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→ Part II of Phase II has Began. Below Are the Legend, Directions, and Rules to how Battle Royal Operates:
→ The Letter "C" Refers to Civilian.
→ The Letter "Po" Refers to Police.
→ The Letter "Pr" Refers to Prisoner.
→ The Letter "V" Refers to Villain.
→ The Letter "H" Refers to Hero.
→ The Letter "Je" Refers to Jeremiah. Current Location is C7.
→ The Letter "Ha" Refers to Hakuman. Current Location is F6.
→ The Letter "Az" Refers to Azula. Current Location is C13.
→ The Letter "To" Refers to Tomura ( Diego & Julio ). Current Location is I10.
→ The Letter "Dr" Refers to Draven ( Can Move Separately ). Current Location is I10.
→ The Letter "Pu" Refers to Pucci. Current Location is I4.
→ The Letter "Ar" Refers to Artillery. Current Location is I3.
→ In Order to Enter Buildings, Normally, You Must Land on the Colored Boxes which serve as Entrance Points.
→ The Red Block = Artillery's League ( The Base )
→ The Blue Block = Hospital
→ The Orange Block = The Oldest Bank
→ The Green Blocks = Prison Precinct
→ The Yellow Blocks = Level Two, Weak Force Radiation.
→ This Map Contains 400 Points Total, that Someone Can Theoretically Gain.
Civilians are worth 1 Point Each.
Prisoners are worth 2 Points Each.
Police are worth 2 Points Each.
Villains are worth 3 Points Each.
Heroes are worth 3 Points Each.
Role-Players are worth 10 Points Each and More.
→ Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can move 1 Block Per 1 SPM in their Movement.
A Character CANNOT move onto a block containing a Letter.
A Villain Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block.
A Hero Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block.
A Double Life Character Does Not Have that Luxury.
→ The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Attacks Above 10 Meters is 2 Blocks. Attacks Above 15 Meters is 3 Blocks. Attacks Above 20 Meters is 4 Blocks.
Attacking Buildings Requires a Mega-Move , Therefore Failure to Clearly Label Your Post a Mega-Move will suffer Voids.
Attacking Role-Players will auto trigger a Real Battle ( Separate Thread ) that Must Conclude in the Defeat of Either Party.
The Battle Deck is Activated During this Phase, Therefore Managing the Resource is Important.
Each Part of Phase II ( Besides the First ) will Last 48 Hours.
Civilians have 2 Health Points, But Don't Deal Damage.
Prisoners and Police have 3 Health Points and Deal 1.5 Damage Back.
Villains and Heroes have 4 Health Points and Deal 2.0 Damage Back.
A Character Can Only Spend 3 Cards Per Post. The Deck Refresh Every 2 Part Updates.
Damage is Only Dealt Back if the Character is Next to Them When a Part Update Occurs.
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Any letters that are attacked or rescued must also be documented using the coordinates. You Must Also Keep an Accurate Detail of How Many and What Kind of Letters you Defeated or Rescued ( Instead of Attacking a Civilian as a Hero, Your Damage will OOC Save Them [ Just Role-Play like you saving them, not actually attacking them ] ). Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.
→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided. Therefore as a community, if you see a problem. Address it, to make this a smooth process please.
→ Each Part Update, the Radiation will Spread 1 Block in Perimeter. Those that are exposed to those Block will be plagued with the Level Two consequences associated with Weak Force.
→ Azula has been damaged by the Policeman currently located in B13. They deal 1.5 Damage but Azula has 0.5 Damage Shaving, hence only suffers 1 Damage Point. Reducing her to 5 Health Points.
→ Artillery Shall Respond after a Role-Player, aside from the controller of the Pucci, Bio posts.
→ League of Villains failed in the escape attempt, thus suffered 1 Damage Point. Draven has 5 Health Points remaining while Tomura has 2 Health Points remaining. They have been pushed into local prison precinct where they may stage their last attempt at freedom. Both Characters will conduct Dexterity Tests to locate the command panel assigned to these cuffs, which you will have time to do since the prison has been invaded by villains. For Every 2 Points in Dexterity, A Failure will be removed from the Discord Roll. Each Attempt will Feature 2 Failures Plus an Additional Failure for Failing the Previous Attribute Test. Failure this time results in being imprisoned for the rest of the Crisis unless someone frees you.
Tomura and Draven combining attempts
6 Points Total in DEX
Tomura and Draven were being shuffled into the jail and right behind them and Diego and Julio would be made to follow. There wouldn't be much time before they were incapacitated by the Police. As they were taken into booking, Tomura struggled against his cuffs, attempting to locate the something that would help him remove the cuffs. Draven did the same, he wasn't ready to go back to jail so soon, he had barely gotten the chance to stretch his legs he felt, and he didn't want to be left out of any of the fun that was ensuing outside.