[Fire Dragon Slayer] - Natsu Uchiha

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"I'm all fired up!"




Basic Information

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➥ Name : Natsu Dragneel

➥ NickName : Dragon Slayer | Salamander | Dragon Sage

➥ Gender : Male

➥ Age : 25

➥ Clan : Uchiha




Appearance

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Natsu is a lean, well-built young man of average height with light tan skin, black eyes, and spiky rose-colored hair. He always wears a scarf that is detailed with white scales, given to Natsu by his adoptive father, Igneel. Natsu has a scar on the right side of his neck that is visible in the few instances he does not wear his scarf. His red Fairy Tail member's stamp is located at the top of his right arm, just below his shoulder. Natsu's outfit mainly consists of a black waistcoat with gold trimmings over his chest with no shirt underneath, short white trousers that go down to his knees, and a wide black wristband on his left wrist and sandals along with his scarf. He has also been known to wear a rolled up comforter strapped across his back, though he rarely carries it in battle. After having left the dragon village for many years, Natsu returned and when he did he was noticeably older. His face more defined now looking like a man but with scars from battle across his cheeks. His hair a little longer, but still wearing the same scarf he gained from his adoptive father, Igneel, a keepsake he'd always hold close to him. He has grown taller now being just over six foot. In his travels he'd truly became a man, but at the same time he no longer had the happy goofy expression but more a calculated calm look about him, though a hint of seriousness in his features. A lot of the time he can be seen completely wrapped up in his cloak with a bandana and balaclava on his face so you couldn't see who he was as he'd been trying to conceal his identity, only showing his eyes. He now also carried 6 spears across his back at all times.



Personality

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Natsu is a carefree and reckless in nature and, despite his constant brawls with the other members of the guild in his village, is a fiercely loyal and protective friend. He thinks things through in a straightforward manner that usually involves taking things "head on". Even when faced with obvious hostility or previous grudges, he rarely holds a grudge or negative feelings towards an enemy, usually seeing the good in them. Natsu constantly tries to prove his strength to others. He has challenged all of Fairy Tails current s class ninja to fight him in the past, and has beaten them every single time. However, he holds no grudge against any them as he considers any member of his guild to be his friend, even in Wesobi's case when he threatens the lives of his own guildmates. Due to his reckless nature, any fight Natsu involves himself in usually ends with widespread destruction. His continuous desire to fight causes Natsu to develop great wit in battle, quickly identifying his opponent's weaknesses and forming strategies to block the plans of his enemies. At times, he even defeats enemies with just his wit and trickery without throwing a punch. Natsu also seems to be very stubborn, hardly ever admitting defeat. Despite being quite dense Natsu has shown to be somewhat perceptive, especially when it comes to his friends and their feelings. Natsu has come to learn and understand true fear, and has already used it to help himself (and those around him) to grow. After his travels leaving the dragon village, Natsu returned a new man years later. He was one that was calm, collected, always thinking ahead and in complete control of his emotions, unless he didn't want to be. He had always followed his style, as the fire dragon slayer believing he could break through anything, but after his last fight with Laxus and Thranduil, one of the hardest of his life, he knew he had to adopt a new attitude. He tried his hardest to study all kgs he'd once fought and clans, and now learned all new skills to control them, to become more than a Dragon slayer, but to become, the Dragon Sage.




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Village Information


Village of Birth


Unknown


Village of Alliance


N/A




Rank & Chakra Information




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Rank:

Elements

Basics

Advanced

Summons

Fighting Styles

Specialities

Sage of Senjutsu

Caramel

Ninjutsu

Fuuinjutsu

Dragons

Bisento

Mangekyou Sharingan

Charka:

Carbon

Genjutsu

Medjutsu

Dragon Arts

Jeet Kun Do

Heat Sensing

2000

Shining water

Taijutsu

Kinjutsu



Sealing Fist

Handseal Specialist

Health:

Kinetic Energy

Kenjutsu

Med-fuuin

Hawks



Sourceless Material

200

Poison

AB Taijutsu

Curse mark (lvl2)

Hawk Arts



Apex Handseal


Specials


Natsu can perform techniques FIre Release by performing a single ( 1 ) handseal, that is still double-handed except when specifically stated otherwise in the technique

Natsu can materialize Fire Techniques without needing a source. Likewise, you can sustain creations of the element without limiting himself, such as creation of S rank Earth Golem and allowing it to exist without sustaining it on his own. This is done by adding 1 handseal to the necessary total.

Natsu techniques of fire release without the usage of handseals, though he must still perform complimentary and logical body movements related to the technique.

Natsu has a small dragon companion that he he travels with called happy. Happy can talk and fly but the only skill he has is eating fish, fitting seeing as he looks like a cat.





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History

Natsu had settled down in a small village once more to continue his dream of finding his adoptive father, Igneel, the King of the Fire Dragons. But it was here in this small village where he had made a lot of friends in his guild, Fairy Tail, which he still had the mark on his shoulder for. This mark would later become the symbol of his Curse seal. When Natsu first arrived in this village he headed straight for the old bar, and as was his tradition with every town, he went looking for a fight to spice things up, no one usually took him up on this, but from the back of the room, a younger male stood accepting his challenge. This intrigued Natsu and so he decided to take him on but, through the power of his eyes, creating the illusion of a fight. It was through this he discovered another of his clan, They had a battle of illusions but it was clear that the guy had no real training in the clan's powers and so Natsu made him an offer, and took him on as his personal student to teach him the true ways and power of the Uchiha clan. And so they headed out together and over the next few day Natsu began to educate his new student and began to get to know him. And in this time he helped his student master the Though it was pretty much Natsu beating on Vincent until his eyes got some more dots on them. Good old Uchiha training. Or maybe Natsu didn't really know what he was doing and being simple he figured he could solve the training with his fists.

Natsu continued to work with his student, not just to improve his skills with his eyes but all of his skills from basic tools and taijutsu to combining jutsu for maximum results in battle. It would be a long process but it felt rewarding to him. Though between training's he would go on his own personal trips in search of Igneel, hoping to one day find his father. But every tip he got led onto another rumor, it was one after another and he always felt like he was getting no where. But one thing developed along the way. He managed to create his own personal Mangekyo sharingan techniques, ones that would mimic the power of the dragons themselves, though he knew if he over used these he would soon go blind. It was along the way that he met a dark stranger that seemed like a dragon, but was really just a snake. Natsu trusted him and let down his guard, but the man just wanted to experiment on him, and when he was asleep he bit him. Now normally this would be weird as hell, but the bite began to burn on his fairy tail mark, making it darker and it seared with pain. Natsu's chakra going out of control as it burned through him, but he wouldn't let this control him, he fought back and contained the bite to a seal the shape of his fair tail mark. This was the cursed seal of earth. He carried it with him from then on wards. It was in time that he came to terms with it, after two months controlling it rather than it controlling him and eventually he adapted it to become part of him, which he referred to as his Dragon Force.

After learning to control this power, Natsu returned to fairy tail to his student who he had left to train on his own. He sat him down and explained what had happened, and why it had taken longer than he expected. But this time he would plan a trip and would take his student with him to gain some experience in the great world beyond the borders of the small village. Before this though the Grand magic games were coming up and he was all excited and he and Vincent went to the bar the night before for some drinks, having a good old laugh, when a few hours into the night there was a big commotion, they rushed outside to see what it was, the guild was on fire, attacked by a single man. Natsu's old friends, Lucy, Gajeel, even gramps had all been hurt. Natsu lost it in a fit of rage but they managed to calm him. The man who had done it would be in the games and Natsu would make him pay. And so the next day Natsu went to the games alone, winning with ease destroying any who got in his way until he got to the final round. The stage was set and He didn't even try to hold back, he went all out from the start determined to crush his opponent They both went head to head, arguing over their ideas but in the end, Natsu's power within his eyes that he had developed prevailed as he finished his opponent with his Mangekyo sharingan jutsu:Kaen no Kōfuku: Susumemasu, Kōtai.

Natsu stood, beaten, bruised, exhausted... but victories as the crowd burst into cheers, having seen such an epic fight. Natsu left the arena to return to the guild to look after his family, Fairy tail. He spent quite a lot of time in the guild over the next few months just enjoying himself, doing missions, living his normal care free life. One day he decided to take a job from the missions board, one he'd been wanting to take before but, he was too busy fighting with Grey. He went to the board but looked for it not being able to find it, when he asked Gramps he said the only person who had taken a mission was Gajeel. That bastard, that was Natsu's mission. The mission was to capture one of the members of the Noldor clan, the ones who had been going around attacking other shinobi for what they claimed to be justice. Natsu got all fired up and charged out of the guild heading to where Gramps said he was heading. Natsu was going to be the one to get that reward!

It seemed he arrived just in time. Gajeel was giving one of the Noldor, Laxus a hard time, just by looking at him from the cliff. Natsu was impressed and got caught up watching the fight, but that's when with his heat sensing he could sense another approaching, out of the air came another, one in sage mode, flying through the air, shattering Gajeel's steel titan. Natsu got read to jump in, and he needed to, at the moment the two Noldor tried to attack Gajeel at the same time, he was blind, he was done for, that's when Natsu entered the fray, and so began the , one of the most intense clashes of Natsu's life. Pushed to his limits to save his friend, his curse mark power with the full power of his sharingan to save his friend and it was only by sheer luck that he overcame the Sage mode and Eight Inner gates. From this fight, Natsu needed a month of rest, but he was happy knowing he'd saved Gajeel... this time. He took this as a fact that he needed to get stronger, and in doing so he couldn't just rely on his fire release. After fully healing he made a decision, to leave the guild, travel, grow stronger and return with the power to protect all those he cared about. And so he packed up his thinks saying he would return when the time came...





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Other Information

Additional Information

Natsu has always been a taijutsu user and having mastered all elements of taijutsu which he incorporates with his sharingan he is a taijutsu master. He uses this with his other unique abilities, first of all is his fire element, he was trained in fire by the dragon Igneel and became one with the fire, using this to attack like a fiery dragon. Due to this he became more resilient to heat but only slightly more than a normal ninja, being able to stand closer to fire ect. He developed the unique ability like his brother, Ace Uchiha, to be able to sense any and all heat as a passive sensing and also lack of heat or change in heat around him.

Not only this but from having mastered Shining water several years ago he managed to become more resilient to the light of the jutsu he personally creates. So the light of his jutsu like shining water doesn't blind him anymore though it will make him squint, much like those who live in darkness become more adaptable and able to see in it. This has no effect on lights the opponent will create as it's ones he's not used to. This also applies to the custom technique, Sovereign Flame:

]"Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb."



Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the reprecussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revalations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colors as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.

The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.

The Sovereign Flames themselves are as follows;

Asmodeus' Ire - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also refered to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.[/FONT][/FONT][/I][/SIZE][/CENTER]

Alisa's Bliss - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatanlty offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.

Diarmuid's Covetousness - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different color.

Imogen's Sorrow - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.

Schifone's Acrimony - Unfortunatly for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.

]Phobos' Recreancy - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical
to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.

Rhiannon's Clarity - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibilty", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.

Note: This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.
Note: Chosen flame must be stated in the user's bio
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

Dragon Slayer Secret Arts​


[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
Rank: S
Type: Offense
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.

►Must be Kage Rank.
►Can only be used 3 times per battle.
►No A rank or above fire techniques the following turn
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[Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw.

Rank: S
Type: Offense.
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.
►Can be used 3 times in a battle.
►No A rank or above fire techniques the following turn

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[Katon: kensei no doragon ] - Fire Release: Power of the Dragon
Rank: B
Type: Offense
Range: Short
Chakra Cost: 20 (-5 per turn)
Damage Points: 40
Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.

Note: can stay active for 2 turns at a time
Note: Can't use water jutsu at the same time
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[Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack.
Rank: S
Type: Offense.
Range: Short-Mid.
Chakra Cost: 40
Damage Points: 80
Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.
►Can only be used Twice Per battle.
►No A rank or above fire techniques the following turn

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[Kaen Rai Reiki] - Blazing Lightning Aura

Rank: A
Type: Attack/defend
Range: Short-Mid
Chakra Cost: 30
Damage Points: (+20 to taijutsu attacks)
Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.

Note: This mode can but used for up to a total of 4 turns in a battle.
Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
Note: When this aura is active, the user can't use wind or water jutsu.
Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire
Note: Can't be used while in Sage mode (or similar) or with EIGs
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[Kaen rai ken] - Blazing lightning blade
Rank: S
Type: Attack
Range: Short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.

Note: useable twice
Note: No water jutsu in the same turn

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Body Seals

(Ura Shishō Fūinjutsu) - Reverse Four Symbols Sealing Technique
Rank: S[/spoiler
Type: Offensive
Range: Short – Mid (5 meters)
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
]Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations
]Note: Useable 3 times

Fūinjutsu: Shirizokeru) Sealing Arts: Repulse
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.
NOTES
► Seal activates 3x before disappearing
► User can create another seal outside of battle
► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra
►Can only be taught by Zanda

(Katon: Doragonburesu) | Fire Release: Dragon Breath
Type: Offensive/Defensive/Supplementary
Rank: SRange: Short
Chakra: 40
Damage: 80
Description: This technique deviates from the primarily offensive usages of Fire release in that it is, uncharacteristically of the element, used for defence. This technique involves the release of chakra into the users surroundings so as to saturate the environment surrounding the user with fire chakra (Its creation is initially visible as a subtle soft gold glowing pulse) The released fire chakra then settles into a defence that is thereafter undetectable to anyone but Doujutsu users or those with some kind of sensing until triggered. When an enemy attack enters into the area of effect of the fire chakra, the conditions for the activation of this technique will be met. The first condition is oxygen - essentially the surrounding air, which is easily met - the second is an opposing force which, when it enters into the atmosphere that the fire chakra occupies will act as a firestarter - triggering a violent combustion that'll rapidly expand outwards, consuming the intruder and neutralizing the threat. (This is visually represented by the initial soft glow returning to the trigger area that then immediately gives way to a fiery explosion.) Naturally, as a defensive technique, this technique is highly specialised in that the explosions can never harm the user, instead they are always angled away from the user, thus preventing their harm. This essentially mimics the tetrahedron of fire, oxygen from the air, with the fire chakra acting as fuel and, when an opposing object enters its field of influence it greatly amplifies the thermal energy created by the friction, vibration, air resistance and also heat of the intruder, thus creating a combustion with sufficient power to neutralize the invading object. Naturally the strength and size of combustion will increase proportionally to the speed, size and power of the incoming object, thus in response to a Kunai invading, an explosion the strength of say, an explosive tag will be created - just strong enough to destroy the kunai, likewise an S ranked burst of fire will form for the invasion of an S ranked earth boulder. Naturally this technique will not interfere with the actions of the user or their technique as it is their own chakra, similarly the actions of allies can be permitted so that they can perform as usual without triggering the defence so long as the user is aware of, and permits their actions. (Unknown or unwanted actions by an ally may result in their termination).
Notes:
- This jutsu can be be used twice, last for four turns, during which time this defense will be capable of producing 80 damage points worth of force each turn - essentially allowing it to neutralize the equivalent of one S ranked attack per turn (Respects elemental weaknesses/strengths/boosts and infusions), during turns that the combustion activates to neutralize an enemy jutsu the user can only utilise two other techniques, and this technique can only be used twice. During this time the user is incapable of using wind, lightning, earth or water techniques above S rank, this technique saps 30 chakra per turn for maintenance, and once it ends the user will be incapable of using it again for three turns, similarly they won't be able to use fire techniques above A rank for that same and the next turn. The created 'barrier' of fire chakra extends short range from the user, and moves along with them - with the soft glow that signifies the borders of this defence returning each time the barrier moves, so if they move to a new area so will the fire chakra, centering on their position - unless the user wishes for it to stay in a certain position in which case they can make it go there.

(Nintaijutsu: Sentō Shōkan no Jutsu) Ninja Body Art: Combat Summoner Technique
Type: Offensive/ Defensive/ Supplementary
Rank: B-Rank
Range: Short - Mid (Depending on the size of the Summon)
Chakra: 20
Damage: 10 (B-Rank Summon) 20 (A-Rank Summon) 30 (S-Rank Summon)
Description: Created by a Summoning Jutsu savant known as the Sentō Shōkan (Combat Summoner) with the specific goal of allowing the user to combine both the Summoning Jutsu and Taijutsu together, he was able to create a new form of Close Quarters Combat. In the simplest terms, the Combat Summoner technique takes the basic concept of the Summoning Jutsu and allows them to be performed in conjunction with Taijutsu. As this Jutsu has its roots set in the Summoning Jutsu, this Jutsu requires it's user to fulfil similar conditions as the Summoning Jutsu, with minor differences which are explained below. This Jutsu is primarily responsible for introducing and explaining the concept of "Combat Summoning", and acting as a reference for derived techniques, all of which will logically fall under the category of Nintaijutsu.

There are 2 key aspects to the Combat Summoner technique, the first of which is the alteration to and general application of the user's Summoning Tattoo('s). Instead of being a small, easily concealed Tattoo which is utilized for instant Summoning without Hand Seals, the Tattoo is applied to the entirety of the users body. Because of this it functions like an active map of the user's body for the Summoning Technique itself, with each part of the user's body being linked to a corresponding part of their Summoning Animal's body through their Tattoo's. This allows the user to Summon the corresponding body part of their Summon by activating the Tattoo('s) located on that specific body part. The second aspect is the actual application of the technique in battle. The regular Summoning Jutsu works by signing a Contract with a specific Animal in blood, then sacrificing a small portion of blood each time the user wishes to use the Summoning Jutsu, by wiping blood on their Tattoo, then applying both Chakra and pressure to a surface via direct contact. This technique's Summoning steps are almost identical, with the only real difference being a more direct approach to the "Contact" portion. Logically the user must still apply both blood and Chakra to their Tattoo's, and make contact with a surface, the surface mainly being considered the opponent's body, before the Combat Summoning actually occurs.

The following is an example of how this Jutsu would work within a standard combat scenario. A signer of the Toad Contract performs the D-Rank Taijutsu technique "(Kodzuku) Punch" with their left fist which connects with their target, while also meeting the conditions for the Summoning Jutsu. As they channel Chakra through the Tattoo on their left arm, which also has the necessary blood wiped across it, they become able to "Summon" the left arm of their Summoning Animal to reinforce their attack, which for the purposes of this example is the B-Rank Summon, Gamatatsu. Gamatatsu's fist then almost instantly "materializes" in the area surrounding the user's left arm, similar in appearance and function to how users of the Mangekyō Sharingan can partially manifest their Susano'o's arm, appearing in the area surrounding the user, but not "overlapping" it. This means that any harmful Jutsu that the user may have active will not affect the Summoned fist, as they would not be able to make direct contact, unless the harmful Jutsu has an extended range. Gamatatsu's fist also attacks the target, following the same general speed, trajectory, etc as the users attack, creating a two pronged attack, one being the D-Rank (20 Damage) punch the user threw, and the other being the B-Rank (10 Damage) Combat Summoner punch from Gamatatsu, resulting in a total of 30 damage, should both punches successfully land without interference. Upon the completion of the attack, whether either attack was successful or not, Gamatatsu's arm disappears as quickly as it appeared, leaving the user to plan their next attack accordingly.

Note: The Combat Summoner Tattoo's are designed and applied by the user at their own discretion, requiring the user to post this Jutsu in the "Other" section of any Biography that wishes to use this Jutsu.
Note: Although the damage of this technique is based on the Rank of the Summon, unique effects and abilities for any Summons utilized with this technique must also be taken into consideration, whether they be a result of the Summon's Biology, or an ability they possess.
Note: Due to the unique method of Summoning that the Combat Summoner Jutsu utilizes, the partial Summoning employed by the Combat Summoner Jutsu does not affect the Regular Summoning Jutsu Method. This is because the Combat Summoning method relies solely on the actions and Chakra of the user for it's activation, and thus doesn't conflict with it. However, any Animal that has been Summoned using the Regular Method cannot be Summoned via the Combat Summoner Method. This is because when Animals are Summoned using the Regular Method, they expend their own Chakra to maintain the Summoning, and once they run out of Chakra, roughly around 4 turns later, they become unavailable to be Summoned afterwords. The Combat Summoner Method adheres to this restriction because it's based on the Summoning Animal, not the method of Summoning.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.

(Ryūjin Jakka) - Flowing Flame Dragon
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (+30 For absorbing each fire technique)
Damage Points: N/A (+15 damage to every Fire based Technique)
Description: Ryūjin Jakka or the flowing dragon blade is a Ninjatō that's made out of a special metal that is able to use the user's fire chakra, said to be the weapon of the god of flames himself, it highly resembles an ordinary Katana in its shape, with a glowing sliver blade and a black handle with a red dragon engraved onto it. The Ninjatō is shethed inside a black scabbard with a red glow that is attached to a belt wrapped around the user's back, worn horizontally. When the user channels his fire chakra into the blade, a fire Aura surrounds the Ninjatō making the sword more lighter, turning the blades color into bloody red, as long as the user is wielding the Ninjatō he can perform any fire technique with the use of only a single handseal, also by adding the +30 fire chakra of the user to the blade , the blade can block fire techniques up to A-rank negating the fire and absorbing it but still receives a certain amount of damage from the attack, when the fire absorption effect is used, the dragon that's engraved on the hilt of the blade glows indicating the use of the technique.
Note: Must have mastered Fire Release to use.
Note: The user takes -10 damage when absorbing a fire technique.
Note: Can only block fire techniques 3 times per battle.


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[Mangekyo Sharingan]

(Doujutsu: Kaen no Kōfuku: Susumemasu, Kōtai ) - Eye Technique: Blaze Blessing: Forward, Rewind
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short-Long
Chakra cost: 70
Damage points: N/A (120 if used offensively, -50 to the user)Description: This technique is one that was unlocked by Natsu when he finally gained the Mangekyou sharingan. Linked to both his eyes, this technique combines Natsu's prowess with Lightning and Fire techniques as well as his aptitude for Space/Time manipulation. In a way, it can be seen as a personafication of his own personality and demeanor. The technique establishes itself as the ability to creating an emptyness within Space and Time and the ability to, by using the power and endurance granted by Lightning and Fire, move through that emptiness. There are two uses of the technique, each linked to one of the eyes. The main use, Susumemasu, is linked to his Right Eye and is a movement technique with offensive and defensive capabilities. Natsu will focus on a location in his line of sight, making his eye bleed as the focus is held. He will then suddenly transform into a mixture of Lightning and Fire and blaze into that spot in an instantenous speed. From an outsider, its as if Natsu transforms into a beam of pure energy around which space distorts. While the technique is in theory a basic linear movement, the speed of it makes it more akin of space time teleportation than movement. For Natsu, however, its as if time moves in slow motion as, despite the ridiculous speed, he perceives the world in slow motion during the technique. If the target of the technique is an enemy, Natsu can deliver a massive Taijutsu attack powered by the combination of Lightning and Fire, delivering massive damage and displaying enormous strength. This stands as the offensive capability of the technique. But the technique can also be used to avoid damage or other techniques. In truth, as the user moves, because of the enormous speed involved, space bends around his path, creating a sort of space/time empty tunel through which he travels (thus why the movement itself is linear; the space time tunel only affects himself). Because of this, he is essentially immune to damage during the "travel" and can pass through virtually anything. However, there are limitations. He can pass through things he can see through but not things that block his vision since he needs to have the "destination" focused to use the technique. Additionally, the user needs to focus for a moment before the technique is triggered which, together with tearing blood, might make for an easy tell of the technique. The other use of the technique, Kōtai, is linked to his Left Eye. It allows him to create a space/time void tunnel that instantly pulls him back to a previous point on the field through a similarly empty tunne. A purely defensive ability, it allows him to, when faced with an otherwise unavoidable or hard to defend technique, escape. As he activates the technique, his eye bleeds and he suddenly disappears, reappearing in the place he was 2 turns prior in the fight, with the same properties as its alternative use (being transformed into Lightning and Fire, moving instantly, etc) with the difference that he doesn't need to be looking at his destination and as such can seemingly pass through anything to get there. Off course, this will only work if he was in another place than the one in which he activates the ability. If for the past 2 turns he hasn't moved from his spot, the technique will not allow him to escape the attack. Finally, if for some reason, the place he was 2 turns prior now is ocupied by something, that something will disappear into the empty void in space/time of the technique (for example, if a block of earth now stands in that same place, a spherical empty space slightly larger than the user will form in that block to accomodate the users "arrival").
Note: Can only be used 3 times per battle, each use reducing MS duration by 1 turn. 3rd use blinds the used eye
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves. EIG Masters while in 4th gate or above can counter the melee attack that follows the technique
Note: Kōtai cannot be denied except with restriction-type seals S-Rank or above, reality negation/alteration techniques or other Space/Time techniques.
Note: Must have MS active

Dragon Force
(Chi no Juin: Ni) - Earth's Cursed Seal: Level 2
Type: Supplementary
Rank : S
Range: Short
Chakra: 40 (+200 chakra; -15 to user per turn )
Damage: N/A (-10 to user per turn )
Description: After opening the first level of the seal, the user forcefully opens the seal completely, unleashing the full extent of Senjutsu Chakra contained in it which floods his body. Because this Senjutsu Chakra is raw and is fueled by the enzymes extracted from Jugo's DNA, the user will experience a physical transformation unique to him. As the seal opens, the previous black markings glow almost like fire and grow covering the user completely. As the transformation ends, his skin gains a grayish tone, his sclera becomes black and his eyes change in shape. The transformation is unique from user to user but always has some animalistic feature to it. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body.While in this stage the user gains +20 damage to his elemental Ninjutsu and +30 to his Taijutsu. His physical strength is improved as is his speed. Once it deactivates (regardless of being willed or timing out) it leaves the user drained of stamina for 2 turns as well as unable to mold chakra above A-Rank or use Taijutsu above B-Rank for 2 turns. His speed drops drastically ( 2 base ranks ) as the damage and pain produced by the stress on his body overcomes the user. After those 2 turns, the user regains some of his ability to mold chakra, with each turn increasing by one the rank of chakra he can mold.
Note: Lasts for 6 turns.
Note: Must be in stage 1 to use
Note: Can be deactivated at will.[
Note: Can only be used twice.








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