[ Heroic Special ] The Retrieval Mission

DoT_Narrator2

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Narrative Update
→ The Training Bots are Relentless and Perform a Flurry of Attacks. They were strong enough to deal Two [2] Damage to Supernova ( Shaved Two ). This Leaves Supernova with Nine [9] Health Pool.

→ The Letter "TB" Refers to Training Bots.
→ The Letter "D" Refers to Don-Dadda. Current Location is B10.
→ The Letter "S" Refers to Supernova. Current Location is F3.
→ The Letter "KD6" Refers to Kagami Double #6. Current Location is C5.
→ The Letter "?" Refers to Unidentified. Current Location is F9.

Rules & Regulation:
This Map Contains Forty-Five [45] Training Bots Total.
→ Each Training Bot Possesses Infinite Health Points.
→ Each Training Bot Possesses Infinite Stamina Points.
→ Each Training Bot Can Be Destroyed, But Will Only Remain Destroyed If the Body is Shattered Beyond Repair.
→ Each Training Bot, Once Destroyed, will Reconfigure Themselves to Continue the Battle due to Professor Zilean's Quirk.
→ Each Training Bot will be Staggered and Remain Staggered Based on the Damage it Sustains
Any Damage Below Three [3] Points will Cause the Training Bots to Reconfigure Instantly.
Three [3] Damage Magnitude will Cause the Training Bots to Reconfigure in One [1] Turn.
For Each Damage Magnitude Above Three [3] Damage will Extend the Staggered Period by One [1] Turn.​

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can Move One [1] Block Per Two [2] SPM in their Movement.
A Character CANNOT move onto a block containing a Letter.
A Character Can Only Move Diagonally If they Possess Aerial ( Flight, Levitation, Float ) or Space/Time Maneuverability.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Style Techniques or Free-Form Actions' Scaling have Factors:
Above 10 Meters in Length or Width is 2 Blocks.
Above 20 Meters in Length or Width is 3 Blocks.
Above 30 Meters in Length or Width is 4 Blocks.
Above 40 Meters in Length or Width is 5 Blocks.​
The Battle Deck has Refreshed During this Phase, Therefore Managing the Resource is Important.
All Characters Can Only Spend Three [3] Cards Per Post. The Refresh Rate Works as if this Mode is a Real Battle.
All Provisional Heroes are Damaged if the Character is Next to a Training Bot When a Part Update Occurs.
All White Colored Training Bots Deal One [1] DMG Point. The DMG Shaving a Character Possesses Triggers Once Per Turn.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Document which Training Bots were attacked via mentioning the coordinates. Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided. [/B]​
 
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KD5 and KD5-1 (KD11) arriving at Southern Sector and performing a Defense attribute check to investigate

KD4 moving from G14>H14>I14
KD4-1 moving from G14>G13>G12 and then creating two Doubles with a Support Card, creating KD4-1 and KD4-2 (KD9 and KD10)
KD9 moving from G12>H12>H11
KD10 moving from G12>H12>I12

KD3 arriving at North Sector from East Sector (left last post)

KD6 using a dodge card to avoid one attack


Along with her Double, Kagami arrived at the Southern sector of the University - the dorm area - and she slowed her pace a bit to take careful measure of the area. She wasn't familiar with Horizon's layout, and Kagami couldn't tell if anything was out of place. She'd heard something about there being some kind of radioactivity in this sector, but had no way of knowing how likely that was to be the case. Sighing, she activated her Quirk and began to search the area with her Doubles. Some groups of rubble seemed to be hiding something, and Kagami was forced to rely on her natural resilience to damage as she crept in between the chunks of rubble.


"There seem to be others," Kagami's Double remarked, looking at the bot as it recovered from whatever the metal had been doing to it. Pointing a distance away, she indicated more of the constructs nearby.

"Let's go, then," Kagami said, shrugging. The two split up, heading to different areas at once.

As Kagami's Double reached a good spot to rest a moment, she activated her Quirk and two more Doubles went on ahead, closing the distance between them and the constructs even further.

Upon reaching a position to get a good look at one of the training bots, the Double could tell the bot was a lost cause.


Kagami continued to follow after Isabelle, nearing the North sector and she was able to hear the sounds of combat within. Hurrying forward, Kagami burst through the doors to take in the scene.

Before her, deep within a mass of training bots, another Kagami was surrounded. She was weaving in and out of strikes from the bots, but the sheer number of them was going to prove troublesome.

Post Voided:
You Describe the Southern Sector with Characteristics Not Stated. There is no rumble or radiation left, thus even if I wanted to be lenient - the Defense Attribute Check would be invalid. Besides, how do you search anything with your durability. There are some other underlining issues with "following Isabelle" on the account that she is not moving at the moment? Your entire post is rather confusing and I advise you develop a clean and precise way of documenting your doubles if you are going to keep making more. Too many errors have occurred for this post to be partially voided.
 
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Squidy

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Bummed out by his current situation, seeing that the bots have no end, the Don uses all his might in a one ditch effort to triumph and overall survive.

Using his quirk, the provisional hero enters into a ripple in space leaving his current position {B10}, and entering a new one {D10}, surrounded by bots once again.

Seeing his disposition, the Don uses his quirk once again to enter a ripple leaving the area {D10}, where he then exits at a position further along at {G10}

He would then back hand the bot holding the position of {G9}, before taking it over, facing off with the mysterious person as well as another bot.

{ Deck @Start } 2/2 Cap.C | 2/2 Atk | 2/2 Blk | 3/3 Ddg | 5/5 Sup

Nonchalant + Eccentric + Irregular + Preemptive + Wild Heart

Summary
Starting @B10

  • Using 1 Support Card to Move via Quirk to spot {D10}
  • Using 1 Support Card to Move via Quirk to spot {G10}
  • Using 1 Attack Card to deal 3 DMG to Bot @{G9}
Ending @G9
 

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....

Khun simply looked at all the pieces he had collected from the bots. He had saved quite a few, he had pretty much searched most of this area.


I think I should move on.


Khun began to run, he avoided damage from the jagged earth thanks to his physique. Khun eventually moved out of the rocky area (moving to C8).

Where should I go?

Ahead of Khun was the firestorm area, an unpleasant looking area. Khun didn't want to waste too much stamina in case he had to fight, but it seems like that couldn't be avoided.

I need some grape juice.

Khun began to run into the firestorm area and immediately came into contact with a bot. Khun, who was now sweating, reached over and took the piece out of the robot's head.


Movement chart:
C6>C7>C8>C9

Saving bot on C9

Using damage shaving this turn.
 

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After taking down a few of the training bots. It would seem as if the amount left were endless. The training bots closest to Percival had attempted to strike him down however their attacks were beyond weaker than his Defensive capabilities. Unbeknownst to Percival the training bots he had slashed in two had not even been fully destroyed. They had the ability to reconfigure themselves after sustaining large amounts of damage. “This is nothing more than child’s play... This is gonna be fun” Percival would say this as he looked around. Doing so would then show him that the training bots had seemingly came back to life and the ones he didn’t attack had started to converge on him. Continuing the assault Percival attacked the bot in front of him in similar fashion and move forward.



134
Attacking F4 and moving to F5 from F3

HP:9
Sta: 89/90
• Attribute Section •

Total Attribute Points:
20
Total Attribute Points Spent: 20 / 20

Power: 3 (4)
Intelligent: 2
Defense: 7 (8)
Agility: 3(4)
Dexterity: 5 (6)
Technique: 0

• Trait Section •

Total Trait Points:
45
Total Trait Points Spent: 45/45

Archetype: Tank
Persona(s): Adamant, Hopeful
Trait(s): Carnivore, Wild Heart , Cardio

• Standard Battle Deck •
Counter Card:
2
Attack Cards: 2 (1)
Block Cards: 5
Dodge Cards: 2
Support Cards: 3 (1)


Quirk Name: Nova Core
Quirk Type: Emitter
Quirk SubClass: Boost
Quirk Bonus: This Grants the Physique the Immunity Keyword in regards to the Inherent Status Effect of the Following Mentions: Fire, Flames, Burning, Freezing, Frostbite, Frostbitten, and Frost. Attribute Related Gains are Granted the Absolute Keyword.
Description: The manifestation of this ability has granted the character to ignite flames within their physique, instead of the conventional method of releasing said flames for destructive attacks. The mutation allows the physique to harness the flames being generated inside as if the body became akin to furnace. The thermal energy being released from said flames empower the physical capabilities, converting the character into a powerhouse of might and strength.
Quirk Breakdown: The prominent ability behind Nova Core is the autonomy it possesses regarding when the intensity of the flames increase. When the intensity of the flames is increased to certain thresholds, the thermal energy being emitted will transition into another stage of empowerment. These stages of possess their own list of benefits and characteristics regarding the physique, but there are conditions that regulate the usage of thermal energy. Igniting the initial spark of flames is all that is needed ( the character can choose when to extinguish them as well ) and is done via spending Two [2] Support Cards. That turn onward, the support cards are occupied and will not refresh until released.
Stage One: The weakest of the stages, the physique passively absorbs the thermal energy being released from the flames within This results in the character being granted One [1] Bonus Point in Each Attribute, Excluding the Technique and Intelligent Attributes. An invisible heat begins to emanate from the body ( the effect zone is Three [3] Meters in Volume with the body being the epicenter ), serving as pseudo-shielding against elemental sources which causes the Inferior Interaction Keyword on said sources: Water | Ice | Lightning or Electricity | Wind. The same heat exertion imbues Martial related Style Techniques or Free-Form Actions with the ability to inflict the status effect associated with the mention of Burns | Burning. Regarding items susceptible to heat related sources, when items are exposed to this invisible heat or the physique then they will suffer damage in the amount of 0.5 Health Point lost. This stage activates immediately after the character spends the two cards to ignite the initial flame.​
Stage Two: Once this second stage has been reached the physique begins to burn white hot and the flames within the physique create enough sheer force that it prevents characters from getting too close without risk of experiencing the status effect associated with the mention of Burns | Burning ( the effect zone grows to Six [6] Meters in Volume with the body being the epicenter ). The exerting heat becomes strong and dense enough to provide tangible shielding which is represented by the Ward Keyword. This means that oncoming targets are required to possess enough force or speed to penetrate through. This shielding prevents Style Techniques and Free-Form Actions based projectiles with the Five [5] Points ( and Less ) in the Power Attribute or Five [5] Points ( and Less ) in Speed Magnitude from entering. This stage activates after Two [2] Turns of Stage 1 being activated and maintained.​
Stage Three: Aesthetically the outline of the physique becomes more defined and the hair begins to resemble burning fire due to the flames on the inside burning even more intensely than before. The thermal energy has reached a critical point and begins to directly empower the physicality. This results in the character being granted an additional One [1] Bonus Point in Each Attribute, Excluding the Technique and Intelligent Attributes. The physique has strengthen enough that Martial related Style Techniques and Free-Form Actions are granted the Raw Power Keyword. This stage activates after Three [3] Turns of Stage 2 being activated and maintained.​
The Progression of the Stages is involuntary, which means the character is unable to alter the speed of the progression. Each Stage induces an enormous amount of strain on the physique, evident by the stronger stamina exhaustion that occurs each turn. Regardless of the Stage the character has entered, the stamina drain that occurs each turn is doubled. Unique to each Stage, there is an additional stamina point drained. Starting with Stage 1 draining One [1] Point, Stage 2 draining Two [2] Points, and Stage 3 draining Three [3] Points. The stages compound in effects, meaning that the character retains all the abilities discussed in any stage prior to their current activated form. This also extends to the negative effects discussed in the parent technique.



Costume Name: Crimson Knight
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
  • Limiter: The Modulators Regulate Temperature to Constrain the Progression Rate of Voltage Nova. The Only Requirement is Spending One [1] Support Card to Turn the Red Jewel Counter Clockwise, signaling that the costume has began cooling down the physique to prevent further progression of the internal flames. When activated, the progression is stalled which means if the physique was one turn away from entering the next stage - then the body will always remain in that condition until the jewel has been turned clockwise ( Requiring One [1] Support Card ). Once the jewel has been turned back to its original position, the progression will resume.
Costume Description: The Crimson Knight Costume was developed by the Third-Year Student known as Ekko, whom is the assistant inventor for the Department of Support. This costume consists of an armoring that resembles Arthurian knights, although modernized. The entire design of the armor is the centerpiece which features this glowing red jewel capable of being turned counter clockwise. This red jewel is the operating piece to activating the modulator that is built within the costume. This modulator is responsible for granting Perceval the means to control the progression of Voltage Nova, a power with a mind of its own. Whenever the jewel is turned, the costume’s modulator begins to lower the temperature of the body thus constantly stalling the intensity of the flames inside the body.

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Gadget Name: Flamberg
Gadget Grade: C
Gadget Perk(s):
  • Flamberg has Three [3] Health Points. The Entire Blade & Hilt is Each 1.7 & 0.3 Meter Respectively.
  • Flamberg Grants the Wielder the Option to Spend One [1] Attack | Block Card to Assault | Defend.
  • LohenWolf: After Igniting the Initial Flames, Flamberg will display the same ability to inflict the Inferior Interaction Keyword Against Solid and Liquid Based Targets and capable of inflicting the Burn Status Effect. Whenever Stage 2 has been reached, Flamberg can inflict the status effect associated with the mentions of burns multiple times for a stacked effect - this requiring multiple successful strikes with Flamberg. Whenever Stage 3 has been reached, Flamberg can ignite targets susceptible to the heat - causing them to be shrouded with intense flames.
Gadget Description: The Flamberg Gadget was developed by the Third-Year Student known as Ekko, whom is the assistant inventor for the Department of Support. Flamberg is two meters in length, due to being designed as a great sword, and forged with tungsten material to withstand the massive heat that exerts from Percival after activating Voltage Nova. Phosphorus material have been infused into the blade’s integrity to allow the great sword the ability to harness the heat release, enhancing the Percival’s sword strikes. The stages determines the characteristics and intensity of these sword strikes, but regardless of which stage Flamberg has become deadlier.

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KD3 arriving at C1
KD3 using One Support Card to produce 2 Doubles KD3-1 (KD7) and KD3-2 (KD8)
KD7 moving to C2 and using an Attack Card against TB at C3
KD8 moving to C3 and using an Attack Card against TB at B3
KD3 dissipating KD7 and KD8
KD6 moving to C3
KD42 moving to B12
KD41 moving to H10 and saving the bot
Seeing the other Double in a bind, Kagami activated her Quirk. The Doubles ran forward one after the other, striking two bots that were going to be troublesome. Across the room, the Double saw what she was doing, and began to retreat across to reach safety. Their purpose served, Kagami dissipated her Doubles and readied herself for a more up close and personal fight.


Moving through the large space, Kagami approached one of the training bots, and noted the metal protruding from it. "I hope you're worth the effort," Kagami muttered to the bot as she removed the metal.

Straightening up, she looked about and tried to find the other Doubles or provisional heroes. Numbers were a good thing to maintain. And if Khun was around, then she could keep an eye on him too. If his kind were the norm for heroes, Kagami wanted nothing to do with them.

Across the room, far out of sight of the other Doubles, Kagami continued her path, and found herself nearly within range of another bot. If she could be certain that the Doubles would be worth it, she might even activate her Quirk. But, Kagami decided, it wasn't worth the possibility of running into Khun without them.

Post Voided:
The Premise of this Post Requires the Previous One to have Worked. It was Voided, thus this Post Cannot Exist.
 
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Now at the location{G9}, the Don stood before the mysterious character, getting a good look at em, just before performing a powerful side kick to the torso of the bot located to the left of him{G8}, clearing his surroundings. Greeting the character with a light smirk, the Don-Dadda, being the nonchalant man that he is, attempts to use his wits(Intelligence) on the target before him, hopping his eccentric ways could sway the man to reveal all that he knows in a peaceable manner, ultimately avoiding fighting in his weakened state.

I don't know your purpose, neither do I know the reason why we must go through all of this, but look at me. While you made your escape through these training bots that protected you, they happened to get the best of me. Teh-heh, I'm beat, and in a state like this I know you'd make quick work of me, but what type of man kicks another when he's down!? Much less a kid like me!? Com'mon!! Could you really consider this a fair fight? Taking credit for what these bots have done to me? Just tell me all you know about Leona's situation, and from there, we no longer have to see each other.....

{ Deck @Start } 2/2 Cap.C | 1/2 Atk | 2/2 Blk | 3/3 Ddg | 3/5 Sup

Nonchalant + Eccentric + Irregular + Preemptive + Wild Heart

Summary
Starting @G9

  • Using 1 Attack Card to deal 3 DMG to Bot @{G8}
  • Mega Move: Using Intelligence, the Don-Dadda attempts to persuade the mysterious character to reveal what they know without engaging in fighting. OOC Power Play; Moderator cannot void post xD
Ending @G9
 
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Faceless was rather disappointing that Professor Zilean had taken the fun from proctoring this evaluation. These training bots were apparently too tough for the students, but that could have been nervousness. These heroes were rookies to intense situations and more so accustomed to the normal street patrols. Leona, the number one heroine was captured which meant the adversaries were beyond their normal opposition. Even if some of them considered this to be a mere test, Faceless was sure that was a sentiment all of them thought about. This cunning, analytical nature of Faceless allowed him to climb the ranks of heroes and reached Number Nine.

It shamed Faceless to see these students get beat senseless as each one failed to understand the true objective in this crisis, although realizing it may have proved to be too difficult. Zilean was going to continuously rebuild these scraps of metal to pressure the students endlessly, yet none of them attempted to call for backup. When the bots became troublesome, none of them retreated. The cunning hero believed the popularity and fame to heroism often led many to their demise. The purpose of heroes was to be protectors, not celebrities or martyrs. Three years of training and these students have yet to grasp this?

Despite this gripe, Faceless was employed to serve as an anomaly to the mission. None of the students thought about him being someone needing of rescue, yet viewed him as some opponent. Granted, the hero continued to shuffle through the crowd of training bots but this could have easily been perceived as the training bots were encircling him. Regardless of which, these heroes immediately jumped to conclusions without much thought or evidence. Although a hunch, it would be confirmed when the student named Don-Dadda approached him. Faceless heard good reports about this prospect, but his action contradicted all the praise.

Once the rookie hero reached him, he attempted to deal with a training bot nearby. The power behind the power was much weaker than before ( Don-Dadda would have reached 60 Stamina Points, thus has become physically exhausted ). As the provisional hero fell unconscious from fatigue, the training bots would swarm him. Although this was a test, Faceless could not let the student be severely beaten under his watch. The professional hero would quickly grab the student which caused the bots to disengage. Once then, Faceless radioed back into the rest of the professors.

“One of them has overall done it and crapped out.”

“Should I stop?”

“No no. This is an official evaluation? Those clones have been defeated from what it seems.”

“Yeah, it seems those clones are too weak. And based on squirt making them, that speaks about her actual aptitude.”

“But there is a new entry into this army. If he is too dumb to make the right calls, let’s see if he is at least mighty enough to save his peer.”

Phase III ( Part V ) + ( Lasts at Least 48 Hrs )
→ The East Sector and North Sector has been placed into Crisis Mode. This means individuals that are already located in these sectors have to navigate the map with the appropriate rules and regulations ( this will be placed underneath ). For the students not stationed in any of the sectors, they are still working on the following protocol: Traveling to a Sector requires One [1] Post. If the Sector has not experienced a successful investigation post, and you are new to the sector, you can perform another investigation post.

The South Sector has been introduced and can be reached from this point onward. In the South Sector lies the dormitories that serve as home to the students that are seeking residence. Split into four smaller regions, there are hundreds of rooms dedicated to housing every student and still satisfy their individual needs. Much like the rest of the campus, this sector has been deserted as precaution to avoid potential radiation. Each character can post twice but each post must be a minimum of One Hundred [100] Words - a maximum Two Hundred [200] Words.

→ Each Character has the capability to investigate the scene and doing so will invoke an Attribute Check. This check will involve an Official Roll to conduct a test of one's investigation skill. Characters within the same sector cannot perform the same Attribute Check, so first come first served. Any post violating this will immediately be voided. Because the characters can post twice, this means they get two chances to search the sector or second attempt at investigating should the first attempt fail. In the situation that a character has performed a successful investigation post, they cannot conduct another investigation.

Rubric for Official Roll: Each Investigative Post needs to make sense, which means the Attribute the Role-Player chooses to conduct their test with needs to be supported by the content of the post. Violation of this will cause an immediate void. All Official Rolls will Possess the Following the Standards: One [1] Success | Five [5] Failures. One Failure is Removed For Every Two [2] Points in the Attribute being Checked. At the End of Each Post, the Results will be Edited In.​

 

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Narrative Update
→ None

→ The Letter "RB" Refers to Rescue Bots.
→ The Letter "K" Refers to Khun. Current Location is C9.
→ The Letter "A" Refers to Accel. Current Location is H12.
→ The Letter "N" Refers to Nejire. Current Location is E15.
→ The Letter "KD4" Refers to Kagami Double #4. Current Location is G14.
→ The Letter "KD41" Refers to Kagami Double #4-1. Current Location is G14.
→ The Letter "KD42" Refers to Kagami Double #4-2. Current Location is B14.

Rules & Regulation:
This Map Contains Twenty-One [21] Rescue Bots Total.
→ Each Rescue Bot Possesses Six [6] Health Points.
→ Each Rescue Bot is Endangered by the Environment.
→ Each Rescue Bot Needs to be Saved via Reaching the Coordinate.
→ Depending on the Environment and Location, the Rescue Bots will be Damaged Each Part Update.

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can Move One [1] Block Per Two [2] SPM in their Movement.
A Character MUST move onto a block containing a Rescue Bot to Save It.
A Character Can Only Move Diagonally If they Possess Aerial ( Flight, Levitation, Float ) or Space/Time Maneuverability.

Environmental Key.
Black Colored Locations Cannot be Interacted. This Includes Being Unable to Move Onto the Location.
Orange Colored Locations are the Safe Zones, which Means the Character is Save from the Environmental Status.
Purple Colored Locations are Environmental Hazards or Obstacles. Character May or Must Subdue the Hazards.

The Brown Colored Locations Indicate that the Area From Them & Moving Inward is an Earthquake Zone.
The Red Colored Locations Indicate that the Area From Them & Moving Inward is a Firestorm Zone.
The Water Colored Locations Indicate that the Area From Them & Moving Inward is a Tsunami Zone.
The Green Colored Locations Indicate that the Area From Them & Moving Inward is an Forest Zone.

Environmental Statuses.
In the Firestorm Zone, the tornadoes that are set ablaze reduces the Stamina Pool by Five [5] Points Per Part Update and Extends the Battle Deck Refresh Rate by One [1] Turn. This Status Effect Can be Ignored via Style Techniques, Free-Form Actions, or Items ( Must be Logical ). In the cases that RBs are on Purple Blocks within this Zone, this Means they are currently set ablaze. The DMG Shaving a Character Possesses Triggers Once Per Turn.

In the Earthquake Zone, the Jagged Earth will Inflict 1.5 Damage Points to the Health Pool if the Character Moves with Five [5] or Higher Movement Speed Magnitudes. This Status Effect Can be Ignored via Style Techniques, Free-Form Actions, or Items ( Must be Logical ). In the cases that RBs are on Purple Blocks within this Zone, this Means there is Rumble that Collapsed on Them and Need a Style Technique or Free-Form Actions to Free Them. The DMG Shaving a Character Possesses Triggers Once Per Turn.

In the Tsunami Zone, the water filled zone mimics the ocean thus the Movement Speed is Determined by the Power Attribute. Also, the Character Must Spend One [1] Support Card that becomes Occupied to Swim. Another Support Card Must be Spent and Occupied to Resist the Tides and Currents. This Status Effect Can be Ignored via Parent Technique, Style Techniques, Free-Form Actions, or Items ( Must be Logical ). In the cases that RBs are on Purple Blocks within this Zone, they are currently drowning. The DMG Shaving a Character Possesses Triggers Once Per Turn.

In the Forest Zone, the terrain is dark due to the large trees that block out the light from the Sun or Mood. This Results in the Dexterity Attribute being Reduced by Half and in the Case the Character Moves Too Fast to Track Themselves, the Staff will Perform an Official Roll to Randomize their location. This Status Effect Can be Ignored via Parent Technique, Style Techniques, Free-Form Actions, or Items ( Must be Logical ). In the cases that RBs are on Purple Blocks within this Zone, they are currently lost. The DMG Shaving a Character Possesses Triggers Once Per Turn.

All Black Colored Training Bots Lose [1] DMG Point at the End of the Part Update.
All White Colored Training Bots Lose [2] DMG Points at the End of the Part Update.
The Battle Deck has Refreshed During this Phase, Therefore Managing the Resource is Important.
All Characters Can Only Spend Three [3] Cards Per Post. The Refresh Rate Works as if this Mode is a Real Battle.
All Provisional Heroes are Damaged if they are Next to the Red, Brown, Blue, or Green Blocks at the End of the Part Update.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Document which Rescue Bots were attacked via mentioning the coordinates. Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided.​
 
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Narrative Update
→ The Training Bots are Relentless and Perform a Flurry of Attacks. They were strong enough to deal Two [2] Damage to Kagami Double #6 ( Shaved One ). This Drops the Double to Zero Health Points, thus It Dissipates. Don-Dadda Cannot Post for the Remainder of the Phase Due to being Unconscious.

→ The Letter "TB" Refers to Training Bots.
→ The Letter "S" Refers to Supernova. Current Location is F5.
→ The Letter "?" Refers to Unidentified ( including Don-Dadda ). Current Location is F9.

Rules & Regulation:
This Map Contains Forty-Five [45] Training Bots Total.
→ Each Training Bot Possesses Infinite Health Points.
→ Each Training Bot Possesses Infinite Stamina Points.
→ Each Training Bot Can Be Destroyed, But Will Only Remain Destroyed If the Body is Shattered Beyond Repair.
→ Each Training Bot, Once Destroyed, will Reconfigure Themselves to Continue the Battle due to Professor Zilean's Quirk.
→ Each Training Bot will be Staggered and Remain Staggered Based on the Damage it Sustains
Any Damage Below Three [3] Points will Cause the Training Bots to Reconfigure Instantly.
Three [3] Damage Magnitude will Cause the Training Bots to Reconfigure in One [1] Turn.
For Each Damage Magnitude Above Three [3] Damage will Extend the Staggered Period by One [1] Turn.​

Movement on the Map Depends on the Character's Movement SPM and Role.
A Character can Move One [1] Block Per Two [2] SPM in their Movement.
A Character CANNOT move onto a block containing a Letter.
A Character Can Only Move Diagonally If they Possess Aerial ( Flight, Levitation, Float ) or Space/Time Maneuverability.

The Battle Royal Combat System.
Dependent on the Scaling, Most Attacks Only Travel One Block.
Any Character Can Only Attack to the Left, Right, Above, and Below from them.
Style Techniques or Free-Form Actions' Scaling have Factors:
Above 10 Meters in Length or Width is 2 Blocks.
Above 20 Meters in Length or Width is 3 Blocks.
Above 30 Meters in Length or Width is 4 Blocks.
Above 40 Meters in Length or Width is 5 Blocks.​
The Battle Deck has Refreshed During this Phase, Therefore Managing the Resource is Important.
All Characters Can Only Spend Three [3] Cards Per Post. The Refresh Rate Works as if this Mode is a Real Battle.
All Provisional Heroes are Damaged if the Character is Next to a Training Bot When a Part Update Occurs.
All White Colored Training Bots Deal One [1] DMG Point. The DMG Shaving a Character Possesses Triggers Once Per Turn.

Rules:
→ At the Beginning or Ending of Your Post, You Must Keep an Accurate Detail of the Coordinates of where your Character started for the post, moved to, and ended at. Document which Training Bots were attacked via mentioning the coordinates. Failure to follow this arrow head will cause the Staff to disregard whatever isn't documented correctly.

→ And yes, document correctly which means you have to read each other's post. The map will not be updated per post, rather its per part update. This means your actions have to account for the actions of others. Come time to update, whoever is the most recent to mess up will have their post voided.​
 
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Strix

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Things were getting out of hand and Leona was still nowhere to be seen. Despite the fact that Nejire had found the Number One heroes shield, it hadn't helped her to locate the hero to locate any other heroes that were around that could help. Plucking the little beeper from her belt, Nejire activated it, sending out a signla for any available heroes to come to her aid at Horzion to help find Leona. Trying to find or identify the shards that were in this area, Nejore moved forward towards the closest bot to inspect it. Although this was only a simulated zone, Nenire wondered where or what was going on, and how the villains entered Horizon. Nejire was starting to seriously worry for Leona, hoping that they could start to find some trace of her. Leona was what Nejire aspired to be, a proud and helpful hero that embodied the ideology of protecting the innocent. As she carried the robot to safety she looked it over to see if there was any clues to her shields map, that showed a shard nearby.

Calling out to the Kagami Double, Nejire asked,

Have you seen any shards of Leonas things?




gadget:

Gadget Name: E.B.A. (Emergency Back-up Assistance)
Gadget Grade: C
Gadget Perk(s):
  • Grants All Fellow Heroes that are Members of the Hero Association in California the "Timely Arrival" Trait to Assist Nejire Hado Only.
  • Three [3] Turns After the Beacon was Activated is When Back-Up will Arrive.
Gadget Description: A small communicator crossed between a phone and a beeper, this gadget is an emergency beacon, which allows Nejire to ask for help when in trouble. The beeper itself relays Nejire's gps position to her local agency, where they can send out heroes to help, or ask other heroes involved in other agencies to assist Nejire. If no player heroes choose to respond to the call, an NPC hero may be dispatched by a Moderator to help instead. This beeper can only be activated ONCE per Crisis Story Arc | Internal Story Arc | Once per Weekly Activity.

Moving from E15 to D13
 

Inashi

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Suddenly the room just seemed to be filled with nothing but robots surrounding Percival. Behind a few Training bots was a figure whom seemed to be carrying a person. Upon looking closer Percival could see that the person resembled Don-Dadda. “That can’t be him... Benji couldn’t have been defeated and left like some bag strapped to some man’s shoulder.” Percival would advance forward and grab the training bot in front of him and follow up by throwing the bot forward at the training bot behind it intending to apply damage on both training bots. Continuing forward Percival stood face to face with the figure. “Alright...I’m gonna need you to Hand over my friend there before things get serious.“



118
Starting at F5 Attacking F6 and F7 by throwing F6 at F7 dealing 4 dmg to both. Moving to F7 from F5 (F5-F6-F7) Attempting to Talk to “?”

HP:9
Sta: 83/90
• Attribute Section •

Total Attribute Points:
20
Total Attribute Points Spent: 20 / 20

Power: 3 (4)
Intelligent: 2
Defense: 7 (8)
Agility: 3(4)
Dexterity: 5 (6)
Technique: 0

• Trait Section •

Total Trait Points:
45
Total Trait Points Spent: 45/45

Archetype: Tank
Persona(s): Adamant, Hopeful
Trait(s): Carnivore, Wild Heart , Cardio

• Standard Battle Deck •
Counter Card:
2
Attack Cards: 2 (0)
Block Cards: 5
Dodge Cards: 2
Support Cards: 3 (1)


Quirk Name: Nova Core
Quirk Type: Emitter
Quirk SubClass: Boost
Quirk Bonus: This Grants the Physique the Immunity Keyword in regards to the Inherent Status Effect of the Following Mentions: Fire, Flames, Burning, Freezing, Frostbite, Frostbitten, and Frost. Attribute Related Gains are Granted the Absolute Keyword.
Description: The manifestation of this ability has granted the character to ignite flames within their physique, instead of the conventional method of releasing said flames for destructive attacks. The mutation allows the physique to harness the flames being generated inside as if the body became akin to furnace. The thermal energy being released from said flames empower the physical capabilities, converting the character into a powerhouse of might and strength.
Quirk Breakdown: The prominent ability behind Nova Core is the autonomy it possesses regarding when the intensity of the flames increase. When the intensity of the flames is increased to certain thresholds, the thermal energy being emitted will transition into another stage of empowerment. These stages of possess their own list of benefits and characteristics regarding the physique, but there are conditions that regulate the usage of thermal energy. Igniting the initial spark of flames is all that is needed ( the character can choose when to extinguish them as well ) and is done via spending Two [2] Support Cards. That turn onward, the support cards are occupied and will not refresh until released.
Stage One: The weakest of the stages, the physique passively absorbs the thermal energy being released from the flames within This results in the character being granted One [1] Bonus Point in Each Attribute, Excluding the Technique and Intelligent Attributes. An invisible heat begins to emanate from the body ( the effect zone is Three [3] Meters in Volume with the body being the epicenter ), serving as pseudo-shielding against elemental sources which causes the Inferior Interaction Keyword on said sources: Water | Ice | Lightning or Electricity | Wind. The same heat exertion imbues Martial related Style Techniques or Free-Form Actions with the ability to inflict the status effect associated with the mention of Burns | Burning. Regarding items susceptible to heat related sources, when items are exposed to this invisible heat or the physique then they will suffer damage in the amount of 0.5 Health Point lost. This stage activates immediately after the character spends the two cards to ignite the initial flame.​
Stage Two: Once this second stage has been reached the physique begins to burn white hot and the flames within the physique create enough sheer force that it prevents characters from getting too close without risk of experiencing the status effect associated with the mention of Burns | Burning ( the effect zone grows to Six [6] Meters in Volume with the body being the epicenter ). The exerting heat becomes strong and dense enough to provide tangible shielding which is represented by the Ward Keyword. This means that oncoming targets are required to possess enough force or speed to penetrate through. This shielding prevents Style Techniques and Free-Form Actions based projectiles with the Five [5] Points ( and Less ) in the Power Attribute or Five [5] Points ( and Less ) in Speed Magnitude from entering. This stage activates after Two [2] Turns of Stage 1 being activated and maintained.​
Stage Three: Aesthetically the outline of the physique becomes more defined and the hair begins to resemble burning fire due to the flames on the inside burning even more intensely than before. The thermal energy has reached a critical point and begins to directly empower the physicality. This results in the character being granted an additional One [1] Bonus Point in Each Attribute, Excluding the Technique and Intelligent Attributes. The physique has strengthen enough that Martial related Style Techniques and Free-Form Actions are granted the Raw Power Keyword. This stage activates after Three [3] Turns of Stage 2 being activated and maintained.​
The Progression of the Stages is involuntary, which means the character is unable to alter the speed of the progression. Each Stage induces an enormous amount of strain on the physique, evident by the stronger stamina exhaustion that occurs each turn. Regardless of the Stage the character has entered, the stamina drain that occurs each turn is doubled. Unique to each Stage, there is an additional stamina point drained. Starting with Stage 1 draining One [1] Point, Stage 2 draining Two [2] Points, and Stage 3 draining Three [3] Points. The stages compound in effects, meaning that the character retains all the abilities discussed in any stage prior to their current activated form. This also extends to the negative effects discussed in the parent technique.



Costume Name: Crimson Knight
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
  • Limiter: The Modulators Regulate Temperature to Constrain the Progression Rate of Voltage Nova. The Only Requirement is Spending One [1] Support Card to Turn the Red Jewel Counter Clockwise, signaling that the costume has began cooling down the physique to prevent further progression of the internal flames. When activated, the progression is stalled which means if the physique was one turn away from entering the next stage - then the body will always remain in that condition until the jewel has been turned clockwise ( Requiring One [1] Support Card ). Once the jewel has been turned back to its original position, the progression will resume.
Costume Description: The Crimson Knight Costume was developed by the Third-Year Student known as Ekko, whom is the assistant inventor for the Department of Support. This costume consists of an armoring that resembles Arthurian knights, although modernized. The entire design of the armor is the centerpiece which features this glowing red jewel capable of being turned counter clockwise. This red jewel is the operating piece to activating the modulator that is built within the costume. This modulator is responsible for granting Perceval the means to control the progression of Voltage Nova, a power with a mind of its own. Whenever the jewel is turned, the costume’s modulator begins to lower the temperature of the body thus constantly stalling the intensity of the flames inside the body.

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Gadget Name: Flamberg
Gadget Grade: C
Gadget Perk(s):
  • Flamberg has Three [3] Health Points. The Entire Blade & Hilt is Each 1.7 & 0.3 Meter Respectively.
  • Flamberg Grants the Wielder the Option to Spend One [1] Attack | Block Card to Assault | Defend.
  • LohenWolf: After Igniting the Initial Flames, Flamberg will display the same ability to inflict the Inferior Interaction Keyword Against Solid and Liquid Based Targets and capable of inflicting the Burn Status Effect. Whenever Stage 2 has been reached, Flamberg can inflict the status effect associated with the mentions of burns multiple times for a stacked effect - this requiring multiple successful strikes with Flamberg. Whenever Stage 3 has been reached, Flamberg can ignite targets susceptible to the heat - causing them to be shrouded with intense flames.
Gadget Description: The Flamberg Gadget was developed by the Third-Year Student known as Ekko, whom is the assistant inventor for the Department of Support. Flamberg is two meters in length, due to being designed as a great sword, and forged with tungsten material to withstand the massive heat that exerts from Percival after activating Voltage Nova. Phosphorus material have been infused into the blade’s integrity to allow the great sword the ability to harness the heat release, enhancing the Percival’s sword strikes. The stages determines the characteristics and intensity of these sword strikes, but regardless of which stage Flamberg has become deadlier.

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Shade Masa

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Khun continued to sweat profusely as he continued to move forward (moving to C12). Khun would yet again come into contact with another bot. The firestorm area was just as harsh, if not harsher than the earthquake zone. Khun had been running around for a while and he could feel his stamina draining. He found another bot but he wasn't sure how many other bots he could save outside of this area. Khun had faith Jason did his job, but Khun didn't have much faith in Kagami.

I hope these things mean something.

Khun would again attempt to pull the piece from the bot's head.

Movement chart:
C9>C10>C11>C12.
Attempting to save bot on C12.

Attempting to take the piece from the bot's head.

WIP.
 
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