[ Mayhem Crisis ] Biological Assault

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Narrative Update
→ Part IV of Phase II has Began. Below Are the Legend, Directions, and Rules to how Battle Royal Operates:

Legend:
→ The Letter "C" Refers to Civilian.
→ The Letter "Po" Refers to Police.
→ The Letter "Pr" Refers to Prisoner.
→ The Letter "V" Refers to Villain.
→ The Letter "H" Refers to Hero.

→ The Letter "Ma" Refers to Magnus. Current Location is F6.
→ The Letter "Zi" Refers to Zilean. Current Location is O19.
→ The Letter "Ri" Refers to Rize. Current Location is L14.
→ The Letter "Fe" Refers to Fean. Current Location is O10.
→ The Letter "Fi" Refers to Finn. Current Location is O15.
→ The Letter "Ji" Refers to Jirou. Current Location is L12.

Locations:
→ In Order to Enter Buildings, Normally, You Must Land on the Colored Boxes which serve as Entrance Points.
→ The Orange Blocks = NEXT Biometrics
→ The Green Blocks = Prison Precinct
→ The Purple Blocks = Portals

Directions:
This Map Contains 400 Points Total, that Someone Can Theoretically Gain.
Civilians are worth 1 Point Each.
Prisoners are worth 2 Points Each.
Police are worth 2 Points Each.
Villains are worth 3 Points Each.
Heroes are worth 3 Points Each.
Role-Players are worth 10 Points Each and More.

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can move 1 Block Per 1 SPM in their Movement.
A Character CANNOT move onto a block containing a Letter.
A Villain Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block. You can also move onto blocks containing Prisoners without damaging them, but no bonus is offered.
A Hero Character can Gain Bonus Movement if they Pass Over a Block Containing the Hero Letter or Another Hero Character. Bonus Movement Means the Character can move an additional time after landing on that block. You can also move onto blocks containing Police without damaging them, but no bonus is offered.
A Double Life Character Does Not Have that Luxury.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Attacks Above 10 Meters is 2 Blocks. Attacks Above 15 Meters is 3 Blocks. Attacks Above 20 Meters is 4 Blocks.
Attacking Buildings Requires a Mega-Move , Therefore Failure to Clearly Label Your Post a Mega-Move will suffer Voids.
Attacking Role-Players will auto trigger a Real Battle ( Separate Thread ) that Must Conclude in the Defeat of Either Party.

The Battle Deck is Activated During this Phase, Therefore Managing the Resource is Important.
Each Part of Phase II ( Besides the First ) will Last 48 Hours.
Civilians have 2 Health Points, But Don't Deal Damage.
Prisoners and Police have 3 Health Points and Deal 1.5 Damage Back.
Villains and Heroes have 4 Health Points and Deal 2.0 Damage Back.
A Character Can Only Spend 3 Cards Per Post. The Deck Refresh Every 2 Part Updates.
Damage is Only Dealt Back if the Character is Next to Them When a Part Update Occurs.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Any letters that are attacked or rescued must also be documented using the coordinates. You Must Also Keep an Accurate Detail of How Many and What Kind of Letters you Defeated or Rescued ( Instead of Attacking a Civilian as a Hero, Your Damage will OOC Save Them [ Just Role-Play like you saving them, not actually attacking them ] ). Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided. Therefore as a community, if you see a problem. Address it, to make this a smooth process please.​

Narrative Update:
→ The Professional Hero, Portal Girl has Summoned Portals through Silicon Valley. When Part IV arrives, the civilians in Biometrics will be removed for they have travelled to the rooftop as instructed by Professor Ziliean. Anyone still remaining in the building will engage in confrontation with Professor Zilean ( details to be revealed in that update ). Named Characters may move to the Purple Blocks to travel through the portal. Your destination will be revealed upon next Part Update should anyone go through.

→ The Prisoners have escaped and create another Entry | Exit Point in the Prison Precinct. Many of the Bots have passed through the portal, which explains the disappearance. The next Part Update will make Portal Girl an interactive character.
 
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Vánagandr

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Defeated: Police (PO) F5, H5.

Searching the villain's alias in the database brought up all of his information. His home address, his personal information, and even his photograph and a list of known associates. Finally. I had gotten what I came for. I printed the file and slipped out of the office, only to find myself surrounded by police officers. It was time to make my escape.

I slashed the officer closest to me [F5] with my claws to kill him. After he was defeated I would move to where he stood [F5]. My goal was to make it through the break the prisoners had created in the station. I passed by a prisoner [G5] and came face to face with another police officer in front of me [H5]. I tore through his chest with my claws and kept moving.

Coordinates: F6 [Start] → F5 → G5 → H5 [End].

1 Attack Card [2 Spent via Serious Persona] | 1 Block Card | 5 Dodge Cards | 0 Support Cards [2 Occupied]
Power: 3 [+1] | Intelligence: 1 | Defense: 1 | Agility: 3 | Dexterity: 2 | Technique: 2
HP: 4​
 
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Jᴀʏ

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As the civilians were relocating to the roof Finn would find himself surrounded on all sides, he would try his best to continue to maintain order as everyone moved towards the roof.

In front of him was yet another civilian in need of saving Finn would smack his shield against the assailants torso knocking the would-be killer on his back.

He would then move two blocks up and one block to the right.


Movement: O14 > M15

Actions: Saved Civilian in N14

Total Attribute Points: 13 + 1 DEX [Archer]

Total Attribute Points Spent: 14/14

Power: 2
Intelligent: 1
Defense: 2
Agility: 3
Dexterity: 2
Technique: 4

Archetype: Archer [5 HP + 5 Vegetarian = 10 HP]

Persona(s): Analytical / Cunning

Total Battle Cards: 14
Attack Cards: 4 - 3 = 1 - 1 = 0
Block Cards: 3
Dodge Cards: 3
Support Cards: 4

Items & Abilities:
Costume Name: White Lotus
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
  • Respawn Quirk: Whenever White Lotus is Exposed to Any Damage or Status Effects, then White Lotus will adapt accordingly. The adaptation affords this costume with any of the Immunities Discussed in the Master of Elements Style Technique without activating the technique. This adaption will reward the wearer with the immunities triggered, protecting them from the dangerous elements.
Costume Description: White Lotus is the prototype costume made specifically for Finn Everhart. Developed by the third-year student Ekko and oversaw by the head of the Department of Support Dr. Coriki, the costume has been designed to the wishes for the aspiring hero. The suit itself is comprised of a thick white and black leather material with a number of pockets and holsters for other gadgets and weapons to be stored. The suit covers the users entire body from head to toe leaving no trace of the user's body, thus maintaining his secret identity. As a result of the infused DNA, much like Aegis. White Lotus is capable of transforming upon contact with external stimuli.


Gadget Name: Aegis
Gadget Grade: B
Gadget Perk(s):

  • This Gadget Passively Shaves 1.5 Damage and the Health Pool is 4 Points Total.
  • Respawn Quirk: Whenever Aegis is Exposed to Any Damage [ It Cannot Handle ] or Status Effects, then Aegis will adapt accordingly. The adaptation affords this shield with any of the Finn's Declassified Series Immunities without activating the techniques.
Gadget Description: Aegis is a prototype gadget made to supplement Fin during combat. Developed by the third-year student Ekko and oversaw by the head of the Department of Support Dr. Coriki, the gadget is a shield constructed with lightweight, durable and ductile metal allow but more importantly the DNA of Fin. Theorized by the two scientist, the shield would develop Fin's uncanny ability to adapt to external stimuli. The only problem to the theory is that Fin possesses a conscious which allows for the ability to trigger, but on behalf Aegis it has to first be exposed to the external damage for the genetic makeup of the shield to register the necessity to adapt. Additionally, there is an attachment that enables the user to recall their weapon towards them using an incredibly powerful electromagnet. This field of retraction extends only upward to ten meters. Any further and the shield cannot be recalled back.

Paranoia Utilized:


Trait EffectsRestrictions
ParanoiaPricing
Possessing the Paranoia Persona means your character possesses an unhealthy fear of various encounters. This fear pushes you to prepare for the worst, so you do not fall prey to the horrors.
Event Prize
Once Per Internal Plot or Crisis: the character can enter or begin battles with a Style Technique that already activated, without spending Battle Cards, and can potentially remain passive.
Bio Cannot have Paranoia with the Arrogant, Naive, Reckless and Nonchalant Personas

Name: Finn's Declassified Hero Survival Guide - That Hurts.. Sike!
Quirk Name: Respawn
Type: Supportive
Rank: E-A [G]
Scale:
Self
Description: This technique refers to the passive self-preservation clause in regards to physical damage. Whenever the user of the Respawn Quirk is threatened by an physical entity whether it be a technique, item, or environmental. They will instinctively adapt in order to counteract the opposing source. Counteracting physical sources involve negating or neutralizing the effects associated behind the source(s). Each adaptation is considered a separate transformation or mutation.

  • In the case of being threatened by sources that can trigger the Cuts, Slashes, and Piercing Status Effects the character’s anatomy will adapt via mutating each layer of skin to mimic the genetic makeup of diamond which allows the body to become nigh-impenetrable regarding sharp sources.
  • In the case of being threatened by sources of Concussive, Blunt, or Tightening nature the character's anatomy will adapt via mutating the entire physiology to become more elastic. This attributing themselves with a high degree of shock absorption so the character can absorb the damage from those sources and dissipate it.
Note: Whenever the character passively adapts to counteract to the threatening source, the user will gain the keyword "Immunity" against it. The rank of the style technique determines the rank of the immunity, therefore anything below that rank cannot inflict the character.

Note: In circumstances where the character interacts with sources equal or greater to the rank of immunity, their adaptation is not strong enough to completely counteract the damage. If equal in rank, the adaption is just cancelled and forcefully reverts the character back to normal. If higher in rank, it still reverts them back but then they take damage as normal.

Moves Used x1
Name:
Counter Clash
Martial Art: Aegis Onslaught
Type: Offensive | Defensive
Rank: E - D
Scale: 10 - 15 Meters Forward
Description: The user is capable of launching their shield, ramming the opponent or simply hitting them with the shield in order to cause damage.

Martial Art for Reference
Martial Art Name: Aegis Onslaught
Martial Bonus: Grants the Keyword "Recoil" to Blocks with a Shield.
Description: Aegis Onslaught is an unusual fighting form that utilizes what often is considered a defensive tool, the round shield. This martial arts priorities defense over offense, although there are methods of striking with the shield as an extension of the body. The practitioner of Aegis Onslaught has learned how to effectively wield the shield to block oncoming damage. Through proper stances and tactical angling maneuvers, the character has learned how to grant all Defensive related Aegis Onslaught Techniques the ”Recoil” Keyword.

Martial Art Breakdown: Whenever utilizing a Defensive, Martial Style Technique that belongs to the Aegis Onslaught fighting style the keyword “Recoil” is activated. This means should opposing style techniques or targets clash with the shield, normal damage calculations will still take place. However, before the damage step is over [ which marks the time when its discerned whom or what was damaged if anything ] an additional damage magnitude is dealt back to the opposing force. The amount of additional damage depends on the rank of the style technique used to defend.
~ 0.5 DMG at E Rank
~ 1 DMG at D Rank
~ 1.5 DMG at G Rank
~ 2 DMG at B Rank
~ 2.5 DMG at A Rank
~ 3 DMG at Z Rank
 
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Rucken

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Walking back from the professor, Fean would start to head towards the building as she seemed to had recovered, acting like she had awoken up from the trauma. Now as she aimed to use the technology at the facility, she looked at her backpack which layed on the ground. Grabbing it as she moved towards the civilians to blend in and disappear.

[Mega-Move]
Fean attempts to move with the civilians as they head towards the portal however, she disappears as she heads towards the bathroom, quickly after she enters the lab to attain genetic testing supplements (material) and security technology. This allows Fean’s SPM movement to equal to the “bots” which occurs just as the civilians who traveled quick as the event deemed them, Fean joins in with the “bot” rapid movement.

Movement: O10 > O12

Moderator Notes
You cannot move onto a block containing a Letter. I also do not understand your Mega-Move so please attempt it again and make it clearer? It seemed like you were trying to accomplish multiple things? Also understand that Mega-Moves are the following description:

These are grand scale actions that involve influencing the environment on a massive scale and/or a mass audience. These are considered Mega Moves because it forces NPCs and Characters to respond without dictating what their responses. If vague, take the example the character Jeremiah’s actions within the Internal Plot linked at the beginning of this paragraph. He applied his radiation to the plumbing system of a building which would cause it to spread eventually throughout the Middle Sector itself, forcing character to evacuate the area or risk being poisoned.
 
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Narrative Update
→ Part V of Phase II has Began. Below Are the Legend, Directions, and Rules to how Battle Royal Operates:

Legend:
→ The Letter "C" Refers to Civilian.
→ The Letter "Po" Refers to Police.
→ The Letter "Pr" Refers to Prisoner.
→ The Letter "V" Refers to Villain.
→ The Letter "H" Refers to Hero.

→ The Letter "Ma" Refers to Magnus. Current Location is H5.
→ The Letter "Zi" Refers to Zilean. Current Location is O19.
→ The Letter "Ri" Refers to Rize. Current Location is L14.
→ The Letter "Fe" Refers to Fean. Current Location is O11.
→ The Letter "Fi" Refers to Finn. Current Location is M15.
→ The Letter "Ji" Refers to Jirou. Current Location is I12.

Locations:
→ In Order to Enter Buildings, Normally, You Must Land on the Colored Boxes which serve as Entrance Points.
→ The Orange Blocks = NEXT Biometrics
→ The Green Blocks = Prison Precinct
→ The Purple Blocks = Portals

Directions:
This Map Contains 400 Points Total, that Someone Can Theoretically Gain.
Civilians are worth 1 Point Each.
Prisoners are worth 2 Points Each.
Police are worth 2 Points Each.
Villains are worth 3 Points Each.
Heroes are worth 3 Points Each.
Role-Players are worth 10 Points Each and More.

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can move 1 Block Per 1 SPM in their Movement.
A Character CANNOT move onto a block containing a Letter.
A Villain Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block. You can also move onto blocks containing Prisoners without damaging them, but no bonus is offered.
A Hero Character can Gain Bonus Movement if they Pass Over a Block Containing the Hero Letter or Another Hero Character. Bonus Movement Means the Character can move an additional time after landing on that block. You can also move onto blocks containing Police without damaging them, but no bonus is offered.
A Double Life Character Does Not Have that Luxury.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Attacks Above 10 Meters is 2 Blocks. Attacks Above 15 Meters is 3 Blocks. Attacks Above 20 Meters is 4 Blocks.
Attacking Buildings Requires a Mega-Move , Therefore Failure to Clearly Label Your Post a Mega-Move will suffer Voids.
Attacking Role-Players will auto trigger a Real Battle ( Separate Thread ) that Must Conclude in the Defeat of Either Party.

The Battle Deck is Activated During this Phase, Therefore Managing the Resource is Important.
Each Part of Phase II ( Besides the First ) will Last 48 Hours.
Civilians have 2 Health Points, But Don't Deal Damage.
Prisoners and Police have 3 Health Points and Deal 1.5 Damage Back.
Villains and Heroes have 4 Health Points and Deal 2.0 Damage Back.
A Character Can Only Spend 3 Cards Per Post. The Deck Refresh Every 2 Part Updates.
Damage is Only Dealt Back if the Character is Next to Them When a Part Update Occurs.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Any letters that are attacked or rescued must also be documented using the coordinates. You Must Also Keep an Accurate Detail of How Many and What Kind of Letters you Defeated or Rescued ( Instead of Attacking a Civilian as a Hero, Your Damage will OOC Save Them [ Just Role-Play like you saving them, not actually attacking them ] ). Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided. Therefore as a community, if you see a problem. Address it, to make this a smooth process please.​

Narrative Update:
→ Magnus has been damaged by the Prisoners currently located in H4 and G5. The Prisoner Dealt 1.5 Damage Each. Magnus has 0.5 Damage Shaving Against Each Attack, which means he suffers 2.0 Damage. Magnus is left with 3 Health Points.

ALL BATTLE DECKS HAVE BEEN REFRESHED. MAKE SURE TO NOT ONLY ADD YOUR DECK TO YOUR POST, BUT KEEP TRACK OF WHAT HAS BEEN USED.
 
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Shade Masa

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Jirou's blood was pumping through his veins at an extremely high rate as he had gathered more stress over time. Jirou began to head forward wanting to engage with some villains in order to blow off steam and prove himself. After moving forward (G12) he spotted a civilian, it was his time to shine. As Jirou approached the civilian a prisoner tried attacking them (G13). The prisoner swung a knife and Jirou, in response, swung the stop sign pole in order to parry it. Jirou immediately followed up with a swing into the man's abdomen (4DMG).

Keep moving.

Jirou said this to the civilian as he continued to move onwards (F12).




Movement: I12>H12>G12>F12
Civilian Saved: G12
NPC Beat: G13
Stress: 40% (allocating into POWER and Agility hence why I can move one more spot).
 

Jᴀʏ

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Finn would continue towards the Portal moving through it.
.

Movement: M15 > K15

Actions: Moving into Portal

Total Attribute Points: 13 + 1 DEX [Archer]

Total Attribute Points Spent: 14/14

Power: 2
Intelligent: 1
Defense: 2
Agility: 3
Dexterity: 2
Technique: 4

Archetype: Archer [5 HP + 5 Vegetarian = 10 HP]

Persona(s): Analytical / Cunning

Total Battle Cards: 14
Attack Cards: 4 - 3 = 1 - 1 = 0
Block Cards: 3
Dodge Cards: 3
Support Cards: 4

Items & Abilities:
Costume Name: White Lotus
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
  • Respawn Quirk: Whenever White Lotus is Exposed to Any Damage or Status Effects, then White Lotus will adapt accordingly. The adaptation affords this costume with any of the Immunities Discussed in the Master of Elements Style Technique without activating the technique. This adaption will reward the wearer with the immunities triggered, protecting them from the dangerous elements.
Costume Description: White Lotus is the prototype costume made specifically for Finn Everhart. Developed by the third-year student Ekko and oversaw by the head of the Department of Support Dr. Coriki, the costume has been designed to the wishes for the aspiring hero. The suit itself is comprised of a thick white and black leather material with a number of pockets and holsters for other gadgets and weapons to be stored. The suit covers the users entire body from head to toe leaving no trace of the user's body, thus maintaining his secret identity. As a result of the infused DNA, much like Aegis. White Lotus is capable of transforming upon contact with external stimuli.


Gadget Name: Aegis
Gadget Grade: B
Gadget Perk(s):

  • This Gadget Passively Shaves 1.5 Damage and the Health Pool is 4 Points Total.
  • Respawn Quirk: Whenever Aegis is Exposed to Any Damage [ It Cannot Handle ] or Status Effects, then Aegis will adapt accordingly. The adaptation affords this shield with any of the Finn's Declassified Series Immunities without activating the techniques.
Gadget Description: Aegis is a prototype gadget made to supplement Fin during combat. Developed by the third-year student Ekko and oversaw by the head of the Department of Support Dr. Coriki, the gadget is a shield constructed with lightweight, durable and ductile metal allow but more importantly the DNA of Fin. Theorized by the two scientist, the shield would develop Fin's uncanny ability to adapt to external stimuli. The only problem to the theory is that Fin possesses a conscious which allows for the ability to trigger, but on behalf Aegis it has to first be exposed to the external damage for the genetic makeup of the shield to register the necessity to adapt. Additionally, there is an attachment that enables the user to recall their weapon towards them using an incredibly powerful electromagnet. This field of retraction extends only upward to ten meters. Any further and the shield cannot be recalled back.

Paranoia Utilized:


ParanoiaPricing
Trait EffectsRestrictions
Possessing the Paranoia Persona means your character possesses an unhealthy fear of various encounters. This fear pushes you to prepare for the worst, so you do not fall prey to the horrors.
Event Prize
Once Per Internal Plot or Crisis: the character can enter or begin battles with a Style Technique that already activated, without spending Battle Cards, and can potentially remain passive.
Bio Cannot have Paranoia with the Arrogant, Naive, Reckless and Nonchalant Personas

Name: Finn's Declassified Hero Survival Guide - That Hurts.. Sike!
Quirk Name: Respawn
Type: Supportive
Rank: E-A [G]
Scale:
Self
Description: This technique refers to the passive self-preservation clause in regards to physical damage. Whenever the user of the Respawn Quirk is threatened by an physical entity whether it be a technique, item, or environmental. They will instinctively adapt in order to counteract the opposing source. Counteracting physical sources involve negating or neutralizing the effects associated behind the source(s). Each adaptation is considered a separate transformation or mutation.

  • In the case of being threatened by sources that can trigger the Cuts, Slashes, and Piercing Status Effects the character’s anatomy will adapt via mutating each layer of skin to mimic the genetic makeup of diamond which allows the body to become nigh-impenetrable regarding sharp sources.
  • In the case of being threatened by sources of Concussive, Blunt, or Tightening nature the character's anatomy will adapt via mutating the entire physiology to become more elastic. This attributing themselves with a high degree of shock absorption so the character can absorb the damage from those sources and dissipate it.
Note: Whenever the character passively adapts to counteract to the threatening source, the user will gain the keyword "Immunity" against it. The rank of the style technique determines the rank of the immunity, therefore anything below that rank cannot inflict the character.

Note: In circumstances where the character interacts with sources equal or greater to the rank of immunity, their adaptation is not strong enough to completely counteract the damage. If equal in rank, the adaption is just cancelled and forcefully reverts the character back to normal. If higher in rank, it still reverts them back but then they take damage as normal.

Moves Used x1
Name:
Counter Clash
Martial Art: Aegis Onslaught
Type: Offensive | Defensive
Rank: E - D
Scale: 10 - 15 Meters Forward
Description: The user is capable of launching their shield, ramming the opponent or simply hitting them with the shield in order to cause damage.

Martial Art for Reference
Martial Art Name: Aegis Onslaught
Martial Bonus: Grants the Keyword "Recoil" to Blocks with a Shield.
Description: Aegis Onslaught is an unusual fighting form that utilizes what often is considered a defensive tool, the round shield. This martial arts priorities defense over offense, although there are methods of striking with the shield as an extension of the body. The practitioner of Aegis Onslaught has learned how to effectively wield the shield to block oncoming damage. Through proper stances and tactical angling maneuvers, the character has learned how to grant all Defensive related Aegis Onslaught Techniques the ”Recoil” Keyword.

Martial Art Breakdown: Whenever utilizing a Defensive, Martial Style Technique that belongs to the Aegis Onslaught fighting style the keyword “Recoil” is activated. This means should opposing style techniques or targets clash with the shield, normal damage calculations will still take place. However, before the damage step is over [ which marks the time when its discerned whom or what was damaged if anything ] an additional damage magnitude is dealt back to the opposing force. The amount of additional damage depends on the rank of the style technique used to defend.
~ 0.5 DMG at E Rank
~ 1 DMG at D Rank
~ 1.5 DMG at G Rank
~ 2 DMG at B Rank
~ 2.5 DMG at A Rank
~ 3 DMG at Z Rank
 

Rucken

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Pushes the civilians as she tries to reach for the portal. With the professor occupied with the nonsense going on infront, talking to other people. Fean would shove other civilians into the portal to fast that the edges of it would slice the them as she ran off.

Due to her quirk, the portal started to wobble and appear unsafe, as fean simply rashed them into the portal saying they need to go. Fean would run downstairs into the lab room then after. She would get the materials for genetic engineering and quirk Contorl devices. While doing that she would also grab some information off the computer while people upstairs moved into the portal.

Meanwhile downstairs she would go over to the security room and take the data tapes as well the technology setup and floor print which was actually in their also, now as she watched the scene unfold. She would simply take to the air vents to escape the hole mess. Taking in the DNA quirk surpassing pill that was meant for mutant types quirks users that wanted to appear more human, fean would feel nothing change, she knew her quirk probably had hindered it. Thinking more about her quirk, she knew it didn’t slow down voices but only when she deem them to be a problem. Meaning that her quirk unconditionally knew threats and acted accordingly without her thinking. Suddenly she’d feel ill as the pill started to work. Her hair would turn back to her original black color. Her quirk however wasn’t affected. Now upon the roof, she’d launch a boomerang attached with a rope to the other building to escape. Using it to escape towards the fastfood stores in the area.

Movement: O11 > O12 (threw Civilian into other civilians which forced them into portal). Defeated them in other words (O12 and O13)
1 Attack Card spent.

Moderator Notes
This Post is Absolutely Voided. You do not have the strength nor angle to even toss ANYTHING this far into the portal.
 
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Vánagandr

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Defeated: Prisoner (Pr) G5, H4.

Though we had the same enemies, it didn't stop the escaped prisoners from attacking me as well. I grabbed one of the prisoners and lifted him off his feet, and launched him into the other one that had attacked me, causing them both (G5 & H4) to become incapacitated upon colliding with each other.

I continued towards the exit [I5] and came across another group of prisoners. There were too many to mow down one by one, so I'd have to pick them off in groups. I moved to the side [I4] in order to position myself to attack.

Coordinates: H5 [Start] → I5 → I4 [End].

1 Attack Card [1 Spent via Serious Persona] | 1 Block Card | 5 Dodge Cards | 0 Support Cards [2 Occupied]
Power: 3 [+1] | Intelligence: 1 | Defense: 1 | Agility: 3 | Dexterity: 2 | Technique: 2
HP: 3​
 
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Narrative Update
→ Part VI of Phase II has Began. Below Are the Legend, Directions, and Rules to how Battle Royal Operates:

Legend:
→ The Letter "C" Refers to Civilian.
→ The Letter "Po" Refers to Police.
→ The Letter "Pr" Refers to Prisoner.
→ The Letter "V" Refers to Villain.
→ The Letter "H" Refers to Hero.

→ The Letter "Ma" Refers to Magnus. Current Location is I4.
→ The Letter "Zi" Refers to Zilean. Current Location is O19.
→ The Letter "Ri" Refers to Rize. Current Location is L14.
→ The Letter "Fe" Refers to Fean. Current Location is O11.
→ The Letter "Ji" Refers to Jirou. Current Location is F12.

Locations:
→ In Order to Enter Buildings, Normally, You Must Land on the Colored Boxes which serve as Entrance Points.
→ The Orange Blocks = NEXT Biometrics
→ The Green Blocks = Prison Precinct
→ The Purple Blocks = Portals

Directions:
This Map Contains 400 Points Total, that Someone Can Theoretically Gain.
Civilians are worth 1 Point Each.
Prisoners are worth 2 Points Each.
Police are worth 2 Points Each.
Villains are worth 3 Points Each.
Heroes are worth 3 Points Each.
Role-Players are worth 10 Points Each and More.

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can move 1 Block Per 1 SPM in their Movement.
A Character CANNOT move onto a block containing a Letter.
A Villain Character can Gain Bonus Movement if they Pass Over a Block Containing the Villain Letter or Another Villain Character. Bonus Movement Means the Character can move an additional time after landing on that block. You can also move onto blocks containing Prisoners without damaging them, but no bonus is offered.
A Hero Character can Gain Bonus Movement if they Pass Over a Block Containing the Hero Letter or Another Hero Character. Bonus Movement Means the Character can move an additional time after landing on that block. You can also move onto blocks containing Police without damaging them, but no bonus is offered.
A Double Life Character Does Not Have that Luxury.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Attacks Above 10 Meters is 2 Blocks. Attacks Above 15 Meters is 3 Blocks. Attacks Above 20 Meters is 4 Blocks.
Attacking Buildings Requires a Mega-Move , Therefore Failure to Clearly Label Your Post a Mega-Move will suffer Voids.
Attacking Role-Players will auto trigger a Real Battle ( Separate Thread ) that Must Conclude in the Defeat of Either Party.

The Battle Deck is Activated During this Phase, Therefore Managing the Resource is Important.
Each Part of Phase II ( Besides the First ) will Last 48 Hours.
Civilians have 2 Health Points, But Don't Deal Damage.
Prisoners and Police have 3 Health Points and Deal 1.5 Damage Back.
Villains and Heroes have 4 Health Points and Deal 2.0 Damage Back.
A Character Can Only Spend 3 Cards Per Post. The Deck Refresh Every 2 Part Updates.
Damage is Only Dealt Back if the Character is Next to Them When a Part Update Occurs.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Any letters that are attacked or rescued must also be documented using the coordinates. You Must Also Keep an Accurate Detail of How Many and What Kind of Letters you Defeated or Rescued ( Instead of Attacking a Civilian as a Hero, Your Damage will OOC Save Them [ Just Role-Play like you saving them, not actually attacking them ] ). Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided. Therefore as a community, if you see a problem. Address it, to make this a smooth process please.​

Narrative Update:
→ The Portals will close when this part concludes. If you did not enter one by now, this will be your last moment to reach the location on the other side. If you have enter, then you do not need to post.
 
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