Kiyumi vs ???

Mirai

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Open Official Battle
All Out/Anything Goes
Terrain: Theodoro constitutes the eastern half of Nagi Island. It is green and lush along the coastline, but the further inland one travels the more savannah-like the landscape becomes, with trees becoming successively more widely spaced and the grass being replaced by dirt. Races of all kinds are often held here, using the terrain as natural obstacles. A lush island lies off the coast of the area, considered an integral part of it, characterized by dense forest and diverse wildlife.
Mid Ranged (10 Meters)
Graded Fight Format (Lasting 6 Turns).

I'll be utilizing Kiyumi Senju, Post Your Bio and I'll Start Things Off.
 
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Mirai

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Ha! I got you!”, a voice of enthusiasm can be heard aloud. Kiyumi was happily hunting down some butterflies nearby, the carefree nature of the maiden always warmed the hearts of others. However was she grabbed onto the last butterfly, a slight shudder ran down her spine. “Hmm?” she openly questioned with a hum, as she turned to meet the gaze of a stranger. Her facial expression showed quite a bit of interest but also a degree of uncaringness least for now. It wasn’t until she remembered something from the Bingo Book. She was hunting down members of the Jashin Cult! “Hey! You, yes you!” she let the butterfly go as she started to point at the individual. “I heard you’re a very bad man! Prepare to be apprehended, or if you surrender that works too…” she said with a sassy yet cheeky tone. Without wasting any time, she would have firstly triggered her chakra sensing skill, which due to her mastery over it doesn’t require her utilizing chakra for it (via Sixth Sense). At the same time, she would place her hands together to activate a unique water technique dubbed “Apex Predator” which would augment her future water release techniques.

This process was quite and instant considering the nature of her techniques, as she then followed up lastly with her signature water technique after making a single hand seal. “Suiton: Suiryuudan no Jutsu!”; as black water started to form around her quickly. She molded it’s form into that of a giant serpent, that quite literally barrels towards the opponent. Due to the influence of Apex Predator – the water dragon is neutral to all elemental natures, but also having a harder exterior, akin to that of crystal. The dragon would violently crush the opponent within it’s maw, biting and ripping flesh from bone. She would have taken out four explosive marked tags, dropping one directly behind her while tossing the other 3 into the opponent’s direct. One to his left, right and above him – all being five meters away. Kiyumi would have ran directly after this towards the opponent with a blade in hand.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn) (0)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.
(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A - S
Range: Short - Long
Chakra Cost: 30 - 40
Damage Points: 60 - 80 (80 + 20 = 100)
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.
(Ousuiton: Suisennin ) Hidden Water Release: Apex Predator
Type: Supplementary
Rank: S Rank
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: Apex is the epithome of a Water specialist, and the signature technique of Leviathan, the Apex Predator. Leviathan joins both hands together in an oval shape, focusing his chakra to convert into Water chakra. This overbearing infusion of water completely erases away his ability to convert all his other elements, preventing the usage of every single elemental technique that does not use Water chakra for the remainder of the battle ( or Ninja World Event ). This leaves the user with only access to Non-Elemental techniques, Water Release and Elements composed of Water ( In Leviathan's case Panthalassic Water, Wood, Storm, Ice and Boil ) while losing access to all Earth, Lightning, Wind, Fire and any non-Water combination of the 4. This allows the user to gain some unique properties to the remaining elements and techniques.
Non-Elemental Techniques: Allows the user to perform non-Elemental techniques as normal, such as Basic Ninjutsu, or have them Acquire Water's elemental S&W and water bio specialities. So, for example Basic Ninjutsu techniques can appear as normal or as Water techniques.
Water Elemental Techniques: The actual Water Ninjutsu techniques appear denser and darker in tone, and can even appear black entirely. The pure Water techniques performed as Apex Predator will acquire a neutrality interaction against all opposing techniques, changing Water's S&W.
The user is able to change the appearance of his water techniques into any alternative release of Water Ninjutsu, such as changing liquid water techniques into Mist (Hiding in Mist Technique) which allows the water to acquire a semi-intagibility; Syrup ( Water Style: Starch Syrup Capture Field ) which can stick and slow opponents; Chakra Sensing Water (Water Style: Rain Tiger at Will Technique) allowing the user to sense enemies in contact with the water released; Debuffing Water (Water Release Secret Technique: Mist Rain) which will debuff opposing techniques by -10 damage on contact; Chakra Draining Water (Water Release: Grudge Rain Technique) which can drain half as much chakra as damage dealt; Crystalized Water (Hidden Waterfall Style: Water Slicing Blade) which acquire a hard and crystaline state.
Advanced Water Elemental Techniques: The user will be able to perform Water Ninjutsu using advanced elements known, which will acquire the elemental S&W of that advanced element and a more liquid-like consistency. For Leviathan, who has acquired all cannon Water Advanced Elements, the changes are as follow: Wood acquires a sap appearance, and is capable of battling Bijuu chakra and drain chakra at the rate of half the damage dealt. Storm acquires a liquid and bright plasma appearance, and is capable of paralyzing the opponent and battling Shadows. Ice takes the appearance of extremely cold water and can freeze on contact. Boil takes the appearance of boiling water and is acidic and corrosive on contact. Panthalassic Water takes the appearance of glowing radioactive water and is water chakra parasitic on contact, eating away at opponent's water chakra, lowering the rank of the opposing technique by one, and giving it the proportional damage or strength, as applicable.
Note: While this technique can be taught, most likely only Leviathan is capable of using Apex Predator to it's fullest, given his mastery of all cannon Water Advanced Elements.
Note: The user loses access to all non-Water elements for the rest of the match, unless healed through Yang techniques or similar, by himself or through others, which in turn ends the effect
Flying Thunder God Explosive tag | Hiraishin Kibaku Fuda (Reference)
Type: Supplementary | Offensive
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: After years of fighting and training with Hiraishin no jutsu and Bukijutsu, Minato thought of a way to implement both together and make it more versatile than his FTG kunai. He made a new type of explosive tags that is slightly larger that the normal explosive tag. The main difference between this explosive tag and the normal explosive tag is that, on the right side of this particular type of Explosive tag, the FTG seal is present. This enables the user to perform FTG seal based techniques with this explosive tag. Another thing to note is that, the FTG that is placed is quite big such that it will be easy for others to differentiate it from other normal explosive tags like Minato's FTG kunais. However only a person with FTG knowledge will know that it's an FTG seal that is present in it. Once the tag goes off and explodes, the FTG seal preset will be nullified and becomes useless.
(Raijin no Ken) - Sword of the Thunder God (Reference)
Type: Weapon
Rank: A
Range: Short
Chakra: N/A (-5 per turn)
Damage: N/A
Description: A sword held by Senju Tobirama, the Raijin no Ken is made of a hilt which releases lightning natured chakra which forms a blade of pure lightning energy. It is so focused and dense that it manifests and behaves as a physical sword. The sword uses the owners chakra to produce the blade and discharge lightning attacks. The blade, when used for physical melee attacks, adds +20 lightning damage to Kenjutsu techniques and can discharge unfocused lightning, A-Rank, short to mid range in large arcs. To do so, the user swings the sword towards the target, producing the discharge which ravages towards the enemy. This can only be done once every two turns and counts as a move. The sword is not indestructible, being resistant to only up to A-Rank techniques. But, if destroyed, can be recreated after one turn unless the hilt is damaged.
Note: Can only be used by Senju Tobirama bios.
 

Urda

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Nnoitra arrived on Nagi Island by raft to slaughter the island's villagers to demonstrate the "Way of Jashin."


Ugh! As the weight of his feet began to sink into the surrounding savannah, he growled at the swamp that covered his boots. How long will it be? He was armed with Santa Teresa and prepared to fight, but his fighting spirit was fading until he heard a voice in the distance. He smiled with delight at the prospect of another nearby. He dashed to the voice's location. As Nnoitra approached, he became irritated by how feminine it sounded - a woman...

He was indifferent once he laid eyes on her, a snarky woman at that, but the nonsense she spat, she can't get away with. He became agitated; I was not going to lose to her!

He was looking at the woman as she made a single-hand sign. What is she up to? Leaving himself little time to prepare. Then a massive water dragon appears where there is no water. The body of the dragon, however, was crystalized, appearing hard and darker in nature, unlike the flexibility and colorless of water itself. Shit! He was taken aback by the Water Release Jutsu and responded by shapeshifting using Sage Transformation to create bat-like wings and Jump Booster on his back. In a burst of speed, he shifts to the left, leaping at a 45-degree angle in the air, dodging the water dragon before it struck.

Nnoitra utilizes Sage Transformation to shapeshift his arm into a jet-like appendage on his left forearm while hanging thru the air with his bat-like wings. He notices the woman running towards him, hurling kunai around the battlefield. Stupid, he stared at her blankly, oblivious to the hidden threat. He aimed and fired a dense sphere of nature-infused chakra from the booster at the woman, causing bodily harm on impact.







(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook-like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard


(Senninka: Funsha no Bakuhatsu) - Sage Transformation: Jet Booster Blast
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: A Jūgo clan member uses their Sage Transformation abilities on one of their arms to produce a single jet booster like appendage that extends out from their forearm. This booster is relatively small compared to the ones used for moving or boosting their speed. From this booster they release a compressed mass of Natural Energy infused chakra in the form of a sphere that is shot out towards the opponent with enough force to cause bodily harm. The sphere has a four inch radius and has enough force upon impact to fracture bones and cause internal damage such as bleeding and bruising of organs upon impact the sphere explodes. The explosion is enough to cause severe burns. The sphere itself moves about as fast as a thrown kunai and only takes a moment to charge. This still allows use of the hand as it's extended from the forearm and not the hand itself.
Note: Can only be used twice
Note: No other Sage Transformation jutsu can be used the turn this is used
Note: Courtesy of Howard
 
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Mirai

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Kiyumi’s eyes widened, surprised by the sudden growth of wings and the opponent dodging into the air. “Ohh! That’s so cool! Is that your Kekkai Genkai? Is it Yang Release!? Tell me tell me!” she said in a genuinely excited tone. However, the opponent dodging her technique wasn’t an feat Kiyumi was about to let go unnoticed. Despite her genuine out bursts, she was calculating her opponent’s movement, predicting and formulating plan after plan in her mind. The moment he went airborne, she would have exerted chakra into the surrounding area of short range of herself. This allowed to her create a mist that formed into a giant penguin familiar. In conjunction to this; Kiyumi made a single hand seal that would have created barrier around it as well immediately teleporting it directly to one of the marked explosive tags. This was the one aimed into the air, as it immediately brought the penguin closer to its mark. The penguin would have moved into the direction of the opposing technique. It would have caught the opposing blast of senjutsu, absorbing it into its body and causing it to become superheated due to the nature of the explosion. The penguin would have been a source of Kiyumi’s next technique as she quickly formed a single hand seal. The begin’s body would quickly dissolve into a puddle of water, rushing upwards into bullets of water that attempted to slice through the opponent.

As they did, it would quickly reappear above them into the form of a dragon, as it roared, attempting to consume the opponent a live. Kiyumi’s face would have softened, but then became more stoic as she started to become more serious. “Play time’s over…” she said as she dashed over towards him in a zig zag motion. The water dragon would have been darker in appearance - being completely neutral to other elements while also carrying crystalline formation.

Suiton: Pengin no Sakuryaku - Water Style: Ploy of the Penguin
Type: Defensive/Supplementary
Rank: S-rank
Range: Short-Long
Chakra: 40 (-10 per turn)
Damage: N/A
Description: The user would exert chakra up to short range of themselves and via shape and nature manipulation form a penguin of water whose body is composed of a chakra draining mist. The penguin is rather large, rivaling the size of an average shinobi. The user can passively control the penguin construct via mental commands at the cost of the penguin leeching chakra off of the user. The main attribute of this penguin construct is that wherever it travels, it leaves a considerable amount of hidden mist along the way. This means that over the course of one turn, the penguin would leak so much mist that it would cover everywhere up to short range of the penguin. Another ability of this penguin is that due to it being made of mist and understanding the mist's abilities, with a hand seal, the penguin can use the natural light to blind opponent's in the mist much like the Water Release: Hidden Mist Eye Sight Deprivation technique (costs a moveslot). The last ability of the penguin is due to it's chakra draining mist properties. If an A-ranked attack (according to water's elemental S&W's) is shot towards the user or penguin, the penguin can intercept the attack and absorb it due to the chakra draining properties of the mist. The penguin's body would then either be composed of a hot, paralyzing, or sharp (fire/lightning/wind) mist which could be used as a water source for one attack, gaining one rank in damage due to the absorbed properties being incredibly more lethal than regular water (up to S-rank). The only downfall to this technique is that the penguin cannot be used for offensive means, only defensive and supplementary unless the penguin is used for a water source, in which case it can only be used as a source once then it dissipates until used again.

Note: Only lasts five turns
Note: Can only be used twice per battle
Note: No water techniques over A-rank on the turn this technique ends
Note: Water must be a primary specialty to use this jutsu
(Hiraishin: Fantomu no Suteppu) Flying Thunder God: Phantom Step
Type: Supplementary
Rank: B - Rank
Range: Short - Long
Chakra: 20
Damage: N/A
Description: A rather unique technique in which the user will make an extra single hand seal while performing a ninjutsu of theirs or even that of an ally. This will cause a barrier to form around the technique in question instantly and within the same time frame of it's creation. This acts on the same principles of Space Time Barrier, allowing the user to teleport the ninjutsu to another marked object, be it on a weapon, a surface etc. The user is capable of redirecting the momentum of the technique if it's linear in movement. This allows the user a quick way of moving techniques closer to an enemy without having to travel all of the distance though it cannot be spawned on a FTG marking within short range of an enemy. Can only be used four times per batttle, with a cool down of two turns after use and can only be used by bios with access to Hiraishin no Jutsu.
(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 20 + 20 = 140
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.
 

Urda

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Nnoitra despises her even more because she appears to be having a good time. What is she thinking when she asks questions like that? Is she playing me for a fool, he wondered. Light Style (Yang Release)...? Stupid broad..! He clenched his fists. I'll do my best to ignore her antics.

He returned his focus to the battle, shooting a senjutsu-infused sphere from the sky at her. He watched as she became alert, concentrating chakra in the surrounding area and forming a mist cloud in the shape of a giant penguin. He recalls a Kiri ninja who used the Hiding In Mist Technique, a Kirigakure specialty. But this was something unique. When the penguin absorbed the Jet Booster Blast attack, its body became superheated. The mist penguin then vanished from his sight. He began to be concerned.

Nnoitra hadn't forgotten about the kunai knives that had been thrown in the air from his flank and above earlier. They posed no danger. They did not explode, despite being marked with explosives. Even if he had an immortal body, something like that would have had no effect. He would have simply taken advantage of the opportunity to launch a counterattack. He recalls evading the water dragon then passing between the two kunai knives from above and the left side, navigating away from the danger with his bat wings. He's even got enough time to launch his blast attack. The kunai would have continued on their path behind him at that point. In that split second, the mist penguin reemerged from behind him as he was completely unaware of the woman's Space-time Jutsu, which had switched positions with the kunai in the air.

Swash!

He heard a sudden exploding burst of water from behind, falling to the ground in a pool of water. He tried to turn his head to look, but it was too late. Bullets made of water struck him. To avoid the onslaught, he used Sage Transformation, his bat wings, and the Jet Booster he had created earlier. It was gradually draining chakra as it remained active, but as it was a precaution he was willing to take. With poised, he swayed and weaved out of the way of the water dragon's grasps. He took some damage from the water bullets, but his body was tough. He grinned and yelled.

"I'm going to kill you for Jashin!!!"

As he soared through the sky with his bat wings to avoid the water dragon, his entire body changed entering the full state of Sage Transformation, his skin becoming darker and scaly in tone. He exabit madness, capturing the pinnacle of pure insanity. He desired to slaughter. The woman was his perfect target.

Without taking a moment to rethink his actions, Nntoira lunged forward in a straight path towards the woman. His speed was three times faster than it had been previously. She had moved in a zigzag pattern, but he was much faster than she had anticipated. While en route to her, he shaped-shift jet booster appendages on his back and extended them. They gathered chakra before firing at point blank range, vaporizing her body with a blast. "Magnificent!" He'd yell with delight.

"Jashin would be overjoyed!"





(Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan (Reference)
Type: Supplementary
Rank: A
Range: Short-Mid (when used to attack)
Chakra: 30 (+10 to sustain per turn)
Damage: 60 (when used to attack)
Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed.
Note: Can only be used thrice.
Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely.
Note: Courtesy of Howard

(Kansei Senninka) - Complete Sage Transformation
Type: Mode
Rank: S
Range: Short
Chakra: 40 (-15 per turn)
Damage: N/A
Description: Sage Transformation (Senninka) is an ability wielded by Jūgo's clan, which increases their physical abilities and allows their bodies to perform various shape-shifting feats due to their innate ability to passively absorb natural energy. It is a multifaceted ability that permits them to achieve feats ranging from creating various weapon-like appendages to altering their body structure, as well as a general increase in their physical capabilities. The user can fully infuse his body with the gathered natural energy and transform it completely. When he fully transforms, the user gains a massive power boost but loses his mind to his murderous side, signified by a change in his voice. When transforming, the user's body changes color and his sclera turns black. Each member's full transformation appears differently, ranging from different types of horns to stripes across the face. In this full form, the user is incredibly resilient, being able to take Taijutsu attacks up to B-Rank with little damage and being able to function even when severely injured. He can further manipulate his body into suitable weapons and manifest chakra cannons from it to attack with powerful chakra blasts. He can manifest chakra boosters from his extremeties to power his taijutsu moves or to "dash" in speed or even to soften a fall. His physical strength becomes greatly increased, adding +25 to his Taijutsu techniques and his chakra becomes stronger, adding +20 to his elemental chakra as well an infusion with Natural Energy on a weaker level comparable to ISM. He becomes faster, increasing his speed by x3 and can regenerate minor wounds easily. His resilience is such that he can take C-Rank Ninjutsu and not suffer hindering damage. Because of his rage and his anger, he becomes unable to use techniques that would otherwise require precise chakra control such as Genjutsu, Fuuinjutsu or similar complex fields/techniques. After its deactivated or deactivates as it times out, the user is left drained of his stamina and unable to use Taijutsu techniques for 2 turns.
Note: Lasts 6 turns and can only be used twice

(Senninka: Chakra Bakuhastu) - Sage Transformation: Chakra Blast
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: While in his Complete Sage Transformation, the user grows more of his jet booster like appendages, extends them, and then uses them to gather chakra which then forms a huge powerful chakra blast.





Timeframe
Opening: Water Style: Water Dragon Bullet Technique
Avoided: Sage Transformation: The Mighty Wings of Illidan (3 Turn)
At the same time: Sage Transformation: Jet Booster Blast / Freeform attack: Explosives Kunai
Counterattack: Water Style: Ploy of the Penguin combined with Flying Thunder God: Phantom Step
Follow Up Attack: Water Release: Water Dragon Biting Explosion
Avoided: Sage Transformation: The Mighty Wings of Illidan (Left: 1) combined with Complete Sage Transformation
Attack: Sage Transformation: Chakra Blast
 
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Mirai

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Oops. Kinda forgot this existed lmao.


Kiyumi’s usually natural and calm demeanor slowly shifted as she realized how crazed her opponent was and stopped her approach. “Ya know…it’s better...you know…get the hell of this mess!” she commented, watching the opponent fire a chakra blast towards her. Almost as if prepared for this; she quickly placed her hand out. This allowed her to quickly weave into existence some jutsushiki script, with an intended purpose. The gravity defying nature of the script allowed it flex into the air and cover the frontal part of the imposing attack sent towards Kiyumi. The script would have been modified, allowing her to absorb the chakra from the opponent’s technique rendering it completely nullified. She had infused an additional amount of chakra into the script to increase its sealing potency.
On the other hand, she would have quickly inhaled and exhaled – as she used her other free hand to quickly toss more bladed weapons from her tool pouch. Among these tools, was accompanied by explosive notes attached to each of em. As she tossed em, they curved into the air, spreading at different locations. Two of them flew east and west of her position away from the opponent but the others flew directly towards him. She had also dropped a kunai with the same explosive tag attached to it. “Come on big guy, think you can handle me!” she asked with a cocky smile on her face, keeping track of his positioning as a result. She wasn’t about to lose to this chump!

(Namikazeron ♦ Ōkami no Nagai Tsume) – Theory of Waves and Wind ♦ The Long Nails of the Balverine
Type: Defensive
Rank: A-Rank
Range: Short
Chakra Cost: 30 + 10 = 40
Damage Points: N/A
Description: A modified, Namikazerian alternative to the Ho/Mizu/Kaze/Tsuchi/Rai Hōin that relies on a number of Jutsushiki-Sen as the delivery system and Sōjō Kanji shaped to form the character for ‘essence’ as the medium of storage. This technique allows the user to draw chakra and energy from an incoming technique, thus nullifying techniques consisting solely of energy, but having essentially no effect on purely physical attacks. The technique can only seal one technique per usage, but, like its parent technique, it can drain techniques up to S-Rank in strength.
- Can only be used thrice (3) per battle.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions (Passive)
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Ouryuujin Yarijutsu: Nan'a Tanken ) Serengeti Spears: Ivory Mambele

Type: Supplementary/Offensive
Rank: D
Range: Short-Mid
Chakra Cost: N/A
Damage Points: 20
Descritpion: Ivory Mambele is a form of projectile throwing that allows one to throw honed projectiles such as spears, kunai and shuriken. The user will pick up the projectiles and, with a flick of their wrist, they will throw the projectile at a slightly spiral rotation, which will pick up wind drag and strengthen the sharpness and steadiness of the projectile with a sheen of wind that will give the projectile a slightly white ivory hue as it flies towards the target.
Note: This also allows the practitioner to passively throw carved kunai without allowing them to pick up wind. This is a passive technique when used in that way, but also has none of the bonus that come with the style.
Note: Can throw up to 4 projectiles per usage.
Note: Can only be used once per turn
 
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