Joker vs Gutsy

Gutsy

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Pyke bio: https://animebase.me/threads/pyke-the-bloodharbor-ripper.765290/
We are standing on a massive bridge made of rocks and stone, with water close below all around obviously, and there is land behind us quite far back each way.


Pyke stands on the bridge before his foe, wielding the Sword of the thunder god on his right hip and the greatstaff of the guardian on his back.
 

Gutsy

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Pyke stood before his foe on the bridge, his trusty sword by his side, his staff on the back, he seemed prepared for the worst. His bandana hiding part of his face, while his dead shark like eyes stared at him. His sensory capabilities, unrivalled, he was capable of sensing the people and their movements miles away from their position, even landmarks, he could even sense the different heritage that they possessed, meaning their lineage and even noticing some Uchiha among them. However, even with such clarity and skill to pinpoint people and almost with his imagination be able to visibly see the chakra flowing within and around them, there was something different about this man before him. He was unable to sense the mans chakra or as some may call it, life force, not even a little. Strange, it was the first time he was unable to do so. He began to think, he was curious as to how he was evading detection. Standing a considerable distance from the man and his pet, which looked like an oversized dog, with strange colors, he had never seen before, he figured it was special.

"You... you look like someone I once knew, A man whom I used to sail with. He betrayed me, he left me there to die... however I know that I sent him to the bottom of the ocean... there is room for everyone in the dark abyss."

As Pyke finished his sentence, three clones would appear out of thin air, one in front of Pyke [Clone 1], and one on the left [Clone 2] and finally a clone on his right [Clone 3]. All of these said clones would be facing towards the individual and his abnormally large dog. This would instigate the conflict, as Pyke distributed his chakra evenly between the clones and as they formed the cloud of smoke that lingered for just a moment would mask him and his clones actions for just a moment. The clone standing directly in front of Pyke would immediately after manifesting, weave his hands from either side of him, towards each other in front of him, generating two massive waves on either side of the individual. These waves would manifest out of thin air on either side, as they would crash into the individual and his dog, smashing them together engulfing them in water, restraining their movements in doing so, while dealing considerable blunt force damage. Simultaneously with the creation of water on either side of the individual, Pyke would place a seal upon 5 kunai, where there would be placed one kunai with each of the clones, while Pyke would retain the remaining two. Immediately preceeding the creation of the seals, the clones on either side of Pyke would leap onto the railing of the bridge on either side, and begin to run along it, towards the individual, wielding the said kunai in hand. Aiming to surround him, as they would dash along it until reaching their separate sides of the individual, remaining within or just on the edge of mid to short range distance.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique [Passive]
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Kage Bunshin no Jutsu) - Shadow Clone Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.


[ Suiton : Kawariyaku Name] - Water Release : Double Wave
Type: Attack
Rank: S
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80 + 20
Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.
Note: Can only be used 2 times per battle
Note: Can't use any water technique at the same turn
Note: Can only use up to b rank water techniques at the next turn.
Note: Requires large water source.

( Fūin Hirashin no Jutsu ) - Seal of The Flying Thunder God technique
Rank: A-Rank
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This is the technique through which Senju Tobirama and Namikaze Minato apply the sealing formula, that will allow the use of their trademark space time techniques, to any desired object through physical contact and allowing him to teleport to that desired location through the Flying thunder God Technique and the use of its variations. While Minato carries with him multiple kunais marked with the seal (making the core aspect of his fighting style which revolves around the use of FTG Kunais), Tobirama doesn't. To use the Flying Thunder God technique on kunais, Tobirama has to apply the seal to them though through one use of the technique he can mark up to 5 kunais (this is valid only for kunais and other basic weapons, not enemies or other targets of the seal).
Note: Can only be used by Senju Tobirama and Namikaze Minato bios.


Chakra: 2100 - 15 - 20 = 2065 divided by 4.
Pyke: 517 Chakra - 30 = 487
Clone 1: 516 Chakra - 40 = 477
Clone 2: 516 Chakra
Clone 3: 516 Chakra
 
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Joker

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(Intimidate passively active)

"Hmph", Hanzo grunted as he and the watch dog stared intently. The two had fixed their posture in preparation for what was to come next, and the moment the clones were conjured on the field, they made their move. Working in complete and total unison, the duo began to take charge of the field. The Hayabusa would intiate the charge by doing two things at once. He would materialize his chakra behind Pyke himself, and then the clones on his right and left, leaving the one standing directly in front of him untouched. The chakra behind the dopplegangers and the original would solidify silently to create three asassins made of water. Though what was unique about these three silent killers, was they they were also coated in a thin veil of mist, one that would remain dormant until the necessary requirements were met. The assassins would swiftly swoop down and use the blade protruding from their forearms to pierce the nape of Pyke's and his clone's necks. At the same time as the creation of the assassins, after kneading it's chakra and inhaling, Arcanine would spew a concentrated stream of burning flames at the opponents. The spread of the fiery inferno being just narrow enough to not obscure Hanzo's vision of the two clones on both sides.


Type: Offense/Supplementary/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 (+10 each turn)
Damage Points: 80
Description: The user will channel their water chakra into the surrounding air in order to create a number of traditional assassins composed entirely of mist with a slight blueish hue. This is the brother technique of "Wind Release: Leap of Faith" and thus has very similar applications to that of its wind brother. However, it does contain some slight mechanical differences due to its watery composition. The assassin's may be able to disperse themselves into mist, or form into their regular shape at any time, and passively may do so. This allows them to effectively evade physical based attacks and continue their assault. However, they may not attack in mist form. But when in mist form, they do possess a defensive capability to sustain their presence of the field. This mist form allows the assassins to supplement what its brother technique could not do, and that was block against attacks. When used in offensive purposes, the mist will condense its water droplets tightly and essentially "turn" into a water form, quite solid, and able to pierce, stab, and slash the opponent in similar methods to its wind counterpart. These assassins possess the natural capability of flight due to their weightlessness and are all fully equipped with twin hidden blades jutting out of their forearms. These assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings (excluding the user and sentient creations such as the Stone Golems) and must always be created above their targets. The number of created assassins will always equal or exceed the number of designated targets (e.g. if a technique creates a fifty soldiers made of earth, at least fifty assassins of wind will be created). The maximum possible number of assassins that can be created through a single usage of this technique is a hundred and so if more than that number of targets exist, then this maximum of one hundred soldiers will be created. The power of this technique is equally divided between the number of assassins created.
Note: Can only be taught by Joker. Can only be used twice. Lasts three turns. No water S-Rank and above same turn created.


(Suiton: Rukina don'yokuna rōdō)- Water Release: Lucina's Lustful Labor
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (Depends on technique)
Description: The user will focus their water chakra into their water based techniques, creating a veil of mist around the water techniques. The creation of the veil can be created within the same time-frame the attack is sent by simply performing an extra hand seal during performance. The veil over the body of water is thin, so the user can still keep relatively easy visual on the opponent and the mist is easily noticeable by regular eyes. This technique acts as a second life to many water techniques: streams, projectiles, humanoids, armors, etc. Essentially the mist around the water will be intangible and initially play no role in the clash of the two original techniques, however, when the users original technique is weakened, the mist ability be put into fruition. The mist will turn into a body of water, and flush itself back into original body of the technique, regenerating it if it was weakened or reforming if it was negated/overpowered. This mist can regenerate specific parts of the water structures or its whole body, and can only be used once for the whole body or body parts (mainly applies to humanoids). The regeneration of the technique happens instantly when attacked and passively. Full regeneration can only occur to water techniques A-Rank and below restoring their initial rank, while S-Ranks can be regenerated, but weakened to an A-Rank. This technique can be used with only water techniques, and extends to many different variants of water- syrup, crystalline, rain, etc. The technique after reformation will have the same bodily movement and abilities it had beforehand. After the mist does its job, it disperses, it will remain dormant around the technique until interaction with a jutsu. When the opponent and users techniques initially clash the forward momentum will slow down, and as it regenerates, allowing the opponent time to react, maneuver, and counter.
Note: Can only be taught by Noni
Note: Can only be used three times
Note: Can not be used on above S-Rank techniques
Note: Does not work on KG/CE variants
Note: Can not be combined with both Ceto, and Davy at the same time, but can so with only one of them


(Katon: Gōen no Jutsu) - Fire Release: Great Flame Technique
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.
 
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Gutsy

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Your jutsu description: these assassins, regardless of the number, will always have to be created a minimum of five meters away from living beings.

Going from that.
------------------------

As Pyke and his clones stood in formation, preparing to continue onward with their move, however before such events could happen, Pyke and his clones whom all carry the skill of sensory can sense the techniques that were materializing behind them, several meters behind them in fact. It was made of water and the chakra the shape of men. It was far too easy to sense them as they were formed, perhaps the enemy thought that they could surprise him and his clones, though obviously not knowing of his inherent chakra sensing that allowed him to sense techniques on the field with ease. At the same time, his oversized dog would release a stream of fire that it could not so easily stop, this Pyke and his clones also sensed. It would be at that moment that a colossal amount of water would manifest out of thin air, beneath Pyke and all three of his clones. This water would manifest so rapidly and rise high, carrying both Pyke and all three of his clones up high into the air, creating a sort of arch that spans from one side of the bridge to the other, and is created of a colossal amount of water. It is so thick and strong that it can easily hold them up, as Pyke is manipulating the shape and form of the water itself allowing for this. This would result in the fire stream which the dog was releasing to blast right under the arch of water, completely missing and even though it may be widespread it would simply pass under and strike the three water assassins that had been created at the same time, before they could move, engulfing them in flames, as steam would rise from them as they would begin to evaporate.

As if that was not enough, the clone which stood to the left of Pyke [Clone 2], would simultaneously as Pyke would raise them up above the fire, release an immense amount of chakra through the ground generating a massive rotating pool of water beneath the dog and the man before it would burst upwards sending both of them flying into the air, and while normal users would require hand seals, Pyke and his clones do not, thus as they are blasted into the sky it is immediately followed by 8 bullets of water that would be separated equally between the dog and him, striking them and sending them further into the sky, while striking them on their sides causing them to rotate and become disoriented. Just as the bullets had finished striking the two of them, the bullets would have flown past and gathered above them forming into a colossal spiraling dragon striking down upon both of them slamming its jaws shut with them between its teeth, while continuing down towards the ground, smashing into the bridge with enough force to cause a massive hole through it, as rocks and stone would splinter and fly out, while the dragon would have crashed them into the bridge and through it [Causing the dog to disperse], and for the man to take considerable and severe damage if he survived.

In addition to Pyke rising the water and one of the clones making an incredibly powerful attack towards the man and his dog, the clone standing on Pykes right [Clone 3] would have turned and made a move just moments after Pyke and the other clone. This move however, would be directed towards the water creations that would be behind them. As he turned, and after the fire have struck the water creations, and as they would be invigorated by the technique that had been added to them, they would be struck in almost immediate succession by an intense and incredibly fast pressurized stream of water, which would cut right through all three of them instantly dispersing them where they stood. While Pyke and the two clones [Clone 2 & 3] engage their combatants, the clone standing in front of Pyke [Clone 1], would pull out five kunai, preparing his next move while monitoring the chakra behind them as well as keeping a visual on the man and his pet, essentially being the sentry that watches over the others.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80 + 20
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100 + 20
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, like how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.

Note: Can only be used by Water Primary Specialists.
Note: Can only be used twice.

(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 + 20
Description: After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.

Chakra Count:
Pyke: 517 Chakra – 40 – 5 = 472
Clone 1: 477 Chakra - 5
Clone 2: 516 Chakra – 5 – 70 = 442
Clone 3: 516 Chakra – 5 – 40 = 471
 

Gutsy

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- It has now been 5 days since I posted my move, monday to friday. You have neglected to reply to the fight. Thus I claim time limit, as you have not asked for a check or replied. -
 
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