Bo' Rai Cho Akimichi

The_Empire

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Basic Information
Name:
Bo' Rai Cho
Nickname: Master Bo' Rai Cho | The Drunk
Gender: Male
Age: Unknown
Clan: Akimichi

Looks: Look at picture section

Personality: Bo's Rai Cho is always jovial, cheerful and positive who has trained the best and greatest fighters in the world. Although Bo' Rai Cho is a very skilled martial artist a lot of people underestimate him since he is drunk, lazy and a slob. He is a perfect example of never judge a book by it's cover.

He is loud, loyal, selfless, honorable and enjoys having a good time. While most people are driven by fame, greed, money, power, revenge or vengeance as their motivation to fight this is not the case for Bo Rai Cho. Despite his laziness and his lack of good hygiene Bo' Rai Cho is humble and cares for the simple things in life. Bo's Rai Cho doesn't care for money, power or fame. He is also a very forgiving man he doesn't let a of things to upset. Bo's Rai Cho is a laid back and humble man his humbleness.

With him being humble and with no desire for power when Bo Rai Cho just wanted to bring back his student. He doesn't care how other people think of him and doesn't care what other people say about him. He can usually find the good in almost anything or any situation. Even though he is lazy, laid-back and care free Bo Rai Cho doesn't joke around or act like a clown, Bo Rai Cho knows how serious fighting threats and dangers can be.

Village Info
Land of Birth: Unknown
WSE Clan: Black Bulls

Rank//Chakra Info
Ninja Rank: Jounin | 160 +25% =200 Health Points | 1600 +300(Akimichi High Chakra Reserve) =1900 Chakra Points
Specialty: Single One Handseal Speciality: One Handseal Water Release | Sourceless Materializing Speciality: Can Use Water Release Without a Source | Increased Combat Speciality: Increased additional Ten points to Taijutsu and Kenjutsu Counts as One of the Two Boost | Unique Lifeline Speciality: Increase in Health Points by 25% | CFS ZX Buster Specialty: Blows gain armor piercing capabilities, allowing them to bypass physical damage shaving limits, due to the chakra discharge.
Elements: Fire | Water | Lightning | Earth | Wind | Silicon | Bungee Gum
Skills: Taijutsu | Ninjutsu | Genjutsu | Kenjutsu | Bukijutsu | Fuuinjutsu | Medical Ninjutsu | Kaito Taijutsu | ZX Buster | Chainsaw Arts | IOSS | Chakra Sensory | Akimichi | Atavistic Flame

Background Info
History: Bo' Rai Cho is an Akimichi clan member who was a special one who has the ability to use Chakra Sensory. He was part of the Ino Shika Cho which he hasn't seen a long time. He became a drunk and a master of using the drunken fist style. Bo' Rai Cho goes around the world finding things to do at random.

Other

Weapons: Akimichi Bo Staff, Katana, Bow and Arrows, Ninja Pouches(Shurikens[all forms], Kunais, September Battery, Wire, Explosive Tags, Smoke Bombs, Scrolls, Medical Pills, and Flash Bombs)
  • Atavistic Flame costs no Chakra to use; instead, it draws on the spirit and soul of the user, with most techniques causing self-inflicted spiritual damage.
  • Because the Atavistic Flame is tied to the survival of humanity and its will to persevere its usage will also spiritually heal the user slowly over time, acting as a counterbalance to its self-inflicted spiritual damage.
  • Like Suen and Utu, the Atavistic Flame cannot be sealed, drained, or absorbed. It also cannot be replicated or stolen in any way.
  • Atavistic Flame is significantly strong to Anutu and its subfields, gaining effective Chakra in clashes depending on the user’s proficiency and rank within the field.
  • Grandmasters of Atavistic Flame may submit techniques with higher damage.
  • Possesses intrinsic Anti-Divinity, identically to the God-Slaying Tools.
  • Members of the clan possess great physical strength and are able to quickly convert calories into chakra, which they then use in their various secret techniques.
  • These techniques revolve around the expansion and increase in size of either certain body parts or the whole body and using the increased size and strength in powerful hand to hand attacks.
  • Most of these techniques rapidly consume the user's chakra during use, and maintaining them during a prolonged battle can be tiring. For this reason the Akimichi have high chakra levels, gaining an additional +300 and eat a lot in order to build up or replenish their chakra reserves. As a tribute, members of the clan wear the kanji for "food" (食, shoku) on the their clothing.
  • Akimichi Expansions, Colored Pills and Calorie Control are allowed to stack on top of one another, allowing them to bypass the damage stacking rules
  • If standard calories aren't enough for a battle, Akimichi can use the clan's Three Coloured Pills to convert excess fat into chakra, at the cost of one's health. The pills were developed in a joint effort between the Nara and Akimichi clans.
Base Speed
10(Jounin)​
Tracking
10 +4(Default) x2(Chakra Sensory) =28

(Mizu Beara) Water Bearers
Rank: N/A
Type: Weapon
Range: Short
Chakra cost: N/A
Damage points: N/A
Description: Water Bearers(WB) are hilts that can be used for two certain ways. This weapon was created by some Kaguya members to use their bone abilities via the weapons but they were founded and modified to be used with raw chakra and water. Kaguya's can still use them but they became to be used by nearly any with chakra. Hilts sits in a pack on the user's back that has no abilities beside the hilts sitting in them. The hilts when used by a Kaguya can extend the hilt(s) out into a long sword(passive) and when used with the two abilities they coat the sword in chakra or water and whatever shape the user see fits with said ability.

The WB are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons and shields on top of them as its main ability. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.

WB secondary ability is to use the user's chakra to produce the same weapons and shields as if they were to use it with a water source described before. The highest rank of the object is A rank or lower.

-Only one ability is able to be used a turn
-Water ability is only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.
-The weapons made from water/chakra still go by the elemental advantages and disadvantages
-The weapons also feel like the real weapon when used
-Cost a jutsu slot every time to defend or attack
-Making weapons doesn't cost a move slot but still does use chakra for whatever rank the weapon is created for
-Ranges of a weapon can only be short range of the wielder.
-Water users that can use water without source can make the weapons without a source also
-Techniques cost chakra equivalent to the rank that they are

Scientific Tools:

1. (Iryō-yō Gantoretto ) - Medical Gauntlet
Type: Tool
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.
Note: Must be placed in the user's bio or posted at the beginning of the fight
Note: Must be taught by Korra
Note: Only 1 Gauntlet per bio

Right wrist

2. ( Kyuu-tsuki ) - September
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

160 Raw Chakra, In Ninja Pouch

3. Chainsaw Legs | Chēnsō no ashi
Type: Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: Chainsaw Legs is an enhancement using scientific ninja tools to their body to have chainsaws to form from their legs and feet that would pierce through the legs/pants/shorts/shoes/boots. This is to be used with a Chainsaw Arts Custom Fighting Style instead of having the surgery, they can have this enhancement instead. To use this it would passively activates and deactivates when wanting to use the custom fighting style. The chains doesn't interfer with the clothings and shoes/boots so for an example a ZX Buster user can still use their ZX Buster's boots as normal.

4. ( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 5 for Custom Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms.

Left Arm and Looks Like a Normal Arm

Artifacts:

1. (Mukō: Jinsoku) – Void: Swiftness
Type: Void Infused Artifact
Rank: C
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes a single Void Infusion; the user’s ability to move in the Ninja World is strengthened, reducing the time it takes to travel between landmarks by 50%; this does not stack with any other source of travel time reduction. Lasts for up to six landmarks.

2. (Mukō: Chikara Chūnyū) – Void: Energy Infusion
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user successfully restores at least 10% of their maximum chakra pool in a single turn they have a 50% chance to gain a single Void Infusion.

3. (Mukō: Meisō) – Void: Meditation
Type: Void Infused Artifact
Rank: C
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Remaining within a single landmark and meditating for three turns (or three posts separated by 45 minutes) grants the user a 50% chance to gain a single Void Infusion.

Picture:
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Theme Song and Background Music:


Battles
Won: X
Lost: X

Approved 07/04
Dropping
 
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Kooljay

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Hmm I don't think Karin counts as an Advanced Uchiha.
The 700 chakra goes for all Uzumaki bios unless they have a bigger chakra boost.

Regular Custom Uzumaki Bio Restrictions:

  • Provides no benefits other than enhanced chakra.
  • Count as a Hidden Ability.
  • Are bios from the generation after the destruction of Uzushio and thus never lived in the village. Where they ended up and how needs to be explained in the character's history.
 
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The_Empire

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The 700 chakra goes for all Uzumaki bios unless they have a bigger chakra boost.

Regular Custom Uzumaki Bio Restrictions:

  • Provides no benefits other than enhanced chakra.
  • Count as a Hidden Ability.
  • Are bios from the generation after the destruction of Uzushio and thus never lived in the village. Where they ended up and how needs to be explained in the character's history.
That's a custom Uzumaki but I did see this also.

  • Uzumaki are known for their vitality and incredible stamina as evident in their being prime candidates for Jinchuuriki and even possessing chakra equivalent to Bijuu on their own. As a result all Advanced Uzumaki bios possess an additional 700 chakra points.
  • Uzumaki have demonstrated the ability to utilize chakra chains. This is a rare ability possessed only by advanced Uzumaki who have mastered fuinjutsu.
This make me think it does also. Easy 700 additional chakra.
 
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