Martial Parent Technique Template

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Dec 27, 2018
Trait Points
♦ Custom Martial Arts ♦

If you are creating a Martial Arts, then the first order of business if to create the Parent Technique. The Parent Technique is unique because its the only technique that cannot be used thus it does not appear on the Time-Frame. The Martial Arts is just the official documentation that proves you possess a Martial Arts. Every weekend, these customs will be checked if any were submitted. There are circumstances when the customs may be checked prior to the weekend.

Failure to Copy and Paste the approved version of the Parent Technique in your First Post during Real Battles will result in consequences. Below in the Spoiler will be an example and breakdown analysis of a Parent Technique. Below the Spoiler will be the Parent Technique Template. When you are ready to submit your custom ideas, for grading, place them in the first post of your personal [ Repertoire ] Thread.

Martial Arts Parent Technique
Martial Art Name: Dance of Avidya [1]
Martial Bonus: Nullifies the Keyword "Damage Shaving" [2]
Description: Dance of Avidya is collection of stances and ideologies. Dance of Avidya can be utilized with any sword considering that it’s a collective of stances. Chuuhan no Shisei is the most basic of the five stances of Dance of Avidya and offers the optimal balance between offense and defense. Hikui no Shisei is the most defensive of the five stances of Dance of Avidya and offers the highest peak of defense. Kousou no Shisei is the most aggressive of the five stances of Dance of Avidya and offers the highest peak of offense. Hitoshirenu no Shisei is the most deceptive of the five stances of Dance of Avidya and offers the highest peak of surprise attacks. Zengosayuu no Shisei is a Dance of Avidya stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. [3]

Martial Art Breakdown: [4]
Further Information, in case your Martial Arts possesses requirements - keywords - effects - penalties for utilizing the style.[/Indent]

1. Martial Art Name - This is the name of the Martial Art Style itself. Whatever name you chose for your Martial Art Style goes here.

2. Martial Bonus - If you noticed above, the guide stated that Perks would be explained later. This is a good place to do that. Perks are essentially passive boosts that come with activating, using your Martial Arts Style. In the previous post, how many perks a Martial Arts Style may receive is explained. Logic is key here! Note: All These perks are considered "Bonus".

3. Description - This is the most important section of the Martial Arts Style. We need to know what this Martial Art Style is, how this Martial Art Style came to be, why this Martial Art Style works the way it does, when or where does the Martial Art Style work, when and where it does not work, what can your Martial Art Style do, what happens when your Martial Art Styles does what its supposed to do, how does the Martial Art Style affect the environment, how does the Martial Art Style effect other people, etc. You get the point?

4. Martial Art Breakdown - This section is the second most important part of the parent technique and the most flexible, difficult section to explain. Every Martial Art Style can feature primary differences for the Martial Art Breakdown, but all of them explain how the Quirk interacts in the RP regarding using it (such as the range of manipulation or the damage it may modify for examples). It would be entirely too long to explain how this section can be designed,​

[B]Martial Art Name:[/B] -
[B]Martial Bonus:[/B] -
[B]Description:[/B] -

[B]Martial Art Breakdown:[/B] -
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