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<p>[QUOTE="Alyx, post: 10944485, member: 86283"]</p><p><strong>Fire Release</strong></p><p></p><p style="text-align: center"><img src="https://data.whicdn.com/images/96225967/original.gif" data-url="https://data.whicdn.com/images/96225967/original.gif" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center">"<span style="font-size: 12px"><span style="color: firebrick"><span style="font-family: 'Century Gothic'">He who controls the flames, shall burn those who defy is might</span></span></span><span style="font-family: 'Century Gothic'">"</span></p> <p style="text-align: center"></p><p></p><p></p><p><span style="font-family: 'Century Gothic'"><u><strong>D - Rank</strong></u></span></p><p>[spoiler]<span style="font-family: 'Century Gothic'">(Sutōrīterā no Honō) - Flames of the Storyteller</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: D</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 10</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A (20)</span></p><p><span style="font-family: 'Century Gothic'">Description: A relatively small ability often used out of combat. Flames of the Storyteller (FotS) allows the user to abruptly release marvelous flames from varying body parts such as hand and quickly shape those flames to animate miniatures of a moving object, animal or the likes for storytelling purposes. Those flames do not harm the user as they are made by his/her chakra. The flames can also be shaped into text to convey messages that either seem to combust out of someplace from the user's body, appear hovering around the user, or burned into a solid, such as ground to leave a message behind. This is not only restricted to text, it could also be symbols or plain art. Burning a scroll or warming up objects is also a feasible task with this technique. FotS also has offensive applications by solidifying fire-natured chakra from one's body to create a simple, humble-sized object to protrude from the user's body, such as spikes of hand length.</span></p><p></p><p><span style="font-family: 'Book Antiqua'">Katon: 52 Kādo no Pikkuappu | Fire Style: Fifty Two Card Pick Up</span></p><p>Rank: D - S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra Cost: 10-40</p><p>Damage Points: 20-80</p><p>Description: The user using their katon chakra in their hands creating a card or multiple cards up to fifty two cards. These cards all look like actual cards but are created from the flames of his katon nature. These cards are thrown at their target and the user can hold these cards in their hand since it is their chakra it wouldn’t burn them at all. The cards once touching their target or at the leisure of the user would cause an explosion that is a foot in all directions.</p><p>Note: S rank can only be used two times a match, the A rank version can be used three times per match.</p><p>Note: S rank can only be used every other turn</p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Katon: Rengoku no Honō ) - Fire Release: Flames of Purgatory</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Range: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: +10/20/30</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: Flames of Purgatory is a technique used to extend the fundamental properties of Katon jutsu. It is considered a passive technique, is instantly activated and can apply to all future fire techniques. The effects of this jutsu are quite simple - the alteration, when applied, will utilise the infusion of additional chakra into the chosen fire technique (10/20/30) to greatly increase the exothermic power of the technique in question. From this the chosen fire technique will be produced in a state that is far hotter than usual. This won't translate into a direct increase in physical damage; what it will result in however is that the affected fire technique will radiate waves of chakra as heat as it travels. The intensity of the heat produced by these chakra waves will be so great that any enemy that stays within the vicinity (short range) of a Purgatory infused fire technique for more than a turn will begin to experience fatigue symptoms, losing (2/5/10) health from the next turn onwards per turn. As a result, it is vital that enemies extinguish the flames of Purgatory infused fire techniques on the turn that they are produced (in which case they will suffer no tangible effects), otherwise their stamina and physicality will be gradually reduced by the waves of heat so intense that prolonged exposure could lead to severe negative effects in accordance to health lost. Naturally, the intensity of the heat waves produced by the flame scales upwards in accordance to the amount of chakra added to the fire techniques creation. The greatest drawback of this technique is the large expenditures of chakra that it's affects require. This technique can be deactivated at will, lasting four turns maximum, with its effects persisting in fire techniques that it is applied to within this period until their very expiration. It can be activated twice. Once this technique ends it cannot be activated for two turns thereafter.</span></p><p>[/spoiler]</p><p></p><p><span style="font-family: 'Century Gothic'"><u><strong>C - Rank</strong></u></span></p><p>[spoiler] <span style="font-family: 'Century Gothic'">(Katon: Dakyō-ten) - Fire Style: Middle Ground</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: C Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 15</span></p><p><span style="font-family: 'Century Gothic'">Damage: 30</span></p><p><span style="font-family: 'Century Gothic'">Description: In the midst of falling from at least 5 meters in the air the user molds katon chakra to the legs and feet specifically. The user performs a single hand seal and creates small flames at the feet which are fueled by the gathering air which doesn't extinguish but instead harvest and increases the flames. The fire creates a cushion and when the user hits the ground it expands and engulfs everything beneath.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used if falling</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Gecko</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Tesuro Teshita) - Fire Release: Tesla's Creations</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defensive/Supplementary </span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 15 (5 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 30 </span></p><p><span style="font-family: 'Century Gothic'">Description: A technique that creates numerous(up to 10) little solid flying orb like creatures(max size is 5 cm radius). These creatures are sentient and there offensive/defensive prowess are, as individual creatures, not impressive. However, there supplementary prowess is what sets them apart. Each Tesla, being composed of fire, produces light. The power of the light can be controlled by each Tesla, at will, ranging from the lowest visible to ultraviolet. The light can reach mid range distance from the Tesla. The light can be used tactically to, for example, suddenly blind an opponent for one turn by increasing the power of the light from low to high. This ability is only effective in terrains with low visibility/light and it is usable 4 times per battle. The ultraviolet light can, under the presence of glass(usually bulbs with openings carried by the user), be used to produce black light. Mostly for cosmetic reasons. If used to blind, it lasts for 1 turn.</span></p><p><span style="font-family: 'Century Gothic'">-Usable 3 times per battle with a turn interval between use. </span></p><p><span style="font-family: 'Century Gothic'">-Lasts for 2 turns</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon : Hi no yōsei) - Fire Release : Fire Fairies</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: C</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 15</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 30 (+10 Explosive tags)</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">The User channels their fire chakra into a small tool like a Kunai or Shuriken that they are holding or one that is within Mid-Range (Kunai that have been left on the ground etc). They can throw it at their target to begin with if they are holding the tool but after they do they will make a hand seal and the fire chakra will erupt around the tool and form a flaming aura giving them the ability to set anything the first thing on fire that it touches. The Fire also forms wings giving the ability for the user to manipulate the tool to flutter in any direction they like and when in position the user will make the fire explode and send the Kunai in a desired direction or simply disperse the fire so it drops. This can be used with explosive tagged kunai as long as they are attached with a metallic string to the kunai so it isn't affected by the fire around it nor the string - when the fire explodes however the tag will too making a larger explosion.</span></p><p><span style="font-family: 'Century Gothic'">-Can only be taught by Albe</span>l[/spoiler]</p><p></p><p><span style="font-family: 'Century Gothic'"><u><strong>B - Rank</strong></u></span></p><p>[spoiler] <span style="font-family: 'Century Gothic'">(Katon: Honō Koka Keisei) – Fire Release: Flame Solidification Formation</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary </span></p><p><span style="font-family: 'Century Gothic'">Rank: B </span></p><p><span style="font-family: 'Century Gothic'">Range: N/A </span></p><p><span style="font-family: 'Century Gothic'">Chakra: N/A (+5 chakra cost to applied techniques) </span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A </span></p><p><span style="font-family: 'Century Gothic'">Description: A specialized type of activation technique applied to the user’s Fire Style techniques. The Flame Solidification Formation allows for the user to apply and utilize a substantial reserve of chakra and apply it to their own Fire techniques to allow for a much more advanced degree of shape manipulation upon their creation. This technique is based upon the concept of the solid and physical nature of certain Fire techniques which have the ability to punch through solid obstacles unlike regular intangible fire techniques. The technique takes that principle and applies it to all fire techniques causing fire techniques of the user to be manipulated by this additional shape manipulation and infusion of additional chakra. In terms of fire projectiles this technique will make them effectively solid allowing as well as causing them to explode on impact. Because the explosions are infused with the user’s chakra the user will also be able to angle the explosion away from their body should they wish allowing them to keep safe despite the size and potential devastation of the explosion. In terms of stream-like fire techniques this technique will cause their nature to be akin to waves of water or mud allowing them similar physical characteristics. However, stream techniques do not gain the same explosive benefits as projectiles under the effects of this technique. To fire techniques already solid in nature the Flame Solidification Formation offers no benefit and cannot be applied to them. </span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used two times per battle. </span></p><p><span style="font-family: 'Century Gothic'">Note: Once activated this technique will last for four turns.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range:Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage:N/A (+1 rank to first jutsu)</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">~Can only be used 4 times</span></p><p><span style="font-family: 'Century Gothic'">~Cannot be used in consecutive turns</span></p><p><span style="font-family: 'Century Gothic'">~Can only be taught by Mellow</span></p><p><span style="font-family: 'Century Gothic'">- only useable on A ranks and below</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Kokoro no Hi)-Fire Release: Heart of Fire</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: (Same as targeted jutsu)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Heart of Fire is a unique jutsu supplementary in nature which exclusively augments other fire jutsu, meaning it naturally bears the ability to be activated in the same timeframe slot as them. Essentially, Heart of Fire pushes the principles of fire that acts like a solid to the limit in any jutsu it is applied to, though in a unique way. Rather than turning all the flames in the technique solid, only select flames in the center of the fire will be selected. Moreover, the only solid aspect within the fire will be a knight composed of condensed, solid flames, his size scaling no larger than the realms of the chosen technique. The knight and the surrounding fire will initially appear and behave as outlined in the other jutsu (ex. being shot from the user’s mouth as a linear fireball), but the knight can exit that action and act as he please at any time, as he is sentient in nature. The knight is capable of flight, and moves at a speed matching the technique. The knight does not, however, empower the jutsu in any way, as his power is derived directly from it, nor can he reshape it. Rather, he just takes control of the jutsu and turns it into a hybrid state as the flame which surrounds him, the shape of the original technique, is still quite dangerous. Naturally, the knight attacks anything which entire the confines of that fire. This technique does however come with some heavy restrictions.</span></p><p><span style="font-family: 'Century Gothic'">Only one knight may ever be created from this, so a jutsu that splits its power into three fireballs would result in one knight stunted in power in one of those fireballs, the other two unaffected. The jutsu ends after three turns, and carries a two turn cooldown before reuse. While it is active, the user will be limited to fire release and advanced elements which use it.</span></p><p><span style="font-family: 'Century Gothic'">Note: Only usable thrice per battle</span></p><p></p><p><span style="font-family: 'Century Gothic'">Fire Release: Blooming Chivalry </span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive, Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Derived from and reliant upon the Heart of Fire technique, Blooming Chivalry is a simple, passive technique which serves to overload the knight created by Heart of Fire with fire chakra. By simply focusing more fire into the already incredibly condensed knight, the user causes it to become volatile, triggering an explosion at the user's discretion. In essence, this explosion emanates from the knight and uses the jutsu hosting the knight as a fuel source as it releases a tremendous amount of explosive fire in a frontal direction of a size and damage based upon that of the original jutsu hosting Heart of Fire itself. The usage of this jutsu will immediately end Heart of Fire.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Sanshō̄o No Kate) | Fire Release: The Phoenix Feathered Muffler</span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Self</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20 (-5 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armor would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques). </span></p><p></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Moya No Besubiusu) Fire Release: Smog of Vesuvius </span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: N/A</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20 ( -5 per turn )</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: By spending twenty chakra the user will be capable of activating an ability that will allow them to alter future fire techniques that they create. Fire techniques altered by Smog of Vesuvius will produce an immense amount of thick, black smoke as they burn that will waft out in large, vision obscuring and light blocking plumes. The released smoke is purely fire based, being made up of fine particles of ash rendered inert by the users chakra, which will both haze the air and settle over structures in thick, powdery black layers. The ash, while fairly hot, possesses no offensive capabilities of its own, and as a result largely exists for diversionary measures. For opponents the smoke will produce a distinct, acrid smell that can interfere with their olfactory senses - just as the smoke can inhibit their vision in a similar manner to Kirigakure’s mist (but potentially worse on account of the smokes dark color), however for the user (and their allies, such as summons and animal companions) the smoke will be purely scentless. </span></p><p></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">- The heat of the expended ash won't affect the user in any way.</span></p><p><span style="font-family: 'Century Gothic'">- The user has to expend an additional 5 chakra when choosing to apply this effect to a fire technique. </span></p><p><span style="font-family: 'Century Gothic'">- Smog of Vesuvius lasts for 5 turns or until deactivated, can only be used three times, and works with Fire and Fire KG/CE variants that could logically produce it (i.e lava) though the user cannot manipulate this smoke at all. </span></p><p><span style="font-family: 'Century Gothic'">- Those with a fire specialty can change the color of the smoke, but only along the grey-scale (so from white to black) or to shades of red/orange.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon) Tsuchiyakekoge) - Fire Style: Scorched Earth</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: The user strings together a series of three hand seals while channeling fire chakra through the ground. Upon completion of the third hand seal the organic matter in the soil will begin to burn, releasing smoke as it does. This smoke forces its way to the surface causing various cracks to form all over the battlefield (not large enough for direct effect). The smoke seeps out of these cracks covering the field in a layer of thick smoke that can cause coughing when inhaled and irritate the eyes. This smoke can then be used as a source for smoke techniques.</span></p><p><span style="font-family: 'Century Gothic'">-Can be used twice per battle.</span></p><p><span style="font-family: 'Century Gothic'">-Burning lasts for three turns.</span></p><p><span style="font-family: 'Century Gothic'">-Must be used on solid ground (nothing like sand or water).</span></p><p><span style="font-family: 'Century Gothic'">-Smoke can easily be dispersed with a big enough wind technique.</span></p><p><span style="font-family: 'Century Gothic'">-Doesn't affect enemies underground.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Amon's Gekido) - Fire Style: Amon's Rage </span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: B Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The user similar to the ash burning pile technique spews out a short range stream of ash. He then performs the snake hand seal causing the stream to split into 6 clouds which remain adjacent and parallel to each other leaving a small passage in between. The user then takes a fire infused shuriken and throws it with great accuracy between the clouds which converge upon the shuriken ingiting and making the shuriken into a medium sized firery disk. Which travels at the opponent and slashes and burns.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 3 times per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Gecko</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Infurēshon) - Fire style: Inflation </span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: B Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The user removes a single shuriken then blow flammable gas onto the shuriken similar to mist blaze dance. But unlike that technique, the user performs the boar → ram handseal molding the flammable gas around the shuriken into the form of a translucent clone. The shuriken appears to float unnaturally inside the body of the clone. Who can immediately runs at the opponent in a fashion the user deems. It will appear like a simple shuriken flying at the opponent. But then once in range of the opponent the user snaps his finger causing the clone to combust and ignite into a medium sized fireball which engulfs the opponent in fire upon contact.</span></p><p><span style="font-family: 'Century Gothic'">Note: Counts towards the clone limit and any spark will detonate it</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 3 times per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Gecko</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Fenikkusu no Kyuushokusha) Fire Release: Seekers of the Phoenix </span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary </span></p><p><span style="font-family: 'Century Gothic'">Rank: B - Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: N/A</span></p><p><span style="font-family: 'Century Gothic'">Chakra: N/A (+10 Fire Techniques)</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: A rather unique technique that encompasses the trait of Fire Release: Rat Hair Ball technique, mimicking the techniques ability to pin point enemies and attack them like guided missles. Through sheer chakra control and manipulation, the user can activate this technique instantly and within the same time frame of a fire technique that unleashes a projectile based attack(such as Fire balls , chakra infused shuriken etc) in which the user will bestow onto them the same tracking abilities of its parent technique. The techniques used after this technique all gain the same traits in which once they are created as ranged projectiles will simply lock into the enemy and follow them unless destroyed as simply dodging them will allow the projectile to change its course and redirect towards the enemy. Can be used twice per battle, lasting two turns after technique. This applies passively after activation towards all projectile based fire techniques not consuming a move, however the initial activation counts. Can only be used by the Jinchuriki of the Nibi.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Hōka) | Fire Release: Pyromania</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: N/A</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: (x2 to the desired technique)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.</span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Minami Reiji) | Fire Release: The Samsara Equation</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: N/A</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: M/A</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique seeks to take advantage of the ash/gas that is often left behind as residue after certain fire techniques are produced. The Katon element often makes use of ash and gas to produce flames, sometimes having ignitable ash/gas, and at other times making it explosive. This technique explores the flammable aspect as a method to benefit future fire techniques. When activated, this technique will allow ash and gas to be burned as fuel so as to amplify the flames growth, resulting in affected fire techniques becoming larger and hotter and thus affording it a twenty damage point increase. (whether it be natural, inert ash, or ash/gas produced by the user's techniques, or ash left behind in the residue of a clash). This will occur as the fire technique will be altered so that it can ignite any ash or gas within its immediate vicinity, and then draw in the resulting flame to bolster its own power. This technique in and of itself however does not produce any ash, therefore it is imperative that the user either have an adequate source of ash that this technique can take advantage of, or produces an ash or gas technique in preparation for this jutsu, otherwise this jutsu will prove to be completely and utterly useless. Once activated this technique will stay active for four turns, during which time fire jutsu that this technique is applied to will have an additional +10 chakra added to their creation. On account of this technique lacking any independent uses, this technique can be passively activated virtually instantaneously, essentially does not affect timeframe, and lasts two turns each usage.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">This effect is applicable to Flame and Heat based fire techniques.</span></p><p><span style="font-family: 'Century Gothic'">Despite having no independent uses and requiring set conditions to be met to have any effect, this technique can only be used twice</span></p><p><span style="font-family: 'Century Gothic'">Two turn cooldown between uses.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katoni: Minami Reiji) | Fire Release: Corona’s Blessing</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Sister technique to Corona's Compendium, Corona's Blessing is an infusion technique that, when used, will alter the nature of the next used fire technique. Instead of producing tangible flames, the users next fire technique will instead take the form of pure fire chakra which, just like in Corona's Compendium, will phase into physical constructs on contact to deal internal damage. That is, instead of an external clash of flames versus an opposing matter, the produced fire technique will instead phase into the opposing matter and either turn it to ash, or vaporise it into a harmless gas, from the inside out. In the case of energy based elements that a fire technique altered by Corona's Blessing cannot phase into, it simply interacts normally as a fire-elemental chakra clash. Due to having no independent effect of its own, Corona's Blessing and the affected fire jutsu can be performed in virtually the same timeframe. </span></p><p></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">- Can only be performed 3x</span></p><p><span style="font-family: 'Century Gothic'">- Once used the user must wait a turn before using again.</span></p><p><span style="font-family: 'Century Gothic'">- When clashing against stronger constructs, the fire technique will merely deliver internal damage that reduces the structural integrity of the object, rather than turning the entire entity to ash/vapour.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Minami Reiji) | Fire Release: Thanatos’ Testament</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary </span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Thanatos' Testament is an infusion that was developed to rectify some of the perceived faults of ash based fire techniques. Of the basic five elements, Fire release is undoubtedly the most inherently destructive, as even the tiniest flame can, under the right conditions, spread like wildfire to burn down entire habitants or even civilisations. This raw proficiency for destruction however is neutered in the ash based fire techniques as ash generally lacks the ability to set structures alight. Thanatos' Testament however seeks to remedy this. Ash based techniques infused with Thanatos' treasury will, upon contact with a weaker inorganic structure, rapidly corrupt said structure and convert it to ash - just as a normal fire technique would set alight that which it contacts. As this technique has no independent uses of its own, but is instead reliant on being performed alongside an ash based fire technique, it can be performed within virtually the same timeframe as another technique.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">- Can only be used 4x.</span></p><p><span style="font-family: 'Century Gothic'">- Cannot be used on consecutive turns.</span></p><p><span style="font-family: 'Century Gothic'">- No ash based Fire techniques above A rank next turn.</span></p><p><span style="font-family: 'Century Gothic'">- Cannot not work on living beings</span></p><p><span style="font-family: 'Century Gothic'">- In the case that the Ash technique clashes with a stronger jutsu, the aforementioned technique will only have superficial portions turned into Ash. The technique will, however, still maintain its structural integrity and function normally.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Katana Kaji) - Fire Style: Blade of Fire</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.</span></p><p><span style="font-family: 'Century Gothic'">Note: No sword intended</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: kensei no doragon ) - Fire Release: Power of the Dragon</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20 (-5 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note: can stay active for 2 turns at a time</span></p><p><span style="font-family: 'Century Gothic'">Note: Can't use water jutsu at the same time</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Defence</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 20</span></p><p><span style="font-family: 'Century Gothic'">Damage: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note: can only make max of 2 blasts per use</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: kensei no doragon ) - Fire Release: Power of the Ash Dragon</span></p><p><span style="font-family: 'Century Gothic'">Rank: B</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20 (-5 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 40</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique is specialised for those who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in a cloud of molten hot ash that's as hot as fire, till glowing with an ember but doesn't touch the users skin nor burn them. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by these ash cloud created by the user, it will great a burst of molten hot ash on impact from the user, to burn the target more and producing some additional concussive force. This ash will be released forwards in a wave/blast like a fireblast but the ash will burn on contact and stick to what it touches and continues to burn up to the end of the users next turn.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note: can stay active for 2 turns at a time</span></p><p><span style="font-family: 'Century Gothic'">Note: Can't use water jutsu at the same time</span></p><p><span style="font-family: 'Century Gothic'">Note: Can be used once every 3 turns.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Offensive/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: B - S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 20 - 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 40 - 80</span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">The user creates a Circular Red Glyph using their Fire Chakra on the battlefield; the pattern of the glyph is custom as long as it is circular and has the Kanji for "Kokoro 心" inside it. When created it flashes into view almost like an explosion except this is cosmetic. The Glyph can be created horizontally and vertically on the field and then manipulated to move in a certain direction, it can also be created parallel to the user's palm and thrown like a shuriken acting like a very compressed fire techniques, thin and hot which will cut through matter like a hot knife through butter.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Glyphs can be created in front of a Wind Technique and combined with it, creating the infamous fire and wind combos; For example if combined with the Wind Glyph Cat's Dance it can be thrown through the Fire glyph creating a flaming wind glyph. Though this can be combined with other elements; a glyph can be placed on an earth technique and it can create a flaming golem with almost a molten like skin for example (Can be placed on tools to make them extremely hot and burn/cut through things more easily, the glyph is burned into the metal).</span></p><p></p><p><span style="font-family: 'Century Gothic'">Glyphs can be burned onto a surface leaving an ash residue, on the command of the user it will explode and can be used to propel things along or send something flying; the explosion is controlled; For example if planted on the side of some earth or an earth technique it can suddenly speed it up and be shot in a different direction - can be planted on the soles of ones shoes (Fire wouldn't burn through) the ash residue would explode and send the user flying. Basically creating a redirection for solid creations. Trip mines can be created, when the ash is come into close contact it will ignite and explode in a fiery malestrom depending on the size of the glyph + 2 meters. </span></p><p></p><p><span style="font-family: 'Century Gothic'">- S-Rank can only be used Twice with a three turn cooldown and no Fire Techniques of A-rank or higher in the same turn.</span></p><p><span style="font-family: 'Century Gothic'">- A-Rank version can only be used four times with a two turn cooldown</span></p><p><span style="font-family: 'Century Gothic'">- Only One Glyph can be created with one use of this</span></p><p><span style="font-family: 'Century Gothic'">- Glyphs created last four turns on the field</span></p><p><span style="font-family: 'Century Gothic'">- Must be Taught by LonelyAssassin</span></p><p><span style="font-family: 'Century Gothic'">-The glyph can only be created/materialized within short-range of the user unless it's made from the ground</span></p><p>[/spoiler]</p><p></p><p><span style="font-family: 'Century Gothic'"><u><strong>A - Rank</strong></u></span></p><p>[spoiler]<span style="font-family: 'Century Gothic'"> (Katon: Afutābānā)- Fire Style: Afterburner</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.</span></p><p><span style="font-family: 'Century Gothic'">-Usable twice per battle</span></p><p><span style="font-family: 'Century Gothic'">-Can only be taught by Katonpwnz</span></p><p></p><p>(Katon: Shishamasu) — Fire Release: Death's Hands</p><p>Rank:A-rank</p><p>Type: Offensive, Supplementary, Defensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 30 (-15 to sustain jutsu per turn)</p><p>Damage Points: 60</p><p>Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like Fire related jutsu to give them +1 rank in damage up to S rank within the same timeframe. If combined with another Fire technique, Death's Hands ends.</p><p>Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu on</p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Kuzuryūjin) - Fire Style: Nine-headed Dragon Array</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30 Chakra</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60 Damage</span></p><p><span style="font-family: 'Century Gothic'">Description: After stabbing the user's sword into the ground and by inserting his katon chakra into the ground, he/she will make 8 lines of flames around the sword each line is 1 meter long and between each 2 adjacent lines 45 degrees angle. 8 dragons will emerge out of the 8 lines (1 dragon per each line) but they'll stay attached to lines until they reach the end of it, whereas they will then materialize into fire dragons. The user has the ability control the 8 dragons and direct them towards their target/s. The user can make the 8 dragons combine into 1 bigger dragon.</span></p><p><span style="font-family: 'Century Gothic'">note: each dragon is C-Ranked and the big dragon is A-Ranked</span></p><p><span style="font-family: 'Century Gothic'">note: the user can make the big dragon three times per battle</span></p><p><span style="font-family: 'Century Gothic'">note: only FeeLPaiN can teach this jutsu</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Kasai To Chi) Fire Style: Fire and Blood</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A rank</span></p><p><span style="font-family: 'Century Gothic'">Range : Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra : 30</span></p><p><span style="font-family: 'Century Gothic'">Damage : 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user performs the Dog -> Rat -> Ox handseals and greatly manipulates his Katon chakra.The user uses shape manipulation to form multiple (6) "swords" made of Fire that hovers above the user. With a simple hand gesture,the user can send and control these swords to move towards the enemy and impale</span></p><p><span style="font-family: 'Century Gothic'">them.Due to their heat,as they are practically pure fire that is greatly concentrated to a sword form,they would easily burn through the opponent with ease.By performing the Snake handseal,the user is able to make these "swords" explode by easing the concentration of the swords and allowing the to become just fire without form,creating a small explosion where the sword was impaled.</span></p><p><span style="font-family: 'Century Gothic'">Note:The user can make up to 6 of these fire swords,and less,depending on the situation.</span></p><p><span style="font-family: 'Century Gothic'">Note:No A rank Fire techniques for the next turn</span></p><p><span style="font-family: 'Century Gothic'">Note:Can only be taught by -L-</span></p><p><span style="font-family: 'Century Gothic'">Note: Usable 3 times and they last only a moment if they aren't used to attack</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Haino Kumono Shi) - Fire Release: Ash Cloud Death</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long(Short range of the opponent)</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: A variant of Asuma's Ash Pile Burning. Following the same procedure as that technique, the user weaves a single handseal and converts the smoke of his cigarette into superheated ash and spews it out in the form of a circular cloud which surrounds the opponent, being 4 meters in width and 2 meters in height. Even the slightest contact with the ash can burn the opponent severely, inflicting 3rd degree burns. Similar to it's canon counterpart, the ash cloud stays in the atmosphere for one turn. After forming the cloud, the user makes a hand gesture, after which it reforms into a thousand needle like structures which pierce the opponent, although the primary use of the ash needles are to inflict major burns on almost every point of the body with pinpoint precision.</span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">- Can be used thrice per battle.</span></p><p><span style="font-family: 'Century Gothic'">- The user needs to know Ash Pile Burning to perform this.</span></p><p><span style="font-family: 'Century Gothic'">- Needs a two turn cooldown between usages.</span></p><p><span style="font-family: 'Century Gothic'">- No A rank or above Fire techniques the next turn.</span></p><p><span style="font-family: 'Century Gothic'">- Can only be taught by Nāruto</span></p><p></p><p><span style="font-family: 'Century Gothic'">24. (Katon: Kokuyouseki Hai) Fire Release: Obsidian Ash </span></p><p><span style="font-family: 'Century Gothic'">Type: Defensive | Offensive | Supplementary </span></p><p><span style="font-family: 'Century Gothic'">Rank: A- Rank </span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long </span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: A rather simple yet effective technique for ranged weapon users, the user will channel chakra into their weapons with fire chakra. Once they do this the user will release/throw/drop the weapon at the enemy. The effect of the technique isn’t seen through normal means as a standalone technique does nothing, but when the ranged weapon is in the process of being destroyed/stopped the user is able to click their teeth. This will activate the hidden mechanic of the technique in which the fire chakra embedded into the weapon will surge through it allowing it to dematerialize the weapon in question into ash thus allowing it to remain safe before impact with another object. The users ash is then formed into a cloud of hot ash which the user can activate to detonate and explode with a click of the teeth. The dematerializing of the weapons counts as a move but causing it to explode doesn’t . The projectiles although when infused with the fire chakra they look the same until activated midflight in which they shift into red hot ash. The projectiles in question also retain the explosive and hot properties of ash and once they touch the target burns on contact dealing 30 damage to them and can explode on contact dealing 60 damage.</span></p><p></p><p><span style="font-family: 'Century Gothic'">*Can only be used four times per battle*</span></p><p><span style="font-family: 'Century Gothic'">*Can be applied to up to one projectiles at at a time*</span></p><p><span style="font-family: 'Century Gothic'">*No Fire Techniques A-ranked and above next turn*</span></p><p><span style="font-family: 'Century Gothic'">*Ash cloud can remain for one turn before dissipating naturally*</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Doubutsushi Ru-retto)-Fire Release: Fauna Roulette </span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30 (-10 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will form two hand seals and focus their chakra into an existing source of fire or fire technique. By doing so they will manipulate the shape of of the fire technique, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The bigger the animal the denser it becomes, being able to interact with solid objects. The smaller they are however the quicker and more agile the beasts. When formed the beast is able to utilise abilities that the source technique had while active, if the user wishes.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">~Cannot be used in consecutive turns</span></p><p><span style="font-family: 'Century Gothic'">~Can only be used three times and each usage lasts for four turns</span></p><p><span style="font-family: 'Century Gothic'">~Can only be taught by xHoudinii</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Saiha) Fire Release: Blazing Blade</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: A rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30 (-5 per turn to maintain)</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60 </span></p><p><span style="font-family: 'Century Gothic'">Description: The user begins by gathering up a fair amount of katon chakra letting it flow into a gauntlet and then manipulating it around a single area creating a visible flame almost a jet of fire that blasts out. He then compresses the katon chakra into a long thin blade that extends out from the gauntlet. It can be extended from nearly any part of the gauntlet and has both shape and form. It can easily cut through flesh creating deep searing wounds. The blade can be extended out to about the same size as a normal sword and can be used as an extension of the person's own self giving him a longer reach.</span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">-Can only be used three times per battle</span></p><p><span style="font-family: 'Century Gothic'">-Can't use S rank katon the same turn this is used</span></p><p><span style="font-family: 'Century Gothic'">-The blade can be held for as long as the user continues manipulating Katon Chakra</span></p><p><span style="font-family: 'Century Gothic'">-While maintaining the blade, the user is unable to mold any other chakra than Fire and can't do handseals.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Saikō Fenikkusu Hanabi Taikai no Jutsu) - Fire Release: Grand Phoenix Firework Display Technique</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user after performing the Horse - Tiger - Dragon - Boar hand seals they then exhale a blast of fire chakra that travels a few meters infront of the user before then taking on the form of a Large Phoenix approximately 3 meters long and then converges on the opponent. Before it impacts with the opponent the phoenix will let out a cry before dispercing in a blast of energy signifying the phoenixs death where they burst into flames and then the released energy scorches the surrounding area.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Katon: Kaisu No Kusa)-Fire Release: Fire Grass</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack, Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.</span></p><p><span style="font-family: 'Century Gothic'">Note: The fire will burn for two turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used once every four turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Fire Style: Blade Swing Fire Strike(Katon:Ken Yurasu Katon Dageki) </span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user channels fire chakra into their blade making the outer hew glow a crimson red,by swinging the blade the fire chakra will be released into the form of firey slashes which strike out across the ground towards the opponent/opponents.</span></p><p><span style="font-family: 'Century Gothic'">Restrictions:</span></p><p><span style="font-family: 'Century Gothic'">Can only be used 3 times during battle</span></p><p><span style="font-family: 'Century Gothic'">Need Katon up to A rank completed</span></p><p><span style="font-family: 'Century Gothic'">Can only be taught by Delta</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Kamereon Fenikkusu) | Fire Release: The Chameleon Phoenix </span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30 (-5 per turn for sustained governance)</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A (60)</span></p><p><span style="font-family: 'Century Gothic'">Description: By infusing chakra into a pre-existing fire source its size and intensity can be controlled. On a fundamental level, this technique can burst flames into an erupting inferno; allow the direction of the flame to be governed, or even allow for the flame in question to be extinguished. By a similar application, the user is capable of shaping a pre-existing flame so as to produce a desired Fire Jutsu; with the desired technique being performed directly after this technique, in such quick succession that it may seem as if only a single jutsu were performed. This usage, depending on the users desires, may result in the flame being consumed and directly converted into the technique in question, or the manipulated flame producing an offshoot from which the desired fire technique will birth. By extension, this principle can also be applied to flammable gas or ash produced by the users own chakra. Ultimately, this technique, designed to bring variation, is an attempted mimicry of the pre-existing source manipulations often demonstrated by the Water, Earth and Wind Elements. </span></p><p></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">- This technique can only be used on flames that are either completely devoid of chakra (Such as that from a candle, lighter, burned ground etc), or fire techniques that contain the users own chakra, in the case of the latter the power of the controlled or reformed technique will be the same as that of it's predecessor. The exception to this rule is if the user produces the new fire technique as an offshoot from the original, however this method has the weakness that if the host fire technique is extinguished before the offshoot can separate from it then both techniques will fail. </span></p><p><span style="font-family: 'Century Gothic'">- Producing another fire jutsu as an offshoot through use of this technique will count as two moves (For both this and the newly desired Fire technique), however directly converting a flame into another fire technique will only count as one. (Other restrictions still apply as normal)</span></p><p><span style="font-family: 'Century Gothic'">- The user can take control of a flame through use of this technique up to three times and convert a flame into another technique through use of this technique up to three times, however overall the user can only use this technique 5x.</span></p><p><span style="font-family: 'Century Gothic'">- Exerting control over an existing fire technique will not increase its power - the user will only be capable of shifting its form, however in the case of empowering a chakra devoid flame it's base power will be 60, and while maintaining control the user is limited to the fire element and non-elemental techniques.</span></p><p><span style="font-family: 'Century Gothic'">- No Fire techniques above S rank next turn.</span></p><p><span style="font-family: 'Century Gothic'">- Once one application has been used, the user must wait a turn before using another.</span></p><p><span style="font-family: 'Century Gothic'">- Can only be taught by Scaze</span></p><p></p><p><span style="font-family: 'Century Gothic'">Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damge Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.</span></p><p><span style="font-family: 'Century Gothic'">*Can only use twice*</span></p><p><span style="font-family: 'Century Gothic'">*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*</span></p><p><span style="font-family: 'Century Gothic'">*If the user stays in the middle of the fire for more than a turn, he becomes several burned*</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A-Rank</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60 (+10 if explosion occurs from another fire or wind technique)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note: Usable thrice per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: One turn cooldown between usage</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Minami Reiji) | Fire Release: Corona’s Compendium</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: Brother technique to Ifrit’s Inventory, Corona’s Compendium also allows for the materialization of constructs through the rapid release and conversion of fire chakra. Corona’s Compendium however is far more specialised than Ifrit’s Inventory. For starters, the released chakra does not form into the normal flames of fire release as it instead opts for a more incorporeal form of pure fire chakra. The constructs, typically orbs but capable of adopting any shape, whether it be that of tools, shapeless blasts, spikes, shields or so on, do not interact with tangible matter on a physical level but instead phase into them on account of their lack of a physical form. However in wake of their phasing the original substance is not left untouched, but is instead turned to ash (or vaporized into gas in the case of water-based liquids). In the case of energy based elements that Corona’s Compendium cannot phase into, it simply interacts normally as a fire-elemental chakra clash. The constructs created by Corona’s Compendium can be utilised for attack or defense, sustained and freely controlled. </span></p><p></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p></p><p><span style="font-family: 'Century Gothic'">- Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra</span></p><p><span style="font-family: 'Century Gothic'">- When clashing against stronger constructs, Corona’s Compendium will merely deliver internal damage that reduces the structural integrity of the object, rather than turning the entire entity to ash/vapour.</span></p><p><span style="font-family: 'Century Gothic'">- Constructs can only be created through Corona’s Compenium 3x</span></p><p><span style="font-family: 'Century Gothic'">- No Fire techniques above A rank for the rest of the turn and next turn.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Rēshushi) - Fire Release: Ghost Destruction</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice.</span></p><p><span style="font-family: 'Century Gothic'">Note: No S-ranked fire techniques in the same turn</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Bareru) - Fire Style: Barrel</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Defence</span></p><p><span style="font-family: 'Century Gothic'">Range: Short/Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.</span></p><p><span style="font-family: 'Century Gothic'">Note: It is shaped like a cylinder. It does not have any open spaces except inside</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Kaji Mitsukai ) - Fire Stlye: Fire Angels</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40 (40 for 20 Clones)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user preforms the Rat,Tiger,Dragon and Dog handseals. These angels are like clones, but instead, they are made out of fire. When you get attacked the Angels/Clones will defend you or attack the opponent back</span></p><p></p><p>(Katon/Raiton: Ikkyou) - Fire/lighting style: Surprise</p><p>Type: Supplementary</p><p>Range: Short - long</p><p>Rank: A</p><p>Chakra: 30 (+10 to jutsu)</p><p>Damage: +20</p><p>Description: This will be used in the same time frame as a lightning release technique. The user will apply more chakra in the process. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things:</p><p></p><p>1. By infusing additional chakra into the lightning technique, they will control the heat, causing flames to wrap around the lightning jutsu, making it a fire lightning combo. This will add 1 rank (20 damage) to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.</p><p></p><p>2. By infusing additional chakra into the lightning technique, they will convert the lightning technique to a fire technique, retaining the same shape etc. If they user used a chidori spear, it would be converted to fire, making a fire spear.</p><p></p><p>The user can only used this on one jutsu, and once they have used it they can't change it back.</p><p></p><p>Note: Usable 3 times</p><p>Note: Can't use water jutsu in the same turn as this.</p><p></p><p><span style="font-family: 'Century Gothic'">(Kaen rai butoukai) - Blazing lightning balls</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used by zane and the pervy sage</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 3 times</span></p><p><span style="font-family: 'Century Gothic'">Note: Submitted by zane</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Kaen Rai Reiki) - Blazing Lightning Aura</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack/defend</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: (+20 to taijutsu attacks)</span></p><p><span style="font-family: 'Century Gothic'">Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note: This mode can but used for up to a total of 4 turns in a battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.</span></p><p><span style="font-family: 'Century Gothic'">Note: When this aura is active, the user can't use wind or water jutsu.</span></p><p><span style="font-family: 'Century Gothic'">Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can't be used while in Sage mode (or similar) or with EIGs.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive / Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30 </span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release. </span></p><p></p><p><span style="font-family: 'Century Gothic'">⇒ Coatings and constructs last for 3 turns</span></p><p><span style="font-family: 'Century Gothic'">⇒ Usable 5x per battle</span></p><p></p><p><strong>(Katon: Aguni no Iki) - Fire Release: Angi's Breath</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30 (-10 per turn for contact based sustained usages)</p><p>Damage: N/A (+20) (60)</p><p>Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties.</p><p></p><p>The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids.</p><p></p><p>The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions.</p><p></p><p>Note:</p><p>- Each usage can only be used 3x</p><p>- Same usages cannot be used on consecutive turns</p><p>- No fire techniques above S rank next turn.</p><p>- Both usages can also be applied to the human body.</p><p>- This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire.</p><p>- Can only be taught by Scaze</p><p></p><p>(Farao no Hōrei #1. Uraeusu wa Kesshin) – Pharaoh’s Decree #1. Uraeus the Unwavering</p><p>Type: Offensive, Defensive</p><p>Rank: A</p><p>Range: Short – Long</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: 60</p><p>Description: Forming two seals, the user will flush their system with chakra, releasing it in the form of a fiery cobra that loosely coils around the user's body, completely encapsulating them. This cobra, being an elemental familiar, will attack and defend the user with autonomy, though it can also be mentally manipulated by the user. The technique's defensive ability is at its greatest while in its resting state, fully coiled around the user, with slight gaps in its body to provide the user with sightlines on the opponent whilst being thin enough to ensure maximum protection without letting anything in. The cobra being made from tangible flames, it will deflect kunai, shuriken and other basic weapons, whilst elemental attacks will interact with the technique according to the S&W scheme. The cobra can attack targets in a variety of ways, as a whip, a surging beam, or even as a constricting coil, taking advantage of its tangible nature. Whilst commanding the snake to attack outside of mid-range, it uncoils around the top half of the user’s body, leaving them vulnerable to attack. Though, the snake can be controlled to return to the user at any point, as quickly as it left. Even when coiled, it is still easily taller than any normal human being. This technique lasts for four turns and can be used three times per battle, with a single turn cooldown between uses.</p><p></p><p>(Farao no Hōrei #3. Ōshima no Oshirisu) – Pharaoh’s Decree #3. Osiris the Overlord</p><p>Type: Offensive, Defensive, Supplementary</p><p>Rank: A</p><p>Range: Short – Long</p><p>Chakra: 30</p><p>Damage: N/A (same as targeted technique)</p><p>Description: Osiris the Overlord is a technique exemplifying mastery and control over flames and their behaviour, rather than simply producing a destructive phenomenon. Once activated, the user is able to tap into the chakra within any of their Fire techniques currently on the field, harnessing it and directly controlling them through hand gestures and movements, identically to how the individual fireballs of the Phoenix Sage Fire technique are controlled through their individual chakra masses, and more. For example, the user could change the trajectory of a Fire technique they released that would ordinarily miss due to the opponent evading it, or manipulating a fire technique to branch out and attack. Alternatively, the user could take control of one of their techniques and manipulate it to clash with an opponent’s jutsu. The ability to control jutsu on the field is not merely limited to manipulation of trajectory, but the ability to reform a technique's physical form entirely. By applying more advanced shape manipulation, the user can break a technique into smaller pieces or vice versa. For example, breaking the Great Fireball technique into two fireballs instead of one, and performing shape manipulation to give them the form of weapons. It is also possible to merge components of a technique, even entire techniques themselves, into others using this jutsu. Instead of the technique being broken apart into separate pieces, the individual pieces of chakra are compounded into each other to form a single one. The technique(s) being acted upon will behave according to its new rank (e.g. A-Rank + A-Rank = S-Rank, B-Rank/2 = C-Rank). The control afforded by this technique lasts for the duration of the turn it's used in. Splitting and re-merging techniques don't cost a move but will take a slot in the timeframe, and can each only be done once per turn. This technique is usable four times per battle, and cannot be used in consecutive turns.</p><p></p><p><span style="font-family: 'Century Gothic'">Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive </span></p><p><span style="font-family: 'Century Gothic'">Rank: A</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30 </span></p><p><span style="font-family: 'Century Gothic'">Damage: 60</span></p><p><span style="font-family: 'Century Gothic'">Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.</span></p><p></p><p><span style="font-family: 'Century Gothic'">⇒ Usable 3x per battle</span></p><p><span style="font-family: 'Century Gothic'">⇒ No S rank and above Fire in the same turn</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Farao no Hōrei #6. Sentōin Montu) – Pharaoh’s Decree #6. Menthu the Militant</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive / Defensive / Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: A (S)</span></p><p><span style="font-family: 'Century Gothic'">Range: Short – Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 30 (-10 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 60 (80)</span></p><p><span style="font-family: 'Century Gothic'">Description: By performing a sequence of 3 seals, the user will create a familiar made entirely of ash, whether by creating the ash themselves, or manipulating pre-existing ash of their own on the field (e.g. a Fire technique made of ash) to summon the familiar. If used through the latter usage, the familiar’s creation does not weaken the original jutsu which it was spawned from, though its strength is dependent on the technique it comes from. For example, if used on anything less than an A-Rank structure of ash, its damage will decrease to reflect the source technique (e.g. B-Rank source will create a B-Rank familiar). This principle can be applied to S-Rank structures as well, instead resulting in the familiar’s damage being increased, though only a single familiar can be created possessing S-Rank strength. The familiar will possess the appearance of an armored humanoid, standing at approximately two meters tall. Within its chest cavity is a small but powerful flame that keeps the familiar partially ignited at all times as a cosmetic effect, and also acts as a source through which it can form tangible weapons made of these flames by igniting and shifting the ash’s shape. These weapons can reach up to 3 meters in size, with a whip being extendable to mid-range. The strength is a single construct is equivalent to the strength of the familiar, and is divided equally in the case of more than one construct. The familiar is also able to use any Fire Release techniques the user knows within reason (techniques with pre-requisites that cannot be met, e.g. Wall of Flames, which requires a lighter, cannot be used). Both variants of this jutsu last for four turns, and cannot be used again within the turn of deactivation or in the user’s next turn. The familiar must be created at least five meters away from the target enemy. The user will be unable to use S-Rank and above Fire Release for the turn following the creation of an S-Rank familiar. This jutsu can, overall, be used thrice per battle.</span></p><p></p><p>Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods</p><p>Type: Offensive / Defensive</p><p>Rank: A - S</p><p>Range: Short - Long</p><p>Chakra: 30 - 40 (-10 per turn)</p><p>Damage: 60 - 80</p><p>Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them.</p><p>Notes:</p><p>Lasts 3 turns unless cancelled</p><p>Usable 3x per battle</p><p>[/spoiler]</p><p></p><p><span style="font-family: 'Century Gothic'"><u><strong>S - Rank</strong></u></span></p><p>[spoiler]<span style="font-family: 'Century Gothic'"> </span></p><p>(Katon: Kage no Nidhoggr ) - Fire Release: Ifrit; The Aspect of Fire</p><p>Spoiler</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The rapid expenditure of masses of fire chakra from all over the body and the performance of three handseals will facilitate the creation of a large (up to ten meters tall), chiseled humanoid figure - complete with arcing rams horns that adorn its head and a flowing mane, comprised purely of fire chakra. This figure will be created around the user, completely surrounding him not at all unlike Suasono'; unlike the Uchiha technique however, this Djinn of chakra will lack any corporeal properties and, as a result, will have no inherent ability to defend the user from attacks or cause damage. The purpose of this humanoid is to instead interact with the users fire techniques. Firstly, this technique will passively apply the effects of 'The Phoenix Feathered' Muffler to both itself, the user, and any being that the users indicates to be part of Ifrit's protection - thus affording immunity tothe users own fire techniques, and that which is created by a spawn of their chakra such as a familiar, clone or creation(not enemies). In line with this ability comes Ifrit's capability to directly interact with fire techniques. The user will be capable of directing Ifrit to 'grab' a fire technique produced either by himself, or by his creations, with either it's main body, Ifrit's four arms, or by producing tendril like offshoots from his main body to latch onto the technique in question (tendrils can extend up to long range). Once Ifrit comes into contact with a fire technique, he will be capable of establishing governance over it - freely manipulating its form, shape, size and direction according to the users directions. The only restriction to this being that the overall quantity of flame cannot change, but a ball of flames could be stretched into a thin wall of flames. For instance, if the user were to spew a fireball while Ifrit is active, Ifrit would be capable of taking hold over the fireball with it's body and forcing it to stay in place, or orbit around the user instead of continuing linearly towards the opponent - alternatively, by attaching a tendril to the fireball, Ifrit could direct it to travel in an arc towards the opponent. Essentially, Ifrit increases the flexibility that the user has in regards to his usages of Fire Release - opening up new avenues and levels of versatility to an ability that is traditionally indiscriminate and linear. Finally, Ifrit can absorb the chakra of a fire technique of the users (thereby extinguishing its existence) and, through it's sacrifice, extend its stay on the field. A ranks and below will add two turns, while S ranks can add three.</p><p></p><p>Notes:</p><p>Ifrit can be created up to two times, with a two turn cooldown between uses (from when it ends.) He can stay on the field for four turns and, on the turn after he ends the user will be incapable of using Fire techniques A rank or above.</p><p>Ifrit's abilities also apply to advanced forms of fire such as Fire based KG/CE (Scorch, Blaze etc)</p><p></p><p>(Katon/Raiton: Mure Sai no Shuuren) Fire/Lightning Style: The Drill of the Rhinoceros Crash</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Point: 80</p><p>Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side.</p><p>*The large drill can shoot to Long Range, the small drills will be shot in a short range radius*</p><p>*Both phases can be done at the same time by two shinobis*</p><p>*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*</p><p>*Can't use Lightning or Fire Techniques above S rank in the next 2 turns*</p><p></p><p>(Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally.</p><p></p><p>- Can only be used 2x</p><p>- No fire techniques above B rank for the rest of the turn</p><p>- Cannot be used on consecutive turns</p><p>- Can only be taught by Scaze</p><p></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Doragonburesu) | Fire Release: Dragon Breath</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination).</span></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">- This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there.</span></p><p></p><p><span style="font-family: 'Century Gothic'">[Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type:Attack/Defense</span></p><p><span style="font-family: 'Century Gothic'">Range: short/long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 2 times per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next</span></p><p><span style="font-family: 'Century Gothic'">Note: Must master katon and aact</span></p><p><span style="font-family: 'Century Gothic'">Note: Can't use it on the next turn</span></p><p></p><p><span style="font-family: 'Century Gothic'">[Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short- Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description : User ignites his/her arms and generates long torrents of flames from them, which move to hit the enemy in a spiraling formation. Each connecting strike seems to generate a powerful burning explosion, It has two different uses , one the user can use it as a normal s ranked katon attack so the flame go directly towards the opponent , two the user can create a several ropes made of flame ,tiding the opponent and melting his skin</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used 3 times</span></p><p><span style="font-family: 'Century Gothic'">Note: Can't use any katon jutsu at the same turn</span></p><p><span style="font-family: 'Century Gothic'">Note: Can't use higher than A rank katon technique on the next turn</span></p><p><span style="font-family: 'Century Gothic'">Note: Must be Sannin ranked or above</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Kakatsu no Verbti)- Fire Release: Jurisdiction of Verbti</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense/Supplementary/Defense</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long (Created short range, long range movement)</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40 (-15 chakra per turn to sustain)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: N/A (80 for explosion, 20 when contact with the enemy is made)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will gather a large amount of fire chakra, perform 3 hand seals, and release outward from their mouth a dense amount of ash. The user through shape manipulation will turn the ash into a demonic, and aggressive creature. Having a wavy exterior and body composition similar to a human, black in color, with a reddish hue in the outer layer of the creature. This beast of ash is around two meters in length. This beast has a special ability, through its impressive movement and lightweight of ash, it can travel along the ground with great ease and float in the air (movement that can be traced with the naked eye), but also interact with dense, earth-like material, burning anything it touches into ashes, the beast will use this ash it burns for its own deeds, allowing the ash to essentially "stick" on to the beast. This has the beast become larger in size (doubles in size with every interaction it comes with, and the structure must be larger then its body is currently when interacting with it) growing with every earth object it comes into interaction with, however, its overall ability and power remains relatively the same, it simply contains an advantage in brute force. Its second ability, is its adaptability with its own body structure, the beast can split himself in multiple "clones" of itself, each being weaker then the other, with up to eight being able to be made (Each would be C-Rank). These beasts will remain relatively the same, in how it attacks, being able to burn and create explosions relative to its size and rank. They can also come back together, reforging into themselves and its previous state as one body, or simply less bodies then before. Each time they split, the bodies will be decreased in half from its previous size. How the creature moves is specific to the users need, its movements are governed entirely by the user's mental commands. This beast can subdue the opponent by covering them completely with its body, burning them to pulp, it can perform basic body-art movements, where it can skin a person with every attack, or it can be set a blaze to create a large explosion (explosion size is equivalent to the size of its body).</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Noni</span></p><p><span style="font-family: 'Century Gothic'">Note: Beast lasts for four turns (unless cancelled)</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: Requires two turn cool down before re-use</span></p><p><span style="font-family: 'Century Gothic'">Note: Cannot use fire S-Rank or above the turn the beast is created</span></p><p><span style="font-family: 'Century Gothic'">Note: Follows elemental strength and weakness</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Gurēto-en kuraudo no Jutsu) - Fire Release: Great Flame Cloud Technique</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: Performing the Boar → Tiger hand seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit/ seal of the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note: The heat wave lasts for three turns.</span></p><p><span style="font-family: 'Century Gothic'">Note: No S-Rank or above Katon in the user's same or next turn</span></p><p></p><p><span style="font-family: 'Century Gothic'">( Katon: Hakkō matsuri) | Fire Release: Luminous Festival</span></p><p><span style="font-family: 'Century Gothic'">Type : Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank : S</span></p><p><span style="font-family: 'Century Gothic'">Range : Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost : 40 (-15 every turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage points : 80</span></p><p><span style="font-family: 'Century Gothic'">Description : This is one of those jutsus, which is not only powerful, but also appealing to the eye. It gets its name from its ability to illuminate the dark night with its powerful light source. The user begins by clapping his hands together, in a praying style. Suddenly, a ring of fire appears around him, close to his body (giving enough room for him to move around easily). The ring covers only the user's torso, so it's more like a cylinder. As soon as the ring materializes, 4 beams of fire shoot out from all around the user, from the ring, from his chestal level. So, one would shoot from his chest, one from his back, and two from either side of the shoulders. The fire beams are released continuously, and so it looks like steadily emitted laser lights. Similarly, 4 fire beams are released from the ring, from the user's abdominal level as well. These beams of fire are very concentrated due to which they can cut through huge boulders with ease. Apart from their incredibly sharp cutting ability, they will also evaporate all the moisture in the air, due to the intense heat. The second phase starts when the user forms a single handseal, to make the ring rotate around him at very high speeds, as fast as a ceiling fan rotates (but can still be tracked by naked eyes). The upper part of the ring rotates clock wise, while the lower part rotates counter-clockwise. This means that the beams too, rotate with similar velocity, as they are emitted from the ring. The two phases happen very quickly, and as such happen as fast as other techniques.</span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">~ Can only be used twice (with 5 turns cool down).</span></p><p><span style="font-family: 'Century Gothic'">~ Ring stays active for 3 turn (unless the user chooses to deactivate it) ~ The ring stays around the user wherever he goes.</span></p><p><span style="font-family: 'Century Gothic'">~ Cannot use other fire techniques above A-Rank in the same turn.</span></p><p><span style="font-family: 'Century Gothic'">~ Cannot use other fire techniques above S-Rank in the next turn.</span></p><p><span style="font-family: 'Century Gothic'">~ Can only use fire release techniques when this is active.</span></p><p><span style="font-family: 'Century Gothic'">~ Can only be taught by Python</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Kogeta poppukōn) | Fire Release: Burnt Popcorn</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent. The matter which is as small as a popcorn is shot at a considerable speed towards the opponent (equivalent to the speed of a Kage Ranked shinobi). The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect. Should the initial matter hit a water source (above C-Rank) it would be extinguished. Otherwise, it will start multiplying prematurely.</span></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">* Can only be used two times.</span></p><p><span style="font-family: 'Century Gothic'">* Cannot be used in consecutive turns.</span></p><p><span style="font-family: 'Century Gothic'">* User cannot use other Fire techniques of A-Rank and above in the same turn.</span></p><p><span style="font-family: 'Century Gothic'">* User cannot use other Fire techniques above S-Rank in the next turn.</span></p><p><span style="font-family: 'Century Gothic'">* Can only be taught by Python</span></p><p></p><p><span style="font-family: 'Century Gothic'">Fire Style; Infernal prison (katon; inferunul keimusho)</span></p><p><span style="font-family: 'Century Gothic'">Rank; S</span></p><p><span style="font-family: 'Century Gothic'">Type; Attack</span></p><p><span style="font-family: 'Century Gothic'">Range; Short-mid(on the ground where the glyph was formed)</span></p><p><span style="font-family: 'Century Gothic'">Chakra;40</span></p><p><span style="font-family: 'Century Gothic'">Damage; 80(10 to the user)</span></p><p><span style="font-family: 'Century Gothic'">Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Katon: Arutemisu Keshin | Fire Technique: The Artemis Incarnation</span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: N/A</span></p><p><span style="font-family: 'Century Gothic'">Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">- Can only be created 2x</span></p><p><span style="font-family: 'Century Gothic'">- Lasts four turns once created</span></p><p><span style="font-family: 'Century Gothic'">- Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn.</span></p><p><span style="font-family: 'Century Gothic'">- Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range.</span></p><p><span style="font-family: 'Century Gothic'">- Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them.</span></p><p><span style="font-family: 'Century Gothic'">- Ash manipulation to create ranked structures naturally counts as a move too.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Irikuchi Bieuchi II) <img class="smilie smilie--emoji" alt="♌" title="Leo :leo:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/264c.png" data-shortname=":leo:" /> Fire Release: Gate of Babylon II </span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">- Can be used three times per battle</span></p><p><span style="font-family: 'Century Gothic'">- No other A ranked or above fire techniques in the same turn</span></p><p><span style="font-family: 'Century Gothic'">- No other Gate of Babylon techniques in the same turn</span></p><p><span style="font-family: 'Century Gothic'">- No fire techniques above S rank next turn</span></p><p><span style="font-family: 'Century Gothic'">- Must be taught by Mathias</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Defensive/Supplementary </span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80 (+20)</span></p><p><span style="font-family: 'Century Gothic'">Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note: May be used two times per battle overall.</span></p><p><span style="font-family: 'Century Gothic'">Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.</span></p><p><span style="font-family: 'Century Gothic'">Note: No fire jutsu above A rank in the following turn.</span></p><p><span style="font-family: 'Century Gothic'">Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent</span></p><p><span style="font-family: 'Century Gothic'">Note: May only be taught by Jhin</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Hepaisutosu no Seiiki) – Fire Release: Hephaestus’s Sanctum</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive, Defensive, Supplementary </span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid – Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 40 (-15 per turn to sustain)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 80 </span></p><p><span style="font-family: 'Century Gothic'">Description: Hephaestus’s Sanctum is a technique in which the user is able to produce flames in the air on the battlefield through the rapid conversion of fire chakra by quickly weaving the Tiger, Boar, and Snake hand seals. The flames produced undergo heavy shape manipulation which are then materialized in at a minimum of a radius of mid-range from the user treating the user as a center point effectively creating a dome of fire around the user. The fire, having undergone extremely precise shape manipulation becomes effectively solid. Upon completion the user may maintain the dome for as long as they please or they may produce from it, through the use of an additional hand seal, spikes that can reach up to a maximum of short-range from their point of creation on the walls of the dome either inside or outside. Should the user desire to end the technique they may either release it as normal or cause the dome to converge on the center point. The dome, being made of the user’s chakra, will not harm the user upon convergence. Once fully converged upon the user the dome will suddenly expand outward creating an immense firestorm that reaches up to long-range around the user. </span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used once (1) per battle.</span></p><p><span style="font-family: 'Century Gothic'">Note: No A-Rank or above fire techniques in the same or next turn. </span></p><p><span style="font-family: 'Century Gothic'">Note: The user must maintain this technique; as such they cannot use other techniques while this technique is active. </span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be taught by Drackos</span></p><p></p><p><span style="font-family: 'Century Gothic'">((Katon: Saiha Ba-suto) - Fire Release: Blazing Blade Burst </span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40 </span></p><p><span style="font-family: 'Century Gothic'">Damage points: 80 </span></p><p><span style="font-family: 'Century Gothic'">Description: The user begins by gathering up an enormous amount of fire chakra into each of their fists or feet. Along the same lines as it's parent technique (Katon: Saiha) Fire Release: Blazing Blade, the user manipulates the fire into dense blades, long and thin with a severe cutting potential almost like boomerangs. However instead of holding the fire and continually feeding it the user releases it with swift punching or kicking motions from these punching or kicking motions multiple blade like projectiles are formed and sent out with the maximum being five. These can range in size from as small as a kunai to as long as five meters. They are able to pierce through dense earth A rank and below. When they come in contact with an opponent they can cause very deep searing wounds that cauterize themselves cutting off blood vessels and stopping blood flow. They can pierce deep enough to cause severe internal damage and can cut off whole limbs if the opponent is struck correctly. These projectiles cannot be controlled once released, but can be very useful in short - long range. Only five consecutive blades can be shot off and after the blades make contact and cut through something they rebound hitting it again before exploding into a dense explosion of fire that can catch even solid earth on fire. The fire burns until it's put out by an opposing force. </span></p><p><span style="font-family: 'Century Gothic'">Note: Can be used twice per battle</span></p><p><span style="font-family: 'Century Gothic'">Note: The user is unable to use S rank fire techniques in the same turn</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Ka Stáfe ) - Fire style: Mosquito Staff</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack </span></p><p><span style="font-family: 'Century Gothic'">Range:Short-Mid </span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost:40 </span></p><p><span style="font-family: 'Century Gothic'">Damage Points:80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation while releasing fire from his palms and forms a staff made of condensed fire. The staff is approximately the same height as the user and about a foot in diameter and is very much similar to that of the flaming dragon heads that took on a more solidified state of fire. </span></p><p><span style="font-family: 'Century Gothic'">Close range abilities:</span></p><p><span style="font-family: 'Century Gothic'">The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank blade able to cut through most objects like butter</span></p><p><span style="font-family: 'Century Gothic'">Mid range use:</span></p><p><span style="font-family: 'Century Gothic'">The staff can also be used at a range, in which it gained.its name "Mosquito staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a Mosquito's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..</span></p><p><span style="font-family: 'Century Gothic'">At any point while flying, the user can do one more hand seal which results in the fire exploding into a 7m wide vortex of flames that would burn things to a crisp.</span></p><p></p><p><span style="font-family: 'Century Gothic'">~ Only teachable by Shady</span></p><p><span style="font-family: 'Century Gothic'">~ Only usable once per match</span></p><p><span style="font-family: 'Century Gothic'">~ Staff lasts 3 turns unless thrown, then it ends that same turn..</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Ήφαιστος' Καταραμένο Άρσεναλ Khryselakatos ) - Hephaestus' Cursed Arsenal of the Golden Shaft</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra cost: 40 (-10 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Attack points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: Derived from the Strike of Artemis, the user channels fire chakra to his hands, coating them in a highly flammable and hot ash which begins to "overflow" from his hand, pieces of ash being seen falling from it as it ever grows, constantly dropping chakra and constantly reforming it, forming a Odama Rasengan size of cloud like ash in his hand. As this ash constantly grows, the user holds his arm outwards, adding lightning chakra to this creation, giving it a hotter temperature as well as causing it to maintain an erosive like property, capable of eating through earth jutsus of one rank higher and below through burning through the earth at high temperatures via fire chakra and the natural effect lightning has on earth jutsus when in contact with one another. As the lightning is channeled, the user draws his remaining hand back as multiple arrows begin to form from the ash. Forming the arrows, the user wills them forward, causing the ash to be released in a powerful burst, the ash lingering in trails as the arrows are released. Upon reaching their target, these arrows strike with great force despite it's pseudo-solidity properties due to the lightning chakra imbibed in the arrows, piercing through earthen defenses with little power or momentum lost, the ash spreading across the earth jutsu defense erroding it (this only works if the earth jutsu is of equal or lower rank), the lightning in the ash allowing for this. Should the arrows reach the target, the user is able to control these arrows via hand movements, the trail of ash still emanating from the arrows. Upon his signal, the user can cause the arrows to detonate, causing an explosion that spans short range of these arrows and cause the trails of ash to detonate, creating an A ranked stream of fire behind these arrows, following the path the user willed the arrows to travel. </span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice</span></p><p><span style="font-family: 'Century Gothic'">Note: After using, takes 2 turns before being able to use again</span></p><p><span style="font-family: 'Century Gothic'">Note: Cannot use any Fire jutsu of S rank and higher next turn and no lightning above S rank next turn.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can last up to 3 turns if the user continiously controls the arrows, spending 30 chakra per turn. If active, the user can only use one technique per turn.</span></p><p><span style="font-family: 'Century Gothic'">Note: Costs 2 moves of the users 3 per turn</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.</span></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice.</span></p><p><span style="font-family: 'Century Gothic'">Note: No S-rank or above fire techniques for the next turn.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Yuudoku Kaen ) - Fire Style: Toxic Flame</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40 (+10 if used twice in a row)</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: After preforming Bird,Ram,Dog and Tiger hand seals, the user focuses their chakra into their left hand. When the fire contacts the opponent, it should burn through their organs and spine, causing a large hole in their body</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Katon: Barioria no Unmei) | Fire Release: Doom of Valyria</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive/Supplementary/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short - Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note:</span></p><p><span style="font-family: 'Century Gothic'">This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure</span></p><p></p><p><span style="font-family: 'Century Gothic'">[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.</span></p><p><span style="font-family: 'Century Gothic'">►Must be Kage Rank.</span></p><p><span style="font-family: 'Century Gothic'">►Can only be used 3 times per battle.</span></p><p><span style="font-family: 'Century Gothic'">►No A rank or above fire techniques the following turn</span></p><p></p><p><span style="font-family: 'Century Gothic'">[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense-Defense.</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid.</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80 (-10 damage to user)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.</span></p><p><span style="font-family: 'Century Gothic'">►Can only be used once per battle.</span></p><p><span style="font-family: 'Century Gothic'">►No A rank or above fire techniques the following turn</span></p><p></p><p><span style="font-family: 'Century Gothic'">[Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack.</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense.</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid.</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.</span></p><p><span style="font-family: 'Century Gothic'">►Can only be used Twice Per battle.</span></p><p><span style="font-family: 'Century Gothic'">►No A rank or above fire techniques the following turn</span></p><p></p><p><span style="font-family: 'Century Gothic'">[Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw.</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense.</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Mid.</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.</span></p><p><span style="font-family: 'Century Gothic'">►Can be used 3 times in a battle.</span></p><p><span style="font-family: 'Century Gothic'">►No A rank or above fire techniques the following turn </span></p><p></p><p><span style="font-family: 'Century Gothic'">(Kaen Rai kousen) - Blazing lightning Beam</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note: No water jutsu in the same turn.</span></p><p><span style="font-family: 'Century Gothic'">Note: Useable 2 times</span></p><p></p><p><span style="font-family: 'Handwriting-Dakota'">(Kaen Tatsumaki) - Blazing Tornado</span></p><p><span style="font-family: 'Handwriting-Dakota'">Type: Attack/Defense</span></p><p><span style="font-family: 'Handwriting-Dakota'">Rank: Forbidden</span></p><p><span style="font-family: 'Handwriting-Dakota'">Range: Short-Long</span></p><p><span style="font-family: 'Handwriting-Dakota'">Chakra Cost: 80</span></p><p><span style="font-family: 'Handwriting-Dakota'">Damage Points: 100</span></p><p><span style="font-family: 'Handwriting-Dakota'">Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.</span></p><p></p><p><span style="font-family: 'Handwriting-Dakota'">Note: Can only be used once</span></p><p><span style="font-family: 'Handwriting-Dakota'">Note: No s ranks or above the next turn</span></p><p><span style="font-family: 'Handwriting-Dakota'">Note: User will take 30 damage too if its used at mid range </span></p><p></p><p><span style="font-family: 'Century Gothic'">(Kaen rai otakebi) - Blazing lightning roar</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast.</span></p><p><span style="font-family: 'Century Gothic'">Note: Useable twice</span></p><p><span style="font-family: 'Century Gothic'">Note: No water jutsu in the same turn.</span></p><p></p><p><span style="font-family: 'Century Gothic'">(Kaen rai ken) - Blazing lightning blade</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Type: Attack</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-mid</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: 80</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.</span></p><p><span style="font-family: 'Century Gothic'">Note: useable twice</span></p><p><span style="font-family: 'Century Gothic'">Note: No water jutsu in the same turn</span></p><p></p><p>(Farao no Hōrei #2. Horusu no Shinsei) – Pharaoh’s Decree #2. Horus the Highborn</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80</p><p>Description: Drawing on a large amount of chakra, the user will perform 4 handseals, spewing forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon being neutralised, or striking its intended target, the falcon will violently explode, creating a short-range blast that will obliterate anything within its vicinity. An additional ability of the falcon is its splitting capability. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. Splitting and re-merging falcons does not cost a move but will take a slot in the timeframe, and can each only be done once per turn. This technique lasts for four turns and is usable twice per battle, with a two-turn cooldown between usages upon deactivation. Whilst active, this technique cannot be used again.</p><p></p><p>Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods</p><p>Type: Offensive / Defensive</p><p>Rank: A - S</p><p>Range: Short - Long</p><p>Chakra: 30 - 40 (-10 per turn)</p><p>Damage: 60 - 80</p><p>Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them.</p><p>Notes:</p><p>Lasts 3 turns unless cancelled</p><p>Usable 3x per battle</p><p></p><p><span style="font-family: 'Century Gothic'">(Ten no ryū no keiji) Fire Style/Sealing Arts: Revelations of the Celestial Dragon </span></p><p><span style="font-family: 'Century Gothic'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: S</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long (Mid-Long)</span></p><p><span style="font-family: 'Century Gothic'">Chakra Cost: 40</span></p><p><span style="font-family: 'Century Gothic'">Damage Points: NA (80)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user first performs three hand seals, and begins to focus their fire chakra in front of them. In a matter of seconds a massive dragon composed entirely out of flames will manifest itself in front of the user. This dragon rivals the size of the Great Stone Golem Jutsu. Immediately as the dragon is created, the user user streams a sealing tag coated in a layer of chakra onto the dragon in order to avoid damage to the seal. It is possible for the seal to be placed on the dragon due to how the dragon holds the property of being solid. Once the sealing tag is in place, the dragon then propels itself into the sky at an accelerated speed; it continues to move upwards until it is directly above the target which must be at least five meters away. When in position above the target, it is then that the sealing tag in the dragon activates and a wide array of metallic wires rain down from above towards the target. None of the wires are aimed directly at the enemy, but instead are used to pierce the land around target in a circular manner until a prison of wires has been formed around them. The maximum distance these wires can be placed at is ten meters; which is precisely why it has to be performed at least Mid range distance away. At the same time as the wires are raining down; flames from the fire dragon will begin to be imbued into the wires until the dragon has been completely dissipated into the wires. Once completed, the victim will be confined inside of a dome of flames/wires with height/width being at least five meters or a maximum of ten. While entrapped inside of the barrier, its temperature will skyrocket making one quickly fatigued. The main offensive purpose of this technique comes from the user's ability to launch fire coated wires that have been heated to extreme temperatures towards the targets from just about any angle available. These wires are able to easily pierce through human flesh if wanted or can be used to restrain an enemy, but will cause severe burns to their body if doing so. If wanted, the user can choose to release the flame infused wires to directly attack the target when they are first raining down feel the sky. Alternatively, there is another method of utilizing this technique, where the user can simply propel the dragon directly towards an enemy after placing the sealing tag on it. While the dragon is in motion the user activates the sealing tags causing the metallic wires to instantly be expelled from the dragon and be heated to scorching temperatures from the flames. These wires now can be used to submerge underground to surprise an enemy and throw them off or simply burst until a wide scale array of wires that can be used to attack nearby enemies or the target themselves in a variety of ways. How the wires are utilized is up to the user, but cannot exceed five meters in length. When the dragon itself makes contact with a target will explode on impact, and will send small patches of flames throughout the air up to five meters in a circular manner, but are simply freeform fires.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used twice with a two cool down between usages.</span></p><p><span style="font-family: 'Century Gothic'">Note: No Fire or Fūinjutsu above B-rank next turn</span></p><p></p><p>Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid range</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu.</p><p>Note: usable twice</p><p>Note: No water jutsu in this or the following turn</p><p>Note: No jutsu above A rank in the following turn.</p><p>[/spoiler]</p><p></p><p><span style="font-family: 'Century Gothic'"><u><strong>F - Rank</strong></u></span></p><p>[spoiler] <span style="font-family: 'Century Gothic'">(Katon: Karite Souhou) - Fire Release: Grasp From Beyond</span></p><p><span style="font-family: 'Century Gothic'">Type: Offensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: Forbidden </span></p><p><span style="font-family: 'Century Gothic'">Range: Short (Contact) - Long (radius)</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 50 </span></p><p><span style="font-family: 'Century Gothic'">Damage: 90 (-40 to the users arm)</span></p><p><span style="font-family: 'Century Gothic'">Description: The user will begin by making the string of handsigns (Tiger → Dragon → Tiger → Monkey → Snake → Dog → Tiger → Dragon → Half Tiger) required to use this technique, while simultaneously building a large amount of Fire Release chakra within their body. What is unique about this technique is that it uses the user's own body as a catalyst for the technique to be invoked. Once the user finishes building the large amount of fire chakra in their body they will attempt to grab onto the target with their dominant hand, or they can use both hands if they choose, then they will cause the large amount of fire chakra to rapidly flow into their arm(s) that have a hold of the target. Due to the immense amount of fire chakra flowing through the user's arm it can be seen flowing through the user's chakra system as red chakra with the appearance of veins even without dojutsu. An extremely large amount of heat is given off as the fire chakra travels through the user's arm so much so that it actually cause heavy damage to the user's arm causing it to become a black-charred color.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Then the user will release the chakra on the target, causing a massive pillar of red fire to consume the target. The massive pillar of fire extends 40-50 meters in the air and not only incinerates the target completely but a large radius around the pillar. The destructive power of the force of the explosion is so great that it is capable of completely decimating solid steel structures, incinerating anyone within its radius, and able to destroy a large chunk of a village the size of Konohagakure. The after effect leaving a massive scorched crater with the user lying in it. Despite its destructive power, the user is able to survive, they do this by flowing an additional amount of fire chakra all around their body, shoulders and backwards, chest, so forth. This protects any vital organs from being severely damaged from this dangerous technique, however, the arm they used will be completely unusable for the reminder of the battle. Thus, that said the user is unable to perform any techniques that require the use of hand seals, or hand gestures.</span></p><p></p><p><span style="font-family: 'Century Gothic'">Notes:</span></p><p><span style="font-family: 'Century Gothic'">- Must have a fire specialty; either first or second. </span></p><p><span style="font-family: 'Century Gothic'">- Can only be used once per-match. </span></p><p><span style="font-family: 'Century Gothic'">- No fire techniques in the same turn as this, or for two turns after of any rank. </span></p><p><span style="font-family: 'Century Gothic'">- Can only be taught by Nathan</span></p><p><span style="font-family: 'Century Gothic'">- The users arm is beyond repair for medjutsu and or kinjutsu.</span></p><p><span style="font-family: 'Century Gothic'">- No jutsu S rank or above in the following turn</span></p><p></p><p><span style="font-family: 'Century Gothic'">Katon: Gōruden'īguru no idai-sa |Fire Style: The Greatness Of The Golden Eagle.</span></p><p><span style="font-family: 'Century Gothic'">Type: Offense/Defensive</span></p><p><span style="font-family: 'Century Gothic'">Rank: Forbidden</span></p><p><span style="font-family: 'Century Gothic'">Range: Short-Long</span></p><p><span style="font-family: 'Century Gothic'">Chakra: 50(-20 per turn)</span></p><p><span style="font-family: 'Century Gothic'">Damage: 90-20 per turn) </span></p><p><span style="font-family: 'Century Gothic'">Description:</span></p><p><span style="font-family: 'Century Gothic'">The user focuses his fire chakra throughout his body and performs the Boar, tiger and Dog hand seals and then slams his two hands on the ground creating in the process SIX golden eagles in the process, each of these eagle are roughly seventy centimeters in length with a wingspan of 2.40 meters capable of covering great landscapes and terrain in due time. The golden eagles each can move individually on their own and are controlled by the user of the technique, they can either cascade and bombard on the opponent in a synchronized fashion or manner or each individually attack the opponent at the user discretion, unlike normal flying summons the six golden eagles cannot provide aerial view or vision to the user since they are not visually linked. The golden eagles can also be combined and joined together as one single golden eagle which main role is primarily attack and in doing so its sheer sizes expands with it now have a size exceed eight centimeters when standing and a wing span of 2.50 meters. Each of the golden eagles requires constant chakra control thus barring the user from using any other elemental technique other than fire during the duration of its process,should the user begin to use other elemental natures before the duration runs out or before discontinuing chakra flow the birds dissipate. </span></p><p></p><p><span style="font-family: 'Century Gothic'">Note: Can only be used Once.</span></p><p><span style="font-family: 'Century Gothic'">Note: It Last for only three turns</span></p><p><span style="font-family: 'Century Gothic'">Note: -20 Chakra Cost to Maintain</span></p><p><span style="font-family: 'Century Gothic'">Note:Can not use other elements except fire while active</span></p><p><span style="font-family: 'Century Gothic'">Note: The user loses two ranks in speed for 2 turns due to the strain of the technique.</span></p><p></p><p>(Katon: Kuryouken)- Fire Release: Baskerville</p><p>Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90 (-15 to user) Description:</p><p>The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated ash will spew forth. This ash has a unique composition that unlike normal ash is formed of dense, heavy particles which without the aid of chakra, would only hang in the air for a limited time before falling to the ground.(As a secondary effect the heavy ash is unaffected by conventional wind blasts that could disperse regular ash.) Upon being formed the ash will first quickly surround the user before it billows upwards to form into a large cloud of ash shaped like the head of a Hellhound.</p><p></p><p>As it surrounds them the user will manipulate the ash so as to not come into direct contact with it, keeping it a distance from their body without jeopardizing its form.Due to the ash's density and heat it will not allow any threat to effect or pass through it unscathed(following elemental adv/disadv). The user can form either one, two or three heads depending on their needs but doing so however will decrease the rank for each respective head (eg. S rank each for two heads).</p><p></p><p>The Hellhound is intangible in form, allowing it to pass around and through solid/physical obstructions that would hinder tangible objects while remaining unaffected. As the Hellhound makes contact with and passes through targets or techniques it would incinerate them from the exposure while causing a layer of ash to stick to them. The layer of ash would encase the target or technique, forming a compact shell over them that would make it quite difficult to move. The heavy ash by nature is sparingly spread out while in the air which makes it impossible to ignite under normal circumstances, however when it is concentrated in a layer it is able to be ignited by external sources which has explosive results. When the hellhound is sent to attack the entirety of the ash goes with it, so it no longer surrounds the user.</p><p></p><p>Note:</p><p>~Can only be used once per battle</p><p>~No katon techniques above S rank in the same turn or the next</p><p>~Due to the damage to the users arms they cannot use arm-based taijutsu attacks in the same turn or the next two turns.</p><p>~Can only be taught by xHoudinii</p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Alyx, post: 10944485, member: 86283"] [B]Fire Release[/B] [CENTER][IMG]https://data.whicdn.com/images/96225967/original.gif[/IMG] "[SIZE=12px][COLOR=firebrick][FONT=Century Gothic]He who controls the flames, shall burn those who defy is might[/FONT][/COLOR][/SIZE][FONT=Century Gothic]"[/FONT] [/CENTER] [FONT=Century Gothic][U][B]D - Rank[/B][/U][/FONT] [spoiler][FONT=Century Gothic](Sutōrīterā no Honō) - Flames of the Storyteller[/FONT] [FONT=Century Gothic]Type: Supplementary/Offensive[/FONT] [FONT=Century Gothic]Rank: D[/FONT] [FONT=Century Gothic]Range: Short[/FONT] [FONT=Century Gothic]Chakra: 10[/FONT] [FONT=Century Gothic]Damage: N/A (20)[/FONT] [FONT=Century Gothic]Description: A relatively small ability often used out of combat. Flames of the Storyteller (FotS) allows the user to abruptly release marvelous flames from varying body parts such as hand and quickly shape those flames to animate miniatures of a moving object, animal or the likes for storytelling purposes. Those flames do not harm the user as they are made by his/her chakra. The flames can also be shaped into text to convey messages that either seem to combust out of someplace from the user's body, appear hovering around the user, or burned into a solid, such as ground to leave a message behind. This is not only restricted to text, it could also be symbols or plain art. Burning a scroll or warming up objects is also a feasible task with this technique. FotS also has offensive applications by solidifying fire-natured chakra from one's body to create a simple, humble-sized object to protrude from the user's body, such as spikes of hand length.[/FONT] [FONT=Book Antiqua]Katon: 52 Kādo no Pikkuappu | Fire Style: Fifty Two Card Pick Up[/FONT] Rank: D - S Type: Offensive Range: Short - Long Chakra Cost: 10-40 Damage Points: 20-80 Description: The user using their katon chakra in their hands creating a card or multiple cards up to fifty two cards. These cards all look like actual cards but are created from the flames of his katon nature. These cards are thrown at their target and the user can hold these cards in their hand since it is their chakra it wouldn’t burn them at all. The cards once touching their target or at the leisure of the user would cause an explosion that is a foot in all directions. Note: S rank can only be used two times a match, the A rank version can be used three times per match. Note: S rank can only be used every other turn [FONT=Book Antiqua][/FONT] [FONT=Book Antiqua](Katon: Rengoku no Honō ) - Fire Release: Flames of Purgatory[/FONT] [FONT=Book Antiqua]Type: Supplementary[/FONT] [FONT=Book Antiqua]Rank: N/A[/FONT] [FONT=Book Antiqua]Range: N/A[/FONT] [FONT=Book Antiqua]Chakra Cost: +10/20/30[/FONT] [FONT=Book Antiqua]Damage Points: N/A[/FONT] [FONT=Book Antiqua]Description: Flames of Purgatory is a technique used to extend the fundamental properties of Katon jutsu. It is considered a passive technique, is instantly activated and can apply to all future fire techniques. The effects of this jutsu are quite simple - the alteration, when applied, will utilise the infusion of additional chakra into the chosen fire technique (10/20/30) to greatly increase the exothermic power of the technique in question. From this the chosen fire technique will be produced in a state that is far hotter than usual. This won't translate into a direct increase in physical damage; what it will result in however is that the affected fire technique will radiate waves of chakra as heat as it travels. The intensity of the heat produced by these chakra waves will be so great that any enemy that stays within the vicinity (short range) of a Purgatory infused fire technique for more than a turn will begin to experience fatigue symptoms, losing (2/5/10) health from the next turn onwards per turn. As a result, it is vital that enemies extinguish the flames of Purgatory infused fire techniques on the turn that they are produced (in which case they will suffer no tangible effects), otherwise their stamina and physicality will be gradually reduced by the waves of heat so intense that prolonged exposure could lead to severe negative effects in accordance to health lost. Naturally, the intensity of the heat waves produced by the flame scales upwards in accordance to the amount of chakra added to the fire techniques creation. The greatest drawback of this technique is the large expenditures of chakra that it's affects require. This technique can be deactivated at will, lasting four turns maximum, with its effects persisting in fire techniques that it is applied to within this period until their very expiration. It can be activated twice. Once this technique ends it cannot be activated for two turns thereafter.[/FONT] [/spoiler] [FONT=Century Gothic][U][B]C - Rank[/B][/U][/FONT] [spoiler] [FONT=Century Gothic](Katon: Dakyō-ten) - Fire Style: Middle Ground[/FONT] [FONT=Century Gothic]Type: Supplementary/Attack[/FONT] [FONT=Century Gothic]Rank: C Rank[/FONT] [FONT=Century Gothic]Range: Short[/FONT] [FONT=Century Gothic]Chakra: 15[/FONT] [FONT=Century Gothic]Damage: 30[/FONT] [FONT=Century Gothic]Description: In the midst of falling from at least 5 meters in the air the user molds katon chakra to the legs and feet specifically. The user performs a single hand seal and creates small flames at the feet which are fueled by the gathering air which doesn't extinguish but instead harvest and increases the flames. The fire creates a cushion and when the user hits the ground it expands and engulfs everything beneath.[/FONT] [FONT=Century Gothic]Note: Can only be used if falling[/FONT] [FONT=Century Gothic]Note: Can only be taught by Gecko[/FONT] [FONT=Century Gothic](Katon: Tesuro Teshita) - Fire Release: Tesla's Creations[/FONT] [FONT=Century Gothic]Type: Attack/Defensive/Supplementary [/FONT] [FONT=Century Gothic]Rank: C[/FONT] [FONT=Century Gothic]Range: Short - Mid[/FONT] [FONT=Century Gothic]Chakra: 15 (5 per turn)[/FONT] [FONT=Century Gothic]Damage: 30 [/FONT] [FONT=Century Gothic]Description: A technique that creates numerous(up to 10) little solid flying orb like creatures(max size is 5 cm radius). These creatures are sentient and there offensive/defensive prowess are, as individual creatures, not impressive. However, there supplementary prowess is what sets them apart. Each Tesla, being composed of fire, produces light. The power of the light can be controlled by each Tesla, at will, ranging from the lowest visible to ultraviolet. The light can reach mid range distance from the Tesla. The light can be used tactically to, for example, suddenly blind an opponent for one turn by increasing the power of the light from low to high. This ability is only effective in terrains with low visibility/light and it is usable 4 times per battle. The ultraviolet light can, under the presence of glass(usually bulbs with openings carried by the user), be used to produce black light. Mostly for cosmetic reasons. If used to blind, it lasts for 1 turn.[/FONT] [FONT=Century Gothic]-Usable 3 times per battle with a turn interval between use. [/FONT] [FONT=Century Gothic]-Lasts for 2 turns[/FONT] [FONT=Century Gothic](Katon : Hi no yōsei) - Fire Release : Fire Fairies[/FONT] [FONT=Century Gothic]Type: Offensive/Supplementary[/FONT] [FONT=Century Gothic]Rank: C[/FONT] [FONT=Century Gothic]Range: Short - Long[/FONT] [FONT=Century Gothic]Chakra Cost: 15[/FONT] [FONT=Century Gothic]Damage Points: 30 (+10 Explosive tags)[/FONT] [FONT=Century Gothic]Description:[/FONT] [FONT=Century Gothic]The User channels their fire chakra into a small tool like a Kunai or Shuriken that they are holding or one that is within Mid-Range (Kunai that have been left on the ground etc). They can throw it at their target to begin with if they are holding the tool but after they do they will make a hand seal and the fire chakra will erupt around the tool and form a flaming aura giving them the ability to set anything the first thing on fire that it touches. The Fire also forms wings giving the ability for the user to manipulate the tool to flutter in any direction they like and when in position the user will make the fire explode and send the Kunai in a desired direction or simply disperse the fire so it drops. This can be used with explosive tagged kunai as long as they are attached with a metallic string to the kunai so it isn't affected by the fire around it nor the string - when the fire explodes however the tag will too making a larger explosion.[/FONT] [FONT=Century Gothic]-Can only be taught by Albe[/FONT]l[/spoiler] [FONT=Century Gothic][U][B]B - Rank[/B][/U][/FONT] [spoiler] [FONT=Century Gothic](Katon: Honō Koka Keisei) – Fire Release: Flame Solidification Formation[/FONT] [FONT=Century Gothic]Type: Supplementary [/FONT] [FONT=Century Gothic]Rank: B [/FONT] [FONT=Century Gothic]Range: N/A [/FONT] [FONT=Century Gothic]Chakra: N/A (+5 chakra cost to applied techniques) [/FONT] [FONT=Century Gothic]Damage: N/A [/FONT] [FONT=Century Gothic]Description: A specialized type of activation technique applied to the user’s Fire Style techniques. The Flame Solidification Formation allows for the user to apply and utilize a substantial reserve of chakra and apply it to their own Fire techniques to allow for a much more advanced degree of shape manipulation upon their creation. This technique is based upon the concept of the solid and physical nature of certain Fire techniques which have the ability to punch through solid obstacles unlike regular intangible fire techniques. The technique takes that principle and applies it to all fire techniques causing fire techniques of the user to be manipulated by this additional shape manipulation and infusion of additional chakra. In terms of fire projectiles this technique will make them effectively solid allowing as well as causing them to explode on impact. Because the explosions are infused with the user’s chakra the user will also be able to angle the explosion away from their body should they wish allowing them to keep safe despite the size and potential devastation of the explosion. In terms of stream-like fire techniques this technique will cause their nature to be akin to waves of water or mud allowing them similar physical characteristics. However, stream techniques do not gain the same explosive benefits as projectiles under the effects of this technique. To fire techniques already solid in nature the Flame Solidification Formation offers no benefit and cannot be applied to them. [/FONT] [FONT=Century Gothic]Note: Can only be used two times per battle. [/FONT] [FONT=Century Gothic]Note: Once activated this technique will last for four turns.[/FONT] [FONT=Century Gothic](Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw[/FONT] [FONT=Century Gothic]Type: Offensive/Supplementary[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Range:Short-Long[/FONT] [FONT=Century Gothic]Chakra: 20[/FONT] [FONT=Century Gothic]Damage:N/A (+1 rank to first jutsu)[/FONT] [FONT=Century Gothic]Description:[/FONT] [FONT=Century Gothic]This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.[/FONT] [FONT=Century Gothic]Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.[/FONT] [FONT=Century Gothic]Note:[/FONT] [FONT=Century Gothic]~Can only be used 4 times[/FONT] [FONT=Century Gothic]~Cannot be used in consecutive turns[/FONT] [FONT=Century Gothic]~Can only be taught by Mellow[/FONT] [FONT=Century Gothic]- only useable on A ranks and below[/FONT] [FONT=Century Gothic](Katon: Kokoro no Hi)-Fire Release: Heart of Fire[/FONT] [FONT=Century Gothic]Type: Supplementary[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra Cost: (Same as targeted jutsu)[/FONT] [FONT=Century Gothic]Damage Points: N/A[/FONT] [FONT=Century Gothic]Description: Heart of Fire is a unique jutsu supplementary in nature which exclusively augments other fire jutsu, meaning it naturally bears the ability to be activated in the same timeframe slot as them. Essentially, Heart of Fire pushes the principles of fire that acts like a solid to the limit in any jutsu it is applied to, though in a unique way. Rather than turning all the flames in the technique solid, only select flames in the center of the fire will be selected. Moreover, the only solid aspect within the fire will be a knight composed of condensed, solid flames, his size scaling no larger than the realms of the chosen technique. The knight and the surrounding fire will initially appear and behave as outlined in the other jutsu (ex. being shot from the user’s mouth as a linear fireball), but the knight can exit that action and act as he please at any time, as he is sentient in nature. The knight is capable of flight, and moves at a speed matching the technique. The knight does not, however, empower the jutsu in any way, as his power is derived directly from it, nor can he reshape it. Rather, he just takes control of the jutsu and turns it into a hybrid state as the flame which surrounds him, the shape of the original technique, is still quite dangerous. Naturally, the knight attacks anything which entire the confines of that fire. This technique does however come with some heavy restrictions.[/FONT] [FONT=Century Gothic]Only one knight may ever be created from this, so a jutsu that splits its power into three fireballs would result in one knight stunted in power in one of those fireballs, the other two unaffected. The jutsu ends after three turns, and carries a two turn cooldown before reuse. While it is active, the user will be limited to fire release and advanced elements which use it.[/FONT] [FONT=Century Gothic]Note: Only usable thrice per battle[/FONT] [FONT=Century Gothic]Fire Release: Blooming Chivalry [/FONT] [FONT=Century Gothic]Type: Offensive, Supplementary[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Range: Short-Long[/FONT] [FONT=Century Gothic]Chakra: 20[/FONT] [FONT=Century Gothic]Damage: N/A[/FONT] [FONT=Century Gothic]Description: Derived from and reliant upon the Heart of Fire technique, Blooming Chivalry is a simple, passive technique which serves to overload the knight created by Heart of Fire with fire chakra. By simply focusing more fire into the already incredibly condensed knight, the user causes it to become volatile, triggering an explosion at the user's discretion. In essence, this explosion emanates from the knight and uses the jutsu hosting the knight as a fuel source as it releases a tremendous amount of explosive fire in a frontal direction of a size and damage based upon that of the original jutsu hosting Heart of Fire itself. The usage of this jutsu will immediately end Heart of Fire.[/FONT] [FONT=Century Gothic](Katon: Sanshō̄o No Kate) | Fire Release: The Phoenix Feathered Muffler[/FONT] [FONT=Century Gothic]Type: Defensive/Supplementary[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Range: Self[/FONT] [FONT=Century Gothic]Chakra: 20 (-5 per turn)[/FONT] [FONT=Century Gothic]Damage: N/A[/FONT] [FONT=Century Gothic]Description: The Phoenix Feathered Muffler is a simple technique that involves the release of fire chakra that will cloak the user. Although this technique fully cloaks the user - as many defensive techniques do, it does not offer the typical defensive properties that a normal armor would, in fact, outside of the fiery golden glow that will emanate from the users visage, and the techniques special interaction with fire techniques, virtually nothing will change as the shroud is almost completely incorporeal. However, when the user is in contact with a flame that is either devoid of chakra, comprised of the users chakra, or comprised of the chakra of one that the user has a blood contract with, such as summons, the shrouds true abilities will be displayed. The user will be capable of interacting with any flame or fire technique that they produce without suffering from harm or adverse effects - such as respiratory problems - not only that but, should they so wish, they will be capable of interacting with fire as if it were a solid, liquid or gas - such as standing on top of a flame despite its incorporeal qualities or floating within a fire. This ability signifies the user as the 'Unburnt', gracing the user with an ability previously believed to be the sole realm of the Dragon and Phoenix. (Does not grant the user immunity to enemy fire techniques). [/FONT] [FONT=Century Gothic]Notes:[/FONT] [FONT=Century Gothic]This technique can be used a maximum of twice, will last until cancelled and has a two turn cooldown between usages. Furthermore a rather intriguing and strange effect of this technique is that, no matter how hard the user may try, they will be incapable of using water techniques while this technique is active. Stranger yet, is that the only solid portion of this technique is a feather comprised of golden ash, seemingly immune to anything but water, that will attach itself to the user's chest.[/FONT] [FONT=Century Gothic](Katon: Moya No Besubiusu) Fire Release: Smog of Vesuvius [/FONT] [FONT=Century Gothic]Type: Supplementary[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Range: N/A[/FONT] [FONT=Century Gothic]Chakra: 20 ( -5 per turn )[/FONT] [FONT=Century Gothic]Damage: N/A[/FONT] [FONT=Century Gothic]Description: By spending twenty chakra the user will be capable of activating an ability that will allow them to alter future fire techniques that they create. Fire techniques altered by Smog of Vesuvius will produce an immense amount of thick, black smoke as they burn that will waft out in large, vision obscuring and light blocking plumes. The released smoke is purely fire based, being made up of fine particles of ash rendered inert by the users chakra, which will both haze the air and settle over structures in thick, powdery black layers. The ash, while fairly hot, possesses no offensive capabilities of its own, and as a result largely exists for diversionary measures. For opponents the smoke will produce a distinct, acrid smell that can interfere with their olfactory senses - just as the smoke can inhibit their vision in a similar manner to Kirigakure’s mist (but potentially worse on account of the smokes dark color), however for the user (and their allies, such as summons and animal companions) the smoke will be purely scentless. [/FONT] [FONT=Century Gothic]Notes:[/FONT] [FONT=Century Gothic]- The heat of the expended ash won't affect the user in any way.[/FONT] [FONT=Century Gothic]- The user has to expend an additional 5 chakra when choosing to apply this effect to a fire technique. [/FONT] [FONT=Century Gothic]- Smog of Vesuvius lasts for 5 turns or until deactivated, can only be used three times, and works with Fire and Fire KG/CE variants that could logically produce it (i.e lava) though the user cannot manipulate this smoke at all. [/FONT] [FONT=Century Gothic]- Those with a fire specialty can change the color of the smoke, but only along the grey-scale (so from white to black) or to shades of red/orange.[/FONT] [FONT=Century Gothic](Katon) Tsuchiyakekoge) - Fire Style: Scorched Earth[/FONT] [FONT=Century Gothic]Type: Supplementary[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Range: Short-Long[/FONT] [FONT=Century Gothic]Chakra Cost: 20[/FONT] [FONT=Century Gothic]Damage: N/A[/FONT] [FONT=Century Gothic]Description: The user strings together a series of three hand seals while channeling fire chakra through the ground. Upon completion of the third hand seal the organic matter in the soil will begin to burn, releasing smoke as it does. This smoke forces its way to the surface causing various cracks to form all over the battlefield (not large enough for direct effect). The smoke seeps out of these cracks covering the field in a layer of thick smoke that can cause coughing when inhaled and irritate the eyes. This smoke can then be used as a source for smoke techniques.[/FONT] [FONT=Century Gothic]-Can be used twice per battle.[/FONT] [FONT=Century Gothic]-Burning lasts for three turns.[/FONT] [FONT=Century Gothic]-Must be used on solid ground (nothing like sand or water).[/FONT] [FONT=Century Gothic]-Smoke can easily be dispersed with a big enough wind technique.[/FONT] [FONT=Century Gothic]-Doesn't affect enemies underground.[/FONT] [FONT=Century Gothic](Katon: Amon's Gekido) - Fire Style: Amon's Rage [/FONT] [FONT=Century Gothic]Type: Attack[/FONT] [FONT=Century Gothic]Rank: B Rank[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra: 20[/FONT] [FONT=Century Gothic]Damage: 40[/FONT] [FONT=Century Gothic]Description: The user similar to the ash burning pile technique spews out a short range stream of ash. He then performs the snake hand seal causing the stream to split into 6 clouds which remain adjacent and parallel to each other leaving a small passage in between. The user then takes a fire infused shuriken and throws it with great accuracy between the clouds which converge upon the shuriken ingiting and making the shuriken into a medium sized firery disk. Which travels at the opponent and slashes and burns.[/FONT] [FONT=Century Gothic]Note: Can only be used 3 times per battle[/FONT] [FONT=Century Gothic]Note: Can only be taught by Gecko[/FONT] [FONT=Century Gothic](Katon: Infurēshon) - Fire style: Inflation [/FONT] [FONT=Century Gothic]Type: Attack[/FONT] [FONT=Century Gothic]Rank: B Rank[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra: 20[/FONT] [FONT=Century Gothic]Damage: 40[/FONT] [FONT=Century Gothic]Description: The user removes a single shuriken then blow flammable gas onto the shuriken similar to mist blaze dance. But unlike that technique, the user performs the boar → ram handseal molding the flammable gas around the shuriken into the form of a translucent clone. The shuriken appears to float unnaturally inside the body of the clone. Who can immediately runs at the opponent in a fashion the user deems. It will appear like a simple shuriken flying at the opponent. But then once in range of the opponent the user snaps his finger causing the clone to combust and ignite into a medium sized fireball which engulfs the opponent in fire upon contact.[/FONT] [FONT=Century Gothic]Note: Counts towards the clone limit and any spark will detonate it[/FONT] [FONT=Century Gothic]Note: Can only be used 3 times per battle[/FONT] [FONT=Century Gothic]Note: Can only be taught by Gecko[/FONT] [FONT=Century Gothic](Katon: Fenikkusu no Kyuushokusha) Fire Release: Seekers of the Phoenix [/FONT] [FONT=Century Gothic]Type: Supplementary [/FONT] [FONT=Century Gothic]Rank: B - Rank[/FONT] [FONT=Century Gothic]Range: N/A[/FONT] [FONT=Century Gothic]Chakra: N/A (+10 Fire Techniques)[/FONT] [FONT=Century Gothic]Damage: N/A[/FONT] [FONT=Century Gothic]Description: A rather unique technique that encompasses the trait of Fire Release: Rat Hair Ball technique, mimicking the techniques ability to pin point enemies and attack them like guided missles. Through sheer chakra control and manipulation, the user can activate this technique instantly and within the same time frame of a fire technique that unleashes a projectile based attack(such as Fire balls , chakra infused shuriken etc) in which the user will bestow onto them the same tracking abilities of its parent technique. The techniques used after this technique all gain the same traits in which once they are created as ranged projectiles will simply lock into the enemy and follow them unless destroyed as simply dodging them will allow the projectile to change its course and redirect towards the enemy. Can be used twice per battle, lasting two turns after technique. This applies passively after activation towards all projectile based fire techniques not consuming a move, however the initial activation counts. Can only be used by the Jinchuriki of the Nibi.[/FONT] [FONT=Century Gothic](Katon: Hōka) | Fire Release: Pyromania[/FONT] [FONT=Century Gothic]Type: Supplementary[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Range: N/A[/FONT] [FONT=Century Gothic]Chakra Cost: (x2 to the desired technique)[/FONT] [FONT=Century Gothic]Damage Points: N/A[/FONT] [FONT=Century Gothic]Description: A variant of ‘Phoenix Feather’d Muffler’, Pyromania is a passive technique that allows the user to infuse extra chakra into a Fire based technique upon creation. The infusion will apply an effect similar to ‘Phoenix Feather’d Muffler’ to the technique, whereby aligning the chakra of the technique to an entity the user will be capable of preventing said substance from being burned, or negatively affected by the heat of the technique. Essentially, Pyromania allows the user to produce a fire technique that does not burn indiscriminately, but rather selectively, as it is capable of filtering out the user, and other desired items from its innately destructive effects. This is highly effective as it not only allows the user to become immune to that particular technique, but unlike the original it also allows them to safeguard allies and other entities from harm upon contact with the flame. Furthermore, just as is the case for ‘Phoenix Feather’d Muffler’, those safeguarded will become capable of interacting with the Fire technique as if it were a gas, liquid, or solid, and thus freely moving around within it without risk of asphyxiation or other adverse effects. This effect is applicable to Fire, and Fire based KG/CE, such as Lava and Scorch.[/FONT] [FONT=Century Gothic]Note:[/FONT] [FONT=Century Gothic]Lasts until the targeted technique is destroyed, can only be used on one technique at a time with a two turn cooldown between uses, and can be used a maximum of three times.[/FONT] [FONT=Century Gothic](Katon: Minami Reiji) | Fire Release: The Samsara Equation[/FONT] [FONT=Century Gothic]Type: Supplementary[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Range: N/A[/FONT] [FONT=Century Gothic]Chakra Cost: 20[/FONT] [FONT=Century Gothic]Damage Points: M/A[/FONT] [FONT=Century Gothic]Description: This technique seeks to take advantage of the ash/gas that is often left behind as residue after certain fire techniques are produced. The Katon element often makes use of ash and gas to produce flames, sometimes having ignitable ash/gas, and at other times making it explosive. This technique explores the flammable aspect as a method to benefit future fire techniques. When activated, this technique will allow ash and gas to be burned as fuel so as to amplify the flames growth, resulting in affected fire techniques becoming larger and hotter and thus affording it a twenty damage point increase. (whether it be natural, inert ash, or ash/gas produced by the user's techniques, or ash left behind in the residue of a clash). This will occur as the fire technique will be altered so that it can ignite any ash or gas within its immediate vicinity, and then draw in the resulting flame to bolster its own power. This technique in and of itself however does not produce any ash, therefore it is imperative that the user either have an adequate source of ash that this technique can take advantage of, or produces an ash or gas technique in preparation for this jutsu, otherwise this jutsu will prove to be completely and utterly useless. Once activated this technique will stay active for four turns, during which time fire jutsu that this technique is applied to will have an additional +10 chakra added to their creation. On account of this technique lacking any independent uses, this technique can be passively activated virtually instantaneously, essentially does not affect timeframe, and lasts two turns each usage.[/FONT] [FONT=Century Gothic]Note:[/FONT] [FONT=Century Gothic]This effect is applicable to Flame and Heat based fire techniques.[/FONT] [FONT=Century Gothic]Despite having no independent uses and requiring set conditions to be met to have any effect, this technique can only be used twice[/FONT] [FONT=Century Gothic]Two turn cooldown between uses.[/FONT] [FONT=Century Gothic](Katoni: Minami Reiji) | Fire Release: Corona’s Blessing[/FONT] [FONT=Century Gothic]Type: Supplementary[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Range: Short[/FONT] [FONT=Century Gothic]Chakra Cost: 20[/FONT] [FONT=Century Gothic]Damage Points: N/A[/FONT] [FONT=Century Gothic]Description: Sister technique to Corona's Compendium, Corona's Blessing is an infusion technique that, when used, will alter the nature of the next used fire technique. Instead of producing tangible flames, the users next fire technique will instead take the form of pure fire chakra which, just like in Corona's Compendium, will phase into physical constructs on contact to deal internal damage. That is, instead of an external clash of flames versus an opposing matter, the produced fire technique will instead phase into the opposing matter and either turn it to ash, or vaporise it into a harmless gas, from the inside out. In the case of energy based elements that a fire technique altered by Corona's Blessing cannot phase into, it simply interacts normally as a fire-elemental chakra clash. Due to having no independent effect of its own, Corona's Blessing and the affected fire jutsu can be performed in virtually the same timeframe. [/FONT] [FONT=Century Gothic]Notes:[/FONT] [FONT=Century Gothic]- Can only be performed 3x[/FONT] [FONT=Century Gothic]- Once used the user must wait a turn before using again.[/FONT] [FONT=Century Gothic]- When clashing against stronger constructs, the fire technique will merely deliver internal damage that reduces the structural integrity of the object, rather than turning the entire entity to ash/vapour.[/FONT] [FONT=Century Gothic](Katon: Minami Reiji) | Fire Release: Thanatos’ Testament[/FONT] [FONT=Century Gothic]Type: Supplementary [/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Range: Short[/FONT] [FONT=Century Gothic]Chakra Cost: 20[/FONT] [FONT=Century Gothic]Damage Points: N/A[/FONT] [FONT=Century Gothic]Description: Thanatos' Testament is an infusion that was developed to rectify some of the perceived faults of ash based fire techniques. Of the basic five elements, Fire release is undoubtedly the most inherently destructive, as even the tiniest flame can, under the right conditions, spread like wildfire to burn down entire habitants or even civilisations. This raw proficiency for destruction however is neutered in the ash based fire techniques as ash generally lacks the ability to set structures alight. Thanatos' Testament however seeks to remedy this. Ash based techniques infused with Thanatos' treasury will, upon contact with a weaker inorganic structure, rapidly corrupt said structure and convert it to ash - just as a normal fire technique would set alight that which it contacts. As this technique has no independent uses of its own, but is instead reliant on being performed alongside an ash based fire technique, it can be performed within virtually the same timeframe as another technique.[/FONT] [FONT=Century Gothic]Notes:[/FONT] [FONT=Century Gothic]- Can only be used 4x.[/FONT] [FONT=Century Gothic]- Cannot be used on consecutive turns.[/FONT] [FONT=Century Gothic]- No ash based Fire techniques above A rank next turn.[/FONT] [FONT=Century Gothic]- Cannot not work on living beings[/FONT] [FONT=Century Gothic]- In the case that the Ash technique clashes with a stronger jutsu, the aforementioned technique will only have superficial portions turned into Ash. The technique will, however, still maintain its structural integrity and function normally.[/FONT] [FONT=Century Gothic](Katon: Katana Kaji) - Fire Style: Blade of Fire[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Type: Attack[/FONT] [FONT=Century Gothic]Range: Short/Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 20[/FONT] [FONT=Century Gothic]Damage Points: 40[/FONT] [FONT=Century Gothic]Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.[/FONT] [FONT=Century Gothic]Note: No sword intended[/FONT] [FONT=Century Gothic](Katon: kensei no doragon ) - Fire Release: Power of the Dragon[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Type: Offense[/FONT] [FONT=Century Gothic]Range: Short[/FONT] [FONT=Century Gothic]Chakra Cost: 20 (-5 per turn)[/FONT] [FONT=Century Gothic]Damage Points: 40[/FONT] [FONT=Century Gothic]Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.[/FONT] [FONT=Century Gothic]Note: can stay active for 2 turns at a time[/FONT] [FONT=Century Gothic]Note: Can't use water jutsu at the same time[/FONT] [FONT=Century Gothic](Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream[/FONT] [FONT=Century Gothic]Type: Attack/Defence[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra: 20[/FONT] [FONT=Century Gothic]Damage: 40[/FONT] [FONT=Century Gothic]Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.[/FONT] [FONT=Century Gothic]Note: can only make max of 2 blasts per use[/FONT] [FONT=Century Gothic](Katon: kensei no doragon ) - Fire Release: Power of the Ash Dragon[/FONT] [FONT=Century Gothic]Rank: B[/FONT] [FONT=Century Gothic]Type: Offense[/FONT] [FONT=Century Gothic]Range: Short[/FONT] [FONT=Century Gothic]Chakra Cost: 20 (-5 per turn)[/FONT] [FONT=Century Gothic]Damage Points: 40[/FONT] [FONT=Century Gothic]Description: This technique is specialised for those who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in a cloud of molten hot ash that's as hot as fire, till glowing with an ember but doesn't touch the users skin nor burn them. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by these ash cloud created by the user, it will great a burst of molten hot ash on impact from the user, to burn the target more and producing some additional concussive force. This ash will be released forwards in a wave/blast like a fireblast but the ash will burn on contact and stick to what it touches and continues to burn up to the end of the users next turn.[/FONT] [FONT=Century Gothic]Note: can stay active for 2 turns at a time[/FONT] [FONT=Century Gothic]Note: Can't use water jutsu at the same time[/FONT] [FONT=Century Gothic]Note: Can be used once every 3 turns.[/FONT] [FONT=Century Gothic](Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination[/FONT] [FONT=Century Gothic]Type: Supplementary/Offensive/Defensive[/FONT] [FONT=Century Gothic]Rank: B - S[/FONT] [FONT=Century Gothic]Range: Short - Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 20 - 40[/FONT] [FONT=Century Gothic]Damage Points: 40 - 80[/FONT] [FONT=Century Gothic]Description:[/FONT] [FONT=Century Gothic]The user creates a Circular Red Glyph using their Fire Chakra on the battlefield; the pattern of the glyph is custom as long as it is circular and has the Kanji for "Kokoro 心" inside it. When created it flashes into view almost like an explosion except this is cosmetic. The Glyph can be created horizontally and vertically on the field and then manipulated to move in a certain direction, it can also be created parallel to the user's palm and thrown like a shuriken acting like a very compressed fire techniques, thin and hot which will cut through matter like a hot knife through butter.[/FONT] [FONT=Century Gothic]Glyphs can be created in front of a Wind Technique and combined with it, creating the infamous fire and wind combos; For example if combined with the Wind Glyph Cat's Dance it can be thrown through the Fire glyph creating a flaming wind glyph. Though this can be combined with other elements; a glyph can be placed on an earth technique and it can create a flaming golem with almost a molten like skin for example (Can be placed on tools to make them extremely hot and burn/cut through things more easily, the glyph is burned into the metal).[/FONT] [FONT=Century Gothic]Glyphs can be burned onto a surface leaving an ash residue, on the command of the user it will explode and can be used to propel things along or send something flying; the explosion is controlled; For example if planted on the side of some earth or an earth technique it can suddenly speed it up and be shot in a different direction - can be planted on the soles of ones shoes (Fire wouldn't burn through) the ash residue would explode and send the user flying. Basically creating a redirection for solid creations. Trip mines can be created, when the ash is come into close contact it will ignite and explode in a fiery malestrom depending on the size of the glyph + 2 meters. [/FONT] [FONT=Century Gothic]- S-Rank can only be used Twice with a three turn cooldown and no Fire Techniques of A-rank or higher in the same turn.[/FONT] [FONT=Century Gothic]- A-Rank version can only be used four times with a two turn cooldown[/FONT] [FONT=Century Gothic]- Only One Glyph can be created with one use of this[/FONT] [FONT=Century Gothic]- Glyphs created last four turns on the field[/FONT] [FONT=Century Gothic]- Must be Taught by LonelyAssassin[/FONT] [FONT=Century Gothic]-The glyph can only be created/materialized within short-range of the user unless it's made from the ground[/FONT] [/spoiler] [FONT=Century Gothic][U][B]A - Rank[/B][/U][/FONT] [spoiler][FONT=Century Gothic] (Katon: Afutābānā)- Fire Style: Afterburner[/FONT] [FONT=Century Gothic]Type: Supplementary/Attack[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Range: Short[/FONT] [FONT=Century Gothic]Chakra Cost: 30[/FONT] [FONT=Century Gothic]Damage: 60[/FONT] [FONT=Century Gothic]Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.[/FONT] [FONT=Century Gothic]-Usable twice per battle[/FONT] [FONT=Century Gothic]-Can only be taught by Katonpwnz[/FONT] (Katon: Shishamasu) — Fire Release: Death's Hands Rank:A-rank Type: Offensive, Supplementary, Defensive Range: Short-Mid Chakra Cost: 30 (-15 to sustain jutsu per turn) Damage Points: 60 Description: After forming three handseals, they'll release a surge of katon chakra around any part of their body to create a layer of hot ash or by release it from their own body, and at will they can manipulate existing ash i.e via; ash gourd. This will not burn the user as they will create a layer of chakra between their skin and the ash to protect themselves. At will, the user can release this ash in a stream of sorts from their hands (even from body-movements) for offensive/Supplementary/defensive purposes, even in enormous amounts. This can be combined with other jutsu like Fire related jutsu to give them +1 rank in damage up to S rank within the same timeframe. If combined with another Fire technique, Death's Hands ends. Note: While Jutsu is sustained (for up to 3 turns), Users can only utilize Katon or related Fire style Ninjutsu on [FONT=Century Gothic](Katon: Kuzuryūjin) - Fire Style: Nine-headed Dragon Array[/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Rank: A-Rank[/FONT] [FONT=Century Gothic]Range: Short-Long[/FONT] [FONT=Century Gothic]Chakra: 30 Chakra[/FONT] [FONT=Century Gothic]Damage: 60 Damage[/FONT] [FONT=Century Gothic]Description: After stabbing the user's sword into the ground and by inserting his katon chakra into the ground, he/she will make 8 lines of flames around the sword each line is 1 meter long and between each 2 adjacent lines 45 degrees angle. 8 dragons will emerge out of the 8 lines (1 dragon per each line) but they'll stay attached to lines until they reach the end of it, whereas they will then materialize into fire dragons. The user has the ability control the 8 dragons and direct them towards their target/s. The user can make the 8 dragons combine into 1 bigger dragon.[/FONT] [FONT=Century Gothic]note: each dragon is C-Ranked and the big dragon is A-Ranked[/FONT] [FONT=Century Gothic]note: the user can make the big dragon three times per battle[/FONT] [FONT=Century Gothic]note: only FeeLPaiN can teach this jutsu[/FONT] [FONT=Century Gothic](Katon: Kasai To Chi) Fire Style: Fire and Blood[/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Rank: A rank[/FONT] [FONT=Century Gothic]Range : Mid[/FONT] [FONT=Century Gothic]Chakra : 30[/FONT] [FONT=Century Gothic]Damage : 60[/FONT] [FONT=Century Gothic]Description: The user performs the Dog -> Rat -> Ox handseals and greatly manipulates his Katon chakra.The user uses shape manipulation to form multiple (6) "swords" made of Fire that hovers above the user. With a simple hand gesture,the user can send and control these swords to move towards the enemy and impale[/FONT] [FONT=Century Gothic]them.Due to their heat,as they are practically pure fire that is greatly concentrated to a sword form,they would easily burn through the opponent with ease.By performing the Snake handseal,the user is able to make these "swords" explode by easing the concentration of the swords and allowing the to become just fire without form,creating a small explosion where the sword was impaled.[/FONT] [FONT=Century Gothic]Note:The user can make up to 6 of these fire swords,and less,depending on the situation.[/FONT] [FONT=Century Gothic]Note:No A rank Fire techniques for the next turn[/FONT] [FONT=Century Gothic]Note:Can only be taught by -L-[/FONT] [FONT=Century Gothic]Note: Usable 3 times and they last only a moment if they aren't used to attack[/FONT] [FONT=Century Gothic](Katon: Haino Kumono Shi) - Fire Release: Ash Cloud Death[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Range: Short-Long(Short range of the opponent)[/FONT] [FONT=Century Gothic]Chakra Cost: 30[/FONT] [FONT=Century Gothic]Damage Points: 60[/FONT] [FONT=Century Gothic]Description: A variant of Asuma's Ash Pile Burning. Following the same procedure as that technique, the user weaves a single handseal and converts the smoke of his cigarette into superheated ash and spews it out in the form of a circular cloud which surrounds the opponent, being 4 meters in width and 2 meters in height. Even the slightest contact with the ash can burn the opponent severely, inflicting 3rd degree burns. Similar to it's canon counterpart, the ash cloud stays in the atmosphere for one turn. After forming the cloud, the user makes a hand gesture, after which it reforms into a thousand needle like structures which pierce the opponent, although the primary use of the ash needles are to inflict major burns on almost every point of the body with pinpoint precision.[/FONT] [FONT=Century Gothic]Notes:[/FONT] [FONT=Century Gothic]- Can be used thrice per battle.[/FONT] [FONT=Century Gothic]- The user needs to know Ash Pile Burning to perform this.[/FONT] [FONT=Century Gothic]- Needs a two turn cooldown between usages.[/FONT] [FONT=Century Gothic]- No A rank or above Fire techniques the next turn.[/FONT] [FONT=Century Gothic]- Can only be taught by Nāruto[/FONT] [FONT=Century Gothic]24. (Katon: Kokuyouseki Hai) Fire Release: Obsidian Ash [/FONT] [FONT=Century Gothic]Type: Defensive | Offensive | Supplementary [/FONT] [FONT=Century Gothic]Rank: A- Rank [/FONT] [FONT=Century Gothic]Range: Short - Long [/FONT] [FONT=Century Gothic]Chakra: 30[/FONT] [FONT=Century Gothic]Damage: 60[/FONT] [FONT=Century Gothic]Description: A rather simple yet effective technique for ranged weapon users, the user will channel chakra into their weapons with fire chakra. Once they do this the user will release/throw/drop the weapon at the enemy. The effect of the technique isn’t seen through normal means as a standalone technique does nothing, but when the ranged weapon is in the process of being destroyed/stopped the user is able to click their teeth. This will activate the hidden mechanic of the technique in which the fire chakra embedded into the weapon will surge through it allowing it to dematerialize the weapon in question into ash thus allowing it to remain safe before impact with another object. The users ash is then formed into a cloud of hot ash which the user can activate to detonate and explode with a click of the teeth. The dematerializing of the weapons counts as a move but causing it to explode doesn’t . The projectiles although when infused with the fire chakra they look the same until activated midflight in which they shift into red hot ash. The projectiles in question also retain the explosive and hot properties of ash and once they touch the target burns on contact dealing 30 damage to them and can explode on contact dealing 60 damage.[/FONT] [FONT=Century Gothic]*Can only be used four times per battle*[/FONT] [FONT=Century Gothic]*Can be applied to up to one projectiles at at a time*[/FONT] [FONT=Century Gothic]*No Fire Techniques A-ranked and above next turn*[/FONT] [FONT=Century Gothic]*Ash cloud can remain for one turn before dissipating naturally*[/FONT] [FONT=Century Gothic](Katon: Doubutsushi Ru-retto)-Fire Release: Fauna Roulette [/FONT] [FONT=Century Gothic]Type: Offensive/Supplementary[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Range: Short - Long[/FONT] [FONT=Century Gothic]Chakra: 30 (-10 per turn)[/FONT] [FONT=Century Gothic]Damage: 60[/FONT] [FONT=Century Gothic]Description: The user will form two hand seals and focus their chakra into an existing source of fire or fire technique. By doing so they will manipulate the shape of of the fire technique, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The bigger the animal the denser it becomes, being able to interact with solid objects. The smaller they are however the quicker and more agile the beasts. When formed the beast is able to utilise abilities that the source technique had while active, if the user wishes.[/FONT] [FONT=Century Gothic]Notes:[/FONT] [FONT=Century Gothic]~Cannot be used in consecutive turns[/FONT] [FONT=Century Gothic]~Can only be used three times and each usage lasts for four turns[/FONT] [FONT=Century Gothic]~Can only be taught by xHoudinii[/FONT] [FONT=Century Gothic](Katon: Saiha) Fire Release: Blazing Blade[/FONT] [FONT=Century Gothic]Type: Attack[/FONT] [FONT=Century Gothic]Rank: A rank[/FONT] [FONT=Century Gothic]Range: Short[/FONT] [FONT=Century Gothic]Chakra cost: 30 (-5 per turn to maintain)[/FONT] [FONT=Century Gothic]Damage points: 60 [/FONT] [FONT=Century Gothic]Description: The user begins by gathering up a fair amount of katon chakra letting it flow into a gauntlet and then manipulating it around a single area creating a visible flame almost a jet of fire that blasts out. He then compresses the katon chakra into a long thin blade that extends out from the gauntlet. It can be extended from nearly any part of the gauntlet and has both shape and form. It can easily cut through flesh creating deep searing wounds. The blade can be extended out to about the same size as a normal sword and can be used as an extension of the person's own self giving him a longer reach.[/FONT] [FONT=Century Gothic]Notes:[/FONT] [FONT=Century Gothic]-Can only be used three times per battle[/FONT] [FONT=Century Gothic]-Can't use S rank katon the same turn this is used[/FONT] [FONT=Century Gothic]-The blade can be held for as long as the user continues manipulating Katon Chakra[/FONT] [FONT=Century Gothic]-While maintaining the blade, the user is unable to mold any other chakra than Fire and can't do handseals.[/FONT] [FONT=Century Gothic](Katon: Saikō Fenikkusu Hanabi Taikai no Jutsu) - Fire Release: Grand Phoenix Firework Display Technique[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Range: Short - Long[/FONT] [FONT=Century Gothic]Chakra cost: 30[/FONT] [FONT=Century Gothic]Damage points: 60[/FONT] [FONT=Century Gothic]Description: The user after performing the Horse - Tiger - Dragon - Boar hand seals they then exhale a blast of fire chakra that travels a few meters infront of the user before then taking on the form of a Large Phoenix approximately 3 meters long and then converges on the opponent. Before it impacts with the opponent the phoenix will let out a cry before dispercing in a blast of energy signifying the phoenixs death where they burst into flames and then the released energy scorches the surrounding area.[/FONT] [FONT=Century Gothic]Katon: Kaisu No Kusa)-Fire Release: Fire Grass[/FONT] [FONT=Century Gothic]Type: Attack, Supplementary[/FONT] [FONT=Century Gothic]Rank: A Rank[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 30[/FONT] [FONT=Century Gothic]Damage Points: 60[/FONT] [FONT=Century Gothic]Description: The user makes three hand seals and then manipulates the ground within a mid-range of them to have small, hot flames come out of the ground around them. The fire is hot enough to severely burn and damage the feet/other body parts of those who touch it. By regulating where they stream their katon chakra, the user is able to exclude certain areas from being set ablaze. Ex. The area beneath their feet.[/FONT] [FONT=Century Gothic]Note: The fire will burn for two turns.[/FONT] [FONT=Century Gothic]Note: Once created, the user isn't able to manipulate the fire so that it quits burning a certain area.[/FONT] [FONT=Century Gothic]Note: Can only be used once every four turns.[/FONT] [FONT=Century Gothic]Note: It takes a certain time before the flame reach a high enough temperature to severely burn the oppononent, leaving a small gap to react accordingly.[/FONT] [FONT=Century Gothic]Fire Style: Blade Swing Fire Strike(Katon:Ken Yurasu Katon Dageki) [/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Rank: A rank[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra: 30[/FONT] [FONT=Century Gothic]Damage: 60[/FONT] [FONT=Century Gothic]Description: The user channels fire chakra into their blade making the outer hew glow a crimson red,by swinging the blade the fire chakra will be released into the form of firey slashes which strike out across the ground towards the opponent/opponents.[/FONT] [FONT=Century Gothic]Restrictions:[/FONT] [FONT=Century Gothic]Can only be used 3 times during battle[/FONT] [FONT=Century Gothic]Need Katon up to A rank completed[/FONT] [FONT=Century Gothic]Can only be taught by Delta[/FONT] [FONT=Century Gothic](Katon: Kamereon Fenikkusu) | Fire Release: The Chameleon Phoenix [/FONT] [FONT=Century Gothic]Type: Supplementary/Offensive[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Range: Short - Long[/FONT] [FONT=Century Gothic]Chakra: 30 (-5 per turn for sustained governance)[/FONT] [FONT=Century Gothic]Damage: N/A (60)[/FONT] [FONT=Century Gothic]Description: By infusing chakra into a pre-existing fire source its size and intensity can be controlled. On a fundamental level, this technique can burst flames into an erupting inferno; allow the direction of the flame to be governed, or even allow for the flame in question to be extinguished. By a similar application, the user is capable of shaping a pre-existing flame so as to produce a desired Fire Jutsu; with the desired technique being performed directly after this technique, in such quick succession that it may seem as if only a single jutsu were performed. This usage, depending on the users desires, may result in the flame being consumed and directly converted into the technique in question, or the manipulated flame producing an offshoot from which the desired fire technique will birth. By extension, this principle can also be applied to flammable gas or ash produced by the users own chakra. Ultimately, this technique, designed to bring variation, is an attempted mimicry of the pre-existing source manipulations often demonstrated by the Water, Earth and Wind Elements. [/FONT] [FONT=Century Gothic]Note:[/FONT] [FONT=Century Gothic]- This technique can only be used on flames that are either completely devoid of chakra (Such as that from a candle, lighter, burned ground etc), or fire techniques that contain the users own chakra, in the case of the latter the power of the controlled or reformed technique will be the same as that of it's predecessor. The exception to this rule is if the user produces the new fire technique as an offshoot from the original, however this method has the weakness that if the host fire technique is extinguished before the offshoot can separate from it then both techniques will fail. [/FONT] [FONT=Century Gothic]- Producing another fire jutsu as an offshoot through use of this technique will count as two moves (For both this and the newly desired Fire technique), however directly converting a flame into another fire technique will only count as one. (Other restrictions still apply as normal)[/FONT] [FONT=Century Gothic]- The user can take control of a flame through use of this technique up to three times and convert a flame into another technique through use of this technique up to three times, however overall the user can only use this technique 5x.[/FONT] [FONT=Century Gothic]- Exerting control over an existing fire technique will not increase its power - the user will only be capable of shifting its form, however in the case of empowering a chakra devoid flame it's base power will be 60, and while maintaining control the user is limited to the fire element and non-elemental techniques.[/FONT] [FONT=Century Gothic]- No Fire techniques above S rank next turn.[/FONT] [FONT=Century Gothic]- Once one application has been used, the user must wait a turn before using another.[/FONT] [FONT=Century Gothic]- Can only be taught by Scaze[/FONT] [FONT=Century Gothic]Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 30[/FONT] [FONT=Century Gothic]Damge Points: 60[/FONT] [FONT=Century Gothic]Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.[/FONT] [FONT=Century Gothic]*Can only use twice*[/FONT] [FONT=Century Gothic]*After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*[/FONT] [FONT=Century Gothic]*If the user stays in the middle of the fire for more than a turn, he becomes several burned*[/FONT] [FONT=Century Gothic](Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains[/FONT] [FONT=Century Gothic]Type: Offensive/Supplementary[/FONT] [FONT=Century Gothic]Rank: A-Rank[/FONT] [FONT=Century Gothic]Range: Short-Long[/FONT] [FONT=Century Gothic]Chakra: 30[/FONT] [FONT=Century Gothic]Damage: 60 (+10 if explosion occurs from another fire or wind technique)[/FONT] [FONT=Century Gothic]Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.[/FONT] [FONT=Century Gothic]Note: Usable thrice per battle[/FONT] [FONT=Century Gothic]Note: One turn cooldown between usage[/FONT] [FONT=Century Gothic](Katon: Minami Reiji) | Fire Release: Corona’s Compendium[/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Range: Short[/FONT] [FONT=Century Gothic]Chakra Cost: 30[/FONT] [FONT=Century Gothic]Damage Points: 60[/FONT] [FONT=Century Gothic]Description: Brother technique to Ifrit’s Inventory, Corona’s Compendium also allows for the materialization of constructs through the rapid release and conversion of fire chakra. Corona’s Compendium however is far more specialised than Ifrit’s Inventory. For starters, the released chakra does not form into the normal flames of fire release as it instead opts for a more incorporeal form of pure fire chakra. The constructs, typically orbs but capable of adopting any shape, whether it be that of tools, shapeless blasts, spikes, shields or so on, do not interact with tangible matter on a physical level but instead phase into them on account of their lack of a physical form. However in wake of their phasing the original substance is not left untouched, but is instead turned to ash (or vaporized into gas in the case of water-based liquids). In the case of energy based elements that Corona’s Compendium cannot phase into, it simply interacts normally as a fire-elemental chakra clash. The constructs created by Corona’s Compendium can be utilised for attack or defense, sustained and freely controlled. [/FONT] [FONT=Century Gothic]Note:[/FONT] [FONT=Century Gothic]- Flames can only be materialized within short range of the user and while sustaining them the user can only mold fire chakra[/FONT] [FONT=Century Gothic]- When clashing against stronger constructs, Corona’s Compendium will merely deliver internal damage that reduces the structural integrity of the object, rather than turning the entire entity to ash/vapour.[/FONT] [FONT=Century Gothic]- Constructs can only be created through Corona’s Compenium 3x[/FONT] [FONT=Century Gothic]- No Fire techniques above A rank for the rest of the turn and next turn.[/FONT] [FONT=Century Gothic](Katon: Rēshushi) - Fire Release: Ghost Destruction[/FONT] [FONT=Century Gothic]Type: Offense[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Range: Short - Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 30[/FONT] [FONT=Century Gothic]Damage Points: 60[/FONT] [FONT=Century Gothic]Description: After forming 5 handseals Bird → Boar → Monkey → Ram → Tiger the user concentrates a large amount of fire chakra throughout the ground, underneath the opponent's location, causing a Large sized demonic head made of flames to rise up out of the ground underneath the opponent's location in a vertical line, with it's mouth widening as it's opening in order to swallow the opponent and burn them, this demonic head is equivalent in size to the Earth Release: Great Stone Golem technique.[/FONT] [FONT=Century Gothic]Note: Can only be used twice.[/FONT] [FONT=Century Gothic]Note: No S-ranked fire techniques in the same turn[/FONT] [FONT=Century Gothic](Katon: Bareru) - Fire Style: Barrel[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Type: Defence[/FONT] [FONT=Century Gothic]Range: Short/Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 30[/FONT] [FONT=Century Gothic]Damage Points: N/A[/FONT] [FONT=Century Gothic]Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.[/FONT] [FONT=Century Gothic]Note: It is shaped like a cylinder. It does not have any open spaces except inside[/FONT] [FONT=Century Gothic](Katon: Kaji Mitsukai ) - Fire Stlye: Fire Angels[/FONT] [FONT=Century Gothic]Type: Attack/Supplementary[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 40 (40 for 20 Clones)[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: The user preforms the Rat,Tiger,Dragon and Dog handseals. These angels are like clones, but instead, they are made out of fire. When you get attacked the Angels/Clones will defend you or attack the opponent back[/FONT] (Katon/Raiton: Ikkyou) - Fire/lighting style: Surprise Type: Supplementary Range: Short - long Rank: A Chakra: 30 (+10 to jutsu) Damage: +20 Description: This will be used in the same time frame as a lightning release technique. The user will apply more chakra in the process. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things: 1. By infusing additional chakra into the lightning technique, they will control the heat, causing flames to wrap around the lightning jutsu, making it a fire lightning combo. This will add 1 rank (20 damage) to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat. 2. By infusing additional chakra into the lightning technique, they will convert the lightning technique to a fire technique, retaining the same shape etc. If they user used a chidori spear, it would be converted to fire, making a fire spear. The user can only used this on one jutsu, and once they have used it they can't change it back. Note: Usable 3 times Note: Can't use water jutsu in the same turn as this. [FONT=Century Gothic](Kaen rai butoukai) - Blazing lightning balls[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Type: Attack[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 30[/FONT] [FONT=Century Gothic]Damage Points: 60[/FONT] [FONT=Century Gothic]Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.[/FONT] [FONT=Century Gothic]Note: Can only be used by zane and the pervy sage[/FONT] [FONT=Century Gothic]Note: Can only be used 3 times[/FONT] [FONT=Century Gothic]Note: Submitted by zane[/FONT] [FONT=Century Gothic](Kaen Rai Reiki) - Blazing Lightning Aura[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Type: Attack/defend[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 30[/FONT] [FONT=Century Gothic]Damage Points: (+20 to taijutsu attacks)[/FONT] [FONT=Century Gothic]Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.[/FONT] [FONT=Century Gothic]Note: This mode can but used for up to a total of 4 turns in a battle.[/FONT] [FONT=Century Gothic]Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.[/FONT] [FONT=Century Gothic]Note: When this aura is active, the user can't use wind or water jutsu.[/FONT] [FONT=Century Gothic]Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.[/FONT] [FONT=Century Gothic]Note: Can't be used while in Sage mode (or similar) or with EIGs.[/FONT] [FONT=Century Gothic]Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me[/FONT] [FONT=Century Gothic]Type: Offensive / Defensive[/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Range: Short - Long[/FONT] [FONT=Century Gothic]Chakra: 30 [/FONT] [FONT=Century Gothic]Damage: 60[/FONT] [FONT=Century Gothic]Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release. [/FONT] [FONT=Century Gothic]⇒ Coatings and constructs last for 3 turns[/FONT] [FONT=Century Gothic]⇒ Usable 5x per battle[/FONT] [B](Katon: Aguni no Iki) - Fire Release: Angi's Breath[/B] Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra: 30 (-10 per turn for contact based sustained usages) Damage: N/A (+20) (60) Description: Through the rapid release of chakra, the user is capable of coating an object or weapon within their possession in a flow of pure fire chakra. Alternatively, through the formation of a single handseal, the chakra can be spewed towards a desired object - in which case it will neatly wrap around the intended target upon contact. The fire chakra can be created with two distinct properties. The first is that the chakra can be made to radiate intense heat - all focused outwards so as to not compromise the integrity of the coated structure - with the heat allowing the structure in question to burn and melt through the opposition - adding to lethality. This usage adds +20 damage points to coated projectiles, constructs or weapons, and can be used on solids, and liquids. The second usage is that, the chakra can be utilised to grant the explosive aspect utilised in some fire techniques to an object. In which case, the fire coating will have more physical substance; and upon contacting with opposition of significant resistance, or upon command, the chakra surrounding said object will erupt outwards to produce a forceful and sudden burst of flames. When utilised on a weapon that the user remains in contact with, the bursts can be adjusted so that the explosive potential is either released all at once in a single, larger and stronger burst - or a bit at a time in the form of multiple, individually weaker eruptions. In the case of being utilised on a object near or within the users possession, the eruptions will always be angled away from the user to prevent back-fire. This usage coats objects in eruptive chakra that is equivalent to 60 damage points, with damage split among multiple coated structures or explosions. Note: - Each usage can only be used 3x - Same usages cannot be used on consecutive turns - No fire techniques above S rank next turn. - Both usages can also be applied to the human body. - This technique is based off of the principles of Phoenix Nail Crimson - in which shurikens are coated in non-inflamed chakra to increase their lethality by manifesting the properties of fire. - Can only be taught by Scaze (Farao no Hōrei #1. Uraeusu wa Kesshin) – Pharaoh’s Decree #1. Uraeus the Unwavering Type: Offensive, Defensive Rank: A Range: Short – Long Chakra: 30 (-10 per turn) Damage: 60 Description: Forming two seals, the user will flush their system with chakra, releasing it in the form of a fiery cobra that loosely coils around the user's body, completely encapsulating them. This cobra, being an elemental familiar, will attack and defend the user with autonomy, though it can also be mentally manipulated by the user. The technique's defensive ability is at its greatest while in its resting state, fully coiled around the user, with slight gaps in its body to provide the user with sightlines on the opponent whilst being thin enough to ensure maximum protection without letting anything in. The cobra being made from tangible flames, it will deflect kunai, shuriken and other basic weapons, whilst elemental attacks will interact with the technique according to the S&W scheme. The cobra can attack targets in a variety of ways, as a whip, a surging beam, or even as a constricting coil, taking advantage of its tangible nature. Whilst commanding the snake to attack outside of mid-range, it uncoils around the top half of the user’s body, leaving them vulnerable to attack. Though, the snake can be controlled to return to the user at any point, as quickly as it left. Even when coiled, it is still easily taller than any normal human being. This technique lasts for four turns and can be used three times per battle, with a single turn cooldown between uses. (Farao no Hōrei #3. Ōshima no Oshirisu) – Pharaoh’s Decree #3. Osiris the Overlord Type: Offensive, Defensive, Supplementary Rank: A Range: Short – Long Chakra: 30 Damage: N/A (same as targeted technique) Description: Osiris the Overlord is a technique exemplifying mastery and control over flames and their behaviour, rather than simply producing a destructive phenomenon. Once activated, the user is able to tap into the chakra within any of their Fire techniques currently on the field, harnessing it and directly controlling them through hand gestures and movements, identically to how the individual fireballs of the Phoenix Sage Fire technique are controlled through their individual chakra masses, and more. For example, the user could change the trajectory of a Fire technique they released that would ordinarily miss due to the opponent evading it, or manipulating a fire technique to branch out and attack. Alternatively, the user could take control of one of their techniques and manipulate it to clash with an opponent’s jutsu. The ability to control jutsu on the field is not merely limited to manipulation of trajectory, but the ability to reform a technique's physical form entirely. By applying more advanced shape manipulation, the user can break a technique into smaller pieces or vice versa. For example, breaking the Great Fireball technique into two fireballs instead of one, and performing shape manipulation to give them the form of weapons. It is also possible to merge components of a technique, even entire techniques themselves, into others using this jutsu. Instead of the technique being broken apart into separate pieces, the individual pieces of chakra are compounded into each other to form a single one. The technique(s) being acted upon will behave according to its new rank (e.g. A-Rank + A-Rank = S-Rank, B-Rank/2 = C-Rank). The control afforded by this technique lasts for the duration of the turn it's used in. Splitting and re-merging techniques don't cost a move but will take a slot in the timeframe, and can each only be done once per turn. This technique is usable four times per battle, and cannot be used in consecutive turns. [FONT=Century Gothic]Farao no Hōrei #5. Sōzō no Sugata - Pharaoh's Decree #5. Semblance of Creation[/FONT] [FONT=Century Gothic]Type: Offensive [/FONT] [FONT=Century Gothic]Rank: A[/FONT] [FONT=Century Gothic]Range: Short - Long[/FONT] [FONT=Century Gothic]Chakra: 30 [/FONT] [FONT=Century Gothic]Damage: 60[/FONT] [FONT=Century Gothic]Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.[/FONT] [FONT=Century Gothic]⇒ Usable 3x per battle[/FONT] [FONT=Century Gothic]⇒ No S rank and above Fire in the same turn[/FONT] [FONT=Century Gothic](Farao no Hōrei #6. Sentōin Montu) – Pharaoh’s Decree #6. Menthu the Militant[/FONT] [FONT=Century Gothic]Type: Offensive / Defensive / Supplementary[/FONT] [FONT=Century Gothic]Rank: A (S)[/FONT] [FONT=Century Gothic]Range: Short – Long[/FONT] [FONT=Century Gothic]Chakra: 30 (-10 per turn)[/FONT] [FONT=Century Gothic]Damage: 60 (80)[/FONT] [FONT=Century Gothic]Description: By performing a sequence of 3 seals, the user will create a familiar made entirely of ash, whether by creating the ash themselves, or manipulating pre-existing ash of their own on the field (e.g. a Fire technique made of ash) to summon the familiar. If used through the latter usage, the familiar’s creation does not weaken the original jutsu which it was spawned from, though its strength is dependent on the technique it comes from. For example, if used on anything less than an A-Rank structure of ash, its damage will decrease to reflect the source technique (e.g. B-Rank source will create a B-Rank familiar). This principle can be applied to S-Rank structures as well, instead resulting in the familiar’s damage being increased, though only a single familiar can be created possessing S-Rank strength. The familiar will possess the appearance of an armored humanoid, standing at approximately two meters tall. Within its chest cavity is a small but powerful flame that keeps the familiar partially ignited at all times as a cosmetic effect, and also acts as a source through which it can form tangible weapons made of these flames by igniting and shifting the ash’s shape. These weapons can reach up to 3 meters in size, with a whip being extendable to mid-range. The strength is a single construct is equivalent to the strength of the familiar, and is divided equally in the case of more than one construct. The familiar is also able to use any Fire Release techniques the user knows within reason (techniques with pre-requisites that cannot be met, e.g. Wall of Flames, which requires a lighter, cannot be used). Both variants of this jutsu last for four turns, and cannot be used again within the turn of deactivation or in the user’s next turn. The familiar must be created at least five meters away from the target enemy. The user will be unable to use S-Rank and above Fire Release for the turn following the creation of an S-Rank familiar. This jutsu can, overall, be used thrice per battle.[/FONT] Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods Type: Offensive / Defensive Rank: A - S Range: Short - Long Chakra: 30 - 40 (-10 per turn) Damage: 60 - 80 Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them. Notes: Lasts 3 turns unless cancelled Usable 3x per battle [/spoiler] [FONT=Century Gothic][U][B]S - Rank[/B][/U][/FONT] [spoiler][FONT=Century Gothic] [/FONT] (Katon: Kage no Nidhoggr ) - Fire Release: Ifrit; The Aspect of Fire Spoiler Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: The rapid expenditure of masses of fire chakra from all over the body and the performance of three handseals will facilitate the creation of a large (up to ten meters tall), chiseled humanoid figure - complete with arcing rams horns that adorn its head and a flowing mane, comprised purely of fire chakra. This figure will be created around the user, completely surrounding him not at all unlike Suasono'; unlike the Uchiha technique however, this Djinn of chakra will lack any corporeal properties and, as a result, will have no inherent ability to defend the user from attacks or cause damage. The purpose of this humanoid is to instead interact with the users fire techniques. Firstly, this technique will passively apply the effects of 'The Phoenix Feathered' Muffler to both itself, the user, and any being that the users indicates to be part of Ifrit's protection - thus affording immunity tothe users own fire techniques, and that which is created by a spawn of their chakra such as a familiar, clone or creation(not enemies). In line with this ability comes Ifrit's capability to directly interact with fire techniques. The user will be capable of directing Ifrit to 'grab' a fire technique produced either by himself, or by his creations, with either it's main body, Ifrit's four arms, or by producing tendril like offshoots from his main body to latch onto the technique in question (tendrils can extend up to long range). Once Ifrit comes into contact with a fire technique, he will be capable of establishing governance over it - freely manipulating its form, shape, size and direction according to the users directions. The only restriction to this being that the overall quantity of flame cannot change, but a ball of flames could be stretched into a thin wall of flames. For instance, if the user were to spew a fireball while Ifrit is active, Ifrit would be capable of taking hold over the fireball with it's body and forcing it to stay in place, or orbit around the user instead of continuing linearly towards the opponent - alternatively, by attaching a tendril to the fireball, Ifrit could direct it to travel in an arc towards the opponent. Essentially, Ifrit increases the flexibility that the user has in regards to his usages of Fire Release - opening up new avenues and levels of versatility to an ability that is traditionally indiscriminate and linear. Finally, Ifrit can absorb the chakra of a fire technique of the users (thereby extinguishing its existence) and, through it's sacrifice, extend its stay on the field. A ranks and below will add two turns, while S ranks can add three. Notes: Ifrit can be created up to two times, with a two turn cooldown between uses (from when it ends.) He can stay on the field for four turns and, on the turn after he ends the user will be incapable of using Fire techniques A rank or above. Ifrit's abilities also apply to advanced forms of fire such as Fire based KG/CE (Scorch, Blaze etc) (Katon/Raiton: Mure Sai no Shuuren) Fire/Lightning Style: The Drill of the Rhinoceros Crash Rank: S Range: Short-Long Chakra Cost: 40 Damage Point: 80 Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side. *The large drill can shoot to Long Range, the small drills will be shot in a short range radius* *Both phases can be done at the same time by two shinobis* *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain* *Can't use Lightning or Fire Techniques above S rank in the next 2 turns* (Katon: Kaika Ninetails: Dai Roku Tēru. Oshokui) | Fire Release: Flowering Ninetails: Sixth Tail; Corruption Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: Allows for the release of vast amounts of pure fire chakra from all over ones body that creates an aura in the shape of nine fox tails, each twice the size of the user, that will cocoon around the users body. The tails can be manipulated to attack or defend for a time - acting as condensed chakra capable of interacting with physical objects to deal blunt and burning damage - however their real power lies in their ability to disperse into dozens, if not hundreds of seed like orbs of fire chakra that, by default pulsate outwards in all directions, but can be directed towards particular locations should the user so wish. As the seeds travel outwards they indiscriminately phase into any object, being, or technique of lesser strength and forcefully alter or distort it's properties to make it explode - with said explosions always being angled away from the user. When a structure explodes it in turn releases countless more seeds that allows for a chain reaction that can completely devastate battlefields, as the seeds are capable of making the strength of undermined techniques into their own, not weakening, but instead growing in strength and number with each clash. This ability is effective against all earth based techniques of lesser strength (Excluding crystals), opposing fire techniques of lesser strength, and water techniques two ranks lower, however it is ineffective against water techniques of A rank and above, Lightning techniques and wind techniques; A rank water techniques will simply evaporate while Lightning and Wind techniques will clash normally. - Can only be used 2x - No fire techniques above B rank for the rest of the turn - Cannot be used on consecutive turns - Can only be taught by Scaze [FONT=Century Gothic](Katon: Doragonburesu) | Fire Release: Dragon Breath[/FONT] [FONT=Century Gothic]Type: Offensive/Defensive/Supplementary[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short[/FONT] [FONT=Century Gothic]Chakra: 40[/FONT] [FONT=Century Gothic]Damage: 80[/FONT] [FONT=Century Gothic]Description: This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination).[/FONT] [FONT=Century Gothic]Notes:[/FONT] [FONT=Century Gothic]- This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there.[/FONT] [FONT=Century Gothic][Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Type:Attack/Defense[/FONT] [FONT=Century Gothic]Range: short/long[/FONT] [FONT=Century Gothic]Chakra cost: 40[/FONT] [FONT=Century Gothic]Damage points: 80[/FONT] [FONT=Century Gothic]Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him[/FONT] [FONT=Century Gothic]Note: Can only be used 2 times per battle[/FONT] [FONT=Century Gothic]Note: Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next[/FONT] [FONT=Century Gothic]Note: Must master katon and aact[/FONT] [FONT=Century Gothic]Note: Can't use it on the next turn[/FONT] [FONT=Century Gothic][Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique[/FONT] [FONT=Century Gothic]Type: Attack[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short- Long[/FONT] [FONT=Century Gothic]Chakra cost: 40[/FONT] [FONT=Century Gothic]Damage points: 80[/FONT] [FONT=Century Gothic]Description : User ignites his/her arms and generates long torrents of flames from them, which move to hit the enemy in a spiraling formation. Each connecting strike seems to generate a powerful burning explosion, It has two different uses , one the user can use it as a normal s ranked katon attack so the flame go directly towards the opponent , two the user can create a several ropes made of flame ,tiding the opponent and melting his skin[/FONT] [FONT=Century Gothic]Note: Can only be used 3 times[/FONT] [FONT=Century Gothic]Note: Can't use any katon jutsu at the same turn[/FONT] [FONT=Century Gothic]Note: Can't use higher than A rank katon technique on the next turn[/FONT] [FONT=Century Gothic]Note: Must be Sannin ranked or above[/FONT] [FONT=Century Gothic](Katon: Kakatsu no Verbti)- Fire Release: Jurisdiction of Verbti[/FONT] [FONT=Century Gothic]Type: Offense/Supplementary/Defense[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short-Long (Created short range, long range movement)[/FONT] [FONT=Century Gothic]Chakra Cost: 40 (-15 chakra per turn to sustain)[/FONT] [FONT=Century Gothic]Damage Points: N/A (80 for explosion, 20 when contact with the enemy is made)[/FONT] [FONT=Century Gothic]Description: The user will gather a large amount of fire chakra, perform 3 hand seals, and release outward from their mouth a dense amount of ash. The user through shape manipulation will turn the ash into a demonic, and aggressive creature. Having a wavy exterior and body composition similar to a human, black in color, with a reddish hue in the outer layer of the creature. This beast of ash is around two meters in length. This beast has a special ability, through its impressive movement and lightweight of ash, it can travel along the ground with great ease and float in the air (movement that can be traced with the naked eye), but also interact with dense, earth-like material, burning anything it touches into ashes, the beast will use this ash it burns for its own deeds, allowing the ash to essentially "stick" on to the beast. This has the beast become larger in size (doubles in size with every interaction it comes with, and the structure must be larger then its body is currently when interacting with it) growing with every earth object it comes into interaction with, however, its overall ability and power remains relatively the same, it simply contains an advantage in brute force. Its second ability, is its adaptability with its own body structure, the beast can split himself in multiple "clones" of itself, each being weaker then the other, with up to eight being able to be made (Each would be C-Rank). These beasts will remain relatively the same, in how it attacks, being able to burn and create explosions relative to its size and rank. They can also come back together, reforging into themselves and its previous state as one body, or simply less bodies then before. Each time they split, the bodies will be decreased in half from its previous size. How the creature moves is specific to the users need, its movements are governed entirely by the user's mental commands. This beast can subdue the opponent by covering them completely with its body, burning them to pulp, it can perform basic body-art movements, where it can skin a person with every attack, or it can be set a blaze to create a large explosion (explosion size is equivalent to the size of its body).[/FONT] [FONT=Century Gothic]Note: Can only be taught by Noni[/FONT] [FONT=Century Gothic]Note: Beast lasts for four turns (unless cancelled)[/FONT] [FONT=Century Gothic]Note: Can only be used twice per battle[/FONT] [FONT=Century Gothic]Note: Requires two turn cool down before re-use[/FONT] [FONT=Century Gothic]Note: Cannot use fire S-Rank or above the turn the beast is created[/FONT] [FONT=Century Gothic]Note: Follows elemental strength and weakness[/FONT] [FONT=Century Gothic](Katon: Gurēto-en kuraudo no Jutsu) - Fire Release: Great Flame Cloud Technique[/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short - Long[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: Performing the Boar → Tiger hand seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit/ seal of the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.[/FONT] [FONT=Century Gothic]Note: The heat wave lasts for three turns.[/FONT] [FONT=Century Gothic]Note: No S-Rank or above Katon in the user's same or next turn[/FONT] [FONT=Century Gothic]( Katon: Hakkō matsuri) | Fire Release: Luminous Festival[/FONT] [FONT=Century Gothic]Type : Offensive[/FONT] [FONT=Century Gothic]Rank : S[/FONT] [FONT=Century Gothic]Range : Short-Mid[/FONT] [FONT=Century Gothic]Chakra cost : 40 (-15 every turn)[/FONT] [FONT=Century Gothic]Damage points : 80[/FONT] [FONT=Century Gothic]Description : This is one of those jutsus, which is not only powerful, but also appealing to the eye. It gets its name from its ability to illuminate the dark night with its powerful light source. The user begins by clapping his hands together, in a praying style. Suddenly, a ring of fire appears around him, close to his body (giving enough room for him to move around easily). The ring covers only the user's torso, so it's more like a cylinder. As soon as the ring materializes, 4 beams of fire shoot out from all around the user, from the ring, from his chestal level. So, one would shoot from his chest, one from his back, and two from either side of the shoulders. The fire beams are released continuously, and so it looks like steadily emitted laser lights. Similarly, 4 fire beams are released from the ring, from the user's abdominal level as well. These beams of fire are very concentrated due to which they can cut through huge boulders with ease. Apart from their incredibly sharp cutting ability, they will also evaporate all the moisture in the air, due to the intense heat. The second phase starts when the user forms a single handseal, to make the ring rotate around him at very high speeds, as fast as a ceiling fan rotates (but can still be tracked by naked eyes). The upper part of the ring rotates clock wise, while the lower part rotates counter-clockwise. This means that the beams too, rotate with similar velocity, as they are emitted from the ring. The two phases happen very quickly, and as such happen as fast as other techniques.[/FONT] [FONT=Century Gothic]Note:[/FONT] [FONT=Century Gothic]~ Can only be used twice (with 5 turns cool down).[/FONT] [FONT=Century Gothic]~ Ring stays active for 3 turn (unless the user chooses to deactivate it) ~ The ring stays around the user wherever he goes.[/FONT] [FONT=Century Gothic]~ Cannot use other fire techniques above A-Rank in the same turn.[/FONT] [FONT=Century Gothic]~ Cannot use other fire techniques above S-Rank in the next turn.[/FONT] [FONT=Century Gothic]~ Can only use fire release techniques when this is active.[/FONT] [FONT=Century Gothic]~ Can only be taught by Python[/FONT] [FONT=Century Gothic](Katon: Kogeta poppukōn) | Fire Release: Burnt Popcorn[/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: The user begins by charging his fire chakra at both his (index) finger tips, creating matter that is very hot before shooting it at the opponent. The matter which is as small as a popcorn is shot at a considerable speed towards the opponent (equivalent to the speed of a Kage Ranked shinobi). The beauty of the jutsu is that, the matter is actually aimed at the area around the opponent. The moment it comes in contact with an obstruction, it explodes creating a flames that can burn the opponent, before multiplying and creating another copy of the matter which is as hot and as dangerous as the original one. Once doubled up, they bounce like popcorns (when they're baked) and land somewhere around the opponent again, to repeat the process. The entire process continues till the matter multiplies from 2 to 32 which produces enough explosion and fire power to destroy/burn down huge summons and incinerate them. However, if the popcorn is shot directly at the opponent, it will only cause minor damage (C-Rank) as compared to the full effect. Should the initial matter hit a water source (above C-Rank) it would be extinguished. Otherwise, it will start multiplying prematurely.[/FONT] [FONT=Century Gothic]Note:[/FONT] [FONT=Century Gothic]* Can only be used two times.[/FONT] [FONT=Century Gothic]* Cannot be used in consecutive turns.[/FONT] [FONT=Century Gothic]* User cannot use other Fire techniques of A-Rank and above in the same turn.[/FONT] [FONT=Century Gothic]* User cannot use other Fire techniques above S-Rank in the next turn.[/FONT] [FONT=Century Gothic]* Can only be taught by Python[/FONT] [FONT=Century Gothic]Fire Style; Infernal prison (katon; inferunul keimusho)[/FONT] [FONT=Century Gothic]Rank; S[/FONT] [FONT=Century Gothic]Type; Attack[/FONT] [FONT=Century Gothic]Range; Short-mid(on the ground where the glyph was formed)[/FONT] [FONT=Century Gothic]Chakra;40[/FONT] [FONT=Century Gothic]Damage; 80(10 to the user)[/FONT] [FONT=Century Gothic]Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact.[/FONT] [FONT=Century Gothic]Katon: Arutemisu Keshin | Fire Technique: The Artemis Incarnation[/FONT] [FONT=Century Gothic]Type: Supplementary/Defensive[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage: N/A[/FONT] [FONT=Century Gothic]Description: Exerting their chakra from their body, the user can create copious amounts of ash from either the ground, their body or by spewing it forth from their mouth. As the ash bursts into existence it will immediately form into a demonically winged Centaur, the size of which can range from human sized to EoS Gamakichi sized. The Centaur, clad in light armour and composed of jet black condensed ash, is capable of moving a rank faster than its creator, can regenerate from damage that doesn't destroy it in one go, and is capable of manipulating its body to form, or extend into, any armament imaginable to attack or defend. It's signature weapons however are the bow and sword, and when these are used the Centaur is granted additional abilities. With the creation of a bow, the Centaur will be capable of creating arrows of fire which, upon their initial release will travel at the speed of an arrow fired from a compound bow, however on account of their unique constitution the arrows continuously accelearate once released - occurring as the rear of the arrows constantly devolve into fire-based explosions which serve to propel the arrow forwards to greater speeds. By the time the arrow leaves short range it will be a blur to anything below 2t, with a 25% growth per 5 meters, however, because of the linear nature of an arrows flight an opponent can easily predict where the arrow will travel to from its initial trajectory and thus seek to avoid or defend. The ability of the sword, then, is that it has a passive A ranked ability that allows it to convert any solid object that it touches to ash (respects elemental weaknesses/strengths), with the conversion rapidly spreading out from the point of contact and being fatal in the case of organic conversions. (Does not apply to the user or his possessions and does not affect people). The created ash can then be manipulated to, once per turn, create A ranked or below structures to defend or attack with. Finally, the Centaur is capable of transforming it's entire body into a far more powerful, compressed weapon or armour to be wielded by its user - in this state the Centaur's ash and arrow abilities are bolstered by a rank and, while hot to the touch of opponents, the ash is completely inert to the user - thus the user can freely come into contact with the Centaur.[/FONT] [FONT=Century Gothic]Notes:[/FONT] [FONT=Century Gothic]- Can only be created 2x[/FONT] [FONT=Century Gothic]- Lasts four turns once created[/FONT] [FONT=Century Gothic]- Two turn cooldown between uses and when the Centaur perishes the user is prohibited from using fire above S rank that turn.[/FONT] [FONT=Century Gothic]- Despite being made of ash, the Centaur is capable of freely traversing across either ground or air and his abilities can reach into long range.[/FONT] [FONT=Century Gothic]- Arrows are classed as an A rank ability that is useable once per turn and is classed as a move, one or multiple arrows can be fired throughout the turn that it is utilised - with the power of an A rank being divided between them.[/FONT] [FONT=Century Gothic]- Ash manipulation to create ranked structures naturally counts as a move too.[/FONT] [FONT=Century Gothic](Katon: Irikuchi Bieuchi II) ♌ Fire Release: Gate of Babylon II [/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short - Long[/FONT] [FONT=Century Gothic]Chakra: 40[/FONT] [FONT=Century Gothic]Damage: 80[/FONT] [FONT=Century Gothic]Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques.[/FONT] [FONT=Century Gothic]Notes:[/FONT] [FONT=Century Gothic]- Can be used three times per battle[/FONT] [FONT=Century Gothic]- No other A ranked or above fire techniques in the same turn[/FONT] [FONT=Century Gothic]- No other Gate of Babylon techniques in the same turn[/FONT] [FONT=Century Gothic]- No fire techniques above S rank next turn[/FONT] [FONT=Century Gothic]- Must be taught by Mathias[/FONT] [FONT=Century Gothic](Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang[/FONT] [FONT=Century Gothic]Type: Offensive/Defensive/Supplementary [/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short-Long[/FONT] [FONT=Century Gothic]Chakra: 40[/FONT] [FONT=Century Gothic]Damage: 80 (+20)[/FONT] [FONT=Century Gothic]Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.[/FONT] [FONT=Century Gothic]Note: May be used two times per battle overall.[/FONT] [FONT=Century Gothic]Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.[/FONT] [FONT=Century Gothic]Note: No fire jutsu above A rank in the following turn.[/FONT] [FONT=Century Gothic]Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent[/FONT] [FONT=Century Gothic]Note: May only be taught by Jhin[/FONT] [FONT=Century Gothic](Katon: Hepaisutosu no Seiiki) – Fire Release: Hephaestus’s Sanctum[/FONT] [FONT=Century Gothic]Type: Offensive, Defensive, Supplementary [/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Mid – Long[/FONT] [FONT=Century Gothic]Chakra: 40 (-15 per turn to sustain)[/FONT] [FONT=Century Gothic]Damage: 80 [/FONT] [FONT=Century Gothic]Description: Hephaestus’s Sanctum is a technique in which the user is able to produce flames in the air on the battlefield through the rapid conversion of fire chakra by quickly weaving the Tiger, Boar, and Snake hand seals. The flames produced undergo heavy shape manipulation which are then materialized in at a minimum of a radius of mid-range from the user treating the user as a center point effectively creating a dome of fire around the user. The fire, having undergone extremely precise shape manipulation becomes effectively solid. Upon completion the user may maintain the dome for as long as they please or they may produce from it, through the use of an additional hand seal, spikes that can reach up to a maximum of short-range from their point of creation on the walls of the dome either inside or outside. Should the user desire to end the technique they may either release it as normal or cause the dome to converge on the center point. The dome, being made of the user’s chakra, will not harm the user upon convergence. Once fully converged upon the user the dome will suddenly expand outward creating an immense firestorm that reaches up to long-range around the user. [/FONT] [FONT=Century Gothic]Note: Can only be used once (1) per battle.[/FONT] [FONT=Century Gothic]Note: No A-Rank or above fire techniques in the same or next turn. [/FONT] [FONT=Century Gothic]Note: The user must maintain this technique; as such they cannot use other techniques while this technique is active. [/FONT] [FONT=Century Gothic]Note: Can only be taught by Drackos[/FONT] [FONT=Century Gothic]((Katon: Saiha Ba-suto) - Fire Release: Blazing Blade Burst [/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short - Long[/FONT] [FONT=Century Gothic]Chakra cost: 40 [/FONT] [FONT=Century Gothic]Damage points: 80 [/FONT] [FONT=Century Gothic]Description: The user begins by gathering up an enormous amount of fire chakra into each of their fists or feet. Along the same lines as it's parent technique (Katon: Saiha) Fire Release: Blazing Blade, the user manipulates the fire into dense blades, long and thin with a severe cutting potential almost like boomerangs. However instead of holding the fire and continually feeding it the user releases it with swift punching or kicking motions from these punching or kicking motions multiple blade like projectiles are formed and sent out with the maximum being five. These can range in size from as small as a kunai to as long as five meters. They are able to pierce through dense earth A rank and below. When they come in contact with an opponent they can cause very deep searing wounds that cauterize themselves cutting off blood vessels and stopping blood flow. They can pierce deep enough to cause severe internal damage and can cut off whole limbs if the opponent is struck correctly. These projectiles cannot be controlled once released, but can be very useful in short - long range. Only five consecutive blades can be shot off and after the blades make contact and cut through something they rebound hitting it again before exploding into a dense explosion of fire that can catch even solid earth on fire. The fire burns until it's put out by an opposing force. [/FONT] [FONT=Century Gothic]Note: Can be used twice per battle[/FONT] [FONT=Century Gothic]Note: The user is unable to use S rank fire techniques in the same turn[/FONT] [FONT=Century Gothic](Katon: Ka Stáfe ) - Fire style: Mosquito Staff[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Type: Attack [/FONT] [FONT=Century Gothic]Range:Short-Mid [/FONT] [FONT=Century Gothic]Chakra Cost:40 [/FONT] [FONT=Century Gothic]Damage Points:80[/FONT] [FONT=Century Gothic]Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation while releasing fire from his palms and forms a staff made of condensed fire. The staff is approximately the same height as the user and about a foot in diameter and is very much similar to that of the flaming dragon heads that took on a more solidified state of fire. [/FONT] [FONT=Century Gothic]Close range abilities:[/FONT] [FONT=Century Gothic]The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank blade able to cut through most objects like butter[/FONT] [FONT=Century Gothic]Mid range use:[/FONT] [FONT=Century Gothic]The staff can also be used at a range, in which it gained.its name "Mosquito staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a Mosquito's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..[/FONT] [FONT=Century Gothic]At any point while flying, the user can do one more hand seal which results in the fire exploding into a 7m wide vortex of flames that would burn things to a crisp.[/FONT] [FONT=Century Gothic]~ Only teachable by Shady[/FONT] [FONT=Century Gothic]~ Only usable once per match[/FONT] [FONT=Century Gothic]~ Staff lasts 3 turns unless thrown, then it ends that same turn..[/FONT] [FONT=Century Gothic](Ήφαιστος' Καταραμένο Άρσεναλ Khryselakatos ) - Hephaestus' Cursed Arsenal of the Golden Shaft[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Range: Short-Long[/FONT] [FONT=Century Gothic]Chakra cost: 40 (-10 per turn)[/FONT] [FONT=Century Gothic]Attack points: 80[/FONT] [FONT=Century Gothic]Description: Derived from the Strike of Artemis, the user channels fire chakra to his hands, coating them in a highly flammable and hot ash which begins to "overflow" from his hand, pieces of ash being seen falling from it as it ever grows, constantly dropping chakra and constantly reforming it, forming a Odama Rasengan size of cloud like ash in his hand. As this ash constantly grows, the user holds his arm outwards, adding lightning chakra to this creation, giving it a hotter temperature as well as causing it to maintain an erosive like property, capable of eating through earth jutsus of one rank higher and below through burning through the earth at high temperatures via fire chakra and the natural effect lightning has on earth jutsus when in contact with one another. As the lightning is channeled, the user draws his remaining hand back as multiple arrows begin to form from the ash. Forming the arrows, the user wills them forward, causing the ash to be released in a powerful burst, the ash lingering in trails as the arrows are released. Upon reaching their target, these arrows strike with great force despite it's pseudo-solidity properties due to the lightning chakra imbibed in the arrows, piercing through earthen defenses with little power or momentum lost, the ash spreading across the earth jutsu defense erroding it (this only works if the earth jutsu is of equal or lower rank), the lightning in the ash allowing for this. Should the arrows reach the target, the user is able to control these arrows via hand movements, the trail of ash still emanating from the arrows. Upon his signal, the user can cause the arrows to detonate, causing an explosion that spans short range of these arrows and cause the trails of ash to detonate, creating an A ranked stream of fire behind these arrows, following the path the user willed the arrows to travel. [/FONT] [FONT=Century Gothic]Note: Can only be used twice[/FONT] [FONT=Century Gothic]Note: After using, takes 2 turns before being able to use again[/FONT] [FONT=Century Gothic]Note: Cannot use any Fire jutsu of S rank and higher next turn and no lightning above S rank next turn.[/FONT] [FONT=Century Gothic]Note: Can last up to 3 turns if the user continiously controls the arrows, spending 30 chakra per turn. If active, the user can only use one technique per turn.[/FONT] [FONT=Century Gothic]Note: Costs 2 moves of the users 3 per turn[/FONT] [FONT=Century Gothic](Katon: Ryūhonō kyūzō) – Fire Release: Dragon Flame Explosion[/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: This is a variant of the original "Fire Release: Twin Crushing Meteors" technique, in which after the user forms 4 other handseals, a portal is created above the opponent which is similar to the "Earth Release: Sticky Earth Drop" technique, summoning one Large sized dragon that heads onto the opponent from above him, when used solely this technique can only make the dragon that hits the opponent head on delivering burning damage to them, however when this technique is used after/in conjunction with the "Fire Release: Twin Crushing Meteors" technique the Fire dragon and the two meteor sized fireballs resonate with one another, forming a semi transparent pyramid shaped barrier of fire around the opponent which can be clearly seen with normal eyes, which explodes eradicating anyone within the barrier, The Dragon is normally made at least 5 meters above the opponent's height.[/FONT] [FONT=Century Gothic]Note: Can only be used twice.[/FONT] [FONT=Century Gothic]Note: No S-rank or above fire techniques for the next turn.[/FONT] [FONT=Century Gothic](Katon: Yuudoku Kaen ) - Fire Style: Toxic Flame[/FONT] [FONT=Century Gothic]Type: Attack[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short-Mid[/FONT] [FONT=Century Gothic]Chakra Cost: 40 (+10 if used twice in a row)[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: After preforming Bird,Ram,Dog and Tiger hand seals, the user focuses their chakra into their left hand. When the fire contacts the opponent, it should burn through their organs and spine, causing a large hole in their body[/FONT] [FONT=Century Gothic](Katon: Barioria no Unmei) | Fire Release: Doom of Valyria[/FONT] [FONT=Century Gothic]Type: Offensive/Supplementary/Defensive[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short - Long[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky[/FONT] [FONT=Century Gothic]Note:[/FONT] [FONT=Century Gothic]This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure[/FONT] [FONT=Century Gothic][Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Type: Offense[/FONT] [FONT=Century Gothic]Range: Short-Long[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.[/FONT] [FONT=Century Gothic]►Must be Kage Rank.[/FONT] [FONT=Century Gothic]►Can only be used 3 times per battle.[/FONT] [FONT=Century Gothic]►No A rank or above fire techniques the following turn[/FONT] [FONT=Century Gothic][Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Type: Offense-Defense.[/FONT] [FONT=Century Gothic]Range: Short-Mid.[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: 80 (-10 damage to user)[/FONT] [FONT=Century Gothic]Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.[/FONT] [FONT=Century Gothic]►Can only be used once per battle.[/FONT] [FONT=Century Gothic]►No A rank or above fire techniques the following turn[/FONT] [FONT=Century Gothic][Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack.[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Type: Offense.[/FONT] [FONT=Century Gothic]Range: Short-Mid.[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.[/FONT] [FONT=Century Gothic]►Can only be used Twice Per battle.[/FONT] [FONT=Century Gothic]►No A rank or above fire techniques the following turn[/FONT] [FONT=Century Gothic][Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw.[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Type: Offense.[/FONT] [FONT=Century Gothic]Range: Short-Mid.[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.[/FONT] [FONT=Century Gothic]►Can be used 3 times in a battle.[/FONT] [FONT=Century Gothic]►No A rank or above fire techniques the following turn [/FONT] [FONT=Century Gothic](Kaen Rai kousen) - Blazing lightning Beam[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Type: Attack[/FONT] [FONT=Century Gothic]Range: Short-Long[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds.[/FONT] [FONT=Century Gothic]Note: No water jutsu in the same turn.[/FONT] [FONT=Century Gothic]Note: Useable 2 times[/FONT] [FONT=Handwriting-Dakota](Kaen Tatsumaki) - Blazing Tornado[/FONT] [FONT=Handwriting-Dakota]Type: Attack/Defense[/FONT] [FONT=Handwriting-Dakota]Rank: Forbidden[/FONT] [FONT=Handwriting-Dakota]Range: Short-Long[/FONT] [FONT=Handwriting-Dakota]Chakra Cost: 80[/FONT] [FONT=Handwriting-Dakota]Damage Points: 100[/FONT] [FONT=Handwriting-Dakota]Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.[/FONT] [FONT=Handwriting-Dakota]Note: Can only be used once[/FONT] [FONT=Handwriting-Dakota]Note: No s ranks or above the next turn[/FONT] [FONT=Handwriting-Dakota]Note: User will take 30 damage too if its used at mid range [/FONT] [FONT=Century Gothic](Kaen rai otakebi) - Blazing lightning roar[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Type: Attack[/FONT] [FONT=Century Gothic]Range: Short-Long[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast.[/FONT] [FONT=Century Gothic]Note: Useable twice[/FONT] [FONT=Century Gothic]Note: No water jutsu in the same turn.[/FONT] [FONT=Century Gothic](Kaen rai ken) - Blazing lightning blade[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Type: Attack[/FONT] [FONT=Century Gothic]Range: Short-mid[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: 80[/FONT] [FONT=Century Gothic]Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.[/FONT] [FONT=Century Gothic]Note: useable twice[/FONT] [FONT=Century Gothic]Note: No water jutsu in the same turn[/FONT] (Farao no Hōrei #2. Horusu no Shinsei) – Pharaoh’s Decree #2. Horus the Highborn Type: Offensive Rank: S Range: Short - Long Chakra: 40 (-10 per turn) Damage: 80 Description: Drawing on a large amount of chakra, the user will perform 4 handseals, spewing forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon being neutralised, or striking its intended target, the falcon will violently explode, creating a short-range blast that will obliterate anything within its vicinity. An additional ability of the falcon is its splitting capability. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. Splitting and re-merging falcons does not cost a move but will take a slot in the timeframe, and can each only be done once per turn. This technique lasts for four turns and is usable twice per battle, with a two-turn cooldown between usages upon deactivation. Whilst active, this technique cannot be used again. Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods Type: Offensive / Defensive Rank: A - S Range: Short - Long Chakra: 30 - 40 (-10 per turn) Damage: 60 - 80 Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them. Notes: Lasts 3 turns unless cancelled Usable 3x per battle [FONT=Century Gothic](Ten no ryū no keiji) Fire Style/Sealing Arts: Revelations of the Celestial Dragon [/FONT] [FONT=Century Gothic]Type: Supplementary/Offensive[/FONT] [FONT=Century Gothic]Rank: S[/FONT] [FONT=Century Gothic]Range: Short-Long (Mid-Long)[/FONT] [FONT=Century Gothic]Chakra Cost: 40[/FONT] [FONT=Century Gothic]Damage Points: NA (80)[/FONT] [FONT=Century Gothic]Description: The user first performs three hand seals, and begins to focus their fire chakra in front of them. In a matter of seconds a massive dragon composed entirely out of flames will manifest itself in front of the user. This dragon rivals the size of the Great Stone Golem Jutsu. Immediately as the dragon is created, the user user streams a sealing tag coated in a layer of chakra onto the dragon in order to avoid damage to the seal. It is possible for the seal to be placed on the dragon due to how the dragon holds the property of being solid. Once the sealing tag is in place, the dragon then propels itself into the sky at an accelerated speed; it continues to move upwards until it is directly above the target which must be at least five meters away. When in position above the target, it is then that the sealing tag in the dragon activates and a wide array of metallic wires rain down from above towards the target. None of the wires are aimed directly at the enemy, but instead are used to pierce the land around target in a circular manner until a prison of wires has been formed around them. The maximum distance these wires can be placed at is ten meters; which is precisely why it has to be performed at least Mid range distance away. At the same time as the wires are raining down; flames from the fire dragon will begin to be imbued into the wires until the dragon has been completely dissipated into the wires. Once completed, the victim will be confined inside of a dome of flames/wires with height/width being at least five meters or a maximum of ten. While entrapped inside of the barrier, its temperature will skyrocket making one quickly fatigued. The main offensive purpose of this technique comes from the user's ability to launch fire coated wires that have been heated to extreme temperatures towards the targets from just about any angle available. These wires are able to easily pierce through human flesh if wanted or can be used to restrain an enemy, but will cause severe burns to their body if doing so. If wanted, the user can choose to release the flame infused wires to directly attack the target when they are first raining down feel the sky. Alternatively, there is another method of utilizing this technique, where the user can simply propel the dragon directly towards an enemy after placing the sealing tag on it. While the dragon is in motion the user activates the sealing tags causing the metallic wires to instantly be expelled from the dragon and be heated to scorching temperatures from the flames. These wires now can be used to submerge underground to surprise an enemy and throw them off or simply burst until a wide scale array of wires that can be used to attack nearby enemies or the target themselves in a variety of ways. How the wires are utilized is up to the user, but cannot exceed five meters in length. When the dragon itself makes contact with a target will explode on impact, and will send small patches of flames throughout the air up to five meters in a circular manner, but are simply freeform fires.[/FONT] [FONT=Century Gothic]Note: Can only be used twice with a two cool down between usages.[/FONT] [FONT=Century Gothic]Note: No Fire or Fūinjutsu above B-rank next turn[/FONT] Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade Type: Offensive Rank: S Range: Short - Mid range Chakra cost: 40 Damage points: 80 Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu. Note: usable twice Note: No water jutsu in this or the following turn Note: No jutsu above A rank in the following turn. [/spoiler] [FONT=Century Gothic][U][B]F - Rank[/B][/U][/FONT] [spoiler] [FONT=Century Gothic](Katon: Karite Souhou) - Fire Release: Grasp From Beyond[/FONT] [FONT=Century Gothic]Type: Offensive[/FONT] [FONT=Century Gothic]Rank: Forbidden [/FONT] [FONT=Century Gothic]Range: Short (Contact) - Long (radius)[/FONT] [FONT=Century Gothic]Chakra: 50 [/FONT] [FONT=Century Gothic]Damage: 90 (-40 to the users arm)[/FONT] [FONT=Century Gothic]Description: The user will begin by making the string of handsigns (Tiger → Dragon → Tiger → Monkey → Snake → Dog → Tiger → Dragon → Half Tiger) required to use this technique, while simultaneously building a large amount of Fire Release chakra within their body. What is unique about this technique is that it uses the user's own body as a catalyst for the technique to be invoked. Once the user finishes building the large amount of fire chakra in their body they will attempt to grab onto the target with their dominant hand, or they can use both hands if they choose, then they will cause the large amount of fire chakra to rapidly flow into their arm(s) that have a hold of the target. Due to the immense amount of fire chakra flowing through the user's arm it can be seen flowing through the user's chakra system as red chakra with the appearance of veins even without dojutsu. An extremely large amount of heat is given off as the fire chakra travels through the user's arm so much so that it actually cause heavy damage to the user's arm causing it to become a black-charred color.[/FONT] [FONT=Century Gothic]Then the user will release the chakra on the target, causing a massive pillar of red fire to consume the target. The massive pillar of fire extends 40-50 meters in the air and not only incinerates the target completely but a large radius around the pillar. The destructive power of the force of the explosion is so great that it is capable of completely decimating solid steel structures, incinerating anyone within its radius, and able to destroy a large chunk of a village the size of Konohagakure. The after effect leaving a massive scorched crater with the user lying in it. Despite its destructive power, the user is able to survive, they do this by flowing an additional amount of fire chakra all around their body, shoulders and backwards, chest, so forth. This protects any vital organs from being severely damaged from this dangerous technique, however, the arm they used will be completely unusable for the reminder of the battle. Thus, that said the user is unable to perform any techniques that require the use of hand seals, or hand gestures.[/FONT] [FONT=Century Gothic]Notes:[/FONT] [FONT=Century Gothic]- Must have a fire specialty; either first or second. [/FONT] [FONT=Century Gothic]- Can only be used once per-match. [/FONT] [FONT=Century Gothic]- No fire techniques in the same turn as this, or for two turns after of any rank. [/FONT] [FONT=Century Gothic]- Can only be taught by Nathan[/FONT] [FONT=Century Gothic]- The users arm is beyond repair for medjutsu and or kinjutsu.[/FONT] [FONT=Century Gothic]- No jutsu S rank or above in the following turn[/FONT] [FONT=Century Gothic]Katon: Gōruden'īguru no idai-sa |Fire Style: The Greatness Of The Golden Eagle.[/FONT] [FONT=Century Gothic]Type: Offense/Defensive[/FONT] [FONT=Century Gothic]Rank: Forbidden[/FONT] [FONT=Century Gothic]Range: Short-Long[/FONT] [FONT=Century Gothic]Chakra: 50(-20 per turn)[/FONT] [FONT=Century Gothic]Damage: 90-20 per turn) [/FONT] [FONT=Century Gothic]Description:[/FONT] [FONT=Century Gothic]The user focuses his fire chakra throughout his body and performs the Boar, tiger and Dog hand seals and then slams his two hands on the ground creating in the process SIX golden eagles in the process, each of these eagle are roughly seventy centimeters in length with a wingspan of 2.40 meters capable of covering great landscapes and terrain in due time. The golden eagles each can move individually on their own and are controlled by the user of the technique, they can either cascade and bombard on the opponent in a synchronized fashion or manner or each individually attack the opponent at the user discretion, unlike normal flying summons the six golden eagles cannot provide aerial view or vision to the user since they are not visually linked. The golden eagles can also be combined and joined together as one single golden eagle which main role is primarily attack and in doing so its sheer sizes expands with it now have a size exceed eight centimeters when standing and a wing span of 2.50 meters. Each of the golden eagles requires constant chakra control thus barring the user from using any other elemental technique other than fire during the duration of its process,should the user begin to use other elemental natures before the duration runs out or before discontinuing chakra flow the birds dissipate. [/FONT] [FONT=Century Gothic]Note: Can only be used Once.[/FONT] [FONT=Century Gothic]Note: It Last for only three turns[/FONT] [FONT=Century Gothic]Note: -20 Chakra Cost to Maintain[/FONT] [FONT=Century Gothic]Note:Can not use other elements except fire while active[/FONT] [FONT=Century Gothic]Note: The user loses two ranks in speed for 2 turns due to the strain of the technique.[/FONT] (Katon: Kuryouken)- Fire Release: Baskerville Rank: Forbidden Type: Offensive Range: Short - Long Chakra Cost: 50 Damage Points: 90 (-15 to user) Description: The user will begin this technique by channelling fire chakra through their arms and into their hands. Due to the amount of chakra that travels through their arm, the user experiences an incredibly painful level of damage to the limb which causes a degree of numbness. The user then proceeds to clap their hands together and from them a huge amount of superheated ash will spew forth. This ash has a unique composition that unlike normal ash is formed of dense, heavy particles which without the aid of chakra, would only hang in the air for a limited time before falling to the ground.(As a secondary effect the heavy ash is unaffected by conventional wind blasts that could disperse regular ash.) Upon being formed the ash will first quickly surround the user before it billows upwards to form into a large cloud of ash shaped like the head of a Hellhound. As it surrounds them the user will manipulate the ash so as to not come into direct contact with it, keeping it a distance from their body without jeopardizing its form.Due to the ash's density and heat it will not allow any threat to effect or pass through it unscathed(following elemental adv/disadv). The user can form either one, two or three heads depending on their needs but doing so however will decrease the rank for each respective head (eg. S rank each for two heads). The Hellhound is intangible in form, allowing it to pass around and through solid/physical obstructions that would hinder tangible objects while remaining unaffected. As the Hellhound makes contact with and passes through targets or techniques it would incinerate them from the exposure while causing a layer of ash to stick to them. The layer of ash would encase the target or technique, forming a compact shell over them that would make it quite difficult to move. The heavy ash by nature is sparingly spread out while in the air which makes it impossible to ignite under normal circumstances, however when it is concentrated in a layer it is able to be ignited by external sources which has explosive results. When the hellhound is sent to attack the entirety of the ash goes with it, so it no longer surrounds the user. Note: ~Can only be used once per battle ~No katon techniques above S rank in the same turn or the next ~Due to the damage to the users arms they cannot use arm-based taijutsu attacks in the same turn or the next two turns. ~Can only be taught by xHoudinii [/spoiler] [/QUOTE]
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