[ Internal Plot ] The Grand Exodus

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JojocIaw

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As Kyoshi ran, the one with a hammer would begin following. Clearly upset about that attack from earlier. As the man took to the air to bring his hammer down upon her, Kyoshi would simply jump laterally backwards and begone before he closed in. (Dodge Card). Her new location would be F-13. Kyoshi began to rack her brain to figure a way out of this. Her stamina was running quite slow and now she was being pursued. Seeing as her ally was close, she’d call out to him. “I need a potion Sung!” The heroines breathing was heavy and her brow was drenched in sweat.

Dodge card used.
 

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Sung Jin Woo had a stoic expression, not worried not one bit.. Maybe in the past, he would be concerned. But all the training and power he had gained. He grew stronger by the day and an opponent of this caliber couldn't even make him break a sweat.

As his opponent turned, Sung Jin Woo would watch as the Worthy Five began to blow wind towards the flames hurtling towards him, some sort of defensive measure most likely. It wasn't as though Sung had created the flames behind him to catch him off guard. He had anticipated some sort of counter. As what appeared to be a shield formed between the villain and the flames, Sung Jin Woo would chuckle. Creating a mysterious digital void that would consume the shield his adversary had created. Leaving him completely vulnerable to the flames that were now approaching dangerously close. Although this technique was used mostly for defensive measures, Sung Jin Woo was a creative prodigy. He wasn't functionally fixed and this versatility is what made him such a threat.

After crumbling his opponent's defenses, he would smile.

"I think it's time I stopped playing games with you." he would say, as he created yet another digital void. This void would consume the barrier surrounding him in an instant. It was as though it was never there, to begin with. It was time to get started for real...


Name: Save v1
Quirk Name: Game
Type: Offensive | Defensive | Supplementary
Rank: E - Z [D x2]
Scale: 1 - 35 Meters ( Diameter )
Description: The character is capable of saving anything with the Game World, which is the most prominent ability at this current level of mastery. Any target that exists within the Game World, that is non-sentient and produced aside from the game world, can be saved into the storage space of the Game World. When the saving process is activated, the foreign target will clash with this space in the air that seems to be distorted ( which occurs at instant speed ) and swallowing itself. Only when the save is successful, will the air completely swallow the target.

Note: It is important that the character understand the laws behind their saving capabilities. In the circumstances that the character saves a foreign projectile that requires a mental link from its creator, that property is still required should the user of the Game Quirk attempt to load the projectile. This inherently means, once loaded, the projectile will fail to be used properly despite being loaded – resulting in it immediately descending straight down.

Note: Despite the Save Option following the Rank vs Rank Rubric, the character is incapable of saving anything larger than the scaling of the technique. This means should the character utilize the save option with a scaling of ten meters in diameter, something eleven meters in diameter will not be saved. Although the saving attempt failed, the technique can still function as proper means to blocking.

Note: The Character can utilize the spent Support Card to serve as an Official Block against Attack and Support Cards that are susceptible targets.

Power: 2
Intelligence: 5
Defense: 2
Agility: 6
Dexterity: 6
Technique: 4

Attack Card: 2
Block Card: 2 - 1 = 1
Dodge Card: 3
Support Card: 3 - 1 = 2
Capture Cards: 2

20 Stamina


Post Voided:
Your Countermeasure Breaks Spawning Rules. This Means From that Point and Onward, the Post has been Voided.
 
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Daredevil emerged from the rumble upon hearing the action pursue around Kyoshi. To his shock, the nerve of this man allowed herself to flee after engaging in battle. What warrior spirit did she have? Both villains that the delinquent originally engaged had chased down their assaulter. Fitting considered the nature of their interaction, but Daredevil could not allow them to ignore him. They were his prey after all, so once the hero emerged and noticed everything – he yanked up two more basketball sized rumble and throw them ( separately ) at Worthy #8.

Immediately after throwing the rocks, Daredevil launched from the ground via a jump with all intentions of planting a diving kick on Worthy #9. If successful, the kick was designed to force the villain to succumb to the momentum. Toppled over, the hero would plant his foot on the villain’s neck to prevent any leverage to regain posture. Daredevil figured the window of opportunity to strike these villains down was now, considering their priority was glued to Kyoshi. No shame in his game, Daredevil did not care for the flashy heroic performances.


Word Count: 197 | Current Location: D11 | Action: Performed Begone! Style Technique at Epsilon Rank via Clash Card | Spent Two [2] Attack Cards

Quirk Name: Undead
Quirk Type: Mutant
Quirk SubClass: Byproduct
Quirk Bonus: Grants the Absolute Keyword to the Replenish | Immunity | Revitalize Keywords. Grants the Replenish Keyword to the Physique. Grants the Immunity Keyword in Regards to Poison, Toxin, and Disease Related Sources. Grants the Blood the Revitalize Keyword.
Description: The manifestation of this ability has altered the blood circulating throughout the body of the character. The blood has been enhanced due to the mutation of the body, allowing red and white blood cells to function at heightened capacity. Because these blood cells are exponentially stronger than normal, the character has been granted an extraordinary rate of regeneration. This regeneration essentially allows the character to heal with tremendous speed and effect, most of the time allowing the character to maintain a perfect state in physical condition. This powerful healing factor allows the character to exceed normal capabilities, even for hero standards.

Quirk Breakdown:

Because the Blood Cells are coursing through the physique, the character cannot choose when to trigger their regeneration. Always an involuntary act, the regenerative powers will trigger within most conventional circumstances. Since the source of this healing factor stems from the blood that the character’s heart continues to pump, the physique has experienced perpetual benefits since the blood is the primary circuit of energy that fuels the body. These perpetual benefits have been granted the Absolute Keyword, which means they cannot be bypassed – nullified – negated unless the body is drained dry of all blood. There exist two types of blood cells that course through the human body, each one possessing their own benefits.

Red Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the red blood cells have experienced a massive boost in their capabilities. Responsible for creating collagen, which serve as the foundation for new tissue production. This allows the physique to passively restore any damaged region of the body, regardless of how critical the damage dealt amounts to. This phenomenon is the reason why the Replenish Keyword is granted to the physique, the cost requiring Stamina Reduction. Whenever the physique has suffered damage, status effects that inflict the human physique, and/or destruction then the blood will immediately drain Stamina to restore.

Involuntarily Exchange
Five [5] Points of Stamina is Drained to Instantly Restore a Maximum of One [1] Health Until Completely Healed.
Ten [10] Points of Stamina is Drained to Instantly Reverse Attribute Point Reductions that Occur because of the Human Anatomy.
Fifteen [15] Points of Stamina is Drained to Alleviate Status Effects that Occur because of the Human Anatomy.
Twenty [20] Points of Stamina is Drained to Completely Regenerating the Body Regions, and Minor Organs.
Alleviating Status Effects or Restoring Body Regions or Minor Organs Requires an One [1] Turn Duration Period.
Regenerating Major Organs Requires a Two [2] Turn Duration Period.​

White Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the white blood cells have experienced a massive boost in their capabilities. Responsible for fending against infectious disease and foreign invaders as well creating antibodies to fight against poisons of all natures. This heightened ability to protect against infectious disease is why the Immunity Keyword is granted against any form of poisons, this including cases of drugs and pheromones. Due to the extraordinary resistance against all forms of toxins or poisons, the character is able to maintain peak conditions in physicality.

Involuntarily Exchange
Four [4] Points of Stamina is Recovered If Stamina Points are not Drained or Spent that Turn.​

Because the blood is the source of the power granted by this mutation, the character can trigger a spike in the healing factors within biological life. This spike would occur because the blood would interact with any region of the body that was inflicted, forcing that region alone to function like the create of said blood. This ability to heal others is reason why the blood possesses the Revitalize Keyword, which references the ability to heal others. This requires the character to spend One [1] Support card to expose the injured regions to their blood, however their regions must have been injured otherwise the blood is useless. The healing power only amounts to providing One [1] Health Point restoration and speeding up the Recovery Clause mentioned in the Defense Attribute by Two [2] Turns.

Quirk Drawback(s):

Because the character can restore virtually any damage or missing regions, they have become incredibly difficult to kill. Until the character runs out of stamina, their physique will always attempt to restore itself except during circumstances where the brain or heart has been completely destroyed. There are other circumstances where the character’s healing factor can be nullified despite the blood possessing the Absolute keyword. During cases when the body is struck by Fire, Flames, or Heat related sources that possess the Superheat Keyword, then the region exposed will be cauterized. Cauterized wounds are already placed in a state of healing, which causing the body to innately remain unresponsive. During circumstances that the character has ran out of stamina, the damage becomes permanent. This means that Permanent Damage is always active.
Costume Name: Dead and Alive
Costume Grade: C
  • Grants 20% Morale Point Multiplier
  • Dead or Alive Possesses Three [3] Health Points.
  • Armored: Due to the Kevlar material, the costume has developed he Armored Keyword and provides armoring against oncoming damage that is blunt, concussive, explosion, slashing, cutting, and piercing in nature. The amount of health points generated is the standard health points decided for the Grades of Items.
  • Spilled Blood: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Costume Description: The Dead and Alive Costume was developed by the Third-Year Student known as Ekko, whom is the assistant inventor for the Department of Support. This costume consists of smooth, silky like red leather fabric designed into a jacket and pants combination with metal studs sewn into both. Accompanying the outfit are the shoes of a similar, yet darker shade of red. This leather fabric is infused with two sources of material, one being the Spilled Blood fabric and the other being thick yet slender like kevlar material for protection against oncoming forces. Because the Dead and Alive costume was constructed with Spilled Blood, the costume has possesses the regenerative property that triggers upon exposure to the blood of Johnny.

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Gadget Name: Spilled Blood
Gadget Grade: C
  • Regeneration Properties: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Gadget Description: The Spilled Blood Gadget was developed by the Third Year-Student known as Ekko, whom is the assistant inventor for the Department of Support. This gadget is birthed from the fusion of Johnny’s hair to obtain his genetics and ordinary red ( very smooth, silk like ) leather fabric. Because of the infusion of genetics, Spilled Blood has the capability to regenerate itself whenever Johnny’s blood interacts with the fabric. The amount of blood the fabric is exposed to determines how much it regenerates.
Name: Begone!
Martial Art: None
Type: Offensive | Defensive
Rank: E-Z
Scale: Self
Description: the character simply strikes via is arms, legs, hands, or feet at whatever target is opposing him. This technique is normally used whenever the character is annoyed or views their target to be pesky.

☼ ATTRIBUTE SECTION ☼


Total Attribute Points: 21
Total Attribute Points Spent: 21 | 21

Power: 5
Intelligent: 3
Defense: 3
Agility: 3
Dexterity: 6
Technique: 1​


☼ STANDARD DECK ☼


Total Battle Cards: 14

Clash Cards: 2 [ Used 1 Cards So Far ]
Attack Cards: 5 [ Used 2 Card So Far ]
Block Cards: 2
Dodge Cards: 3
Support Cards: 2​


☼ CURRENT CONDITION ☼


Health Pool: Seven [7]
Stamina Pool: 39 / 70
 
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The amulet around Exodus’ neck began to violently shake. Its gold exterior shining at the light from the sun bounced from its surface. Exodus began to frantically look around due to the severity of this occurrence. The amulet around his neck was vessel for the Mind of Ares, the Warmonger and was only meant to react when closer to other vessels. The lord and savior never revealed who possessed the remaining vessels, rather Exodus’ mission was always to amass an army capable of retrieving the last one – which was in the Hero Association’s possession.

Nervousness began to overcome Exodus before the amulet began to shake even more violently. Heat began to accumulate and burn through the cloak and into the flesh of the cult leader. This alone was enough to calm Exodus down for he remembered that being afraid of conflict was disrespect and disgracing to Lord Ares himself. He assumed the amulet burning him was Ares scolding him. Still, Exodus believed himself to be a spiritual advisor and all this planning would prove pointless if it was the Hero Association approaching. Exodus looked up and began spewing out ectoplasm.

A massive amount of ectoplasm continued to sprawl into this massive scaling. Several dozen meters into the air, the substance began to take the form of Exodus. This task siphoned much of his stamina but it was needed to give a declaration amongst the chaos. He began to order the villains deemed worthy to retreat from all battle with the heroes. Even if Lord Ares saw problem with such tactic, the cult believed that wars were won due to understanding that the battle sometimes must be forfeited. In due time, Ares would be revived and the Hero Association would be in shambles.

As the declaration was given, the ectoplasm clone was suddenly pierced through the face. This saw-tooth blade came from a downward angle and lodged into the ground, the middle of the battlefield ( coordinates: E9 ). A silhouette casted from above as this mysterious figured descended from the sky. The figure would land, causing a massive collision that caused debris to rise. Exodus glared ahead, anticipating that it was a professional hero due to his giant clone being slain. Only time would reveal who had entered the fray, since the debris clouded everyone’s vision.

Phase IV ( Lasts 24hrs )
→ The Entry of the Mysterious Figure occurs at the End of Every Post. This is Possible Since the Structure of the Thread Allows for Multiple Role-Players to Behave in the Same Time Slot(s). At the Beginning or Middle of the Post, the Characters May React to the Giant Exodus Clone and his Comments.

→ Each Hero & Villain can Post Once But Each Post must be a Minimum of One Hundred [100] Words - a Maximum Two Hundred [200] Words. This Phase will Consist of Four [4] Parts and Only Then Will the Final Phase ( Phase V ) will Begin.​
 

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Narrative Update
→ Ekko releases several small vials from his suit, each filled with a sedative that puts the birds to sleep harmlessly and attempts to fire one at Worthy #3, though it fails to piece his steel. Worthy #3 makes a big buzz-saw that he swings at Ekko, but Ekko is able to evade and launch a counterattack that sends the villain flying back, though it doesn’t knock him out completely.

Worthy #9 responds via shooting down the rumble that were aimed to strike down Worthy #8. Worthy #9 then responds to the hero's kick via shooting another gust of air to launch him upwards, effectively evading the hero. Worthy #5 on the other hand, while blocking the flames, issued a question about the hero's ability although neither side could hear the other. Then he would release air once more, this time creating an additional box to encompass the first box, effectively creating a double layered prison.

Worthy #8 in the meantime would release the hammer upon seeing the heroine dodge backwards. From the trajectory of the previous swing and momentum gathered, the hammer would still seek striking the heroine.

Worthy #5 Trait Layout
→ The Archer Archetype
→ The Nonchalant and Cunning Personas
→ Seizing Orders | Triggered | Worthy​

Worthy #5 Attribute Layout ( Before Worthy is Counted )
→ PWR: 4 | INT: 2
→ DEF: 4 | AGL: 4
→ DEX: 5 | TEQ: 2​

Solid Air Parent Technique
→ Allows the character to solidify air into tangible constructs, although they are basic geometrical shapes in design.
→ The Solid Air Possesses the Following Keywords: Perfect Damage Shaving | Free Use | Immunity Against Sound
→ All Solid Air Related Constructs Possess One [1] Health Point Based on the Rank ( or Theoretical Rank ). E=1, D=2, Etc.
→ The Durability of Solid Air Related Constructs Depends on the Attribute Layout. For Every Two [2] Points in the Attribute Layout ( Disregarding the INT | TEQ | DEX Attributes ) Grants One [1] Point for Damage Shaving.​

Worthy #8 Trait Layout
→ The Speedster Archetype
→ The Adamant and Arrogant Personas
→ All I Got! | Carnivore | Worthy​

Worthy #8 Attribute Layout ( Before Worthy is Counted )
→ PWR: 6 | INT: 2
→ DEF: 3 | AGL: 5
→ DEX: 5 | TEQ: 0​

King's Slam Parent Technique
→ Allows the character to summon a massive hammer ( 1.5 Meters in Length and the Head One [1] Meter in Volume ) out of thin air.
→ The Hammer Possesses the Following Keywords: Superior Interaction ( Against Solid Objects ) | Raw Power | Free Use
→ The Hammer Possesses Damage Shaving Capabilities ( This Value Determined by Halving the Character's HP )
→ The Hammer Possesses a Health Pool ( This Value Determined by Halving the Character's HP )​

Worthy #9 Trait Layout
→ The Prodigy Archetype
→ The Sadistic and Serious Personas
→ Carnivore | All I Got! | Worthy​

Worthy #9 Attribute Layout ( Before Worthy is Counted )
→ PWR: 3 | INT: 3
→ DEF: 2 | AGL: 3
→ DEX: 6 | TEQ: 4​

Air Cannon Parent Technique
→ Allows the character to release an air shockwave from his arms. These can manifest in different forms, depending on the arm motion.
→ Air Cannon Possesses the Following Keywords: Raw Power
→ The Damage Magnitude is Determined by the Power Attribute.
→ Air Cannons Projectiles Gain One [1] Bonus Damage Magnitude Based on the Rank of the Style Technique Activated. E=1, D=2, Etc.​

Worthy #7 Trait Layout
→ The Sentinel Archetype
→ The Nonchalant and Eccentric Personas
→ Martial Arts | Klepto | Worthy​

Worthy #7 Attribute Layout ( Before Worthy is Counted )
→ PWR: 4 | INT: 4
→ DEF: 4 | AGL: 4
→ DEX: 4 | TEQ: 1​

Gecko Parent Technique
→ This grants the character a reptilian appearance and the ability to cling onto walls and other sheer surfaces.
→ Anatomy Possesses the Replenish Keyword.​

Worthy #3 Trait Layout
→ The Brawler Archetype
→ The Sadistic and Lunatic Personas
→ Manic Episode | Wild Heart | Worthy​

Worthy #3 Attribute Layout ( Before Worthy is Counted )
→ PWR: 6 | INT: 3
→ DEF: 3 | AGL: 3
→ DEX: 6 | TEQ: 0​

Razor Sharp Parent Technique
→ This grants the user the ability to produce large blades from anywhere on their body in various shapes and sizes.
→ Blades Produced Possesses the Following Keywords: Free-Use | Destructive | Damage Shaving​

→ The Letter "W1-9" Refers to Nine Worthy Villains.
→ The Letter "Dv" Refers to Daredevil. Current Location is D11.
→ The Letter "Da" Refers to Dabi. Current Location is H13.
→ The Letter "Ex" Refers to Exodus. Current Location is E5.
→ The Letter "O" Refers to Ovan. Current Location is C10.
→ The Letter "A" Refers to Avatar. Current Location is F12.
→ The Letter "Ek" Refers to Ekko. Current Location is F8.
→ The Letter "M" Refers to Dark Monarch. Current Location is G11.
→ The Symbol "?" Refers to Mysterious Figure. Current Location is E9.

→ Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can Move One [1] Block Per One [1] SPM in their Movement.
A Character CANNOT move onto a block containing a Letter. Doing So Against the Opposition Results in Battle.
A Character Can Only Move Diagonally If they Possess Aerial ( Flight, Levitation, Float ) or Space/Time Maneuverability.

→ Environmental Key.
Black Colored Locations Cannot be Interacted. This Includes Being Unable to Move Onto the Location.
Light Brown Colored Locations is the Desert Above ( 10 Meters Above the Cavern ).
Dark Brown Colored Locations is the Underground Cavern ( 10 Meters Below the Desert ).
The Blue / Red Outline is the Flames Dabi Produced. At the End of Each Update, the Flames will Spread.

At the End of Each Part Update, if the Character is within a Block consumed by Flames, they are Set Ablaze.
At the End of Each Part Update, if the Character is Next to the Outline their Stamina is Reduced by Five [5] Points.
The Effects of this Outline Can be Ignored if the Character Possesses an Immunity, Resistance, or Method to subdue the Flames.

→ The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Style Techniques or Free-Form Actions' Scaling have Factors:
Above 10 Meters in Length | Width | Above 20 Meters Regarding Distance of Accuracy is 2 Blocks.
Above 20 Meters in Length | Width | Above 25 Meters Regarding Distance of Accuracy is 3 Blocks.
Above 30 Meters in Length | Width | Above 30 Meters Regarding Distance of Accuracy is 4 Blocks.
Above 40 Meters in Length | Width | Above 35 Meters Regarding Distance of Accuracy is 5 Blocks.​
The Battle Deck has Refreshed During this Phase, Therefore Managing the Resource is Important.
All Characters Can Only Spend Three [3] Cards Per Post. The Refresh Rate Works as if this Mode is a Real Battle.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Failure causes the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided.
 

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Daredevil preferred hand to hand combat, believing that was the best way to prove superiority over another. Body versus body meant the mightier individual would emerge victorious. Even if there were abilities that directly enhanced one’s physique, the former delinquent welcomed all challenges since his body virtually could be stopped. All defeats Daredevil was used to came from individuals so overwhelmingly strong, the power behind their strikes short circuited his brain. The hero still felt pain and enough of it can render him unconscious. Because of this perspective, he truly annoyed the hero whenever faced against long range typed fighters.

As the villain released a blast of wind that lifted himself upward, the hero grunted in frustration before immediately lunging at the airborne villain. This of course occurred after landing from the previous kick. Both arms tucked in, the hero understood he needed a counter measure should the villain release another blast. That is why this lunge was performed with the intentions to just tackle the villain should the hero get close enough. So caught up in the battle, Daredevil failed to notice much of anything happening around him.

“Stop running, pussy!”


Word Count: 192 | Current Location: D11 | Action: Spent One [1] Attack Card

Quirk Name: Undead
Quirk Type: Mutant
Quirk SubClass: Byproduct
Quirk Bonus: Grants the Absolute Keyword to the Replenish | Immunity | Revitalize Keywords. Grants the Replenish Keyword to the Physique. Grants the Immunity Keyword in Regards to Poison, Toxin, and Disease Related Sources. Grants the Blood the Revitalize Keyword.
Description: The manifestation of this ability has altered the blood circulating throughout the body of the character. The blood has been enhanced due to the mutation of the body, allowing red and white blood cells to function at heightened capacity. Because these blood cells are exponentially stronger than normal, the character has been granted an extraordinary rate of regeneration. This regeneration essentially allows the character to heal with tremendous speed and effect, most of the time allowing the character to maintain a perfect state in physical condition. This powerful healing factor allows the character to exceed normal capabilities, even for hero standards.

Quirk Breakdown:

Because the Blood Cells are coursing through the physique, the character cannot choose when to trigger their regeneration. Always an involuntary act, the regenerative powers will trigger within most conventional circumstances. Since the source of this healing factor stems from the blood that the character’s heart continues to pump, the physique has experienced perpetual benefits since the blood is the primary circuit of energy that fuels the body. These perpetual benefits have been granted the Absolute Keyword, which means they cannot be bypassed – nullified – negated unless the body is drained dry of all blood. There exist two types of blood cells that course through the human body, each one possessing their own benefits.

Red Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the red blood cells have experienced a massive boost in their capabilities. Responsible for creating collagen, which serve as the foundation for new tissue production. This allows the physique to passively restore any damaged region of the body, regardless of how critical the damage dealt amounts to. This phenomenon is the reason why the Replenish Keyword is granted to the physique, the cost requiring Stamina Reduction. Whenever the physique has suffered damage, status effects that inflict the human physique, and/or destruction then the blood will immediately drain Stamina to restore.

Involuntarily Exchange
Five [5] Points of Stamina is Drained to Instantly Restore a Maximum of One [1] Health Until Completely Healed.
Ten [10] Points of Stamina is Drained to Instantly Reverse Attribute Point Reductions that Occur because of the Human Anatomy.
Fifteen [15] Points of Stamina is Drained to Alleviate Status Effects that Occur because of the Human Anatomy.
Twenty [20] Points of Stamina is Drained to Completely Regenerating the Body Regions, and Minor Organs.
Alleviating Status Effects or Restoring Body Regions or Minor Organs Requires an One [1] Turn Duration Period.
Regenerating Major Organs Requires a Two [2] Turn Duration Period.​

White Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the white blood cells have experienced a massive boost in their capabilities. Responsible for fending against infectious disease and foreign invaders as well creating antibodies to fight against poisons of all natures. This heightened ability to protect against infectious disease is why the Immunity Keyword is granted against any form of poisons, this including cases of drugs and pheromones. Due to the extraordinary resistance against all forms of toxins or poisons, the character is able to maintain peak conditions in physicality.

Involuntarily Exchange
Four [4] Points of Stamina is Recovered If Stamina Points are not Drained or Spent that Turn.​

Because the blood is the source of the power granted by this mutation, the character can trigger a spike in the healing factors within biological life. This spike would occur because the blood would interact with any region of the body that was inflicted, forcing that region alone to function like the create of said blood. This ability to heal others is reason why the blood possesses the Revitalize Keyword, which references the ability to heal others. This requires the character to spend One [1] Support card to expose the injured regions to their blood, however their regions must have been injured otherwise the blood is useless. The healing power only amounts to providing One [1] Health Point restoration and speeding up the Recovery Clause mentioned in the Defense Attribute by Two [2] Turns.

Quirk Drawback(s):

Because the character can restore virtually any damage or missing regions, they have become incredibly difficult to kill. Until the character runs out of stamina, their physique will always attempt to restore itself except during circumstances where the brain or heart has been completely destroyed. There are other circumstances where the character’s healing factor can be nullified despite the blood possessing the Absolute keyword. During cases when the body is struck by Fire, Flames, or Heat related sources that possess the Superheat Keyword, then the region exposed will be cauterized. Cauterized wounds are already placed in a state of healing, which causing the body to innately remain unresponsive. During circumstances that the character has ran out of stamina, the damage becomes permanent. This means that Permanent Damage is always active.
Costume Name: Dead and Alive
Costume Grade: C
  • Grants 20% Morale Point Multiplier
  • Dead or Alive Possesses Three [3] Health Points.
  • Armored: Due to the Kevlar material, the costume has developed he Armored Keyword and provides armoring against oncoming damage that is blunt, concussive, explosion, slashing, cutting, and piercing in nature. The amount of health points generated is the standard health points decided for the Grades of Items.
  • Spilled Blood: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Costume Description: The Dead and Alive Costume was developed by the Third-Year Student known as Ekko, whom is the assistant inventor for the Department of Support. This costume consists of smooth, silky like red leather fabric designed into a jacket and pants combination with metal studs sewn into both. Accompanying the outfit are the shoes of a similar, yet darker shade of red. This leather fabric is infused with two sources of material, one being the Spilled Blood fabric and the other being thick yet slender like kevlar material for protection against oncoming forces. Because the Dead and Alive costume was constructed with Spilled Blood, the costume has possesses the regenerative property that triggers upon exposure to the blood of Johnny.

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Gadget Name: Spilled Blood
Gadget Grade: C
  • Regeneration Properties: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Gadget Description: The Spilled Blood Gadget was developed by the Third Year-Student known as Ekko, whom is the assistant inventor for the Department of Support. This gadget is birthed from the fusion of Johnny’s hair to obtain his genetics and ordinary red ( very smooth, silk like ) leather fabric. Because of the infusion of genetics, Spilled Blood has the capability to regenerate itself whenever Johnny’s blood interacts with the fabric. The amount of blood the fabric is exposed to determines how much it regenerates.
None

☼ ATTRIBUTE SECTION ☼


Total Attribute Points: 21
Total Attribute Points Spent: 21 | 21

Power: 5
Intelligent: 3
Defense: 3
Agility: 3
Dexterity: 6
Technique: 1​


☼ STANDARD DECK ☼


Total Battle Cards: 14

Clash Cards: 2 [ Used 1 Cards So Far ]
Attack Cards: 5 [ Used 3 Card So Far ]
Block Cards: 2
Dodge Cards: 3
Support Cards: 2​


☼ CURRENT CONDITION ☼


Health Pool: Seven [7]
Stamina Pool: 33 / 70

Onslaught Trait Triggers! Worthy #9 Blocked Both Thrown Rocks. Since Each Rock was Successfully Blocked, Each Interaction Grants Daredevil One [1] Bonus Damage. This Means Two [2] Bonus Damage Magnitude was Granted. However, Since Daredevil Missed the Kick - the Damage Gains are Removed. [ Still From this Point Onward, Bonus Damage will Accumulate Upon Each Successful Strike ]
 

JojocIaw

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Kyoshi would began to land as the hammer flew towards her. Tired of running the Heroine would land before throwing her arms up to protect her face. This motion would be disguised as a block but in reality she would be manipulating the earth just outside three (3) meters behind the villain. Kyoshi would have landed at the edge of the square.
Quirk Name: Earth-Bend
Quirk Type: Emitter
Quirk SubClass: Range
Quirk Bonus: Grants the ”Exert” and "Collision" Keywords to Style Techniques and Free-Form Actions. Grants the "Free-Use" to the Earth-Bend Quirk, which allows Battle Cards to be Spent without Style Techniques Attached. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques.
Description: this ability allows the character to utilize their mental fortitude to perform telekinetic maneuvers with earth related sources. The only requirement is that the character remains in contact with identical earth material ( wanting to bend metal would require the character to establish contact with metal ). Although the abilities originate from the mind, all telekinetic abilities require physical cues such as performing arm and leg strikes ( thus Power Attribute determines Projectile Speed ). Because this Quirk stems from the mental fortitude of the character but requires their physicality to properly wield the earth once bended, the power behind bending earth is dependent on the Intelligent and Power attributes.

Quirk Breakdown:

Controlling Earth Related targets requires an incredible amount mental and physical fortitude which grants the ”Exert” Keyword to the Character. This means the maximum capability of the damage magnitude is determined by multiple attributes ( Power and Intelligent ), but not without penalty. Earth-Bend is extremely taxing and this exhaustion is represented by the Three [3] Additional Stamina Drain when utilizing Style Techniques or Free-Form Actions. Whenever these abilities are maintained for additional turns, the additional Stamina Drain is doubled.

Controlling Earth Related targets requires an incredible amount of physical fortitude alone because the weight and mass of the earth induces strain on the body. Because of the relationship between the character and earth being bended, the Collision Keyword is granted to related Style Techniques and Free-Form Actions. This keyword mandates that if the damage magnitude is equal ( or is equal in any other rubric ), then the character can overpower should their Defense Attribute afford enough sustainability.

The Sustainabilty is Determined by the Defense Attribute, which then Determines the Sustain Points. These points can translate to Damage Shaving or Theoretical Rank, if the Clashing Rubric be judged on Damage Magnitude or Rank, which can assist the attack in prevailing. For Every Two [2] Points in Defense, One [1] Damage Shaving is accumulated.​

Controlling Multiple Earth Related targets requires an incredible amount of mental fortitude because the mind is forced to multi-task, which is dependent on the Character's Dexterity. The character can only maintain and track a number of targets based on their Target Tracking Clause. The range the character can maintain this control depends on the distance of accuracy, which is also explained in the Dexterity Attribute instead of the Style Technique's Rank Scaling. The character must be careful because maintaining and tracking their projectiles constitutes that they are tracking targets.

Drawback(s):

The term “Earth” includes various sources, however the character can only bend earth related targets that isn’t too refined. That aspect excludes any earth related targets except for the following list: concrete | brick | rock | dirt | sand. Even then, sources that are grainy such as dirt and sand cannot be bended easily – thus all numerical values regarding SPM or Damage values are halved for those substances.

Due to the ”Free-Use” Keyword, the character can spend cards without Style Techniques to utilize the Earth-Bend Quirk. In the situations that the character chooses to perform Free-Form Actions. When performing Free-Form Actions, the character can only Bend an Accumulative Five [5] Meters in Volume of Earth ( Each Target Must be a Minimum One [1] Meter in Volume ). This means should the character bend multiple earth targets, the scaling of all of them cannot exceed Five Meters in Volume.

Costume Name: Gaia Regalia
Costume Grade: B
  • Grants 40% Morale Point Multiplier
  • Gaia Regalia Possesses Three [3] Health Points.
  • Armored: Due to the armored, the costume has developed he Armored Keyword and provides armoring against oncoming damage that is blunt, concussive, explosion, slashing, cutting, and piercing in nature. The amount of health points generated is the standard health points decided for the Grades of Items.
Costume Description: The Gaia Regalia costume was developed by the Third-Year Student known Ekko, whom is the assistant inventor for the Department of Support. The costume consists of a ornate, armored, green kimono, metal headdresses, and white-faced makeup with red eye shadow, designed to intimidate opponents.
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Kyoshi gritted her teeth as the hammer would come close to clashing with her body. Her goal was to exchange blows with the villain, confident in her abilities on both the offensive end and the defensive end. His attack would land, with Kyoshi's attack now spiraling towards the man leaving him to defend without his hammer. A giant wall. The Heroine would fall over and slide a few feet but remain in her square. (the square is 10 meters and we got the same strength so i doubt it would send me flying any further into a different square.) [136]


Thanks to aimless aggression, I get an additional 15 Meters in volume to my free form meaning i now have 20 meters in diameter total. The attack will be 9 meters in height, 10 meters in width, and 1 meter in length for a total of 20 meters in volume. King slam threw his hammer so he does not have it. He has to defend against my attack without his hammer. The attack is 9 Damage, moving at 7 SPM. My costume blocks 3 damage. I got 6 HP. I will survive. My arms and torso would be hit, with my costume now being destroyed.

1 attack card used.
 
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jagged

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"For Gods sakes... this isnt looking good" Ovan admitted to himself as he briefly glanced at the now broken gun, the previous earth wave had no effect on his body yet his weapon wasnt so lucky luckily it seems the heroes were preoccupied with other villains rather than him at the moment giving ovan a perfect view of the current state of the battlefield. As the rest of the chosen fought, exdodus swiftly called for a retreat while a t the same time creating a gigantic clone made of that strange energy.

".....That things huge"

Ovan said in surprise as he gazed at the sheer size of the clone, his observations only lasted for but a moment as in the same breadth a mysterious figure seemingly impaled the clone through the head, instantly killing it.

"Another hero dropping down? their swarming like flies."

Not liking the direction this battle is going Ovan would quickly make his way to the nearest exit, curiosity got the better of him so he decided to take a peak at this mysterious person first hand.

"Who the hell are you?"

Ovan said to the mysterious person
--------------------------------------------------------------------------------------------

Moving to E'10
 
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ReXii

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Dabi watches on as the hero trapped inside the box of air seemed to be attempting to fight back. The wolf however had remained at Dabi's side, perhaps it wasn't smart enough to assess the danger, perhaps it simply wasn't programmed to deal with this, perhaps it didn't feel that the hero was truly in danger. Whatever the case may be, it seemed the wolf wouldn't be leaving.

Dabi would need to adapt to this, even though he was safe on the sidelines, he wanted revenge on the cult members. Leaping across the terrain he attempted to position himself better.

100 words
Leaping from H-11 > H-8
 

Jᴀʏ

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Sung Jin Woo Was somewhat disappointed in himself. It seemed his earlier tactic had failed and now he his opponent had created yet another layer of protection around the prison he now found himself in.

Sung Jin Woo wouldn’t say a peep. Creating two mysterious digital voids back to back that would consume each barrier that surrounded him.

After crumbling his opponent's defenses, he would smile.

"I think it's time I stopped playing games with you." he would say, as he was now free. This void having consumed the barriers surrounding him in an instant. It was as though it was never there, to begin with. It was time to get started for real...


Name: Save v1
Quirk Name: Game
Type: Offensive | Defensive | Supplementary
Rank: E - Z [D x2]
Scale: 1 - 35 Meters ( Diameter )
Description: The character is capable of saving anything with the Game World, which is the most prominent ability at this current level of mastery. Any target that exists within the Game World, that is non-sentient and produced aside from the game world, can be saved into the storage space of the Game World. When the saving process is activated, the foreign target will clash with this space in the air that seems to be distorted ( which occurs at instant speed ) and swallowing itself. Only when the save is successful, will the air completely swallow the target.

Note: It is important that the character understand the laws behind their saving capabilities. In the circumstances that the character saves a foreign projectile that requires a mental link from its creator, that property is still required should the user of the Game Quirk attempt to load the projectile. This inherently means, once loaded, the projectile will fail to be used properly despite being loaded – resulting in it immediately descending straight down.

Note: Despite the Save Option following the Rank vs Rank Rubric, the character is incapable of saving anything larger than the scaling of the technique. This means should the character utilize the save option with a scaling of ten meters in diameter, something eleven meters in diameter will not be saved. Although the saving attempt failed, the technique can still function as proper means to blocking.

Note: The Character can utilize the spent Support Card to serve as an Official Block against Attack and Support Cards that are susceptible targets.

Power: 2
Intelligence: 5
Defense: 2
Agility: 6
Dexterity: 6
Technique: 4

Attack Card: 2
Block Card: 2 - 1 = 1
Dodge Card: 3
Support Card: 3 - 1 = 2
Capture Cards: 2

26 Stamina




Partial Void: Spending a Block Card in this method is not valid, as you're not blocking anything. Only one box has been nullified.
 
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DoT_Narrator

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As the debris settled, the mysterious figure eyes began to glow with a fierce blueness. They would become low due to the squinting, as this bloodthirst aura began to exert from his person. Overwhelming, the figure slowly approached his blade while ignoring the stranger’s questioning. In all honestly, the mysterious figure viewed whoever was talking to him to be a mere insect. Nothing worthy of an actual response, no the insect only deserved to be crushed under his foot. If it were not the blessing coursing through that insect’s veins, death would have already befallen it.

This mysterious figure was Kojo the Manslaughter, a ruler of Fisherman’s Wharf or also known as District Zero. An infamous villain in his own right, this individual was the personification of a battling spirit. In fact, conflict was the only experience the villain seemed to be experienced to. From infancy to now, Kojo had endured battle after the battle which warped his mind to believe only two things were true in this world. The first truth was that only the strong survived and death welcomed by the weak.

That is why Kojo simply exerted his heinous, murderous aura that forced Ovan to kneel. This insect was bathing in weaknesses. Nothing about him seemed impressive, in fact the villain could see the fear upon him. This stranger was not even able to resist his oppressive nature. Kojo lifted his blade and then slowly approached the paralyzed stranger. He would take his blade and begin slicing random regions of his body. Small cuts indeed, but blood trickled nonetheless ( not enough to induce the bleeding status effect ). The villain was here because he felt traces of his lord, Ares.

Kojo the Manslaughter was the individual deemed worthy before the rest after he discovered the Mace of Ares. For fifteen years, the villain ran through the Hero Association. Never once murdering heroes for some stupid revenge or principle. The original worthy only sought to combat those considered strong. Only when the villain accomplished victory, his limitless strength granted by Ares would continue to rise. The reason why he had come to the Colorado Desert? The reason he came to this location? Ares tasked the villain with the responsible for leading his army until his inevitable return. In one loud shout, Kojo finally spoke.

“In the name of Ares, the Lord of War! Leave now or face death.”

At that moment, Kojo would turn his head slightly away from Ovan and leer down the one cladded in scrap metal. And then shoutd once more.

“Except for you puny Heroes. There is no mercy for you all.”

Phase IV ( Part II ) + ( Lasts 24hrs )
Each Hero & Villain can Post Once But Each Post must be a Minimum of One Hundred [100] Words - a Maximum Two Hundred [200] Words. This Phase will Consist of Four [4] Parts and Only Then Will the Final Phase ( Phase V ) will Begin. The Events Written Above Occurs After the Actions Discussed in the Post Below.​
 
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DoT_Narrator2

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Narrative Update
→ Worthy #9 launches another blast of air to intercept Daredevil’s attack, however the hero proved strong enough to overcome the force. The villain had been faced with fatigue due to the rapid firing. After defending, an ally would intervene having noticed the fatigue on his newly gained ally. Worthy #2 activated their quirk, sending multiple bladed teeth ( Five to be exact ) rushing towards Daredevil with the intention to pierce through. Meanwhile, Worthy #5 simply creates another box to cover around Sung.

Upon hearing Exodus' decree, Ekko releases a thick pool of a golden substance across the ground that looks like honey. It's actually a polymer that immobilizes Gecko since he's laying down and takes razor sharp by surprise, sticking is feet to the ground. Ekko shouts an order at his wolf to protect Dabi while surveying the rest of his test. There were just too many villains and they proved to be difficult. In that aspect, the hero opened a line of communication to the Hero Association for backup. Closing the line due to needing to have full attention on the battle.

Worthy #8 would manifest another hammer however in the same motion ( utilizing the Free-Use Keyword ) to throw it towards the earth wall. This would properly defend against the earth wall, however fatigue would begin to plague this villain. Drained, the villain would save the little stamina he possessed for a possible response against his adversary.

Worthy #5 Trait Layout
→ The Archer Archetype
→ The Nonchalant and Cunning Personas
→ Seizing Orders | Triggered | Worthy​

Worthy #5 Attribute Layout ( Before Worthy is Counted )
→ PWR: 4 | INT: 2
→ DEF: 4 | AGL: 4
→ DEX: 5 | TEQ: 2​

Solid Air Parent Technique
→ Allows the character to solidify air into tangible constructs, although they are basic geometrical shapes in design.
→ The Solid Air Possesses the Following Keywords: Perfect Damage Shaving | Free Use | Immunity Against Sound
→ All Solid Air Related Constructs Possess One [1] Health Point Based on the Rank ( or Theoretical Rank ). E=1, D=2, Etc.
→ The Durability of Solid Air Related Constructs Depends on the Attribute Layout. For Every Two [2] Points in the Attribute Layout ( Disregarding the INT | TEQ | DEX Attributes ) Grants One [1] Point for Damage Shaving.​

Worthy #8 Trait Layout
→ The Speedster Archetype
→ The Adamant and Arrogant Personas
→ All I Got! | Carnivore | Worthy​

Worthy #8 Attribute Layout ( Before Worthy is Counted )
→ PWR: 6 | INT: 2
→ DEF: 3 | AGL: 5
→ DEX: 5 | TEQ: 0​

King's Slam Parent Technique
→ Allows the character to summon a massive hammer ( 1.5 Meters in Length and the Head One [1] Meter in Volume ) out of thin air.
→ The Hammer Possesses the Following Keywords: Superior Interaction ( Against Solid Objects ) | Raw Power | Free Use
→ The Hammer Possesses Damage Shaving Capabilities ( This Value Determined by Halving the Character's HP )
→ The Hammer Possesses a Health Pool ( This Value Determined by Halving the Character's HP )​

Worthy #9 Trait Layout
→ The Prodigy Archetype
→ The Sadistic and Serious Personas
→ Carnivore | All I Got! | Worthy​

Worthy #9 Attribute Layout ( Before Worthy is Counted )
→ PWR: 3 | INT: 3
→ DEF: 2 | AGL: 3
→ DEX: 6 | TEQ: 4​

Air Cannon Parent Technique
→ Allows the character to release an air shockwave from his arms. These can manifest in different forms, depending on the arm motion.
→ Air Cannon Possesses the Following Keywords: Raw Power
→ The Damage Magnitude is Determined by the Power Attribute.
→ Air Cannons Projectiles Gain One [1] Bonus Damage Magnitude Based on the Rank of the Style Technique Activated. E=1, D=2, Etc.​

Worthy #7 Trait Layout
→ The Sentinel Archetype
→ The Nonchalant and Eccentric Personas
→ Martial Arts | Klepto | Worthy​

Worthy #7 Attribute Layout ( Before Worthy is Counted )
→ PWR: 4 | INT: 4
→ DEF: 4 | AGL: 4
→ DEX: 4 | TEQ: 1​

Gecko Parent Technique
→ This grants the character a reptilian appearance and the ability to cling onto walls and other sheer surfaces.
→ Anatomy Possesses the Replenish Keyword.​

Worthy #3 Trait Layout
→ The Brawler Archetype
→ The Sadistic and Lunatic Personas
→ Manic Episode | Wild Heart | Worthy​

Worthy #3 Attribute Layout ( Before Worthy is Counted )
→ PWR: 6 | INT: 3
→ DEF: 3 | AGL: 3
→ DEX: 6 | TEQ: 0​

Razor Sharp Parent Technique
→ This grants the user the ability to produce large blades from anywhere on their body in various shapes and sizes.
→ Blades Produced Possesses the Following Keywords: Free-Use | Destructive | Damage Shaving​

Worthy #2 Trait Layout
→ The Tactician Archetype
→ The Timid and Lunatic Personas
→ Desperate | Fruitarian | Worthy​

Worthy #2 Attribute Layout ( Before Worthy is Counted )
→ PWR: 3 | INT: 4
→ DEF: 2 | AGL: 4
→ DEX: 6 | TEQ: 2​

Blade-Tooth Parent Technique
→ This grants the character the ability to enlarge and reshape their teeth into sharp blades.
→ Blade-Tooth Related Style Techniques and Free-Form Actions Possess the Following Keywords: Chain Reaction | Penetrate
→ The Number of Teeth the Character Can Control Depends on the Dexterity's Tracking Clause.
→ The Teeth's Speed and Damage Magnitude is Determined by the Power Attribute.
→ The Damage Shaving Discussed in the Defense Attribute Extends to the Teeth and They Possess 0.5 Health Point Each.
→ Whenever Multiple Teeth Pierce a Target, One [1] Bonus Damage is Gained for Each Additional Teeth After the First One.​

→ The Letter "W1-9" Refers to Nine Worthy Villains.
→ The Letter "Dv" Refers to Daredevil. Current Location is D11.
→ The Letter "Da" Refers to Dabi. Current Location is H8.
→ The Letter "Ex" Refers to Exodus. Current Location is E5.
→ The Letter "O" Refers to Ovan. Current Location is E10.
→ The Letter "A" Refers to Avatar. Current Location is F12.
→ The Letter "Ek" Refers to Ekko. Current Location is F8.
→ The Letter "M" Refers to Dark Monarch. Current Location is G11.
→ The Symbol "?" Refers to Mysterious Figure. Current Location is E9.

→ Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can Move One [1] Block Per One [1] SPM in their Movement.
A Character CANNOT move onto a block containing a Letter. Doing So Against the Opposition Results in Battle.
A Character Can Only Move Diagonally If they Possess Aerial ( Flight, Levitation, Float ) or Space/Time Maneuverability.

→ Environmental Key.
Black Colored Locations Cannot be Interacted. This Includes Being Unable to Move Onto the Location.
Light Brown Colored Locations is the Desert Above ( 10 Meters Above the Cavern ).
Dark Brown Colored Locations is the Underground Cavern ( 10 Meters Below the Desert ).
The Blue / Red Outline is the Flames Dabi Produced. At the End of Each Update, the Flames will Spread.

At the End of Each Part Update, if the Character is within a Block consumed by Flames, they are Set Ablaze.
At the End of Each Part Update, if the Character is Next to the Outline their Stamina is Reduced by Five [5] Points.
The Effects of this Outline Can be Ignored if the Character Possesses an Immunity, Resistance, or Method to subdue the Flames.

→ The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Style Techniques or Free-Form Actions' Scaling have Factors:
Above 10 Meters in Length | Width | Above 20 Meters Regarding Distance of Accuracy is 2 Blocks.
Above 20 Meters in Length | Width | Above 25 Meters Regarding Distance of Accuracy is 3 Blocks.
Above 30 Meters in Length | Width | Above 30 Meters Regarding Distance of Accuracy is 4 Blocks.
Above 40 Meters in Length | Width | Above 35 Meters Regarding Distance of Accuracy is 5 Blocks.​
The Battle Deck has Refreshed During this Phase, Therefore Managing the Resource is Important.
All Characters Can Only Spend Three [3] Cards Per Post. The Refresh Rate Works as if this Mode is a Real Battle.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Failure causes the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided.
 
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ReXii

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Dabi stood on the desert sand and watched as the action unfolded, the heroes were outnumbered already and the arrival of this terrifying new opponent wasn't improving these odds at all.

The iron clad hero released some strange liquid across the floor pinning some of the cultists in place, however Dabi doubted that would be enough. The hero yelled at his wolf, ordering it to protect Dabi, so it seemed his cover was intact at least.

Dabi would yell at Ekko in retort, the heroes looked like they were going to lose at this rate, but Dabi had to be careful he didn't do anything that would turn them against him, after all the cultists already were.

"Let me help you! You're outnumbered and even more cultists are arriving! "

129 words
 
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Kyoshi watched as the man wielding hammers had managed to destroy yet another one of her attacks. Kyoshi's stamina had reached a low, she was separated from her team, and now another individual has joined the chaos claiming there would be no mercy for the heroes. It was looking completely hopeless for the heroes. It was at this moment Kyoshi remembered that her request for back up was denied by Ekko. Request aside, Kyoshi stared down the man with hammers, awaiting for his next move. "We need to get the hell out of here." Kyoshi thought to herself as she looked around puzzled. [103]
 

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A wicked smile overcame Daredevil as his opponent attempted to defend themselves. The hero thought the act was futile because he ultimately saw himself to be stronger. When the air blast rushed forward and he could power through it, it was all the confirmation needed to look down upon this adversary. Because Daredevil could power through, the air blast dispersed and the hero was able to continue his momentum forward.

Until suddenly a sharp pain raced throughout his body. Blood began to spew out at large quantities, even so much that Daredevil was forced to vomit a considerable amount of it. His eyes widened from the shock of pain, causing him to look down and see white blade like protrusions extending from his backside. Someone performed a sneak, a successful one at that. Despite this sudden change of events, with him being pinned amid air, Daredevil’s shocked expression changed to annoyance.

His body began to heal the damage it just sustained, although its structural integrity would remain compromised until the blades were dislodged. Due to the nature of his costume, that too began to repair itself now that it been exposed to Daredevil’s blood.


Word Count: 194 | Current Location: D11

Quirk Name: Undead
Quirk Type: Mutant
Quirk SubClass: Byproduct
Quirk Bonus: Grants the Absolute Keyword to the Replenish | Immunity | Revitalize Keywords. Grants the Replenish Keyword to the Physique. Grants the Immunity Keyword in Regards to Poison, Toxin, and Disease Related Sources. Grants the Blood the Revitalize Keyword.
Description: The manifestation of this ability has altered the blood circulating throughout the body of the character. The blood has been enhanced due to the mutation of the body, allowing red and white blood cells to function at heightened capacity. Because these blood cells are exponentially stronger than normal, the character has been granted an extraordinary rate of regeneration. This regeneration essentially allows the character to heal with tremendous speed and effect, most of the time allowing the character to maintain a perfect state in physical condition. This powerful healing factor allows the character to exceed normal capabilities, even for hero standards.

Quirk Breakdown:

Because the Blood Cells are coursing through the physique, the character cannot choose when to trigger their regeneration. Always an involuntary act, the regenerative powers will trigger within most conventional circumstances. Since the source of this healing factor stems from the blood that the character’s heart continues to pump, the physique has experienced perpetual benefits since the blood is the primary circuit of energy that fuels the body. These perpetual benefits have been granted the Absolute Keyword, which means they cannot be bypassed – nullified – negated unless the body is drained dry of all blood. There exist two types of blood cells that course through the human body, each one possessing their own benefits.

Red Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the red blood cells have experienced a massive boost in their capabilities. Responsible for creating collagen, which serve as the foundation for new tissue production. This allows the physique to passively restore any damaged region of the body, regardless of how critical the damage dealt amounts to. This phenomenon is the reason why the Replenish Keyword is granted to the physique, the cost requiring Stamina Reduction. Whenever the physique has suffered damage, status effects that inflict the human physique, and/or destruction then the blood will immediately drain Stamina to restore.

Involuntarily Exchange
Five [5] Points of Stamina is Drained to Instantly Restore a Maximum of One [1] Health Until Completely Healed.
Ten [10] Points of Stamina is Drained to Instantly Reverse Attribute Point Reductions that Occur because of the Human Anatomy.
Fifteen [15] Points of Stamina is Drained to Alleviate Status Effects that Occur because of the Human Anatomy.
Twenty [20] Points of Stamina is Drained to Completely Regenerating the Body Regions, and Minor Organs.
Alleviating Status Effects or Restoring Body Regions or Minor Organs Requires an One [1] Turn Duration Period.
Regenerating Major Organs Requires a Two [2] Turn Duration Period.​

White Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the white blood cells have experienced a massive boost in their capabilities. Responsible for fending against infectious disease and foreign invaders as well creating antibodies to fight against poisons of all natures. This heightened ability to protect against infectious disease is why the Immunity Keyword is granted against any form of poisons, this including cases of drugs and pheromones. Due to the extraordinary resistance against all forms of toxins or poisons, the character is able to maintain peak conditions in physicality.

Involuntarily Exchange
Four [4] Points of Stamina is Recovered If Stamina Points are not Drained or Spent that Turn.​

Because the blood is the source of the power granted by this mutation, the character can trigger a spike in the healing factors within biological life. This spike would occur because the blood would interact with any region of the body that was inflicted, forcing that region alone to function like the create of said blood. This ability to heal others is reason why the blood possesses the Revitalize Keyword, which references the ability to heal others. This requires the character to spend One [1] Support card to expose the injured regions to their blood, however their regions must have been injured otherwise the blood is useless. The healing power only amounts to providing One [1] Health Point restoration and speeding up the Recovery Clause mentioned in the Defense Attribute by Two [2] Turns.

Quirk Drawback(s):

Because the character can restore virtually any damage or missing regions, they have become incredibly difficult to kill. Until the character runs out of stamina, their physique will always attempt to restore itself except during circumstances where the brain or heart has been completely destroyed. There are other circumstances where the character’s healing factor can be nullified despite the blood possessing the Absolute keyword. During cases when the body is struck by Fire, Flames, or Heat related sources that possess the Superheat Keyword, then the region exposed will be cauterized. Cauterized wounds are already placed in a state of healing, which causing the body to innately remain unresponsive. During circumstances that the character has ran out of stamina, the damage becomes permanent. This means that Permanent Damage is always active.
Costume Name: Dead and Alive
Costume Grade: C
  • Grants 20% Morale Point Multiplier
  • Dead or Alive Possesses Three [3] Health Points.
  • Armored: Due to the Kevlar material, the costume has developed he Armored Keyword and provides armoring against oncoming damage that is blunt, concussive, explosion, slashing, cutting, and piercing in nature. The amount of health points generated is the standard health points decided for the Grades of Items.
  • Spilled Blood: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Costume Description: The Dead and Alive Costume was developed by the Third-Year Student known as Ekko, whom is the assistant inventor for the Department of Support. This costume consists of smooth, silky like red leather fabric designed into a jacket and pants combination with metal studs sewn into both. Accompanying the outfit are the shoes of a similar, yet darker shade of red. This leather fabric is infused with two sources of material, one being the Spilled Blood fabric and the other being thick yet slender like kevlar material for protection against oncoming forces. Because the Dead and Alive costume was constructed with Spilled Blood, the costume has possesses the regenerative property that triggers upon exposure to the blood of Johnny.

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Gadget Name: Spilled Blood
Gadget Grade: C
  • Regeneration Properties: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Gadget Description: The Spilled Blood Gadget was developed by the Third Year-Student known as Ekko, whom is the assistant inventor for the Department of Support. This gadget is birthed from the fusion of Johnny’s hair to obtain his genetics and ordinary red ( very smooth, silk like ) leather fabric. Because of the infusion of genetics, Spilled Blood has the capability to regenerate itself whenever Johnny’s blood interacts with the fabric. The amount of blood the fabric is exposed to determines how much it regenerates.
None

☼ ATTRIBUTE SECTION ☼


Total Attribute Points: 21
Total Attribute Points Spent: 21 | 21

Power: 5
Intelligent: 3
Defense: 3
Agility: 3
Dexterity: 6
Technique: 1​


☼ STANDARD DECK ☼


Total Battle Cards: 14

Clash Cards: 2 [ Used 1 Cards So Far ]
Attack Cards: 5 [ Used 3 Card So Far ]
Block Cards: 2
Dodge Cards: 3
Support Cards: 2​


☼ CURRENT CONDITION ☼


Health Pool: Seven [7]
Stamina Pool: 15 / 70

Source #1 of Damage Sustained: Eight [8] Total Damage Dealt | 1.5 Damage Shaved | 6.5 Damage Sustained
Source #1 of Stamina Exhaust: Eighteen [18] Stamina Points Exhausted to Heal Six [6] Health Points.
 

jagged

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Ovan couldnt move, the bloodlust coming off the man is strong enough to put him on his knees. Ovan watched the mystery man as he walked towards his blade then towards ovan with a nonchalant walk, it was as if the man could sense what ovan was capable off and dismissed him in the same breadth. With the calm afforded to someone who knows their the best the mysterious man preceded to leave blade cuts all across Ovans body, just enough to bleed a little but not enough to be a true problem, before turning around and leaving him to his fate.

"I need to get the hell out of here and quick... this guy is too much for me rn.."

Ovan struggled against the paralysis, hoping that it would die out eventually all the while Ovan mentally prepared his escape plan as he viewed this whole battle as a lost cause.
 
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Narrative Update
→ Kojo the Manslaughter, with amazing speed and strength, leaped towards Ekko whose sensors allowed him to anticipate the oncoming target. Before the collision, the hero shouted back towards the civilian to refrain from joining before the battle has become too chaotic to ensure his safety. During the collision, Kojo in one effortless exchange of strikes managed to force him into the side of the underground cavern.

Before emerging from the hole, Ekko began to breath frantically. That one strikes damn near knocked him unconscious which only pushed his previous desire to escape into overdrive. Off in the distance, Ekko could faintly see Daredevil currently pierced in the air. The hero refused to have any more of his peers die, thus he began speaking into the Panel Device.

He instructed his companion to go rescue Daredevil, which followed the order successfully via entering Chase Mode and then biting through the teeth in a flurry of strikes. In the meantime, he would once again urge the team to disengage but this time claiming he would offer himself as decoy. Only then did the hero emerge and reengage Kojo.

As for the Worthies, all of them were stricken with this paralysis like effect from witnessing and feeling the strength in Kojo. Everyone but Exodus was able resist this overwhelming aura, however he still saw the need to escape. Preparing himself, the cult leader intended to use Kojo as a distraction for him and his newly acquired followers to escape.

Worthy #5 Trait Layout
→ The Archer Archetype
→ The Nonchalant and Cunning Personas
→ Seizing Orders | Triggered | Worthy​

Worthy #5 Attribute Layout ( Before Worthy is Counted )
→ PWR: 4 | INT: 2
→ DEF: 4 | AGL: 4
→ DEX: 5 | TEQ: 2​

Solid Air Parent Technique
→ Allows the character to solidify air into tangible constructs, although they are basic geometrical shapes in design.
→ The Solid Air Possesses the Following Keywords: Perfect Damage Shaving | Free Use | Immunity Against Sound
→ All Solid Air Related Constructs Possess One [1] Health Point Based on the Rank ( or Theoretical Rank ). E=1, D=2, Etc.
→ The Durability of Solid Air Related Constructs Depends on the Attribute Layout. For Every Two [2] Points in the Attribute Layout ( Disregarding the INT | TEQ | DEX Attributes ) Grants One [1] Point for Damage Shaving.​

Worthy #8 Trait Layout
→ The Speedster Archetype
→ The Adamant and Arrogant Personas
→ All I Got! | Carnivore | Worthy​

Worthy #8 Attribute Layout ( Before Worthy is Counted )
→ PWR: 6 | INT: 2
→ DEF: 3 | AGL: 5
→ DEX: 5 | TEQ: 0​

King's Slam Parent Technique
→ Allows the character to summon a massive hammer ( 1.5 Meters in Length and the Head One [1] Meter in Volume ) out of thin air.
→ The Hammer Possesses the Following Keywords: Superior Interaction ( Against Solid Objects ) | Raw Power | Free Use
→ The Hammer Possesses Damage Shaving Capabilities ( This Value Determined by Halving the Character's HP )
→ The Hammer Possesses a Health Pool ( This Value Determined by Halving the Character's HP )​

Worthy #9 Trait Layout
→ The Prodigy Archetype
→ The Sadistic and Serious Personas
→ Carnivore | All I Got! | Worthy​

Worthy #9 Attribute Layout ( Before Worthy is Counted )
→ PWR: 3 | INT: 3
→ DEF: 2 | AGL: 3
→ DEX: 6 | TEQ: 4​

Air Cannon Parent Technique
→ Allows the character to release an air shockwave from his arms. These can manifest in different forms, depending on the arm motion.
→ Air Cannon Possesses the Following Keywords: Raw Power
→ The Damage Magnitude is Determined by the Power Attribute.
→ Air Cannons Projectiles Gain One [1] Bonus Damage Magnitude Based on the Rank of the Style Technique Activated. E=1, D=2, Etc.​

Worthy #7 Trait Layout
→ The Sentinel Archetype
→ The Nonchalant and Eccentric Personas
→ Martial Arts | Klepto | Worthy​

Worthy #7 Attribute Layout ( Before Worthy is Counted )
→ PWR: 4 | INT: 4
→ DEF: 4 | AGL: 4
→ DEX: 4 | TEQ: 1​

Gecko Parent Technique
→ This grants the character a reptilian appearance and the ability to cling onto walls and other sheer surfaces.
→ Anatomy Possesses the Replenish Keyword.​

Worthy #3 Trait Layout
→ The Brawler Archetype
→ The Sadistic and Lunatic Personas
→ Manic Episode | Wild Heart | Worthy​

Worthy #3 Attribute Layout ( Before Worthy is Counted )
→ PWR: 6 | INT: 3
→ DEF: 3 | AGL: 3
→ DEX: 6 | TEQ: 0​

Razor Sharp Parent Technique
→ This grants the user the ability to produce large blades from anywhere on their body in various shapes and sizes.
→ Blades Produced Possesses the Following Keywords: Free-Use | Destructive | Damage Shaving​

Worthy #2 Trait Layout
→ The Tactician Archetype
→ The Timid and Lunatic Personas
→ Desperate | Fruitarian | Worthy​

Worthy #2 Attribute Layout ( Before Worthy is Counted )
→ PWR: 3 | INT: 4
→ DEF: 2 | AGL: 4
→ DEX: 6 | TEQ: 2​

Blade-Tooth Parent Technique
→ This grants the character the ability to enlarge and reshape their teeth into sharp blades.
→ Blade-Tooth Related Style Techniques and Free-Form Actions Possess the Following Keywords: Chain Reaction | Penetrate
→ The Number of Teeth the Character Can Control Depends on the Dexterity's Tracking Clause.
→ The Teeth's Speed and Damage Magnitude is Determined by the Power Attribute.
→ The Damage Shaving Discussed in the Defense Attribute Extends to the Teeth and They Possess 0.5 Health Point Each.
→ Whenever Multiple Teeth Pierce a Target, One [1] Bonus Damage is Gained for Each Additional Teeth After the First One.​

→ The Letter "W1-9" Refers to Nine Worthy Villains.
→ The Letter "Dv" Refers to Daredevil. Current Location is D11.
→ The Letter "Da" Refers to Dabi. Current Location is H8.
→ The Letter "Ex" Refers to Exodus. Current Location is E5.
→ The Letter "O" Refers to Ovan. Current Location is E10.
→ The Letter "A" Refers to Avatar. Current Location is F12.
→ The Letter "Ek" Refers to Ekko. Current Location is F8.
→ The Letter "M" Refers to Dark Monarch. Current Location is G11.
→ The Symbol "?" Refers to Mysterious Figure. Current Location is F9.

→ Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can Move One [1] Block Per One [1] SPM in their Movement.
A Character CANNOT move onto a block containing a Letter. Doing So Against the Opposition Results in Battle.
A Character Can Only Move Diagonally If they Possess Aerial ( Flight, Levitation, Float ) or Space/Time Maneuverability.

→ Environmental Key.
Black Colored Locations Cannot be Interacted. This Includes Being Unable to Move Onto the Location.
Light Brown Colored Locations is the Desert Above ( 10 Meters Above the Cavern ).
Dark Brown Colored Locations is the Underground Cavern ( 10 Meters Below the Desert ).
The Blue / Red Outline is the Flames Dabi Produced. At the End of Each Update, the Flames will Spread.

At the End of Each Part Update, if the Character is within a Block consumed by Flames, they are Set Ablaze.
At the End of Each Part Update, if the Character is Next to the Outline their Stamina is Reduced by Five [5] Points.
The Effects of this Outline Can be Ignored if the Character Possesses an Immunity, Resistance, or Method to subdue the Flames.

→ The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Style Techniques or Free-Form Actions' Scaling have Factors:
Above 10 Meters in Length | Width | Above 20 Meters Regarding Distance of Accuracy is 2 Blocks.
Above 20 Meters in Length | Width | Above 25 Meters Regarding Distance of Accuracy is 3 Blocks.
Above 30 Meters in Length | Width | Above 30 Meters Regarding Distance of Accuracy is 4 Blocks.
Above 40 Meters in Length | Width | Above 35 Meters Regarding Distance of Accuracy is 5 Blocks.​
The Battle Deck has Refreshed During this Phase, Therefore Managing the Resource is Important.
All Characters Can Only Spend Three [3] Cards Per Post. The Refresh Rate Works as if this Mode is a Real Battle.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Failure causes the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided.
 

jagged

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After the mysterious man turned around to face off against the heroes the overbearing prescence that had been keeping Ovan on his knees was lifted, allowing Ovan to quickly make his escape out of this godforsaken Pit. Nauseas yet still functioning Ovan would make his way towards another worthy closes to the underground walls, running towards the worthy with all his might while screaming out to him.

"Hey Give me a Boost!!"

Hopefully the worthy would respond appropriately by raising Ovan just enough that he would be able to reach the top of the cavern from jumping alone, Running away in the opposite direction of the heroes the minute his feet touched the sands of the desert.

"(This whole event was not what i expected, i need to regroup and take stock off my losses)"




Moving to C'10 and speaking to worthy 1
 

ReXii

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Dabi saw the newcomer with the murderous air around him attack, he crashed in to the armour wearing hero and planted him in to the cavern wall effortlessly. Dabi wasn't the only one distracted by his entry it seemed even the cultists were distracted by him. Dabi heard that the armoured hero said not to join in, but he'd gone and gotten slammed in to a wall, his animal also ran away off to help the crass hero from earlier it seemed.

This presented the flame wielder with a unique opportunity to enact revenge against the cultists, if the heroes questioned him later he would simply say he was panicking due to the number of criminals or some such bullshit, it didn't matter what they knew after all, it's what they could prove.

Raising his hands above his head with murderous intentions Dabi summoned a gargantuan squall of blue flames, hurling it with enormous scale down in to the pit aimed to incinerate several of the cultists and their leader if successful. The flames would wash over the pit igniting a large portion of the area should his attack work.

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Mega Move Attempted: Dabi has attempted to incinerate everyone in the targeted area in front of him using his power attribute, spreading his blue flames in to the room. Anyone who comes in to contact with the flames will immediately take 6 damage and be inflicted with the status effects tied with fire and burning and Dabi's passive perk that increases the effect of fire. Due to aimless aggression the attempt would be abnormally large, additionally due to the sadistic trait and the fear mongering trait, NPC's struck by the fire will be staggered preventing actions next turn. Also due to fear mongering, everyone allied with the worthy will lose one [1] point of natural damage shaving should the mega move work. Exerting as much energy as he could, Dabi would willingly spend additional stamina to attempt to ensure his success, spending a total of 35 stamina, leaving himself with 11/60 while also suffering 3 damage points to himself, his arms smoking violently from the backlash.
 

JojocIaw

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Kyoshi leaped out of the cave (G-12) before she began to speak into the headset. "Ekko, i'm gonna get you guys out of there." Kyoshi closed her eyes as she began to move her arms in a upward motion. The earth in the cavern below her allies would begin to raise into pillars that would push them up and to the side and if successful, would place them above the cavern. The rocks would start 3 meters below them and extend upwards of over the 10 meters needed to exit the cave. There would be four (4) pillars, one for Ekko, Daredevil, Sung, and the civilian they have discovered earlier.


MEGA MOVE.

Using my second mega move to remove allies from the cavern and above ground to safety.
 
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