Hisoka Kiyoshi vs Mirabelle Ganmi

The_Empire

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Spar Unoffical
Hisoka

The wind blows across the lake. Fish jumps up in the air and splashes back down into the deep lake. A man no a clown or something was moving along the water at a slow paste. He has his eyes close playing with cards from one hand to the next. He puts up these cards and takes more cards out and play with them. Shuffling them with a loud noise. He stops as if he felt or knew someone was following him. He smirked a little bit as he turned around. He does have his special staff(in bio) on his back.

"You really are something. You will be my new friend or should I say sibling. Isn't that what we should consider this now? We fight and I run away because I am never ready to fight such of an ability of yours."

Hisoka gloves and boots (these are the Bungee Gum seals on them and ZX Buster boots also in the bio in the looks section) glow around it with an aura that is pink in color. He also activates an technique that gives his special ability a shock and electrocute and extra damage. He coats two cards in his special ability and throws them at his new found sibling these cards has sharp ends and is surrounded by the energy special ability(GEP can be used passive shown by Roku in the past usage and also Crutch if RP/Admin of it won't allow this now then count the GEP being used twice; the damage is B rank, C rank on both cards). They are aimed at her head and chest area.

"Hmm"[/I]

(Shin Konki Myaku)- Greater Energy Pulse
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: Depends
Description: Usable by only Kiyoshi Masters, this technique employs the skill of one who has truly mastered philosophy and the Kiyoshi art. They are able to greatly enhance their ability, causing their hands and feet to glow constantly and more brightly with a more explosive or implosive effect when attacks connect. Also, they will be able to control and manipulate much larger amounts of pure chakra and energy, such as creating a large wall to block some attacks and things of that nature.
~Last for rest of match, as it is the signature technique of the Kiyoshi Clan Masters.

(Haru no Nori: Gojiki)- Ride of Spring: Five Seasons
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage: (+10 to energy techniques)
Description: The user focuses elemental chakra into their energy and pure chakra, while at the same time keeping it pure. This causes their energy to be stronger and also have an effect based on the 5 elements (fire, water, earth, lightning, wind). The user can only focus one chakra at a time and needs a 1 turn period in-between without using energy related attacks to shift energy elements.
Fire- Energy will be able to burn things
Water- Energy will be able to douse out fires as well as possibly drown (if one can)
Earth- Energy will have a tough, solid composition.
Lightning- Energy will be able to shock and electrocute
Wind- Energy can slice/cut or blow away
~Must be at least a Kiyoshi Warrior
 
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Approaching into the terrain, Mirabelle had a sense of air surrounding herself. Having ventured out far north towards the intended location, she wasn’t surprised when his chakra started to illuminate on her taste buds. “Dear God with this one…” she said to herself once she reached into the forest clearing. The lake was stunning; the warm waters glazed the landmark with its soothing tranquility. Mirabelle, however, wasn’t exactly alone, as she had another two illusionary copies of herself. Each one reflected on the opposite sides of her body, but she also had some other new toys. Among them, was an ancient sword known as the Goddess of Water. It was a relic she picked up on her travels but had yet to really test it’s design. She heard Hisoka mumble on about something but she tuned him out as she admired her new gear. Her attention was brought back to the gesture when she sensed his chakra beginning to fasten around a piece of equipment on his person.

She adjusted herself, watching as the two cards are released. Both infused with a foreign type of energy but also lightning chakra traced within it’s composition. She would snap her hand towards the goddess of water on her hip. “Let's just see what this baby can do…” she said as she gathered chakra into the blade’s composition. Her water natured chakra kneaded into it, allowing for a burst of water to be summoned out from within it as it spiraled around it. She would slash in the direction of the cards, causing a strong surge of water to be released. Normally one might consider this an odd choice of action as water is weaker in most cases to lightning but Mirabelle accounted for this. Her technique was accompanied by the activation of an infusion.

This caused the entire air surrounding them to become captured by alcoholic chakra. This chakra seeped into the water upon it’s generation – changing it’s composition to match the nature of Shuton. The cards would easily be struck down, with the surge of water continuing towards Hisoka in a weakened state. She twirled the sword back into it’s sash as she non chillingly awaited a counter play. “Don’t expect me to be nice this time around, I have too much on my hands to deal with you right now” she said to him.


( Suiton: Suiren no Jutsu ) - Water Style: Water Forge Jutsu
Type: Offensive
Rank: B
Range: Short - Mid
Chakra: 20
Damage: 40 + 15 = 55
Description: By gathering water around the user's sword, it generates a rapidly swirling stream. Once striking with it, it unleashes a strong surge of water to launch a target.
(Shuton: Kishaku Chūnyū) – Alcohol Release: Diluted Infusion
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra to applied techniques)
Damage: N/A
Description: Diluted Infusion is a supplementary technique which is highly passive in nature. The user activates this ability which allows them to manipulate moisture captured in the air and convert to alcohol molecules. As a result, any subsequent Water techniques performed by the user will be infused with the alcohol molecules surrounding them through simple convergence causing the Water jutsu in question to be imbued with the alcoholic properties – namely intoxication and its inherent explosive nature. Of course, because the substance is slightly diluted being mixed with water the intoxication does not have high potential compared to pure alcohol. As such, in the first turn of intoxication should this technique be consumed or enter the bloodstream directly the victim will suffer from the inability to perform forbidden ranked techniques. In the second turn the victim will be unable to mold chakra for S-Ranked techniques. And in the third turn the victim will be unable to mold chakra for Forbidden ranked techniques. Of course, this technique also carries with it the ability to cause water to become essentially a source of an explosion when struck by fire. Due to the nature of Alcohol Release this technique changes the inherent elemental qualities of the water technique it is applied to essentially causing it to become strong to lightning techniques. Because of its nature this technique requires no time to perform and can be deactivated at will.
Note: Can be used twice per battle.
Note: Once activated lasts four turns
 

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The cards are cut with ease. He is impressed at her new found skill. She is a well rounded person. He gets excited on the in sight and has a feeling like he just cum. The energy is strong in the water as he can sense her energy pouring into the water. He performs a few hand seals and holds his hand out and forms a whip of water that he uses to strike the water technique that is coming towards him. This would cause his technique but the other technique to be disperse.

(Suiton: Suiben) - Water Release: Water Whip
Type: Supplementary/Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After the user performs a series of three handseals: Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.

"So you going to ignore me? You suppose to be my sibling now."

A sneaky snake comes from his left arm and moves directly towards Mirablelle.

"He just want to hold you and make you part of the family."

The snake aims to wrap around her and bring her in close to him.

(Senei Jashu) - Hidden Shadow Snake Hands
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra:15
Damage: 30
Description: Senei Jashu is a Ninjutsu technique that manifests a snake, which extends from the sleeve. The ninja can extend these snakes to attack a target. Once extended the snake can bite into the target to hold and bind them.

Note: Must be able to summon snakes
 

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I’m not ignoring you but I definitely can be using this time elsewhere…” Mirabelle said in response to Hisoka’s claim as he managed to counter the snake. The Candy Maker didn’t make her attack to potent so it was expected to be an easy counter. The slithering serpent would emerge afterward, as it’s slender body moved across the terrain towards Mirabelle. She didn’t care for the animal all too much but admitted it would be a hassle to simply allow it to grab her, so she would simply execute the snake. Simply release an outward surge of ash directly in front of her the snake’s body would be caught in the long run. It’s body was immediately rendered into ionized ash as well, killing it in the process.

Now then are you going to waste my time some more or are you going to let me go. Either one is fine…just know the former will come with consequences” she said as the ash simply didn’t reach Hisoka, falling aimlessly towards his sides as she didn’t need for it to hit him.


(Dakuiton: Sakusei no Mukou ) Dark Vacuity Release: Void of Creation
Rank: D – S (C)
Type: Offensive, Defensive, Supplementary
Range: Short-Long Chakra Cost: 10 - 40 ( - 10 Per Turn)
Damage Points: 20 – 80 (30)
Description: Void of Creation encompasses the basic formations of the element. Exploiting the ionized ash particles, the wielder is capable of forming it into its standardized cubic form or in any form he/she desires. This includes, but not limited to, basic constructs such as tools, body surges, waves, weaponry, spikes etc. It is only limited to the imagination of the user, as the formation can begin/manipulated from anywhere in the terrain (though must be spawned at least five meters away from the intended human), directly from the body and or through direct contact with solid material. The structures forged imitate their realistic counterpart with an array of coloring detail, thus making the creation made from the ionized-ash quite realistic.

As outlined in the element however, should the ash come into contact with solid material/water etc, the ionized ash will cause it to collapse upon itself. Should the ash be stronger – it’s capable of ionizing the target before assimilating it within itself and returning back into its compact form, although a bit weaker. The user can control the implosion not to trigger, remaining inert if he or she chooses too. During a process of implosion there’s two types of interactions that occur under certain circumstances; A) when this jutsu physically interacts with a solid object, the ionizing of the targeted object of aim happens in a process of it being ionized (short-range subjects will be pulled into the wind drafts created by this implosion) before it’s broken down into energy becoming ionized ash altogether, B) when this jutsu interactions with a non-solid element, unlike regular interactions this will cause ionized particles fumes which are able to change the area’s illumination to the user’s choice (perceivable to the human eye), upon overcoming the interaction as it assimilated it within itself. If this jutsu was countered/ if that interaction results in this jutsu becoming overwhelmed, segments of ionized ash will succumb and remain mundane in the area of effect and with no inherit chakra. It should be noted that these effects are outlined for all Dark Vacuity based techniques, requiring the user to post this technique as a reference each time or simply mentioning it at the start of the battle.

Note: This technique needs one handseal to form the B rank version, two for the A rank and three for the S ranks. In the case of the S ranks being used, the user is unable to use Dark Vacuity Release techniques A rank and above for the same and next turn, while A rank use causes them from using above S rank for the same amount of time. A rank may be used thrice per battle, while the S ranks twice per battle with each use having a cool down of two turns. Fumes utilized to creating an area illumination are hazards to the opponent, if they so much so in inhale them, it would result in -10 dmg to their health per turn, for each turn they're inhaling them. The user may create multiple constructs, however the power is divided evenly among them based on the rank used.
 

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Hisoka snake is gone and is turned to ash. The ashes float on the water and he looks down and back up to Mirabelle.

"Welp..."

Hisoka dashes directly at the lady and does a right hook kick directed at her left side. This kick launches her in the air and then another kick with is left hand. He jumps on her shoulder and spins her to the water allowing her to sink down a little bit.

( Konoha Kanransha ) - Leaf Ferris Wheel
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user kicks the enemy into the air then kicks them again higher and jumps on their shoulders and spins the enemy into the ground.
 

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Watching Hisoka make a rather desperate close the distance; she would entertain his motives though her current attire wasn’t exactly fit for hand to hand combat. Activating the fibers in her clothing to instantly shift form into more combative attire. Once it was in play, she would take a moment to jump back out of the way while charging her body with lightning chakra. This causes a bright flash; one of an immense intensity she might add would literally burn the retina of Hisoka’s eyes and blind him. This flash, however, was a medium for an illusion to take place as she avoided the kick. This causes a loud and disorienting buzzing noise in the opponent’s ears. Mirabelle would immediately rush at her opponent in retaliation, as she struck him with a roundhouse kick to the face. “Don’t try me, Hisoka” she said landing onto the ground, with the sword strapped to her back securely.

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She would also passively cause her limbs to become infused with permafrost, allowing her a new form of hand to hand combat. Frosty fists, paws, whatever.

(Kansō) Requip (Passive)
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.
(Mato sono Kanningu: Uso Chiito Nusumu)- Mark of the Trickster: Lie Cheat Steal
Rank: B
Type: Offensive/Defensive
Range: Short (Long for the flash)
Chakra Cost: 20
Damage Points: 40
A quite simple and fast jutsu for a practitioner of MoT, this technique is primarily a counter strike attack, allowing the user to swiftly and smoothly execute a dodge/block and strike at the same time. With an attack approaching them the user will release a particularly bright and intense flash at the same moment that they begin to dodge or block ensuring it is hidden from their targets sight. This flash will be a trigger for a genjutsu that prolongs the opponents ‘whited out’ vision while also causing a loud and disorienting buzzing noise in the opponents ears until released. These openings allow the user to block and counter as they would like, for example, knocking the opponents arm to open up their ribs for a strike or to chain this together with another taijutsu attack. Due to the unique intensity of the initial flash the opponent would find their vision blurred once released from the genjutsu and they will take one turn to fully recover from its effects.

Note:
~Cannot be used in consecutive turns
~The illusion is B rank in strength
~Can only be taught by Houdinii
( Hokkyoku Āsurirīsu: Hajimeta ) - Arctic Earth: Startouched (Passive)
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra: N/A (-10 per turn)
Damage: N/A
Description: This Arctic Earth technique is a passive one that employs the element's frigid nature and perks and lends it to the user. The user's extremities (hands and legs), through an infusion, will take on the appearance of Arctic Earth, ice-like and glistening, giving the appearance of a starry night--hence the name. Of course this does not harm the user as they are capable of touching element without ill-effects and it doesn't harm opponent(s) directly either. Instead what this technique does is allow the user the ability to, once per turn, use their limbs as sources for Arctic Earth techniques up to B-ranked. In addition to this the user is able to passively cause frostbite and necrosis to any enemy body part through simple physical contact and what this does is prevent them from using said limb for a maximum of two turns every time affected. If done to an opponent's head for one or more turns of prolonged contact then they will be made unconscious for that same amount of time. And the last perk of Startouched is its uncanny way of leaving behind paths of frozen earth wherever the user steps, and if he stands still, can turn the surface area under the user up to 5 meters into the element so that anyone who enters close range will be unable to find footing. This is especially useful to speedy enemies as they will most likely trip and fall upon entering this technique's range.

Note: This technique lasts up to four turns from when it was passively activated.
Note: Can only be used twice with a two turn cool down.
 

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Hisoka eyes is blinded by the bright light. He closes his eyes quickly but with his sensing ability he can sense the world around him with ease. He can sense his kick missed and his new sibling has surround her hands with Permafrost but he can't really make out what it is exactly. He swings his right hand as he does a spin counterclockwise and releases a wall in between him and his sibling. This wall rises up to keep her away as his eyes try to come back to its normal state. He jumps back when he is doing the counterclockwise spin which is like a jump spin creating space in between them. After releasing the fire as he started the spin, he released out multiple kunais that go straight through the fire wall and aim to hit his sister. These kuansi are released in all directions but there are some that go straight through the fire wall(its fire not a solid wall at all).

(Katon: Honoo no Heki) Fire Release: Flame Wall
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

(Ninpo: Bōseki Enbu no mai) - Ninja Art: Spinning Walts Dance
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will jump into the air and begin spinning around rapidly whislt releasing a continous amount of kunai converging in all directions around them.

He lands four and half meters from her. He tries to shake the blindness of his eyes but as he is shaking he reaches to his sides where his pistols are and takes them both out with his hands. He reaches at a "X" shape grabbing the pistols(right hand goes to the left side and left hand goes to the right side). He stands on the water.

"You really are trying to kill me. I just want to have some fun."
 
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