[Grand RP Tourney] - Ushiro vs Riker

Ushiro

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BASIC RULES

• You can only use the bio you posted in your application or an update that dates from before the start of the tournament
• By default, the basic universal battle rules will be applied.
• You may use any Customs your bio is permitted to you, including those learned.
• All players start mid-range from each other in a plain field with a 50m radius with a river encircling it.
• A battle lasts max one week with a 2- day reply limit.
• The person who is listed first in the match-up in this thread will always start the battle
• The fights are held in the Battle Tests section

Astra
Everything's in my bio. Post yours and i'll start.
 

Ushiro

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Formation from your perspective:

4 5 6
-1 3
--2

Standing in a triangular formation, Astra peered at their opponent through dark shades of various styles. Their Rinnegan told them they shouldn't play around with him. The group acted at the same time without communicating their intentions at all. They couldn't hear each other anyway since they all wore earplugs as a precaution.

A mechanical gauntlet formed around Star-2's right arm and whirred as it generated high levels of thermal energy within. He slammed his palm on the ground to send all of the energy racing through the earth and quickly pool beneath their opponent where he detonates it. The resulting explosion is large and violent, scattering molten debris and flinging the man into the air.

(Tatakai no Gendōryoku: Hītoendo) - Warring Impetus: Heat End
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user creates a thick gauntlet covering his arm with prominent knuckles. An engine within generates thermal energy that can be used offensively. When attacking with the gauntlet the hand begins to glow with extreme heat. Striking with their fist results in a powerful blow that releases a large amount of thermal energy into them capable of melting the hardest of materials. The rapid buildup of thermal energy causes the target to explode, dealing severe internal damage. Alternatively, by slamming their palm on a surface, the user can channel energy through it and make it detonate, producing large burning explosions. This can be up to mid range in one direction or short range around the user. Multiple gauntlets can be created but their power will be split between them however the user wishes. After a gauntlet is used to attack it is expended and destroyed.
-Usable 3 times per battle
-No S rank or higher Warring Impetus techniques next turn
As Star-2 performed his technique he grabbed a canister with his other hand and pitched it at the man. He and the rest of Astra avert their eyes as this too detonates. However, unlike a normal bomb this one released both a blinding light and deafening sound to temporarily block their opponent's senses.

( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
Meanhile, Star-4 clapped his hands and summoned a giant centipede beneath the group. This placed Astra (minus Star-2) on top its armored head about 15 meters above the ground. It too avoids being blinded by looking away for a moment and moves back into long range.

(Kuchiyose no Jutsu: Kyojin Mukade) - Summoning Technique: Giant Centipede
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and below.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

Star-1 also clapped her hands but for a far more fearsome technique. She separated her hands, revealing a black sphere floating in between which she launched into the sky. The sphere's immense gravitational pull ripped chunks of earth out of the ground all over the battlefield and continually piled them on itself until it became massive in size. While Astra and the centipede would be unaffected by the catastrophic damage being done, the same could not be said for their opponent. As Star-2's technique sent the man upwards he would collide with chunks of burning rock being pulled toward the sphere. There, gravity would bind him to its surface as more and more earth piled on top of him with crushing force.

(Chibaku Tensei) - Planetary Devastation
Rank: Forbidden
Type: Supplementary/Defensive/Offensive
Range: Long
Chakra: 120
Damage: 160
Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devestated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape.
Note: The technique is usable only once per fight and prevents the use of gravitational techniques for the same and following 6 turns. The user will be limited to A-Ranks in the next turn.
Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active.
Star-3 and Star-6 join in on the action as well. They both create black rods from their arms that merge together and rapidly multiply, branching out many times to cover a huge area. The rods would cover a large enough area that they wouldn't need to precisely aim at the man himself knowing he was bound to be impaled by multiple sharp rods and be immobilized by the disturbance they cause in his chakra. Detaching the rods from themselves causes the black mass to float up into the miniature moon above along with their opponent.

(Shichishitō no Jutsu) - Seven-Branched Sword Technique
Type: Offensive/Defensive/Supplementary
Rank: B-A (S)
Range: Short-Long
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user creates chakra rods from their arms or other chakra rods in contact with them which in turn produce more rods, a process that can be repeated indefinitely. Through this process a variety of tools and structures can be formed. The rods can be produced with enough speed and force to impale a person with virtually no resistance. Their inherent durability makes them suitable of being used as a defense against attacks of equal strength. Chakra rods may be merged through contact or severed whenever the user wishes while in contact with them. By severing rods as they are in motion it is possible to launch them as projectiles. Multiple users can perform this technique collaboratively to create structures faster and with more mass making them stronger which counts as a single move.
-Only usable by Rinnegan users including linked paths
-Structures retain their strength when separated from the user.
-Collaborative usages increase the technique’s rank by +1
-A collaborative usage of the A ranked version is usable 3 times per battle with a 1 turn cooldown
During all the commotion numerous sealing tags are scattered through the air by Star-5, taken from Star-1. These would naturally attach to the big ball. Once the man was captured in the mass of earth, Star-1 would activate them, causing black markings to spread across it and seal the one trapped inside. This happens after everything else.

( Fūin Fuda ) – Sealing Tag
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.
Star-3 is also holding the Dominator.

(Dominētā) - Dominator (for reference)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A (-5 per turn) (20 for NLP, +10 for LE & S, 40 for DD)
Damage: N/A
Description: The Dominator is a firearm that is linked to the holder’s chakra system, functioning as an extension of their body. Small indicators on the weapon’s black surface glow aqua when held by an authorized user. The Dominator features four different modes that can be switched at will:

Non-Lethal Paralyzer - The Dominator's standard mode fires thin chakra bursts that paralyze the target by injecting them with the user’s chakra. In most cases, the target is rendered unconscious and unable to move their body for some time afterward. The effect is improved or weakened based on the target’s rank in relation to the user’s. (Same: one turn unconscious, one turn paralyzed / Higher: One turn paralyzed / Lower: two turns unconscious, one turn paralyzed) This B rank attack deals no damage.

Lethal Eliminator - A supplementary, anti-personnel mode of the Dominator. When it changes to this state, the lower portion of the gun undergoes a rather elaborate transformation which includes swiveling, sliding and flipping around most parts. Acting as a catalyst, it assists the holder as they manipulate jutsu through it, making jutsu capable of becoming more focused and potent. Jutsu used through this mode become capable of penetrating defenses and have a higher chance of killing the target. (+20 damage) This only applies to projectiles originating from the holder and cannot apply to streams or large scale techniques. Usable four times per battle/event.

Stabilizer - A supplementary mode similar in appearance and function to Lethal Eliminator except this mode only assists in maintaining a jutsu’s form at longer distances, improving its range by one level. (short to mid / mid to long) This only applies to projectiles originating from the holder and cannot apply to streams or large scale techniques. Usable four times per battle/event.

Destroy Decomposer - The Dominator's Anti-Material mode. The transformation of the weapon is even more extensive, and appears more neon than black. It is primarily used against armored targets or to clear away obstacles. It fires a powerful chakra burst that annihilates the target, leaving no trace of them. It can create a hole in a target of 1-2 meters in diameter or alternatively explode on impact for a larger area of effect. This is an S rank attack that is usable 3 times per battle/event

-Only usable by Ushiro an those he allows
-When foreign chakra enters holder’s chakra system or the holder is unauthorized, the indicators will turn red and prevent the weapon from being used.
-Lethal Eliminator and Stabilizer are used passively in the same timeframe as the relevant jutsu
-The first two elements used with the Dominator are the only elements it can use for the duration of the battle/event
-Non-Lethal Paralyzer and Destroy Decomposer each cost a move to use
-Projectiles move at the speed of an average lightning jutsu
-Two modes cannot be utilized in the same turn
Chakra: 2350-5-40-30-120-30-20-5 = 2100
 
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Joestar

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Formation from your perspective:

4 5 6
-1 3
--2

Standing in a triangular formation, Astra peered at their opponent through dark shades of various styles. Their Rinnegan told them they shouldn't play around with him. The group acted at the same time without communicating their intentions at all. They couldn't hear each other anyway since they all wore earplugs as a precaution.

A mechanical gauntlet formed around Star-2's right arm and whirred as it generated high levels of thermal energy within. He slammed his palm on the ground to send all of the energy racing through the earth and quickly pool beneath their opponent where he detonates it. The resulting explosion is large and violent, scattering molten debris and flinging the man into the air.

(Tatakai no Gendōryoku: Hītoendo) - Warring Impetus: Heat End
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user creates a thick gauntlet covering his arm with prominent knuckles. An engine within generates thermal energy that can be used offensively. When attacking with the gauntlet the hand begins to glow with extreme heat. Striking with their fist results in a powerful blow that releases a large amount of thermal energy into them capable of melting the hardest of materials. The rapid buildup of thermal energy causes the target to explode, dealing severe internal damage. Alternatively, by slamming their palm on a surface, the user can channel energy through it and make it detonate, producing large burning explosions. This can be up to mid range in one direction or short range around the user. Multiple gauntlets can be created but their power will be split between them however the user wishes. After a gauntlet is used to attack it is expended and destroyed.
-Usable 3 times per battle
-No S rank or higher Warring Impetus techniques next turn
As Star-2 performed his technique he grabbed a canister with his other hand and pitched it at the man. He and the rest of Astra avert their eyes as this too detonates. However, unlike a normal bomb this one released both a blinding light and deafening sound to temporarily block their opponent's senses.

( Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.
Meanhile, Star-4 clapped his hands and summoned a giant centipede beneath the group. This placed Astra (minus Star-2) on top its armored head about 15 meters above the ground. It too avoids being blinded by looking away for a moment and moves back into long range.

(Kuchiyose no Jutsu: Kyojin Mukade) - Summoning Technique: Giant Centipede
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and below.
Note: can only be summoned by Uzumaki Nagato and 6 Paths of Pein bios.
Note: can only be summoned once

Star-1 also clapped her hands but for a far more fearsome technique. She separated her hands, revealing a black sphere floating in between which she launched into the sky. The sphere's immense gravitational pull ripped chunks of earth out of the ground all over the battlefield and continually piled them on itself until it became massive in size. While Astra and the centipede would be unaffected by the catastrophic damage being done, the same could not be said for their opponent. As Star-2's technique sent the man upwards he would collide with chunks of burning rock being pulled toward the sphere. There, gravity would bind him to its surface as more and more earth piled on top of him with crushing force.

(Chibaku Tensei) - Planetary Devastation
Rank: Forbidden
Type: Supplementary/Defensive/Offensive
Range: Long
Chakra: 120
Damage: 160
Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devestated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape.
Note: The technique is usable only once per fight and prevents the use of gravitational techniques for the same and following 6 turns. The user will be limited to A-Ranks in the next turn.
Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active.
Star-3 and Star-6 join in on the action as well. They both create black rods from their arms that merge together and rapidly multiply, branching out many times to cover a huge area. The rods would cover a large enough area that they wouldn't need to precisely aim at the man himself knowing he was bound to be impaled by multiple sharp rods and be immobilized by the disturbance they cause in his chakra. Detaching the rods from themselves causes the black mass to float up into the miniature moon above along with their opponent.

(Shichishitō no Jutsu) - Seven-Branched Sword Technique
Type: Offensive/Defensive/Supplementary
Rank: B-A (S)
Range: Short-Long
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user creates chakra rods from their arms or other chakra rods in contact with them which in turn produce more rods, a process that can be repeated indefinitely. Through this process a variety of tools and structures can be formed. The rods can be produced with enough speed and force to impale a person with virtually no resistance. Their inherent durability makes them suitable of being used as a defense against attacks of equal strength. Chakra rods may be merged through contact or severed whenever the user wishes while in contact with them. By severing rods as they are in motion it is possible to launch them as projectiles. Multiple users can perform this technique collaboratively to create structures faster and with more mass making them stronger which counts as a single move.
-Only usable by Rinnegan users including linked paths
-Structures retain their strength when separated from the user.
-Collaborative usages increase the technique’s rank by +1
-A collaborative usage of the A ranked version is usable 3 times per battle with a 1 turn cooldown
During all the commotion numerous sealing tags are scattered through the air by Star-5, taken from Star-1. These would naturally attach to the big ball. Once the man was captured in the mass of earth, Star-1 would activate them, causing black markings to spread across it and seal the one trapped inside. This happens after everything else.

( Fūin Fuda ) – Sealing Tag
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned.
Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself.
Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis.
Star-3 is also holding the Dominator.

(Dominētā) - Dominator (for reference)
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A (-5 per turn) (20 for NLP, +10 for LE & S, 40 for DD)
Damage: N/A
Description: The Dominator is a firearm that is linked to the holder’s chakra system, functioning as an extension of their body. Small indicators on the weapon’s black surface glow aqua when held by an authorized user. The Dominator features four different modes that can be switched at will:

Non-Lethal Paralyzer - The Dominator's standard mode fires thin chakra bursts that paralyze the target by injecting them with the user’s chakra. In most cases, the target is rendered unconscious and unable to move their body for some time afterward. The effect is improved or weakened based on the target’s rank in relation to the user’s. (Same: one turn unconscious, one turn paralyzed / Higher: One turn paralyzed / Lower: two turns unconscious, one turn paralyzed) This B rank attack deals no damage.

Lethal Eliminator - A supplementary, anti-personnel mode of the Dominator. When it changes to this state, the lower portion of the gun undergoes a rather elaborate transformation which includes swiveling, sliding and flipping around most parts. Acting as a catalyst, it assists the holder as they manipulate jutsu through it, making jutsu capable of becoming more focused and potent. Jutsu used through this mode become capable of penetrating defenses and have a higher chance of killing the target. (+20 damage) This only applies to projectiles originating from the holder and cannot apply to streams or large scale techniques. Usable four times per battle/event.

Stabilizer - A supplementary mode similar in appearance and function to Lethal Eliminator except this mode only assists in maintaining a jutsu’s form at longer distances, improving its range by one level. (short to mid / mid to long) This only applies to projectiles originating from the holder and cannot apply to streams or large scale techniques. Usable four times per battle/event.

Destroy Decomposer - The Dominator's Anti-Material mode. The transformation of the weapon is even more extensive, and appears more neon than black. It is primarily used against armored targets or to clear away obstacles. It fires a powerful chakra burst that annihilates the target, leaving no trace of them. It can create a hole in a target of 1-2 meters in diameter or alternatively explode on impact for a larger area of effect. This is an S rank attack that is usable 3 times per battle/event

-Only usable by Ushiro an those he allows
-When foreign chakra enters holder’s chakra system or the holder is unauthorized, the indicators will turn red and prevent the weapon from being used.
-Lethal Eliminator and Stabilizer are used passively in the same timeframe as the relevant jutsu
-The first two elements used with the Dominator are the only elements it can use for the duration of the battle/event
-Non-Lethal Paralyzer and Destroy Decomposer each cost a move to use
-Projectiles move at the speed of an average lightning jutsu
-Two modes cannot be utilized in the same turn
Chakra: 2350-5-40-30-120-30-20-5 = 2100
An abomination approached Jesus and, without a word, began an assault upon him. Two sets of hands clapped together, and a cloud of thin smoke surrounded them. Another drew a canister and threw it into the air as yet another transformed one its arms. As the Deva Path launched the orb into the air and the ground began to shake and heat up, Jesus activated the Stand King Crimson and its Epitaph ability at once, rendering his body spiritual and intangible as he lost his physical features. To the point of view of others, Jesus had vanished.

Jesus dove towards the ground towards right as he activated his Stand and its power, diverting his eyes from the blinding flash, though he still suffered from its deafening boom. Jesus flew from the area of the Warring Impetus' effect as the ground splintered and melted, though the explosion would be unable to harm him even if he had been in its wake. Using King Crimson's vision to substitute his lack of hearing, Jesus manipulated the Stand to look around as he flew through the rising debris field caused by the Chibaku Tensei, weaving through the ascending drops of stone as he circled around the group to get behind them.

(Inton: Kingu Kurimuzon ) Yin Release: King Crimson
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short(Up to Mid-range movement via Epitaph on oneself)
Chakra: 50
Damage: 100
Description: King Crimson is a powerful Stand, manifested at the user's side at the formation of five hand seals and remaining there for its duration of the field, automatically following the user. Humanoid in shape and with a color palette consisting of a blood-red and pale white arranged in a a raised diagonal grid(save for its face, neck, shoulder guards, elbows, hands, abdomen, crotch, knees and feet/footwear), King Crimson is a formidably powerful Stand, capable of dealing tremendous damage through its physical blows. King Crimson's main ability, however, lies defensively, making it somewhat weaker than other Stands of its stature. Known as Epitaph, this ability allows the user to render themselves spiritual in form, becoming intangible like the Hands of the Sloth. This ability allows the user to evade damage or detection (unless with spiritual sensing or senjutsu sensing), being able to transverse the field in this spiritual form like a phantom. Alternatively, King Crimson is also able to render opposing techniques or objects intangible through Yin's natural ability to transform physical form. This renders inanimate objects or techniques into a spiritual form rather than a physical ones to pass through other objects completely. Though it must make contact with the target object to do so and will last for a turn. Entities and techniques with foreign chakra exceeding the amount used to manifest King Crimson cannot be converted.

Note: Can only be activated twice per battle, lasting for four turns per usage
Note: Epitaph, whether used on oneself or another object, can only be utilized once every other turn per usage of King Crimson, but can be activated within the same timeframe as manifesting King Crimson at the cost of a second move slot
Note: Utilizing Epitaph costs a move slot when utilized.
Note: Yang, Yin-Yang, and non-elemental Ninjutsu cannot be activated while King Crimson is on the field, nor can any other Stand techniques.

With the abomination having no reason to suspect Jesus' disappearance from the spot as nothing more than being swallowed by the effects of its jutsu, and further having their line of sight to him severed from closing their eyes and the smoke accompanying the centipede, Jesus found himself in an advantageous position. Continuing to weave between the rising debris, now harmless to his spiritual form, Jesus simply waited out the completion of the Chibaku Tensei, remaining in mid-range of the abomination the entire time and maintaining the effects of Epitaph on his body.

Once the Tensei was complete and the pull ceased, Jesus deactivated King Crimson and its ability, and switched gears. Near instantly, Jesus surged his body with physical energy and entered the Yang State. With his new boost in power and the power of the Toyokumono, Jesus would dash forward and deliver a straight chop to the back of the head of Astra-6. The space between Jesus and the abomination would be distorted, pull them closer together as though Jesus was already in short-range, the immense speed granted by his new form allowing him to strike near undetected. The force of the blow would send the Path flying and into the ground several meters away, kicking up a large dust cloud.

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

( Toyokumono ) - Toyokumono(Reference)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball(Reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
 
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Ushiro

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An abomination approached Jesus and, without a word, began an assault upon him. Two sets of hands clapped together, and a cloud of thin smoke surrounded them. Another drew a canister and threw it into the air as yet another transformed one its arms. As the Deva Path launched the orb into the air and the ground began to shake and heat up, Jesus activated the Stand King Crimson and its Epitaph ability at once, rendering his body spiritual and intangible as he lost his physical features. To the point of view of others, Jesus had vanished.

Jesus dove towards the ground towards right as he activated his Stand and its power, diverting his eyes from the blinding flash, though he still suffered from its deafening boom. Jesus flew from the area of the Warring Impetus' effect as the ground splintered and melted, though the explosion would be unable to harm him even if he had been in its wake. Using King Crimson's vision to substitute his lack of hearing, Jesus manipulated the Stand to look around as he flew through the rising debris field caused by the Chibaku Tensei, weaving through the ascending drops of stone as he circled around the group to get behind them.

(Inton: Kingu Kurimuzon ) Yin Release: King Crimson
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short(Up to Mid-range movement via Epitaph on oneself)
Chakra: 50
Damage: 100
Description: King Crimson is a powerful Stand, manifested at the user's side at the formation of five hand seals and remaining there for its duration of the field, automatically following the user. Humanoid in shape and with a color palette consisting of a blood-red and pale white arranged in a a raised diagonal grid(save for its face, neck, shoulder guards, elbows, hands, abdomen, crotch, knees and feet/footwear), King Crimson is a formidably powerful Stand, capable of dealing tremendous damage through its physical blows. King Crimson's main ability, however, lies defensively, making it somewhat weaker than other Stands of its stature. Known as Epitaph, this ability allows the user to render themselves spiritual in form, becoming intangible like the Hands of the Sloth. This ability allows the user to evade damage or detection (unless with spiritual sensing or senjutsu sensing), being able to transverse the field in this spiritual form like a phantom. Alternatively, King Crimson is also able to render opposing techniques or objects intangible through Yin's natural ability to transform physical form. This renders inanimate objects or techniques into a spiritual form rather than a physical ones to pass through other objects completely. Though it must make contact with the target object to do so and will last for a turn. Entities and techniques with foreign chakra exceeding the amount used to manifest King Crimson cannot be converted.

Note: Can only be activated twice per battle, lasting for four turns per usage
Note: Epitaph, whether used on oneself or another object, can only be utilized once every other turn per usage of King Crimson, but can be activated within the same timeframe as manifesting King Crimson at the cost of a second move slot
Note: Utilizing Epitaph costs a move slot when utilized.
Note: Yang, Yin-Yang, and non-elemental Ninjutsu cannot be activated while King Crimson is on the field, nor can any other Stand techniques.

With the abomination having no reason to suspect Jesus' disappearance from the spot as nothing more than being swallowed by the effects of its jutsu, and further having their line of sight to him severed from closing their eyes and the smoke accompanying the centipede, Jesus found himself in an advantageous position. Continuing to weave between the rising debris, now harmless to his spiritual form, Jesus simply waited out the completion of the Chibaku Tensei, remaining in mid-range of the abomination the entire time and maintaining the effects of Epitaph on his body.

Once the Tensei was complete and the pull ceased, Jesus deactivated King Crimson and its ability, and switched gears. Near instantly, Jesus surged his body with physical energy and entered the Yang State. With his new boost in power and the power of the Toyokumono, Jesus would dash forward and deliver a straight chop to the back of the head of Astra-6. The space between Jesus and the abomination would be distorted, pull them closer together as though Jesus was already in short-range, the immense speed granted by his new form allowing him to strike near undetected. The force of the blow would send the Path flying and into the ground several meters away, kicking up a large dust cloud.

(Yoton Modo) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

( Toyokumono ) - Toyokumono(Reference)
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.

(Yoton: Gudodama) Yang Release: Truth-Seeking Ball(Reference)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.
Astra is shocked when Star-6 is suddenly abducted from the group and assaulted by a white blur. Not waiting to see who would be next, Astra began their retreat. Star-1 turned a dial on her wristwatch while forming the seal of confrontation. Stars 3 and 5 made the same seal, and the three of them transformed into spiders, or at least looked like spiders all clustered close together. Star-2, who was left behind before, appeared beneath them in an instant, summoned to the spot by Star-4 with a handseal and another clap of his hands. A bright glow shone through Star-2’s suit in an intricate pattern. His internal engine was being pushed past its limits all at once and power surged through his mechanical body. Grabbing, Star-4 as soon as he appeared, Star-2 dashed down the centipede’s body with the rest of the Stars clinging to his head in their spider forms. With their increased speed Astra’s tracking ability increased with it, enough to see their opponent’s movements clearly. Instead of attacking him they watched him closely as they tried to distance themselves from him, waiting to see what he would do next.

(Dōgigo) - Semblance
Type: Tool
Rank: B
Range: Short-Mid
Chakra Cost: N/A (-10 per turn)
Damage Points: N/A
Description: A device resembling a watch that is designed to aid in covert operations involving groups of people. Twisting a dial located along its edge makes it passively take chakra from the holder and link itself remotely with up to eight similar bands. By forming the Seal of Confrontation in any position, the wearer and anyone linked to this device can transmit a mental command to it and have the Transformation technique passively applied to them. They appear to flicker for an instant when assuming their disguises instead of being covered in a puff of smoke. Regardless of the user’s skill with transformation, the result is so intricate it is impossible to tell it apart from the real thing. This device maintains the transformations itself so getting injured will not cancel them. Transformations applied by Semblance do not cost a move except when multiple people transform in the same timeframe. In that case it will cost just one move and remain passive.
-Each person may only use this device to transform once per turn
-Moving long range from it cancels the transformation
-Transformations can be cancelled at will
(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
(Tatakai no Gendōryoku: Kaizen) - Warring Impetus: Rise
Type:Supplementary/Defense
Rank: B
Range: Short
Chakra Cost: 20 (+5 per turn)
Damage Points: N/A (+20 to taijutsu)
Description: This is the fundamental technique of Warring Impetus that all others expand upon. The user will configure the internal structure of his body to optimally convert power into movement, an engine created in his torso generating additional power. A thin but dense armor fitted with shock-absorbers reinforces the body to withstand the increased strength and speed granted by the modifications. (takes no damage from freeform attacks/Adds +2 to speed lvl) These modifications are in place by default but the user’s abilities are not notably enhanced until the engine is activated which can be done passively on its own or when a Warring Impetus technique is used. While Rise is active the user becomes capable of crossing large distances in a short amount of time, lifting objects many times their own weight, and attacking with enough force to destroy steel walls. Once activated, Rise will remain active passively until the user chooses to deactivate it. The first time Rise is activated in a battle, the user can use their improved speed to evade an attack within reason.
-Must be mentioned in the user's bio or the start of a battle.
-Rise cannot be activated or deactivated twice in the same turn
(Tatakai no Gendōryoku: Akuseru) - Warring Impetus: Accel
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra Cost: 20 (+5 per turn)
Damage Points: N/A
Description: Derived from Rise, Accel grants the user a temporary boost in speed. This is achieved by storing chakra within the engines augmenting their physical abilities and releasing it, increasing their movement capabilities well beyond their previous limits. The user gains a x2 boost in speed for up to three turns, during which the user can use their momentum to increase the power of their melee attacks. This essentially increases the damage of applicable Warring Impetus techniques and Taijutsu +20.
-Can be used in the same timeframe as other Warring Impetus techniques
-After this technique ends it can't be used again for the same number of turns it was active and the user's speed will be decreased by 2 during that time
-Usable 4 times per battle
 
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Joestar

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One portion of the abomination appeared among the rest as several of them vanished into a smaller form. Jesus looked on intently and tracked his every movement. Even enhanced by the machinery that was now the make-up of his body, Star-2’s movements were merely north of a crawl to the Messiah.





Space itself folded around and between the abomination and the Savior once more as Jesus dashed into a strike. White, blinding energy flickered around Christ’s hands, and took the form of the White Tiger technique. As Star-2 made his escape attempt, Jesus drove his knuckles into the middle of his spine. Carried by the immense speed of the Yang State, the space between himself and target folding them closer to each other rather than separating them, Jesus’ blows landed unencumbered, the gap between them never exceeding close-quarters.





Each blow would send a surge of Yang energy into Star-2’s body. The energy flooded through his chakra system, burning the Yin-portion of his energy away with each blow. Sharing the same chakra network, the effect of the White Tiger would afflict the other portions of the abomination, the energy transmitted between them by the chakra rods that linked them. The final blow of the assault would send Star-2 flying as Star-4 was.





( Yoton: Byako ) - Yang Release: White Tiger


Type: Supplementary


Rank: S-Rank


Range: Short


Chakra cost: 70 (-40 per turn)


Damage points: N/A


Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.


Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.


Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.


Note: Usable twice per battle and with a 4 turn cool down.





( Hitonare Za Tora ) - Taming the Tiger


Type: Offensive


Rank: S


Range: Short


Chakra cost: N/A


Damage points: 80


Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.





( Toyokumono ) - Toyokumono(Reference)


Type: Supplementary


Rank: S-Rank


Range: Short


Chakra cost: 70 (-50 per turn)


Damage points: N/A


Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.


Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.


Note: This ability remains active for as long as the user is using Yang State
 

Ushiro

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One portion of the abomination appeared among the rest as several of them vanished into a smaller form. Jesus looked on intently and tracked his every movement. Even enhanced by the machinery that was now the make-up of his body, Star-2’s movements were merely north of a crawl to the Messiah.





Space itself folded around and between the abomination and the Savior once more as Jesus dashed into a strike. White, blinding energy flickered around Christ’s hands, and took the form of the White Tiger technique. As Star-2 made his escape attempt, Jesus drove his knuckles into the middle of his spine. Carried by the immense speed of the Yang State, the space between himself and target folding them closer to each other rather than separating them, Jesus’ blows landed unencumbered, the gap between them never exceeding close-quarters.





Each blow would send a surge of Yang energy into Star-2’s body. The energy flooded through his chakra system, burning the Yin-portion of his energy away with each blow. Sharing the same chakra network, the effect of the White Tiger would afflict the other portions of the abomination, the energy transmitted between them by the chakra rods that linked them. The final blow of the assault would send Star-2 flying as Star-4 was.





( Yoton: Byako ) - Yang Release: White Tiger


Type: Supplementary


Rank: S-Rank


Range: Short


Chakra cost: 70 (-40 per turn)


Damage points: N/A


Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.


Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.


Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.


Note: Usable twice per battle and with a 4 turn cool down.





( Hitonare Za Tora ) - Taming the Tiger


Type: Offensive


Rank: S


Range: Short


Chakra cost: N/A


Damage points: 80


Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.





( Toyokumono ) - Toyokumono(Reference)


Type: Supplementary


Rank: S-Rank


Range: Short


Chakra cost: 70 (-50 per turn)


Damage points: N/A


Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.


Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.


Note: This ability remains active for as long as the user is using Yang State
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