Battle Rubric |
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Bambino vs Jagged Type: Solo Location: Yosemite National Park Terrain: Open Campsite [
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]Range: 15 meters Time Limit: Standard |
70 STAMINA Rumi hummed as she sashayed blissfully through the open encampment, a reclusive stronghold erected at the foot of a mountain. Hollow recesses of run down timber structures littered its acreage and had in days past boasted a respectable tourist presence. Their former glory could be seen in the decadent frames that had wilted down into ill maintained singular wooden cottage. Yet, as the Mirko listened the glorious grunts, screams and bellows that resonated about her, the pristine potrait wafted and vanished into nothingness. Now the locale had repurposed its beauty into something more. An abode in which villains, vigilante and civilians abandoned their allegiances and flocked for one singular purpose. The palpable taste of death coursed through this expanse and Rumi eyes dilated the closer she drew towards her destination. The excitement was such that in the time she stepped onto one of the many unoccupied fighting spaces, her heart fluttered. She gleamed and the young daredevil sensibilities were overrun with glee as he let off a rambunctious laughter. Itself sparked by the wild thoughts of the enemies waiting to challenge her. The Hero Association would never sanction such recklessness but in so much as their obviousness to the matter was guaranteed, she was confident in managing the rest. "Anyone want to fight this poor damsel" her eyes battered as she placed her hand on her forehead and exaggerated her helplessness. Quirk Name: Rabbit Quirk Type: Mutant Quirk Level: Basic Quirk Bonus: Martial Related Leg Based Style Techniques and Free-Form Actions are Granted the Rushing Winds Keyword. The Power and Dexterity Attributes is Granted One [1] Bonus Point. Raises the Human Cap by Two [2] Benchmarks Regarding the Power and Dexterity Attributes. Grants the Sixth Sense Bonus Trait. Description: The manifestation of this quirk causes a mutation that alters the body to become akin to rabbit physiology. The character maintains their bipedal anatomy but develops characteristics such as long bunny ears, large and strong legs, and a fluffy small tail. More biological benefits include the enhanced development of the hearing and smelling senses, but more importantly the character’s survival instincts are heightened enough to allow them to anticipate danger. Quirk Breakdown: The mutated anatomy, as mentioned above, includes rabbit like features such as enhanced senses. Since the character has developed enhanced senses of hearing or sound, the Human Cap for the Dexterity Attribute has raised by Two [2] Benchmarks and One [1] Bonus Point has been granted to the Dexterity Attribute. Because both senses are enhanced, the Dexterity Attribute cannot be inflicted unless both are targeted. Because of the mutated anatomy, the character has surpassed the ordinary threshold for sensing oncoming danger. This has allowed the character to develop an uncanny awareness, which grants them the Sixth Sense Bonus Trait. This trait only triggers during moments where opposing targets have entered within five [5] meters from the character. This sixth sense is further supplemented due to being granted the Absolute Keyword, which means this trait cannot be nullified, reduced, or bypassed by ordinary conventional methods. Regarding the character’s legs, the anatomy provides immense leg strength. Due to this enhancement, the Human Cap for the Power Attribute has raised by Two [2] Benchmarks and One [1] Bonus Point has been granted to the Power Attribute. Because of this inherent strength, the kicking power is heightened enough for the character to generate wind pressures which is why the Rushing Winds Keyword is granted. Wind pressures occur when Style Techniques or Free-Form Actions are performed and the character chooses to cause them. Rushing Winds Scaling Whenever Style Techniques are Activated, the Scaling of the Rushing Winds is Half the Scaling. Whenever Free-Form Actions are Activated, the Scaling of the Rushing Winds is Six [6] Meters in Volume. Since the mutated anatomy provides immense leg strength, the character can move at amazing speed through bouncing. This movement allows the character to transition from running speed, which is dictated by the Agility Attribute, to explosive leaps. These leaps are small in design always cause the character to travel One [1] Meter Forward and Above the Ground ( the speed magnitude dictated by the Power Attribute ) without compromising their mobility because the character is not launched into the air. The character can choose to jump higher, especially since they naturally possess more jumping power than ordinary humans. This higher jumping ability is represented by doubling the amount of meters the character can reached via jumping – this determined by the Power Attribute. |
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Brawler - Adamant - Reckless |
• Power: 6 • Defense: 2 • Agility: 2 • Dexterity: 8 • Intelligence: 2 • Technique: 2 | 2 Clash | 5 Attack | 2 Block | 3 Dodge | 2 Support |
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