
--------------------------------------------------


Persona Battle EffectRestrictions
RelentlessPricing
Possessing the Relentless Persona means your character is beyond showing mercy. Whenever they desire to begin their onslaught, they refuse to stop until their target is unresponsive.Event Prize
During Real Battles: whenever the character successfully clashes with the target, via Style Technique or Free-form, they immediately regain that spent Attack Card.Bio Cannot have Relentless with the Timid, Naive, Charming and Analytical Personas

-1
+1
-1
+1
-1
+1
4 Attack Cards | 5 Dodge Cards| 1 Defense Card | 2 Supplementary Card

30 Meters of Waste Accumulated



Current position:B'10
DEAD NPCS
------------------
B'10
B'12
C'11
C'12
A'12
D'12
D'11
E'11
C'10
C'9
B'9
 

Lapis_Wolf

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"We read ya loud and clear! Let's move out guys! There's a change of plans."
Ben and his guild move from O14 to P14 Joining Emiya on the Bus.
"So... What now?"
"Why are we back on the bus?"
*Smirks* "don't worry guys, just be patient."
Joining Emiya on the bus on P14
Start: O14
End: P14
 

XZA

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It had been such a long time, he barely recognized the new Tartarus. It was even stranger that someone had taken up residence in his home, although he was dealt with rather easily. Regardless, the Staple Center was not too far from here, invading the Heroes Association was at the top of his checklist. With his army, he launching a full-scale assault would be quite easy for him.

The King of the Dead was truly a tyrant, as he possessed control overall in his domain. So much so that as an array of his subjects had died, he could feel it. His head turned in the direction that he felt the disturbance, the force strong that it interrupted his focus and caused him to halt abruptly.

"Hmmm...?"

He pondered to himself, wondering what on earth was capable of wiping out so much of his own life force. These creatures were enhanced by none other than Hades himself, and the undead were vessels. He did not want his energy to go to waste because someone tried to overthrow the King. Bending his knees, he stood on his tiptoes as he blasted forward once more, vaguely resembling a speeding bullet. He moved at such speeds that he could no longer be seen as a physical being, moreso a dark purple light, which was simply the reflection of his dark purple tattoo's. The light made its way to the enemy who had cleared his assault. As he bare sights on the culprit, Hades shouted with such a death filled voice.

"Who dare sullies my army?"


Hades has traveled F7→E7→E8→E9→D9→C9→B9
 
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Funnyavery3

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Emiya would see as Ben and guild arrived to the bus.

"Alright come on in! Hope y'all are alright", he would say as he let Ben on the bus.

"Ok so these undead things are no laughing matter. I think Braum is still somewhere out there. We need to do something to either let him know our location or get him searching. Plus we need to try to clear this area of the undead. I think there might be a lot of water nearby, and maybe you could do something with it. I'll need your expertise. I'll also try to get to Anakin and any others. Shoot if I was Braum, what would get my attention? Something big and Mighty! Think that!"

Emiya took a deep breath.

"Alright time to move out. Let's try to go this way."

Emiya would get the bus to drive out of the parking area and back into the danger zone. The terrain was a little difficult, requiring some clever maneuvering. Eventually Emiya would be met with one zombie blocking his path.

"You mindless creatures embarrassed me last time, see how you like this! Watch me write a melody with my heart and might."

Emiya would push the gas accelerating the bus to ram and run over the first zombie splattering it across the ground. Emiya would then continue seeing another zombie and run over it as well as he continued on the path. He would brake the bus for a moment.

"HA! Take that you musty ingrate."

Looking back towards Ben in the bus,

"Hey Ben, I think there might be a river somewhere ahead! Go ahead and search furthermore. I'll keep looking for the others and remember what I told ya."

--------------------------------------------

Starting position: P14
Traveled 4 blocks.
Ending position: N12

Dealt 4 DMG to the UP (N13) killing it and 4 damage to the U (N12) killing it. Bus HP 8/10.

Dead NPCs: N13 and N12.
 

Lapis_Wolf

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The Guild was taken aback by Emiya's approach and intentions, but his plan seemed to be headed in the right direction. Upon Exiting the Bus(N12), An Undead approached and threw itself at the Young Heroes.
"Benji, Time for a Toxic Storm!"
Ben Nods as he takes 1 Meter of purified water from his costume and shaping it to resemble that of a large Blade. In doing this, Both Ben and 1 NPC spend 1 attack card, defeating U on N11 and moving to occupy that space. From there they spot the river. Ben and his guild jump into the river on block N10 and moving closer to the center (M10).

start: P14
traveled to N12
defeated N11
Moved to water block N10 moved M10
end: M10


Deaths N11
5 Attack Cards
2 Block Cards
2 Dodge Cards
1 Support Cards(+2 Plots)
Quirk Name: HydroForm
Quirk Type: Emitter
Quirk Level: Basic
Quirk Bonus: Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques. Can Spend 1 Support Card to Increase or Decrease the Temperature of Controlled Water, No Style Technique Required. Heated Water [ or Water Vapor ] causes the Status Effect Related to Burning & Chilled Water [ or Ice ] causes the Status Effect Related to Freezing.
Description: The character can control the existing water in the surrounding through a telekinetic bond. Through body movement, ranging from physical cues such as hand gestures to full body action, the character can mentally will the water to serve their bidding. The most prominent ability behind the character’s control over the water is to control its temperature: increasing the temperature to levels that it instantly evaporates to become water vapor or decreasing the temperature to levels that instantly freeze the water to become solid ice.

Quirk Breakdown:

~ The character can only control 10 meters of diameter worth of water at their current level of master. Splitting the water into multiple, small bodies of water will cause them to be recognized as multiple targets they are maintaining. The character must be careful because maintaining and tracking their own targets constitutes that they are tracking targets.

~ The character can only a certain amount of water base targets, which is dependent on their Dexterity Attribute’s Target Tracking Clause. The range of the character can telekinetically control the water depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique ‘s Rank Scaling.

Quirk Drawback(s):

~ The character can only control water at its purest form, although some diluted variants such as salt water can still be manipulated [ just only 5 meters of diameter worth ]. In addition, the character can only telekinetically control water in its liquid state. Whenever the character chooses to attack - defend - support using the water, they have the option to only spend the appropriate Battle Card needed instead of activating a Style Technique.

~ In circumstances that water has been converted into vapor or ice that would render them unable to control it any further. This also means should the character is unable to interact with water vapor or ice, even with their temperature manipulative abilities, because the water is no longer in its liquid form.
 

Lord of Kaos

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Darkseid's patience was thinning; he had managed to taste injury several times due to his lackadaisical attitude after exiting the base. All of it could be traced back to his skirmish with the one calling himself Hades. The imitator had managed to deal a significant blow to Darkseid, which staggered him long after the fight had ended. He needed to right this wrong and intended to. Turning back from his place, he reentered the base.

Upon entering, he found Goodness and Desaad still speaking, looking at one another. Seeing their lord walk in, they quickly rushed to him.

"My Liege, I knew you were safe!"

"Where is he?"

"...my Lord?"

"Where is Hades?"

"H-he left, telling us to clean up before he returned."

Without waiting for a second response, Darkseid moved expeditiously towards one of the exits. He had a feeling where the Lord of the Dead had went and took off down that path.

Exiting at A1, Darkseid looked around and to his anger all that managed to be nearby were more zombies. His anger boiling again, he lashed out violently striking the one in front of him ( A2 ) and blocking another's ( B1 ) strike by hardening his defense as his placing his arm out to defend it.




Quirk Name: Omega Force
B]Quirk Type:[/B] Mutant
Quirk Level: Basic
Quirk Bonus: Grants the Keyword ”Absolute” to Energy related Attribute Boosts. Grants the Keyword ”Devour” to the Physique. Grants the Keyword ”Superior Interaction” to Omega Force related Projectiles in regards to non-energy based projectiles. Grants the Keyword "Primordial" to the Defense Attribute.
Description: The Omega Force is the first meta-human ability to be identified a Quirk, an anomaly resulting from the efforts of an ancient race of humans. The character was born with a mutation that caused their body to be rough, harsh with the texture of unrefined stone. Despite this coarse anatomy, the character is still humanoid regarding the rest of their physique which means they possess the same physical design and biological functioning as any other human. The first prominent ability of this mutation has mutated the character to become a power cell for energetic discharges. When exposed to the energy, their body will passively absorb and then fuel itself for empowerment. The second prominent ability stems from the technical control over this absorbed energy. This technical control grants the ability to convert the absorbed energy into red, corporeal discharges, which can inflict physique damage.

Physique Empowerment: Because of the coarse anatomy, the character gains the "Primordial" keyword for their Defense Attribute. In the circumstances that the character utilizes Defensive Style Techniques with their physique, half the damage magnitude adds onto the Passive Damage Shaving capabilities discussed in the Defense Attribute instead. This Primordial trigger can only happen once every three turns from activation and only lasts for three turns before deactivating. If the character ever suffers damage that overpowers the shaving threshold then the Defense Attribute returns back to normal.​
Since the character has become a power cell capable of storing energy, their physique will strengthen regardless of the type of energy stored. The character is only capable of absorbing raw or otherwise known as unfiltered energies. Energies that are raw refer to sources that are not absent of heat. Do not equate sources with heat with any source simply because heat is the product of activity. Sources with heat refers to sources with high level of heat, therefore circumstances where energy is mostly considered pure kinetic – life – cold will not be absorbed. There are two distinct interactions that determine the scaling of absorption, which is important because the amount of strengthening depends on which system is currently active.​
The character will absorb the raw energy given from the environment. Regardless of the weather conditions, the body will absorb the raw energy from the sun or moon considering that light is radiated or refracted from respectively. Even during weather conditions where the skies are full of thunderous clouds, the body will naturally absorb the lingering energy from the electrical discharges. This genetical disposition to strengthen because of the natural energy present within the environment has granted the character the ”Absolute” keyword, which prevents their energy related attribute gains from being nullified - reduced - or bypassed. The scaling varies based on the parent technique level.​
Quirk Level is Basic: +1 Attribute Point in the Power, Defense, and Agility Attributes Every Three Post | Turns. This Boost Does Not Trigger More Than Once Per Phase.​
Quirk Level is Intermediate: +2 Attribute Points in the Power, Defense, and Agility Attributes Every Three Post | Turns. This Boost Does Not Trigger More Than Once Per Phase.​
Quirk Level is Expert: +3 Attribute Points in the Power, Defense, and Agility Attributes Every Three Post | Turns. This Boost Does Not Trigger More Than Once Per Phase.​

The character will absorb the energy given from techniques or items. The physique has been granted the keyword ”Devour” which implements another step during damage calculation. Before the damage step where a character naturally shaves damage, the character will siphon the damage and then proceed with the rest of the calculation. Regarding this mutation, the character is capable of storing the siphon damage to use for further scenarios. When exposed to energy-based projectiles, the body will absorb limited amounts of damage [ based on the parent technique level ]. When exposed to energy-enhanced melee, the body will absorb half the amount of damage established in the parent technique level. Excess damage can potentially harm the character.​
Quirk Level is Basic: Can Devour a Maximum of 1 Damage Each Technique or Item Interaction.​
Quirk Level is Intermediate: Can Devour a Maximum of 2 Each Technique or Item Interaction.​
Quirk Level is Expert: Can Devour a Maximum of 3 Each Technique or Item Interaction.​

Omega Effect: The character can release corporeal, red beams of concentrated energy which can inflict physical damage, but because of its high concentration these beams gain the Keyword ”Superior Interaction” against non-energy based targets. Non-energy base targets refer to any type of target that is not purely kinetic, life, lightning, heat, and vibration in nature. The greatest technical ability the character owns is their control over the corporeal beams even after release. The character may spend 1 Support to change the direction of the beams for various tactical, attack points however the speed [ which depends on the Intelligent Attribute ] and strength will always remain the same. The beams can inflict damage to other targets because of the high levels of raw energy and upon proper exposure.​
Proper exposure constitutes as successfully damaging an individual, and only then will they begin to suffer the physical effects. First the physical component of the damage occurs, where the target is bombarded by the corporeal structure of the beams which are superheated. The strength behind the Omega Effect depends on the amount of damage devoured. In the circumstance that the character has yet to devour any damage, then the Omega Effect will be unable to possess any damage magnitude, however stockpiling too much devoured damage proves detrimental since the physique maintains a limitation on devoured damage, which is determined by the parent technique level. At the beginning of the turn, after the character has reached their maximum devour rate, the physique will begin to suffer the damage that is equaled to the devour magnitude each turn onward.​
Quirk Level is Basic: 3 Damage​
Quirk Level is Intermediate: 6 Damage​
Quirk Level is Expert: 9 Damage​

Martial Art Name: Break Upon Me
B]Martial Bonus:[/B] Grants the Keyword "Thorny" to Character's Martial Style Techniques & Free-Form..
Description: This fighting style can only exist for individuals with extremely tough physique and their defense attribute has experienced a break in the human cap. It emphasizes that resilience can lead to power output and more importantly the opportunity to overwhelm the opponents.

Martial Art Breakdown: Whenever the character strikes with their body and only their real body, the Defense Attribute lends more power behind the attacks. This power increase stems from the resilience of the body providing more mass, density, and force behind the actual strike. The resulting damage dealt depends on the amount of base damage points the character can shave, which is determined by the Defense Attribute.

Restriction: While Possessing this Martial Arts, the Character Cannot Also Own Any Traits or Additional Martial Arts that Boost Damage Shaving due to Redundancy Clause.

Power: 3
Intelligent: 3
Defense: 4
Agility: 3
Dexterity: 3
Technique: 3

Attack Cards: 4 | Block Cards: 4 | Dodge Cards: 1 | Support Cards: 1

Current DMG = 5



Name: Omega Assault
Martial Art: None
Type: Offensive
Rank: E-Z
Scale: 1 Meter
Description: The character strikes with either their arms and legs multiple times.

Note: Dependent on the number of strikes and the overall damage behind the technique, the damage magnitude will split evenly as possible for each strike.

Name: Apokoliptan Flex
B]Martial Art[/B]: None
Type: Defensive
Rank: E-Z
Scale: Self
Description: The character flexes their muscles, hardening the body to embrace incoming physical sources. This action weakens the force of impact, but only against non-piercing, cutting, and slashing type damage.

Note: The character cannot move when they activate this technique, only after they stopped flexing.

Started at P1, moved and ended A1.
Spent 1 Attack Card, 1 Block Card.

2 HP remaining.
3 Pts gained so far ( A2).
 
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Funnyavery3

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“Alright stay safe, I’ll regroup with you later.”

Emiya would say as Ben left to do his own thing.

“Let’s continue fowards. The terrain is a lot but we’re still looking for Braum Mr. Driver. Let’s continue this way”

Emiya would continue to search with the bus.

“Ugh. More of these incessant blobs.”

Emiya would continue to run over one corpse splattering it. He would then continue to run over another and then a third one which resembled a person as Emiya progressed his search. Emiya could hear the bangs to the bottom of the bus as he ran over the corpses. As strong and sturdy as it was, he knew the bus was not designed to run over so many creatures and it probably wore the tires down. He would back up the bus in a safer area that did not have immediate danger. He could see that the Driver was still scared.

“Calm down, hold yourself together. As you can see sir the situation is dire, but with this bus we’re able to defeat these things and progress to find others and save everyone. My classmates are also trying to do their best as you can see. We got to continue, we cannot lose to these things! This bus is very effective and can keep us safe. We need to try to preserve this bus as it is preserving us. Right now there shouldn’t be any zombies in this area. Please sir, is there any way to perform some repairs on this bus so we can continue in our journey? Maybe this bus has spare tires? Usually buses carry some.”

———————————-
TLDR
. Asking the bus driver to perform repairs to the bus

Bus SPM=4
Bus HP=5/10


Start: N12
Moved to M12, M11, L11 and then back to M11
Ending position: M11
Defeated: M12, M11, L11
Total defeated: M12, M11, L11, N13, N12
 
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