Battle Rubric |
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Nejire vs Hisoka Type:[/B] Solo Location: Hollywood BLVD Terrain: A battle arena. The ring is 30 meters in length and width. A crowd of people are watching the bout. 20 meters of sand surround the ring in a circle, the stands beyond that. Trees and rocks litter the area. Range: 10 Meters Time Limit: 3 days |
A sinister smile spread on Hisoka's face amid the roar from the crowd. The villain stared down his opponent with sharp, malicious eyes. Excitement rose into his chest, and Hisoka stepped forward so that he and his opponent were ten meters apart.
"We have no need for ceremony," he chimed. "Let's begin.

Immediately after speaking, Hisoka drove his foot forward, mimicking the motion of a brutal kick against the ground in front of himself. The feint was merely a gesture to release a surge of Hisoka's psionic energy from the tip of his foot, which Hisoka stopped from truly kicking the ground as a means to deceive his opponent. The ground was instead actually the target of the energy released, placing it under Hisoka's control. The villain's eyes narrowed as his ruse entered its apex. Hisoka mentally tore the affected area apart into three large spikes.
Each spike, 2 meters long and three feet wide, were hurled by Hisoka to pierce Nejire. He aimed for her neck, stomach, and right leg, keeping his eyes trained on her for next movements.
Quirk Name: Poltergeist
Quirk Type: Emitter
Quirk SubClass: Range
Quirk Bonus: Grants the "Strangle" Keyword to Poltergeist Related Style Techniques or Free-Form Actions.
Description: This ability allows the character to utilize their mental fortitude to perform telekinetic maneuvers of various nature. Via psionic wave generation, the character can interact with the external world and remotely guide susceptible targets. This psionic wave generation is invisible and always nine meters in volume ( three [3] meters in width | height | length ). Although the abilities originate from the mind, all telekinetic abilities require physical cues such as raising arms or pointing. Because this quirk stems from the mental fortitude of the character, the power behind the telekinesis is the Intelligent Attribute.
Quirk Breakdown: Whenever the character releases their psionic energy and interacts with the external world ( regarding solid and/or liquid based targets ), they are capable of telekinetically manipulating said world via ongoing physical cues. The nature of the psionic energy is oppressive to those susceptible targets, which is reason why Poltergeist Related Style Techniques and Free-Form Actions gain the ”Strangle” Keyword. Whenever clashing with solids or liquids, due to the keyword, the psionic energy will trump those targets and gain control of them.
Quirk Drawback(s):
~ Despite this impressive ability, there is limitation to what the character can telekinetically control. The amount of targets the character can maintain and track is based on their Dexterity Attribute’s Target Tracking Clause, plus Three [3] More. The range the character can control the targets depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique’s Rank Scaling. The character must be careful because maintaining and controlling these targets constitutes that they are also tracking those targets.
~ Another important limitation is the weight of those targets. The character cannot telekinetically manipulate more weight than their mental fortitude can handle. Based on the Intelligent Attribute, the character can only control an accumulate number of meters. This means even if the character chooses to control one target or multiple targets, their combined meter count cannot exceed their mental fortitude: Each Point in the Intelligent Attribute Allows Three [3] Meters in Volume Accumulatively ( One [1] Width | Height | Length
Quirk Type: Emitter
Quirk SubClass: Range
Quirk Bonus: Grants the "Strangle" Keyword to Poltergeist Related Style Techniques or Free-Form Actions.
Description: This ability allows the character to utilize their mental fortitude to perform telekinetic maneuvers of various nature. Via psionic wave generation, the character can interact with the external world and remotely guide susceptible targets. This psionic wave generation is invisible and always nine meters in volume ( three [3] meters in width | height | length ). Although the abilities originate from the mind, all telekinetic abilities require physical cues such as raising arms or pointing. Because this quirk stems from the mental fortitude of the character, the power behind the telekinesis is the Intelligent Attribute.
Quirk Breakdown: Whenever the character releases their psionic energy and interacts with the external world ( regarding solid and/or liquid based targets ), they are capable of telekinetically manipulating said world via ongoing physical cues. The nature of the psionic energy is oppressive to those susceptible targets, which is reason why Poltergeist Related Style Techniques and Free-Form Actions gain the ”Strangle” Keyword. Whenever clashing with solids or liquids, due to the keyword, the psionic energy will trump those targets and gain control of them.
Quirk Drawback(s):
~ Despite this impressive ability, there is limitation to what the character can telekinetically control. The amount of targets the character can maintain and track is based on their Dexterity Attribute’s Target Tracking Clause, plus Three [3] More. The range the character can control the targets depends on the distance of accuracy also explained in the Dexterity Attribute, instead of the Style Technique’s Rank Scaling. The character must be careful because maintaining and controlling these targets constitutes that they are also tracking those targets.
~ Another important limitation is the weight of those targets. The character cannot telekinetically manipulate more weight than their mental fortitude can handle. Based on the Intelligent Attribute, the character can only control an accumulate number of meters. This means even if the character chooses to control one target or multiple targets, their combined meter count cannot exceed their mental fortitude: Each Point in the Intelligent Attribute Allows Three [3] Meters in Volume Accumulatively ( One [1] Width | Height | Length
Name: Elastic Love
Quirk Name: Poltergeist
Type: Offensive | Defensive | Supplementary
Rank: E-Z
Scale: Depends
Description: The character will release a wave psionic energy, initiated through a physical gesture / cue as pointing or raising their arms. This psionic wave generation is invisible and always invisible and always nine meters in volume ( three [3] meters in width | height | length ). Whatever targets the psionic wave interacts with, regarding solids or liquids, grants the character the ability to telekinetically control said targets. The character can execute different tactics with the targets, allowing the character to spend cards to perform offensive – defensive – supportive maneuvers. In the circumstances the character uses this on targets that exceed the wave’s dimension, the character is capable of ripping portions from it.
Note: When the Character Activates this Style Technique, it Remains Active Over the Exposed Targets for the Entire Battle. This Style Technique can be used on the user themselves.
Note: After Activation, the Character can Spend Cards without Style Techniques When Utilizing their Telekinetic Abilities. The Rank of those Free-Form Actions are Determined by the Activated Rank for Elastic Love.
Quirk Name: Poltergeist
Type: Offensive | Defensive | Supplementary
Rank: E-Z
Scale: Depends
Description: The character will release a wave psionic energy, initiated through a physical gesture / cue as pointing or raising their arms. This psionic wave generation is invisible and always invisible and always nine meters in volume ( three [3] meters in width | height | length ). Whatever targets the psionic wave interacts with, regarding solids or liquids, grants the character the ability to telekinetically control said targets. The character can execute different tactics with the targets, allowing the character to spend cards to perform offensive – defensive – supportive maneuvers. In the circumstances the character uses this on targets that exceed the wave’s dimension, the character is capable of ripping portions from it.
Note: When the Character Activates this Style Technique, it Remains Active Over the Exposed Targets for the Entire Battle. This Style Technique can be used on the user themselves.
Note: After Activation, the Character can Spend Cards without Style Techniques When Utilizing their Telekinetic Abilities. The Rank of those Free-Form Actions are Determined by the Activated Rank for Elastic Love.
Trait Effects | Restrictions |
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Marksman Focus | Pricing |
Marksman Focus refers to the character’s uncanny ability to discern the weak points within targets. This ability allows the character to strike, placing critical damage on the target. | 7 Trait Points |
Whenever the Character has activated Techniques or Free-Form Actions that release multiple targets, they will spend the Stamina Point Cost at a Half Reduced Amount ( Round Down to the Nearest Whole ). Whenever multiple targets simultaneously strike another target that possesses Rank ( or Theoretical Rank ), they inflict the Inferior Interaction Keyword on that target. Possessing the Archer Archetype will Reduce the Refresh Rate of Bombard Cards to Occur ( At the End of Your Fourth Rounds ) / ( At the Beginning of Your Fifth Turns ). | Bios Cannot have the Sixth Sense, All I Got!, Trap Artist and Any Archetype Related Traits. Bio Must have Archer or Sentinel as Archetype |
Using One Attack Card with E-rank Elastic Love Attached.
Stamina: 40-4=36.