[HHG ZONE 4] ZK vs Kai

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ZK

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As she made it to the new zone, Diana had released the power held within her vambraces and cringed them together, sending out a wave of concussive energy right towards the largest man she could find. There were two of relatively equal size, but one seemed to already be challenging another, so she would instead face the dark skinned muscular individual. The force would be so powerful that it would cause ruptures in the very earth it passed and reverberations in the air. Even half of it's power would be fatally fling back an individual with enough force to kill them and rupture their internal organs, as she had augmented the power of it's normal attack power to nearly double it's power thanks to her strengths.

Bracelets of Submission
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 15 - 40 (-5 Per Turn for Pantheon's Armory) | 40 + 25 = 65
Damage Points: 30 - 80 | 80 + 20 + 25 + 25 = 150
Description: The Bracelets of Submission are a unique pair of armbands bestowed only to the most worthy and powerful of warriors. The bracelets, created by the patron Hephaestus from remnants of the legendary Shield of Aegis, are were designed to both empower the user's defensive capabilities, while providing additional offensive capabilities. Thanks to their source being one of the most powerful shields in legend, the bracelets have notable abilities. Due the quality of Hephaestus' forging, each of the bracelets are completely immune to damage, but a single powerful attack (F-Rank) will shatter the bracelets.

Aegis’ Protection — The most obvious capability of the bracelets are to defend from incoming attacks. Whether it be matter or energy based, the bracelets will protect the user by blocking attacks as well as resisting dangerous things like extreme temperatures or shock. This makes it ideal for easily blocking small attacks such as from kunai, or swords. Interestingly, the bracelets can defend from much larger attacks too. By crossing the bracelets together, they can actually form an ethereal chakra shroud of the original shield of Aegis. This extends as a protective wall or chakra shroud around the user's form when blocking from larger attacks and collateral damage. Physical attacks can only be deflected, never redirected back at an enemy. Energy-based attacks are momentarily absorbed but released a moment later in raw form, though it can be expelled out directionally. Defense up to S-Rank or 80 Damage Points (Refer to Notes)

Victory Force — A sort of offensive application of the bracelet’s incredible defensive capabilities. Using the super-durable material against itself, the bracelets can create a golden concussive force when struck against one another. The force can be either omnidirectional as a sphere that emanates from the user up to mid-range or as a forward facing wave that can reach up to long-range. The attack is on par with elemental chakra. This is not ninjutsu, but rather high level Tai/Buki jutsu that creates an incredible physical wave. Offense up to S-Rank or 80 Damage Points (Refer to Notes)

The Pantheon’s Armory — From the bracelets, the user can passively expel weapons. While drawing it out, the weapons as raw chakra. When fully expelled, it takes on a physical, tangible form. As they are formed from the chakra, they can combat and interact with any chakra-based attacks, whether matter or energy, though they are still as strong as ordinary weapons. However, it can not combat ethereal attacks like spirits or pure natural energy. Only a single weapon can be drawn from the bracelets at a time and per turn, and keeping said weapon in possession takes away constant energy.

Berserker Rage — The most dangerous function of the weapon. Despite it’s already impressive defensive capabilities, the user is actually at their strongest without the weapon. The bracelets act as inhibitors that normally restrain chakra flow in a confined space. However, the removal of the bracelets results in the inhibitors being lifted, forcibly flooding out all the stored chakra back to the user. This results in an surge of chakra that forcibly places the user in a "Bersker Rage". As a result, all other abilities of the bracelets are lost completely. On top of that, the user's chakra flow intensifies, increasing their attacks by a factor of +20 Damage Points, but the state constantly drains 40 chakra points per turn. What's worse is that, even with exceptional chakra control, a user can not manage to maintain a sane states and their sense of reason becomes slowly lost, resulting in more brute and less strategic attacks, basically forcing a constant head-on approach until the job is done. The drain in energy also completely leaves the bracelets inert for the remainder of the battle.​

Note: Can only be used on Tai/Ken/Buki specialists
Note: Berserker Rage lasts 3 turns and can only be used once
Note: Can only use Aegis' Protection OR Victory Force once per turn
Note: Using Aegis' Protection OR Victory Force at above B-Rank level counts as a move and requires a one turn cool down after use
Note: Chakra Cost/Damage Points for Aegis' Protection and Victory Force are equal to the countered technique and amount of chakra put in respectively
Immediately after launching the attack, she would release the power unique to the first level of her Yin Seal while running straight for the man following the attack. As she was running and after activating the Creation Rebirth, she performed the snake seal and hardened her body, turning it black.

(Sōzō Saisei) — Creation Rebirth (Turn 1 of 6)
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra: 50 (-20 per Turn) | 50 - 15 = 35
Damage: N/A (Can Repair up to 300 Health Points per Turn)
Description: The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, Tsunade, it is one of the two ultimate regeneration technique. By releasing the first level of her White Strength Seal, she stimulates the body's proteins to increase cell division reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as the user has chakra and is conscious it is impossible for her to die by any means, which means that as such she gains a form of "immortality" throughout the duration of the technique. However, a body's cells can only split a certain number of times in a lifetime, and by speeding up this process, Tsunade is basically shortening her natural lifespan. Also, the user must control the technique consciously, willing it to happen and controlling every aspect of the healing, taking a great deal of concentration and chakra control to keep active.

Note: Usable only once and lasts a maximum of 6 turns
Note: Can only be used by Tsunade and Sakura bios after the release of Level 1 of the White Strength Seal
Note: The user can use it through Katsuyu on allies, healing them 200 points per turn
(Doton: Domu) — Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 - 10 = 10
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.

Note: Kakuzu bios can use this technique without the need for handseals
As Diana approached the body, which would be lifeless taking on the brunt of the attack, she would take her sword out and slice it cleanly off it's body.


Coming from

Active Prior
(Chakura Chikara) — Chakra Enhanced Strength
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 to Taijutsu Techniques)
Damage Points: (+25 to Taijutsu Techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
(Chakura Chikara: Kendō) — Chakra Enhanced Strength: Way of the Sword
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 to Bukijutsu/Kenjutsu)
Damage Points: (+25 to Bukijutsu/Kenjutsu)
Description: The user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. Instead of using Chakra Enhanced Strength just to increase their Taijutsu, the user can exert their chakra control through a weapon, allowing them to increase the damage done. This allows the user to cut or smash through bone, earth, and even metal (following elemental strength and weaknesses), but because it is used through a weapon, the damage increase is not as much as if used to increase the user's Taijutsu. This technique follows the same principles as Chakra Enhanced Strength and so, can be activated in the same timeframe (but only after Chakra Enhanced Strength is activated) as the afforementioned jutsu but this obviously still counts as an additional move.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
Note: Courtesy of King of All
(Byakugō no In) — White Strength Seal (Turn 2 of 7)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: The Byakugō no In is a powerful sealing technique used by Tsunade and later taught to Sakura. By storing chakra over a period of time, the user creates a seal on their forehead which keeps the chakra undisturbed for future use. Once the seal is formed and is fully filled, the users already impressive chakra control allows them to fully access their chakra and as such produce a greater physical strength or perform techniques without any wasted stamina or chakra. The effort to fuel the chakra into the seal is such that when it finally becomes full, the user can re direct his focus and his chakra to his body once more, taking full advantage of it and its own chakra control. To release the seal, one uses the command Infūin: Kai (White Seal: Release), pumping the stored chakra back into the body, greatly increasing chakra flow. The release command will open the seal and allow the stored chakra to pump back into her body. The seal has two levels of release which enable the use of specific techniques unique to Tsunade:

Level 1 — User partially opens the seal, which makes the markings of the White Seal spread around her face. The Chakra that flows from the Seal (adding 500 chakra points) powers Tsunade's physical abilities, increasing her already chakra enhanced enormous strength to monstrous levels, adding another +15 to her Taijutsu. Her medical techniques are boosted in both speed and effectiveness (heals twice as much, twice as fast). This level enables her the ability to use (Sōzō Saisei) — Creation Rebirth on herself or on others through Katsuyu.

Level 2 — After releasing Level 1 of the White Seal, the user forces the seal to open completely. Upon release, the markings of the white seal spread around Tsunade's body. This level unleashes the full chakra contained in the White Seal (adding 1000 chakra points), boosting her physical abilities, strength and power to unimaginable levels. Her Taijutsu gains another additional +25 boost in damage and her medical techniques gain a tremendous boost in speed and effectiveness (adds twice as much healing as before, twice as fast). This level enables her the ability to use the (Byakugō no Jutsu) — Strength of a Hundred Technique on her self or through Katsuyu on others.​

Note: Can only be used by Tsunade and Sakura Bios
Note: Level 1 lasts for 7 turns, Level 2 lasts for 5 turns
Note: Because Sakura is younger and doesn't need to spend chakra from the seal to keep her body young, she can more effectively use the chakra of the seal and gains and additional +10 to Taijutsu for each level.
Note: Each level can only be used once and each count as a move
Note: After the release of the White Seal and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns she cannot use healing techniques nor mold chakra above A-Rank.
Official Challenge to ZK
Okay then, I guess this is happening. I don't mind a long TL. I'm not gonna whack you over the head for taking a little while. We both have Staff things to do, after all. Idk what your thoughts are.
______________________

In response to the incoming wave of concussive energy the Sandaime simply cocks his arm back, feeling fiery energy envelop his limbs, and then punches forwards, releasing his own wave of concussive energy (ZX Buster thing) alongside a wave of fire that, in conjunction, smash through the incoming attack, breaking it before continuing directly towards their creator, Diana. Immediately afterwards he activates the first level of his lightning armor, allowing him now to backpedal deliberately, maintaining no more or less than mid range distance between him and his opponent.

(Soshi Taijutsu) Elemental Taijutsu
Type: Attack
Rank: A
Range: Short-Medium
Chakara Cost: 40
Damgae: +15 to all Taijutsu(-5 per turn active)
Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.
Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.
Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.
Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.
Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.
Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.
~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~
( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 (x2 +15)
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
(Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 (-10/20/30 chakra per turn)
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 3 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x4 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 4 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice, during which only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
 

Venom

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The trio, all spaced apart approaches the two fighting. Raiden would slowly move to be closer to Snake. Snake would stop long range away and hide (from Zk and Kai) so that Laxus would continue and approach the large man from behind and wait for the moment to strike. That moment would come shortly when the man began his offence by launching a counter attack towards the woman's own. As it clashes with the woman's attack, Snake would slam his hands on the ground to lower it 6x6meters around her.This was done and timed to make it seem like something of the woman's own doing. The ground movement would not only protect her from the incoming attack but block her vision of whats about to happen. Right after launching his counter strike, Laxus would silently dash towards (already in short range by now and the attack happens in conjunction with the ground lowering) the man in his blind spot to decapitate him with his Wuji Dao sword. One quick horizontal swing would quickly end the man. Hopefully the various noises from the man's own attack would further throw the man off. The double edge sword was long enough to reach the man while keeping a arm's length distance.

Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.

Raiden: 860 - 10 - 20
Laxus: 865 - 10

~Official challenge to both. Jumping in this fight. 2v1 1v1v1, up to yall. Will calculate the rest of my chakra next turn in case yall interupt me. 3 day TL?
 

Kai NB

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Okay then, I guess this is happening. I don't mind a long TL. I'm not gonna whack you over the head for taking a little while. We both have Staff things to do, after all. Idk what your thoughts are.
______________________

In response to the incoming wave of concussive energy the Sandaime simply cocks his arm back, feeling fiery energy envelop his limbs, and then punches forwards, releasing his own wave of concussive energy (ZX Buster thing) alongside a wave of fire that, in conjunction, smash through the incoming attack, breaking it before continuing directly towards their creator, Diana. Immediately afterwards he activates the first level of his lightning armor, allowing him now to backpedal deliberately, maintaining no more or less than mid range distance between him and his opponent.

(Soshi Taijutsu) Elemental Taijutsu
Type: Attack
Rank: A
Range: Short-Medium
Chakara Cost: 40
Damgae: +15 to all Taijutsu(-5 per turn active)
Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.
Fire: The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.
Wind: The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.
Water: The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.
Lightning: The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.
Earth: The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.
~This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling~
( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 (x2 +15)
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
(Raiton Chakura Mōdo) - Lightning Chakra Armor
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 30 (-10/20/30 chakra per turn)
Damage: N/A
Description: The user wraps their body in a layer of lightning chakra which, instead of being used offensively, is used to electrically stimulate their nervous system. The technique speeds up neural synapses reaction time, and pushes physical prowess to the absolute limit allowing for tremendous raw speed. The technique has different levels of activation each visibly depicted by the users hair which stands up when the technique is activated to the fullest. The higher the level, the higher the speed the user can achieve. This mode, combined with taijutsu, allows the users to utilize nintaijutsu. When using the armor at full power, it causes the tips of A's hair to spike up and his reflexes are said to be comparable to those of Konoha's Yellow Flash, making it difficult even for the Sharingan to keep up with him. Despite the large quantity of chakra it releases and uses up, the armor doesn't damage enemies who touch it, leaving the user able to interact with those around, allies or enemies as well as tools, weapons, etc.
Level One: The base activation of the mode, the user's speed doubles and he gains a x2 speed boost. His Taijutsu increases as well, by +20 damage. This state can last up to 4 turns.
Level Two: The most commonly used state and the one generally referred to, this activation causes the user's hair to slightly raise upwards as his speed increases x3 speed. This likewise increase his strength +10 more than level one. This state can only last 3 turns max each usage.
Level Three: The highest level of the Lightning Chakra Armor, the user uses this state to increase his reactions and speed to the max, gaining a x4 speed boost and a +40 damage boost to Taijutsu. The users speed increases to a point where only the highest Gates, Jinchuriki modes and instant techniques outstrip the user in terms of speed, appearing as a blur to most targets. This state however, only lasts 2 turns, after which the mode in it's entirety cannot be accessed for at least 4 turns.

Note: Level Two can only be used three times max each event and Level Three can only be used twice, during which only Taijutsu and Lightning may be used exclusively.
Note: Can only be used by the 3rd and 4th Raikages.
Coming from

The trio, all spaced apart approaches the two fighting. Raiden would slowly move to be closer to Snake. Snake would stop long range away and hide (from Zk and Kai) so that Laxus would continue and approach the large man from behind and wait for the moment to strike. That moment would come shortly when the man began his offence by launching a counter attack towards the woman's own. As it clashes with the woman's attack, Snake would slam his hands on the ground to lower it 6x6meters around her.This was done and timed to make it seem like something of the woman's own doing. The ground movement would not only protect her from the incoming attack but block her vision of whats about to happen. Right after launching his counter strike, Laxus would silently dash towards (already in short range by now and the attack happens in conjunction with the ground lowering) the man in his blind spot to decapitate him with his Wuji Dao sword. One quick horizontal swing would quickly end the man. Hopefully the various noises from the man's own attack would further throw the man off. The double edge sword was long enough to reach the man while keeping a arm's length distance.

Doton: Chidōkaku) - Earth Release: Moving Earth Core
Type: Supplementary/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

Muon Satsujin Jutsu) - Silent Homicide Technique
Rank: D
Type:Attack
Range:Short-Mid
Chakra Cost:10
Damage Points:20
Description: Muon Satsujin Jutsu, the ability to commit a silent homicide, is a technique to dispatch your foe with no warning. Your quick speed and skills will instantly kill them before they can provide a defense. Best tactic is when used with Hidden Mist jutsu. The technique works by having the user focus his chakra and his complete attention on moving fluidly, rapidly but muffling any sound he may make while moving as well as his presence, etc. It doesn't suppress his chakra or hides it but it can make the opponent virtually undetected if he manages to get on the opponents blind spot.

Raiden: 860 - 10 - 20
Laxus: 865 - 10

~Official challenge to both. Jumping in this fight. 2v1 1v1v1, up to yall. Will calculate the rest of my chakra next turn in case yall interupt me. 3 day TL?
Seeing the man counter back with a punch and fire blazing through her attack, she was in absolute awe to see someone so easily overpower her strength, which was augmented to nearly her maximum already. Suddenly though, she would find the earth below her descend, causing her to evade the attack. This was extremely curious. She did not lower the earth, and there would be no reason for her opponent to do so after his attack was overpowering her own. There was clearly external forces about. She would quickly create a tag on the ground where she stood and activated a barrier that extended long range. With this, she was immediately aware of 3 additional individuals that had appeared in her battle. Quite ticked off, she silently leaped into the air using her advanced strength to where the two individuals (Raiden and Snake) were.

(Kyōkai Kekkai no Jutsu) — Boundary Barrier Technique
Type: Supplementary
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30 (-10 per Turn Remaining Active)
Damage Points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.

Note: Can only be used twice.
At the same time this was happening, Diana’s original opponent would be dealing with a sneaking individual. He would silently dash towards the man’s blind spot and make a quick horizontal strike at the man. Completely focusing on Diana though, assuming she would prepare an attack, he would create a ball of plasma that he would use to protect him but also use offensively against her. Intending to use the Plasma Ball to ram into her and discharge lightning, Ay would be perplexed to realize some distortion of space in the shape of the sword would attempt to strike at him, but the barrier would protect him from it cutting through. Additionally, he could see now the shape of an figure thanks to the minute details attacking him. As a result, he would discharge the lightning just as quickly as he made it, at the figure, causing it to disperse, as it was a clone. All the while, Ay was merely assuming it was Diana.

(Raiton: Purazuma Bōru) — Lightning Release: Plasma Ball
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra Cost: 20 (+5 per turn active)
Damage Points: 40 + 20 = 60
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.

Note: Technique remains active for up to 3 turns.
Using the barrier to guide her, Diana would extend her arms up while she was in the air, 25 meters away from them, and aim her left arm towards the two men. Since the barrier gave her precise reading of their actual location, she made sure to aim just lower than their necks, to completely burn them through but leave their heads in tact. She would expel a huge burst of fire, so devastating and powerful that it would completely burn through the two’s bodies and the ground below them, leaving it nothing but boiling lava. It's range was also massive, covering any direction behind, in front of, or besides the two. Their bodies would melt completely off as their heads fall to the lava.

(Katon: Kurai O-Ba-Hi-To) — Fire Release: Dark Overheat
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 70
Damage Points: 170 (40 to User)
Description: The user raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. But, due to using too much fire chakra, the user is damaged by 40 points. This is an extremely forbidden jutsu, as it can annihilate the whole place and turn most of the ground into lava.

Note: No Fire jutsu's next turn
Note: Can only be used 1 time in a battle
Note: Only Kagutsuchi can teach this jutsu
Note: As its uses to much fire chakra, it hurts the user's hand by 40 points
Since people sink slowly in lava, Diana would quickly throw her tiara (like a shuriken) with her free hand. It would go right and curve left to to hit their heads off of the lava and onto the ground next to it. With their heads clear, she would be able to still submit their heads for the games. She would land 5 meters from the heads and prepare to grab it. She had then felt her original opponent defeat the other individual and cause it to disperse, leaving the two to return to combat.


ZK Chakra Meter: 2,360 - [20] = 2,340
Kai NB Chakra Meter: 1,985 - [30 + 70 + 20] = 1,865

Active Prior
Kai NB
(Chakura Chikara) — Chakra Enhanced Strength
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 to Taijutsu Techniques)
Damage Points: (+25 to Taijutsu Techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
(Chakura Chikara: Kendō) — Chakra Enhanced Strength: Way of the Sword
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 to Bukijutsu/Kenjutsu)
Damage Points: (+25 to Bukijutsu/Kenjutsu)
Description: The user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. Instead of using Chakra Enhanced Strength just to increase their Taijutsu, the user can exert their chakra control through a weapon, allowing them to increase the damage done. This allows the user to cut or smash through bone, earth, and even metal (following elemental strength and weaknesses), but because it is used through a weapon, the damage increase is not as much as if used to increase the user's Taijutsu. This technique follows the same principles as Chakra Enhanced Strength and so, can be activated in the same timeframe (but only after Chakra Enhanced Strength is activated) as the afforementioned jutsu but this obviously still counts as an additional move.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
Note: Courtesy of King of All
(Byakugō no In) — White Strength Seal (Turn 3 of 7)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: The Byakugō no In is a powerful sealing technique used by Tsunade and later taught to Sakura. By storing chakra over a period of time, the user creates a seal on their forehead which keeps the chakra undisturbed for future use. Once the seal is formed and is fully filled, the users already impressive chakra control allows them to fully access their chakra and as such produce a greater physical strength or perform techniques without any wasted stamina or chakra. The effort to fuel the chakra into the seal is such that when it finally becomes full, the user can re direct his focus and his chakra to his body once more, taking full advantage of it and its own chakra control. To release the seal, one uses the command Infūin: Kai (White Seal: Release), pumping the stored chakra back into the body, greatly increasing chakra flow. The release command will open the seal and allow the stored chakra to pump back into her body. The seal has two levels of release which enable the use of specific techniques unique to Tsunade:

Level 1 — User partially opens the seal, which makes the markings of the White Seal spread around her face. The Chakra that flows from the Seal (adding 500 chakra points) powers Tsunade's physical abilities, increasing her already chakra enhanced enormous strength to monstrous levels, adding another +15 to her Taijutsu. Her medical techniques are boosted in both speed and effectiveness (heals twice as much, twice as fast). This level enables her the ability to use (Sōzō Saisei) — Creation Rebirth on herself or on others through Katsuyu.

Level 2 — After releasing Level 1 of the White Seal, the user forces the seal to open completely. Upon release, the markings of the white seal spread around Tsunade's body. This level unleashes the full chakra contained in the White Seal (adding 1000 chakra points), boosting her physical abilities, strength and power to unimaginable levels. Her Taijutsu gains another additional +25 boost in damage and her medical techniques gain a tremendous boost in speed and effectiveness (adds twice as much healing as before, twice as fast). This level enables her the ability to use the (Byakugō no Jutsu) — Strength of a Hundred Technique on her self or through Katsuyu on others.​

Note: Can only be used by Tsunade and Sakura Bios
Note: Level 1 lasts for 7 turns, Level 2 lasts for 5 turns
Note: Because Sakura is younger and doesn't need to spend chakra from the seal to keep her body young, she can more effectively use the chakra of the seal and gains and additional +10 to Taijutsu for each level.
Note: Each level can only be used once and each count as a move
Note: After the release of the White Seal and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns she cannot use healing techniques nor mold chakra above A-Rank.
(Sōzō Saisei) — Creation Rebirth (Turn 2 of 6)
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra Cost: 50 (-20 per Turn) | 50 - 15 = 35
Damage Points: N/A (Can Repair up to 300 Health Points per Turn)
Description: The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, Tsunade, it is one of the two ultimate regeneration technique. By releasing the first level of her White Strength Seal, she stimulates the body's proteins to increase cell division reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as the user has chakra and is conscious it is impossible for her to die by any means, which means that as such she gains a form of "immortality" throughout the duration of the technique. However, a body's cells can only split a certain number of times in a lifetime, and by speeding up this process, Tsunade is basically shortening her natural lifespan. Also, the user must control the technique consciously, willing it to happen and controlling every aspect of the healing, taking a great deal of concentration and chakra control to keep active.

Note: Usable only once and lasts a maximum of 6 turns
Note: Can only be used by Tsunade and Sakura bios after the release of Level 1 of the White Strength Seal
Note: The user can use it through Katsuyu on allies, healing them 200 points per turn
ZK
(Soshi Taijutsu) — Elemental Taijutsu
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 40
Damage Points: +15 to all Taijutsu (-5 per Turn Active)
Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.

Fire — The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.

Wind — The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.

Water — The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.

Lightning — The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.

Earth — The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.​

Note: This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling.
As established, 3 Day TL
 
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Venom

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Seeing the man counter back with a punch and fire blazing through her attack, she was in absolute awe to see someone so easily overpower her strength, which was augmented to nearly her maximum already. Suddenly though, she would find the earth below her descend, causing her to evade the attack. This was extremely curious. She did not lower the earth, and there would be no reason for her opponent to do so after his attack was overpowering her own. There was clearly external forces about. She would quickly create a tag on the ground where she stood and activated a barrier that extended long range. With this, she was immediately aware of 3 additional individuals that had appeared in her battle. Quite ticked off, she silently leaped into the air using her advanced strength to where the two individuals (Raiden and Snake) were.

(Kyōkai Kekkai no Jutsu) — Boundary Barrier Technique
Type: Supplementary
Rank: A-Rank
Range: Short - Long
Chakra Cost: 30 (-10 per Turn Remaining Active)
Damage Points: N/A
Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.

Note: Can only be used twice.
At the same time this was happening, Diana’s original opponent would be dealing with a sneaking individual. He would silently dash towards the man’s blind spot and make a quick horizontal strike at the man. Completely focusing on Diana though, assuming she would prepare an attack, he would create a ball of plasma that he would use to protect him but also use offensively against her. Intending to use the Plasma Ball to ram into her and discharge lightning, Ay would be perplexed to realize some distortion of space in the shape of the sword would attempt to strike at him, but the barrier would protect him from it cutting through. Additionally, he could see now the shape of an figure thanks to the minute details attacking him. As a result, he would discharge the lightning just as quickly as he made it, at the figure, causing it to disperse, as it was a clone. All the while, Ay was merely assuming it was Diana.

(Raiton: Purazuma Bōru) — Lightning Release: Plasma Ball
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra Cost: 20 (+5 per turn active)
Damage Points: 40 + 20 = 60
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.

Note: Technique remains active for up to 3 turns.
Using the barrier to guide her, Diana would extend her arms up while she was in the air, 25 meters away from them, and aim her left arm towards the two men. Since the barrier gave her precise reading of their actual location, she made sure to aim just lower than their necks, to completely burn them through but leave their heads in tact. She would expel a huge burst of fire, so devastating and powerful that it would completely burn through the two’s bodies and the ground below them, leaving it nothing but boiling lava. It's range was also massive, covering any direction behind, in front of, or besides the two. Their bodies would melt completely off as their heads fall to the lava.

(Katon: Kurai O-Ba-Hi-To) — Fire Release: Dark Overheat
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 70
Damage Points: 170 (40 to User)
Description: The user raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. But, due to using too much fire chakra, the user is damaged by 40 points. This is an extremely forbidden jutsu, as it can annihilate the whole place and turn most of the ground into lava.

Note: No Fire jutsu's next turn
Note: Can only be used 1 time in a battle
Note: Only Kagutsuchi can teach this jutsu
Note: As its uses to much fire chakra, it hurts the user's hand by 40 points
Since people sink slowly in lava, Diana would quickly throw her tiara (like a shuriken) with her free hand. It would go right and curve left to to hit their heads off of the lava and onto the ground next to it. With their heads clear, she would be able to still submit their heads for the games. She would land 5 meters from the heads and prepare to grab it. She had then felt her original opponent defeat the other individual and cause it to disperse, leaving the two to return to combat.


ZK Chakra Meter: 2,360 - [20] = 2,340
Kai NB Chakra Meter: 1,985 - [30 + 70 + 20] = 1,865

Active Prior
Kai NB
(Chakura Chikara) — Chakra Enhanced Strength
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 to Taijutsu Techniques)
Damage Points: (+25 to Taijutsu Techniques)
Description: This is a technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. The technique is so powerful it enables the user to wield a gigantic strength even for simple tasks such as lifting or pushing something.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
(Chakura Chikara: Kendō) — Chakra Enhanced Strength: Way of the Sword
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 to Bukijutsu/Kenjutsu)
Damage Points: (+25 to Bukijutsu/Kenjutsu)
Description: The user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their strength. Instead of using Chakra Enhanced Strength just to increase their Taijutsu, the user can exert their chakra control through a weapon, allowing them to increase the damage done. This allows the user to cut or smash through bone, earth, and even metal (following elemental strength and weaknesses), but because it is used through a weapon, the damage increase is not as much as if used to increase the user's Taijutsu. This technique follows the same principles as Chakra Enhanced Strength and so, can be activated in the same timeframe (but only after Chakra Enhanced Strength is activated) as the afforementioned jutsu but this obviously still counts as an additional move.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
Note: Courtesy of King of All
(Byakugō no In) — White Strength Seal (Turn 3 of 7)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra Cost: N/A
Damage Points: N/A
Description: The Byakugō no In is a powerful sealing technique used by Tsunade and later taught to Sakura. By storing chakra over a period of time, the user creates a seal on their forehead which keeps the chakra undisturbed for future use. Once the seal is formed and is fully filled, the users already impressive chakra control allows them to fully access their chakra and as such produce a greater physical strength or perform techniques without any wasted stamina or chakra. The effort to fuel the chakra into the seal is such that when it finally becomes full, the user can re direct his focus and his chakra to his body once more, taking full advantage of it and its own chakra control. To release the seal, one uses the command Infūin: Kai (White Seal: Release), pumping the stored chakra back into the body, greatly increasing chakra flow. The release command will open the seal and allow the stored chakra to pump back into her body. The seal has two levels of release which enable the use of specific techniques unique to Tsunade:

Level 1 — User partially opens the seal, which makes the markings of the White Seal spread around her face. The Chakra that flows from the Seal (adding 500 chakra points) powers Tsunade's physical abilities, increasing her already chakra enhanced enormous strength to monstrous levels, adding another +15 to her Taijutsu. Her medical techniques are boosted in both speed and effectiveness (heals twice as much, twice as fast). This level enables her the ability to use (Sōzō Saisei) — Creation Rebirth on herself or on others through Katsuyu.

Level 2 — After releasing Level 1 of the White Seal, the user forces the seal to open completely. Upon release, the markings of the white seal spread around Tsunade's body. This level unleashes the full chakra contained in the White Seal (adding 1000 chakra points), boosting her physical abilities, strength and power to unimaginable levels. Her Taijutsu gains another additional +25 boost in damage and her medical techniques gain a tremendous boost in speed and effectiveness (adds twice as much healing as before, twice as fast). This level enables her the ability to use the (Byakugō no Jutsu) — Strength of a Hundred Technique on her self or through Katsuyu on others.​

Note: Can only be used by Tsunade and Sakura Bios
Note: Level 1 lasts for 7 turns, Level 2 lasts for 5 turns
Note: Because Sakura is younger and doesn't need to spend chakra from the seal to keep her body young, she can more effectively use the chakra of the seal and gains and additional +10 to Taijutsu for each level.
Note: Each level can only be used once and each count as a move
Note: After the release of the White Seal and when its duration expires, user will be rendered deprived of stamina and have trouble molding chakra. For 3 turns she cannot use healing techniques nor mold chakra above A-Rank.
(Sōzō Saisei) — Creation Rebirth (Turn 2 of 6)
Type: Supplementary/Defensive
Rank: Forbidden
Range: Short
Chakra Cost: 50 (-20 per Turn) | 50 - 15 = 35
Damage Points: N/A (Can Repair up to 300 Health Points per Turn)
Description: The absolute pinnacle of medical ninjutsu, created by the greatest of medical ninja, Tsunade, it is one of the two ultimate regeneration technique. By releasing the first level of her White Strength Seal, she stimulates the body's proteins to increase cell division reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. If this technique is used, a body whose vital organs are so gravely injured that it cannot bear it any longer will be instantly restored to its uninjured state. As long as the user has chakra and is conscious it is impossible for her to die by any means, which means that as such she gains a form of "immortality" throughout the duration of the technique. However, a body's cells can only split a certain number of times in a lifetime, and by speeding up this process, Tsunade is basically shortening her natural lifespan. Also, the user must control the technique consciously, willing it to happen and controlling every aspect of the healing, taking a great deal of concentration and chakra control to keep active.

Note: Usable only once and lasts a maximum of 6 turns
Note: Can only be used by Tsunade and Sakura bios after the release of Level 1 of the White Strength Seal
Note: The user can use it through Katsuyu on allies, healing them 200 points per turn
ZK
(Soshi Taijutsu) — Elemental Taijutsu
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 40
Damage Points: +15 to all Taijutsu (-5 per Turn Active)
Description: By focusing on the different elemental chakara's the user is able to manipulate them to fight in hand to hand combat while using their power. This jutsu is considered to be taijutsu and not ninjutsu.

Fire — The user hands and feet become fiery and burn with intense heat, giving the user flaming strikes. And can fire blast of fire opponent.

Wind — The users hands and feet become covered in wind chakara and gain immense cutting power. And can fire wind blasts at the opponent.

Water — The user hands and feet become covered with water and now have cutting power and have the user's hands have the abilty to handle immense heat. And can fire blast of water at the opponent.

Lightning — The user's hands and feet become covered with lightning and can use this to cut stronger, shock the opponent, and can send blast of lightning.

Earth — The user's hands and feet become much harder and give a stronger impact when meeting contact and allow the user to fire needles or rocks of earth at the opponent.​

Note: This jutsu does not have a time limit itself for its not just a jutsu but a method of fighting. It can be activated at any period of time and released at any period of time. As long as its active the user is damaged in small amounts. The user can switch between elements, but the user cannot use jutsus of that element they are controlling.
As established, 3 Day TL
Just a few questions
 

Lord of Kaos

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There were a few issues raised by Venom, the first of which being Sakura's sensing of him, second being Raikage's defense to his invisible sword, and third being whether this was even capable of defending against it. That said, let's run down each point.

First argument: "Sakura not being able to sense me through the Boundary Barrier Technique (Hayabusa Wuji) so her attack being aimed at me would be mute since she has no knowledge of my location"

This is partially true; he should not have any knowledge of Laxus or Raiden as they are Hayabusa and Venom is masking his presence near perfectly; however, as Kai pointed out, his Edo Tensei summoning is not and as such can be sensed. From this point onwards, I see no issue that would prevent her from continuing to attack with the fire technique. Nonissue here.

Second issue: "His intentions prior to me entering the fight (after attacking Sakura) was him activating the Lightning Armor and backpedaling while keeping a mid range distance away. That seems like someone that is waiting to see her so he can speed blitz etc. Instead he suddenly remains still and put up a defensive barrier knowing Sakura is dealing with his thrown Taijutsu attack. And then suddenly he is aware of me because I strike the barrier and he turns around that quickly and see me?"

Again, as Kai pointed out, this should be possible to accomplish and note; with the field suddenly changing, it's not illogical to alter your previously made plans. The sword would appear as a distortion of space as the Raikage turns, plausible enough to notice and encounter. None issue.

Third: "The main problem here is I don't believe the energy base defense would stop or even interact with my Wuji Dao lower dantian sword. Due to the no interaction between it. I simply see it as passing through and erasing his neck. When I brought it to their attention they said the energy is solid so the sword would stop on impact with the barrier. They fail to realize despite it becoming solid, the nature and base of the defense is still ENERGY. Which my lower dantian doesn't interact with."

Interestingly enough, when I searched back for Venoms usage of this, I noticed he never declared the rank of it. Without any rank stated for this multi rank tech (and nothing suggesting which it is), it can be assumed to be any rank. The technique also states that "the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. I also want to refute Venom argument that energy cannot be physical matter as the case of Susano'o is a strong one that proves This false. Another example would be Flame Dragon Song, solid manifestations of Fire that interact with matter physically. Should a technique be purely energy in its composition and form, it cannot defeat This. I believe the plasma jutsu fulfills these conditions. I don't see an issue with this issue either.

With all three issues seemingly resolved, this fight continues. Keep in mind the two updates that have taken place in the time since the posting of the last move, they still will come into effect.
 

Venom

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Deciding to head to the grove first to clear the way for Snake and Laxus, he sees the man (still long range behind Sandaime. Not directly behind but to the opposite side of where Laxus attacked from) suddenly erect a lightning barrier, which halts Laxus' attack. By this time Snake would already be up after slamming his hands on the ground to charge at the woman he sent in the hole. But then it all suddenly change as Snake crumbled away and Laxus poof. Ofc Raiden didnt care as he was about to leave anyways. But then through his self awareness felt his chakra being tampered with too. His camoflauge was off. He would tilt his head to the side to see the man but the clone's smoke would completely block our vision of each other (before u turn around if you do that...still wouldnt see me though due to the angle we at.) Quickly reacting to this Raiden would simply clap to release a hindering sound wave that sends a sound of two cymbal clashing throughout the battlefield. Not stopping in his exit, he would reactivate his camo tech and continue by now running at full speed to the grove. But this time in a new direction, but still towards the center. His slight turn was made just to fool the duo if they had eyes on him prior to him turning invisible.

Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

(Ok so a short summary. After discussion we came to agree the plasma barrier and tag happpens together. This gives me time to react to things before Sakura exits the hole. But due to the map update, the tag would cease to exist and Sakura wouldnt be able to sense my location. Meaning she has no aim for the fire technique to pop off. That doesnt matter though cause the sound jutsu would capture her before she leaves that hole.)

Leaving fight~
 
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ZK

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Deciding to head to the grove first to clear the way for Snake and Laxus, he sees the man (still long range behind Sandaime. Not directly behind but to the opposite side of where Laxus attacked from) suddenly erect a lightning barrier, which halts Laxus' attack. By this time Snake would already be up after slamming his hands on the ground to charge at the woman he sent in the hole. But then it all suddenly change as Snake crumbled away and Laxus poof. Ofc Raiden didnt care as he was about to leave anyways. But then through his self awareness felt his chakra being tampered with too. His camoflauge was off. He would tilt his head to the side to see the man but the clone's smoke would completely block our vision of each other (before u turn around if you do that...still wouldnt see me though due to the angle we at.) Quickly reacting to this Raiden would simply clap to release a hindering sound wave that sends a sound of two cymbal clashing throughout the battlefield. Not stopping in his exit, he would reactivate his camo tech and continue by now running at full speed to the grove. But this time in a new direction, but still towards the center. His slight turn was made just to fool the duo if they had eyes on him prior to him turning invisible.

Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

Meisaigakure no Jutsu) - Hiding with Camouflage Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (-10 per turn active)
Damage Points: N/A
Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
Note: Technique lasts a total of 3 turns

(Ok so a short summary. After discussion we came to agree the plasma barrier and tag happpens together. This gives me time to react to things before Sakura exits the hole. But due to the map update, the tag would cease to exist and Sakura wouldnt be able to sense my location. Meaning she has no aim for the fire technique to pop off. That doesnt matter though cause the sound jutsu would capture her before she leaves that hole.)

Leaving fight~
Obviously, with all the commotion happening behind him; first something clashing with his plasma barrier, then the telltale poof and smokescreen of a clone. It is fair to say that the Sandaime whirls about as quickly as he can. He does so, naturally, in time to see Raiden (or whatever you call the real you) quite clearly, since they're standing in an open field and since Raiden is not capable of performing two techniques before the Raikage can turn around. Faced with the guy performing some shockwave the Sandaime forms two handseals and then points his index finger towards Raiden, firing a very powerful and very large vortex of wind covering a wide area towards him, which would easily overcome his Sound technique and continue towards him.
Diana, meanwhile, quickly exits the hole with a mighty jump as she senses her barrier technique failing. She would jump very high, reaching above and then looking beyond the Sandaime's position, easily locking onto their common enemy on her way up. She would be in the air as the Sandaime was shooting a wind wave at someone she saw in the air. Acting right on sight, she would breathe in and release a thin, but powerful jet stream of water right at the man, taking care not to hit the Sandaime, instead following the enemy wherever he moved, and aiming at his neck to decapitate him. This attack of hers would happen right after the Sandaime’s, which would mean it would release at the same time as any tech Raiden would attempt to use while trying to counter the Sandaime’s wind.

(Fuuton: Kaze Kakujuu) - Wind Style: Wind Expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30
Damage Points: +25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times
(Fuuton: Kyanon) Fuuton Style: Fuuton Cannon
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (+25)
Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.
Note: Puts a tremendous strain on the users hand and can only be used 3x per battle
Note: Cant use Wind Techniques for two turns
Note: Must know chakra cannon to use this
Note: Can only be taught by Nagato
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 

Venom

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Obviously, with all the commotion happening behind him; first something clashing with his plasma barrier, then the telltale poof and smokescreen of a clone. It is fair to say that the Sandaime whirls about as quickly as he can. He does so, naturally, in time to see Raiden (or whatever you call the real you) quite clearly, since they're standing in an open field and since Raiden is not capable of performing two techniques before the Raikage can turn around. Faced with the guy performing some shockwave the Sandaime forms two handseals and then points his index finger towards Raiden, firing a very powerful and very large vortex of wind covering a wide area towards him, which would easily overcome his Sound technique and continue towards him.
Diana, meanwhile, quickly exits the hole with a mighty jump as she senses her barrier technique failing. She would jump very high, reaching above and then looking beyond the Sandaime's position, easily locking onto their common enemy on her way up. She would be in the air as the Sandaime was shooting a wind wave at someone she saw in the air. Acting right on sight, she would breathe in and release a thin, but powerful jet stream of water right at the man, taking care not to hit the Sandaime, instead following the enemy wherever he moved, and aiming at his neck to decapitate him. This attack of hers would happen right after the Sandaime’s, which would mean it would release at the same time as any tech Raiden would attempt to use while trying to counter the Sandaime’s wind.

(Fuuton: Kaze Kakujuu) - Wind Style: Wind Expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost: 30
Damage Points: +25
Description: After releasing a wind jutsu the user will perform 2 handseals as they release there chakra into the wind jutsu. In doing so, the user will increase the power and size of the wind jutsu boosting any wind jutsu by 25 damage points. By the increase in chakra the wind gains more power as it increases the power of the wind blast aswell as the size by expanding the wind currents.

Note: Can only use used on wind the user or the users summon has created
Note: Can only be used once one each wind jutsu creates
Note: can only be used 3 times
(Fuuton: Kyanon) Fuuton Style: Fuuton Cannon
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (+25)
Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.
Note: Puts a tremendous strain on the users hand and can only be used 3x per battle
Note: Cant use Wind Techniques for two turns
Note: Must know chakra cannon to use this
Note: Can only be taught by Nagato
(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
Questions. Cause u lost me
 

Negative Knight

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I'm inclined to agree with Venom. Hindering Sound cannot be countered conventionally (i.e. before it reaches you). This means both ZK and Kai are paralyzed, and their attacks, which are predicated on prior movement do not occur. Therefore Venom successfully escapes the battle.
 

Kai NB

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With the man escaping, Diana faced her attention back at the Sandaime she was originally facing. Suddenly feeling her power limited, she could tell by the terrains effect that she was stuck only be able to perform Tai and Fire jutsu. Diana would place herself in front of the man and extend her arms forward to him. She made sure to aim just lower than his necks, to completely burn him through but leave his head in tact. She would expel a huge burst of fire, so devastating and powerful that it would completely burn through his body and the ground below, leaving it nothing but boiling lava. It's range was also massive, covering any direction behind, in front of, or besides him. His body would melt completely off as his head fall to the lava.

(Katon: Kurai O-Ba-Hi-To) — Fire Release: Dark Overheat
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 70
Damage Points: 170 (40 to User)
Description: The user raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. But, due to using too much fire chakra, the user is damaged by 40 points. This is an extremely forbidden jutsu, as it can annihilate the whole place and turn most of the ground into lava.

Note: No Fire jutsu's next turn
Note: Can only be used 1 time in a battle
Note: Only Kagutsuchi can teach this jutsu
Note: As its uses to much fire chakra, it hurts the user's hand by 40 points
Since people sink slowly in lava, Diana would quickly throw her tiara (like a shuriken) with her free hand. It would go right and curve left to to hit his head off of the lava and onto the ground next to it. With his head clear, she would be able to still submit it for the games. She would prepare to grab it and made her way out.


Kai NB Chakra Meter: 1,865 + [70] - [70] = 1,865
 

ZK

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The Sandaime crouches slightly as Diana expels her huge wave of fire, thus taking the whole thing directly to the face and he immediately melts, head and all, into goop.
 
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