[Grand RP Tourney] - Serpent vs Delta

Serpent

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BASIC RULES

• You can only use the bio you posted in your application or an update that dates from before the start of the tournament
• By default, the basic universal battle rules will be applied.
• You may use any Customs your bio is permitted to you, including those learned.
• All players start mid-range from each other in a plain field with a 50m radius with a river encircling it.
• A battle lasts max one week with a 2- day reply limit.
• The person who is listed first in the match-up in this thread will always start the battle
• The fights are held in the Battle Tests section

I'll be using Hei Otsutsuki

Post your bio, and I'll start us off.
 

Delta

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https://animebase.me/threads/raven-uchiha-raven-of-the-rinnegan.766948/

muramasa on my left hip, with lightning charged into it. Gunbai on my back. Ninja pouch filled with various ninja stuff. Im using the twin hero's Jaguars as my PSC as apart of my Specialty. Also wearing my Demon mask pictured in my bio. Everything in the bio has been mastered but not updated.
(Kuchiyose no Jutsu: Hunahpu to Xbalanque, Hiro-tsuin sono Taiyo to Tsuki) - Summoning Technique: Hunahpu and Xbalanque, the Hero Twins of the Sun and Moon
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: Hunahpu and Xbalanque are twin brothers who were born with differing coloration. Hunahpu has the traditional orange fur with black rosette spots, while Xbalanque was born with the more rare black melanism coloration. As the two brothers grew and became more powerful, they began drawing comparisons to the sun and moon, thus earning their nickname as the Hero Twins of the Sun and Moon. Both jaguars are of similar size and stand on all fours with their backs reaching up to about six feet. Hunahpu is proficient in the fire element and is capable of using up to A-rank techniques. He also has the passive ability to sense body heat making him an excellent tracker. Xbalanque is proficient in the wind element and is capable of using up to A-rank techniques. As a melanistic jaguar, Xbalanque is able to extend the jaguar ability to hide their presence from non-sensor ninja to include chakra sensory techniques, making him a stealthy opponent. While masking his chakra, he cannot use any chakra based jutsu of his own without allowing his chakra to be sensed. The twins share a mental link with each other which allows for them to communicate through their thoughts, though this doesn't extend to the summoner. Both summons are considered A-rank individually.
-Can only be summoned once per battle.
-Lasts 4 turns once summoned.
 

Serpent

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That's not how the Personal Summoning Specialty works. You need to have the summon you want for your personal summon to be listed and approved within the bio. You can't just pick a summon you want at the start of a battle. That being said you won't have them at the start of this fight.
You must be registered to see images


Hei would face his opponent, a woman in a mask 12m away. The thrill of the tournament would excite him, the feeling of adrenaline coursing through him was strong. The veins under his eyes would protrude and his Doujutsu passively activate. In his right eye the Byakugan's lens would seem to focus and become more define, his left eye will progress into a red rippled pattern with six tomoe spread evenly among the first two ripples. As his Doujutsu activate Hei's "Dance with the Devil" seal, marked with the Kenji for 'Plasmoid' will also activate. This as Hei will make three handseals turning the ground 8m around Raven in each direction into molten tar creating a 16m wide and deep molten tar pit with Raven in it's center. This Tar will rise up from all sides and even directly below raven as it forms like multiple tentacle arms in attempts to catch, bound, smother and burn her. Hei meanwhile will be safe outside the radius of the tar pit.

Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Passively Activated: (Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Taruton: Shishou no Jutsu) Tar Release: Master Technique
Type: Supplementary/Offensive/Defensive
Rank: C - S (S)
Range: Short-long
Chakra Cost: 15 - 40
Damage points: 30 - (80 + 20 + 20 = 120)
Description: The user will focus their chakra while making three handseals. This will heat and convert a targeted area of earth into Tar while using shape manipulation to form small to medium sized constructs of molten Tar for a multitude of uses. These can range from waves, spikes, spears, walls, domes, half-domes and other forms of attack or defense. If needed the user can manipulate chakra forming it within themselves and release this technique as an unshaped bullet of Tar from their mouth. The power of this technique varies dependent on the amount of chakra fueled into it. If a source of Tar is already on the field, the user can use this technique faster and with a single handseal as the need to convert the ground into tar is void. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.
Note:
-Can only use S-ranked technique three times per battle.
-Tar remains liquid and hot three turns before cooling down and becoming inactive.
-No S-Rank or above Tar on the turn following the use of the S-Rank variant
-Requires a one turn cool down.
-Can only be taught by Serpent.
After forming the Tar, Hei will create another string of handseals using his lightning chakra to manipulate sixteen earthen pillars to rise from the ground around the pit, forming a cubic oven that completely encases Raven while also releasing lightning from all directions into it's confines that will cause massive shock damage upon Raven. To finish his combo Hei will form another three quick handseals. Creating powerful flames inside the giant oven in attempts to cook Raven alive. While the earthen pillars will rise and hinder a line of sight with his opponent, Hei will maintain visual via his Byakugan.

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Type: Supplementary
Rank: A + 1 rank = S
Range: Short-Long
Chakra: 30
Damage: 60 (80 + 20 = 100)
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.
(Katon: Shageki Bisuketto) – Fire Release: Firing Biscuit technique
Type: Supplementary/Offensive
Rank: A + 1 rank = S
Range: Short-Mid
Chakra: 30
Damage: 60 (80 + 20 = 100)
Description: After performing the needed hand seals Rat → Dragon → Boar the user then creates powerful flames inside the giant oven created by Lightning Release: Sixteen pillar bind, cooking the opponent until their burnt. Its normally used together with Earth Release: Mud fall to harden the mud covering the enemy, immobilizing them.
Note: Can only be used in the collaboration of Lightning Release: Sixteen Pillar Bind
Chakra: 3350 - 150 = 3200
Health: 200
 

Delta

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That's not how the Personal Summoning Specialty works. You need to have the summon you want for your personal summon to be listed and approved within the bio. You can't just pick a summon you want at the start of a battle. That being said you won't have them at the start of this fight.
You must be registered to see images


Hei would face his opponent, a woman in a mask 12m away. The thrill of the tournament would excite him, the feeling of adrenaline coursing through him was strong. The veins under his eyes would protrude and his Doujutsu passively activate. In his right eye the Byakugan's lens would seem to focus and become more define, his left eye will progress into a red rippled pattern with six tomoe spread evenly among the first two ripples. As his Doujutsu activate Hei's "Dance with the Devil" seal, marked with the Kenji for 'Plasmoid' will also activate. This as Hei will make three handseals turning the ground 8m around Raven in each direction into molten tar creating a 16m wide and deep molten tar pit with Raven in it's center. This Tar will rise up from all sides and even directly below raven as it forms like multiple tentacle arms in attempts to catch, bound, smother and burn her. Hei meanwhile will be safe outside the radius of the tar pit.

Passively Activated: (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
Passively Activated: (Doujutsu: Rinnegan) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
Passively Activated: (Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Taruton: Shishou no Jutsu) Tar Release: Master Technique
Type: Supplementary/Offensive/Defensive
Rank: C - S (S)
Range: Short-long
Chakra Cost: 15 - 40
Damage points: 30 - (80 + 20 + 20 = 120)
Description: The user will focus their chakra while making three handseals. This will heat and convert a targeted area of earth into Tar while using shape manipulation to form small to medium sized constructs of molten Tar for a multitude of uses. These can range from waves, spikes, spears, walls, domes, half-domes and other forms of attack or defense. If needed the user can manipulate chakra forming it within themselves and release this technique as an unshaped bullet of Tar from their mouth. The power of this technique varies dependent on the amount of chakra fueled into it. If a source of Tar is already on the field, the user can use this technique faster and with a single handseal as the need to convert the ground into tar is void. Like all Tar, It is extremely hot and can catch flammable cloth on fire, however it does not effect gas like substances.
Note:
-Can only use S-ranked technique three times per battle.
-Tar remains liquid and hot three turns before cooling down and becoming inactive.
-No S-Rank or above Tar on the turn following the use of the S-Rank variant
-Requires a one turn cool down.
-Can only be taught by Serpent.
After forming the Tar, Hei will create another string of handseals using his lightning chakra to manipulate sixteen earthen pillars to rise from the ground around the pit, forming a cubic oven that completely encases Raven while also releasing lightning from all directions into it's confines that will cause massive shock damage upon Raven. To finish his combo Hei will form another three quick handseals. Creating powerful flames inside the giant oven in attempts to cook Raven alive. While the earthen pillars will rise and hinder a line of sight with his opponent, Hei will maintain visual via his Byakugan.

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Type: Supplementary
Rank: A + 1 rank = S
Range: Short-Long
Chakra: 30
Damage: 60 (80 + 20 = 100)
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of Lightning Release: Four Pillar Bind. Using this technique, the user creates sixteen giant pillars by using his lightning chakra to shape the ground into a multitude of pillars, which then form a giant cubic oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.
(Katon: Shageki Bisuketto) – Fire Release: Firing Biscuit technique
Type: Supplementary/Offensive
Rank: A + 1 rank = S
Range: Short-Mid
Chakra: 30
Damage: 60 (80 + 20 = 100)
Description: After performing the needed hand seals Rat → Dragon → Boar the user then creates powerful flames inside the giant oven created by Lightning Release: Sixteen pillar bind, cooking the opponent until their burnt. Its normally used together with Earth Release: Mud fall to harden the mud covering the enemy, immobilizing them.
Note: Can only be used in the collaboration of Lightning Release: Sixteen Pillar Bind
Chakra: 3350 - 150 = 3200
Health: 200
Raven had somehow made it this far, even with her poor performances, as weird as it was, she found herself fighting actual opponents now, which seemed fun. Her demonic mask hiding her features, but, instead, opting to remove it before the battle could begin, showing the man she had nothing to hide, Raven discarded the mask to the ground.

In front of her, the man activated his byakugan, in return, passively, Raven activated her 3t Sharingan, matching the mans doujutsu change. However, the man wasnt yet done, shifting one of his eyes to a blood red Rinnegan with tomoe inside it, how curious. Matching her opponent once more, Raven passively activated her Eternal Mangekyou Sharingan, the whole world slowing down. As Raven watched the man, he swiftly wove three handseals, the color of his chakra a mixture between brown and red, some combination attack perhaps, she didnt quite know as Raven had yet to encounter such a blend of chakra in her time. As he wove the handseals, he would channel his chakra below her, in a radius. It seemed the man planned to use the earth below her to attack.

As the handseals finished, the man unleashed his chakra, the ground around Raven turned into a hot black sludge, the temperature seemed extreme, and spending any time in this pit would be a bad idea. In one swift motion, Raven dragged one hand through her pouch, grabbed a medical pill in the motion, and tossing it into her mouth. As Raven Crunched down, in the same motion, she would bring her hands together, ready to form a handseal. At the same time as crushing the pill, Raven instantly and passively converted 10% of her now teaming Chakra reserves into Senjutsu, forcing herself into sage mode, however, due to the face on her chest, hidden under her garb, her face would not change like normal Sage mode users.

As she was forced into Sage mode, Raven weaved her single handseal, channeling her mokuton chakra into the ground behind her, aiming outside of the swamp. Raven didnt know what this was made up of, and didnt want to risk it beingg strong to her wood release.

As soon as Ravens handseal set in, from 10m behind her, an entire forest worth of trees would spring forwards. The tree's would travel over the top of the sludge swamp, not interacting with it at all. As the tree's grew rapidly, quickly covering the entire swamp, while not actually touching it, a single large branch would weave down, loop under Ravens arms and yank her out of the swamp, throwing her backwards into long range and out of the range of the swamp and to safety behind the ever growing forest, while at the same time destroying any residual tar that was trying to latch onto her or attempt to hit her. Where Raven landed was at the very edge of where the large forest began. At this area, large flowers bloomed, blowing a noxious pollen all over the battlefield, anyone caught in it would fall into slumber upon breathing it in. As the tree's continued to grow, they would not only cover the entire battlefield in front of Raven, but also below ground. The root system would spread, going underneath the depth of the swamp, leaving it to bubble and boil on its own, as the roots filled up the whole battlefield, above and below ground, extending deeper than 30m as it rapidly grew. Above ground the roots would aim to pierce the man, stabbing him in his vitals and ripping him apart, however, this was only the frontal attack. A delayed set of roots, which would rise up from below after the top roots would make contact, would come up below the man, weaving around his ankles and crushing him entirely. All the while, the pollen would fill the battlefield, sending any who enter into a deep sleep. Ravens entire move would happen so fluidly, that it would all occur in a singular time frame of battle.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(passive)

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye(passive)
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

(Heishi Piru) Soldier Pills
(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

( Mokuton Sennin Modo ) - Wood Sage Mode
( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80(+45)
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

Chakra: 2350-100 from passives=2250
2250x2=4500
10% conversion of Senjutsu, 450 Senjutsu chakra
Totals:
Regular chakra: 4050
Senjutsu: 450
Senjutsu -40=410 Remaining

Solider pill affects turn 1/4
EMS turn 1/10

Current Speed: 11x4=44
Current Tracking- 48x5=240(idk how to add on my x4 from Wood SM, from what i understand the math is 48 x(5+4)=432, but idk)
 
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Serpent

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Raven had somehow made it this far, even with her poor performances, as weird as it was, she found herself fighting actual opponents now, which seemed fun. Her demonic mask hiding her features, but, instead, opting to remove it before the battle could begin, showing the man she had nothing to hide, Raven discarded the mask to the ground.

In front of her, the man activated his byakugan, in return, passively, Raven activated her 3t Sharingan, matching the mans doujutsu change. However, the man wasnt yet done, shifting one of his eyes to a blood red Rinnegan with tomoe inside it, how curious. Matching her opponent once more, Raven passively activated her Eternal Mangekyou Sharingan, the whole world slowing down. As Raven watched the man, he swiftly wove three handseals, the color of his chakra a mixture between brown and red, some combination attack perhaps, she didnt quite know as Raven had yet to encounter such a blend of chakra in her time. As he wove the handseals, he would channel his chakra below her, in a radius. It seemed the man planned to use the earth below her to attack.

As the handseals finished, the man unleashed his chakra, the ground around Raven turned into a hot black sludge, the temperature seemed extreme, and spending any time in this pit would be a bad idea. In one swift motion, Raven dragged one hand through her pouch, grabbed a medical pill in the motion, and tossing it into her mouth. As Raven Crunched down, in the same motion, she would bring her hands together, ready to form a handseal. At the same time as crushing the pill, Raven instantly and passively converted 10% of her now teaming Chakra reserves into Senjutsu, forcing herself into sage mode, however, due to the face on her chest, hidden under her garb, her face would not change like normal Sage mode users.

As she was forced into Sage mode, Raven weaved her single handseal, channeling her mokuton chakra into the ground behind her, aiming outside of the swamp. Raven didnt know what this was made up of, and didnt want to risk it beingg strong to her wood release.

As soon as Ravens handseal set in, from 10m behind her, an entire forest worth of trees would spring forwards. The tree's would travel over the top of the sludge swamp, not interacting with it at all. As the tree's grew rapidly, quickly covering the entire swamp, while not actually touching it, a single large branch would weave down, loop under Ravens arms and yank her out of the swamp, throwing her backwards into long range and out of the range of the swamp and to safety behind the ever growing forest, while at the same time destroying any residual tar that was trying to latch onto her or attempt to hit her. Where Raven landed was at the very edge of where the large forest began. At this area, large flowers bloomed, blowing a noxious pollen all over the battlefield, anyone caught in it would fall into slumber upon breathing it in. As the tree's continued to grow, they would not only cover the entire battlefield in front of Raven, but also below ground. The root system would spread, going underneath the depth of the swamp, leaving it to bubble and boil on its own, as the roots filled up the whole battlefield, above and below ground, extending deeper than 30m as it rapidly grew. Above ground the roots would aim to pierce the man, stabbing him in his vitals and ripping him apart, however, this was only the frontal attack. A delayed set of roots, which would rise up from below after the top roots would make contact, would come up below the man, weaving around his ankles and crushing him entirely. All the while, the pollen would fill the battlefield, sending any who enter into a deep sleep. Ravens entire move would happen so fluidly, that it would all occur in a singular time frame of battle.

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye(passive)

( Doujutsu: Sharingan ) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: C - A Rank
Range: Short-Long
Chakra: 15 - 30 ( -5 per turn for 1T and 2T, 10 per turn to keep active for 3T )
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill
Note: C rank usage is for 1T Sharingan, B rank usage is reserved for 2T Sharingan. A Rank usage is reserved for 3T Sharingan.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye(passive)
( Doujutsu: Eien no Mangekyou Sharingan ) - Eye Technique: Eternal Kaleidoscope Copy Wheel Eye
Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 70 ( -20 per turn to keep active )
Damage: N/A
Description: The Eternal Mangekyo Sharingan literally meaning " Eternal Kaleidoscope Copy Wheel Eye", is the final step in the evolutionary state of the Sharingan. While Mangekyo Sharingan is but an imperfect Dojutsu, unable to sustain and keep its own power, weakening with each use, the Eternal Mangekyo Sharingan brings control and balance to the power wielded. By merging the users own MS with that of his sibling, the use is able to awaken the EMS. The EMS grants the user the same abilities granted by MS but to unsurpassed levels. While granting the user the ability to perceive the world with increadible insight, it also grants the user the ability to see through S-Rank visual illusions and track the movement speed of almost anything, perfecting the already amazing abilities of the standard MS, like casting Genjutsu without the need for handseals as long as a line of sight to the target is available. A unique feat however, is that once the user awakens EMS, he loses access to his normal MS, transitioning from 3T form to EMS directly. While MS damages the user as time passes and severely tires and drains the user as its used, the EMS doesn't. The user can keep it active without losing his eyesight or damaging himself and can use the normal MS techniques with no activation reduction or drawbacks. Its true that the chakra cost is higher, but the user will feel little to no effect in his stamina and energy. Through his EMS, Madara gained the ability to control Tailed Beasts by forcefully using his sharingan genjutsu/mind manipulation abilities to take control of the Bijuu and temporarily sever its connection to the host. If the Jinchuriki is in normal form or entering one of the transformations, it's blocked from transforming for 3 turns. If it's in incomplete form, it's forced back into normal form and left unable to access his bijuu for 3 turns and if its in complete form, the user gains control over the bijuu, manipulating its movements/actions completely for 2 turns or until the complete form ends (whatever comes first), leaving the host unable to acess his bijuu for 3 turns.
Note: Only usable by bios with EMS after meeting the necessary requirements.
Note: User needs to have activated his 3T Sharingan beforehand
Note: Once activated, lasts 10 turns per use and once the user has held the ability for 4 months, can be done passively, with no move cost.
Note: Using MS techniques don't reduce the activation time.
Note: Controlling a Bijuu is an exclusive ability of Madara Uchiha and can only be done once per battle. Once the control ends, the EMS reverts back to a 3T Sharingan. If the control is done on a complete form Jinchuriki, then the user can't do any other technique while controlling the enemy.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: While active, as long as a clear line of sight and the range is respected, the user can cast normal non-Doujutsu Genjutsu without the need for handseals. However, Doujutsu illusions still require eye contact (if feasible) or their own requirements; this ability only affects regular Genjutsu.

(Heishi Piru) Soldier Pills
(Heishi Piru) Soldier Pills
Type:
Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiration of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns with no enhanced effects due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants. Can only be given out to up to 4 times, excluding the user's use.
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
-Costs a move per turn to use.

( Mokuton Sennin Modo ) - Wood Sage Mode
( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to physical feats granted by Sage mode. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to A rank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
(Mokuton: Kajukai Kōrin) - Wood Release: Advent of a World of Flowering Trees
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80(+45)
Description: The user after performing the snake hand seal take advantage of the innate properties of Wood Release to be able to force trees to grow on any surface in an instant the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the surrounding atmosphere and when inhaled, quickly renders the afflicted target unconscious. One way to counter this technique is to destroy the trees.
Note: Can only be used by Madara Uchiha or Hashirama Senju biographies.

Chakra: 2350-100 from passives=2250
2250x2=4500
10% conversion of Senjutsu, 450 Senjutsu chakra
Totals:
Regular chakra: 4050
Senjutsu: 450
Senjutsu -40=410 Remaining

Solider pill affects turn 1/4
EMS turn 1/10

Current Speed: 11x4=44
Current Tracking- 48x5=240(idk how to add on my x4 from Wood SM, from what i understand the math is 48 x(5+4)=432, but idk)
Yeah, going to need to talk about this real quick..
 
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Lord of Kaos

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First and this goes for everyone in the RP: STOP ASKING QUESTIONS FOR FIGHTS YOU ARE IN IF YOU'RE ONLY GOING TO QUOTE. The amount of times someone half asks me things and I find out it's for a fight where half of the context was left out is astronomically too high. When if that wasnt the case here, if you are in a fight and think your opponent misused something, TELL THEM FIRST AND SEE HOW THEY RESPOND. Like fr, y'all wilding. It's even worse when I have to see screenshots in every fight now. "Well, Chris said...." Use the rules, not my word where I only have half the context, to decide stuff.



First issue Serpent had was with the use of SM at the same time as another technique, citing a TF break and referencing a Rinnegan activation as why this was invalid. However, he's wrong on his example as part of his initial point and this misconception shouldn't linger anymore than now; Doujutsu can and always have been activated at the same time. This can be seen in my Advanced Madara test, my normal EMS test and even in others tests.

Even in the actual ruling NK made that said two techniques cannot be used at the same (I believe Pervy vs AJ), it was amended to note that Doujutsu activation don't count in this.

It should also be noted that based on the entirety of the move and his percentage listed below it, Delta used the 10% clause of the rules to enter instant SM without meditation. This means he didnt use 2 techniques at one time as SM was already active by then. This means this issue (jutsu while meditating) was also nonexistent. However, one cannot use any variation of SM activation AND a Jutsu in the same timeframe. The timeframe of this fight is as follows:

  • Tar
  • Lightning
  • Fire
Delta shifted it with his move to:
  • Tar
  • SM
  • Wood Jutsu
  • Lightning
  • Fire

Delta would be using 2 jutsu before the fire, SM and the Wood technique. This cannot happen, creating an issue where the attack doesnt go through. HOWEVER, an even bigger issue occurs before this technique.

Serpent used the Tar technique to spawn under and around Delta to turn into a molten tar pit. The flaw with this is that you cannot spawn techniques under opponents unless it is Swamp of the Underworld without it also being formed under you. This has been around since at least 2015-16 when Gobi caused the rule to be made. Because Serpent broke this rule, his Tar technique didnt get executed nor did the rest of his move as it hinges on the perimeter of the Tar to be used.

Because of this AND Delta's move error, I have to allow the fight to continue. Since both offensive parts of these techniques failed, the only things that actually happened were passive activations. Since this fight was waiting on me for so long, I'm going to give both sides a window to record at least one other move apiece with at max, 16 hours for replies to avoid this going past Friday.

Edit: small error to fix.
 
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Serpent

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Hei will face his opponent, keeping close watch on her chakra via his Doujutsu. Quickly preforming a series of two handseals while focusing his chakra. Hei will release a vacuum sphere of wind enhanced by his Devil's seal and his Senjutsu. This sphere will race toward the uchiha woman in attempts to crush her under it's massive force. Just after he shoots the sphere from his mouth, Hei will run to the right (your left) in a large arc to maintain an equal distance to Raven's location (mid-range/12m) He will release his leg weights in the process to increase his speed and mobility.

(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80 + 20 + 20 = 120
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Hei, while running will make another series of handseals to create three lions made of earth. These lions will all charge in one Raven's location but each taking a different path. The two weaker lions will each arc outwards, mirroring each others movements to the left and right sides as they close in and attempt to maul Raven from her sides. This while the slightly larger and stronger lion will take the direct path straight two Raven to attack her. These lions will all attack at the same time. (Note: S-rank / 3 = A-rank + B-rank + B-rank)

(Doton:Shishi Doton Hora)-Earth Style:Lion's Of The Earth Den
Type:Attack
Rank: S
RangeShort-Long
Chakra Cost: 40
Damage Points: 80 + 20 + 20 = 120
Description: The user forms a series of hand signs then 3 Lion's form from the earth the lions have the ability to fuse with the earth an swim in the earth like a fish does in water. The Lion's also has the ability to fuse into one huge lion when the lions fuse they have to be fully destroyed or they can regenerate from the costing the user - 20 charka
Note:Can only be used 2 per battle
Note: If lions Combined it can only be used once
Chakra: 3300 - 90 = 3210
Health: 200
 

Delta

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Ravens Sage mode and Med pill flowed through her body as she felt empowered and ready. She was at her peak, almost, but still had one more stage. Before anything, Raven would passively shift her Eternal Mangekyou Sharingan into the Rinnegan, choosing the Deva and Preta Paths, just to be safe. This would further boost Ravens tracking, now not only able to see the world in slow motions, but her Senjutsu sensory on top of that made her almost fully aware of everthing in the world happening.

As the man began weaving handseals, Raven could see his chakra build up, a glowing white color, sharp and flowing in the mans body, usually attributed to Futon, but with her Sage mode sensory on top, Raven was confident it was a wind technique about to come her way. Due to her tracking, the mans handseals where slow, allowing Raven to come up with a plan. As he made the handseals, Raven would extend one hand into her ninja pouch. As soon as the man released the large wind blast, Raven would dash forwards at full speed, at the same Raven would drop a flash bomb, causing a blinding light to emit from behind her. However, as Raven dropped one flash bomb, using the lights covers, she would chuck another one into the air behind her, creating a chain reaction where the second bomb would detonate as the first bombs light began to dissipate. As the flash bombs went off, Raven would run head on into the jutsu. Using her exceptional tracking, Raven would wait until her and the jutsu where at the very last moment before she could counter, before she unleashed her technique. At the very last possible moment, Raven would channel her chakra into the very gravity around her, releasing it in a full omnidirectional pulse, blasting the wind away and continuing onto the man, blasting him back with the large wave of gravity. While the wave is released, the battlefield would still be lit up by the flash bombs, keeping the man blind to her assault.

As soon as the wave was released, Raven would tap into the other realm, the limbo realm, and summon two of her shadows. One shadow would be summoned short range in front of Raven and would rush forwards, straight at the man, following the large omnidirectional wave. The other would stay near Raven as a defense, also in case the man managed to dodge the first clone it could follow up. As the clones where summoned, Raven would repeat her flash bomb tactic, keeping the man blinded, as she knew only the Rinnegan could see the clones, she would keep him blind as long as she could. With the clones summoned, Raven would summon her susanoo, another defense, just in case, the large titans torso would form, not it legs, wrapping around Raven and having its swords drawn, ready to attack.


( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.


( Gakidō ) - Preta Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: 80 per clone
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.
(Doujutsu: Saigo no Susanoo) - Eye Technique: Final Tempestuous God of Valor
Rank: Forbidden
Type: Defensive/Offensive
Range: Short – Long
Chakra cost: 150 (-20 per turn)
Damage points: N/A (-20 to user per turn)
Description: Madara's Susanoo possesses a complete body, including a lower half and legs, which are visible when it emerges from the ground as well as two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. One of these faces has elongated canine teeth in its lower jaw bracket and two tusks growing from said jaw. The other has similarly elongated canine teeth in its upper jaw bracket instead, as well as a single horn protruding from its forehead. When emerged from the ground, its feet, face towards the side with the elongated lower teeth. Madara has also demonstrated the ability to float inside of Susanoo when it is fully emerged from the ground. The right hand of each side wields an undulating blade and the Susanoo itself is capable of contributing towards some of Madara's techniques, as it was seen forming hand seals when he drew down two meteorites. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique to create a multitude of these ethereal warriors, albeit in a weaker, simpler form. By stabilizing and focusing on his chakra, Madara is able to boost his Susano to a different level. The final form of Madara's Susanoo is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour which only remotely resembles the usual tengu-like armour, is split down the middle where the normal Susanoo underneath is revealed. It also has four plated arms, two of which wield its undulating blades. Once the final form's chakra is stabilised, the ethereal warrior doubles in size, rivaling the size of a Jinchuriki's complete form. It gains the traditional long, tengu nose, with Madara's being more angular when compared to that of Itachi or Sasuke's. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. The undulating blades are replaced with straight katana, which are kept inside the palms of Susanoo's back arms and wielded by its front arms. While initially the Susano can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuu. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Madara from inside his Susanoo, by manipulating the substance in which the user is standing or by "entering" Susanoo from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susanoo itself can be cancelled if overpowered.
Note: User can't make clones except Wood Clones in which case the user can only make 2 clones and their incomplete, smaller Susanoo bestows only a B-Rank defense and an A-Rank attack
Note: Once activated, takes 2 turns to stabilize into the full form.
Note: User can make use of the susanoo to do the necessary handseals for a technique.
Note: Can only be fully called upon once and lasts for 6 turns max. User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only 2 turns and having an A-Rank strength.
Note: Once deactivated, the user is left unable to reactivate his Sharingan for 2 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
Note: The user can't use Sharingan Eye Techniques while this technique is active apart from those pertaining to Susanoo and can only use 2 techniques per turn while active.
Note: This version can only be used by Uchiha Madara bios with either the EMS or Rinnegan active.

Chakra-4050
4050-30-30-60-70-150=3710
Senjutsu-410-10=400(no techniques used with senjutsu)

Med Pill 2/4
Susanoo 1/10
speed=44
Tracking=48x10(Rinnegan+Senjutsu sensory)=480
 
Last edited:

Serpent

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Ravens Sage mode and Med pill flowed through her body as she felt empowered and ready. She was at her peak, almost, but still had one more stage. Before anything, Raven would passively shift her Eternal Mangekyou Sharingan into the Rinnegan, choosing the Deva and Preta Paths, just to be safe. This would further boost Ravens tracking, now not only able to see the world in slow motions, but her Senjutsu sensory on top of that made her almost fully aware of everthing in the world happening.

As the man began weaving handseals, Raven could see his chakra build up, a glowing white color, sharp and flowing in the mans body, usually attributed to Futon, but with her Sage mode sensory on top, Raven was confident it was a wind technique about to come her way. Due to her tracking, the mans handseals where slow, allowing Raven to come up with a plan. As he made the handseals, Raven would extend one hand into her ninja pouch. As soon as the man released the large wind blast, Raven would dash forwards at full speed, at the same Raven would drop a flash bomb, causing a blinding light to emit from behind her. However, as Raven dropped one flash bomb, using the lights covers, she would chuck another one into the air behind her, creating a chain reaction where the second bomb would detonate as the first bombs light began to dissipate. As the flash bombs went off, Raven would run head on into the jutsu. Using her exceptional tracking, Raven would wait until her and the jutsu where at the very last moment before she could counter, before she unleashed her technique. At the very last possible moment, Raven would channel her chakra into the very gravity around her, releasing it in a full omnidirectional pulse, blasting the wind away and continuing onto the man, blasting him back with the large wave of gravity. While the wave is released, the battlefield would still be lit up by the flash bombs, keeping the man blind to her assault.

As soon as the wave was released, Raven would tap into the other realm, the limbo realm, and summon two of her shadows. One shadow would be summoned short range in front of Raven and would rush forwards, straight at the man, following the large omnidirectional wave. The other would stay near Raven as a defense, also in case the man managed to dodge the first clone it could follow up. As the clones where summoned, Raven would repeat her flash bomb tactic, keeping the man blinded, as she knew only the Rinnegan could see the clones, she would keep him blind as long as she could. With the clones summoned, Raven would summon her susanoo, another defense, just in case, the large titans torso would form, not it legs, wrapping around Raven and having its swords drawn, ready to attack.


( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. Dispicted as the eyes of the SO6P, the Rinnegan awaken on Madara Uchiha after he obtained his EMS and implanted Hashirama's Senju cells in himself. Having both lineage from the SO6P allowed him to awake the Rinnegan. When Madara activates the Rinnegan, he seems to not suffer any kind decrease in his EMS abilities in terms of tracking speed, clarity of perception or seeing chakra. Eventually his eyes were bestowed upon Nagato Uzumaki and in him manifested lower abilities (equal or comparable to a 3 Tomoe Sharingan). While Nagato was never able to deactivate his eyes, Madara could switch at will between his EMS and Rinnegan eyes, although he wasn't able to go from 3 Tomoe to Rinnegan directly. Eventually Obito transplanted Nagato's (and subsequently Madara's) Left Rinnegan into himself. By doing so he gained access to both Doujutsu at the same time although losing the ability to deactivate the Rinnegan and as such, losing chakra constantly to maintain it.
Note: Constantly passively active in Nagato and Obito bios
Note: Requires activation ( spending move ) for Madara bios but remains active indefinetely afterwards if the user chooses to. After having a complete Madara bio with Rinnegan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated EMS before and had it active for 1 full turn.
( Tendō ) - Deva Path
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.


( Gakidō ) - Preta Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: 80 per clone
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.
(Doujutsu: Saigo no Susanoo) - Eye Technique: Final Tempestuous God of Valor
Rank: Forbidden
Type: Defensive/Offensive
Range: Short – Long
Chakra cost: 150 (-20 per turn)
Damage points: N/A (-20 to user per turn)
Description: Madara's Susanoo possesses a complete body, including a lower half and legs, which are visible when it emerges from the ground as well as two entirely different sides that are conjoined along their spine, each with a distinct pair of arms and a unique face. One of these faces has elongated canine teeth in its lower jaw bracket and two tusks growing from said jaw. The other has similarly elongated canine teeth in its upper jaw bracket instead, as well as a single horn protruding from its forehead. When emerged from the ground, its feet, face towards the side with the elongated lower teeth. Madara has also demonstrated the ability to float inside of Susanoo when it is fully emerged from the ground. The right hand of each side wields an undulating blade and the Susanoo itself is capable of contributing towards some of Madara's techniques, as it was seen forming hand seals when he drew down two meteorites. Madara has also shown the ability to combine this technique with the Wood Release Clones Technique to create a multitude of these ethereal warriors, albeit in a weaker, simpler form. By stabilizing and focusing on his chakra, Madara is able to boost his Susano to a different level. The final form of Madara's Susanoo is an enormous construct with its mouth obscured and a body similar to its full body form. The outer armour which only remotely resembles the usual tengu-like armour, is split down the middle where the normal Susanoo underneath is revealed. It also has four plated arms, two of which wield its undulating blades. Once the final form's chakra is stabilised, the ethereal warrior doubles in size, rivaling the size of a Jinchuriki's complete form. It gains the traditional long, tengu nose, with Madara's being more angular when compared to that of Itachi or Sasuke's. Its back set of arms, which are still plated, extend upwards like wings and its front set of arms, which lose their plating, are somewhat smaller than the plated arms. The undulating blades are replaced with straight katana, which are kept inside the palms of Susanoo's back arms and wielded by its front arms. While initially the Susano can grant a protection against most A-Rank attacks, in its final version, it can defend the user against most attacks regardless of rank and nature and has a physical strength enough to rival anything from Tsunade's top physical strength to that of a Bijuu. However, the user can still be attacked if, by using a tangible attack/element, the opponent manages to remove Madara from inside his Susanoo, by manipulating the substance in which the user is standing or by "entering" Susanoo from an exposed side (if he isn't complete). Not only that but the user is still vulnerable to Genjutsu, Sound, Light and the Susanoo itself can be cancelled if overpowered.
Note: User can't make clones except Wood Clones in which case the user can only make 2 clones and their incomplete, smaller Susanoo bestows only a B-Rank defense and an A-Rank attack
Note: Once activated, takes 2 turns to stabilize into the full form.
Note: User can make use of the susanoo to do the necessary handseals for a technique.
Note: Can only be fully called upon once and lasts for 6 turns max. User can manifest it partially (an Arm, or a leg, only the ribcage, etc) 4 times per battle, with each partial manifestation lasting only 2 turns and having an A-Rank strength.
Note: Once deactivated, the user is left unable to reactivate his Sharingan for 2 turns, during which he'll experience a mild fatigue due to the chakra drain.
Note: In complete form, its Sword attacks can extent up to Long Range and are equivalent to S-Rank physical attacks each, while in the inital form his sword boosts an A-Rank attack power and a Long-range reach. Using the sword attack (one or both) counts as a move.
Note: The user can't use Sharingan Eye Techniques while this technique is active apart from those pertaining to Susanoo and can only use 2 techniques per turn while active.
Note: This version can only be used by Uchiha Madara bios with either the EMS or Rinnegan active.

Chakra-4050
4050-30-30-60-70-150=3710
Senjutsu-410-10=400(no techniques used with senjutsu)

Med Pill 2/4
Susanoo 1/10
speed=44
Tracking=48x10(Rinnegan+Senjutsu sensory)=480
I don't believe you have Sage Mode or the Pills as the only things that happened last turn are the passive activations.
Hei watches closely as the man begins setting off his flash-bomb. His Byakugan being unaffected by blinding interfaces would easily be able to pier through the light as Raven began charging straight for Hei's wind attack. Hei would retreait backwards maintaining an equal distance to the woman as he wondered what her plan could be. Suddenly Hei's vacuum sphere would disperse as an unknown outward force laced with chakra would begin extending outward, Hei would release his leg weights as he turns to increase his speed to run from the attack. Hei would ponder what on earth this attack could be, unsure of it's nature. It would come to a stop just at the end of mid-range from Raven's location.

"Interesting, is that the limit to this power?"

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Hei, now long range from evading the repulsing attack. Will continue at his top speed, to seemingly run away from Raven. Then a rift in space-time opens in front of Hei allowing him to pass through while simultaneously exiting out the other end, between Raven and her "repeated tactic" flash bombs. This as Hei unleashes a powerful lateral kick aiming at the back of Raven's head and, with the flash-bombs behind him, Hei can not only see the limbo clones in front of him via his Rinnegan, but also mask his attack by hiding in the very light meant to blind him.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40 + 20 + 20 = 80
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
Chakra: 3210 - 50 = 3160
Health: 200
 

Delta

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I don't believe you have Sage Mode or the Pills as the only things that happened last turn are the passive activations.
Hei watches closely as the man begins setting off his flash-bomb. His Byakugan being unaffected by blinding interfaces would easily be able to pier through the light as Raven began charging straight for Hei's wind attack. Hei would retreait backwards maintaining an equal distance to the woman as he wondered what her plan could be. Suddenly Hei's vacuum sphere would disperse as an unknown outward force laced with chakra would begin extending outward, Hei would release his leg weights as he turns to increase his speed to run from the attack. Hei would ponder what on earth this attack could be, unsure of it's nature. It would come to a stop just at the end of mid-range from Raven's location.

"Interesting, is that the limit to this power?"

(Katai Omori: Doroppu) Leg Weights: Drop
Type: Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description:
The user stops, bends over to reach his legs and unstraps his leg weights, dropping them to the ground. As a result the user gains a drastic boost to his running speed (doubles) and +20 to all his Strong Fist Kick-related moves. However, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other.
Hei, now long range from evading the repulsing attack. Will continue at his top speed, to seemingly run away from Raven. Then a rift in space-time opens in front of Hei allowing him to pass through while simultaneously exiting out the other end, between Raven and her "repeated tactic" flash bombs. This as Hei unleashes a powerful lateral kick aiming at the back of Raven's head and, with the flash-bombs behind him, Hei can not only see the limbo clones in front of him via his Rinnegan, but also mask his attack by hiding in the very light meant to blind him.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.
(Konoha Daisenkō) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 40 + 20 + 20 = 80
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.
Chakra: 3210 - 50 = 3160
Health: 200
As per my Vm's with Chris, i do have SM and my pills active. As i tried to Vm you but we are short on time, ill assume a few things about your move. You never tried to shield your eyes from the flash bombs, so im going to assume you are blind in your rinnegan, while your byakugan can see perfectly fine. Due to this you wouldnt be able to see limbo clones at this time. Secondly, as you never specify whether you are teleporting in the air behind me or on the ground, and this is a kick to my head, im going to assume you are currently airborne.



As Ravens blast went forward, the man turned tail and ran, like a coward. Expected, even if it was a cowards act. The limbo clone chasing the man gave up, as the man dropped his leg weights, and began running back to Raven, as it would be unable to catch up to the man with his increased speed. This clone, however, would not be fast enough to return to Ravens side before the man used his next ability. As soon as the man was into long range, he opened a rift in front of him self, and disappeared for the briefest moments. As soon as the rift opened, the limbo clone next to Raven would spin, covering her back, as neither of them knew what this technique could do. With her sensory, she could definitely sense the mans attack as he appeared behind her, preparing a kick to the head, quite powerful as well considering he had dropped his leg weights just prior, but it was all for naught. The Limbo clone, that had been defending Raven, Would spot the man instantly and, stepping forward, drive its fist into the mans chest, caving it in. At the same time, the mans kick would inch closer and closer to Ravens head, but because she could easily sense it, she was prepared. As her tracking ability was huge, Raven waited once more, until the mans foot was almost about to make contact, before she acted. Channeling Mokuton chakra into her shoulder and head, multiple Wood roots would spring forwards, Impaling the mans foot as he kicked deep into them, his own momentum impaling his foot. The roots would travel up his leg, crushing the bones and ripping the leg off at the knee, causing blood to splatter all over Ravens back. Finally, deciding to make sure the man was dead, Raven would weave some swift handseals and stomp the ground, causing multiple Adamantine spikes to erupt from the ground where the man lay, shooting through him like arrows and peppering his body with holes as he died before her. Ravens clones would then disperse, returning to her body.

( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 70
Damage: 80 per clone(160 crit)
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm. Even when detected, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.
Note: Limbo clones are only able to utilize Taijutsu, which deals 80 base damage.

(Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60(+45)105
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

(Kongoton: Shawa-kongo) - Adamantine Release: Adamant Shower
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: 80(+45)125
Description: The user will form three hand seals and then stomp on the ground. Upon doing this up to four dozen adamantine spears will fire out of the ground upwards, skewering whatever lays above them. These spears can be fired off at an angle as well allowing them to be aimed like a barrage of arrows.
-Can be used twice per battle.
-No adamantine techniques S-rank or above the following turn.

Chakra-3710
3710-30-40=3640
Senjutsu-400-10-70=320

Med Pill 3/4
speed=44
Tracking=48x4(Cant see you this time so purely senjutsu sensory)=192
 
Last edited:

Lord of Kaos

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Both of these replies were pretty decent and didnt have any big issues here. I think Delta opted for big force and power while Serpent went for flair or finesse; in Delta two turns, he used some of the bio's strongest abilities and techniques to deliver overwhelming force but Serpent avoided it with a well timed portal and strong kick. While neither moves had errors really, when the rest of the fight is added in and I look at these last posts, though I think it could go better, I feel like Serpent's moves were a little better given he could have opted to respond in heavy force like Delta did but only used the strong abilities for well timed uses and I have to pass him. Serpent passes to the next round.
 
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