[D7] Zatanna and Solf vs Priest and Jay

Zatanna

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Coming from




Medusa and Genji upon getting to the landmark, they spot a dragon. They would go ahead and command their dragon to attack. A large mass of volatile chloroform would form rapidly around the dragon and its riders, quickly encapsulating them and crushing them under its force.

This is followed by a large pressurised wind ball, shot from the dragon's mouth towards the other dragon.


ムKurofomuton: Dedula no hakai | Chloroform Release: Destruction of Dedula ム
Type: Offensive | Defensive | Supplementary
Rank: D - S (A)
Range: Short - Long
Chakra: 10 - 40 (30)
Damage: 20-80 (60+30)
Description: The most basic technique of the element, where the user will form a single hand seal, or two ( in terms of the S rank usage) and focus his Chloroform chakra either throughout his body, the air or the ground, in order to create tools, constructs, weapons, pillars etc made of Liquid Chloroform. These formations and tools can be used for Offensive uses, Defensive uses as well as Supplementary uses. Due to its liquid nature, Chloroform can be manipulated into many forms, much like with Water, it can be formed into constructs (not sentient, yet have form and shape) or simply be released in the form of
streams or blasts.These constructs can be formed at either Short, Mid or Long range from the user. When used to manifest around the opponent, it has to manifest at least Short range from the opponent. The Chloroform is capable of causing quite some blunt damage as well as impale the opponent, depending on the shape taken by the formation , and when exposed to openings, or wounds in the skin, the opponent will pass out, as well as when inhaled when in its gaseous form. The size of the
constructs are proportionate to the rank used, meaning a D rank construct can't be as large as a mountain, for example.
Notes:
-For A rank usage, it can only be used 4 times per battle.
-S rank usage, only up to 3 times per battle.


(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +30
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.





Challenge to Zattana and Solf

We can use
Sage, Chloroform, Fire, Wind, Lightning and Water.
60 HP / 90 DMG
While travelling Nana and her partner were ambushed by another team. As the approached a sphere started to form around them. Taking no time to counter, Earth chakra flows through the dragon as it stomps on the ground, causing a massive shockwave to erupt around, causing the chloroform to disperse as well as clashing with the opposing team.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+40=120
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Can use earth lightning wind water fire tai, snake, chilli, kunai.
 

Priest

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While travelling Nana and her partner were ambushed by another team. As the approached a sphere started to form around them. Taking no time to counter, Earth chakra flows through the dragon as it stomps on the ground, causing a massive shockwave to erupt around, causing the chloroform to disperse as well as clashing with the opposing team.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+40=120
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Can use earth lightning wind water fire tai, snake, chilli, kunai.
Dunno if we are allowed to quote in this stage but
 

Lord of Kaos

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Okay, so the idea of "you replied even though I know this was wrong means you validated it" definitely should not be continued and because the use directly violates one of the rules of this event, it invalidates said usage and turn. With the Technique unable to be used, it auto makes this post invalidated.

Due to being the first attack, there is no auto loss here. Fight continues after Zatanna post (also, if one doesnt mention taking flight, its assumed they're walking on ground. Not flying. I'm not sure how that can be assumed as dragons can walk).
 

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While travelling Nana and her partner were ambushed by another team. As the approached a sphere started to form around them. Taking no time to counter, Earth chakra flows through the dragon as it stomps on the ground, causing a massive shockwave to erupt around, causing the chloroform to disperse as well as clashing with the opposing team.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+40=120
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Can use earth lightning wind water fire tai, snake, chilli, kunai.
Thanks LOK

Will reply after I've gotten some questions answered.
 
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Zatanna

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12 hrs since LoKs reply, and asking a question about the move isnt actually quoting an issue that you have about it. (2018 HHG verdict i think).
Move goes theough dealing 105 damage.




They came at the duo fast but never managed to attack as the dragons shockwave erupted and sent them flying back crashing through the dirt.
A lot simplier tham expected.

Nana and her partner move on with the dragon.
 

Priest

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12 hrs since LoKs reply, and asking a question about the move isnt actually quoting an issue that you have about it. (2018 HHG verdict i think).
Move goes theough dealing 105 damage.




They came at the duo fast but never managed to attack as the dragons shockwave erupted and sent them flying back crashing through the dirt.
A lot simplier tham expected.

Nana and her partner move on with the dragon.
You think you kinda smart. I actually quoted you and asked you a question but you ignored and call TL. Lol
 

Lord of Kaos

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Yall making this far too complicated. The TL pauses when someone quotes and asks about the fight. You get the same amount of time as the TL to ask something, meaning he had 13 hours to type a question. If he didnt in that time, TL continues and the normal 12 hours proceeds. If he did ask, the TL continues to stay paused til the convo concludes.
 

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Thanks once again.

While travelling Nana and her partner were ambushed by another team. As the approached a sphere started to form around them. Taking no time to counter, Earth chakra flows through the dragon as it stomps on the ground, causing a massive shockwave to erupt around, causing the chloroform to disperse as well as clashing with the opposing team.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 80+40=120
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Can use earth lightning wind water fire tai, snake, chilli, kunai.
With the duo noticing their intended attack through their dragon had failed, they command the dragon to react as the ground begin to cave in towards them courtesy an outwardly spreading shockwave. The dragon would cause several soapstone pillars to rise from the ground. Four flat coarse top soapstone pillars would rise beneath the dragon feet, propelling it backwards, causing a manual take off as the dragon takes flight beyond the range of the shockwave. 12 spiked pillars would rise beneath the enemy dragon with the aim of skewing it from beneath and sides. Our dragon would follow up immediately it is airborne by spitting a massive pressured ball of wind towards the enemy dragon.



 Toseki: Tane no Sozosha - Soapstone Release: Seeds of Oduduwa 


Rank: D-S (A)
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra: 10-40 (30)
Damage: 20-80 (60 +30)
Description: The user is able to create from his body or from earth sources, constructs of soapstone. constructs may vary like kunai, pillars, spikes, hammer, gauntlet, dome, wall etc, of varying sizes, volume and density. Though they are only limited to the user's imagination. The tools are also slippery due to its soapy property. The soapstone are made as a real physical entity thus unless they are destroyed, they continue to exist after they are made. Creating soapstone mid-range away from the user though requires the user to weave one handsign.
The power and size of the constructs are dependant on the amount of chakra put into it. D-rank upto the size of a small animal(e.g dog) and it further increases in size by rank thus an S-rank could in size, rival or dwarf mountain smash. However the size may be, the constructs would always differ in its destructive force. For example, an S-rank construct may be not as big as a B-rank contruct, but their density differs, so the s-rank construct would be able to do more than the b-rank construct, though the b-rank may gain more ground due to its size. More than one constructs can be made per usage but their power is divided between the number of constructs made.
NOTE: S-rank variant can only be used 3x per battle
NOTE: S-ranks requires 2 turns in between usage


(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +30
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

 

Zatanna

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Thanks once again.



With the duo noticing their intended attack through their dragon had failed, they command the dragon to react as the ground begin to cave in towards them courtesy an outwardly spreading shockwave. The dragon would cause several soapstone pillars to rise from the ground. Four flat coarse top soapstone pillars would rise beneath the dragon feet, propelling it backwards, causing a manual take off as the dragon takes flight beyond the range of the shockwave. 12 spiked pillars would rise beneath the enemy dragon with the aim of skewing it from beneath and sides. Our dragon would follow up immediately it is airborne by spitting a massive pressured ball of wind towards the enemy dragon.



 Toseki: Tane no Sozosha - Soapstone Release: Seeds of Oduduwa 


Rank: D-S (A)
Type: Offensive/Defensive/Supplementary
Range: Short-Long
Chakra: 10-40 (30)
Damage: 20-80 (60 +30)
Description: The user is able to create from his body or from earth sources, constructs of soapstone. constructs may vary like kunai, pillars, spikes, hammer, gauntlet, dome, wall etc, of varying sizes, volume and density. Though they are only limited to the user's imagination. The tools are also slippery due to its soapy property. The soapstone are made as a real physical entity thus unless they are destroyed, they continue to exist after they are made. Creating soapstone mid-range away from the user though requires the user to weave one handsign.
The power and size of the constructs are dependant on the amount of chakra put into it. D-rank upto the size of a small animal(e.g dog) and it further increases in size by rank thus an S-rank could in size, rival or dwarf mountain smash. However the size may be, the constructs would always differ in its destructive force. For example, an S-rank construct may be not as big as a B-rank contruct, but their density differs, so the s-rank construct would be able to do more than the b-rank construct, though the b-rank may gain more ground due to its size. More than one constructs can be made per usage but their power is divided between the number of constructs made.
NOTE: S-rank variant can only be used 3x per battle
NOTE: S-ranks requires 2 turns in between usage


(Fūton: Atsugai) - Wind Style: Pressure Damage
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +30
Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

As agreed, the spikes beneath are destroyed.

As the opposing dragon runs away, Nana and Oros dragon quickly follows up with earthen chakra coursing through its body, pouncing forward clawing at the other dragon. As it pounces forward at the same time it uses the earthen chakra its channeling earthen chakra behind its opposing dragon to crash in from behind.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+40=120
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
 
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Priest

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As agreed, the spikes beneath are destroyed.

As the opposing dragon runs away, Nana and Oros dragon quickly follows up with earthen chakra coursing through its body, pouncing forward clawing at the other dragon. As it pounces forward at the same time it uses the earthen chakra its channeling earthen chakra behind its opposing dragon to crash in from behind.

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80+40=120
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defenses.
(Doton: Dosenkiryū) - Earth Release: Earth and Stone Dragon Technique
Type: Offensive
Rank: S
Range: Short-Long (made within Short, but reaches up to Long)
Chakra: 40
Damage: 80
Description: The user after performing the required hand seals Horse → Dog → Bird → Ox → Snake will create a large dragon of earth erupt from the ground and direct it towards the enemy with devastating force. This technique much resembles the Water Release: Water Dragon technique.
Kay nice counter but I need to know something.
 

Lord of Kaos

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Okay, this is simple to go through. The established timeframe by Priest's move is

1. Shockwaves
2. Pillars
3. Pressure Damage

The shockwave naturally destroys the pillars under Zat so she doesnt have to counter that and she uses the Taming the Tiger technique. In her move, this would attempt to shift the Timeframe to

1. Shockwaves
2. Pillars
3. Taming
4. Pressure Damage.

The question here is is this enough to actually shift the Timeframe in a way that Priest's move alters. Well, based on this Roleplay update:

With this update, if Person B's reply does not make it a requirement for Person A's move to be changed in some way, such as changing aim, trajectory, or jutsu used, Person A's move will proceed as described. Of course, should this be in dispute at any time within a fight, it will be checked as all other issues are.
You have to change the timeframe in such a way, the next sequence of moves wouldnt work without hazardous activity. Zatanna launches forward to deliver a strong Taijutsu sequence. Because this relies directly on physically hitting your opponent and not creating large effects like Konoha Ryujin and it's dragon, this wouldnt prevent Priest's use of Pressure Damage from continuing and directly hitting Zatanna as she launches forward.

If you have any issues or questions about this, VM me on site. Long work day and barely gonna be in Discord until late today.
 

Priest

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Thanks LOK

The enemy dragon would be hit by the pressure ball and would be defeated. With a victory in the bag, the dragon would be commanded to continue flying high as they make their way out of the battle ground to look for another victim.

Edit

By my calculation, you have 5 health remaining.


As the enemy dragon is blown back by the Atsugai, Our dragon continues its assault by spitting a drilling bullet of water that splits into several drilling bullets and assault the enemy dragon from every angle.
This is quickly followed by spewing several dragon heads made of fire towards the enemy dragon to finish him up.


(Suiton: Sawarabi no Shubyou) - Water Release: Dance of the Seedlings
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +30
Description: The user will spew a large drilling water bullet from their mouth, which will then travel in a linear fashion at fair speeds similar to that of Drilling Wind Bullet. During its flight, the bullet will seperate into 10 smaller, pebble-sized drilling water bullets. Each diverges far from the path taken by the original bullet's, and flies in arcs at great speeds that are angled in such a way as to assault a target from multiple directions in quick succesion. As each bullet strikes the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable four times.
Note: Courtesy of Scaze


(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +30
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

 
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Zatanna

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Thanks LOK

The enemy dragon would be hit by the pressure ball and would be defeated. With a victory in the bag, the dragon would be commanded to continue flying high as they make their way out of the battle ground to look for another victim.

Edit

By my calculation, you have 5 health remaining.


As the enemy dragon is blown back by the Atsugai, Our dragon continues its assault by spitting a drilling bullet of water that splits into several drilling bullets and assault the enemy dragon from every angle.
This is quickly followed by spewing several dragon heads made of fire towards the enemy dragon to finish him up.


(Suiton: Sawarabi no Shubyou) - Water Release: Dance of the Seedlings
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +30
Description: The user will spew a large drilling water bullet from their mouth, which will then travel in a linear fashion at fair speeds similar to that of Drilling Wind Bullet. During its flight, the bullet will seperate into 10 smaller, pebble-sized drilling water bullets. Each diverges far from the path taken by the original bullet's, and flies in arcs at great speeds that are angled in such a way as to assault a target from multiple directions in quick succesion. As each bullet strikes the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable four times.
Note: Courtesy of Scaze


(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 +30
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

They took a lot of damage and the dragon seemed like it was close to fainting, but they had to continue onwards as far as they could.
Striking down the ground, it then erupts as a huge explosion engulfing the other dragon, as they then follow up, striking the ground once again within mid range of the other dragon.

Ten Junketsu | Heavenly Purity
Type: Offensive/Defensive
Rank: B/S (S)
Range: Short-Long
Chakra: 20/40 40+25=65
Damage: 40/80 80+25=105
Description:
Based along the usage of the shock wave, the user will channel chakra into their fists as they strike the ground creating a large shock wave that erupts ripping up the ground creating cracks and crevasses up to long range. As the user strikes the ground they will release the chakra creating a depth charge like effect where the chakra will be channelled running underground through the cracks and upturned earth towards the opponent. Then the chakra will detonate creating a large explosion creating a pillar up to mid range in the air.
Notes:
B rank can be used 4 times with a 1 turn cooldown inbetween each usage.
B rank can only reach up to mid range
S rank can only be used 2 times with a 2 turn cooldown inbetween each useage and nothing S rank or above the following turn.
Can only be used by Sakura bios
(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A 25
Damage: 80+25=105
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.
 

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They took a lot of damage and the dragon seemed like it was close to fainting, but they had to continue onwards as far as they could.
Striking down the ground, it then erupts as a huge explosion engulfing the other dragon, as they then follow up, striking the ground once again within mid range of the other dragon.

Ten Junketsu | Heavenly Purity
Type: Offensive/Defensive
Rank: B/S (S)
Range: Short-Long
Chakra: 20/40 40+25=65
Damage: 40/80 80+25=105
Description:
Based along the usage of the shock wave, the user will channel chakra into their fists as they strike the ground creating a large shock wave that erupts ripping up the ground creating cracks and crevasses up to long range. As the user strikes the ground they will release the chakra creating a depth charge like effect where the chakra will be channelled running underground through the cracks and upturned earth towards the opponent. Then the chakra will detonate creating a large explosion creating a pillar up to mid range in the air.
Notes:
B rank can be used 4 times with a 1 turn cooldown inbetween each usage.
B rank can only reach up to mid range
S rank can only be used 2 times with a 2 turn cooldown inbetween each useage and nothing S rank or above the following turn.
Can only be used by Sakura bios
(1000m Panchi) 100m Punch
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: N/A 25
Damage: 80+25=105
Description:
This technique is both terribly simple and terribly dangerous. The user concentrates their chakra into their fist and simply lands a devastating full punch blow on the target, sending him flying to at least 1000 metres away from where the user is (if nothing is in between). In most cases, if successful the technique is fatal. In addition the technique can also be used to defend against solid ninjutsu attacks such as Earth. If the user punches the ground, the chakra released from the huge strength the technique packs will produces a massive shockwave that shatters and crushes the earth up to mid range, leaving behind an enormous crater. The technique is so powerful it can be used against boss summons or gigantic enemies with no noticeable result change.

Note: Can only be used by Sakura or Tsunade bios.
I think we are done here. Your dragon took almost 95℅ damage
A full body blast damage also damages the legs and arms the same way as the torso.

From the Health System

Arms - Damage/Effects
  • 20% - An attack causing this amount of damage to the arms will cause the victim's arm based Taijutsu to cause 5 less damage and forming handseals will take longer with one handseal taking as long as two.
  • 40% - An attack causing this amount of damage to the arms will cause further trouble with hand seals. The victim will be unable to use more than ten handseals overall per turn.
  • 60% - An attack causing this amount of damage will limit the users ability to effectively use their arms in combat. For any jutsu using the arms offensively such as Tai/Kenjutsu or even Chidori style Nintaijutsu, that are ranked above B rank will cause 10 damage to the victim and his arm based Taijutsu will deal 15 less damage.
  • 80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the arms will cause 10 damage, including the usage of handseals.
  • 100% - This amount of damage entirely destroys the arms even after the battle recovery time will take an additional day of rest.

    Each increasing level carries all debilitating effects of previous levels of damage
Torso/General Body - Damage/Effects
  • 20% - An attack causing this amount of damage to the torso will cause the victim's Ninjutsu using the stomach/lungs to mold chakra to cause 5 less damage and their overall tracking will reduce 10.
  • 40% - An attack causing this amount of damage to the torso will cause further trouble with Ninjutsu. The victim will be unable to use jutsu they have to spit out or use their torso to form without causing 10 damage to themselves.
  • 60% - An attack causing this amount of damage will limit the user's ability to effectively use their Genjutsu in combat. For any Genjutsu that is ranked above B rank, the user will receive 10 damage and an overall reduction of damage to Ninjutsu by 15.
  • 80% - An attack causing this amount of damage will have a very debilitating effect on the victim, much like the sixty percent damage. However, now any actions using the molding of chakra in the stomach will cause 20 damage, including Taijutsu and/or Genjutsu.
  • 100% - This amount of damage entirely destroys the torso even after the battle recovery time will take an additional day of rest.
 

Lord of Kaos

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Priest would be correct here; the effects of the health system will come into play and prevent this from going forth more. The last attack would fail.

If we assume it was valid, then Priest would have dealt more damage to the opposing team by time this ends and as such, would win. Priest teams gains the 2 pts here.
 
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