Kon-el

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Conner Kent
"I did not ask to be created. But I will decide the time and circumstance of my termination."

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N A M E : Kon El

N I C K N A M E : Conner Kent, Super Boy

G E N D E R : Male

A G E : Unknown

C L A N : N/A

L o o k s:


Superboy is a partial genetic clone of Superman, and as such shares many of Superman's physical traits. At the time of his liberation, Superboy was physiologically 16 years old; however, chronologically he was only 16 weeks old. As a side effect of the cloning process, Superboy will never visibly age, thus looks identical in the five years since his awakening. Superboy is a Caucasian male with short black hair and blue eyes. He is noticeably taller than most people of his physiological age and is quite muscular, likely due to his partial Kryptonian genes. He is considered very handsome by most girls in his physiological age group and is typically seen with a frown on his face, rarely with a smile.

Superboy used to wear a black T-shirt (though he has worn a long sleeved shirt on occasion) with the classic S-shield in red and at times wore a brown leather jacket. He also donned dark blue fatigue pants tucked into dark-brown combat boots with a large bbuckled-belt.After some time, he started wearing a long sleeved variation on his traditional black with red S-shield shirt and fingerless gloves.

P E R S O N A L I T Y :

Although he desires to be a good hero, Superboy has anger issues. Having spent his first 16 weeks of existence as a science project and mind-controlled puppet, Superboy is defiant and does not like being told what to do or being dismissed. He often behaves with an air of extreme confidence, due in large part to the fact that he is 's genetic clone, and was created in order to replace him. This makes him exceedingly overconfident in his abilities to the point that he ignores the help of others and impulsively throws himself into situations that he cannot handle on his own. Despite this confidence, he worries about living up to his namesake, Superman. Due to the fact he never really had the opportunity to interact with anyone until recently, Superboy is somewhat anti-social and has a hard time getting along with others or showing his emotions. As such he constantly behaves in a confrontational manner to all people, even those who are attempting to be kind towards him. Even simple things like making amends with people who he has wronged is a tough concept for him to understand. However, he has learned quickly and has become not quite so silent, to the point of even carrying on a conversation without getting angry.

After some time, Superboy seems to have become more mellow and in touch with his emotions, but he is still angered whenever uses her powers invasively. He has also become more experienced and uses his intelligence more, planning attacks instead of going in with physical strength.
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V I L L A G E O F B I R T H :
Land of Snow

W S E C L A N :
Shimogakure



N I N J A R A N K :
Sage

S P E C I A L T Y :

  • Because of his innate strength, Kon El is an boost of Advanced Combat Specialist, gaining a passive 20 to all Taijutsu techniques.
  • He can use Chakra Enhanced Strength and its related Taijutsu and also bypass the damage stacking rules in regards to his Taijutsu
  • He is also a Perfect Chakra Control Specialist, using 10 chakra less for Ninjutsu up to A rank and 15 less for S and Forbidden ranks
  • Kon El was always friendly, and met a unique Slug that became his best friend; Xiaoyu, becoming his personal summon.
  • A medical prodigy with a unqiue genetic code, Kon El heals 5 extra health for 10 per day.
  • Mastering Medical Ninjutsu, Kon El developed a style called Fistweaving which he specialises in.
E L E M E N T S :
Lightning ReleaseEarth Release
Fire ReleaseWind Release
Warer ReleaseSugar Release
Liquid Indium Release

Y O U R N I N J U T S U :

Taijutsu

NB Taijutsu

Ninjutsu

Genjutsu

Kenjutsu

Medjutsu

Fuuinjutsu

Kinjutsu

Slug Summons

Firefly Summons

Fistweaving CFS

Slug Summoning: Xiaoyu
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: 80 from acid (40 per turn)
Description:
Xiaoyu is a slug that is summoning much in the way of Katsuyu, being varying sizes, and sharing the trait to spit acid. What differs Xiaoyu to Katsuyu is in her battle tactics and capabilities. While Katsuyu can be seen as a supplementary or defensive ally, Xiaoyu can be seen as an offensive one. Sharing the ability to absorb people into her body, instead of surrounding them in a large body, effectively like cushioning, Xiaoyu creates a secondary skin shaping her body to match the users without hindering movement. By merging with the user, she can still use her acid attacks. Xiaoyu can use the chakra transfer technique to increase a users technique by 10 chakra to increase its damage by 20 points (10 for S-rank), but only up to S-rank. Should Xiaoyu get the chance to absorb or merge with the enemy target, she can start to break down his body on a cellular lever, burning through him with her acid at 40 damage per turn.
Due to Xaioyu's battle nature, she is able to tank physical attacks that are up to B-rank without damage.
Notes:
-Can only be summoned once per event
-Merging with a target is passive, but take up a move slot in the users turn.
-Can last 4 turns.

Leg Weights
After getting used to the added weight, the user becomes able to move around at normal speed
When removing the weights, the user has his running speed doubled
User becomes barely noticeable by normal Eyesight when running without the leg weights
Strong Fist (Normal Taijutsu) Kicks and Kick based Taijutsu techniques gain +20 in damage when performed without the weights.

(Emerald Mogu Gauntlets) - Emerald Mogu Gauntles
Type: Weapon
Rank: S
Range:
Short-Mid
Chakra: -20 per turn
Damage: N/A
Description:
A very proficient group of blacksmiths collectively called the Mogu, had such skill with shaping and using Hugurian Ore, that generals and leaders traveled all over the world to ask for weapons to be made for them. One particular weapon that was made were a pair of gauntlets, designed for close quarters combat however came with a heavy cost. Originally created for an amazing female warrior, they were lost, and then eventually resurfaced.
The Emerald Mogu Gauntlets are a pair of larger than ordinary fists carved and shaped into dragonesque faced gauntlets, crafted from Hungurian Ore, gilded with Jade, each embedded with a jewel. Each of these jewels empower the gauntlets at the cost of additional chakra, creating a large taxing chakra based weapon.
In the left Gauntlet is a orange topaz, etched with the symbol for barrier. When chakra is charged through the gauntlets, the topaz activates, withdrawing in the same amouont of chakra that is used for a technique, only up to S rank. Once collected the chakra then spreads over the users body as a 10cm layer of second skin, protecting the user and reducing damage taken from the next technique by the amount of chakra taken (ie 40 chakra taken, reducing 40 damage from the next technique that damages the user). while only lasting a few seconds, it only lasts for one turn, and can only draw in chakra from one technique at a time.
The right gauntlet has a malachite gem embedded into the head in which also taxes the user, chakra per technique used. Destined and designed for war and combat, the symbol for challenge is etched into the malachite in which every turn 20 chakra is taken from the uiser each turn. This chakra is the expanded out from the gem once per turn as an invisible field of omnidirectional chakra, acting similarly to a sonar. This chakra in no way harms or damages the opponent however, will ping back to the user about the closest incoming enemy's physical position.

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After Being freed from captivity, Kon El set out to find his own destiny.


O T H E R
T O O L S :
The Banshee's Wail | Josei Himei
Type: Supplementary
Rank: A
Range: N/A
Chakra: (-10 per turn)
Damage: N/A
Description:
The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
Notes:
-Must be kept active with 10 chakra per turn.
-Can filter 60 damage worth of Sound jutsu per turn
-Last up to 4 turns per activation and can only be activated twice.
Yoko | Yoko
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: N/A (20)
Damage: 80 (40 and -5 to the user)
Description:
Yoko is a large Heavy Ballistic Seige Rifle, looking very similar to a Barret .50cal sniper.
This Heavy Sniper Rifle is carried around often slung on the back of a user, or summoned from a scroll if desired. The rifle itself uses large ballistic ammo that has been specially crafted from hungurian ore for extra damage. Yoko has two firing modes, Standard Rifling or quick eject cartridge, a custom made style.
When in regular firing mode, the user can use the bipod attached for a steady shot, or those with extreme strength can hold the rifle steady enough to accurately target shots. While in regular Firing mode, ammunition is shot out from a 6 round chamber one at a time with comparable speed to lightning jutsu. This mode requires no chakra on behalf of the user, activating like a regular gun. The extended silencer on the barrel muffles sound, outside of mid range, meaning that when fired only the shot can be heard in short and mid range. In the quick eject mode, Ammunition can be launched out of the holding chamber into the users hand. These cartidges then require 20 chakra from the user to activate to fire off the bullet in the users hand. Doing so causes only 40 damage however and also deals 5 damage to the user for the explosion going off in the users hand.
Notes: Can be fired up to 6 times in total. Only one shot can be fired per turn, including the quick eject mode, counting as a jutsu per turn when used.
Note: Quick Eject shells can only reach within short range.
( Chakura Tu ) Chakra Blade
Type: Tool
Rank: A
Range: Short
Chakra: 30 per turn
Damage: 60
Description: The user invents a chakra blade that uses the wielder's chakra to generate a makeshift blade but has the downside of draining too much chakra too quickly. These blades are able to cut through attacks of the same rank and below with ease. Cyborgs are able to grow these blades from attachments to their body.
Note: Ninja can have up to 2 Chakra Blades. Cyborgs can have up to 4 and are able to be double sided for double the chakra cost.
A R T I F A C T S : N / A


P I C T U R E S
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T H E M E S O N G



B A T T L E S
Won:
Na
Lost: Na





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