[ Internal Plot ] The Grand Exodus

ReXii

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Dabi watched on as the heroes began to move, they were a predictable bunch, one of them trying to secure dead bodies probably hoping they weren't in fact dead, Dabi knew better but if the guy wanted to waste his time so be it. The others descended in to the lions den so to speak and began moving towards the criminals, Dabi was glad they seemed to be providing a more than apt distraction. Using the opportunity, Dabi leapt out of the pit jumping 12m vertically and landing with a better vantage, safe from his own flames.

They continued to engulf the terrain, so Dabi decided he no longer needed to continue spreading the flames, taking the time to recover and let his skin stop smouldering.

126 words

3 Attack | 3 Block | 3 Dodge | 3 Support
46/60
Stamina remaining

Moved from F13 > G13
 
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jagged

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Ovan could only watch as one of the worthy seemingly blocked an attack meant for him, allowing Ovan to go about his business undisturbed.

Ovan:"(This whole meeting place has already gone to pot, no matter we just need to thin out the herd a little bit then we can make our get away)"

Through the corner of his eye Ovan noticed another one of these 'Intruders' Drop down from the whole in the cieling, landing on his feet as he did so. Sensing an opportunity ovan would quickly move to his left side so as to get a better aim, switching the mode on his gun to rapid burst as he did so. Once at his new position Ovan would quickly aim down his sights, while activating his quirk abilities, only to fire a 6 round volley aimed at the mysterious man in question, each bullet coming out one after the other in quick succession with no pauses in between, his goal to box in the intruder near the fire as it spread across the battlefield.

Ovan: "I dont know who you are but you've made a mistake coming here"

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Gadget Name: Twinstar Rift
Gadget Grade: A
Gadget Perk(s):
  • Possesses Five [5] Health Points.
  • Gadget Grants the Wielder the Option to Spend One [1] Attack or Block Card to Assault or Defend. Switching Between the Firing Modes Requires One [1] Card Support Card ( Does Not Exhaust Stamina ).
  • Air Compression System: Due to the Ammo Requiring Air Only, the Gun Can Virtually Fire an Infinite Amount of Ammo. Each Air Bullet Travels at Six [6] Speed Magnitude.
  • Single Burst: Whenever this Firing Mode is Chosen, the Projectile will Deal Six [6] Damage Magnitude. The Projectile is One [1] Meter in Volume. This Mode Can Shoot Six Times Before Requiring a Two [2] Cool-Down.
  • Rapid Burst: Whenever this Firing Mode is Chosen, the Projectiles will Deal Six [6] Damage Magnitude ( Split Evenly as Possible ). The Number of Projectiles Cannot Exceed Six Per Card. Projectiles are One [1] Meter in Volume. This Mode Can Shoot Thrice Before Requiring a Two [2] Cool-Down.
  • Burst Mode: Whenever this Firing Mode is Chosen, the Projectiles will Deal Six [6] Damage Magnitude. The Projectile is One [1] Meter in Volume. Whenever a Projectile Clashes with a Solid or Liquid, the Compressed Air Instantly Explodes with a Nine [9] Meter Volume Effect ZoneThis Mode Can Shoot Twice Before Requiring a Two [2] Cool-Down.
Gadget Description: An old-stylized rifle with a full-length blade running across its bottom half, this firearm has been designed to fire pellet sized air. The gun comes equipped with a small air compression system in place of traditional bullet cartridge, allowing the gun to fire compressed air.
-----------------------------------------------------------------------------------------
Costume Name: Twilight Attire
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
  • Chain Mail: Grants the Wearer the "Immunity" Keyword Against the Status Effects ( of Epsilon to Delta Rank and Free-Form Quality ) Associated with Slashing, Cutting, and Piercing Types of Damage.
Costume Description: A white heavy overcoat that covers the users mouth and drapes all the way down to the users ankles, inside the coat has been fitted with a chain mail to prevent bladed weaponry from connecting.

Quirk Name: Conqueror's Will
Quirk Type: Emitter
Quirk SubClass: Range
Quirk Bonus: Grants the "Free Use" Keyword to Conqueror's Will, which allows Battle Cards to be Spent without Style Techniques Attached. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques. Grants the "Absolute" Keyword to All Conqueror's Will Related Abilities in Regards to the Effects Induced. Grants the "Immunity" Keyword to All Conqueror's Will Related Abilities in Regards to Non-Mental Targets | Sources.
Description: This Quirk has manifested and gifted the character with the ability to exert their will in abnormal aura. Exerting the will refers to the phenomenon where the character can subtly project forth this energy that ignores all traditional rules of reality. This energy projection is an exertion akin to an oppressive nature, a similar interaction of animalistic instincts. The fight or flight response, the character merely projecting forth such aura can influence most targets and forcing them to decide to move forward with confrontation.

Quirk Breakdown & Drawbacks:

~ The mere presence of the character is enough for the character to project forward this immensely powerful impression. An invisible wave of energy, the only indicator that the character has exerted this pressure is the faint oversize imagery of the character, hovering behind them as a towering figure. Whenever the character releases this aura, the amount range of influence at basic control is equivalent to Fifteen [15] Meters Total in Volume ( Five [5] Meters in Length and Width and Height ). Exerting the aura is the only function of Conquerors Will, reason why the character granted the ”Free-Use” keyword and does not mandate Style Technique.

~ All sentient beings are not identical, therefore targets react differently to the exposure of the character’s will. Determined by the personas a target retains, there are varying degrees of which the targets are susceptible to the oppressive aura. When interacting with other sentient beings, this Quirk causes an Attribute Check between the character and opponent(s) but only on a theoretical scale. This means that certain personas will experience corresponding raises or reductions in their Intelligent Attribute, but only theoretical ( this means their actual Intelligent Attribute will not change ).

Complete Immunity: Brave | Adamant | Reckless
+1 Point to Intelligent Attribute: Sadistic | Lunatic | Nonchalant | Arrogant
+0 Point to Intelligent Attribute: Eccentric | Serious | Cunning | Analytical
-1 Point to Intelligent Attribute: Timid | Intuitive | Jovial | Charming | Hopeful

~ Because the oppressive aura is indiscriminate, there are circumstances that can cause it to intensify or diminish. In the circumstances that the owner possesses the Sadistic | Lunatic | Cunning | Arrogant Personas, then they will experience a passive yet theoretical increase ( +1 Point ) in their Intelligent Attribute. In the circumstances the owner possess the Timid, Intuitive, Jovial, Charming, and Hopeful Persona then they will experience a passive yet theoretical decrease ( -1 Point ) in their Intelligent Attribute.

~ In the circumstance that susceptible targets possess two personas that are advantageous ( experienced a theoretical increase ) against the oppressive aura, then they experience a +2 theoretical increase instead. In the circumstance that susceptible targets possess two personas that are disadvantageous ( experienced a theoretical decrease ) against the oppressive nature, then they experience a -2 theoretical increase.

~ In the circumstances that the target possesses a persona that would grant them immunity from the oppressive nature and another persona that is disadvantageous, then the immunity is stripped away. The target will not experience a theoretical increase or decrease in their Intelligent Attribute. Targets that are lower in the Intelligent Attribute, whether its theoretical or natural, will be susceptible to the oppressive aura.

~ The domain of influence surrounds the character because it is their presence, therefore the zone shifts anywhere on the battlefield. Once the opponent(s) have been submerged in the domain of influence, the aggressive aura cannot be evaded or defended against under any normal circumstance. This guaranteed impact is the reason that the Conqueror’s Will is granted the ”Absolute” keyword which means the effects cannot be nullified, reduced, or bypassed unless the means of protection is related to Mental Sources. Whenever targets are negatively impacted by this Quirk, the following effects occur.

Every Two Point INT Difference: One [1] Point Reduction in the Power | Agility | Defense | Dexterity Attributes.
Every Three Point INT Difference: The Battle Card Deck Refresh Rate Becomes Four Turns | One Move Slot Per Turn is Locked.

~ The character at this level of mastery can exert their will to influence sentient targets only. If influenced by their aggressive aura, then the targets will experience a pressure upon their physique. This pressure can travel deep into the body, effecting the performance levels regarding their mental and physical status. The aura cannot be interacted with physically, thus been granted the ”Immunity” keyword against all targets that are physical in composition. Activating this Quirk requires that a Support [1] Card(s) be spent and then occupied.

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Trait EffectsRestrictions
Preemptive MotivesPricing
Preemptive Motives refers to the tactical advantage the character can create for themselves for upcoming battles. Not only does the character properly scope their upcoming problems, they develop a solution.8 Trait Points
Once Each Real or Plot Battle: The character may enter the battle with any Item - Style Technique - Free-Form Action already activated, without spending or occupying Battle Card(s) in attempt to establish an advantageous state but the preemptive motive cannot deal or block damage. Possessing the Tactician Archetype will Reduce the Refresh Rate of Capture Cards to Occur ( At the End of Your Fourth Rounds ) / ( At the Beginning of Your Fifth Turns ).Bios Cannot have the Plot Armor, All I Got!, Second Wind and Any Archetype Related Traits. Bio Must have Tactician or Sentinel as Archetype


Trait EffectsRestrictions
Aimless AggressionPricing
Aimless Aggression refers to the character’s extreme lack of discrimination. Regardless of their objective, their execution does not shy away from collateral damage regarding people or the environment.10 Trait Points
During Real or Plot Battles: Offensive ( Projectile or AOE ) Style Techniques and Free-Form Actions are Granted an Additional Fifteen [15] Meters in Volume ( AOE ) or Ten [10] Meters in Travel ( Projectile ).Bios Cannot have the Assassin, Seizing Orders, and Keen Eyesight Traits. Bio Must have Reckless Persona

Battle Deck:
2 Capture | 1 Attack | 2 Block | 3 Dodge | 4 Support Cards
-1 -1

Moving to F,11
 
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Jᴀʏ

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Ovan could only watch as one of the worthy seemingly blocked an attack meant for him, allowing Ovan to go about his business undisturbed.

Ovan:"(This whole meeting place has already gone to pot, no matter we just need to thin out the herd a little bit then we can make our get away)"

Through the corner of his eye Ovan noticed another one of these 'Intruders' Drop down from the whole in the cieling, landing on his feet as he did so. Sensing an opportunity ovan would quickly move to his left side so as to get a better aim, switching the mode on his gun to rapid burst as he did so. Once at his new position Ovan would quickly aim down his sights, while activating his quirk abilities, only to fire a 6 round volley aimed at the mysterious man in question, each bullet coming out one after the other in quick succession with no pauses in between, his goal to box in the intruder near the fire as it spread across the battlefield.

Ovan: "I dont know who you are but you've made a mistake coming here"

-----------------------------------------------------

Gadget Name: Twinstar Rift
Gadget Grade: A
Gadget Perk(s):
  • Possesses Five [5] Health Points.
  • Gadget Grants the Wielder the Option to Spend One [1] Attack or Block Card to Assault or Defend. Switching Between the Firing Modes Requires One [1] Card Support Card.
  • Air Compression System: Due to the Ammo Requiring Air Only, the Gun Can Virtually Fire an Infinite Amount of Ammo. Each Air Bullet Travels at Six [6] Speed Magnitude.
  • Single Burst: Whenever this Firing Mode is Chosen, the Projectile will Deal Six [6] Damage Magnitude. The Projectile is One [1] Meter in Volume. This Mode Can Shoot Six Times Before Requiring a Two [2] Cool-Down.
  • Rapid Burst: Whenever this Firing Mode is Chosen, the Projectiles will Deal Six [6] Damage Magnitude ( Split Evenly as Possible ). The Number of Projectiles Cannot Exceed Six Per Card. Projectiles are One [1] Meter in Volume. This Mode Can Shoot Thrice Before Requiring a Two [2] Cool-Down.
  • Burst Mode: Whenever this Firing Mode is Chosen, the Projectiles will Deal Six [6] Damage Magnitude. The Projectile is One [1] Meter in Volume. Whenever a Projectile Clashes with a Solid or Liquid, the Compressed Air Instantly Explodes with a Nine [9] Meter Volume Effect ZoneThis Mode Can Shoot Twice Before Requiring a Two [2] Cool-Down.
Gadget Description: An old-stylized rifle with a full-length blade running across its bottom half, this firearm has been designed to fire pellet sized air. The gun comes equipped with a small air compression system in place of traditional bullet cartridge, allowing the gun to fire compressed air.
-----------------------------------------------------------------------------------------
Costume Name: Twilight Attire
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
  • Chain Mail: Grants the Wearer the "Immunity" Keyword Against the Status Effects ( of Epsilon to Delta Rank and Free-Form Quality ) Associated with Slashing, Cutting, and Piercing Types of Damage.
Costume Description: A white heavy overcoat that covers the users mouth and drapes all the way down to the users ankles, inside the coat has been fitted with a chain mail to prevent bladed weaponry from connecting.

Quirk Name: Conqueror's Will
Quirk Type: Emitter
Quirk SubClass: Range
Quirk Bonus: Grants the "Free Use" Keyword to Conqueror's Will, which allows Battle Cards to be Spent without Style Techniques Attached. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques. Grants the "Absolute" Keyword to All Conqueror's Will Related Abilities in Regards to the Effects Induced. Grants the "Immunity" Keyword to All Conqueror's Will Related Abilities in Regards to Non-Mental Targets | Sources.
Description: This Quirk has manifested and gifted the character with the ability to exert their will in abnormal aura. Exerting the will refers to the phenomenon where the character can subtly project forth this energy that ignores all traditional rules of reality. This energy projection is an exertion akin to an oppressive nature, a similar interaction of animalistic instincts. The fight or flight response, the character merely projecting forth such aura can influence most targets and forcing them to decide to move forward with confrontation.

Quirk Breakdown & Drawbacks:

~ The mere presence of the character is enough for the character to project forward this immensely powerful impression. An invisible wave of energy, the only indicator that the character has exerted this pressure is the faint oversize imagery of the character, hovering behind them as a towering figure. Whenever the character releases this aura, the amount range of influence at basic control is equivalent to Fifteen [15] Meters Total in Volume ( Five [5] Meters in Length and Width and Height ). Exerting the aura is the only function of Conquerors Will, reason why the character granted the ”Free-Use” keyword and does not mandate Style Technique.

~ All sentient beings are not identical, therefore targets react differently to the exposure of the character’s will. Determined by the personas a target retains, there are varying degrees of which the targets are susceptible to the oppressive aura. When interacting with other sentient beings, this Quirk causes an Attribute Check between the character and opponent(s) but only on a theoretical scale. This means that certain personas will experience corresponding raises or reductions in their Intelligent Attribute, but only theoretical ( this means their actual Intelligent Attribute will not change ).

Complete Immunity: Brave | Adamant | Reckless
+1 Point to Intelligent Attribute: Sadistic | Lunatic | Nonchalant | Arrogant
+0 Point to Intelligent Attribute: Eccentric | Serious | Cunning | Analytical
-1 Point to Intelligent Attribute: Timid | Intuitive | Jovial | Charming | Hopeful

~ Because the oppressive aura is indiscriminate, there are circumstances that can cause it to intensify or diminish. In the circumstances that the owner possesses the Sadistic | Lunatic | Cunning | Arrogant Personas, then they will experience a passive yet theoretical increase ( +1 Point ) in their Intelligent Attribute. In the circumstances the owner possess the Timid, Intuitive, Jovial, Charming, and Hopeful Persona then they will experience a passive yet theoretical decrease ( -1 Point ) in their Intelligent Attribute.

~ In the circumstance that susceptible targets possess two personas that are advantageous ( experienced a theoretical increase ) against the oppressive aura, then they experience a +2 theoretical increase instead. In the circumstance that susceptible targets possess two personas that are disadvantageous ( experienced a theoretical decrease ) against the oppressive nature, then they experience a -2 theoretical increase.

~ In the circumstances that the target possesses a persona that would grant them immunity from the oppressive nature and another persona that is disadvantageous, then the immunity is stripped away. The target will not experience a theoretical increase or decrease in their Intelligent Attribute. Targets that are lower in the Intelligent Attribute, whether its theoretical or natural, will be susceptible to the oppressive aura.

~ The domain of influence surrounds the character because it is their presence, therefore the zone shifts anywhere on the battlefield. Once the opponent(s) have been submerged in the domain of influence, the aggressive aura cannot be evaded or defended against under any normal circumstance. This guaranteed impact is the reason that the Conqueror’s Will is granted the ”Absolute” keyword which means the effects cannot be nullified, reduced, or bypassed unless the means of protection is related to Mental Sources. Whenever targets are negatively impacted by this Quirk, the following effects occur.

Every Two Point INT Difference: One [1] Point Reduction in the Power | Agility | Defense | Dexterity Attributes.
Every Three Point INT Difference: The Battle Card Deck Refresh Rate Becomes Four Turns | One Move Slot Per Turn is Locked.

~ The character at this level of mastery can exert their will to influence sentient targets only. If influenced by their aggressive aura, then the targets will experience a pressure upon their physique. This pressure can travel deep into the body, effecting the performance levels regarding their mental and physical status. The aura cannot be interacted with physically, thus been granted the ”Immunity” keyword against all targets that are physical in composition. Activating this Quirk requires that a Support [1] Card(s) be spent and then occupied.

-----------------------------------------------------------------------------------------------
Trait EffectsRestrictions
Preemptive MotivesPricing
Preemptive Motives refers to the tactical advantage the character can create for themselves for upcoming battles. Not only does the character properly scope their upcoming problems, they develop a solution.8 Trait Points
Once Each Real or Plot Battle: The character may enter the battle with any Item - Style Technique - Free-Form Action already activated, without spending or occupying Battle Card(s) in attempt to establish an advantageous state but the preemptive motive cannot deal or block damage. Possessing the Tactician Archetype will Reduce the Refresh Rate of Capture Cards to Occur ( At the End of Your Fourth Rounds ) / ( At the Beginning of Your Fifth Turns ).Bios Cannot have the Plot Armor, All I Got!, Second Wind and Any Archetype Related Traits. Bio Must have Tactician or Sentinel as Archetype


Trait EffectsRestrictions
Aimless AggressionPricing
Aimless Aggression refers to the character’s extreme lack of discrimination. Regardless of their objective, their execution does not shy away from collateral damage regarding people or the environment.10 Trait Points
During Real or Plot Battles: Offensive ( Projectile or AOE ) Style Techniques and Free-Form Actions are Granted an Additional Fifteen [15] Meters in Volume ( AOE ) or Ten [10] Meters in Travel ( Projectile ).Bios Cannot have the Assassin, Seizing Orders, and Keen Eyesight Traits. Bio Must have Reckless Persona

Battle Deck:
2 Capture | 1 Attack | 2 Block | 3 Dodge | 4 Support Cards
-1 -1
-10 stamina


Moving to F,11

It didn't take but a moment for the battlefield to drag Sung Jin-Woo into it, the villain that had been attacked by his ally Kyoshi and had been saved by what appeared to yet another villain. The underground cavern they now occupied was filled to the brim with heinous characters and the heroes had been sent to clear it out. He wouldn't hesitate the second the man aimed his weapon and pulled the trigger the young hero he would instantly manifest a potion in his hand. Upon manifesting he would quickly chug it, dodging out of the way as he drank the contents of the vial he created. Using his superior speed, he could feel his energy returning slowly but surely. [Moving from G-11 to F-11]

As soon as he found himself out of harm's way [outside of the all bullet's trajectory] he would manifest a portal directly behind Ovan {just outside of three meters}, from within a lash of blue flames would come hurtling out like a crescent with a ten-meter diameter, upon landing it would burn Ovan to a crisp. Making him regret his decision of attacking.

"Sigh.. I guess I'll be fighting you then hm?"


Power: 2
Intelligence: 3 + 2 = 5
Defense: 2
Agility: 4 + 2 = 6
Dexterity: 6
Technique: 4

Attack Card: 3 - 1 = 2
Block Card: 2
Dodge Card: 3 - 1 = 2
Support Card: 2 - 2 = 0

Name: Recovery Potion
Quirk Name: Game
Type: Supplementary
Rank: D - Z {B}
Scale: Self
Description: Within the Game World, the character can create constructs of various characteristics – the imagination is their limitation. This technique refers to the character creating a vial with a glowing green liquid in it. This green liquid is actually a very useful potion capable of restoring the users vitality and stamina. This potion ceases to exist once the Game World is cancelled, destroyed, or exited.

Note: The user can choose to either consume or lather this liquid on their body.
Note: Consuming will offer restoration to the health and stamina pool as explained below.
- D Rank: 1 HP | 2 Stamina Per Turn For the Entire Battle.
- G Rank: 2 HP | 4 Stamina Per Turn For Three Turns.
- B Rank: 3 HP | 6 Stamina Per Turn For the Entire Battle.
- A Rank: 4 HP | 8 Stamina Per Turn For Three Turns.
- Z Rank: 5 HP | 10 Stamina Per Turn For the Entire Battle.​
Note: Lathering the liquid on their body will cure any status effects caused by sources of the same rank or below.
Note: The Stamina Exhausted Summoning this Potion Cannot be Regained by this Method
Note: The potion is green apple flavoured.


Name: Load v1
Quirk Name: Game
Type: Offensive | Defensive | Supplementary
Rank: E - Z E
Scale: Depends
Description: The character can choose to activate the Load Option, which allows them to call upon anything stored into the Game World’s storage space. Despite the rank of the technique used, the stored target will retain its characteristics and power it possessed when originally save.


PersistPricing
The abilities you possess seem to overwrite the laws of the world. Nothing is everlasting because everything has an expiration date. All of this true, except when it comes to you.​
Quirk Related​
Trait EffectsConditions
Whatever you use the powers of your Quirk, your actions have an everlasting impression within the world. Everything edited into the “Perk” section below this description is permanent.​
Must Submit Trait in Personal Repertoire to Update​
PerksRestrictions
[ Adolla Burst ] was Saved as a Four [4] Damage Magnitude, Five [5] Meters in Radius Reach Lash of Blue Flames that Travel at Four [4] Projectile Speed empowered by the Superheat Keyword. These Flames have Gamma Rank and the Superior Interaction Keyword Against All Flames. When Loaded, the Lash of Fire move like a whip.​
Currently Must have Game, Property Link, Double or Compress Quirks​


41 - 11 - 5 + 6 = 31 Stamina || Moving into F-11
 

Apriori

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During his charge, Daredevil would witness one of the assailants defend another from jagged piece of earth. Turning back around, the delinquent would see that Kyoshi jumped into the fray. In fact, it seemed as if she traded spots with burning flesh individual. Disappointed, the provisional hero was let down to see his new friend was rather a pussy. As expected though. A civilian was not built for this, although those flames looked fierce but nothing to be worry about. At least not in Daredevil’s opinion. At that moment, the provisional hero would witness that the flames were currently engulfing the cavern.

“Aye! Make yourself useful and put these flames out! I wanna run wild!”

Daredevil spread his legs about shoulder width apart and his arms stretched out. If Kyoshi was going to put the flames out, he needed to provide her with enough space to work. Despite the tension between them, the provisional hero was not willing to let any of his comrades die today. The former delinquent would view himself to be weak. Considering his past failure that still haunted him to this day. Pushing forward, Daredevil would challenge two villains via throwing small rubble at both ( W#8 & W#9 ).


Word Count: 199 | Starting Location: D12 | Movement: D11 | Ending Location: D11 | Spent One [1] Attack Card ( Damage Split )

Quirk Name: Undead
Quirk Type: Mutant
Quirk SubClass: Byproduct
Quirk Bonus: Grants the Absolute Keyword to the Replenish | Immunity | Revitalize Keywords. Grants the Replenish Keyword to the Physique. Grants the Immunity Keyword in Regards to Poison, Toxin, and Disease Related Sources. Grants the Blood the Revitalize Keyword.
Description: The manifestation of this ability has altered the blood circulating throughout the body of the character. The blood has been enhanced due to the mutation of the body, allowing red and white blood cells to function at heightened capacity. Because these blood cells are exponentially stronger than normal, the character has been granted an extraordinary rate of regeneration. This regeneration essentially allows the character to heal with tremendous speed and effect, most of the time allowing the character to maintain a perfect state in physical condition. This powerful healing factor allows the character to exceed normal capabilities, even for hero standards.

Quirk Breakdown:

Because the Blood Cells are coursing through the physique, the character cannot choose when to trigger their regeneration. Always an involuntary act, the regenerative powers will trigger within most conventional circumstances. Since the source of this healing factor stems from the blood that the character’s heart continues to pump, the physique has experienced perpetual benefits since the blood is the primary circuit of energy that fuels the body. These perpetual benefits have been granted the Absolute Keyword, which means they cannot be bypassed – nullified – negated unless the body is drained dry of all blood. There exist two types of blood cells that course through the human body, each one possessing their own benefits.

Red Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the red blood cells have experienced a massive boost in their capabilities. Responsible for creating collagen, which serve as the foundation for new tissue production. This allows the physique to passively restore any damaged region of the body, regardless of how critical the damage dealt amounts to. This phenomenon is the reason why the Replenish Keyword is granted to the physique, the cost requiring Stamina Reduction. Whenever the physique has suffered damage, status effects that inflict the human physique, and/or destruction then the blood will immediately drain Stamina to restore.

Involuntarily Exchange
Five [5] Points of Stamina is Drained to Instantly Restore a Maximum of One [1] Health Until Completely Healed.
Ten [10] Points of Stamina is Drained to Instantly Reverse Attribute Point Reductions that Occur because of the Human Anatomy.
Fifteen [15] Points of Stamina is Drained to Alleviate Status Effects that Occur because of the Human Anatomy.
Twenty [20] Points of Stamina is Drained to Completely Regenerating the Body Regions, and Minor Organs.
Alleviating Status Effects or Restoring Body Regions or Minor Organs Requires an One [1] Turn Duration Period.
Regenerating Major Organs Requires a Two [2] Turn Duration Period.​

White Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the white blood cells have experienced a massive boost in their capabilities. Responsible for fending against infectious disease and foreign invaders as well creating antibodies to fight against poisons of all natures. This heightened ability to protect against infectious disease is why the Immunity Keyword is granted against any form of poisons, this including cases of drugs and pheromones. Due to the extraordinary resistance against all forms of toxins or poisons, the character is able to maintain peak conditions in physicality.

Involuntarily Exchange
Four [4] Points of Stamina is Recovered If Stamina Points are not Drained or Spent that Turn.​

Because the blood is the source of the power granted by this mutation, the character can trigger a spike in the healing factors within biological life. This spike would occur because the blood would interact with any region of the body that was inflicted, forcing that region alone to function like the create of said blood. This ability to heal others is reason why the blood possesses the Revitalize Keyword, which references the ability to heal others. This requires the character to spend One [1] Support card to expose the injured regions to their blood, however their regions must have been injured otherwise the blood is useless. The healing power only amounts to providing One [1] Health Point restoration and speeding up the Recovery Clause mentioned in the Defense Attribute by Two [2] Turns.

Quirk Drawback(s):

Because the character can restore virtually any damage or missing regions, they have become incredibly difficult to kill. Until the character runs out of stamina, their physique will always attempt to restore itself except during circumstances where the brain or heart has been completely destroyed. There are other circumstances where the character’s healing factor can be nullified despite the blood possessing the Absolute keyword. During cases when the body is struck by Fire, Flames, or Heat related sources that possess the Superheat Keyword, then the region exposed will be cauterized. Cauterized wounds are already placed in a state of healing, which causing the body to innately remain unresponsive. During circumstances that the character has ran out of stamina, the damage becomes permanent. This means that Permanent Damage is always active.
Costume Name: Dead and Alive
Costume Grade: C
  • Grants 20% Morale Point Multiplier
  • Dead or Alive Possesses Three [3] Health Points.
  • Armored: Due to the Kevlar material, the costume has developed he Armored Keyword and provides armoring against oncoming damage that is blunt, concussive, explosion, slashing, cutting, and piercing in nature. The amount of health points generated is the standard health points decided for the Grades of Items.
  • Spilled Blood: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Costume Description: The Dead and Alive Costume was developed by the Third-Year Student known as Ekko, whom is the assistant inventor for the Department of Support. This costume consists of smooth, silky like red leather fabric designed into a jacket and pants combination with metal studs sewn into both. Accompanying the outfit are the shoes of a similar, yet darker shade of red. This leather fabric is infused with two sources of material, one being the Spilled Blood fabric and the other being thick yet slender like kevlar material for protection against oncoming forces. Because the Dead and Alive costume was constructed with Spilled Blood, the costume has possesses the regenerative property that triggers upon exposure to the blood of Johnny.

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Gadget Name: Spilled Blood
Gadget Grade: C
  • Regeneration Properties: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Gadget Description: The Spilled Blood Gadget was developed by the Third Year-Student known as Ekko, whom is the assistant inventor for the Department of Support. This gadget is birthed from the fusion of Johnny’s hair to obtain his genetics and ordinary red ( very smooth, silk like ) leather fabric. Because of the infusion of genetics, Spilled Blood has the capability to regenerate itself whenever Johnny’s blood interacts with the fabric. The amount of blood the fabric is exposed to determines how much it regenerates.




Gadget Name: Tails
Gadget Grade: C
  • Each Tail Possesses 0.5 Health Points.
  • The Character Begins Each Real or Plot Battle with Six [6] Tails.
  • Tails Grants the Wielder the Option to Spend One [1] Support Card to Crush or Toss a Tail.
  • Whenever a Tail is Broken, the Water will Splash Outward and Cover One [1] Meter in Diameter.
  • Formless Sheath: The Character Can Only Crush a Single Tail Over Sode no Shirayuki and then Activate "Sleeves of White Snow". The Ice will Form Over the Blade and Provide Two [2] Damage Shaving [ Dissipates Once the Damage is Shaved ] When Defending Against Opposing Style Technique or Free-Form Action is Performed.
Gadget Description: The Tails Gadget was developed by the Third-Year Student known as Ekko, who is the assistant inventor for the Department of Support. Designed to tuck into the inner pockets of striped sash that is a part of the Fox Costume, these vials contain purified water. These vials are the last resorts when faced with environments that are minimal to no presence of water. These vials are extremely useful when combined with the Freeze Tag Quirk, allowing Yusuke to enact tactical plays easier than normal or more efficiently.

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None

☼ ATTRIBUTE SECTION ☼


Total Attribute Points: 21
Total Attribute Points Spent: 21 | 21

Power: 5
Intelligent: 3
Defense: 3
Agility: 3
Dexterity: 6
Technique: 1​


☼ STANDARD DECK ☼


Total Battle Cards: 14

Clash Cards: 2
Attack Cards: 5
Block Cards: 2
Dodge Cards: 3
Support Cards: 2​
 
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JojocIaw

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Kyoshi nodded as daredevil spoke, her attention being drawn away from the individual with the hammer. Flinging her hands forward, she would manipulate the sand above the hole and cause it to swarm down. Using both of her hands, she would guide the sand from above and cause it to pour down into the cavern like waves of water in an attempt to smother the flames. Kyoshi could feel the intense heat beginning to ramp up, her make up now completely gone due to the excess amount of sweat coming from her pores. She would be extra careful to avoid any allies (dabi included). "I'm the only one that can do this right now!"
Name: Darude Sandstorm
Quirk Name: Earth-Bend
Type: Support
Rank: E-Z [E]
Scale: Depends on technique
Description: Using either dirt or sand, the user will manipulate the grainy forms of earth and cause them to swirl about, almost akin to storm replacing rain with earth. The storm is thick, resulting in people not being able to see through it entirely and drastically limits their vision ahead to One [1] Meter ahead. If someone is exposed to this storm ( including the user themselves ) the grains will enter through their nose, ears, and mouth. Once entered - the victims will experience pneumonia like symptoms due to the grains effecting them. Resulting in coughing, sneezing, watery eyes, runny nose, and even difficulty breathing. This results in Four [4] Points of Stamina Reduction that occurs per turn.



Mega Move attempt! I am attempting to smother the flames using the sand from above. Although my move mentions debuffing, i am avoiding everyone so nobody is affected, this will include any opponents. This move is purely putting out the flames on the perimeter to stop them from spreading. Whole lotta hero shit.

Power: 7 • Defense: 2 • Agility: 2 • Dexterity: 6 • Intelligence: 2 • Technique: 1
Cards: 3 Attack | 3 Block | 3 Dodge | 2/3 Support [114]




Moderator Notes: The Official Rolls has deemed the Mega Move Attempt to be a Success. Kyoshi has doused the flames.
 
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DoT_Narrator2

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Narrative Update
→ Worthy #5 moves closer yet behind ( Five [5] Meters behind ) Monarch as he is being shot. He produces a Delta Rank shaped box of Solid Air to entrap the hero inside. The projectile speed magnitude of the air blown is determined by the Dexterity Attribute. Once its reached 3.5 Meters from the Monarch, the villain would shape the box to enclose around a 3.5 Meter perimeter.

Worthy #5 Trait Layout
→ The Archer Archetype
→ The Nonchalant and Cunning Personas
→ Seizing Orders | Triggered | Worthy​

Worthy #5 Attribute Layout ( Before Worthy is Counted )
PWR: 4 | INT: 2
DEF: 4 | AGL: 4
DEX: 5 | TEQ: 2​

Solid Air Parent Technique
→ Allows the character to solidify air into tangible constructs, although they are basic geometrical shapes in design.
→ The Solid Air Possesses the Following Keywords: Perfect Damage Shaving | Free Use | Immunity Against Sound
→ All Solid Air Related Constructs Possess One [1] Health Point Based on the Rank ( or Theoretical Rank ). E=1, D=2, Etc.
→ The Durability of Solid Air Related Constructs Depends on the Attribute Layout. For Every Two [2] Points in the Attribute Layout ( Disregarding the INT | TEQ | DEX Attributes ) Grants One [1] Point for Damage Shaving.​

Worthy #8 charges forward with his hammer, while simply smacking the rumble that Daredevil thrown. Afterwards, he would strike the ground with the hammer ( Spending a Support ) to cause a ripple through the ground. The mere strength of this villain caused the ground to shake. ( Requires Equal or More Power to ignore, otherwise the opponent is paralyzed ). Worthy #9 would shoot the rumble down and then follow up with another shot ( Delta Rank ), this time aimed at Daredevil.

Worthy #8 Trait Layout
→ The Speedster Archetype
→ The Adamant and Arrogant Personas
→ All I Got! | Carnivore | Worthy​

Worthy #8 Attribute Layout ( Before Worthy is Counted )
PWR: 6 | INT: 2
DEF: 3 | AGL: 5
DEX: 5 | TEQ: 0​

King's Slam Parent Technique
→ Allows the character to summon a massive hammer ( 1.5 Meters in Length and the Head One [1] Meter in Volume ) out of thin air.
→ The Hammer Possesses the Following Keywords: Superior Interaction ( Against Solid Objects ) | Raw Power | Free Use
→ The Hammer Possesses Damage Shaving Capabilities ( This Value Determined by Halving the Character's HP )
→ The Hammer Possesses a Health Pool ( This Value Determined by Halving the Character's HP )​

Worthy #9 Trait Layout
→ The Prodigy Archetype
→ The Sadistic and Serious Personas
→ Carnivore | All I Got! | Worthy​

Worthy #9 Attribute Layout ( Before Worthy is Counted )
PWR: 3 | INT: 3
DEF: 2 | AGL: 3
DEX: 6 | TEQ: 4​

Air Cannon Parent Technique
→ Allows the character to release an air shockwave from his arms. These can manifest in different forms, depending on the arm motion.
→ Air Cannon Possesses the Following Keywords: Raw Power
→ The Damage Magnitude is Determined by the Power Attribute.
→ Air Cannons Projectiles Gain One [1] Bonus Damage Magnitude Based on the Rank of the Style Technique Activated. E=1, D=2, Etc.​

→ The Letter "W1-9" Refers to Nine Worthy Villains.
→ The Letter "Dv" Refers to Daredevil. Current Location is D11.
→ The Letter "Da" Refers to Dabi. Current Location is G13.
→ The Letter "Ex" Refers to Exodus. Current Location is E5.
→ The Letter "O" Refers to Ovan. Current Location is F11.
→ The Letter "A" Refers to Avatar. Current Location is E13.
→ The Letter "Ek" Refers to Ekko. Current Location is H13.
→ The Letter "M" Refers to Dark Monarch. Current Location is G11.

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can Move One [1] Block Per One [1] SPM in their Movement.
A Character CANNOT move onto a block containing a Letter. Doing So Against the Opposition Results in Battle.
A Character Can Only Move Diagonally If they Possess Aerial ( Flight, Levitation, Float ) or Space/Time Maneuverability.

Environmental Key.
Black Colored Locations Cannot be Interacted. This Includes Being Unable to Move Onto the Location.
Light Brown Colored Locations is the Desert Above ( 10 Meters Above the Cavern ).
Dark Brown Colored Locations is the Underground Cavern ( 10 Meters Below the Desert ).
The Blue / Red Outline is the Flames Dabi Produced. At the End of Each Update, the Flames will Spread.

At the End of Each Part Update, if the Character is within a Block consumed by Flames, they are Set Ablaze.
At the End of Each Part Update, if the Character is Next to the Outline their Stamina is Reduced by Five [5] Points.
The Effects of this Outline Can be Ignored if the Character Possesses an Immunity, Resistance, or Method to subdue the Flames.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Style Techniques or Free-Form Actions' Scaling have Factors:
Above 10 Meters in Length | Width | Above 20 Meters Regarding Distance of Accuracy is 2 Blocks.
Above 20 Meters in Length | Width | Above 25 Meters Regarding Distance of Accuracy is 3 Blocks.
Above 30 Meters in Length | Width | Above 30 Meters Regarding Distance of Accuracy is 4 Blocks.
Above 40 Meters in Length | Width | Above 35 Meters Regarding Distance of Accuracy is 5 Blocks.​
The Battle Deck has Refreshed During this Phase, Therefore Managing the Resource is Important.
All Characters Can Only Spend Three [3] Cards Per Post. The Refresh Rate Works as if this Mode is a Real Battle.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Failure causes the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided.​
 
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jagged

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With rapid fire precession Ovan's bullets still had no effect on the man infront of him, his natural defenses enough to stave on any damage this particular mode could do. In a show of his quirks power the man seemed to manifest what seemed to be some sort of potion in his hand, clutching it tightly to his chest, a hint at just how valuable this... thing was to the man. Never one to waist an oppurtunity ovan would switch to single fire mode before slightly swiveling his gun towards the potions position and firing a single round shot intent on the items distruction or the opponents bodily harm, just in time for another worthy behind the opponent to fire his own projectile. As the opponent dealt with the attacks making its way to him Ovan would quickly move to a new position, acknowledging his role in the greater scheme of things as a harasser and not a confrontationist, finding his way to D'10 as a he zoomed across the map. Ovan watched two of the worthy gang up on only one of the intruders, already at 10 meter distance away and not being one to shy out of an obvious advantage Ovan would shoot a second bullet aimed towards the silver headed youhs torso, letting the more powerful worthy deal with the closeup confrontations.


  • Possesses Five [5] Health Points.
  • Gadget Grants the Wielder the Option to Spend One [1] Attack or Block Card to Assault or Defend. Switching Between the Firing Modes Requires One [1] Card Support Card ( Does Not Exhaust Stamina ).
  • Air Compression System: Due to the Ammo Requiring Air Only, the Gun Can Virtually Fire an Infinite Amount of Ammo. Each Air Bullet Travels at Six [6] Speed Magnitude.
  • Single Burst: Whenever this Firing Mode is Chosen, the Projectile will Deal Six [6] Damage Magnitude. The Projectile is One [1] Meter in Volume. This Mode Can Shoot Six Times Before Requiring a Two [2] Cool-Down.
  • Rapid Burst: Whenever this Firing Mode is Chosen, the Projectiles will Deal Six [6] Damage Magnitude ( Split Evenly as Possible ). The Number of Projectiles Cannot Exceed Six Per Card. Projectiles are One [1] Meter in Volume. This Mode Can Shoot Thrice Before Requiring a Two [2] Cool-Down.
  • Burst Mode: Whenever this Firing Mode is Chosen, the Projectiles will Deal Six [6] Damage Magnitude. The Projectile is One [1] Meter in Volume. Whenever a Projectile Clashes with a Solid or Liquid, the Compressed Air Instantly Explodes with a Nine [9] Meter Volume Effect ZoneThis Mode Can Shoot Twice Before Requiring a Two [2] Cool-Down.
Gadget Description: An old-stylized rifle with a full-length blade running across its bottom half, this firearm has been designed to fire pellet sized air. The gun comes equipped with a small air compression system in place of traditional bullet cartridge, allowing the gun to fire compressed air.

Using lunatic trait to substitue a block card for one of the attacks

Card layout

2 capture| 0 Attack | 1 Block | 2 Dodge | 3 Support
-1 -1 -1

12 Stamina in total used
 
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JojocIaw

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After Kyoshi smothered the flames, Kyoshi would began to run towards daredevil seeing as he was surrounded. (this is as ovan is shooting at jay. D-13>D-12) As the gunmen pulled up infront of daredevil, Kyoshi would stomp the ground and cause an AOE ripple around her. "Behind ya daredevil! You should prepare." If successful this would manage to hit W8, W9, Ovan, W2, and unfortunately daredevil as well. However, Kyoshi knew of her classmates quirk and figured he should be able to deal with this attack in his own way. It was also a tiny bit of revenge for the earthbender girl. This AOE would move as a tidal wave of rock and crash into any and all in its path. [121]

Name: Rock Ya
Quirk Name: Earth-Bend
Type: Offensive | Defensive
Rank: E-Z[E]
Scale: Depends On Rank
Description: The character will create a construct(s) and then manipulate it to attack the opponent or block oncoming targets. This technique is only limited to the character’s imagination. They can shape the earth to be as simple as a ball of earth or something more complex such as an earthen fist, either one shooting from the ground.

Note: Multiple constructs can be made and if so, the damage magnitude splits as even as possible


I moved to d-13 then d-12 before i attacked.

55 meter volume AOE Total
21 Meters = ( Up & Down )
21 Meters = ( to the left )
1 Meter = ( to the right )
19 Meters Left
6 Meters = Height
6 x 3 = 18 Meters Lesser Travel
40 Travel - 18 = 22 meters

I have aimless aggression. 6 dexterity. 7 SPM. 9 DMG.
USING RECKLESS TO DAMAGE BOTH NPCS
 
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ReXii

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Dabi watched onward as the male hero in the geisha makeup extinguished his flames using manipulation over the terrain. From this vantage point he could continue to rain fire down upon the room, but his skin was already getting hot. His position was currently one of relative safety and Dabi was happy to wait to see how things progressed, the heroes were considerably outnumbered but as long as they managed to at least thin the ranks the end result would be beneficial.

The only hero near Dabi was slightly shorter than the others, with a wild haircut, he seemed to be rescuing corpses still, which pretty much gave the villain little oversight in his actions at the moment, as long as he didn't draw attention to himself.

127 Words
 

Apriori

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After both villains easily dealt with the thrown projectiles, Daredevil smirked with a devilish grin. He only wanted to grasp the attention of these criminal, enticing them to engage in battle. The one holding the hammer struck the ground, sending a ripple through it as a medium. As wild as Daredevil behaved, he was not idiotic enough to abuse his ability to heal from virtually any damage. If anything, it was an ability best utilized to secure the victory. It was unfortunate that his partner on the other hand intended to abuse the ability.

“Eh?”

At that point, Daredevil would lose focus and get struck by the ripples. They ran through his body, causing it to temporarily stiffen which prevented the provisional hero from moving freely. Due to that, the actions of the other villain would prove successful and clash into the Daredevil. Blood could be coughed up as the hero’s body was forced from its position. Instantly, his body began restoring the damage he had suffered but the wave of earth that Avatar sent was rushing forward. The hero needed to act fast and simply extended his arm, intending to alleviate the force heading his way.


Word Count: 197 | Current Location: D12 | Action: Performed Begone! Style Technique at Epsilon Rank | Spent One [1] Block Card

Quirk Name: Undead
Quirk Type: Mutant
Quirk SubClass: Byproduct
Quirk Bonus: Grants the Absolute Keyword to the Replenish | Immunity | Revitalize Keywords. Grants the Replenish Keyword to the Physique. Grants the Immunity Keyword in Regards to Poison, Toxin, and Disease Related Sources. Grants the Blood the Revitalize Keyword.
Description: The manifestation of this ability has altered the blood circulating throughout the body of the character. The blood has been enhanced due to the mutation of the body, allowing red and white blood cells to function at heightened capacity. Because these blood cells are exponentially stronger than normal, the character has been granted an extraordinary rate of regeneration. This regeneration essentially allows the character to heal with tremendous speed and effect, most of the time allowing the character to maintain a perfect state in physical condition. This powerful healing factor allows the character to exceed normal capabilities, even for hero standards.

Quirk Breakdown:

Because the Blood Cells are coursing through the physique, the character cannot choose when to trigger their regeneration. Always an involuntary act, the regenerative powers will trigger within most conventional circumstances. Since the source of this healing factor stems from the blood that the character’s heart continues to pump, the physique has experienced perpetual benefits since the blood is the primary circuit of energy that fuels the body. These perpetual benefits have been granted the Absolute Keyword, which means they cannot be bypassed – nullified – negated unless the body is drained dry of all blood. There exist two types of blood cells that course through the human body, each one possessing their own benefits.

Red Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the red blood cells have experienced a massive boost in their capabilities. Responsible for creating collagen, which serve as the foundation for new tissue production. This allows the physique to passively restore any damaged region of the body, regardless of how critical the damage dealt amounts to. This phenomenon is the reason why the Replenish Keyword is granted to the physique, the cost requiring Stamina Reduction. Whenever the physique has suffered damage, status effects that inflict the human physique, and/or destruction then the blood will immediately drain Stamina to restore.

Involuntarily Exchange
Five [5] Points of Stamina is Drained to Instantly Restore a Maximum of One [1] Health Until Completely Healed.
Ten [10] Points of Stamina is Drained to Instantly Reverse Attribute Point Reductions that Occur because of the Human Anatomy.
Fifteen [15] Points of Stamina is Drained to Alleviate Status Effects that Occur because of the Human Anatomy.
Twenty [20] Points of Stamina is Drained to Completely Regenerating the Body Regions, and Minor Organs.
Alleviating Status Effects or Restoring Body Regions or Minor Organs Requires an One [1] Turn Duration Period.
Regenerating Major Organs Requires a Two [2] Turn Duration Period.​

White Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the white blood cells have experienced a massive boost in their capabilities. Responsible for fending against infectious disease and foreign invaders as well creating antibodies to fight against poisons of all natures. This heightened ability to protect against infectious disease is why the Immunity Keyword is granted against any form of poisons, this including cases of drugs and pheromones. Due to the extraordinary resistance against all forms of toxins or poisons, the character is able to maintain peak conditions in physicality.

Involuntarily Exchange
Four [4] Points of Stamina is Recovered If Stamina Points are not Drained or Spent that Turn.​

Because the blood is the source of the power granted by this mutation, the character can trigger a spike in the healing factors within biological life. This spike would occur because the blood would interact with any region of the body that was inflicted, forcing that region alone to function like the create of said blood. This ability to heal others is reason why the blood possesses the Revitalize Keyword, which references the ability to heal others. This requires the character to spend One [1] Support card to expose the injured regions to their blood, however their regions must have been injured otherwise the blood is useless. The healing power only amounts to providing One [1] Health Point restoration and speeding up the Recovery Clause mentioned in the Defense Attribute by Two [2] Turns.

Quirk Drawback(s):

Because the character can restore virtually any damage or missing regions, they have become incredibly difficult to kill. Until the character runs out of stamina, their physique will always attempt to restore itself except during circumstances where the brain or heart has been completely destroyed. There are other circumstances where the character’s healing factor can be nullified despite the blood possessing the Absolute keyword. During cases when the body is struck by Fire, Flames, or Heat related sources that possess the Superheat Keyword, then the region exposed will be cauterized. Cauterized wounds are already placed in a state of healing, which causing the body to innately remain unresponsive. During circumstances that the character has ran out of stamina, the damage becomes permanent. This means that Permanent Damage is always active.
Costume Name: Dead and Alive
Costume Grade: C
  • Grants 20% Morale Point Multiplier
  • Dead or Alive Possesses Three [3] Health Points.
  • Armored: Due to the Kevlar material, the costume has developed he Armored Keyword and provides armoring against oncoming damage that is blunt, concussive, explosion, slashing, cutting, and piercing in nature. The amount of health points generated is the standard health points decided for the Grades of Items.
  • Spilled Blood: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Costume Description: The Dead and Alive Costume was developed by the Third-Year Student known as Ekko, whom is the assistant inventor for the Department of Support. This costume consists of smooth, silky like red leather fabric designed into a jacket and pants combination with metal studs sewn into both. Accompanying the outfit are the shoes of a similar, yet darker shade of red. This leather fabric is infused with two sources of material, one being the Spilled Blood fabric and the other being thick yet slender like kevlar material for protection against oncoming forces. Because the Dead and Alive costume was constructed with Spilled Blood, the costume has possesses the regenerative property that triggers upon exposure to the blood of Johnny.

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Gadget Name: Spilled Blood
Gadget Grade: C
  • Regeneration Properties: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Gadget Description: The Spilled Blood Gadget was developed by the Third Year-Student known as Ekko, whom is the assistant inventor for the Department of Support. This gadget is birthed from the fusion of Johnny’s hair to obtain his genetics and ordinary red ( very smooth, silk like ) leather fabric. Because of the infusion of genetics, Spilled Blood has the capability to regenerate itself whenever Johnny’s blood interacts with the fabric. The amount of blood the fabric is exposed to determines how much it regenerates.
Name: Begone!
Martial Art: None
Type: Offensive | Defensive
Rank: E-Z
Scale: Self
Description: the character simply strikes via is arms, legs, hands, or feet at whatever target is opposing him. This technique is normally used whenever the character is annoyed or views their target to be pesky.

☼ ATTRIBUTE SECTION ☼


Total Attribute Points: 21
Total Attribute Points Spent: 21 | 21

Power: 5
Intelligent: 3
Defense: 3
Agility: 3
Dexterity: 6
Technique: 1​


☼ STANDARD DECK ☼


Total Battle Cards: 14

Clash Cards: 2
Attack Cards: 5
Block Cards: 2 [ Used 1 Card So Far ]
Dodge Cards: 3
Support Cards: 2​


☼ CURRENT CONDITION ☼


Health Pool: Seven [7]
Stamina Pool: 50 / 70

Source #1 of Damage Sustained: Two [2] DMG Points Due to Air Cannon ( Three [3] Damage Shaved from Costume )
Source #1 of Stamina Exhaust: Six [6] Stamina Points Exhausted to Heal Two [2] Health Points.

Source #2 of Damage Sustained: Three [3] DMG Points Due to Rock Ya ( Six [6] Damage Blocked | Shaved From Begone! )
Source #2 of Stamina Exhaust: Nine [9] Stamina Points Exhausted to Heal Four [4] Health Points.

Source #3 of Stamina Exhaust: Five [5] Stamina Points Exhausted to Perform E-Rank Style Technique.

Onslaught Trait Triggers! Whenever the character successfully causes damage ( even if the damage is completely shaved or blocked ) against a opposing target, each successful attempt to place damage afterwards increases by One [1] Bonus Damage. Whenever an attempt to cause damage fails, all bonus damage gained is nullified. [ From this Point Onward, Bonus Damage will Accumulate Upon Each Successful Strike ]
 

Jᴀʏ

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It was nothing for Sung Jin Woo to handle the weak bullets his adversary had launched at him, with his superior durability he was able to create his potion and simply ignore the attack that had been thrown at him. It was too easy. After his opponent had launched his attack, out of the corner of his eye he could see what appeared to be an opponent approaching from behind him, and all of a sudden both Ovan and the Worthy 5 would launch air attacks at him. He could hear the rush of wind from behind him clearly, prompting him to react. Such cowardly tactics were distasteful but they were villains not much to be expected from these ones.

He would stand his ground, saving the compressed air in front of him (made by Ovan) by creating a digital void in his Game World that would consume it entirely.

He would then drink the potion that he had created earlier in order to restore his stamina.

Name: Save v1
Quirk Name: Game
Type: Offensive | Defensive | Supplementary
Rank: E - Z G
Scale:
1 - 35 Meters ( Diameter )
Description: The character is capable of saving anything with the Game World, which is the most prominent ability at this current level of mastery. Any target that exists within the Game World, that is non-sentient and produced aside from the game world, can be saved into the storage space of the Game World. When the saving process is activated, the foreign target will clash with this space in the air that seems to be distorted ( which occurs at instant speed ) and swallowing itself. Only when the save is successful, will the air completely swallow the target.

Note: It is important that the character understand the laws behind their saving capabilities. In the circumstances that the character saves a foreign projectile that requires a mental link from its creator, that property is still required should the user of the Game Quirk attempt to load the projectile. This inherently means, once loaded, the projectile will fail to be used properly despite being loaded – resulting in it immediately descending straight down.

Note: Despite the Save Option following the Rank vs Rank Rubric, the character is incapable of saving anything larger than the scaling of the technique. This means should the character utilize the save option with a scaling of ten meters in diameter, something eleven meters in diameter will not be saved. Although the saving attempt failed, the technique can still function as proper means to blocking.

Note: The Character can utilize the spent Support Card to serve as an Official Block against Attack and Support Cards that are susceptible targets.

Attack Card: 3
Block Card: 2 - 2 = 0
Dodge Card: 3
Support Card: 1 - 1 = 0

Power: 2
Intelligence: 5
Defense: 2
Agility: 6
Dexterity: 6
Technique: 4
 
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DoT_Narrator

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The battlefield was becoming more chaotic with each passing minute. The hornets had finished their rescue mission, surprisingly. None of the villains cared enough to prevent the bots from moving showed their rather chaotic nature. As the last devotee was placed safety besides its unlucky peers, the provisional hero called upon his dozens of drones. The hero began to input several commands into The Panel gadget, which was perhaps the nucleus of every personal invention Ekko brought with him for this mission. As the preparations for battle was underway, the provisional hero thought about the flame-producing stranger.

“This desert is vast and its unwise for you to leave without help. My companion will keep you safe while we gain a handle on this chaos.”

After finishing that sentence, the drones began to assemble into this sleek – metallic armor that formed around Ekko’s body. Composed of nano-tech, the drones can stretch to encompass his entire body. This would give the armor this slim aesthetic while being completely flexible and malleable if need be. The overall designed resembled a humanoid hornet, except for the helmet had not been equipped yet. Massive wings fluttered from Ekko’s shoulder blades which were capable of great flight and agility. The Panel, which was originally equipped around the hero’s wrist, had its entire processing unit transitioned to the back of his neck.

“Activate, Administrator.”

The mention of that command caused the gear around his neck to unravel and cover his head. The Panel’s processing unit became active once more, several screens and analytics shown on the windshield of his helmet. At that moment, Ekko would soar down into the fray, heading straight for Exodus. Of course that would prove difficult for he was met by several adversaries ( The Worthys ) all instinctual serving as obstacles due to the power they had recently been granted, on behalf of Exodus.

“We need to wrap this up fast, get ready to disengage so we can attend to the wounded. Hopefully we can…”

Phase III ( Part IV Last 48 HRs )
→ Each Hero & Villain can post twice but each post must be a minimum of One Hundred [100] Words - a maximum Two Hundred [200] Words.​
 

DoT_Narrator2

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Narrative Update
→ Worthy #5 begins to gloat, believing it has successfully captured one of the heroes.

Worthy #5 Trait Layout
→ The Archer Archetype
→ The Nonchalant and Cunning Personas
→ Seizing Orders | Triggered | Worthy​

Worthy #5 Attribute Layout ( Before Worthy is Counted )
PWR: 4 | INT: 2
DEF: 4 | AGL: 4
DEX: 5 | TEQ: 2​

Solid Air Parent Technique
→ Allows the character to solidify air into tangible constructs, although they are basic geometrical shapes in design.
→ The Solid Air Possesses the Following Keywords: Perfect Damage Shaving | Free Use | Immunity Against Sound
→ All Solid Air Related Constructs Possess One [1] Health Point Based on the Rank ( or Theoretical Rank ). E=1, D=2, Etc.
→ The Durability of Solid Air Related Constructs Depends on the Attribute Layout. For Every Two [2] Points in the Attribute Layout ( Disregarding the INT | TEQ | DEX Attributes ) Grants One [1] Point for Damage Shaving.​

Worthy #8 and #9 become thrilled in believe that they killed the red, leather wearing hero until their view is overcame by this shadow. Turning their view to their right, they witness a massive amount of earth approaching as if it was a tidal wave in the ocean. Both reacted quickly, one shooting air blasts and the other attempting to overpower with the strike of his hammer. Both would fail due to the sheer size of this attack and their hubris ( Each Suffering Three [3] Damage ), causing everyone in the vicinity would lightly buried underneath rumble. Ovan has an opportunity to defend. Failure to defend results in not only him being hit, but Worthy #2 having to deal with the earth as a consequence.

Worthy #8 Trait Layout
→ The Speedster Archetype
→ The Adamant and Arrogant Personas
→ All I Got! | Carnivore | Worthy​

Worthy #8 Attribute Layout ( Before Worthy is Counted )
PWR: 6 | INT: 2
DEF: 3 | AGL: 5
DEX: 5 | TEQ: 0​

King's Slam Parent Technique
→ Allows the character to summon a massive hammer ( 1.5 Meters in Length and the Head One [1] Meter in Volume ) out of thin air.
→ The Hammer Possesses the Following Keywords: Superior Interaction ( Against Solid Objects ) | Raw Power | Free Use
→ The Hammer Possesses Damage Shaving Capabilities ( This Value Determined by Halving the Character's HP )
→ The Hammer Possesses a Health Pool ( This Value Determined by Halving the Character's HP )​

Worthy #9 Trait Layout
→ The Prodigy Archetype
→ The Sadistic and Serious Personas
→ Carnivore | All I Got! | Worthy​

Worthy #9 Attribute Layout ( Before Worthy is Counted )
PWR: 3 | INT: 3
DEF: 2 | AGL: 3
DEX: 6 | TEQ: 4​

Air Cannon Parent Technique
→ Allows the character to release an air shockwave from his arms. These can manifest in different forms, depending on the arm motion.
→ Air Cannon Possesses the Following Keywords: Raw Power
→ The Damage Magnitude is Determined by the Power Attribute.
→ Air Cannons Projectiles Gain One [1] Bonus Damage Magnitude Based on the Rank of the Style Technique Activated. E=1, D=2, Etc.​

→ The Letter "W1-9" Refers to Nine Worthy Villains.
→ The Letter "Dv" Refers to Daredevil. Current Location is D11.
→ The Letter "Da" Refers to Dabi. Current Location is G13.
→ The Letter "Ex" Refers to Exodus. Current Location is E5.
→ The Letter "O" Refers to Ovan. Current Location is D10.
→ The Letter "A" Refers to Avatar. Current Location is D12.
→ The Letter "Ek" Refers to Ekko. Current Location is F8.
→ The Letter "M" Refers to Dark Monarch. Current Location is G11.

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can Move One [1] Block Per One [1] SPM in their Movement.
A Character CANNOT move onto a block containing a Letter. Doing So Against the Opposition Results in Battle.
A Character Can Only Move Diagonally If they Possess Aerial ( Flight, Levitation, Float ) or Space/Time Maneuverability.

Environmental Key.
Black Colored Locations Cannot be Interacted. This Includes Being Unable to Move Onto the Location.
Light Brown Colored Locations is the Desert Above ( 10 Meters Above the Cavern ).
Dark Brown Colored Locations is the Underground Cavern ( 10 Meters Below the Desert ).
The Blue / Red Outline is the Flames Dabi Produced. At the End of Each Update, the Flames will Spread.

At the End of Each Part Update, if the Character is within a Block consumed by Flames, they are Set Ablaze.
At the End of Each Part Update, if the Character is Next to the Outline their Stamina is Reduced by Five [5] Points.
The Effects of this Outline Can be Ignored if the Character Possesses an Immunity, Resistance, or Method to subdue the Flames.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Style Techniques or Free-Form Actions' Scaling have Factors:
Above 10 Meters in Length | Width | Above 20 Meters Regarding Distance of Accuracy is 2 Blocks.
Above 20 Meters in Length | Width | Above 25 Meters Regarding Distance of Accuracy is 3 Blocks.
Above 30 Meters in Length | Width | Above 30 Meters Regarding Distance of Accuracy is 4 Blocks.
Above 40 Meters in Length | Width | Above 35 Meters Regarding Distance of Accuracy is 5 Blocks.​
The Battle Deck has Refreshed During this Phase, Therefore Managing the Resource is Important.
All Characters Can Only Spend Three [3] Cards Per Post. The Refresh Rate Works as if this Mode is a Real Battle.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Failure causes the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided.​
 

jagged

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From a few meters away Ovan caught a glimpse of the woman who previously attacked him, raising her leg up menacingly in what Ovan guessed would be another use of her quirk. Sensing a sort of danger from the woman's raised foot Ovan would get into a defensive stance, Head ducked, body forward and arms crossed in front of his face, just as the woman released some sort of attack at him. Ovan felt more than saw the attack happening as the projectile moved to fast for his eye to catch. As the Attack collided with Ovans defenses it seemed to be stopped in its tracks, Ovans natural damage shaving mixed with Ares gift seemed just enough to stop whatever attack she had thrown from doing any real damage.

"Wow to attack your own Ally just for maximum damage, seems more villain than hero to me"

Not wanting to stay in the same place and seeing yet another enemy drop down from the hole, ovan would move towards the closest wall towards him,(C'10) Jumping 6 meters in the air only to anker himself to the wall at the apex using his gun before jumping another 4 meters to get out of the whole. Ovan had a plan.

-------------------------------------------------------------------------------------------------------------

Name: Pure Hands
Item Required: None
Type: Offensive | Defensive
Rank: E~Z (D)
Scale:
Self
Description: The user moves his arms, legs, head or body in such a way as to block incoming damage or to attack the opponent. This move can be used multiple strikes but damage splits evenly as possible.
--------------------------------------------------------------------------------------------------------------------------
Trait EffectsRestrictions
WorthyPricing
Those strengthened in their resolve possess an indomitable will, one that furthered their physique and spirit. These characteristics have cultivated a warrior spirit that Ares, the War Monger has deemed worthy of his praise.Prized Earned.
Passively, the physique is granted One [1] Point in Each Attribute Except for the Intelligent Attribute and the Respective Human Caps Raise by One [1] Benchmark. Martial Related Style Techniques or Free-Form Actions Inherently Possess the Superior Interaction Keyword. Once During Story Arcs: Because Ares has deemed you worthy, his abilities has evoked a primal empowerment within the character. This power allows the character to exert their intimidating presence to inflict a One [1] Turn paralysis on opponent(s) with the Timid, Intuitive, Charming, or Hopeful Personas. This Requires Three [3] Support Cards.Permanent Damage is Always Activated because Ares Expects the Worthy to Embrace Death in Battle. If the Character Should Lose Three [3] Real Battles ( Excluding Olympians ) the Blessing will be Stripped. This Trait Unlocks One Custom Tra


Card Deck

0 Attack | 0 Defense | 2 Dodge | 3 Support Cards
-1
My martial move has superior Interaction Making it G rank and 2 ranks above Jojo's move thus halving the damage. I block 3 Damage and shave 1.5
 

Jᴀʏ

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Now standing still in the Solid Air Box, this cowardly adversary had conjured. Sung Jin Woo scratched the back of his neck, slightly annoyed, yet grateful his opponent truly believed something like this could contain him. This technique would only serve to make him stronger, which Jin truly did appreciate.

But he would bid his time.. with his opponent believing he had the upper hand Sung Jin Woo would turn to face his adversary, as his potion served to slowly restore his stamina reserves he felt more confident. He would manifest a portal behind this villain which would conjure a cresent shaped lash of blue flames with a ten-meter diameter barreling forwards from outside his peripheral view. The portal would be conjured just outside of three meters from the villain so as to put him in quite the predicament.

Standing ready for whatever measured his opponent would employ to counter Sung Jin Woo couldn't help but ask,

"How can I possibly defeat you!!" Sung Jin Woo would say sarcastically.

Name: Load v1
Quirk Name: Game
Type: Offensive | Defensive | Supplementary
Rank: E - Z E
Scale: Depends
Description: The character can choose to activate the Load Option, which allows them to call upon anything stored into the Game World’s storage space. Despite the rank of the technique used, the stored target will retain its characteristics and power it possessed when originally save.


PerksRestrictions
Trait EffectsConditions
PersistPricing
The abilities you possess seem to overwrite the laws of the world. Nothing is everlasting because everything has an expiration date. All of this true, except when it comes to you.​
Quirk Related​
Whatever you use the powers of your Quirk, your actions have an everlasting impression within the world. Everything edited into the “Perk” section below this description is permanent.​
Must Submit Trait in Personal Repertoire to Update​
[ Adolla Burst ] was Saved as a Four [4] Damage Magnitude, Five [5] Meters in Radius Reach Lash of Blue Flames that Travel at Four [4] Projectile Speed empowered by the Superheat Keyword. These Flames have Gamma Rank and the Superior Interaction Keyword Against All Flames. When Loaded, the Lash of Fire move like a whip.​
Currently Must have Game, Property Link, Double or Compress Quirks​

Power: 2
Intelligence: 5
Defense: 2
Agility: 6
Dexterity: 6
Technique: 4

Attack Card: 2 - 1 = 1
Block Card: 0
Dodge Card: 3
Support Card: 0
Capture Cards: 2
 
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ReXii

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Dabi stood on the solid desert ground, watching the heroes do their jobs, the one closest to him was donning a set of what looked like highly technological armour, before jettisoning off at high speed. He seemed to be making a bee line for the cult leader Exodus, hopefully he killed him, but that was probably too much to ask.

Several bodies littered the area, also the work of the armoured man seemingly, he seemed to be a stand out in this situation having rescued all those people. Dabi smirked to himself momentarily, he sure had gotten himself in a fucked up situation. Normally he would have problems with these heroes, but he had somehow made an enemy of the criminals here, he had to get rid of them for his own self preservation and if that meant working with these capes then so be it.

146 words

Dabi moves from G-13 > H-13
 
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Apriori

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Buried under rumble, Daredevil remained still. Eyes closed, the delinquent was thinking of ways to severely hurt Kyoshi for that stupid ass tactic she pulled. The hero cared less about any damage he sustained simply because nothing could kill him, at least that is how the provisional hero felt. The frustration stemmed from the fact that Kyoshi thought she could call the shots? She behaved as if she was leading the pack? Making the calls without so much of deliberation? How highly did she think of himself?

Daredevil did not rush to free himself for the burial since he was confident that the villains he was fighting was caught within the tsunami of earth. He intended to sneak both, but that required gaining the upper hand once they emerged from this sheet of rumble. They were bound to either run after sustaining injury or become vengeful. Either one would draw attention to Kyoshi, who Daredevil assumed to not leave the fray. Hit and runs did not seem to be a part of her nature, but then again Johnny did not think of her too highly.




Word Count: 185 | Current Location: D12 | Action: Regains Four [4] Points of Stamina

Quirk Name: Undead
Quirk Type: Mutant
Quirk SubClass: Byproduct
Quirk Bonus: Grants the Absolute Keyword to the Replenish | Immunity | Revitalize Keywords. Grants the Replenish Keyword to the Physique. Grants the Immunity Keyword in Regards to Poison, Toxin, and Disease Related Sources. Grants the Blood the Revitalize Keyword.
Description: The manifestation of this ability has altered the blood circulating throughout the body of the character. The blood has been enhanced due to the mutation of the body, allowing red and white blood cells to function at heightened capacity. Because these blood cells are exponentially stronger than normal, the character has been granted an extraordinary rate of regeneration. This regeneration essentially allows the character to heal with tremendous speed and effect, most of the time allowing the character to maintain a perfect state in physical condition. This powerful healing factor allows the character to exceed normal capabilities, even for hero standards.

Quirk Breakdown:

Because the Blood Cells are coursing through the physique, the character cannot choose when to trigger their regeneration. Always an involuntary act, the regenerative powers will trigger within most conventional circumstances. Since the source of this healing factor stems from the blood that the character’s heart continues to pump, the physique has experienced perpetual benefits since the blood is the primary circuit of energy that fuels the body. These perpetual benefits have been granted the Absolute Keyword, which means they cannot be bypassed – nullified – negated unless the body is drained dry of all blood. There exist two types of blood cells that course through the human body, each one possessing their own benefits.

Red Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the red blood cells have experienced a massive boost in their capabilities. Responsible for creating collagen, which serve as the foundation for new tissue production. This allows the physique to passively restore any damaged region of the body, regardless of how critical the damage dealt amounts to. This phenomenon is the reason why the Replenish Keyword is granted to the physique, the cost requiring Stamina Reduction. Whenever the physique has suffered damage, status effects that inflict the human physique, and/or destruction then the blood will immediately drain Stamina to restore.

Involuntarily Exchange
Five [5] Points of Stamina is Drained to Instantly Restore a Maximum of One [1] Health Until Completely Healed.
Ten [10] Points of Stamina is Drained to Instantly Reverse Attribute Point Reductions that Occur because of the Human Anatomy.
Fifteen [15] Points of Stamina is Drained to Alleviate Status Effects that Occur because of the Human Anatomy.
Twenty [20] Points of Stamina is Drained to Completely Regenerating the Body Regions, and Minor Organs.
Alleviating Status Effects or Restoring Body Regions or Minor Organs Requires an One [1] Turn Duration Period.
Regenerating Major Organs Requires a Two [2] Turn Duration Period.​

White Blood Cells: Since the blood within the physique has been enhanced due to the genetic mutation, the white blood cells have experienced a massive boost in their capabilities. Responsible for fending against infectious disease and foreign invaders as well creating antibodies to fight against poisons of all natures. This heightened ability to protect against infectious disease is why the Immunity Keyword is granted against any form of poisons, this including cases of drugs and pheromones. Due to the extraordinary resistance against all forms of toxins or poisons, the character is able to maintain peak conditions in physicality.

Involuntarily Exchange
Four [4] Points of Stamina is Recovered If Stamina Points are not Drained or Spent that Turn.​

Because the blood is the source of the power granted by this mutation, the character can trigger a spike in the healing factors within biological life. This spike would occur because the blood would interact with any region of the body that was inflicted, forcing that region alone to function like the create of said blood. This ability to heal others is reason why the blood possesses the Revitalize Keyword, which references the ability to heal others. This requires the character to spend One [1] Support card to expose the injured regions to their blood, however their regions must have been injured otherwise the blood is useless. The healing power only amounts to providing One [1] Health Point restoration and speeding up the Recovery Clause mentioned in the Defense Attribute by Two [2] Turns.

Quirk Drawback(s):

Because the character can restore virtually any damage or missing regions, they have become incredibly difficult to kill. Until the character runs out of stamina, their physique will always attempt to restore itself except during circumstances where the brain or heart has been completely destroyed. There are other circumstances where the character’s healing factor can be nullified despite the blood possessing the Absolute keyword. During cases when the body is struck by Fire, Flames, or Heat related sources that possess the Superheat Keyword, then the region exposed will be cauterized. Cauterized wounds are already placed in a state of healing, which causing the body to innately remain unresponsive. During circumstances that the character has ran out of stamina, the damage becomes permanent. This means that Permanent Damage is always active.
Costume Name: Dead and Alive
Costume Grade: C
  • Grants 20% Morale Point Multiplier
  • Dead or Alive Possesses Three [3] Health Points.
  • Armored: Due to the Kevlar material, the costume has developed he Armored Keyword and provides armoring against oncoming damage that is blunt, concussive, explosion, slashing, cutting, and piercing in nature. The amount of health points generated is the standard health points decided for the Grades of Items.
  • Spilled Blood: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Costume Description: The Dead and Alive Costume was developed by the Third-Year Student known as Ekko, whom is the assistant inventor for the Department of Support. This costume consists of smooth, silky like red leather fabric designed into a jacket and pants combination with metal studs sewn into both. Accompanying the outfit are the shoes of a similar, yet darker shade of red. This leather fabric is infused with two sources of material, one being the Spilled Blood fabric and the other being thick yet slender like kevlar material for protection against oncoming forces. Because the Dead and Alive costume was constructed with Spilled Blood, the costume has possesses the regenerative property that triggers upon exposure to the blood of Johnny.

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Gadget Name: Spilled Blood
Gadget Grade: C
  • Regeneration Properties: Whenever the fabric is exposed to the blood of the character, it begins to regenerate. The healing rate depends on the amount of blood it is exposed to, which is determined by the amount of damage the character suffers. Whenever One [1] Point of damage ( capable of causing bleeding ) is inflicted on the character, enough blood will spill to regenerate One [1] Health Point.
Gadget Description: The Spilled Blood Gadget was developed by the Third Year-Student known as Ekko, whom is the assistant inventor for the Department of Support. This gadget is birthed from the fusion of Johnny’s hair to obtain his genetics and ordinary red ( very smooth, silk like ) leather fabric. Because of the infusion of genetics, Spilled Blood has the capability to regenerate itself whenever Johnny’s blood interacts with the fabric. The amount of blood the fabric is exposed to determines how much it regenerates.
None

☼ ATTRIBUTE SECTION ☼


Total Attribute Points: 21
Total Attribute Points Spent: 21 | 21

Power: 5
Intelligent: 3
Defense: 3
Agility: 3
Dexterity: 6
Technique: 1​


☼ STANDARD DECK ☼


Total Battle Cards: 14

Clash Cards: 2
Attack Cards: 5
Block Cards: 2 [ Used 1 Card So Far ]
Dodge Cards: 3
Support Cards: 2​


☼ CURRENT CONDITION ☼


Health Pool: Seven [7]
Stamina Pool: 54 / 70

Source #1 of Stamina Recovery: Four [4] Points of Stamina is Recovered If Stamina Points are not Drained or Spent that Turn.
 

JojocIaw

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Kyoshi would look over to Sung jin woo as her rocks fell into the villains. Confident in daredevil abilities and stubbornness to not be taken out by something like this, she would begin to run towards her other ally. The breathing was ragged and heavy, her large frame forced her to tire out much quicker than her peers; maybe a change of diet was in order. As the heroine ran towards Sung jin woo, she would be looking around her every step of the way to ensure nobody caught her by surprise. It would be bad to have her or an ally taken out now. [105]

Moving from D-12, to f-12.
 

DoT_Narrator2

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Narrative Update
→ Three villains attempted to surround the airborne hero, Admin. One of them launched its tongue outward, grasping the hero by his waist side. Endowed with strength, this villain visually looked like a humanoid lizard – more specifically a gecko. He began to swing Admin around like a lasso, intending for the wind to ragdoll his adversary. Amid being tossed around, Admin would eject a stinger from his lower backside. Flexible in design, the stinger would pierce the tongue and release this paralyzing electricity.

The villain would go limp, which allowed the hero to grab the tongue with both his hands. Ironic since the tables have turned, Admin would begin pulling the villain up by his tongue until another without hesitation intervened. Blades protruded from the body and the villain sliced through the tongue. The body would drop, still paralyzed but now the other two villains were approaching. Admin felt confident since he maintained the height advantage until one of the villains opened his stomach?

In shock, these strange birds of abnormal sizes emerged with unfamiliar saddles and leashes. Admin looked at disgust to see the apparent treatment of these animals. In snap thought, the hero thought about Professor Fallon and her love for her animal companions. The one with blades would take control of the bird as it tried to flee, gripping the leash tight and pulling on it. This force helped him direct the bird towards Admin, who now lost his advantage – even if slightly. The hero still retained better mobility.

Meanwhile, the villains rushed by the tsunami of the earth emerged from the rumble. Beyond frustrated, the villain capable of manifesting hammer still smiled with excitement while the one capable of shooting air cannons vowed to kill. As she began to run, the Worthy Eight sprinted with intentions to intercept. A new hammer manifested, he would swing ( after jumping ) with the purpose to remove the woman’s head clean off. Meanwhile Worthy Nine would release another air blast towards the woman’s legs to cripple her.

Meanwhile Worthy Five would slightly turn upon hearing flames approach. He swore the fire was put out, yet the sound of roaring fire could be heard once more. Upon seeing the flames, the villain would blow air once more but this time creating a flat circle shield that could block the initiate impact of flames as well the spread it may possess upon impact. The villain would begin to laugh and taunt the hero for being unable to escape.

Worthy #5 Trait Layout
→ The Archer Archetype
→ The Nonchalant and Cunning Personas
→ Seizing Orders | Triggered | Worthy​

Worthy #5 Attribute Layout ( Before Worthy is Counted )
PWR: 4 | INT: 2
DEF: 4 | AGL: 4
DEX: 5 | TEQ: 2​

Solid Air Parent Technique
→ Allows the character to solidify air into tangible constructs, although they are basic geometrical shapes in design.
→ The Solid Air Possesses the Following Keywords: Perfect Damage Shaving | Free Use | Immunity Against Sound
→ All Solid Air Related Constructs Possess One [1] Health Point Based on the Rank ( or Theoretical Rank ). E=1, D=2, Etc.
→ The Durability of Solid Air Related Constructs Depends on the Attribute Layout. For Every Two [2] Points in the Attribute Layout ( Disregarding the INT | TEQ | DEX Attributes ) Grants One [1] Point for Damage Shaving.​

Worthy #8 Trait Layout
→ The Speedster Archetype
→ The Adamant and Arrogant Personas
→ All I Got! | Carnivore | Worthy​

Worthy #8 Attribute Layout ( Before Worthy is Counted )
PWR: 6 | INT: 2
DEF: 3 | AGL: 5
DEX: 5 | TEQ: 0​

King's Slam Parent Technique
→ Allows the character to summon a massive hammer ( 1.5 Meters in Length and the Head One [1] Meter in Volume ) out of thin air.
→ The Hammer Possesses the Following Keywords: Superior Interaction ( Against Solid Objects ) | Raw Power | Free Use
→ The Hammer Possesses Damage Shaving Capabilities ( This Value Determined by Halving the Character's HP )
→ The Hammer Possesses a Health Pool ( This Value Determined by Halving the Character's HP )​

Worthy #9 Trait Layout
→ The Prodigy Archetype
→ The Sadistic and Serious Personas
→ Carnivore | All I Got! | Worthy​

Worthy #9 Attribute Layout ( Before Worthy is Counted )
PWR: 3 | INT: 3
DEF: 2 | AGL: 3
DEX: 6 | TEQ: 4​

Air Cannon Parent Technique
→ Allows the character to release an air shockwave from his arms. These can manifest in different forms, depending on the arm motion.
→ Air Cannon Possesses the Following Keywords: Raw Power
→ The Damage Magnitude is Determined by the Power Attribute.
→ Air Cannons Projectiles Gain One [1] Bonus Damage Magnitude Based on the Rank of the Style Technique Activated. E=1, D=2, Etc.​

Worthy #7 Trait Layout
→ The Sentinel Archetype
→ The Nonchalant and Eccentric Personas
→ Martial Arts | Klepto | Worthy​

Worthy #7 Attribute Layout ( Before Worthy is Counted )
PWR: 4 | INT: 4
DEF: 4 | AGL: 4
DEX: 4 | TEQ: 1​

Gecko Parent Technique
→ This grants the character a reptilian appearance and the ability to cling onto walls and other sheer surfaces.
→ Anatomy Possesses the Replenish Keyword.​

Worthy #3 Trait Layout
→ The Brawler Archetype
→ The Sadistic and Lunatic Personas
→ Manic Episode | Wild Heart | Worthy​

Worthy #3 Attribute Layout ( Before Worthy is Counted )
PWR: 6 | INT: 3
DEF: 3 | AGL: 3
DEX: 6 | TEQ: 0​

Razor Sharp Parent Technique
→ This grants the user the ability to produce large blades from anywhere on their body in various shapes and sizes.
→ Blades Produced Possesses the Following Keywords: Free-Use | Destructive | Damage Shaving​

→ The Letter "W1-9" Refers to Nine Worthy Villains.
→ The Letter "Dv" Refers to Daredevil. Current Location is D11.
→ The Letter "Da" Refers to Dabi. Current Location is H13.
→ The Letter "Ex" Refers to Exodus. Current Location is E5.
→ The Letter "O" Refers to Ovan. Current Location is C10.
→ The Letter "A" Refers to Avatar. Current Location is F12.
→ The Letter "Ek" Refers to Ekko. Current Location is F8.
→ The Letter "M" Refers to Dark Monarch. Current Location is G11.

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can Move One [1] Block Per One [1] SPM in their Movement.
A Character CANNOT move onto a block containing a Letter. Doing So Against the Opposition Results in Battle.
A Character Can Only Move Diagonally If they Possess Aerial ( Flight, Levitation, Float ) or Space/Time Maneuverability.

Environmental Key.
Black Colored Locations Cannot be Interacted. This Includes Being Unable to Move Onto the Location.
Light Brown Colored Locations is the Desert Above ( 10 Meters Above the Cavern ).
Dark Brown Colored Locations is the Underground Cavern ( 10 Meters Below the Desert ).
The Blue / Red Outline is the Flames Dabi Produced. At the End of Each Update, the Flames will Spread.

At the End of Each Part Update, if the Character is within a Block consumed by Flames, they are Set Ablaze.
At the End of Each Part Update, if the Character is Next to the Outline their Stamina is Reduced by Five [5] Points.
The Effects of this Outline Can be Ignored if the Character Possesses an Immunity, Resistance, or Method to subdue the Flames.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Style Techniques or Free-Form Actions' Scaling have Factors:
Above 10 Meters in Length | Width | Above 20 Meters Regarding Distance of Accuracy is 2 Blocks.
Above 20 Meters in Length | Width | Above 25 Meters Regarding Distance of Accuracy is 3 Blocks.
Above 30 Meters in Length | Width | Above 30 Meters Regarding Distance of Accuracy is 4 Blocks.
Above 40 Meters in Length | Width | Above 35 Meters Regarding Distance of Accuracy is 5 Blocks.​
The Battle Deck has Refreshed During this Phase, Therefore Managing the Resource is Important.
All Characters Can Only Spend Three [3] Cards Per Post. The Refresh Rate Works as if this Mode is a Real Battle.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Failure causes the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided.
 

ReXii

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Dabi watched as the wolf began to follow him as he moved, seemed he'd gotten himself an escort, the blue flame wielder had no idea how intelligent this beast was or was not, but regardless of this he continued to move, maybe the creature would move if his priorities were affected. With a quick glance Dabi saw one of the heroes seemingly trapped inside a box of air, and leapt towards his location, hoping that perhaps the wolf would rush to the heroes aid if it saw him in danger. Landing on the ground in a skidding motion, Dabi slowed to a halt on the edge of the drop, before landing in the pit again and looked down at the cultist that was trapping the hero.

"Let him go you fucking clown!" Dabi stated, raising his hand he pretended that he was attempting to fire his quirk off, before feigning pain and stopping, hoping this would prompt the wolf to intervene.

Should this plan work, Dabi would leap away quickly afterwards, moving closer to the location of the leader of the cultists.


183 Words

H13>H11>H8
 
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