[Grand RP Tourney] Pyro vs Starboy

Pyro NB

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Desmond/Customs in Sig
Summons/Puppets link to names in 1st para

After hearing the brackets announced Desmond made his way to his designated arena and walked out onto the field, Artemis in the coffin on his back he stood 15m from his opponent. With his masked fastened tight and hood up, Desmond activated his byakugan and began to repeatedly perform the diagnostic skill on himself. Cynn took her spot 10m to the right of Desmond, Lyss took her place 3m in front of Desmond with Abrigor in the coffin on her back, Ilya took her 5m from Desmonds left with Zeus in the coffin of her back, and Jecht flew in a constant motion 10m above the group.

His opponent walked onto the field and after a brief moment of letting him prepare Desmond started it off; weaving several seals he channeled his chakra into the skies forming dark clouds causing it to begin pouring down, Cynn simultaneously channeled an abnormal amount of chakra into the ground creating five canine shaped heads to emerge and rush towards the target in an attempt to bite down and harm them.
-----
Health: 160
Chakra: 2100-15-15=2070

Jutsu:
(Dōjutsu: Byakugan) Eye Technique: The All-Seeing White Eye (Passive)
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of hand seals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15
Damage: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the user's senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

( Doton: Inukai Takeru no Mikoto ) - Earth Style: Inukai Takeru no Mikoto
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40+10(EE)=50
Damage: 80+20(EE)=100
Description: A technique where the user creates ferocious canine chakra avatars from the land itself. They will pursue their targets relentlessly in order to clamp down on them with their jaws, restraining and crushing them, and their speed is so great that they were even able to catch Sage ranked Ninja. The user can also transmit elemental jutsu through the body of one of the canines after it grasps a target, causing it to travel the length of its body at normal speeds until it erupts from the mouth.

(Doton: tsuchi kakujuu) - Earth style: Earth expansion
Type: Attack/Defence
Rank: A
Range: Short-long
Chakra Cost: 30 (+10 to target jutsu)
Damage Points: +20
Description: At the end of one of their earth jutsu the user will perform 2 hand seals in the same time frame as they create the jutsu, and pump more of their earth chakra into the earth jutsu. In doing so, the user will increase the power and size of the earth jutsu boosting any earth jutsu by 20 damage points. The user can also choose to perform this technique after their earth jutsu has already been created so that this jutsu occurs in a separate time frame.

Note: Can only use used on earth the user or the users summon has created
Note: can only be used 3 times
Reference:
(Gurentsu~e) - Grenth
Type: Weapon/Armor
Rank: S
Range: Short(gas/blades)-Mid(Skulls)
Chakra: 40(repair), X(-arm technique used), -5 per turn(Shijima Device)
Damage: +10(blade damage), X(poison dmg), X(arm technique dmg)
Description: Grenth is an armor based on the Tyrian God of Death; it was created by Desmond upon joining the Reapers. It is comprised of an animal skull, dense chakra metal pauldrons/chest plate/vambraces/tasset/greaves/sabatons, cloth lined with a chakra thread mesh, and leather straps. Altogether the armor is able to take up to one S-Rank of non-elemental dmg and up to one A-Rank of elemental dmg within reason. Unless the armor is completely destroyed the user can spend 40 chakra to infuse into the metal causing it to reform.

The skull mask is repurposed to function as a rebreather allowing the user to breathe underwater without making bubbles and a redesigned Shijima device built in as headphones. By flipping a switch the headphones activate draining 5 chakra from the user per turn allowing all chakra enhanced sounds A-Rank and below to be met with white noise preventing the sound from reaching the user's ears. On the right pauldron are five detachable skulls that can be filled with poison gas and tossed like a grenade at opponents; alternatively the user can push a button at the top of the skull sprouting a skeletal body no bigger than a 2yr old allowing the skull to chase down/latch onto enemies before releasing their poison. The vambraces are designed with puppetry in mind and were built to accommodate the use of any arm based puppetry techniques the user may know as well as release poisonous gas. The tasset has three heads and a man being dragged to hell on either side of them molded into it. These are filled with poisonous gas that can be released at the will of the user. Attached to the tasset is a long decorative cloth that has darken blades woven into the seams; due to their coloration, they aren’t noticeable by any means. The greaves have 8in hidden blades in the upper area and are filled with gas that can be released at any time. The sabatons have 8in hidden blades in the frontward soles.

Notes:
~Repairing counts as a move slot and can only be done twice.
~Utilizing puppetry techniques count as a move slot
~Utilizing gas while freeform takes a move slot
~Skulls can each contain different poisons which must be mentioned in bio
~Requires puppetry and some form of med training to utilize those fields
~Can only be taught by Pyro NB
 
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Corazon

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I was actually gonna contact you to discuss this but, I don't wanna take the chance of the matter only getting sorted out a week later so I'll just state it here and continue. Regarding your puppets, they aren't listed in your bio ( I reread it 3x to make sure lol ) so I don't believe they can be used ( similar to the personal summon rule ). According to the rules ( I'll link it below ), everything you plan or want to use must be posted unless posted in your bio and as I stated, that isn't the case with your puppets.

Update Thread

I'll be using Loki Kisei, everything listed in bio.

Passives/Reference

( Legilimency ) - Legilimency

Type: Supplementary
Rank: B - A
Range: Short - Long
Chakra: 20 - 30 ( -5 per turn for B rank, -10 for A rank )
Damage: N/A
Description: An innate and somewhat passive ability, Legilimency is the act of magically navigating through the many layers of a person's mind and correctly interpreting one's findings. Legilimens ( users of Legilimency ) are able to detect if a person is lying, as well as delve into their thoughts, emotions, and memories if their target is not skilled in blocking their minds. In most cases, this is not a harmful or detrimental ability, allowing the user a way to predict and understand the opponent's movements and actions with the utmost clarity. While it is similar to reading minds, it should be noted that Legilimency is not as simple as the muggle art of mind-reading; mind-reading assumes that one is simply eavesdropping on the thoughts currently running through the head of another. Legilimency, however, requires the wizard to navigate and move through the various areas of the brain. In it's lowest levels ( B rank ), the user is able to utilize it in a way similar to "mind reading", allowing the user to 'read' the opponent's current thoughts and ones related to them at that moment. This is the basic level of Legilimency and once active, lasts until the user ends it's usage. With training and power, this ability and range increases. At A rank power the user becomes capable of actual navigating the target's mind and it's many layers. This is as harmless as the B rank variant. However, despite all of this, this ability isn't without drawback. The A-Rank version requires the target to be within mid-range while the B-Rank version works up to long-range (one landmark for normal members, two for House Heads and three for the Headmaster).

Note: Although the B rank version is a passive ability honed when the user reaches Year 6, he cannot use the A rank and higher versions without actually actively using this jutsu.
Note: A rank usage can allow one to simply navigate the mind.
Note: A rank usage can only be used once every four turns, lasting 3 turns each usage and requiring a two turn usage break in between A rank and higher usages.
Note: Must place within bio stating the user is a Legilimens.

( Fuuin: Yoroi no Koutei ) - Sealing Technique: Assassin's Armour
Type: Defensive/Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user will have a seal on their clothes with the Kanji for “Armour” that is active all the time (must be stated in the user’s biography). The seal will be imbued with the user’s earth chakra and as such, the user’s clothing will be hardened and appear darker in colour similar to the canon technique Earth Release: Earth Spear making it akin to wearing armour. It will develop a metallic sheen in addition to the hardening which is purely cosmetic. It will not decrease the flexibility or mobility of the clothing nor will it increase the weight of it in any way, similar to the canon technique. The user will essentially become capable of withstanding damage/impacts as the hardened clothes absorb damage either completely or to a certain extent. The user's clothes will be capable of blocking kunai, shuriken, swords and other bladed weapons (Kenjutsu up to and including C-Rank). This technique will also render D-Rank and below Taijutsu useless if used on clothed portions of the body and decrease the damage of Taijutsu techniques above C-Rank by 10 damage points. Though it hardens the clothing if the is destroyed or removed the hardening loses effects and it holds no defensive ability against elements that are strong to earth.

Note: This technique is always active
Note: Must be stated in the user's biography
Note: Must be posted at the beginning of a battle

Yet again I was up against multiple opponents. Tch. These Muggles were starting to annoy me but, there was nothing I could do now. Everyone was here to win and didn't care how they won, they would do everything to succeed. The rewards were worth the effort and naturally would bring together an assortment of fighters. The man stood before me was no different it seemed.

He'd waste no time in initiating the battle, making it rain throughout the battlefield and simultaneously creating earthen chakra avatars that spawned from the ground itself and made it's way toward me. Of course I was already aware of his plans through my ability to peer into his mind but, he knew nothing of it.

I'd respond immediately, bringing forth a humanoid barrier creation ( Susano'o with wings & and dual 5 meter swords ) that stood at 10 meters tall ( after use of Yang ) and would aid me in the battle. It was no ordinary barrier though, it would be imbued with sentience through the infusion of Yang chakra as well as the properties and empowerment of the Magenta barrier. The Ethereal Guardian (, Bartolemeo lol ) would take off immediately upon creation, clashing with the incoming chakra avatars. The moment it made contact with the avatars, it would exert an extreme pressure within and pulverize the avatars, leaving no trace of their existence. It wasn't done though, it would move forward and continue towards my opponent and due to it's size, would be able to cover the ground relatively quickly. Stopping 10 meters from my original position, the Guardian would perform an X-shaped horizontal slash, dealing damage to everything in front of him.

( Fūinjutsu: Mukei Hogosha ) – Sealing Technique: Ethereal Guardian
Type: Offensive, Defensive, Supplementary
Rank: A S
Range: Short – Long
Chakra: 30 (-10 per turn)
Damage: 60 80
Description: Ethereal Guardian is an advanced Fūinjutsu utilizing common principles found in Barrier Techniques. Typically barriers are thought of as static, geometric and defensive constructs. However this preconceived notion has been proven false through barrier techniques such as the Four and Six Red Yang Formations. Both barriers were made to be highly malleable to shape themselves in order to relieve pressure from offensive techniques and redirect them. They were also able to be shaped in accordance with the user’s needs; this is further supported through other Fūinjutsu techniques, such as Sealing Technique: Abhorrence. Thus, by extension, it is reasonable to produce familiars with natural shapes such as a dog, bird, snake, or even humanoid. With this notion of malleability and versatility in mind Ethereal Guardian also applies the common principle of familiars – semi-sentient creations which feed off of the user’s chakra reserves. Through the combination of the two this technique allows the user to create familiars composed of barriers which undergo advanced shape manipulation. These familiars, as previously mentioned, are granted the same form of sentience granted to normal elemental familiars. This is done through the passive siphoning of chakra from the user to allow for their sustainment. Through this sentience the familiar is capable of operating independently from the user’s concentration freeing the user to perform tasks independent from the familiar. Ethereal Guardian’s primary strength is its incredible versatility in shape transformation and applications – essentially limiting the user to only what his imagination is able to produce and conceive. For instance, the user is able to create a bird composed of a barrier shaped into its form; due to its shape the bird would be capable of flight and able to move independently of the user. A second example is the creation of an average humanoid shaped familiar. This familiar would be capable of running and granted normal full range of movement. However, while logically a bird is able to fly and a humanoid is able to run, this technique allows for the user to break those logical limitations. Because of the nature of the technique all creations are able to attain a form of flight or levitation to some degree, all moving as fast as the user’s base speed. Thus, a humanoid with no wings is capable of levitation and flight. The greatest limitation to this is the amount of chakra put into the technique. Additionally, the user is capable of creating multiple familiars. In this case, the familiars will follow the normal splitting rules. Two familiars created will be equivalent to B-Rank and granted equivalent capabilities while four familiars created will be equivalent to C-Rank and granted the same. These familiars are created within short-range of the user. By default, the barrier which composes them only possesses static characteristics. Meaning it will deal damage based upon the shape it is in, always equivalent to A-Rank. Thus, a bird with a talon can cut and pierce, equivalent to A-Rank damage. While a human with a fist can punch, equivalent to A-Rank damage. By default the creation(s) will possess a translucent white color. Creations can be sustained for four turns. This technique can be used twice per battle and cannot be used in consecutive turns. Cannot create new creations from a second usage unless the creations previously created were destroyed. Constructs are at max 20 meters in height.

( Fūinjutsu: Seishin Iyashi ) – Sealing Technique: Spiritual Acquiescence
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A (+20 chakra cost to applied technique)
Damage: N/A
Description: This supplementary infusion technique can only be used in conjunction with Sealing Technique: Ethereal Guardian. Barriers have been shown to possess numerous characteristics; these range from reactive damage on physical contact to barriers which are intangible in nature able to drain chakra or produce high levels of physical pressure to restrict movement and resourcefulness in combat. Working in conjunction with Ethereal Guardian this technique simply acts to endow the familiar with specialized barriers. By default, Ethereal Guardian employs a barrier which is only able to inflict blunt or sharp damage on contact. Through an infusion of chakra within the same timeframe the user is able to endow the created Ethereal Guardian with a specialized barrier allowing for different types of damage or effects. Regardless of the barrier characteristics infused this technique will empower the Ethereal Guardian by an additional rank, or an effective +20 damage. This technique, like Ethereal Guardian, can be used twice. Only one barrier can be infused into one application of Ethereal Guardian. When multiple familiars are created through Ethereal Guardian then their rank will be split as normal as will the potency of the barriers; all Guardians will possess the same barrier type. The barriers are as listed:

Magenta; based on the Elemental Sealing Method technique this familiar will retain its default offensive tangible abilities while also gaining specialized sealing abilities. When infused the Guardian’s default color will become magenta. The Magenta barrier creates a specialized pressure within the technique which allows it to interact with tangible elements (water, earth, steel, etc) in a unique way. The barrier will exert extreme pressure allowing it to pulverize the physical element within and then seal it within. This sealing method is capable of sealing up to Forbidden ranked physical-based techniques. Against intangible elements (wind, lightning, etc) the familiar will retain its normal S-Rank strength.

( Yoton: Jigoku ni henkō ) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
 
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Pyro NB

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I linked their names to their locations in my CJ thread in order to appease my laziness. If you want I can just utilize the regular auto puppets and the coffins on our backs can be empty.
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As the 10m construct was created Desmond commanded Lyss to jump back landing 1m behind him as he activated his tenseigan. Upon the construct clashing with the chakra avatars, He'd raise his hand and release a 15mx15m gravitational wave towards the construct neutralizing it.

In unison with this Cynn channeled her chakra into the earth around there opponent creating two mountain sized pieces of earth that would emerge and slam shut(10m radius and height). Simultaneous with everyone else Jecht would channel chakra into the sky above their opponent forming a single dragon that would release a single spear from its mouth as it swooped down and began to circle the pace the front of the mountain.
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Chakra: 2070-40=2030

Jutsu:
( Doujutsu: Tenseigan ) - Eye Technique: Reincarnation Eye (Passive)
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of a Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision. The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility, and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterward if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, the user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon its activation. Once a user passes the test for Tonrei, ascending their Byakugan to the Tenseigan, it will be his default dojutsu.
Note: When active, the user loses all access to Byakugan related abilities.

( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 60 - 80
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an Omni-repulsion effect. The force and the repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be sustained, forming a static defensive field instead of a wave-like effect. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 60 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.

The second form is much more dangerous than the former. The offensive power in this size is severe, sending opponents flying backward with enough force to, if not defended properly, leave near-fatal physical damage. Although not directly fatal, the technique boasts physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal Omni-repulsive wave. Once used, takes 2 turns to cool down to use gravitational related techniques again.

Note: This technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Tenseigan Bios.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100
Description: The user will do 3 hand seals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one of the strongest Earth-based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid-range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.

(Suiton: Kouryuu no Jutsu) - Water Style: Rain Dragon Skill
Type: Supplementary/Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: powerful jutsu that's into motion the creation of a dragon made of clouds. the dragon itself is very powerful and adds a level of versatility previously unknown to rain-based techniques. The dragon swoops down from the sky and onto the battlefield. Not only is it capable of shooting a spiral rain spear from any point on its body once per post, but it is capable of directing a small rainstorm from its body. This allows rain techniques to be used from the dragon, and become more localized.
 
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Corazon

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They never learn. Constantly they'd try to rise above their standing. Not here. Not this time. It was time to remove the shackles. I already knew his plan by peering into his mind but, that was no longer necessary. As he released his gravity wave and the earth around me started rumbling, I'd flood my body with physical energy, allowing my Yang Energy to overpower my Yin Energy, and enter Yang State. With my newfound speed and power, I'd instantly be gone from my original position, bursting off in arc to my right before the earth could block off my path while closing the distance with the man.

The Muggle of course was unaware of this as the dust/debris blocked his view of me due to his gravity wave. I'd make sure to run in arc to avoid the gravity wave ( we're 15 meters apart so I have plenty of time and space, as the wave is only 7m either side of me ), gathering Yang chakra into my hands as I moved. This would allow me to create two pseudo sentient tiger heads that would emanate steam due to the overflowing Yang Energy. As soon as I was out of range of the gravity wave, I would launch a dual punch to the man's torso with the Yang Tiger Head's. I'd utilize my ability to warp space by distorting the space between myself and the Muggle, pulling him towards my attack as though I was already in short range thanks to my speed. If he was unable to defend himself, he would be suffering from the debilitating effects of the overflowing Yang Energy.

( Yoton Modo ) - Yang State
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 200 (-50 per turn)
Damage: N/A
Description: Based on Hagoromo's Six Paths Sage Mode, those who have completed Yang can enter this mode to elevate their prowess but only in their spiritual or physical capabilities. The lack of the Juubi’s monstrous chakra and natural energy makes it impossible for proper balance of both Yin and Yang natures simultaneously at such a high level. When entering this mode, users first gather their five basic nature chakras and their Yin and Yang natures. They then manipulate the ratio of their Yin to Yang chakra such that one nature almost completely overshadows the other, done almost instantly and effortlessly. The result causes the user to enter one Yang State. Yang State is the state entered by users when they emphasize their Yang chakra over their Yin chakra. In this state the user is endowed with a white and black jumpsuit akin to the one Bruce Lee donned in the “Tower of Death.” Their hair and sclera become white as well and their hands gain pure white, fingerless gloves with black magatama on the back. Along with the 4 Truth-Seeking Orbs, the user will gain a pair of white nunchaku consisting of the same energy and ability of the orbs. The main attribute that users in this state gain is Tian. Tian refers to a physical power beyond the scope of the earthly mortal. While in this state, the user’s ability to track and react to movements and actions is near limitless. Gaining a tracking capability on par with the Eighth Gate, the user's speed increases by x6 as well. Almost all physical damage is all but negligible to a user in this state, tanking S rank damage from any clash. The only possible way to cause physical harm to a user in this state would be for them to use Yang Release or Forbidden ranked techniques, or techniques that exceed the damage of 7th Gate and beyond. The effects of these Jutsu, while not dealing physical damage, will still apply such as fatigue, paralysis, etc. The drawback to this technique is that, due to the massive imbalance of Yang chakra, Yin Release and other spiritual techniques are impossible to use whilst in this state.
Note: This technique only last 6 turns and can be used only once per battle.
Note: One must have completed Yang Release in order to use this technique. The user can only use either Yin or Yang State on any bio.
Note: Once the technique ends the user’s spiritual or physical chakra is drained to the barest minimum for their survival, thus making them incapable of using Yin, Yang, or Yin-Yang Release techniques for 10 turns and incapable of using taijutsu for 5 turns (this includes releasing leg weights and physically augmenting techniques).
Note: Likewise, users are unable to use techniques above A-rank for 4 turns.

( Yoton: Byako ) - Yang Release: White Tiger
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-40 per turn)
Damage points: N/A
Description: The user gathers Yang energy into his arms and hands, creating pseudo sentient white tiger heads. Due to the Yang energy, the arms become incredibly hot, causing steam emanate from them. The tiger heads roar when the user attacks and releases the dense steam as a result. In spite of the menacing appearance of the tigers, the strikes do not cause bone crushing or outwardly physical harm. Each strike onto the target causes a massive release of yang chakra into the body, which causes an imbalance of Yang energy. The imbalance results in the target's inability to mold chakra sufficiently for techniques. A single strike from this technique is all that is required to imbalance one's chakra. Targets afflicted by this imbalance become incapable of using techniques unless they spend 3x the amount chakra ordinarily required. However, excessive amounts of chakra from this technique (one turn of contact or a total of 4 completed strikes) results in a more degrading consequence. The incoming chakra becomes so great that it literally begins to burn away the victim's Yin Release chakra in order to make room until the ratio of Yin is at its minimum level required for the victim to remain alive. This reduces the victim's chakra pool by 50% as well as cause their body such tremendous physical pain due to the excess physical energy in their body. Their muscles begin to tear resulting in their movement speed being reduced by 1/4th. Other Yang Release users and Yin-Yang users are capable of controlling the excess amounts of Yang release energy due to their training and thus, will not lose any speed and will only lose 25% of their chakra. Senjutsu surges of equivalent chakra or infusions of those ranks will negate the side effects of this Jutsu, allowing it to be ended prematurely. Should two or more strikes land, the amount of chakra needed to break it will increase likewise, requiring 20 more chakr.
Note: One strike prevents the use of techniques S-rank and above and requires 3x the normal cost for techniques A-rank and below. Yin-Yang Release users can use S-rank at 3x the cost due to their elevated control. The use of Yin Release and genjutsu above A-rank becomes impossible after 2 strikes. All matter of genjutsu becomes unusable after 4 strikes.
Note: The technique ends when the user calls for it or after they've made 4 successive strikes, whichever comes first. While the jutsu is active, the user cannot use Yin Release or non-elemental ninjutsu.
Note: Usable twice per battle and with a 4 turn cool down.

( Toyokumono ) - Toyokumono ( Reference )
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: 70 (-50 per turn)
Damage points: N/A
Description: This technique is the strongest non Eighth Gate Taijutsu in existence. Toyokumono gives the user's Taijutsu powerful space warping abilities and puts them on par with Night Guy in terms of capabilities. The effects of this technique are strongest the closer one is to the user, allowing the user to bend space towards him to let Taijutsu attacks "phase" through counters. When taijutsu is used, the user is able to cause the space around and near the attacks to bend either towards or away from the attack. When in short range, this allows the user go have a near 100% chance of landing attacks despite any physical counter presented. Should target be mid range away, the user is able to warp the space in between his attack, causing it to bend towards it, effectively pulling the target towards the attack and reducing the space between the attack and opponent to short range. With this technique, the only way to avoid taijutsu would be to combat them with energy attacks or stay out of mid range.
Note: The S/T warping of this technique allows attacks to effectively warp through defenses of equal rank and lower regardless of chakra input or damage should they be physical/corporeal.
Note: This ability remains active for as long as the user is using Yang State.

( Yoton: Gudodama ) Yang Release: Truth-Seeking Ball ( Reference )
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short – Mid
Chakra Cost: 70 (-20 per turn)
Damage: 100 each
Description: This is a version of the Truth-Seeking Ball capable only to users within the Yang State. These orbs possess the five nature elements plus the user’s Yang Release chakra. The ratio of Yang chakra that exists within the orbs is greater than the parent technique and thus has more physical qualities to compensate for the lack of Yin and natural energy. These orbs are around the size of a fist and are bright, radiant, and white. These orbs are malleable like the parent technique due to the collection of nature chakra within them; however, they have a great deal more physical energy due to their high ratio of Yang chakra. The high concentration of Yang makes these orbs incredibly hot to the touch. No heat actually emanates from the orbs, but if anyone or anything else other than the user comes into contact with the orbs, they’ll scorch immediately. These orbs can effortlessly evaporate liquids and disintegrate solids. High energy elements like lightning and fire only feed its energy and thus these orbs can only be matched by chakra exceeding forbidden rank in strength. Like the parent technique, the user can generate various shapes and entities with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion with these orbs. With the use of a single hand seal, however, the user can use one of their orbs to heal themselves or others from damage that could have otherwise been fatal. The user can do this twice ( only once on themselves ), sacrificing up to two spheres, however, the user can only use the application once every three turns. Again, like the parent technique, the user can only command the orbs for two turns before they return to an idle position. After using one of the orbs to heal damage, the user will be unable to use the Truth Seeking Orbs for 3 turns.
Note: Can only be used while in Yang State.
Note: The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 20 meters they will remain until the user gets close enough to call them back.
Note: The user gains 4 orbs which surround them in any form they desire upon creation.

Speed : 12 ( base speed ) × 6 ( Yang State ) = 72​
 
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Pyro NB

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As the attacks progressed Desmond saw his targets body overflow with yang chakra something he's seen before whilst fighting Sado. He then saw a flicker of light to his left as his opponent was now moving faster than he could track; quickly telling Jecht what to do the rains molecular compounds around the battlefield besides Desmond and companies location as they haven't moved to become sticky. With the amount of rain already on his clothes and falling his opponent would be bond in place just after clearing the previous attack unable to move.

In unison with Jecht's actions, Desmond would activate a chakra form of his own and jump up several meters whilst grabbing one of his orbs and looking towards his left to locate his targets new position. The jump was to ensure that he didn't hit Ilya as he aimed his left-hand towards opponent's location and released a blast of chakra towards him.

As this happened the dragon created in the previous turn would begin to make its way towards the targets new location.
-----
Chakra: 2030-40-40-10=1940

Jutsu:
(Secchakuzai no Kouu) - Rain of Glue
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: When a user makes it rain and then changes the compounds of the water(materials in the air).Then makes the rain sticky which binds the opponent in place for 2 turns. This jutsu lasts for 2 turns.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six spheres created from the Puppet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in his Lightning Release Armor.
Note: Can only be used twice per battle, each usage lasting 6 turns. After using, the user must wait 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.

( Ginrin Tensei Baku) - Silver Wheel Reincarnation Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra: 40
Damage: 120+30(TCM)=150
Description: While using Tenseigan Chakra Mode, the user focuses his chakra into one of his Truth-Seeking Balls and grasps it in his hand to create a powerful silvery typhoon capable of causing life-threatening injuries. If the user does not have access to the Truth-Seeking Orbs, he is able to use his Puppet Cursing Technique spheres in their place.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used twice per battle with a three turn cool down period in which the Truth-Seeking Orbs can't be used.
Reference:
(Kuchiyose no jutsu: Jecht) Summoning Technique: Jecht
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Jecht is the son of Castiel and one of Desmond’s closest friends, like his father he has 3 pair of wings each half the size of the pair before them. Appearance-wise he has 2 tails, desert brown and white feathers that also seem to have a golden shimmer to them when in direct sunlight, a yellow/golden beak, and dark golden slit-pupil eyes. When it comes to size, he is roughly the of an Argentavis Magnificens, allowing him to carry one person on his back at a time. Ability wise Jecht can utilize Rain Release as well as techniques affiliated with the summoning contract. Being a mythical creature associated with rain and storms Jecht has such immense control over the skies he is capable of preventing his allies from taking any damage from his rain release so long as he demonstrates a grasp on their location(s). Due to being an aerial creature, Jecht is able to telepathically communicate back and forth with Desmond.

Notes:
~Can only stay for 4 turns
~Moves count as users moves
~Can only be summoned once per battle
~Must have signed Thunderbird contract and tattoo
~Is the only Thunderbird able to utilize Rain Release
~Can only be summoned by Pyro NB
 
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As the attacks progressed Desmond saw his targets body overflow with yang chakra something he's seen before whilst fighting Sado. He then saw a flicker of light to his left as his opponent was now moving faster than he could track; quickly telling Jecht what to do the rains molecular compounds around the battlefield besides Desmond and companies location as they haven't moved to become sticky. With the amount of rain already on his clothes and falling his opponent would be bond in place just after clearing the previous attack unable to move.

In unison with Jecht's actions, Desmond would activate a chakra form of his own and jump up several meters whilst grabbing one of his orbs and looking towards his left to locate his targets new position. The jump was to ensure that he didn't hit Ilya as he aimed his left-hand towards opponent's location and released a blast of chakra towards him.

As this happened the dragon created in the previous turn would begin to make its way towards the targets new location.
-----
Chakra: 2030-40-40-10=1940

Jutsu:
(Secchakuzai no Kouu) - Rain of Glue
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: When a user makes it rain and then changes the compounds of the water(materials in the air).Then makes the rain sticky which binds the opponent in place for 2 turns. This jutsu lasts for 2 turns.

( Tenseigan Chakura Mōdo ) - Reincarnation Eye Chakra Mode
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: Tenseigan Chakra Mode is a heightened transformation unique to those who possess the Tenseigan. Upon activating this form the user gains a cyan-colored chakra shroud with six magatama markings on his collar, dark markings over his eyebrows and lower eyelids, and a single horn shaped like Kaguya's extending from his forehead. The shroud constantly radiates flickering flames of chakra, and the user's clothing and hair continuously billow upwards. The user also gains access to six spheres created from the Puppet Cursing Technique in their offensive use, turning them into glowing cyan orbs that can be used by shaping them into smaller orbs to launch high-speed barrage attacks and explosions. The user's strength is significantly increased adding +30 to his Ninjutsu and Taijutsu techniques. Their speed is also greatly increased to the point in which he surpasses the Raikage while in his Lightning Release Armor.
Note: Can only be used twice per battle, each usage lasting 6 turns. After using, the user must wait 3 additional turns before using again.
Note: Can only be used by Custom Otsutsuki Bios with the Tenseigan.
Note: Requires Tenseigan active.

( Ginrin Tensei Baku) - Silver Wheel Reincarnation Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra: 40
Damage: 120+30(TCM)=150
Description: While using Tenseigan Chakra Mode, the user focuses his chakra into one of his Truth-Seeking Balls and grasps it in his hand to create a powerful silvery typhoon capable of causing life-threatening injuries. If the user does not have access to the Truth-Seeking Orbs, he is able to use his Puppet Cursing Technique spheres in their place.
Note: Can only be used with Tenseigan Chakra Mode
Note: Can only be used twice per battle with a three turn cool down period in which the Truth-Seeking Orbs can't be used.
Reference:
(Kuchiyose no jutsu: Jecht) Summoning Technique: Jecht
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Jecht is the son of Castiel and one of Desmond’s closest friends, like his father he has 3 pair of wings each half the size of the pair before them. Appearance-wise he has 2 tails, desert brown and white feathers that also seem to have a golden shimmer to them when in direct sunlight, a yellow/golden beak, and dark golden slit-pupil eyes. When it comes to size, he is roughly the of an Argentavis Magnificens, allowing him to carry one person on his back at a time. Ability wise Jecht can utilize Rain Release as well as techniques affiliated with the summoning contract. Being a mythical creature associated with rain and storms Jecht has such immense control over the skies he is capable of preventing his allies from taking any damage from his rain release so long as he demonstrates a grasp on their location(s). Due to being an aerial creature, Jecht is able to telepathically communicate back and forth with Desmond.

Notes:
~Can only stay for 4 turns
~Moves count as users moves
~Can only be summoned once per battle
~Must have signed Thunderbird contract and tattoo
~Is the only Thunderbird able to utilize Rain Release
~Can only be summoned by Pyro NB
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