[Graveyard Of Sin] Sado and Trunks vs Mala

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Coming from: https://animebase.me/threads/grand-divide-110.756123/post-21954049

Mala would come into the Land Mark in a rage. Her water beasts continuously destroying things until finally she saw something. It was Sado. The Sin Kage. Mala's rage tipped even more as she burst into her final form! The two beasts would be about 20m to each of her sides and would attack the two men (Xicer and Howard) as they were doing whatever they were doing. They'd each shoot forward a think, yet large enough tentacle to rip through the torso of each man individually, happening simultaneous to her transforming.

"ROOOAAAAAARRRRRRRRR!!!!"

( Sanbi Chon Hengi no Jutsu ) - Three Tailed Final Transformation Technique
Type: Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( +30 to water techniques, +20 to Coral )
Description: When entering this mode Yagura will begin releasing a large amount of pale blue chakra that then envelops him and thus becomes the three tailed beast. Its large in size and has a hard spiked shell and scaley limbs. All three of the tails are heavily scaled and are very dangerous. It has tremendous power and in water it can travel very fast regardless of its size being large. While, in this form, the user can only use water elemental techniques, Coral, and any tailed beast skills that are related to the Sanbi and water techniques get a substantual power boost and capable of being created without a source up to mid range away. His defense naturally increases, able to tank A rank and below attacks that hit his shell. His underbelly is still vulnerable.
Note: The Transformation lasts a maximum of 5 turns and can only be activated twice. After it ends, the user cannot use any Bijuu techniques for 3 turns and cannot use any transformation for at least 4 turns.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench (Reference)
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80 + 30 + 25
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.

(Suiton: Suishū Gorugon) - Water Release: Powerful Blasting Rain Trench (reference)
Type: Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 40 (+10 to sustain)
Damage: 80 + 30 + 25
Description: After performing the Dragon → Tiger handseals, this technique will summon a large amount of water near the user that will then be used to strike at the opponent in several versatile ways. Shizuku has been known to transform it into a dragon with a gaping mouth to attack though the user can shape it in any way he needs for his intended purpose. The water used will be stationary till it is sent offensively toward the opponent and as long as the user fuels it and the technique isn't fully negated, the Tiger handseal can be sustained and the water manipulated and used. The technique can also be used from nearby water sources, including low rank water techniques, for the same effect. Due to the immense control needed, the technique is considered a highly advanced use of water release, requiring the user to possess a primary water specialty to use.

Note: Can only be used by Water Primary Specialists.



- Challenge to Howard and Xicer
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Active techs in the attack.
 

Howard

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Are you good with me making the replies?



What do you want!? To kill innocent men, women, and children? Is that what you are, a child-murderer? Well, great. You're not the worst one I've seen this week. Boo-god-damn-hoo. I'm a jinchu. Is that what your character development is? Because I'll tell you, I'm the protagonist and if you think you'll be the one to end my story, well, you might be right taking the state I'm in. I haven't read ahead, and I'm not down for spoilers. Anyway if you sat the hell down, and took a moment maybe we could talk this shit out?

Sado would enter into Sage Mode, his body still exhausted from his previous battle with the shogun. He was tired and honestly didn't feel up to fighting and pretty much assumed this would be where he died. This fight felt different than the shogun, in that one he was fresh, he had time to prepare himself mentally and physically here, he was just trying to survive another day.

( Fukanzen Sennin Modo ) - Imperfect Sage Mode ( Sado )
Type: Supplementary
Rank: S
Range: N/a
Chakra: N/A ( -10 turn to sustain )
Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank)
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required (Effective on Genjutsu up to B rank). Lastly, the user gains access to contract-specific anatomical features and other physical feats granted by Sage mode.
Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes.
Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve.
In unison to Sado yelling out and entering Sage Mode the Monkey Rock would run into the path of both incoming techniques increasing it's weight exponentially. This gave it enough force to plow through both water techniques nullifying them as they whipped forward. It would continue onward thrashing into the jinchuriki's underbelly trying to attack the creature from below with its fiery grip.

( Doton/Katon: Saruiwa ) - Earth/Fire Release: Monkey Rock ( Reference | Sentient )
Type: Supplementary/Offensive
Rank: S
Range: Short
Chakra: 40
Damage: 80 ( +40 Chakra Transfer ) ( +40 Added Weight ) = 160
Description: This technique creates a giant stone monkey by accumulating surrounding ground and shaping it into the animal, which is then reinforced with fire. Unlike the Great Stone Golem, the user doesnt have to continuously fuel the technique with their chakra. While the height of the monkey can reach up to 30m, it has a capacity for moving quite fast that belies its hulking stature.
Note: Due to being a dual elemental technique, the user can only use one other jutsu that turn.
Note: This technique does not have any basic elemental weakness.
(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique ( Monkey Rock )
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
The other clone having nothing to do would create a Great Phantom Dragon to take on whatever counter the bijuu came up with. It would be imbued with earth release and would act independently to try and hit any counter-attack the bijuu threw or it's underbelly directly if it didn't counter in time. The clone hoped that the Hungry Ghost aspect of the technique aided in whatever way it could. This would happpen in tandem with the rest. Trunks rested a single hand on Jack's shoulder waiting for his chance to act.

(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons ( Other clone )
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.



Trunk's Chakra:
1580

Sado's Chakra
5800 - 1740 ( Sage Mode ) = 4060
Remaining chakra:
4060

Senjutsu chakra:
1740 - 10 ( Sage Mode ) = 1730

3/4 turns on pill

Other Clone's chakra:
321 - 150 ( Great Phantom Dragons ) = 171

Jack's chakra:
758 - 10 ( Change into Hell ) = 748

Monkey Rock:
300- 40 ( Added Weight ) = 260

Note: 4 moves due to 4 people. 2 clones, Sado, Trunks.
 
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Howard

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TL passed.
Returning to the Graveyard of Sin.


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( Sandāu~ēbu ) - Thunderwave
Type: Tool
Rank: A
Range: Short - Long
Chakra: N/A ( - 5 per turn when used )
Damage: N/A
Description: Thunderwave is a basic chest plate outfitted with a surround sound speaker system, and a microphone. It can be used to play music or make noises more audible than normal similar to a karaoke machine. It is able to produce sound louder than most techniques or the clashing of techniques and can be much louder than the user or opponent can scream. In essence it can act like the (Utsusemi no Jutsu) - Empty Cicada Shell Technique passively at all times being louder and stronger than even that basic technique. It comes pre-loaded with all of the wielder's favorite songs. In battle it can be used to play theme music or it can make the user louder as it has a built in microphone system connected to the speaker system.
The primary use of Thunderwave as mentioned above is the ability to play music with the offshoot of this being the ability to cancel sound waves with sound waves while playing music. This is similar to the Scientific Ninja Tool: Shijima and works like a noise-cancellation speaker. The system can emit a sound wave with the same amplitude but with inverted phase also known as antiphase to the original sound. The waves combine to form a new wave, in a process called interference, and effectively cancel each other out. This effect is called destructive interference and is able to nullify sound techniques in equal rank. The sound can encompass a short - long range area around the user being louder the closer to the user the people who can hear it are and due to this it has a dampening system as to not harm the users ears or cause them any undue problems. It can be fine tuned to look different depending on the wielder's appearance or preference.
Note: Sound techniques can only be canceled once per turn three times per battle.

Trunk's Chakra:
1580

Sado's Chakra
4060
Remaining chakra:
4060

Senjutsu chakra:
1730 - 10 ( Sage Mode ) = 1720
1720 - 05 ( Thunderwave ) = 1715

4/4 turns on pill

Other Clone's chakra:
171

Jack's chakra:
748

Monkey Rock:
260
Sado watched the golem rush forward bolstering its own weight as it defended its allies. It bellowed out with a raspy roar mimicking the jinchuriki that stood before it as it slammed its massive earthen grasps into the creature's underbelly. In unison to that, he could see the Phantom Dragon plow into the gut of the creature the jinchuriki's roar being cut short as it would be reduced to unconsciousness. Sado didn't understand what brought about this rampage but honestly, he didn't have the wherewithal in him to ask or heal the jinchuriki to find out. Instead in a few moments once he settled down he would deal with this. Again like in his battle with the Shogun the clones tried to rush in to support him but Sado lifted his right arm upward signaling for them to halt.
His body was worn out, he had been in three titanic struggles within the last week, his one on one battle with the Fallen Shogun, his secondary battle alongside his allies against the Fallen Shogun and now this but he couldn't appear weak to the humans he protected. So as the jinchuriki fell before him he turned away from the earth and fire behemoth that tore into the fully transformed jinchuriki and he began to walk away from the field as music erupted from his body outwardly signaling to the various citizens that the fighting had come to a close.
Maybe it was the stimulants running through his veins from the medicine bolstering his abilities and driving him emotionally but he felt that he'd have to soon fight again. This time against a much daunting threat, an untapped, misunderstood power greater than the Fallen Shogun, more significant than this jinchuriki. An apocalyptic level threat that would require him and all of his allies to prepare again, they had been warned that they were the "chosen protectors."
He felt the world could handle itself but that light over the Hokubu ocean hadn't vanished from the world as he looked on toward the east it had gotten closer radiating toward the mainland. As he stepped off the field of battle he was greeted by cheers from the humans, but they didn't understand yet that this wasn't the end. Sado truly didn't even understand everything set in front of him.​
 
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