[Filler Battle] Emiya vs Hakumen

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Funnyavery3

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Battle Rubric

Name: Emiya vs Name: Hakumen
Type: Solo
Location: Bodega Bay Lounge
Terrain: Empty Grassland
Range: 10 meters
Time Limit: 1 Day


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Emiya was faced in front of a weird looking man in the grasslands of Bodega Bay Lounge. He didn't appear to be friendly looking individual at all. This place was one of Emiya's favorite places to practice his guitar at. As an esteemed composer and musician Emiya could not have anyone witnessing him practice. This man came all the way here to enjoy the show? But he DIDN'T EVEN HAVE TICKETS? This disrespectful audience member dared to view Emiya while he was practicing? Even worse, this man might be one of those people sent by another music label who wanted smoke with Streetz. Maybe he was here to steal Emiya's musical ideas!

"Ah! I see you came to enjoy the show! Well bruh Imma need you to back-back since I don't take kindly to those who watch my beautiful playing."

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Emiya would play Fenty *** by Smino on his guitar with a fiery ferocity in his fingers to cast an illusion on his opponent. Emiya would then slam one key on his keyboard which would make two 5-meter geysers of lava sprout on each side of himself 1 meter away from himself (one on the left and one on the right) releasing small lava bursts that would quickly dissipate in the air.

"Now we can do this the easy way or the hard way. The choice is yours"


Power: 1
Intelligent: 4 (acts as 5 when invading the mind)
Defense: 1
Agility: 1
Dexterity: 3
Technique: 3


Attack Cards: 3(1 spent)
Block Cards: 2
Dodge Cards: 3
Support Cards: 5(1 spent/occupied)





Quirk Name: Discord
Quirk Type: Emitter
Quirk Level: Basic
Quirk Bonus: Grants the Keyword "Sway" to Discord related Style Techniques. Grants the Bonus Trait "Seizing Order". Maintaining an Illusion is Occupy 1 Support Card and 1 Move Slot until Deactivated.

Description: The character can trigger illusions through the music played from any instrument. The illusions are psychological warfare, only assaulting the minds of their targets. When casting the illusions, the character can design them however their mind desires but each illusion will possess a critical flaw. The critical flaw emerges because the caster is unable to determine how their targets are perceiving the music, which creates the discrepancy. At this level of mastery, the illusions are not psychosomatic and cannot physically harm the targets.

Quirk Breakdown:

~ The illusions cast upon targets stem from the character inserting their will onto their minds, grasping it and twisting their mental faculties. This level of invasion forces both the targets and the caster to remain still because their wills are no longer guiding their physical bodies. Both targets and the caster have entered another plane where the illusion is taking place. This illusionary plane is identical the environment the battle is taken place, unless the specific illusion declares otherwise. The character can only invade the mind of their targets if they possess more Points in the Intelligent Attribute.

~ During the circumstances where the Character possesses the Cunning or Charming Personas, and they triggered against the targets that possess any of the personas that are susceptible, the character’s Intelligent Attribute theoretically raises. A theoretical raise in the Intelligent Attribute means their Intelligent Attribute raises in regards to the requirement to invade the target's mind. At this current level of mastery, the theoretical raise is only 1 Point.

~ Because of the keyword Sway, the character can change the personas of their targets when they are placed under the illusion. The character gains this ability due to the psychology influence their illusions can have, however the change to their persona only occurs within the illusion. The value to this forceful change is that the personas can be changed to be susceptible to the Charming or Cunning Personas, which theoretically increases the character’s Intelligent Attribute.

Quirk Drawback(s):

~ Once the character has invaded a target’s mind, their mind has always been wrapped into the illusionary plane. This not only prevents the character from controlling their body, aside from their body instinctually continuing to play the music, they are unable to cast any other illusion. The character can cast the same illusion on multiple targets, the amount depends on their Dexterity Attribute’s Target Tracking Clause + 3 More, which will conjoin all the minds together into the illusionary plane. When one of the entrapped minds notices the critical flaw, then the illusion is broken for all conjoined minds.

~ Each illusion the character can cast requires the target to have heard the music, therefore any target unable to hear sound will be immune to the effects of Discord. Since the quirk is sound-based, any equally loud sound can disrupt its effects and prevent the effects of Discord from taking place. If another technique that is higher in rank were to be used, after an individual was placed in an illusion, then the illusion will be broken. Regarding items that produce sound, the following excerpt below explains the interaction:

C-Grade Equals D-Rank & Below
B-Grade Trumps G-Rank & Below
A-Grade Trumps B-Rank & Below
Z-Grade Trumps A-Rank & Below

~ For targets entrapped in the illusions, they are only capable of breaking the illusion if they notice the critical flaw in the technique unless the character chooses to cancel it. There are rare circumstances where if the character or targets are damaged in the real world, not the illusionary, then the illusion will be cancelled. Another circumstance where the illusion is broken is if the character, in the real world and not illusionary, stops playing music. Because of the "Seizing Order" Trait, the target will lose the battle if they cannot break out after a certain amount of turns which will be determined in each illusion.



Name: Song of the Lava Pits
Quirk Name: Discord
Type: Supportive
Rank: E-D
Scale: 10-15 Meters Diameter [ Lava Geyser ]
Description: Song of the Lava Pits is an illusion that places both the character and targets within an illusionary realm. In this realm, the character deceptive gives the impression that they are capable of summoning geysers of lava from the ground, each one completing melting the ground and leaving nothing but lava spooling closer to the targets. In this illusionary realm, the mental avatar that is the character cannot attack via launching lava geysers and move simultaneously. This inability to move [ no form of mobility ] and attack serves as the critical flaw, therefore once a target notices that inability then the illusion is immediately broken. When five turns has transpired and the opponent has not broken the illusion, the character will spawn lava under the targets and consume them in it. This will mentally scramble the targets and results in being defeated through the Seizing Order Trait. If this illusion is broken, then the opponent(s) cannot be placed into this illusion anymore due to knowing the critical flaw. Failure to attempt to spawn a geyser will result in the illusion forcefully breaking.

Note: The character can launch geysers of lava anywhere within the maximum distance, which is dependent on the rank of the technique used. This means if the range is only 10 meters in diameter, the character can summon a geyser of lava within that diameter. When launched, the geysers of lava possess a projectile speed that is determined by the Intelligent Attribute. Regarding the lava that is spooling on the ground, it moves at a 1 SPM lower than when its launched from the ground.

Note: The diameter of the geyser can be decided by the character as well; however, it cannot exceed the maximum range. This means the geyser can be a maximum 10 meters in diameter. The character can launch multiple geysers at once, but even then the accumulate diameter of each geyser cannot exceed the maximum range. The number of geysers the character can spawn at once is based their Dexterity Attribute's Target Tracking Clause. Spawning a single geyser or multiple geysers of lava requires 1 Attack Card or Block Card is Spent.

Note: The geysers of lava can deal damage to every type of target aside from the opponent(s) placed in the illusion. This damage dealing helps give the impression that the illusionary world is real, as the geysers can melt nigh-anything. Even in the illusionary world, if an object is not capable of withstanding the lava then it will melt. The damage depends on the Intelligent Attribute and if multiple geysers are made, the damage splits as evenly as possible.

Gadget Name: Gucci Cologne
Gadget Grade: C
Gadget Perk(s):
  • The Music played can be heard within a 20 Meter Diameter.
  • The Instrument Possesses 3 Health Points.
Gadget Description: Gucci Cologne is a prototype gadget made to allow Emiya the opportunity to use his unique Quirk. Developed by the third-year student Ekko and oversaw by the head of the Department of Support Dr. Coriki, the gadget is a piano is actual composition yet guitar in aesthetic design. Considering one of the best, fundamental instruments for music the two scientist constructed this portable piano so that Emiya can play virtually a limitless range of sounds.

I used the Drank version of song of lava pits. Turn 1 of the illusion.
 

BusinessManTeno

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Hakumen couldnt help but hear the ghettoness and Ignorance spewing from his mouth. This dude in the middle of him talking he began to play some shit on his guitar/piano... It was indeed an ugly contraption. But what amazed hakumen was that a huge geyser of lava spewed out from both sides of the guy.. This dude was able to control magma with mere music.. That was indeed a rare quirk.. Hakumen sought the opportunity using his sword; Chriskilla. He quickly launched at his opponent before the person had the chance to fully try and flaunt his useless shit. Unsheathing his sword from the hilt as he enters striking range, he attempted to strike his opponent mid section in attempt to do some legit damage.

Your uglyness makes me want to rid the world of you.. You are as disgusting as the previous black kid in class 1C
_______
Stats & Cards:

Power: 2
Intelligence: 1
Defense: 1
Agility: 3
Dexerity: 2
Technique: 1

4 Attack Cards | 2 Block Cards | 2 Dodge Cards | 3 Support Cards (1 Attack Card Spent)

Gadget Name:
ChrisKilla
Gadget Grade: C-grade
Gadget Perk(s): N/A
Gadget Description: ChrisKilla is a basic, generic Katana. It's only distinguishable feature is that it possesses a blade with a distinct white lining. It comes with a sturdy holster.
 

Funnyavery3

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It seemed the fan wasn’t going to leave so Emiya was going to have to set him straight. Emiya was no bitch and he wasn’t going to back down. It was time to start the show.

“Ahh I see you want to do it the hard way! But what’s a show without a lively audience? Hmm let’s do the Fiery tango.”

Emiya saw that the fan started to move towards him so Emiya would immediately respond. Emiya would start to jerk backwards as he played “Your A Jerk” on his piano which would spawn a 5 meter golem from each lava geyser. One golem would put Emiya securely on top of its shoulders in a secure piggyback position while the other one would track and rush towards the fan. Once it got in close enough range it would grapple the fan into a tight bear hug to restrict the fan’s movements and arms. The golem would then quickly pin the fan to the ground in a mount position using its arms to restrict the fan’s arms and laying its chest over the fan’s face so the fan couldn’t see.

“Let’s Tango! Haha”.
Name: Monster House
Quirk Name: Discord
Type: Supportive
Rank: E-D
Scale: 10-15 Meters
Description: Only when the targets are forced into the illusion known as Song of the Lava Pits, the character will manifest golems made of the geysers of lava. These illusionary entitles can only spawn within locations where geysers of lava sprouted. These illusionary entities are incapable of harming the opponents, however they can serve as dangerous obstacles for the opponents to deal with. In the circumstance that the golems are able to touch the opponents, they will grapple them but against other targets they will inflict damage based on the Intelligent Attribute.

Note: The lava golems deal damage to every type of target aside from the opponent(s) placed in the illusion. This damage dealing helps give the impression that the illusionary world is real. The grapple strength depends on the Intelligent Attribute, therefore the opponent needs to possess equal to more points in the Power or Intelligent Attribute to break free if grappled.

Note: The lava golems cannot exceed the diameter of lava used when the geyser sprouted when forming its height and width. This means if the geyser of lava that sprouted was 3 meters in diameter, the golem created from it cannot be more than meters in width and height.

I used the Drank version of this technique. These golems move at my Int which is 4. You gotta have 4 or more in power or Int to break free. Turn 2 of illusion active.

Current deck:
Attack Cards: 2
Block Cards: 2
Dodge Cards: 3
Support Cards: 4(1 spent)
 
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BusinessManTeno

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Hakumen sat there.. Simply overpowered by this golem made of lava... Something didnt sit right with Hakumen though.. If this golem was made from the lava, then the golem should be burning him as it subdued him.. This caused Hakumen to critically think.. hmmmmm Hakumen thought to himself as he was being held in place
 

Funnyavery3

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Emiya sat on top of his golem and played his instrument while the other golem continued to hold down the fan and keep him blinded.

"Well fan! Since you're sitting there I might as well continue to play. I gotta practice the full set for my next performance at Magic City in Atlanta."

Emiya would continue to play his instrument and watch his fan as the golem he was riding on started to jerk while making sure Emiya was still securely on his shoulders.

No techs used in this turn. Turn 3 of illusion active.

Current deck:
Attack Cards: 2
Block Cards: 2
Dodge Cards: 3
Support Cards: 3
 

BusinessManTeno

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Emiya sat on top of his golem and played his instrument while the other golem continued to hold down the fan and keep him blinded.

"Well fan! Since you're sitting there I might as well continue to play. I gotta practice the full set for my next performance at Magic City in Atlanta."

Emiya would continue to play his instrument and watch his fan as the golem he was riding on started to jerk while making sure Emiya was still securely on his shoulders.

No techs used in this turn. Turn 3 of illusion active.

Current deck:
Attack Cards: 2
Block Cards: 2
Dodge Cards: 3
Support Cards: 3
Hakumen layed down. Not resisting watching the young fool play an instrument once more. He wasnt moving.. Moving forward that is but since hes using his instrument to control this lava.. One wouldnt need to move. One thing that really caught his attention though was.. Looking outward, he saw the ground that the lava ran on melt.. This would prove that the lava would burn yet Hakumen was getting pinned down and he isnt burned... It wasnt even giving off heat. Was it possible that he could control the heat... Possibly but its also possible for something else.

Hakumen while being pinned down, decided to activate his quirk. This would show Hakumen one of the two things.. One, all of this is real and he somehow can control the temperature of lava.. It is unheard of but in the world of quirks anything is possible.. Or the affects of whats going on would be reversed, and make everything "Real" again, essentially reversing the affects of his mind being altered. A moment went on, and he noticed that the golems were gone, and the guy was dancing on the ground but still dancing.. Hakumen figured out.. That the music was possibly causing illusions. This caused Hakumen with his sword out once more to slowly walk towards his opponent.

"Lets try this again... Shall we?"


Quirk Name: Reverse
Quirk Type: Emitter
Quirk Level: Basic
Quirk Bonus: Posting this Parent Technique counts as the Quirk being Active, this Quirk does not possess Style Techniques. Reversing Requires 1 Support Card is Spent. Grants the Keyword "Absolute" to all Effects Gained from the Reverse Process. Grants the Keyword "Bonus" to all Effects Gained from the Reverse Process.
Description: The character has acquired the ability to instantly reverse the effects of a target should their hands, all five fingers are not required, physically touch them. The effects of a target refer to any numerical value that could possibly influence the target: Attribute Points that have been raised or reduced, Damage Magnitudes that have been raised or reduced, and Health Points that have been raised or reduced. The nature of the Quirk is purely supportive, meaning it is incapable of dealing damage, requiring the wielder of the power to be creative if they want to subdue their opponents.

Quirk Breakdown:

~ The power of the Reverse does not solely remove any positive or negative effects that the target is experiencing. The reverse process takes that numerical value, undoes its intended effect, and then applies contradictory effect. Take the example of a target that is currently experiencing a 5 Point increase in their Damage Magnitude. Then the Reverse process is performed on that target. At that moment, the +5 Point Effect is nullified and then immediately a -5 Point is established.

~ The power of the Reverse cannot be undone, which is why the quirk has developed the ”Absolute” keyword. The keyword applies to all effects developed via the reverse process, therefore in that same example above the target will experience that -5 Point Effect to their Damage Magnitude until the end of battle. This does not mean, they are incapable of further activating or triggering effects to overpower the reduction just they cannot undo or remove the reversing.

Quirk Drawbacks:

~ Although the power of Reverse is Absolute, it does not mean its limitless in application. Whenever the character is attempting to perform a reverse, it will immediately fail if the target they touched is not experiencing the effects directly. Return to the previous example: If the target is experiencing a +5 Point Effect to their Damage Magnitude, but the credited source is not their physique or their own quirk, then the reverse process cannot be conducted. This means that all effects that can be susceptible to the reverse process originate in the physique. Regarding Quirks, it must stem from their own Quirk otherwise the boosts gained another one is not susceptible.

~ Since the power of Reverse applies the contradictory effect, it is possible that the character or any other targets can receive gains that surpass their human caps or regulated rules. Proper representation of that is why the Reverse Quirk has gained the ”Bonus” Keyword, which means the gains can legally bypass the cap placed on boosts. This power is a double edge sword, because any target that maintain the boosts which is not ordinary to their body will result in adverse consequences.

Attributes: Any Target that Receives Attribute Gains that Pass the Human Cap will suffer consequences. If the character experiences the gains for an accumulation of 3 Turns or 6 Turns, their bones will fracture or break respectively.​
Damage: Any Target that Receives Damage Gains that Pass their original, max output will suffer consequences. Each time the character deals any damage, their body will suffer damage equal to half their output.​

~ At this level of mastery, the character is incapable of reversing ongoing effects. This means any effects that trigger, for better or worse, each turn cannot have their progression reversed but the effects for that turn only can be effected. At the start of the next turn, the reverse will be undone and the effects will continue its normal progression. The character also cannot reverse conditional powers. Take the example of a character that receives +1 Point in Agility because they are currently moving. That effect is not susceptible to the reverse process because that gain is dependent on the condition that the character is moving. Logically, that boost will occur again ( instead of a negative counterpart ) when they move again.

1 Support Card Spent
 

Funnyavery3

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Hakumen layed down. Not resisting watching the young fool play an instrument once more. He wasnt moving.. Moving forward that is but since hes using his instrument to control this lava.. One wouldnt need to move. One thing that really caught his attention though was.. Looking outward, he saw the ground that the lava ran on melt.. This would prove that the lava would burn yet Hakumen was getting pinned down and he isnt burned... It wasnt even giving off heat. Was it possible that he could control the heat... Possibly but its also possible for something else.

Hakumen while being pinned down, decided to activate his quirk. This would show Hakumen one of the two things.. One, all of this is real and he somehow can control the temperature of lava.. It is unheard of but in the world of quirks anything is possible.. Or the affects of whats going on would be reversed, and make everything "Real" again, essentially reversing the affects of his mind being altered. A moment went on, and he noticed that the golems were gone, and the guy was dancing on the ground but still dancing.. Hakumen figured out.. That the music was possibly causing illusions. This caused Hakumen with his sword out once more to slowly walk towards his opponent.

"Lets try this again... Shall we?"


Quirk Name: Reverse
Quirk Type: Emitter
Quirk Level: Basic
Quirk Bonus: Posting this Parent Technique counts as the Quirk being Active, this Quirk does not possess Style Techniques. Reversing Requires 1 Support Card is Spent. Grants the Keyword "Absolute" to all Effects Gained from the Reverse Process. Grants the Keyword "Bonus" to all Effects Gained from the Reverse Process.
Description: The character has acquired the ability to instantly reverse the effects of a target should their hands, all five fingers are not required, physically touch them. The effects of a target refer to any numerical value that could possibly influence the target: Attribute Points that have been raised or reduced, Damage Magnitudes that have been raised or reduced, and Health Points that have been raised or reduced. The nature of the Quirk is purely supportive, meaning it is incapable of dealing damage, requiring the wielder of the power to be creative if they want to subdue their opponents.

Quirk Breakdown:

~ The power of the Reverse does not solely remove any positive or negative effects that the target is experiencing. The reverse process takes that numerical value, undoes its intended effect, and then applies contradictory effect. Take the example of a target that is currently experiencing a 5 Point increase in their Damage Magnitude. Then the Reverse process is performed on that target. At that moment, the +5 Point Effect is nullified and then immediately a -5 Point is established.

~ The power of the Reverse cannot be undone, which is why the quirk has developed the ”Absolute” keyword. The keyword applies to all effects developed via the reverse process, therefore in that same example above the target will experience that -5 Point Effect to their Damage Magnitude until the end of battle. This does not mean, they are incapable of further activating or triggering effects to overpower the reduction just they cannot undo or remove the reversing.

Quirk Drawbacks:

~ Although the power of Reverse is Absolute, it does not mean its limitless in application. Whenever the character is attempting to perform a reverse, it will immediately fail if the target they touched is not experiencing the effects directly. Return to the previous example: If the target is experiencing a +5 Point Effect to their Damage Magnitude, but the credited source is not their physique or their own quirk, then the reverse process cannot be conducted. This means that all effects that can be susceptible to the reverse process originate in the physique. Regarding Quirks, it must stem from their own Quirk otherwise the boosts gained another one is not susceptible.

~ Since the power of Reverse applies the contradictory effect, it is possible that the character or any other targets can receive gains that surpass their human caps or regulated rules. Proper representation of that is why the Reverse Quirk has gained the ”Bonus” Keyword, which means the gains can legally bypass the cap placed on boosts. This power is a double edge sword, because any target that maintain the boosts which is not ordinary to their body will result in adverse consequences.

Attributes: Any Target that Receives Attribute Gains that Pass the Human Cap will suffer consequences. If the character experiences the gains for an accumulation of 3 Turns or 6 Turns, their bones will fracture or break respectively.​
Damage: Any Target that Receives Damage Gains that Pass their original, max output will suffer consequences. Each time the character deals any damage, their body will suffer damage equal to half their output.​

~ At this level of mastery, the character is incapable of reversing ongoing effects. This means any effects that trigger, for better or worse, each turn cannot have their progression reversed but the effects for that turn only can be effected. At the start of the next turn, the reverse will be undone and the effects will continue its normal progression. The character also cannot reverse conditional powers. Take the example of a character that receives +1 Point in Agility because they are currently moving. That effect is not susceptible to the reverse process because that gain is dependent on the condition that the character is moving. Logically, that boost will occur again ( instead of a negative counterpart ) when they move again.

1 Support Card Spent
let’s discuss this whole thing cuz bro you outta pocket 😂. If we can’t reach a conclusion I’ll just call a mod.
 

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Pretty simple. Emiya was stated to be on his golem, while another golem grappled Hakumen and kept him blinded

Emiya sat on top of his golem and played his instrument while the other golem continued to hold down the fan and keep him blinded.
Hakumen lays down and doesn't resist, so he is blinded and thus can't see anything Emiya was doing. Thus the basis of his post is invalid and his post is voided. It is now Avery's turn

Hakumen layed down. Not resisting watching the young fool play an instrument once more.
 

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Emiya stayed on top of his golem and continued to play his instrument fan while the other golem continued to hold down the fan and keep him blinded leaving no wiggle room for the fan's face to move unless he possibly had the strength.

"Let's do the cupid shuffle"

Emiya would play the cupid shuffle song on his instrument and watch his fan as the golem he was riding on started to do the cupid shuffle while making sure Emiya was still securely on his shoulders.

No techs used in this turn. Turn 4 of illusion active. Card have refreshed except for the one occupied for the illusion

Current deck:
Attack Cards: 3
Block Cards: 2
Dodge Cards: 3
Support Cards: 4
 

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Hakumen with his head pinned down, decided to manuver his face to the side towards his opponent, still with his head pinned down with the golem above him still but was able to shift his look towards his opponent with great struggle. One thing that really caught his attention though was.. Looking outward, he saw the ground that the lava ran on melt.. This would prove that the lava would burn yet Hakumen was getting pinned down and he isnt burned... It wasnt even giving off heat. Was it possible that he could control the heat... Possibly but its also possible for something else.

Hakumen while being pinned down, decided to activate his quirk. This would show Hakumen one of the two things.. One, all of this is real and he somehow can control the temperature of lava.. It is unheard of but in the world of quirks anything is possible.. Or the affects of whats going on would be reversed, and make everything "Real" again, essentially reversing the affects of his mind being altered. A moment went on, and he noticed that the golems were gone, and the guy was dancing on the ground but still dancing.. Hakumen figured out.. That the music was possibly causing illusions. This caused Hakumen with his sword out once more to slowly walk towards his opponent.

"Lets try this again... Shall we?"

_____


1 Support Card Spent
 

Funnyavery3

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Hakumen with his head pinned down, decided to manuver his face to the side towards his opponent, still with his head pinned down with the golem above him still but was able to shift his look towards his opponent with great struggle. One thing that really caught his attention though was.. Looking outward, he saw the ground that the lava ran on melt.. This would prove that the lava would burn yet Hakumen was getting pinned down and he isnt burned... It wasnt even giving off heat. Was it possible that he could control the heat... Possibly but its also possible for something else.

Hakumen while being pinned down, decided to activate his quirk. This would show Hakumen one of the two things.. One, all of this is real and he somehow can control the temperature of lava.. It is unheard of but in the world of quirks anything is possible.. Or the affects of whats going on would be reversed, and make everything "Real" again, essentially reversing the affects of his mind being altered. A moment went on, and he noticed that the golems were gone, and the guy was dancing on the ground but still dancing.. Hakumen figured out.. That the music was possibly causing illusions. This caused Hakumen with his sword out once more to slowly walk towards his opponent.

"Lets try this again... Shall we?"

_____


1 Support Card Spent
Alright I’m going to call another check. You still messing up with this chief.
 

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Hakumen has 2 Power. Emiya's Golem is grappling you so Hakumen so that he is blinded and is powered by their INT, at 4. You don't have the strength to physically move yourself so that you can turn your head to break free of the golems blinding grapple. Your move is again voided and it is Emiya's turn
 

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While sitting on his Golem and watching his opponent Emiya would play "Final Countdown" on his guitar as his golem would dance while the other golem still had the fan in a blinding grapple.

"Let us dance the Song of Fire!"

No techs used in this turn. Turn 5 of illusion active.

Current deck:
Attack Cards: 3
Block Cards: 2
Dodge Cards: 3
Support Cards: 4
 
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