Hidden Trove

Delta

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B A S I C-- I N F O R M A T I O N | ベーシック

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Name: Zagreus Olimpos Uchiha
Nickname: Demon General
Gender: Male
Age: Unknown
Clan: Uchiha
A P P E A R A N C E | ウピアルンス

Zagreus Olimpos was a pale-skinned, tall man with long and spiky, black hair that he kept in a ponytail. He wore a face mask which had three sets of eyes on the front, with red seclera and yellow irises. His middle set of eyes featured the mark of Upper Rank One, and red markings resembling flames were seen on his face and neck. Upon his ressurection via Edo Tensei, his skin is marked with cracks.
Zagreus wore a purple-and-black-patterned kimono and black pants tied with a white cloth. He carried a sword at his waist that had eyes in the space between the wrapping of the handle of his sword. The guard and blade were also revealed to have eyes and veins.


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P E R S O N A L I T Y | パーソナリティー
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Zagreus personality is very similar to his fathers, in the sense that he is quiet and reserved, normally never acting without his father Hades permission or say so. However, as the first born son of Hades, and the ex general of Hades army, Zagreus also had a foul, evil and brutal side. Whenever his father was not around, Zagreus was not above torture, underhanded tactics, and sheer brutality, capable of pummeling an enemy, or an ally, into the ground without a second thought. Due to his vicious side, Zagreus gained the nickname among the army as the Demonic General. However, whenever in his fathers presense, Zagreus is polite, and well mannered, rarely having his temper flare while his father is within range to see it.

V I L L A G E--I N F O | インフォメーション
Land of Birth: Unknown
WSE Clan: N/A
R A N K/C H A K R A--I N F O | ランク チャクラー
Ninja Rank: Jonin(N/A chakra | N/A Hp)
Specialties:
Single Handseal(Fire), Increase tracking(x2)Apex Speed(+4)Rainman(clouds in 2 turns)
Base 5, Blaze, Rain
Nin, Gen, Tai, Ken,MS, Rinnegan(Animal Path),
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B A C K G R O U N D--I N F O R M A T I O N | バクグラウンド

Zagreus is the first born child of Hades Olimpos, the Demon King. As the first born, Zagreus expectations from Hades were steep, and Zagreus spent all his time training with his Father. Hades needed Zagreus to lead his army one day, and as such, Zagreus was tormented every day with grueling training which would kill any normal children, however, no amount of wounds ever killed Zagreus, as Hades was proficient in healing, he would always mend him before the next day of training. Due to this, Zagreus body was littered with scars, remnants that Hades left behind on the boys body to symbolize how strong he had become, and Zagreus wore them as badges of honor. At a very early age, Zagrues awakened his Mangekyou Sharingan, having been ordered to kill his adoptive family, that Hades had been using for an extended period of time. However, due to Hades other children not possessing sharingan, Zagreus was stuck with the base Mangekyou, instead of being able to evolve it like his father. From his sister, Zagreus learnt rain style, which he used to kill hundreds of enemies at one time with his rain ninjutsu and Mangekyou combo.
At an early age, however, Zagreus died. During Hades slumber, Zagreus failed to protect the kingdom Hades had built up, and he was surrounded by several high level ninja, and killed. Zagreus sister, Plutus, however, managed to salvage Zagreus body, and flee the burning kingdom. When the two where safe, Plutus placed a powerful seal on Zagreus body, sealing him deep in a cave, preserving his dead body, and protecting it, until such time as Hades awoke, and could rebuild his kingdom. An unknown amount of time later, Hades, having followed the clues left behind by Plutus, uncovered Zagreus body, still battered and bloody from his murder. Through forbidden techniques, Hades revived Zagreus, using a living corpse as a vessel, and pulling his soul back to the world of the living. At the same time, Hades gifted Zagreus with the Animal Path from his Rinnegan, stating that, if he ever found himself in a situation he could not handle, he would now be able to Summon Hades to him, as Hades would never lose his children again,

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O T H E R
--A B I L I T I E S | アビリティズ

Sharingan | シャーリンガン
Of the Uchiha clan, Zagreus father Hades was one of the most powerful. Similar to his Father, Zagreus unlocked his Mangekyou Sharingan at an early age. Being able to use the Sharingan passively for Three tomoe, and activating his Mangekyou Sharingan manually. Like several Uchiha, Zagreus has access to Izanagi and the Transcription seal. When Zagreus is on the battlefield, his seal activates in a different way. Zagreus Izanagi transcription seal requirement, is if his Father, Hades, takes fatal damage, Zagreus seal will trigger, returning his father to his previous state.
Rinnegan | リンイーガン
Hades, being the the first of his clan to unlock the Rinnegan, gifted Zagreus one of its powers upon his rebirth. Zagreus left eye transitions into a Rinnegan whenever his father activates his own Rinnegan. Due to the metal rods implanted into Zagreus body, he is given access to the Animal path, a gift, and an apology, for Hades not being there when his son needed him most. With the Animal Path, Zagreus can summon all the animals from the contract, as well as the Gedo Mazou, and is even Capable of Summoning Hades at any given moment.
Rain | レーン
Zagreus learnt how to harness the advanced usage of water release, Rain ninjutsu. Capable of projecting his chakra into the rain itself, Zagreus has a wide ray of ways to kill an opponent in a storm. Along with this, Zagreus Rain ninjutsu is so powerful, that just by being present, rainclouds form around him, causing a down pour of rain to occur after a few turns.
Specialties | スペシルティズ
Zagreus, like many others, specializes in a few different techniques and body arts of his choosing. Firstly, like all Uchiha, Zagreus can wield Fire Ninjutsu with a single handseal. Zagreus is also a master tracker, his tracking even above that of a regular Uchiha with their sharingan active. On top of that, Zagreus base speed is enhanced as well, to compliment his tracking. Finally, his Rain abilities, allowing him to summon a downpour just by being on the battlefield.
Single Handseal Specialist:(Fire)
You can perform techniques of the skill you chose to specialize in by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique. This can be applied to Advanced and Custom Elements that are composed of basic elemental affinities.

Increased Tracking Specialist:
The user gains enhanced senses, tracking up to 1.5x faster.

Apex Speed Specialist:
Your base speed is increased by 4 additional levels. This makes your movement faster than those of your rank. This increase stacks on with Active speed increases such as Leg Weights or Eight Gates.
Note: Requires any Increased or Advanced Speed/Tracking/Speed Resistance Specialties.


Rainman:
A cloud of rain forms wherever the user is stationed after 2 turns passively. This causes it to rain 2 turns after the user arrives anywhere OR the user's Rain Jutsu require half the chakra to use, excluding Forbidden ranks.
Note: Requires Rain.
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T H E M E--S O N G | シーム・ソング
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Delta

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(Kazan Arashi: Ikari no Orinposu)Volcanic Storm Release: Wrath of Olimpos
Type:
Offensive/Defensive/Supplementary
Rank:D-S
Range:Short-Long
Chakra:10-40
Damage:20-80
Description:Volcanic Storm release: Wrath of Olimpos is the basic usage technique of the Element. The user will channel their chakra, weaving the necessary hand seals for each rank, and produce various constructs, waves, blasts ect of Volcanic storm, either from their hands/body, from pre-existing Volcanic Storm entities, or through the ground. The shape and size of these various constructs can be anything you user imagines, so long as the necessary requirements have been produced.

Notes:
A-rank constructs can be created four times per battle, and S-rank constructs can be created thrice
A-rank Volcanic Storm Release techniques require a single handseal and S-rank requires three

(Kazan Arashi: Ikari no Furui Kamigami)Volcanic Storm Release: Anger of the Old Gods.
Type:Offensive/Supplementary
Rank:S rank
Range:Long
Chakra:40
Damage:80
Description:Volcanic Storm Release: Anger of the Old Gods, is both an offensive and supplementary technique designed for Volcanic Storm. Weaving 4 Handseals, the user will channel large amounts of chakra into the sky above the battlefield. Once this is done, this technique takes 1 turn to fully develop, and while the storm is growing, it counts as a technique per turn. From the start of technique, a small cloud of Volcanic storm will appear, and rapidly spread through the atmosphere above, spreading into a colossal storm over head which will spread well over Long range, Capable of covering an entire Land mark. The purpose of this storm has quite a few usages from the moment it is Forged.

First of all, this storm, spreading an entire Landmark, will weaken any techniques that are weak to or neutral Volcanic storm, that are formed in the atmosphere by 1 rank upon their creation. This is a passive affect of the storm while it is present on the field.

Secondly, the storm is able to be used as a catalyst for other Volcanic storm techniques. While the storm is active, the user is able to, at the cost of an additional +10 chakra, use the storm as a catalyst for Handseals, and use any Volcanic storm Jutsu from the Storm itself, bypassing the Handseal requirements of the technique and increasing the rank of any technique used through the storm to Long range for that usage.

Lastly, Once per turn, the user is able to, through use of a jutsu slot and hand gestures, call down a blast of Volcanic storm from the storm itself, blasting and area that the user tracks with their eyes, moving at the speed of lightning jutsu, and blasting an area up to mid range in all directions from the center of the blast.

Notes
-The Storm takes 1 full turn to form before it is able to be used. While forming, on the turn it forms, the user is only able to use 2 techniques in that turn.
-User is only able to use the storm as a Catalyst Once per turn, 4 times per Storm.
-The attacking portion of the Storm can only be used Once per turn, 3 times per Storm duration.
-Storm will weaken any techniques that pass through it or are formed in the sky near it by 1 rank as long as it is neutral to or weak to Volcanic Storms S/W. Techniques strong to Volcanic storm will be unaffected.
-The Storm lasts 6 full turns from the time it is formed, and can only be used Twice per battle, with a cool down of 2 turns between usages.
 

Delta

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(Mokuton: Adobento Ten Saku, Yggdrasil) - Wood Release :Advent of Heavenly Blooming, Yggdrasil
Type
: Supplementary
Rank: N/A
Range: N/A
Chakra: +10 chakra per technique
Damage: N/A
Description: Wooden release: Advent of Heavenly Blooming, Yggdrasil, is the second set of Pollens created to be attached and enhance wood release techniques. As with the Original Heavenly blooming, this jutsu is a set of artificial pollens created to be used in conjunction with Wood Release jutsu to empower them or to weaken the opponent. As with the Original, this set comes in a set of three different pollens with varying affects.

Ionic Pollen: Ionic pollen derives it name from the protons and ions native to the world around them. This pollen was created taking Wood releases weakness to lightning in mind, as well as applying similar techniques as, "Lightning Style, Proton Armor". Using the same process, when the user created a wood release jutsu, the pollen is created inside the technique, and immediately seeps out, surrounding the wood release jutsu with a thick yellow pollen. This thick pollen saps the wood release technique, sapping into the woods natural magnetic field which is present in most plants/trees. By doing this, the pollen alters the woods natural magnetic field, imbalancing the protons, and creating and anti lightning field around the wood. What this achieves, is lightning techniques become unable to physically make contact with the wood technique in question, being rebounded away from the wood jutsu, and never touching it, allowing the wood to pass by and through Lightning techniques without being touched.

Steroid Pollen: Steroid pollen is a pollen created with Medical Ninjutsu and Medical Ninjutsu pills in mind, primarily, Solider Pills. Using this knowledge, this pollen was created. Whenever the user attaches this pollen to a wood release technique, the affects are not immediate, as the pollen will simply spread throughout the battlefield, until the user does another technique. When the user performs a technique after the pollen has been spread is when this pollen kicks in. Using the same principle as the Solider pill, the technique will pass by the pollen, and when the pollen comes into contact with the jutsu, the chemical balance triggers, acting like an airborne steroid for the jutsu that passes through it. When a technique passes through,the pollen will latch onto the chakra inside the jutsu, enhancing it by +10 chakra, as well as adding +10 damage.

Explosive Pollen: Explosive pollen is a pollen that was created with the idea of attaching Explosive tags to a jutsu to add hidden damage as well as a surprising aspect to the jutsu. As with all pollens, this pollen is applied the moment a wood jutsu is created, and is a thin veil of pollen which coats the entirety of the wood technique in question. This pollen only reacts to foreign chakra, and is harmless when the users own chakra is in contact with it. However, when this pollen comes into contact with foreign chakra, it reacts violently, causing an outward facing chain reaction explosion over the wood technique, boosting the overall damage of the wood technique upon contact with foreign chakra/technique by +20 for the singular interaction.

Notes:
-Ionic Pollen can only rebound Lightning techniques with Equal to or Less chakra than the overall jutsu chakra total used. IE, If used on an A rank with 30 chakra +the 10 from the pollen, it can only rebound a lightning jutsu with 40 chakra or less.
-Steroid Pollen can only Boost as many techniques as the overall chakra used. If used on an A rank with 30 chakra+10 from the pollen, only 4 techniques can be boosted.
-Explosive Pollen only adds damage to the wood technique during the damage calculation, if the opponent is hit directly by the wood technique without defending themselves, the explosion will not occur.
-Only one Pollen can be applied per Wood jutsu
-This is classified as a passive technique, which can be used on One Wood jutsu per turn, occuring in the same timeframe as the wood technique applied.
-All Wood ninjutsu can have these pollens applied, excluding, Wood technique, Advent of a World of Flowering Trees, which already has its own pollen in the technique.
-Cannot be applied to any Wood ninjutsu which already utilize their own unique pollens
-Can only be applied 5 times per battle.
 

Delta

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(Kyotoryu Himitsu No Ato: Rakka Hana Tento Senko)Kytoryu Secret Art: Falling Blossom Lightning Flash
Type
: Offensive/Defensive
Rank: S/F
Range: Short-Mid
Chakra: N/a|50
Damage: 80/90(-10 damage)
Description:
Falling Blossom Lightning Step is a secret art of Kyotoryu, passed down to those who have mastered the technique, Journey of the Swordless. This technique is a technique which has two possible versions, depending on the method or power the user decides they require. The first Version of this technique is slightly more linear than the second. When faced against an opponents technique, the user will cross both their arms across their face, and take a low stance. As the technique gets close, using their raw power, the user will dash forward, during themselves into a powerful Kenjutsu slash style Dash. As the user makes contact with the enemy technique, the raw power of the strike will create enough force around the users body to force the jutsu to split in two, as if the technique has been cut. As this occurs, the user will dash straight through the technique up to the opponent, before slashing both their arms down, cross slashing the opponent in the chest. Being a chakraless technique, this jutsu relies on the raw power of the user to split the technique instead of chakra.

Falling Blossom Lightning Flash: Falling Blossom Lightning Flash is a more advanced, chakra based technique, and while more powerful, it comes with more drawbacks than its sister counter part. With Journey of the Swordless active, the user will channel Lightning chakra into their entire body, agitating the muscles, essentially overclocking their body and massively increasing their speed as well as their striking power. With the Raiton chakra flowing through their body, the user will take a low stance, and place both hands behind them. When an enemy jutsu comes close, the user will launch themselves forward at x3 their base speed, piercing through the technique like a spearhead, and splitting it in two. As the user comes close to the opponent, they will slash one arm forward, cutting the opponent in half from the chest area, before ending up a meter behind the opponent . Upon contact, the lightning chakra flowing through the user will paralyze the opponent on contact, allowing for a swifter follow up. The Speed boost from this technique will remain until the end of users turn, allowing them to follow up swiftly before deactivation.
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Notes:
-Both Versions Require Journey of the Swordless to be activated
-S rank can be used 2 times per battle, where as Forbidden can only be used Once
-If the S rank version is used, No other S rank or above Kyotoryu techniques may be used in the next turn.
-If the Forbidden Version is used, Journey of the Swordless will temporarily deactivate for 2 turns.
-Both techniques focus on their raw power, the clash resolving based on Damage vs Damage
-After Journey of the Swordless deactivates from the Forbidden Version, the turn after the user will lose -1 speed for 1 turn.




(Kozumikku Tamago Deddo)Cosmic Egg of the Dead
Type
: Offensive/Defensive/Supplementary
Rank: A rank
Range: Short-Long
Chakra: 30 chakra|+10 Chakra to all Wood jutsu|-10 Per turn
Damage: +20 to all Wood Release Techniques
Description: Cosmic Egg of the Dead is a small Necklace worn by Hades, which is fashioned from a seed of the blood tree from the River Stix. The Seed itself appears like a small egg, which is a brilliant blue color with bright red sparkles on the inside. Wrapped around the Egg, is an intricate spiral of blood tree vines, encasing the Egg safely inside. The Cosmic egg has a few abilities, most of which are derived from the Blood Tree the seed was taken from, albeit weaker, as the Egg is still simply a seed, and not a fully grown tree.

Blood Tree Blood Sap: The Egg being the Seed of the Blood tree, has the innate Property of the blood like sap, which bleeds off into the River stix, causing the riven to run a blood red. This portion of the Weapon is an active, which will occur by adding an additional handseal and channeling chakra through the Egg when performing a wood release technique. If the user does this, the egg will glow, signalling its activation. Once the user creates their Wood release jutsu, the egg will infuse the tree's core, as well as the bark, with the Sap from the Blood tree. This Sap, is extremely hard, akin to concrete, and will bolster the Wood release technique, not only making it harder from the inside out, but as well as making the wood far more dense on the inside, allowing for less kinetic force to be disrupted when contact is made, allowing the wood to perform much better. This portion of the Egg is an active, and will take a Jutsu Slot, but can be used in the same Time frame as another Wood release jutsu.

Blood Tree Mist: Blood Tree mist is an ability akin to the sickly red mist that is expelling from the Sap, adding a red Hazy atmosphere to the underworld where blood tree's are located. This portion of the weapon is Passive, and is activated at the start of battle so long as the Egg is located in the Users biography. At the start of Battle, the user will, by expelling -10 chakra, imbued the Egg with one of the Pollen's the user has access to. From that moment on, the small Vines around the Egg will flower, and continuously release that Pollen for the remainder of the battle. The Vines, however, arn't very large, and as such their ability to spread the pollen is limited. For the first turn, the pollen will only reach up to Short range, however, by turn 3, the pollen will spread up to mid range, and by turn 5, the pollen will reach long range around the user, slowly flooding the battlefield with the pollen. If the User chooses so, at the cost of a Jutsu slot and chakra, the user can passively that turn deactivate that specific pollen, and imbue a new one into the egg, however, it will take the Egg 2 turns to re-bloom, and begin spewing pollen once more.

Notes:
-The Egg can only boost a total of 5 Wood jutsu per battle.
-While Blood Sap is an active, it can be used in the same timeframe as a wood technique.
-Blood tree Mist can only harbor 1 Pollen at a time.
-Can be destroyed if the Egg is struck by an A rank or higher Ninjutsu or Taijutsu Strike
 
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Delta

Banned
Legendary
Joined
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Messages
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Kin
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Trait Points
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(Susano'o: Katachi Hafu, Kuki no Yona Arsenaru)Susanoo Incomplete Form, Ethereal Arsenal
Type:
Offensive
Rank: S rank
Range: Short to Long
Chakra: 60(-20 per turn)
Damage: 100/120(EMS and Rinnegan)
Description: Ethereal Arsenal is a technique derived from the same principles of the parent technique, Incomplete form. In the parent technique, the user is able to summon particular body parts of the Susanoo, like the arms, Rib Cage, ect, to protect them from damage. This technique, rather than being Defensive in nature, is purely offensive in nature. Using the same method, the user will, instead of summoning the body parts of their Susanoo, will instead summon the Susanoo specific weaponary. In the case of Madara Uchiha, this technique allows the user to manifest the Twin swords of the Susanoo, as well as use the techniques tied to those swords, as long as this technique is active.

The moment this technique is activated, the ethereal nature of the susanoo will manifest, coating the users own swords with the chakra cloak of the Susanoo weaponry. In the case the user isn't wielding a sword, the chakra will encase itself around the users hands, manifesting the dual swords in the users hands. Once Manifested, the user can swing the swords, at the cost of a move per turn, to inflict damage equal to the technique described. While this is active, the user also gains access to all Susanoo related techniques, such as the Twin Blade Dance, which allows the technique to extend up to Long range, as well as being used for any Kenjutsu techniques the user utilizes with the blades, whose damage values will alter to that of the blades themselves.

Notes:
This technique, similar to Incomplete form, does not count towards the usage of Susanoo.
This technique can be classified as a Usage of Susanoo, by keeping the jutsu active.
If the above is Kept active, it will last for 6 turns, before going into a 3 turn cooldown before it can be used again, and only being able to be used twice per battle.
If Kept active, this technique will take up a move slot per turn for as long as it is active.
If the swords are broken, the user is able to pay the original 60 chakra cost, to re manifest them, which will count towards the techniques per turn move cost,however, it will not reset the amount of turns.
While active, the user is Unable to utilize techniques that require handseals, due to the blades blocking the users ability to weave handseals.
 
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