Sado flew in, flying above the water before turning into a naked human standing atop the pools.
Damnit forgot the whole clothes thing again.
As he spoke he forced doton chakra into the entire pool slowly molding it and turning it into a massive pool of oobleck.
He started with the side closest to Landmark 3 standing in the middle of the water as the oobleck grew outwards from his position encompassing a short to mid range area with Sado at the epicenter. This means the first use would cover an area with a radius of 20 meters from Sado's point of origin.
He slowly walked towards Landmark 19 using the jutsu again turning the rest of the pool into oobleck covering another 20 meter radius then turning more by expending 30 extra chakra to get 15 extra meters out of it. This would cover a diameter of 86 meters ultimately covering the whole zone.
Sad to see this beautiful place suffer, but I'll fix it later.
Sado then walked north, naked as a Jaybird.
1730 - 90 = 1640
Edit: Maths are hard.
Keji passes through with haste.
You should have used the Lightning jutsu in your first post here, it's one of the reasons I tell people to always read the last few posts in a landmark. You ran through the field first. Then you later say that you overlooked the traps. The issue here is you first went through landmark fully, hence the "through with haste" part. You can't go fully through the landmark then react in the next post like this is the first post you made. It'd be partial metagaming because you now know the jutsu detonates and only made an alteration after this (evident by you quoting Riker saying it and creating the new post.) and changing your timeframe to allow you to go back and place a defense into the timeframe.In his haste, Keji overlooked the traps set by Sado earlier and got stuck [email protected]$#! Keji would create a vortex of lightning around him freeing him from the trap. As this happened he noticed the whole area was covered and so shaped the vortex into a dragon's head sending it forward clearing a path for him to continue.
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Raven arrives at the tengoku pool.
References:1,700 chakraTen no Kaisō|Hierarchy of the Heavens
Description: Hierarchy of the Heavens are among the most useful Sigils of the Enochian clan, consisting of Runes that run along the user's arms. The Sigils grant that which is branded with them the property of empowerment, and depending on the Sigil used, the user can empower their own bodies or objects for destructive and offensive usages.
-Primordial Vessel: This Sigil was created to enhance the physical capalities of the user, granting their bodies the property of empowerment. This Sigil appears as several Runes that translate to “Strength” in the Enochian language, and increases the flow of Nature Energy through the user’s body. The Sigil focuses this increased flow to enhance the physical energy of the user, creating an increase in strength comparable to that of Tsunade or Sakura and a boost in speed equivalent to that of a Second Gate user. This Sigil requires the user to spend chakra equivalent to A-rank to activate, and lasts for four turns with a two-turn cooldown between usages and only capable of being used 3 times overall. Within the turn of activation, the user will be unable to utilize Val techniques above S-rank.
Ketsugō Shi|Binding Death
Description: The Enochian clan utilizes several Sigils during battle to accomplish various effects. These Sigils consist of several Runes (symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. Binding Death is a series of Sigils that are etched all along the user's ribcage. These Sigils primary usage is the protection of the Enochian from various threats and forces.
-Warding Sigil: In order to ensure that they remained concealed from the outside world during their time of recluse, the Enochian clan developed this extremely complicated Sigil. Achieved through extremely skillful and precise usage of Divine Val, countless Runes were burned throughout the ribcages of clan members, with the lettering loosely translating to "Concealment" when put together. The Sigil remains dormant until it is activated with the seal of confrontation, upon which it will glow slightly (not visible due to being inside of the user). The Sigil runs Nature Energy through it for as long as it is active, causing an Enochian's very existence to, in a way, become one with the Nature Energy of the world around them. Their chakra, Val, and even life force become indistinguishable from that of pure natural energy, concealing them to all methods of sensory excluding those that can detect Nature Energy or rely on the detection of movement, such as the Barrier: Dome Method Formation technique. Users can detect Nature Energy would, however, be unable to distinguish the user among the rest of Nature Energy within the surroundings.The Sigil costs the same amount of chakra as a B-rank technique to activate and consumes -10 chakra per turn it is active. The Sigil sustains itself for five turns maximum, sapping -10 chakra per turn. Once per turn while the Sigil is active, its effects are capable of being applied to a technique the user performs at the cost of one of their three moves, though this does not extend visually. While active, the user is limited to S-rank and below Val techniques.
Kami no Shiwaza|Handiwork of God
Damage: N/A(Depends on Sigil)
Description: The Enochian clan utilize several Sigils during battle to accomplish various effects. These Sigils consist of several Runes(symbols that act as lettering) adorned along the body of each Enochian, remaining dormant and hidden when not in use. The Handiwork of God is one of the most powerful set of Sigils of the Enochian clan, with the Runes located on the user's back. These Sigils focus on the interaction between the objects they are placed on and the Nature Energy around these objects.
Transportation Sigil: Upon the formation of the Boar handseal, this A-rank Sigil grants upon the user the physical properties of Nature Energy; upon activation, it causes the user to appear as though he's dissolved into mid-air. In reality, the Sigil will have transformed the user's body into Nature Energy, allowing them to blend into the ever present Nature Energy around them, allowing a method of travel to another location as fast as the user can run, achieved by travelling through the Nature Energy all around them, and re-materializing in a desired location. This Sigil can only be used four times per battle with a three-turn cooldown in between. While in use, the user's body, while in the form of Nature Energy, cannot be controlled by other Nature Energy users. This technique can be used to transport other objects along with the user so long as they maintain physical contact with the object. During the turn of activation, the user is unable to activate any other Sigils above A-rank. While in this form, the user is unable to attack. Attacks that are able to target natural energy are able to effect the user while in this state should an opponent be capable of locating their person.
|Baraggan, Ggio and Nirgge made their way through the Village so as to secure the borderlands. As they walked past the lake, Baraggan sensed an unknown pheromone and immediatally notified his clones, alerting them of Lyannas presence. |