[ Mayhem Crisis ] The League of Villains Strike!

LGeezy

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Narrative Update
→ Part II of Phase II has Began. Below Are the Legend, Directions, and Rules to how Battle Royal Operates:

Legend:
→ The Letter "C" Refers to Civilian.

→ The Letter "Po" Refers to Police.

→ The Letter "Pr" Refers to Prisoner.

→ The Letter "V" Refers to Villain.

→ The Letter "H" Refers to Hero.


→ The Letter "Je" Refers to Jeremiah. Current Location is C7.

→ The Letter "Ha" Refers to Hakuman. Current Location is F6.

→ The Letter "Az" Refers to Azula. Current Location is C13.

→ The Letter "To" Refers to Tomura ( Diego & Julio ). Current Location is I10.

→ The Letter "Dr" Refers to Draven ( Can Move Separately ). Current Location is I10.

→ The Letter "Pu" Refers to Pucci. Current Location is I4.

→ The Letter "Ar" Refers to Artillery. Current Location is I3.


Locations:
→ In Order to Enter Buildings, Normally, You Must Land on the Colored Boxes which serve as Entrance Points.

→ The Red Block = Artillery's League ( The Base )

→ The Blue Block = Hospital

→ The Orange Block = The Oldest Bank

→ The Green Blocks = Prison Precinct

→ The Yellow Blocks = Level Two, Weak Force Radiation.


Directions:
This Map Contains 400 Points Total, that Someone Can Theoretically Gain.

Civilians are worth 1 Point Each.

Prisoners are worth 2 Points Each.

Police are worth 2 Points Each.

Villains are worth 3 Points Each.

Heroes are worth 3 Points Each.

Role-Players are worth 10 Points Each and More.


Movement on the Map Depends on the Character's Movement SPM and Role.

A Character can move 1 Block Per 1 SPM in their Movement.

A Character CANNOT move onto a block containing a Letter.

A Villain Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block.

A Hero Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block.

A Double Life Character Does Not Have that Luxury.


The Battle Royal Combat System.

Dependent on the Scaling, Most Attacks Only Travel One Block.

Any Character Can Only Attack to the Left, Right, Above, and Below from them.

Attacks Above 10 Meters is 2 Blocks. Attacks Above 15 Meters is 3 Blocks. Attacks Above 20 Meters is 4 Blocks.

Attacking Buildings Requires a Mega-Move , Therefore Failure to Clearly Label Your Post a Mega-Move will suffer Voids.

Attacking Role-Players will auto trigger a Real Battle ( Separate Thread ) that Must Conclude in the Defeat of Either Party.


The Battle Deck is Activated During this Phase, Therefore Managing the Resource is Important.

Each Part of Phase II ( Besides the First ) will Last 48 Hours.

Civilians have 2 Health Points, But Don't Deal Damage.

Prisoners and Police have 3 Health Points and Deal 1.5 Damage Back.

Villains and Heroes have 4 Health Points and Deal 2.0 Damage Back.

A Character Can Only Spend 3 Cards Per Post. The Deck Refresh Every 2 Part Updates.

Damage is Only Dealt Back if the Character is Next to Them When a Part Update Occurs.


Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Any letters that are attacked or rescued must also be documented using the coordinates. You Must Also Keep an Accurate Detail of How Many and What Kind of Letters you Defeated or Rescued ( Instead of Attacking a Civilian as a Hero, Your Damage will OOC Save Them [ Just Role-Play like you saving them, not actually attacking them ] ). Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.


→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided. Therefore as a community, if you see a problem. Address it, to make this a smooth process please.

Narrative Update:
→ Each Part Update, the Radiation will Spread 1 Block in Perimeter. Those that are exposed to those Block will be plagued with the Level Two consequences associated with Weak Force.
→ Azula has been damaged by the Policeman currently located in B13. They deal 1.5 Damage but Azula has 0.5 Damage Shaving, hence only suffers 1 Damage Point. Reducing her to 5 Health Points.
→ Artillery Shall Respond after a Role-Player, aside from the controller of the Pucci, Bio posts.
→ League of Villains failed in the escape attempt, thus suffered 1 Damage Point. Draven has 5 Health Points remaining while Tomura has 2 Health Points remaining. They have been pushed into local prison precinct where they may stage their last attempt at freedom. Both Characters will conduct Dexterity Tests to locate the command panel assigned to these cuffs, which you will have time to do since the prison has been invaded by villains. For Every 2 Points in Dexterity, A Failure will be removed from the Discord Roll. Each Attempt will Feature 2 Failures Plus an Additional Failure for Failing the Previous Attribute Test. Failure this time results in being imprisoned for the rest of the Crisis unless someone frees you.

Tomura and Draven combining attempts

6 Points Total in DEX




Tomura and Draven were being shuffled into the jail and right behind them and Diego and Julio would be made to follow. There wouldn't be much time before they were incapacitated by the Police. As they were taken into booking, Tomura struggled against his cuffs, attempting to locate the something that would help him remove the cuffs. Draven did the same, he wasn't ready to go back to jail so soon, he had barely gotten the chance to stretch his legs he felt, and he didn't want to be left out of any of the fun that was ensuing outside.
 
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Collecting Souls? Artillery had been following the doctrine of Dio, albeit the souls of whom Hero Association deemed villains. The faith of Dio’s words had dwindled through the trampling ideologies that belonged to Mentor Grey. But this man’s words were spoken with such conviction and belief, it reminded her of fond memories. Memories that were often twisted by society to represent some horrendous period of her life. Especially the Hero Association, whom was responsible for not only dismantling the localized communities of Dio, but for ending the man above all’s crusade to free the world. Free the world from its shackles that create false narratives.

Artillery grew up in one of those communities and remembered nothing but love and nurture. Violence was not the message of Dio, no. Simply a tool used to carry out the doctrines that predated human. The righteous way of living, the virtuous path to walk. To hear remnants of those words spoken by this man, oh there was no mistaking it. Gravity was the power that tied fates together. Artillery’s faith began to exponentially grow, which prompted her to speak once more.

“Yes. My precious Dio! The earth must be scourge of the false prophets claiming to be instruments of good? Teheheheeh!”

Artillery began to laugh, her smile cringe worthy as she titled her head which only serve to elongate her smile to become this slanted abomination. As she laughed the convoy pulled through the checkpoint of her league. Each vehicle would stop at their designated post, quickly descending and running to stations of high-tech computers. This center was equipped with so much technology that it allowed Artillery to keep surveillance on Hollywood Boulevard, the district. As the men operating the ambulance began to descend, she would begin tapping on the glass of the chamber. The doors opened, by her foot soldiers, and she began to speak in an ominous tone.

“Show time!”

Artillery released the latch to the chamber, all the while secretly deactivating the Quirk Disabling Cuffs that were placed upon him. To the rest of her cohorts, it was her usual personality. Hopefully for this disciple? It was code for the purge needed to be begin with his judgement call on her platoon of heroes.

Potential Personal Follower Opportunity:
You now have control of Artillery for the remainder of the Crisis but she will not engage nor aid in your crusade. You can only acquire her devotion should you accumulate 25 Points total. You have healed enough to recover 2 Health Points but your Attribute Reductions remain the same.

Meanwhile with League of Villains:
The Test was Deemed a Failure. Due to the Ongoing Commotion, League of Villains have Time for One More Attempt.
 
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LGeezy

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Collecting Souls? Artillery had been following the doctrine of Dio, albeit the souls of whom Hero Association deemed villains. The faith of Dio’s words had dwindled through the trampling ideologies that belonged to Mentor Grey. But this man’s words were spoken with such conviction and belief, it reminded her of fond memories. Memories that were often twisted by society to represent some horrendous period of her life. Especially the Hero Association, whom was responsible for not only dismantling the localized communities of Dio, but for ending the man above all’s crusade to free the world. Free the world from its shackles that create false narratives.
Artillery grew up in one of those communities and remembered nothing but love and nurture. Violence was not the message of Dio, no. Simply a tool used to carry out the doctrines that predated human. The righteous way of living, the virtuous path to walk. To hear remnants of those words spoken by this man, oh there was no mistaking it. Gravity was the power that tied fates together. Artillery’s faith began to exponentially grow, which prompted her to speak once more.
“Yes. My precious Dio! The earth must be scourge of the false prophets claiming to be instruments of good? Teheheheeh!”
Artillery began to laugh, her smile cringe worthy as she titled her head which only serve to elongate her smile to become this slanted abomination. As she laughed the convoy pulled through the checkpoint of her league. Each vehicle would stop at their designated post, quickly descending and running to stations of high-tech computers. This center was equipped with so much technology that it allowed Artillery to keep surveillance on Hollywood Boulevard, the district. As the men operating the ambulance began to descend, she would begin tapping on the glass of the chamber. The doors opened, by her foot soldiers, and she began to speak in an ominous tone.
“Show time!”
Artillery released the latch to the chamber, all the while secretly deactivating the Quirk Disabling Cuffs that were placed upon him. To the rest of her cohorts, it was her usual personality. Hopefully for this disciple? It was code for the purge needed to be begin with his judgement call on her platoon of heroes.
Potential Personal Follower Opportunity:
You now have control of Artillery for the remainder of the Crisis but she will not engage nor aid in your crusade. You can only acquire her devotion should you accumulate 25 Points total.
Meanwhile with League of Villains:
The Test was Deemed a Failure. Due to the Ongoing Commotion, League of Villains have Time for One More Attempt.
Tomura and Draven were being wisked away to their cells, it was a now or never attempt to escape the police or see thier dreams crash around them. They struggled against the cops, in hopes to break free. If only one of them could locate the device that would deactivate the cuffs.
What would become for the young League of Villains?
 

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Starting in I4.
  • C - 0
  • Pr - 0
  • Po - 0
  • V - 0
  • H - 0
Stats:

Power: 3 2
Intelligent: 1
Defense: 1
Agility: 3 2
Dexterity: 3
Technique: 2

Quirk Name: Thunderbolt
Quirk Type: Mutant
Quirk Level: Basic
Quirk Bonus: Grants the "Absolute" Keyword to Thunderbolt Related Boosts. Grants the "Build-Up" Keyword to Thunderbolt Related Boosts. Grants the "Devour" Keyword Regarding Electrical Sources. Increases the Human Cap for the Power, Agility, and Dexterity Attributes by One Point.
Description: The manifestation of this Quirk has caused a unique mutation where the character has developed an unfamiliar blood cell known as Electrocytes. These blood cells produce and harness excess bioelectrical energy, but more important with this energy the Electrocytes behave like the mitochondria of the cell and empower the body. The most prominent ability of Thunderbolt allows the character to manipulate this bioelectricity and release it as surges ( projectiles ) of lightning. This Bio-Lightning possesses a different signature to ordinary lightning, thus its inherent effects are different from normal lightning. The surges of lighting are easily capable of dealing damage, however they lack the ability to cause the normal paralysis or heat related status effects.

Quirk Breakdown:

~ The bioelectricity that is produced and harnessed by the Electrocytes serves as raw fuel for the physique. These blood cells are constantly producing this energy to empower the body, therefore the character is always replenished in energy reserves. More importantly, the physique down to the neurological system will always increase in efficiency and effectiveness if the blood cells continue to function undisturbed, reason why all boosts gained from the Thunderbolt Quirk gains the "Absolute" Keyword and are considered base. This means the boosting cannot be ignored, reduced, or bypassed as long as the Electrocytes continue to function properly. The amount of boosting the character experiences depends on the Parent Technique Level.

Quirk Level is Basic: +1 Attribute Point in the Power, Dexterity, and Agility Attributes
Quirk Level is Intermediate: +2 Attribute Point in the Power, Dexterity, and Agility Attributes
Quirk Level is Expert: +3 Attribute Point in the Power, Dexterity, and Agility Attributes

~ Due to the sheet amount of bio-electricity that is concentrated upon each released surge, the natural effects of static electricity are drastically heightened. Since the character can manipulate the bio-electricity, they gains a sense of pseudo telekinesis whenever their lightning interacts with sources that conduct electricity. Because of static electricity, the character can move and/or displace objects in their surroundings. A unique interaction with this static cling is the character’s ability to latch onto other sources of free-flowing electricity ( Or outlets where electricity may be siphoned ). This latching grants the ”Build Up” Keyword, which allows the character to control and absorb the latched electricity.

D to G-Rank Style Techniques or C-Grade Item: Raises the Parent Technique to Level 2 for Three Turns.
B to A-Rank Style Techniques or B-Grade Item: Raises the Parent Technique to Level 3 for Three Turns.
Z-Rank Style Techniques or A-Grade Item: Raises the Parent Technique to Level 3 for Five Turns.

Quirk Drawback(s)

~ Although the physique has developed a mutation to harness such energy, it cannot harness energy it has not been properly disciplined to handle. In circumstances that the character is experiencing the Build-Up mechanic designed into the Thunderbolt Quirk, they will suffer enough strain on the body that irreversible ( through most means ) damage occurs. This damage cannot be prevented because the energy has already coursed through the character’s body. The amount of damage depends on which level the character has reached and how many turns it was maintained.

Quirk Level is Intermediate: 1 Damage Point is Dealt Each Turn.
Quirk Level is Expert: 2 Damage Points is Dealt Each Turn.

~ Because of the massive amounts of bioelectricity, the body produces, the character has developed resistance against electrical sources in general. This resistance has developed in the form of the ”Devour” Keyword, which automatically implements another step during damage calculation. Before the damage step where a character naturally shaves damage, the character will siphon the damage and then proceed with the rest of the calculation. When exposed to lightning-enhanced melee, the body will absorb half the amount of damage established in the parent technique level. This is a drawback because the foreign lightning will not only deal damage, but the siphon portion will trigger the build-up mechanic.

Quirk Level is Basic: Can Devour a Maximum of 1 Damage Each Technique or Item Interaction.
Quirk Level is Intermediate: Can Devour a Maximum of 2 Each Technique or Item Interaction.
Quirk Level is Expert: Can Devour a Maximum of 3 Each Technique or Item Interaction.

Costume Name: Dirty Deeds Done Dirt Cheap [ D4C ]
Costume Grade: B
Costume Perk(s):
  • Grants 40% Morale Point Multiplier.
  • Thunderbolt: The De-Assembling and Re-Assembling of D4C Requires the Cling Technique to be Activated and Maintained. When utilizing the Cling Technique to manipulate the dozens of pieces ( all small but visible to the naked eyes ), the Damage | Speed Magnitudes behind the Defensive | Movement Capabilities is determined by the Power Attribute.
Costume Description: D4C is an upgraded version of Pucci’s costume Whitesnake, which was modified and outfitted to consist of several segments lined/covered with lightweight metal. These metal plates are arranged to allow the character their full, normal range of movement when assembled. The portions are arranged as forearm and shin guards when not assembled, hidden under the character’s clothing. Consisting of metallic materials, D4C is naturally capable of being affected by the Thunderbolt’s Cling ability. Pucci can passively don and remove the costume through the Cling ability, assembling and de-asembling the costume as needed, if the Cling Technique is activated. When manipulating the pieces to defend, the character must spend a Block Card. The character must be careful because manipulating D4C, via Cling, will constitute as a Target being Tracked therefore making multiple projectiles with the costume can require more targets to be tracked by the character. .

Gadget Name: Battery
Gadget Grade: C
Gadget Perk(s):
  • Possesses 3 Health Points Total
  • Battery Holds Enough Electrical Current to be Siphoned Three Timers Per Battle.
  • Each Siphon will Trigger the Build-Up Clause to Intermediate Level. Each Siphon Requires 1 Support Card is Spent.
Gadget Description: Battery, as the name indicates, is a simple accessory that functions as the mobile storage unit of electricity to trigger the build-up keyword discussed on the Thunderbolt Parent Technique. Battery takes the form of a wrist watch, with a small generator that produces electrical current that can be siphoned by the character.

“Show time!”

Pucci's brow twitched in surprise as the cuffs around his wrist beeped, then fell loose. The chamber doors opened, and the guards in Artillery's league all turned toward it. The earth must be purged of the false prophets? Yes, the Priest thought, lunging from the chamber. These so-called "heroes" truly were nothing more than false prophets.

"Matthew 7:15," he shouted. "'Beware of false prophets, which come to you in sheep's clothing, but inwardly they are ravening wolves.' These heroes have contributed to this false system that has blinded society from God. Their sins are just as great as the villains, preying on the faith of man, and turning them from Heaven."

A surge of lightning shot from Pucci's fingers, aimed towards a cluster of tanks to his left, far enough away to avoid being caught in the initial burst of destruction that would occur. The bolt, 11 meters in diameter, struck against the tanks and burst them open, spilling fluid against the floor and causing a fire to break out. Pucci cried out to Artillery for them to leave, and the duo dashed for the exit as the tanks burst aflame. Before the other heroes could join Pucci and Artillery, a series of explosions rocked the inside of the base. Machines and more tanks exploded, sending flames and debris across the room. Several of the heroes were struck, causing them to fall as metal and brick fell from the walls and ceilings. The fire inside grew, filling the base with pitch-black smoke that suffocated the heroes as they were buried alive under the flaming debris.

Pucci and Artillery ran from the base's last exist and into the street. Pucci would find himself nearby by one of the escaped prisoners. As they turned towards him, surprised from the explosions ringing from the base, Pucci wasted little time. Glass, concrete, and large chunks of metal rained down onto the prisoners and police officers in the areas the explosions in the base continued. Pucci looked back as debris fell, fashioning a barrier-like surge of lightning around his body to protect himself and Artillery from the raining debris while leaving the prisoner defenseless from the onslaught. The officers and prisoners around them were equally as unlucky as that prisoner, being struck and buried by the debris from the destroyed base.

Name: Race x 2
Quirk Name: Thunderbolt
Type: Offense | Defense
Rank: E-B
Scale: Depends.
Description: The character will release projectiles of lightning from their body as a means of attacking and defending. These projectiles can take different shapes and forms: from regular streaks of lighting, shuriken or bird-shaped projectiles, or as an omnidirectional surge of lightning. These streaks of lightning can traverse through targets that conduct electricity, allowing the character to have lightning discharge from that target to attack at unconventional angles. During the conduction, the electricity glows blue which reveals its travel plan.

Note: The amount of lightning the user can release depends on Dexterity Attribute's Target Tracking Clause. The range the user can control the lightning, even when its traveling through targets that conduct it, depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling.

Note: The amount of damage each lightning projectile can deal depends on the Power Attribute, however multiple projectiles will cause the damage magnitude to split evenly as possible. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets

Attempting Mega-Move: Using a D-rank Race Style Technique attached to an Attack Card to trigger the base's ultimate destruction. Fires and explosions triggered in the base by shooting it with lightning, the building's destruction would kill the heroes inside due to debris, smoke, and the ultimate collapse. The explosions within, as well as the raging fires, would cause debris to be sent flying out of the base's windows and into the streets, striking those around(the cops and prisoners in the vicinity), with the base ultimately collapsing.

Used one Block Card with Race attached to defend Pucci and Artillery from debris)

Starting in I4, moved to H4.
  • C - 2(L3, L5)
  • Pr - 7 killed(I2, K2, I6, K6, H3, H4, H5)
  • Po - 2 killed(J2, J6)
  • V - 0
  • H - 5 killed(K3, K4, K5, J3, J5)
Moderator Notes
From the point after you targeted the tanks with your electricity has been voided. I am not too keen that you not only attempted a Mega-Move but you dictated it being successful the way you want it to be successful.
 
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Azula stopped as she surveyed the surrounding area, she would see she was surrounded by prisoners and police officers, and heroes. She realized she had to get to Jeremiah as soon as possible and these weaklings were simply clogging the path. Without hesitation, she would release a wave of fire in an omni directional attack, taking down the people around her.

NPCS KILLED: D13, B13, C14

Name: Supernova
Quirk Name: Cremation
Type: Offense | Defense
Rank: E-B (D)
Scale: 10-25 Meters Diameter
Description: Through appropriate body movement and/or gestures, the character will expel blue flames in an omnidirectional trajectory. The flames will expand and consume a certain dimeter of distance which will be determined by the rank used for this technique. Anything caught by the flames will be set ablaze, burning until the fire exhausts itself.

Note: If the flames engulf a flammable environment, then they will continue to live for remainder of battle before exhausting.

She would then run forward towards jeremiah.

New Location: D13
 
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Jeremiah continues his onslaught, firing fireballs to all in his path, killing a civillian who stood before him as well as a man behind him. Due to the nature of his physiology, the attacks sent back at him did nothing to him at all. He conitnued his path to destruction.



2 Attack Cards
2 DEF creates 1 DMG Shaving plus Trait creates another 1 DMG shaving, no damage taken from the NPC's attacking back
Attacked: B7>A7
Killed:
  • C - 1
  • Pr - 2
  • Po - 1
  • V - 0
  • H - 0
Moved: B7>A7

Power: 3 [+1 From Entering the event]
Intelligence: 1
Defense: 2
Agility: 2
Dexterity: 2
Technique: 3

-Will create a chart for NPC's killed due and points accumulated due to radiation next post-
 

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Hakumen continues with the sword in hand. Saving the civlians while striking down those in his way.. and even those who arent in his way. As he reached his resting point, he realized he got caught off guard from a prisoner. Dealing damage to him from the side. Hakumen took the damage ready to strike his foe. The Civilians being protected and the sword still in hand. Waiting for the right moment to utilize its abilities. Making his way to the hospital.

AGL: 3
Power: 2
Defense: 1
Starting Location : F7
Ending Location: E9 (Went E7 > E8 > E9)
Total Defeated: 3 | F6 (Prisoner), F8 (Villian) D7 (Prisoner)
Total Saved: 5 | G6, F7, E7, E8, and E9

Damage Received: 2/9 (.5 Damage Shaving) Due to prisoner attacking me from D9
Attack Cards Spent: 2/4 (Refresh is next turn)

Moderator Notes
Your Cards Did Not Refresh. You never defeated the Villain at F8. Also you cannot power play the bots hitting you. They strike when they strike. Based on your movements, they are also impossible since there are blocks being occupied by letters, therefore this post has to be voided.
 
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Narrative Update
→ Part III of Phase II has Began. Below Are the Legend, Directions, and Rules to how Battle Royal Operates:

Legend:
→ The Letter "C" Refers to Civilian.
→ The Letter "Po" Refers to Police.
→ The Letter "Pr" Refers to Prisoner.
→ The Letter "V" Refers to Villain.
→ The Letter "H" Refers to Hero.

→ The Letter "Je" Refers to Jeremiah. Current Location is A7.
→ The Letter "Ha" Refers to Hakuman. Current Location is F7.
→ The Letter "Az" Refers to Azula. Current Location is D13.
→ The Letter "To" Refers to Tomura ( Diego & Julio ). Current Location is I10.
→ The Letter "Dr" Refers to Draven ( Can Move Separately ). Current Location is I10.
→ The Letter "Pu" Refers to Pucci. Current Location is I4.
→ The Letter "Ar" Refers to Artillery. Current Location is I3.

Locations:
→ In Order to Enter Buildings, Normally, You Must Land on the Colored Boxes which serve as Entrance Points.
→ The Red Block = Artillery's League ( The Base )
→ The Blue Block = Hospital
→ The Orange Block = The Oldest Bank
→ The Green Blocks = Prison Precinct
→ The Yellow Blocks = Level Two, Weak Force Radiation.

Directions:
This Map Contains 400 Points Total, that Someone Can Theoretically Gain.
Civilians are worth 1 Point Each.
Prisoners are worth 2 Points Each.
Police are worth 2 Points Each.
Villains are worth 3 Points Each.
Heroes are worth 3 Points Each.
Role-Players are worth 10 Points Each and More.

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can move 1 Block Per 1 SPM in their Movement.
A Character CANNOT move onto a block containing a Letter.
A Villain Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block.
A Hero Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block.
A Double Life Character Does Not Have that Luxury.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Attacks Above 10 Meters is 2 Blocks. Attacks Above 15 Meters is 3 Blocks. Attacks Above 20 Meters is 4 Blocks.
Attacking Buildings Requires a Mega-Move , Therefore Failure to Clearly Label Your Post a Mega-Move will suffer Voids.
Attacking Role-Players will auto trigger a Real Battle ( Separate Thread ) that Must Conclude in the Defeat of Either Party.

The Battle Deck is Activated During this Phase, Therefore Managing the Resource is Important.
Each Part of Phase II ( Besides the First ) will Last 48 Hours.
Civilians have 2 Health Points, But Don't Deal Damage.
Prisoners and Police have 3 Health Points and Deal 1.5 Damage Back.
Villains and Heroes have 4 Health Points and Deal 2.0 Damage Back.
A Character Can Only Spend 3 Cards Per Post. The Deck Refresh Every 2 Part Updates.
Damage is Only Dealt Back if the Character is Next to Them When a Part Update Occurs.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Any letters that are attacked or rescued must also be documented using the coordinates. You Must Also Keep an Accurate Detail of How Many and What Kind of Letters you Defeated or Rescued ( Instead of Attacking a Civilian as a Hero, Your Damage will OOC Save Them [ Just Role-Play like you saving them, not actually attacking them ] ). Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided. Therefore as a community, if you see a problem. Address it, to make this a smooth process please.​

Narrative Update:
→ Each Part Update, the Radiation will Spread 1 Block in Perimeter. Those that are exposed to those Block will be plagued with the Level Two consequences associated with Weak Force. Letters that are turned red are indicating their infection from the radiation. Minor Organ Failure is induced which means their Health Pool will be halved each part update. When Health Pools falls below One Point then they will immediately succumb to the effects and die.

→ The Mega-Move preformed by Pucci has triggered meltdown sequence ( More like Metaphorically ). The Base of Operations for Artillery has reached critical condition and will explode by the end of the Part III. This will spark the appearance of Professor Grey which will make him interactive on the map. The tactics chosen by Pucci have not impressed Artillery, especially because she thought he reminded her of the Great Dio whom she considers to be more disciplined and cunning. Each kills accumulated by Pucci in this manner will be halved and rounded to the nearest multiple of 0.5.

→ Azula has been damaged by the Policeman currently located in E13 and D14. They deal 1.5 Damage but Azula has 0.5 Damage Shaving, hence only suffers 2 Damage Points. Reducing her to 4 Health Points.

→ Hakuman has been damaged by the Villain currently located in F8. They deal 2 Damage but Hanuman has 0.5 Damage Shaving, hence only suffers 1.5 Damage Points. Reducing his to 7.5 Health Points.

→ League of Villains have officially obtained their freedom and now able to utilize their Quirks and move through the map, as long as they adhere to the rules of the Battle Royale. Remember that only three cards can be spent per post.

ALL BATTLE DECKS HAVE BEEN REFRESHED. MAKE SURE TO NOT ONLY ADD YOUR DECK TO YOUR POST, BUT KEEP TRACK OF WHAT HAS BEEN USED.
 
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BusinessManTeno

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Hakumen deciding to utilize the swords abilities just once. Manipulating his shadow causing it to stab into the arms and legs of the villain. Careful to not strike any vital organs. Doing this he continued on his path towards civilians to save them in its wake while also heading to the hospital

AGL: 3
Power: 2
INT: 1
Defense: 1
Starting Location : F7
Ending Location: E9 (Went F8 > E8 > E9)
Total Defeated: 3 | F6 (Prisoner), F8 (Villian)
Total Saved: 5 | G6, , E8, and E9

4 Attack Cards (1 Attack Card spent on the villian and 1 card each saving civilians? so that leaves me with 1 Attack card left?) | 2 Block Cards | 2 Dodge Cards | 3 Support Cards

Moderator Notes
Villains have 4 HP and all you managed to do was 3 Damage ( 2 From the Attack and 1 from Bleeding ) which means the Villain is still alive and thus you cannot move forward. This results in the rest of the post being voided.
 
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Joestar

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Starting in I4.
  • C - 0
  • Pr - 0
  • Po - 0
  • V - 0
  • H - 0
Stats:

Power: 3 2
Intelligent: 1
Defense: 1
Agility: 3 2
Dexterity: 3
Technique: 2

Quirk Name: Thunderbolt
Quirk Type: Mutant
Quirk Level: Basic
Quirk Bonus: Grants the "Absolute" Keyword to Thunderbolt Related Boosts. Grants the "Build-Up" Keyword to Thunderbolt Related Boosts. Grants the "Devour" Keyword Regarding Electrical Sources. Increases the Human Cap for the Power, Agility, and Dexterity Attributes by One Point.
Description: The manifestation of this Quirk has caused a unique mutation where the character has developed an unfamiliar blood cell known as Electrocytes. These blood cells produce and harness excess bioelectrical energy, but more important with this energy the Electrocytes behave like the mitochondria of the cell and empower the body. The most prominent ability of Thunderbolt allows the character to manipulate this bioelectricity and release it as surges ( projectiles ) of lightning. This Bio-Lightning possesses a different signature to ordinary lightning, thus its inherent effects are different from normal lightning. The surges of lighting are easily capable of dealing damage, however they lack the ability to cause the normal paralysis or heat related status effects.

Quirk Breakdown:

~ The bioelectricity that is produced and harnessed by the Electrocytes serves as raw fuel for the physique. These blood cells are constantly producing this energy to empower the body, therefore the character is always replenished in energy reserves. More importantly, the physique down to the neurological system will always increase in efficiency and effectiveness if the blood cells continue to function undisturbed, reason why all boosts gained from the Thunderbolt Quirk gains the "Absolute" Keyword and are considered base. This means the boosting cannot be ignored, reduced, or bypassed as long as the Electrocytes continue to function properly. The amount of boosting the character experiences depends on the Parent Technique Level.

Quirk Level is Basic: +1 Attribute Point in the Power, Dexterity, and Agility Attributes
Quirk Level is Intermediate: +2 Attribute Point in the Power, Dexterity, and Agility Attributes
Quirk Level is Expert: +3 Attribute Point in the Power, Dexterity, and Agility Attributes

~ Due to the sheet amount of bio-electricity that is concentrated upon each released surge, the natural effects of static electricity are drastically heightened. Since the character can manipulate the bio-electricity, they gains a sense of pseudo telekinesis whenever their lightning interacts with sources that conduct electricity. Because of static electricity, the character can move and/or displace objects in their surroundings. A unique interaction with this static cling is the character’s ability to latch onto other sources of free-flowing electricity ( Or outlets where electricity may be siphoned ). This latching grants the ”Build Up” Keyword, which allows the character to control and absorb the latched electricity.

D to G-Rank Style Techniques or C-Grade Item: Raises the Parent Technique to Level 2 for Three Turns.
B to A-Rank Style Techniques or B-Grade Item: Raises the Parent Technique to Level 3 for Three Turns.
Z-Rank Style Techniques or A-Grade Item: Raises the Parent Technique to Level 3 for Five Turns.

Quirk Drawback(s)

~ Although the physique has developed a mutation to harness such energy, it cannot harness energy it has not been properly disciplined to handle. In circumstances that the character is experiencing the Build-Up mechanic designed into the Thunderbolt Quirk, they will suffer enough strain on the body that irreversible ( through most means ) damage occurs. This damage cannot be prevented because the energy has already coursed through the character’s body. The amount of damage depends on which level the character has reached and how many turns it was maintained.

Quirk Level is Intermediate: 1 Damage Point is Dealt Each Turn.
Quirk Level is Expert: 2 Damage Points is Dealt Each Turn.

~ Because of the massive amounts of bioelectricity, the body produces, the character has developed resistance against electrical sources in general. This resistance has developed in the form of the ”Devour” Keyword, which automatically implements another step during damage calculation. Before the damage step where a character naturally shaves damage, the character will siphon the damage and then proceed with the rest of the calculation. When exposed to lightning-enhanced melee, the body will absorb half the amount of damage established in the parent technique level. This is a drawback because the foreign lightning will not only deal damage, but the siphon portion will trigger the build-up mechanic.

Quirk Level is Basic: Can Devour a Maximum of 1 Damage Each Technique or Item Interaction.
Quirk Level is Intermediate: Can Devour a Maximum of 2 Each Technique or Item Interaction.
Quirk Level is Expert: Can Devour a Maximum of 3 Each Technique or Item Interaction.

Costume Name: Dirty Deeds Done Dirt Cheap [ D4C ]
Costume Grade: B
Costume Perk(s):
  • Grants 40% Morale Point Multiplier.
  • Thunderbolt: The De-Assembling and Re-Assembling of D4C Requires the Cling Technique to be Activated and Maintained. When utilizing the Cling Technique to manipulate the dozens of pieces ( all small but visible to the naked eyes ), the Damage | Speed Magnitudes behind the Defensive | Movement Capabilities is determined by the Power Attribute.
Costume Description: D4C is an upgraded version of Pucci’s costume Whitesnake, which was modified and outfitted to consist of several segments lined/covered with lightweight metal. These metal plates are arranged to allow the character their full, normal range of movement when assembled. The portions are arranged as forearm and shin guards when not assembled, hidden under the character’s clothing. Consisting of metallic materials, D4C is naturally capable of being affected by the Thunderbolt’s Cling ability. Pucci can passively don and remove the costume through the Cling ability, assembling and de-asembling the costume as needed, if the Cling Technique is activated. When manipulating the pieces to defend, the character must spend a Block Card. The character must be careful because manipulating D4C, via Cling, will constitute as a Target being Tracked therefore making multiple projectiles with the costume can require more targets to be tracked by the character. .

Gadget Name: Battery
Gadget Grade: C
Gadget Perk(s):
  • Possesses 3 Health Points Total
  • Battery Holds Enough Electrical Current to be Siphoned Three Timers Per Battle.
  • Each Siphon will Trigger the Build-Up Clause to Intermediate Level. Each Siphon Requires 1 Support Card is Spent.
Gadget Description: Battery, as the name indicates, is a simple accessory that functions as the mobile storage unit of electricity to trigger the build-up keyword discussed on the Thunderbolt Parent Technique. Battery takes the form of a wrist watch, with a small generator that produces electrical current that can be siphoned by the character.

"That wasn't very tactful," Artillery hissed.

Pucci dashed towards the exit and she followed close behind, knowing of the destruction that was sure to come.

"Perhaps not," Pucci replied dryly. "But in time, it'll be what we need."

The duo continued towards the doorway that acted as the main entrance and exit of the facility. Pucci opened the door, and spotted one of the escaped inmates just ahead. The streets had been engulfed in chaos. Moving ahead blindly would be sure to only lead to more trouble. He groaned, reaching for his right shoulder where the gunshot wound once sat opened. It was sealed, but he hadn't fully recovered. He still needed time, he realized in annoyance.

The inmate across from Pucci needed to be dealt with, that's for sure. He raised his hand, finding some of his strength and fashioning a bolt of lightning in the shape of a shuriken. Large enough to clear the distance(1 block), he hurled the shuriken at the inmate's neck. The lightning hit its mark, slicing into his throat and damaging him with the initial electrocution on contact. The gaping slash in his neck poured, and he collapsed from the blood loss. Pucci inhaled deeply, moving over to where the prisoner once stood. He came face to face with another prisoner, and repeated his offensive tactic. This time, he forged a spike made of lightning, but aimed for his neck all the same. The electric construct pierced through his throat, dealing damage as the bleeding finished him off. Pucci stopped and scanned the area for more openings and threats with Artillery close behind.

Name: Race x2
Quirk Name: Thunderbolt
Type: Offense | Defense
Rank: E-B
Scale: Depends.
Description: The character will release projectiles of lightning from their body as a means of attacking and defending. These projectiles can take different shapes and forms: from regular streaks of lighting, shuriken or bird-shaped projectiles, or as an omnidirectional surge of lightning. These streaks of lightning can traverse through targets that conduct electricity, allowing the character to have lightning discharge from that target to attack at unconventional angles. During the conduction, the electricity glows blue which reveals its travel plan.

Note: The amount of lightning the user can release depends on Dexterity Attribute's Target Tracking Clause. The range the user can control the lightning, even when its traveling through targets that conduct it, depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling.

Note: The amount of damage each lightning projectile can deal depends on the Power Attribute, however multiple projectiles will cause the damage magnitude to split evenly as possible. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets

Starting in I4. Spent two E-rank Attack Card with Race Style technique attached. Attacking Prisoner in H4 through open door of Artillery's Base; dealt 2 damage through Attack Card and triggering Slashing/Cutting Keyword with attack, causing 1 HP of damage through bleeding, killing the prisoner and moving to his location in H4. Also attacks prisoner in H3, dealing two damage and triggering the slashing keyword to induce an additional 1 HP of damage through bleeding, killing him as well. Final location is H4.
 
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JojocIaw

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Azula noticed the direction she was running was full of police and prisoners, she was beginning to become agitated with all the interference in her mission. She would supernova before moving forward, then supernova again, move forward, then supernova again. Azulas flames were quite intense, and since she was so close next to the bank, the bank should have been set on fire; eventually crumbling and taking out anyone inside that doesnt manage to escape.

TLDR: Killed D14, E13 > Moved to E13 > Killed F13, E14, > Moved to F13 > Killed F12, F14.

MEGA MOVE: Im attempting to burn down the bank, and kill everyone inside of it. My flames can set things on fire, cause ya know, im not dennis xD


Name: Supernova (x3)
Quirk Name: Cremation
Type: Offense | Defense
Rank: E-B (D)
Scale: 10-25 Meters Diameter
Description: Through appropriate body movement and/or gestures, the character will expel blue flames in an omnidirectional trajectory. The flames will expand and consume a certain dimeter of distance which will be determined by the rank used for this technique. Anything caught by the flames will be set ablaze, burning until the fire exhausts itself.

Note: If the flames engulf a flammable environment, then they will continue to live for remainder of battle before exhausting.
 
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LGeezy

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Narrative Update
→ Part III of Phase II has Began. Below Are the Legend, Directions, and Rules to how Battle Royal Operates:

Legend:
→ The Letter "C" Refers to Civilian.

→ The Letter "Po" Refers to Police.

→ The Letter "Pr" Refers to Prisoner.

→ The Letter "V" Refers to Villain.

→ The Letter "H" Refers to Hero.


→ The Letter "Je" Refers to Jeremiah. Current Location is A7.

→ The Letter "Ha" Refers to Hakuman. Current Location is F7.

→ The Letter "Az" Refers to Azula. Current Location is D13.

→ The Letter "To" Refers to Tomura ( Diego & Julio ). Current Location is I10.

→ The Letter "Dr" Refers to Draven ( Can Move Separately ). Current Location is I10.

→ The Letter "Pu" Refers to Pucci. Current Location is I4.

→ The Letter "Ar" Refers to Artillery. Current Location is I3.


Locations:
→ In Order to Enter Buildings, Normally, You Must Land on the Colored Boxes which serve as Entrance Points.

→ The Red Block = Artillery's League ( The Base )

→ The Blue Block = Hospital

→ The Orange Block = The Oldest Bank

→ The Green Blocks = Prison Precinct

→ The Yellow Blocks = Level Two, Weak Force Radiation.


Directions:
This Map Contains 400 Points Total, that Someone Can Theoretically Gain.

Civilians are worth 1 Point Each.

Prisoners are worth 2 Points Each.

Police are worth 2 Points Each.

Villains are worth 3 Points Each.

Heroes are worth 3 Points Each.

Role-Players are worth 10 Points Each and More.


Movement on the Map Depends on the Character's Movement SPM and Role.

A Character can move 1 Block Per 1 SPM in their Movement.

A Character CANNOT move onto a block containing a Letter.

A Villain Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block.

A Hero Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block.

A Double Life Character Does Not Have that Luxury.


The Battle Royal Combat System.

Dependent on the Scaling, Most Attacks Only Travel One Block.

Any Character Can Only Attack to the Left, Right, Above, and Below from them.

Attacks Above 10 Meters is 2 Blocks. Attacks Above 15 Meters is 3 Blocks. Attacks Above 20 Meters is 4 Blocks.

Attacking Buildings Requires a Mega-Move , Therefore Failure to Clearly Label Your Post a Mega-Move will suffer Voids.

Attacking Role-Players will auto trigger a Real Battle ( Separate Thread ) that Must Conclude in the Defeat of Either Party.


The Battle Deck is Activated During this Phase, Therefore Managing the Resource is Important.

Each Part of Phase II ( Besides the First ) will Last 48 Hours.

Civilians have 2 Health Points, But Don't Deal Damage.

Prisoners and Police have 3 Health Points and Deal 1.5 Damage Back.

Villains and Heroes have 4 Health Points and Deal 2.0 Damage Back.

A Character Can Only Spend 3 Cards Per Post. The Deck Refresh Every 2 Part Updates.

Damage is Only Dealt Back if the Character is Next to Them When a Part Update Occurs.


Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Any letters that are attacked or rescued must also be documented using the coordinates. You Must Also Keep an Accurate Detail of How Many and What Kind of Letters you Defeated or Rescued ( Instead of Attacking a Civilian as a Hero, Your Damage will OOC Save Them [ Just Role-Play like you saving them, not actually attacking them ] ). Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.


→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided. Therefore as a community, if you see a problem. Address it, to make this a smooth process please.

Narrative Update:
→ Each Part Update, the Radiation will Spread 1 Block in Perimeter. Those that are exposed to those Block will be plagued with the Level Two consequences associated with Weak Force. Letters that are turned red are indicating their infection from the radiation. Minor Organ Failure is induced which means their Health Pool will be halved each part update. When Health Pools falls below One Point then they will immediately succumb to the effects and die.
→ The Mega-Move preformed by Pucci has triggered meltdown sequence ( More like Metaphorically ). The Base of Operations for Artillery has reached critical condition and will explode by the end of the Part III. This will spark the appearance of Professor Grey which will make him interactive on the map. The tactics chosen by Pucci have not impressed Artillery, especially because she thought he reminded her of the Great Dio whom she considers to be more disciplined and cunning. Each kills accumulated by Pucci in this manner will be halved and rounded to the nearest multiple of 0.5.
→ Azula has been damaged by the Policeman currently located in E13 and D14. They deal 1.5 Damage but Azula has 0.5 Damage Shaving, hence only suffers 2 Damage Points. Reducing her to 3 Health Points.
→ Hakuman has been damaged by the Villain currently located in F8. They deal 2 Damage but Hanuman has 0.5 Damage Shaving, hence only suffers 1.5 Damage Points. Reducing his to 7.5 Health Points.
→ League of Villains have officially obtained their freedom and now able to utilize their Quirks and move through the map, as long as they adhere to the rules of the Battle Royale. Remember that only three cards can be spent per post.
ALL BATTLE DECKS HAVE BEEN REFRESHED. MAKE SURE TO NOT ONLY ADD YOUR DECK TO YOUR POST, BUT KEEP TRACK OF WHAT HAS BEEN USED.
The League of Villains were going to be booked and processed just like any other criminal that set foot into the Precinct. Though reluctant Tomura had resigned to his fate, after all, being placed back in these godforsaken cuffs was quite disheartening. Though outwardly, Tomura's expression remained stagnant, he wouldn't dare show any sign of defeat. After all, his plan had been set into motion, mayhem would ensue even if he wasn't going to take part in leading the charge. As Tomura, Draven, Julio and Deigo were lead to the book in area, Draven's eyes happened to fall upon a tablet. His eyes widened and he let out a hearty laugh. It seems someone had underestimated him. He easily recognized the device, having seen it a number of times when the "reformed" criminals were brought out of hell, and up to the higher levels of Silicon Valley where they could be "rehabilitated" into productive members of society. Seeing his opportunity, as he was lead into the police station, where the League of Villains would be handed over to the more than capable heroes who helped out with keeping the more rambunctious criminals in line during their short stay before they would eventually be transported to Silicon Asylum. The device had been placed on the counter, a mistake the guard would dearly regret as Draven saw his chance, lunging for the tablet and hitting the release button present upon the screen. These guys were no where near as professional and thorough as the guards back in the prison, and as soon as the cuffs fell off, Draven called out to Tomura.

"Hehehe, I say we are even now kid! My debt to you's been repaid. Don't let your life go to waste in a place like this. We've got some Mayhem to bring to the party!" Draven shouted as he began to do some light stretches in preparation for his planned carnage. After realizing the situation, the League of Villains took immediate action, as several things occurred:
Tomura was pissed off at the cops who had taken them into custody, unfortunately for them, only a single cop was ensuring the transportation of the League of Villains. As he scrambled to grab his radio, it would be much too late for him to call for back up as he was disintegrated after Tomura smashed his left palm into the officer's face.
(Tomura attacking Po in H10) = 2 Points
Julio and Diego were now also free, but, so were a couple of other criminals that had been placed in cells. With the cell doors also released, the villains broke out and started to engage the heroes who were stationed inside the jail house. Seeing opportunity, both Twins would take over the bodies of the Villains that had also been released. In doing so, they would opt to strengthen the bodies of the Villains, easily occupying their bodies in a instant, while choosing to supplement their new bodies in order to make more use of them for their own ends.
(Julio spending Support Card to Takeover Fusion with the Villain's body in I9)
(Diego spending Support Card to Takeover Fusion with the Villain's body in I11)



Quirk Name: Decay
Quirk Type: Emitter
Quirk Level: Basic
Quirk Bonus: Grants the Keyword "Absolute". Posting this Parent Technique counts as the Quirk being active, this Quirk does not possess Style Techniques. The Decay Parent Technique Gains the Keyword "Rank vs Rank".
Description: This grants the user the ability to destroy anything their hands touch regardless whether its considered indestructible or possess damage shaving capability. Whether the target is organic or not, the power will work without fail. The speed of the disintegration can vary from slow to almost instant, the speed depending on level of the parent technique, but any target decayed crumbles to dust. Whenever the Decay Process has triggered, it gains the keyword "Absolute" which means the power of the decay cannot be bypassed or ignored through most means.

Quirk Breakdown:

~ The Decay Parent Technique allows the user to interact with opposing Style Techniques on the Rank vs Rank rubric. In this interaction: if the Parent Technique's Rank is higher than an opposing Style Technique, then the Parent Technique will automatically win regardless of the damage magnitudes. Below in the following excerpt reveals what Rank the Parent Technique theoretically has been assigned:

Quirk Level is Basic: Delta Rank -> Gamma Rank
Quirk Level is Intermediate: Beta Rank​
Quirk Level is Expert: Alpha Rank​

~ Because the quirk requires all five fingers to tough an object in order for it to trigger, counters to the quirk are phenomenon such as fluids or particles. This ability would make it impossible for the user to properly touch the object with all of their fingers. When activating Decay with the intent to destroy an target, it requires that 1 Attack Card is spent. Activating Decay with the intent to block oncoming damage or effects, then it requires that 1 Block Card is spent.

Quirk Drawback(s):

~ At this current level of mastery, the quirk only triggers when all five fingers touch the target at the same time, indicating that the activation of the Quirk is not voluntary. During each of the Parent Technique Level, if the character establishes contact with a target that is below the dimensions mentioned will be considered instantly decay. The Decay Parent Technique also determines the max amount of range that will be decayed when the character establishes contact.

Quirk Level is Basic: Any Target with a Dimension More than 4 Meters will Require 2 Turns of Constant Contact to Decay. Each Multiple of 3 Meters afterwards will increase the Constant Contact duration by 1 Turn.​
Quirk Level is Intermediate: Any Target with a Dimension More than 8 Meters will Require 2 Turns of Constant Contact to Decay. Each Multiple of 3 Meters afterwards will increase the Constant Contact duration by 1 Turn.​
Quirk Level is Expert: Any Target with a Dimension More than 12 Meters will Require 2 Turns of Constant Contact to Decay. Each Multiple of 3 Meters afterwards will increase the Constant Contact duration by 1 Turn.​

~ Whenever the character decays an range that is not an independent target, such as walls - ceilings - flooring, will cause the spread of the decay to move in a diameter. The range of decay and speed is still determined by the rates determined in the parent technique level. A limitation to the decay ability is that secondary targets are not susceptible to being decayed, thus decaying anything they are in contact with will not cause the targets to decay.

Quirk Name: Potara
Quirk Type: Transformation
Quirk Level: Intermediate
Quirk Bonus: Grants the "Absolute" Keyword to Any Method of Fusion. Any Method of Fusion ( Excluding Give & Take which Requires 2 ) Requires 1 Support is Spent, No Style Technique Required. From that Turn Onward, the Support Card(s) is Occupied to Maintain the Fusion. Complete De-Fusing Requires 1 Support is Spent.
Description: The manifestation of this Quirk is an idiosyncratic ability to reconfigure the physique at the molecular level, so that fusion with another physique can take place. During this union, the character’s biological makeup can serve to supplement the new form via bolstering physical advantages otherwise not available or possible as well eliminating flaws when separate. Perhaps the most prominent ability regarding this fusion is the ability to behave akin to a parasite, which allows the character to take other physiques hostage to use the body as a vessel for whatever merits deemed desirable. Regardless of the method or desire behind the fusion, the character never loses their mental cognitive as that remains separate and the health pools will combine.

Quirk Breakdown & Drawbacks:

~ Performing a fusion requires physical contact is established, which then the process will initiate. The duration of fusing varies due to the different compatibilities present among human interaction, however the method of fusion the character seeks determines the default speed. Each method of fusing retains advantages and disadvantages, but the mastery of the Quirk will hasten the process for each fusion. Since each merge is biological on scaling, any method of fusion has been granted the "Absolute" Keyword which means the new form cannot be separated or nullified. The degree of hasten is determined by the Parent Technique Level

Quirk Level is Intermediate: One [1] Turn Reduction to Fusion Process​
Quirk Level is Expert: Two [2] Turn Reduction to Fusion Process​

~ Takeover Fusion: This fusion refers to the character desire to treat foreign physiques as vessels to host them. This type of fusion allows the character to not only take over the body, but offer the new form nothing in return. Identical to a parasite, the character did not actually merge their cells with the foreign body – rather they simply hijacked its motor skills. Deemed the Fastest of the Fusion Methods, the duration of the Takeover Fusion is instant until other parameters are factored:

Different Archetypes: Extends the Fusion Duration by 1 Turn.​
Different Quirk Types: Extends the Fusion Duration by 1 Turn.​
Different Gender | Species: Extends the Fusion Duration by 1 Turn.​

~ Giveaway Fusion: This fusion refers to the character desire to supplement foreign physiques, which is why when the two bodies combine to form a new one - the character has relinquished control of the motor skills to the partner. Not only does the character lack control ( aside from wanting to defuse ), they have performed a muscular and skeletal merge with the partner body to offer half their attribute points to the physical capabilities. They will also lend their Archetype, which creates a unique interaction where the partner body can lose fatal flaws ( if one of the archetypes with a fatal flaw happens to be the primary attribute of the other archetype ). The partner body will also absorb the entire Battle Deck the character retains, however the refresh rate is doubled. Deemed the Second Fastest of the Fusion Methods, Giveaway Fusion requires two turns until other parameters are factored:

Different Archetypes: Extends the Fusion Duration by 1 Turn.​
Different Quirk Types: Extends the Fusion Duration by 1 Turn.​
Different Gender | Species: Extends the Fusion Duration by 1 Turn.​

~ Give & Take Fusion: This fusion refers to the character desire to create a harmonious union with another physique. Creating the perfect form can only be achieved when two characters possess the Potara Quirk. This fusion exists because both individuals have combined their physique down to the cellular structure. The motor skills of this new form can be controlled by either mental cognition, which is important because this includes even semi-defusing to for all sort of unconventional tactics. This new form is the combination of both bodies' attribute points. The new form will have both Archetypes, which creates a unique interaction where the partner body can potentially lose fatal flaws. If one of the Archetypes with a Fatal Flaw happens to be the Primary Attribute of the other Archetype. The new form will also have the combination of both Battle Decks, however the refresh rate will remain the same as standard. Any Extraordinary, Persona, and Physique Traits possessed by either body will be available for the new form ( despite rulings that may prevent the pairings ). Deemed the Longest of the Fusion Methods, Give & Take Fusion requires three turns until other parameters are factored:

Different Archetypes: Extends the Fusion Duration by 1 Turn.​
Different Quirk Types: Extends the Fusion Duration by 1 Turn.​
Different Gender | Species: Extends the Fusion Duration by 1 Turn.​

~ During any method of fusion, the combined bodies will develop the other’s inherent weaknesses related to Quirk Drawbacks or Status Effects. Even after defusing, if the combined form took damage or developed any affects ( whether ongoing or not ) then each form will retain the condition that resulted from such encounter. All methods of fusion are consider physical, therefore any Quirks capable of stopping motor function can drastically hinder either body or the new form.

Personal Follower - Diego:
Diego is half of the infamous duo, The Demon Twins, and presumably the lesser of the two. A complete hot head, Tomura has managed to place the duo under his allegiance due to freeing them captivity. The outline of the character is featured below:
  • Special Title: The Demon Twin moniker has been given to Diego Hernandez for his vile crimes committed. Infamously known for performing beheading kills, whenever one of the twins wields a bladed weapon then the "Destructive" Keyword is gained.
  • Archetype Brawler
  • Persona(s) Reckless | Arrogant
  • Novel Trait(s): Piercing Winds | Wild Heart | League of Villains
  • Quirk Trait(s): Fuse [ Transformation ]
  • Attribute Layout: 2 Points in Each Attribute.
  • Custom Slots: 1 Custom Item Slot and 4 Style Techniques.
HP: 7 + 4 = 11
Cards: 5 Attack Cards + 6 From Wild Heart | 2 Block Cards + 6 From Wild Heart | 2 Dodge Cards | 0 Support Cards

Personal Follower - Julio:
Julio is half of the infamous duo, The Demon Twins, and presumably the lesser of the two. A complete hot head, Tomura has managed to place the duo under his allegiance due to freeing them captivity. The outline of the character is featured below:
  • Special Title: The Demon Twin moniker has been given to Julio Hernandez for his vile crimes committed. Infamously known for performing beheading kills, whenever one of the twins wields a bladed weapon then the "Destructive" Keyword is gained.
  • Archetype Speedster
  • Persona(s) Serious | Reckless
  • Novel Trait(s): Dashing Winds | Adrenaline Junkie | League of Villains
  • Quirk Trait(s): Fuse [ Transformation ]
  • Attribute Layout: 2 Points in Each Attribute.
  • Custom Slots: 1 Custom Item Slot and 4 Style Techniques.
HP: 4 + 4 = 8
Cards: 3 Attack Cards | 1 Block Cards | 5 Dodge Cards | 0 Support Cards




  • Policeman killed in H10 by Tomura
  • Julio and Diego moved to I9 and I11 respectively due to Takeover Fusion
Current Point Total: 2 Points
 
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Joestar

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"Let's go," Pucci commanded.

He moved as fast as his recovering legs were able to take him, charging through the chaos. As he ran, he caught sight of a police officer ahead of him, attempting to intercept his path. Pucci simply grunted, and hurled a bolt of lightning in the shape of an axe into the guard's stomach. The blow, even in Pucci's weakened state, carried the strength to knock ordinary men onto their feet, the profuse bleeding from the officer's stomach finishing him as Pucci stood over his body.

"The police?" Artillery demanded, her voice tinged with a bout of anger.

"The police are a lot like the so-called heroes," Pucci said between breaths. "Their allegiances lie with them. Those sinners parading in masks, benefiting from the same system that allows criminals to run free. For them to oppose us is to oppose God's will. I will not allow these sinners to stop us."
________
Moving into H3. Using one Attack Card with Race attached to inflict 2 damage on police. Triggering piercing keyword, inducing 1 HP damage due to bleeding. All attack cards used.

0 Attack Cards | 3 Block Cards | 1 Dodge Cards | 3 Support Cards

Name: Race
Quirk Name: Thunderbolt
Type: Offense | Defense
Rank: E-B
Scale: Depends.
Description: The character will release projectiles of lightning from their body as a means of attacking and defending. These projectiles can take different shapes and forms: from regular streaks of lighting, shuriken or bird-shaped projectiles, or as an omnidirectional surge of lightning. These streaks of lightning can traverse through targets that conduct electricity, allowing the character to have lightning discharge from that target to attack at unconventional angles. During the conduction, the electricity glows blue which reveals its travel plan.

Note: The amount of lightning the user can release depends on Dexterity Attribute's Target Tracking Clause. The range the user can control the lightning, even when its traveling through targets that conduct it, depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique's Rank Scaling.

Note: The amount of damage each lightning projectile can deal depends on the Power Attribute, however multiple projectiles will cause the damage magnitude to split evenly as possible. The user must be careful because maintaining and tracking their own targets constitutes that they are tracking targets

Starting in H4.
  • C - 0
  • Pr - 2
  • Po - 0
  • V - 0
  • H - 0
Ending in H2

  • C - 0
  • Pr - 2
  • Po - 1
  • V - 0
  • H - 0
Stats:

Power: 3 2
Intelligent: 1
Defense: 1
Agility: 3 2
Dexterity: 3
Technique: 2
 

BusinessManTeno

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Hakumen continuing doing what hes doing.. Heading in the right direction. He was once again getting tired. Saving one civilian this time, but promised he will be back.. There was a strain constantly saving people.. He could only save a certain amount of people. He was also faced with a issue. He was faced to face with a villian. Utilizing his sword , he lunge at the villain with a sword to deal an horizonal slash towards the mid section. doing this would deal damage but not enough to kill him... or even defeat him..

AGL: 3
Power: 2
INT: 1
Defense: 1
Starting Location : E9
Ending Location: G10 (Went F9 > G9 > G10)
Total Defeated: 2 | F6 (Prisoner), F8 (Villian)
Total Saved: 4 | G6, , E8, E9 and F9

Moderator Notes
Your Last Post involving movement was voided, therefore this post cannot exist since it requires the history to have work.
 
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XZA

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Jeremiah continues his onslaught, firing fire streams to all in his path, killing a civilian. He killed the next civilian with a fire stream and the next one, who stood before him as well as a man behind him. Due to the nature of his physiology, the attacks sent back at him did nothing to him at all. He continued his path to destruction.



3 Attack Cards
2 DEF creates 1 DMG Shaving plus Trait creates another 1 DMG shaving, no damage taken from the NPC's attacking back
Attacked: A8>A9>A10
Killed:
  • C - 4
  • Pr - 2
  • Po - 1
  • V - 0
  • H - 0
Moved: A8>A9>A10

Power: 3 [+1 From Entering the event]
Intelligence: 1
Defense: 2
Agility: 2
Dexterity: 2
Technique: 3

Round 1 Radiation: C [1] | V [2] | Po [1.5] | Pr [1.5] | Po [1.5] | Pr [1.5]
 

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Narrative Update
→ Part IV of Phase II has Began. Below Are the Legend, Directions, and Rules to how Battle Royal Operates:

Legend:
→ The Letter "C" Refers to Civilian.
→ The Letter "Po" Refers to Police.
→ The Letter "Pr" Refers to Prisoner.
→ The Letter "V" Refers to Villain.
→ The Letter "H" Refers to Hero.

→ The Letter "Je" Refers to Jeremiah. Current Location is A10.
→ The Letter "Ha" Refers to Hakuman. Current Location is F7.
→ The Letter "Az" Refers to Azula. Current Location is F13.
→ The Letter "To" Refers to Tomura. Current Location is I10.
→ The Orange "V" Refers to Diego. Current Location is I9.
→ The Blue "V" Refers to Julio. Current Location is I11.​
→ The Letter "Dr" Refers to Draven ( Can Move Separately ). Current Location is I10.
→ The Letter "Pu" Refers to Pucci. Current Location is G3.
→ The Letter "Ar" Refers to Artillery. Current Location is G3.
→ The Letter "G" Refers to Professor Grey. Current Location is G4.

Locations:
→ In Order to Enter Buildings, Normally, You Must Land on the Colored Boxes which serve as Entrance Points.
→ The Blue Block = Hospital
→ The Orange Block = The Oldest Bank
→ The Green Blocks = Prison Precinct
→ The Yellow Blocks = Level Two, Weak Force Radiation.

Directions:
This Map Contains 400 Points Total, that Someone Can Theoretically Gain.
Civilians are worth 1 Point Each.
Prisoners are worth 2 Points Each.
Police are worth 2 Points Each.
Villains are worth 3 Points Each.
Heroes are worth 3 Points Each.
Role-Players are worth 10 Points Each and More.

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can move 1 Block Per 1 SPM in their Movement.
A Character CANNOT move onto a block containing a Letter.
A Villain Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block.
A Hero Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block.
A Double Life Character Does Not Have that Luxury.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Attacks Above 10 Meters is 2 Blocks. Attacks Above 15 Meters is 3 Blocks. Attacks Above 20 Meters is 4 Blocks.
Attacking Buildings Requires a Mega-Move , Therefore Failure to Clearly Label Your Post a Mega-Move will suffer Voids.
Attacking Role-Players will auto trigger a Real Battle ( Separate Thread ) that Must Conclude in the Defeat of Either Party.

The Battle Deck is Activated During this Phase, Therefore Managing the Resource is Important.
Each Part of Phase II ( Besides the First ) will Last 48 Hours.
Civilians have 2 Health Points, But Don't Deal Damage.
Prisoners and Police have 3 Health Points and Deal 1.5 Damage Back.
Villains and Heroes have 4 Health Points and Deal 2.0 Damage Back.
A Character Can Only Spend 3 Cards Per Post. The Deck Refresh Every 2 Part Updates.
Damage is Only Dealt Back if the Character is Next to Them When a Part Update Occurs.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Any letters that are attacked or rescued must also be documented using the coordinates. You Must Also Keep an Accurate Detail of How Many and What Kind of Letters you Defeated or Rescued ( Instead of Attacking a Civilian as a Hero, Your Damage will OOC Save Them [ Just Role-Play like you saving them, not actually attacking them ] ). Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided. Therefore as a community, if you see a problem. Address it, to make this a smooth process please.​

Map Update:
→ Each Part Update, the Radiation will Spread 1 Block in Perimeter. Bots Occupying a radiated block will only be exposed to the radiation at the beginning of the next Part Update. Any Named Character will immediately develop the effects because exposure is automatic unless another variable is playing a factor.

Being to those Block will cause the Level One & Two Consequences associated with Weak Force. Letters that are turned red are indicating their infection from the radiation. Minor Organ Failure is induced which means their Health Pool will be halved each part update. When Health Pools falls below One Point then they will immediately succumb to the effects and die. Any letters that turned Purple means they have already be exposed and suffered the half health pool reduction already.

→ As the programming Dio established many years ago begins to bewitch Artillery once more, your actions are truly becoming deplorable in her eyes. She is comparing you to Dio, which has caused her to activate a barrier to prevent any blind purging. She is against harming those that done nothing to receive punishment, perhaps a mix of Dio's doctrine and the heroic upbringing she received by Professor Grey. It protected the lives of those in the immediate vicinity, but the result of the explosion has knocked both of you unconscious. In your first post, only you will awake and immediate draw the attention of Professor Grey.

→ The flames that Azula summoned has indeed set the Old Bank ablaze. Since the flames are not directly being sent towards the bots, they will also suffer 1.5 Damage Point Per Part Update, however each Part Update will randomize two of the bots that escape before dying to the flames or smoke inhale. The building is marked by pinkish outlining to symbolize its on fire. '

→ The Base of Operations for Artillery has been destroyed because of the explosion. Everything is not destroyed, especially since some of the valuable items inside were flame retardant or sturdy enough to survive. Time has passed since this explosion, which will time-wise would occur before Azula set the bank of fire ( at least twenty minutes ). Marked by the blue outlining, thats the barrier which possesses 6 HP. Breaking one point, destroys the entire barrier.

→ Diego and Julio have performed the Takeover Fusion on Villain Bots. They cannot move until they defuse ( or defuse to refuse ) to lend their attributes to the bots so they can possess attributes

→ Hakuman's Battle Deck is Refreshed due to Mai's Quirk. Hakuman has also been inflicted by the radiation and since its at level two, they will now experience level two and one's consequences. Each Post, their attributes excluding technique will be reduced by One [1] Point and then their Health Pool Reduced by Half.

→ Nobody was damaged. Time has been transpiring the entire time, so the map changed in regarding to block placements to represent that chaos is happening all over. Nobody would remain still during chaos.
 
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Narrative Update:
→ The sound of explosions and agony swallowed the skies of Hollywood Boulevard. Often due to the movie studios choosing to capture authentic scenes for their productions, the environment was truly undergoing war. Many of the civilians could evacuate, but there still exist unfortunate souls trapped within the middle of the battlefield as the side of justice confronted the side of villainy. Many of the prisoners attacked the streets and its people, only desiring to lust upon the prey as they released years of pent up angst to slaughter the lamb. Police bravely fought against such vile criminals, proving to be successful in some areas of the map while ineffective in others.

At the heart of the chaos seemed to be two major events that not only tampered with the life pool of Holly Boulevard, but the integrity of the district. The radiation that the Organ Donor released has become viciously violent, which allowed for it to not only plague the upper west side of the district but claim many lives that were unaware of such contamination. The only silver lining to such tragedy was the district readiness to seize the disaster before it became untamable. Many of the civilians, scared of the threat they could witness, ran towards that region for safety but unwilling signed their death certificate.

Others that feel deathly ill were rapidly transported to hospital, receiving emergency treatment. Having already dealt with such phenomenon before ( referencing Hollywood Blast Event ), the doctors knew source behind their patient’s execution. Quirk-less, the remaining medical staff were unequipped with curing such toxin however they were not chickens with their heads severed. They intended to aid the patients to their last moments, choosing to not give up on them. In the meanwhile, the assistant chief surgeon made it a mission to contact the Hero Association to inform that the culprit behind the bank’s attack was once again active only blocks away from it.



Some of the Heroes that were assigned to Artillery’s personal squadron, to neutralize the crisis, desperately attempted to take control of the situation. The base of operations was about to explode, which with certainty would inflict nearby individuals with critical if not fatal consequences. Artillery began to doubt the individuals she believed to be close with Dio, especially because her lord and savior would never dare do something so reckless and stupid. That wise man would never harm the innocent. Needlessly killing the impure was not smart, especially since he could have gained them as loyal devotees willing to sacrifice their life to repent.

Those were loyal followers worthy to be pawns in the divine purge, yet this disciple treated them as mere trash. Perhaps more radical than Dio, Artillery did not intend to abandon her beliefs about the man so far. She decided to evaluate the man in real time, so her decision would be made at the end of this entire ordeal. In the meantime, the heroine needed to maintain the disguise of playing for the Hero Association still. Normally reckless, the heroine only developed such persona in the era of peace. But no, that era was gone. Today truly cemented such notion, unfortunately the wild spirit that is Artillery had undergone a transformation.

As she witnessed the building falling into critical conditions, she understood that their lives needed to be sacrificed now. They her do nothing in response to the “threat” and anyone smart enough would be able to insinuate if not prove she allowed for the criminal to free himself. Despite this revelation, Artillery did not intend for any of the innocent near the building’s exterior to become needless lives cast to the purge. The word of Dio strictly forbid the innocent to suffer, simply because the word only care to eliminate the force prophets. So when Pucci ran outside, the heroine followed only after triggering an alarm that would lock the base down.



Too busy to interactive with the force barrier, which was slowly forming from the center of the build although dozens of meters above the rooftop, the heroes of her squadron could be heard faintly shouting with urgency to seize control of the situation. If only they knew their deaths were inevitable, the base would explode. A massive amount energy and force exerted from the build but majority of it neutralized due to the shielding of the barrier. It formed in time, however not enough to properly harness the amount of force release. It was enough to cause the barrier to momentarily blink, pushing Pucci and Artillery away and injuring others unprepared to embrace the explosion.

Unconscious, the two remained safe despite the chaos because of the safeguarding of one man. The retired war veteran, one known to never miss a shot, had fended off all aggressors. He desperately wanted Artillery, his disciple, to wake up. After losing the trail of the rogue student, and the spontaneous explosion of Artillery’s base, Professor Grey became worried and abandoned that vendetta for the sake of his former protégé.
 

BusinessManTeno

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Hakumen noticed that it was mediocre at best. But something didnt seem right. Mai expressed her becoming incredibly weak and sluggish, and weirdly Hakumen felt the same. He felt as if he was going to pass out... He had to utilize it.. He first reversed the weird effects on the weapon (Mai) and them himself "Wait! What? What happen?! I feel alot better! Actually better than before! Hakumen.. Was this you?" Mai stated while in sword form still.. Hakumen being slightly quiet "Depending on what happened to us... This can indeed backfire on us.. This is a temporary fix for the moment" Him wielding the sword and utilizing the shadow portion was going to take some work. So right before he got hit from the Villain he utilized the shadow to form a cocoon around him to block damage from the Villain (If this cant work you can forget it). He decided to launch the hilt of the blade towards the villain jaw bone knocking him out.. Right as he was about to proceed he noticed another villian in his rear view.. He wanted to try and utilize the shadow once more. Mai guided him, giving him clear instructions on how to utilize it.. Her to the best of his ability.. He was going to attempt it once more.

___________________

Hakumen Stats:
Power: 3 | Intelligence : 4 | Defense: 2 | Agility: 4 | Dexerity: 3 | Technique: 1
Power: 3 (1 From Radiation) | Intelligence: 4 (1 from the radiation) (+1 Due to Mai Taction and she gains one from the radiation giving it to me) | Defense: 2 (one from radiation) | Agility: 4 (One from radiation) | Dexerity: 3 (One From Radiation) | Technique: 1

Mais Health: 9 (look below)
Hakumens Health: 11
7.5 Before Radiation. Due to radiation it gets in half to 3.5 (7.5 cant cut in half). But due to reversal hakumen gains that having 11 Health



Hakumen Battle Cards (Mixed with Mais)
6 Attack Cards (2 From Mai) | 3 Block Cards (1 From Mai) | 4 Dodge Cards (2 From Mai) | 8 Support Cards (5 From Mai)

Starting Location : F7
Ending Location: H8 (Went G7 > G8 > H8)
Total Defeated: 2 | F6 (Prisoner), G7 (Villian)
Total Saved: 1 | G6,
 
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JojocIaw

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Azula would backtrack her previous steps and move backwards to her previous location.

Location: F13 >D13

Moderator Notes
You have to pay attention to the map. More bots came due to the chaos. Since move came, they occupied the blocks which prevented you from moving.
 
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Joestar

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Pucci groaned and pushed himself to his feet as he woke up. Rubble and flaming debris sat nearby, veiled in a transparent field of light. Several inmates and officers around had been protected by it. The priest scoffed, and diverted his attention towards Artillery. She lay nearby, still unconscious. It appeared that Pucci's gambit to eliminate the heroes inside had succeeded, and chaos broke out in the surrounding area. Pucci took note of the prisoners and abundance of police officers. A prison break...

Almost lost in thought, the priest was snapped from himself by the sight of a figure frantically approaching Artillery. There was no mistaking it, the figure was a hero, one of the professors at the University. His name escaped Pucci at the moment. It mattered not; this was a pro hero. No matter who it was, Pucci knew he couldn't afford to make them an enemy of them, especially not while weakened.

"Y-you," Pucci shouted at Grey. "You're a hero, aren't you?"

The priest clutched his arm and began limping closer to Grey. Feigning further injury, he came to a stop a few meters from the hero.

"Thank goodness you're here. I don't know what happened, the building suddenly caught flame and I guess it must have exploded. Is...is she okay?"
 
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