[Filler Battle] Kid Buu vs Endeavour

Houdinii

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Kid Buu vs Endeavour
Type:
Solo
Location: Hollywood Boulevard
Terrain: A busy street with large buildings on either side
Range: 7 Meters
Time Limit: N/A

Mind if I switch Sadistic for Analytical? That was my plan for Buu anyways.

Buu grins at the man opposite him, receiving a scowl in return. The crowd continues to meander past, unaware of the chaos thats about to erupt in the area.
 

-Broly-

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Yeah you can.
Costume Name: Necessary Evil
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
  • Hell-Flame: These are large gauntlets made of non-metallic material that has been infused by the DNA of Endeavor, granting the costume the Immunity Keyword in regards to the Inherent Status Effect of the Following Mentions: Fire, Flames, and Burning.
Costume Description: The costume is man of non-metallic material that has been infused by the DNA of Endeavor, granting an immunity regarding the Fire Related Quirks. The suit is blue and white, but more importantly allows the flames from Hell-Flame to project through without harming the attire.

Quirk Name: Hellflame
Quirk Type: Emitter
Quirk SubClass: Range
Quirk Bonus: Grants the "Immunity" Keyword in regards to the Inherent Status Effect of the Following Mentions: Fire, Flames, Burning, Freezing, Frostbite, Frostbitten, and Frost. Grants the "Free Use" Keyword to Hell-Flame, which allows Battle Cards to be Spent without Style Techniques Attached. Posting this Parent Technique counts as the Quirk being active, this Quirk does not require Style Techniques.
Description: This is an extremely powerful pyro-kinetic quirk, granting the character an inherent control over the flames they can produced. The flames can be produced anyone from the body, formed into various constructs of desire, mobility tactics, and even shroud the body without causing harm. Possessing the potential to incinerate targets, the damage magnitude of the flames are determined by the rank of techniques used – instead of the Power or Intelligent Attribute.

Quirk Breakdown:

~ The most prominent ability is that the temperature of the flames can be increased or decreased [ Requires 1 Support Card is Spent Each Time | From the Turn Onward ( If Temp is Increased ) the Spent Support Cards will Remain Occupied ]. The temperature of the flames will determine the rank of the flames, regardless if the character performs a Style Technique or Free-Form Action. Whenever the temperature of the flames has been increased to the Gamma Rank, the flames change color and gains the ”Superheat” Keyword. This means the damage per turn effect that occurs, due to the status effect inherent in flames, is increased by an additional damage point.


1,000 Degrees: Epsilon Rank | One [1] Damage | 1,200 Degrees: Delta Rank | Two [2] Damage[/INDENT]
1,400 Degrees: Gamma Rank | Three [3] Damage | 1,600 Degrees: Beta Rank | Four [4] Damage​
1,800 Degrees: Alpha Rank | Five [5] Damage | 2,000 Degrees: Zeta Rank | Six [6] Damage​
~ In cases where the Style Technique is used w/ a higher Rank, than the temperatures of the flames will immediately become that Rank and the temperature corresponding with that rank for that turn only. The temperature of the flames will begin with One Thousand [1,000] Degrees and be assigned the Epsilon Rank. When activating Hell-Flame to assault targets, it requires One [1] Attack Card is Spent. When activating Hell-Flame to neutralize disadvantaging situations, it requires One [1] Support Card is Spent. When activating Hell-Flame to defend against oncoming danger, it will require One [1] Block Card is Spent. When activating Hell-Flame to avoid oncoming danger, it will require One [1] Dodge Card is Spent.​
Quirk Drawback(s): Increasing the temperature of the flames causes adverse consequences for the body if they are ever maintained for extended periods of time. These adverse effects develop because when the temperature of the flames are increased, so is the levels of heat within the body. This will inevitable cause overheating which will begin to impair the physical capabilities of the creator. The severity of the consequences below are corresponding to the control over the Quirk.​
1400 Degrees: Maintaining these Benchmarks for Every Three [3] Turns Consecutively ( or Accumulative ) will Reduce Each Attribute by One [1] Point.​
1600-1800 Degrees: The Turn After Activating and Maintaining this Benchmark Locks One [1] Move Slots Until Deactivated. Maintaining these Degree Benchmarks for Every Two [2] Turns Consecutively ( or Accumulative ) will Reduce Each Attribute by Two [2] Points.​


Endeavor would strike his open palm with his fist, signaling himself as being ready for battle.
Gadget Name: Flash Fire

Gadget Grade: B


Gadget Perk(s):



  • Each Gauntlet Possesses 2.0 Health Points.
  • Flash Fire: These gauntlets can harness the temperature of the flames the character can produce. The Current Design can only maintain Gamma-Rank Levels of Temperature without risk to the gauntlets. Because this gadget can passively modulate high levels of heat, the character takes advantage of this feature and always begins Real or Plot Battles with Gamma-Rank Levels of Heat without spending a Support Card to raise the temperature. When Beta Rank Levels of Temperature are Maintained, it cause 0.5 Damage Point to Each Gauntlet. When Alpha to Zeta Rank Levels of Temperature are Maintained, it causes One [1] Damage Point to Each Gauntlet.
Gadget Description: These large gauntlets are attached to the Necessary Evil Costume. The gauntlets are designed with special metallic alloys and temperature modulators responsible for harnessing the flames the character can emit via Hell-Flame. These modulators allow the gauntlets to retain certain thresholds of heat without inflicting damage to the gadget. This means Endeavor must be careful when utilizing the fire power of the Hell-Flame Quirk.

Power: 7
Intelligent: 3​
Defense: 2​
Agility: 2​
Dexterity: 6​
Technique: 0​
2 Bombard Cards | 3 Attack Cards | 3 Block Cards | 3 Dodge Cards | 3 (2) Support Cards
 

Houdinii

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Quirk
Quirk Name: Majinn
Quirk Type: Quirk Singularity
Quirk SubClass: Mutant
Quirk Bonus: Grants the "Immunity" Keyword in Regards to Blunt | Explosive | Concussive | Cut | Slashing | Piercing Related Damage and Status Effects. This Parent Raises the Human Caps On the Power, Agility, and Defense Attributes by Two Benchmarks. Grants the "Replenish" Keyword to the Anatomy.
Description: Each passing generation, Quirks are continuing to mesh which results in complex powers. Formerly known as a theory, quirks are this nature are reality despite being extremely rare. In the case of Majinn, the character was born with an abnormal physiology considering its composed of a viscous almost liquid like substance. This not only allows an incredible amount of control over the physique, but various abilities associated with the aqueous like nature has been gifted to the character.

Quirk Breakdown: Due to the abnormal aqueous form, the character has been granted an incredible control over their anatomy. Akin to malleable material, the character can ( at will ) stretch – bend – and reshape their entire body. Because of the malleable composition, the character lacks traditional human physiology which has granted the ”Immunity” keyword against Blunt | Explosive | Concussive related Damage. This immunity also extends to the Inherent Status Effect associated with those types of damage.

The Degree of Control over the Body Depends on the Character’s Power Attribute. Each Point in the Attribute Allows the Character to Stretch their Anatomy Three [3] Meters Forward or in Volume. This ability can be utilized without Style Techniques, via Spending the Appropriate Battle Card: Attack Card when assaulting | Block Card when defending | Support Card when doing neither.
Due to the abnormal viscous ( almost liquid like substance ) anatomy, the character can willing separate any portion of the body ( or be forcefully subjected to it by opposing sources ) and remain unharmed. An interesting ability, the character retains the will over these dismembered limbs with great accuracy. The speed of these limbs will be determined by the Agility Attribute belonging to the character, but each separated body part will split the total points allocated in the Power Attribute as evenly as possible. Because of the viscous composition, the character lacks traditional human physiology which has granted the ”Immunity” keyword against Cuts | Slashes | Piercing related Damage. This immunity also extends to the Inherent Status Effects associated with those types of damage.

The Control over Severed Body Part(s) Depends on the Character’s Dexterity. The character can only maintain and track a number of severed body parts based on their Target Tracking Clause. The range the character can maintain this control depends on the distance of accuracy, which is also explained in the Dexterity Attribute instead of the Style Technique's Rank Scaling. The character must be careful because maintaining and tracking their projectiles constitutes that they are tracking targets.
Due to the immunities expressed above, the anatomy of the character is virtually safe from all traditional damage and associated status effects. Due to the complexity of the Quirk, the character possesses one more prominent ability. Due to the composition of the body, the character can exhaust the Stamina Pool to hasten the regeneration process of the body. This regen can produce more body mass, should any region of the body undergo complete destruction. Due to this regenerative ability, the character is granted the ”Replenish” keyword which can trigger by spending Stamina.

Whenever damage has been sustained, the character can choose to spend Ten [10] Stamina Points and One [1] Support Card to restore Two [2] Points. Whenever the character wants to regenerate missing body portions, Fifteen [15] Stamina Points and Two [2] Support Cards is required. Whenever the character wants to regenerate half ( or over ) the anatomy, Twenty [20] Stamina Points and Three [3] Support Card to restore the entire body – this process requiring Two [2] Turns for the process to complete.
Quirk Drawback(s): Despite the abnormal characteristics of anatomy, it still retains the human organ – muscular – skeletal systems. As such, the character is not immune to Status Effects or Abilities that negative inflict the character via targeting those systems ( this vulnerability is nullified should said abilities involve the immunities discussed above ). In fact, the character has become more vulnerable to inflictions induced by Status Effects, evident that the duration is not only doubled but the numerical values are also doubled.

Lastly, there are certain restrictions to the character’s body despite its abnormity. For example, whenever the character willingly splits their body part then the total health pool is also split. During separation, the character can determine how much health is applied to that body part but should they undergo forceful severing – then each separated part will split the health pool as evenly as possible. Except the torso and/or head will retain the most health points.

Stats &Cards
Power: 5
Intelligent: 2
Defense: 3
Agility: 4
Dexterity: 4
Technique: 2

Attack Cards: 2 1
Block Cards: 5
Dodge Cards: 2
Support Cards: 3 2
Counter Cards: 2

Item, Costume, Martial Art
Costume Name: Kai-Oh Kit
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
  • Thermal Resistent Polymer: The Immunity Keyword is Granted to the Wearer of this Costume when Exposed to the Status Effects that Occur Due to the Mentioning of Flames and Burns. The Immunity is Nullified if the Status Effects would be Induced by a Source that Possesses Gamma Rank or Higher.
Costume Description: A unique costume, this attire was created with the combination of thermal resistant polymer and his DNA. This material doesn’t conduct temperature well, thus provides resistance for the character. Because his DNA is infused into the costume, it can stretch and reshaping with him while still serving its purpose of protection. The costume takes the form of a long-sleeved black jacket with a puffy orange collar. The lower half being a black and gold belt inscribed with an M, white puffy pants and black boots.

Gadget Name: Spirit Bombs
Gadget Grade: C
Gadget Perk(s):
  • Each Spirit Bomb Possesses 0.5 Health Points.
  • The Character Begins Each Real or Plot Battle with Six [6] Spirit Bombs.
  • Spirit Bombs Grants the Wielder the Option to Spend One [1] Attack | Block Card to Assault | Defend.
  • Spirit Bombs Grants the Wielder the Option to Spend One [1] Support Card to Prime the Timer.
  • The Timer Can be Set to Explode One [1] Turn to Three [3] Turns Away From When the Support Card is Spent.
  • Fragments: When Spirit Bombs Explode, the Effect Zone is Three [3] Meters Total in Volume ( One [1] Meter in Length and Width and Height ). The Fragments Extend Three [3] Additional Meters in Volumes ( One [1] Meter in Length and Width and Height ) + ( The Fragments are Capable of Inducing the Status Effect Associated with the Mention of Cutting | Slashing | Piercing. The Blast Deals Two [2] Damage and the Effect Zone & Shrapnel Projectiles is Two [2] SPM
Gadget Description: The Spirit Bombs are fragmentation type of explosives designed to be used by Buu himself. These bombs can be primed on a timer or detonated by command. Not only do these bombs release powerful explosions, they eject multitudes of small metal fragments to deal additional status effects.

Martial Art Name: Kaio-Ken
Martial Bonus: Grants Martial Related Style Techniques or Free-Form Actions the Superior Interaction Keyword Against Solids and Liquids.
Description: This martial art style is unique to Kid Buu, due to his abnormal physiology although anyone with a malleable physique can utilize this style of combat. Due to the aqueous like composition of the body, the practitioner can easily and efficiently transfer force and momentum, giving their combat ability more value than the regular fighter. Normally this style is utilized when the practitioner simply compresses or stretches their body to manipulate force related impacts.

Martial Art Breakdown: This martial art has become less of a form, but way of life due to the anatomy that is needed to maximize this combat style. This is evident since Kaio-Ken does not possess Style Techniques or Free-Form Actions. Once posted, this parent technique grants ordinary martial related attacks with Superior Interaction Keyword whenever they class with Solid and Liquid based sources.

Buu grinned at the mans non-verbal challenge, he widened his stance and lowered his center of gravity slightly. He selected one of the 3 visible bombs from his costume, the other 3 being located inside each of his arms and his torso respectively. Buu tossed the spirit bomb up into the air and took off in a straight sprint towards Endeavour, the bomb was thrown in an arc to land on his opponent while a support card was spent to prime it to explode next turn.

Buu's grin split wider until he cackled, even as he approached Buu's right arm stretched forwards and changed shape. Swinging from his opponents left while layered upon itself to resemble a blade and capable of delivering similar damage.

Name: Mystic Attack
Quirk Name: Majinn
Type: Offensive | Defensive
Rank: E - Z D rank
Scale:
Self
Description: The character will stretch one or multiple limbs in an attack, choosing to reshape their body to whatever design to better aid their striking force. This involves reforming their body to produce sharp edges or piercing points.
 

-Broly-

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Quirk
Quirk Name: Majinn
Quirk Type: Quirk Singularity
Quirk SubClass: Mutant
Quirk Bonus: Grants the "Immunity" Keyword in Regards to Blunt | Explosive | Concussive | Cut | Slashing | Piercing Related Damage and Status Effects. This Parent Raises the Human Caps On the Power, Agility, and Defense Attributes by Two Benchmarks. Grants the "Replenish" Keyword to the Anatomy.
Description: Each passing generation, Quirks are continuing to mesh which results in complex powers. Formerly known as a theory, quirks are this nature are reality despite being extremely rare. In the case of Majinn, the character was born with an abnormal physiology considering its composed of a viscous almost liquid like substance. This not only allows an incredible amount of control over the physique, but various abilities associated with the aqueous like nature has been gifted to the character.

Quirk Breakdown: Due to the abnormal aqueous form, the character has been granted an incredible control over their anatomy. Akin to malleable material, the character can ( at will ) stretch – bend – and reshape their entire body. Because of the malleable composition, the character lacks traditional human physiology which has granted the ”Immunity” keyword against Blunt | Explosive | Concussive related Damage. This immunity also extends to the Inherent Status Effect associated with those types of damage.

The Degree of Control over the Body Depends on the Character’s Power Attribute. Each Point in the Attribute Allows the Character to Stretch their Anatomy Three [3] Meters Forward or in Volume. This ability can be utilized without Style Techniques, via Spending the Appropriate Battle Card: Attack Card when assaulting | Block Card when defending | Support Card when doing neither.
Due to the abnormal viscous ( almost liquid like substance ) anatomy, the character can willing separate any portion of the body ( or be forcefully subjected to it by opposing sources ) and remain unharmed. An interesting ability, the character retains the will over these dismembered limbs with great accuracy. The speed of these limbs will be determined by the Agility Attribute belonging to the character, but each separated body part will split the total points allocated in the Power Attribute as evenly as possible. Because of the viscous composition, the character lacks traditional human physiology which has granted the ”Immunity” keyword against Cuts | Slashes | Piercing related Damage. This immunity also extends to the Inherent Status Effects associated with those types of damage.

The Control over Severed Body Part(s) Depends on the Character’s Dexterity. The character can only maintain and track a number of severed body parts based on their Target Tracking Clause. The range the character can maintain this control depends on the distance of accuracy, which is also explained in the Dexterity Attribute instead of the Style Technique's Rank Scaling. The character must be careful because maintaining and tracking their projectiles constitutes that they are tracking targets.
Due to the immunities expressed above, the anatomy of the character is virtually safe from all traditional damage and associated status effects. Due to the complexity of the Quirk, the character possesses one more prominent ability. Due to the composition of the body, the character can exhaust the Stamina Pool to hasten the regeneration process of the body. This regen can produce more body mass, should any region of the body undergo complete destruction. Due to this regenerative ability, the character is granted the ”Replenish” keyword which can trigger by spending Stamina.

Whenever damage has been sustained, the character can choose to spend Ten [10] Stamina Points and One [1] Support Card to restore Two [2] Points. Whenever the character wants to regenerate missing body portions, Fifteen [15] Stamina Points and Two [2] Support Cards is required. Whenever the character wants to regenerate half ( or over ) the anatomy, Twenty [20] Stamina Points and Three [3] Support Card to restore the entire body – this process requiring Two [2] Turns for the process to complete.
Quirk Drawback(s): Despite the abnormal characteristics of anatomy, it still retains the human organ – muscular – skeletal systems. As such, the character is not immune to Status Effects or Abilities that negative inflict the character via targeting those systems ( this vulnerability is nullified should said abilities involve the immunities discussed above ). In fact, the character has become more vulnerable to inflictions induced by Status Effects, evident that the duration is not only doubled but the numerical values are also doubled.

Lastly, there are certain restrictions to the character’s body despite its abnormity. For example, whenever the character willingly splits their body part then the total health pool is also split. During separation, the character can determine how much health is applied to that body part but should they undergo forceful severing – then each separated part will split the health pool as evenly as possible. Except the torso and/or head will retain the most health points.

Stats &Cards
Power: 5
Intelligent: 2
Defense: 3
Agility: 4
Dexterity: 4
Technique: 2

Attack Cards: 2 1
Block Cards: 5
Dodge Cards: 2
Support Cards: 3 2
Counter Cards: 2

Item, Costume, Martial Art
Costume Name: Kai-Oh Kit
Costume Grade: C
Costume Perk(s):
  • Grants 20% Morale Point Multiplier
  • Thermal Resistent Polymer: The Immunity Keyword is Granted to the Wearer of this Costume when Exposed to the Status Effects that Occur Due to the Mentioning of Flames and Burns. The Immunity is Nullified if the Status Effects would be Induced by a Source that Possesses Gamma Rank or Higher.
Costume Description: A unique costume, this attire was created with the combination of thermal resistant polymer and his DNA. This material doesn’t conduct temperature well, thus provides resistance for the character. Because his DNA is infused into the costume, it can stretch and reshaping with him while still serving its purpose of protection. The costume takes the form of a long-sleeved black jacket with a puffy orange collar. The lower half being a black and gold belt inscribed with an M, white puffy pants and black boots.

Gadget Name: Spirit Bombs
Gadget Grade: C
Gadget Perk(s):
  • Each Spirit Bomb Possesses 0.5 Health Points.
  • The Character Begins Each Real or Plot Battle with Six [6] Spirit Bombs.
  • Spirit Bombs Grants the Wielder the Option to Spend One [1] Attack | Block Card to Assault | Defend.
  • Spirit Bombs Grants the Wielder the Option to Spend One [1] Support Card to Prime the Timer.
  • The Timer Can be Set to Explode One [1] Turn to Three [3] Turns Away From When the Support Card is Spent.
  • Fragments: When Spirit Bombs Explode, the Effect Zone is Three [3] Meters Total in Volume ( One [1] Meter in Length and Width and Height ). The Fragments Extend Three [3] Additional Meters in Volumes ( One [1] Meter in Length and Width and Height ) + ( The Fragments are Capable of Inducing the Status Effect Associated with the Mention of Cutting | Slashing | Piercing. The Blast Deals Two [2] Damage and the Effect Zone & Shrapnel Projectiles is Two [2] SPM
Gadget Description: The Spirit Bombs are fragmentation type of explosives designed to be used by Buu himself. These bombs can be primed on a timer or detonated by command. Not only do these bombs release powerful explosions, they eject multitudes of small metal fragments to deal additional status effects.

Martial Art Name: Kaio-Ken
Martial Bonus: Grants Martial Related Style Techniques or Free-Form Actions the Superior Interaction Keyword Against Solids and Liquids.
Description: This martial art style is unique to Kid Buu, due to his abnormal physiology although anyone with a malleable physique can utilize this style of combat. Due to the aqueous like composition of the body, the practitioner can easily and efficiently transfer force and momentum, giving their combat ability more value than the regular fighter. Normally this style is utilized when the practitioner simply compresses or stretches their body to manipulate force related impacts.

Martial Art Breakdown: This martial art has become less of a form, but way of life due to the anatomy that is needed to maximize this combat style. This is evident since Kaio-Ken does not possess Style Techniques or Free-Form Actions. Once posted, this parent technique grants ordinary martial related attacks with Superior Interaction Keyword whenever they class with Solid and Liquid based sources.

Buu grinned at the mans non-verbal challenge, he widened his stance and lowered his center of gravity slightly. He selected one of the 3 visible bombs from his costume, the other 3 being located inside each of his arms and his torso respectively. Buu tossed the spirit bomb up into the air and took off in a straight sprint towards Endeavour, the bomb was thrown in an arc to land on his opponent while a support card was spent to prime it to explode next turn.

Buu's grin split wider until he cackled, even as he approached Buu's right arm stretched forwards and changed shape. Swinging from his opponents left while layered upon itself to resemble a blade and capable of delivering similar damage.

Name: Mystic Attack
Quirk Name: Majinn
Type: Offensive | Defensive
Rank: E - Z D rank
Scale:
Self
Description: The character will stretch one or multiple limbs in an attack, choosing to reshape their body to whatever design to better aid their striking force. This involves reforming their body to produce sharp edges or piercing points.
Observing some sort of object being thrown into the air, Endeavor would judge by its arc that it could easily get close enough to him to do some damage. Especially if the object was something with splash damage or an explosive of some sort.

While Endeavor realized that he needed to get out of the way, he also took note that his opponent had taken off towards him, and factored this into his next move. Looking to a possible attack by the opponent itself as well as a change to his position that the thrown object had probably been thrown to, Endeavor would act.

Fire poured out of the front of his body like that of flames from a rocket launch. They would billow out at a volume of 21 meters and would travel towards Buu until they reached 25 meters from their starting point [1 Support Card Spent]. The flames would set all that they touch ablaze and would be Superheated [G Rank] [7 SPM]. The true tactic of this release of rocket like flames would be to propel Endeavor 5 meters back and to his right. This would happen before Buu's attack, and Buu would be in the path of the billowing flames.

Flash Fire starts Flames at G Rank
2 Bombard Cards | 3 Attack Cards | 3 Block Cards | 3 Dodge Cards | 3 (2) Support Cards
 

Houdinii

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Stats &Cards
Power: 5 4
Intelligent: 2
Defense: 3
Agility: 4 5
Dexterity: 4
Technique: 2

Attack Cards: 2 1
Block Cards: 5
Dodge Cards: 2 1
Support Cards: 3 1
Counter Cards: 2

As Buu began to extend his arm for his attack on his flaming adversary the man would react to the object he threw earlier but propelling himself backwards with a gout of flame. This left Buu in the path of said fire, reacting quickly he would change the angle of his arms extension. instead grasping onto a nearby street light and using both a jump aided by the retraction of his limb, propel himself off the ground into the air and onto the precarious windowsill on the second floor of the building to his right. Expending a dodge card to do so.

He would not remain idle however, upon landing he would run along this windowsill in an effort to further close the distance to his foe, aiming to reach the point perpendicular to Endeavor across the street. As he ran along the windowsill Buu would shift his mass, spending a support card to allocate more of it to his legs and reducing it from his arms.

Name: Kai Kai
Quirk Name:Majinn
Type: Support
Rank: E rank | G | A
Scale: Self
Description: The character will alter their body, shifting their mass to better assist their needs. For example, they could shift more mass into their arms for increased strength or legs for increased speed. They could produce more mass to be displaced throughout the body, increasing this natural protection.

Note: Whenever the Character is shifting mass to produce the intended boost, they must declare what region the mass is coming from. This means in the circumstance the character shifts mass from the arms to the legs, then the legs will experience strengthening while the arms are weakened. This is represented by the Agility being raised while Power is lowered.
 
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