Custom Item Submission

Status
Not open for further replies.

Squidy

Active member
Regular
Joined
Jan 4, 2017
Messages
1,691
Kin
1,554💸
Kumi
2,480💴
Trait Points
70⚔️
Updating: https://animebase.me/threads/custom-technology-submission.756943/page-5#post-21809564

Sensci ✦ Sensci
Type:
Tool
Rank: A
Range: Short-Long
Chakra:
N/A (-10 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to earth's magnetic field the bot is linked to. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci is linked to spans Long range around the user in battle, also encompassing the landmark the user is within when in the NW, and allows the bot to feel physical movement and the dimensions of things within this realm, like a radar that senses magnetic fields. Sensci can then relay that information to the user, whose person the bot must stay in connection with, via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu via using the user's chakra.

-
Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 10m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Being A rank in durability this jutsu costs 30 chakra to initiate and can be used 3x per battle with a 1 turn cooldown, however, use of this ability disables Sensci's sensing abilities for the remaining turn as well as the next.

Update Approved - Daemon
Final Update

Sensci ✦ Sensci
Type:
Tool
Rank: S
Range:
N/A
Chakra: N/A (-15 per turn)
Damage: N/A
Description: Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to earth's magnetic field the bot is linked to. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci is linked to spans Long range around the user in battle, also encompassing the landmark the user is within when in the NW, and allows the bot to feel physical movement and the dimensions of things within this realm, like a radar that senses magnetic fields. Sensci can then relay that information to the user, whose person the bot must stay in connection with, via a Mors code language which may just seem like normal rodent squeaks to outsiders. Sensci has two primary feats, one passive and one needing to be activated.

-Sensci is equipped with a unique linking system that's only compatible with its own format that when cloned with the user via the Shadow Clone technique allows the bot to link with itself, acting as a visual/sound recorder system, amplify its ability to sense and relay information to the user. For every clone the user creates the mini bot boosts the user's Tracking Specialty by +.25 as the linked bots act as beacons that relay information to each other allowing the clones and user to have a closer connection.

-
Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature, and considered a quick reaction jutsu, ranging in size depending on the source amount but can never exceed 10m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Being A rank in durability this jutsu costs 30 chakra to initiate and can be used 3x per battle with a 1 turn cooldown, however, use of this ability disables Sensci's sensing abilities for the remaining turn as well as the next.

Declined: Mainly because you basically just added a whole new ability to an already approved Technology. - Daemon
 
Last edited by a moderator:

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
(Fāzābokkusu) Ω Fatherbox
Type:
Tool
Rank: S
Range: Short - Long
Chakra: 5 - 40
Damage: N/A
Description: is an advanced evolving Artificial Superintelligence, one that is fashioned into a cube composed of Nanotechnology, with it having circular designs on each of it's sides. The ASI's main purpose is to establish technological superiority, translated in it's desire to locate, destroy, and indoctrinate specific technological based items. In order to locate other technological devices and tools, Fatherbox utilises a mechanic acting similar to time-domain reflectometers and optical variations, but on a much more refined and advanced scale, where it functions without the need of direct contact but rather through a detection barrier. This not only allows the detection of technological objects, but also the analysis of potential weak points and design flaws. To become aware of these, the user would simply need to look upon the sides of the box, where the information would be displayed on a holographic screen. Upon reading the analysis, targeted attack's at said tools would passively deal twenty more damage, with this not applying to wide scaled attacks, as they would simply not take advantage of weak points. Should the attack not be sufficient to destroy the tool, the afflicted tool would be disabled for a period of time depending on the magnitude of damage, acting similar to the Health system. ( 20% or more disables for a turn, 40% or more for 2, 60% or more for 3, 80% or more for 4)

As for the indoctrination function of Fatherbox, it can only be applied to personal tools that have an A.I of their own, and Nano Transformation tools/techs, wherein the Fatherbox would create a miniature hardware and software copy of itself into them, enabling additional control. For normal tools, Fatherbox would act as a backup A.I should the original be short-circuited or similar, enabling it to rebooted and controlled, with the hardware nano-component serving as a temporary means of sustaining functionality up to 3 turns. For Nano Transformation related, Fatherbox could attach itself and have the ability similar to normal tools should their be an A.I. However, in cases where the NT lacks an A.I of it's own, Fatherbox would serve that purpose, with it being able to perform basic structural shifts and modifications to allow movement(legs, wings, gills etc), with it using the copied hardware component to do so, costing a move to do so. This would enable Fatherbox to move around through NT 'minions' at the user's base speed, up to 3 times per battle. Due to Fatherbox's analysis component, 'the indoctrinated' would deal the passive increase in damage to tools in targeted attacks. Indoctrination can only be used 4x per battle, with it possible to occur in the same t/f of using the tools/NT, costing 40 chakra, and separated by two turn intervals.

Detection extends to a single LM, costing 5 chakra per turn, with the chakra itself not being a component of the Fatherbox's functionality, but simply serves to power it's Nanotech energy source. Normal cyborgs can only utilise Fatherbox in it's normal form, Delta/Kawaki biographies can passively merge the tool into their body, having it act as 'tech hub' for the the tools and A.Is the user might have, with it's own ASI serving as an amalgamation of the A.Is, allowing for the use of those tools via Fatherbox, but naturally following all the tools own benefits and restrictions. This also open up options of using the tools with Nano Transformation. (To be made)

Approved with edits made - Daemon

( Tekunoōganikku Fukugen) Ω Technorganic Restoration
Type:
Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: Acting as an advanced form of the Healing Foam, Technorganic Restoration is a 'smart'-healing tool curated to work specifically on those with extensively modified cybernetic bodies. This advanced foam contains a plethora of nano components in the form of miniature healer parademons, programmed with a scanning A.I that reads both on the spiritual and physical levels. Said A.I allows the parademons to know exactly where their presence is required, guiding the smart-foam to act and purge any inhibiting factors that may exist within the user's body before healing him. This includes foreign physical factors such as toxins and poisons, chakra factors such as genjutsu or foreign chakra, and spiritual factors such as Yamanaka-clan attacks or Yin parasites, this working up to S rank. This purge functions similar to the Medical Technique: Restore Balance in terms of capabilities. Upon cleansing the body, the smart-foam would rapidly heal the user, with the parademons potentially acting as spare parts for the user's cybernetic components. Technorganic Restoration allows the user to purge once per turn and regenerate up to 30 health per turn, lasting for 3 turns. Cyborgs can store the foam inside their cybernetic body, having the nano foam be passively released upon them suffering damage. Delta/Kawaki biographies take this a step further due to their unique physiology enabling them to utilise the nano component in a more efficient manner. This would enable healing 60 health in a single turn and achieving a purge a rank higher, at the cost of the remaining 30 healing and purge being wasted. Must be mentioned in bio/first post to utilise passive function. Usable once passively, twice overall, and separated by at least four turns.

Approved - Daemon

(Omega Kōka) Ω Omega Effect
Type:
Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Omega Effect refers to a series of nano shields marked with the Ω symbol. These shields function hand in hand with the Artificial Eye Technique, wherein the shield can harvest, redistribute and redirect the laser of the Eyes in one of two main manners, and a third supplementary one. The first, referred to as NGP, is achieved by 'coating' the user's body with the shields which act as an outlet for the same energy used for the laser but in a controlled fashion. This allows the laser energy to surround the user, enabling it's utilisation with close quarter combat in order to deal 'burning' damage that is significantly hard to heal up to a certain extent. The shields can be manipulated to coat weapons/objects in contact with the user allowing it's utilisation with kenjutsu and similar. The damage however doesn't start at full 90 strength, but rather build up and increases in strength each turn. NGP starts of at 30 damage, with said damage healable after 3 turns, and progressively increases for 15 damage per turn and an additional turn restriction to healing until reaching it's full 90 damage stage which can't be healed. These shields are programmed to automatically move and make space for attacks that emerge from the user's body as to not get destroyed by them.

The second, referred to as , is the Omega Effect's projectile function, allowing the user to release the laser from any point of the shields, either in a concentrated manner or a wider scaled blast one. The user can fire a singular beam at full strength, or ration and fire weaker beams for more usages. This can be two S rank, or four A ranks etc, but it can only be used thrice overall per usage. S ranks can't be healed for six turns, A rank five, etc. Additionally wide scales blasts are weaker by ten damage, and can only reach up to mid range away.

The third manner, referred to as Uxas, is achieved by sending out a small number of the shields outwards into the field, these shields are capable of flight and are used to reflect and redirect beams fired by the user either through Erosion Blasts or the normal Artificial Eye Technique, allowing said beams to seemingly chase their target, without losing strength. These shields can be used to redirect a beam up to 3 times per turn. As it is dependent on the absorption of an opposing technique through the Artificial Eye Technique, Omega Effect can triggered passively once per battle in such cases, coming into effect as soon as the absorption is done. Alternatively, the user can actively supply the chakra to create the conditions for Omega Effect. During NGP, the user takes 10 damage each turn, whereas he takes 10 damage each time he fires off an Erosion Blast. Usable three times, lasting five turns for NGP, and until depleted for Erosion Blasts. Only one variation can be used per usage, with Uxas naturally being able to occur during Erosion Blasts or laser firing, and it costing 5 chakra to be controlled per turn.

Declined: The first ability is fine. The second ability can be kind of wild in its application. I'd rather you keep them as pinpoint beams rather than wider scaled blasts for the second attack. Also try to reduce the healing negation for the second ability, 6 turns at its strongest seems too much. And the last ability, I'm not too keen on being able to redirect your attacks to chase an opponent especially up to 3 times per turn. - Daemon
Removed large scale, and reduced healing limitation.
(Omega Kōka) Ω Omega Effect
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Omega Effect refers to a series of nano shields marked with the Ω symbol. These shields function hand in hand with the Artificial Eye Technique, wherein the shield can harvest, redistribute and redirect the laser of the Eyes in one of two main manners, and a third supplementary one. The first, referred to as NGP, is achieved by 'coating' the user's body with the shields which act as an outlet for the same energy used for the laser but in a controlled fashion. This allows the laser energy to surround the user, enabling it's utilisation with close quarter combat in order to deal 'burning' damage that is significantly hard to heal up to a certain extent. The shields can be manipulated to coat weapons/objects in contact with the user allowing it's utilisation with kenjutsu and similar. The damage however doesn't start at full 90 strength, but rather build up and increases in strength each turn. NGP starts of at 30 damage, with said damage healable after 3 turns, and progressively increases for 15 damage per turn and an additional turn restriction to healing until reaching it's full 90 damage (Capped at 4 turn healing restriction). These shields are programmed to automatically move and make space for attacks that emerge from the user's body as to not get destroyed by them.

The second, referred to as Erosion Blasts, is the Omega Effect's projectile function, allowing the user to release the laser from any point of the shields, in a concentrated manner. The user can fire a singular beam at full strength, or ration and fire weaker beams for more usages. This can be two S rank, or four A ranks etc, but it can only be used thrice overall per usage. S ranks can't be healed for six turns, A rank five, etc.

The third manner, referred to as Uxas, is achieved by sending out a small number of the shields outwards into the field, these shields are capable of flight and are used to reflect and redirect beams fired by the user either through Erosion Blasts or the normal Artificial Eye Technique, allowing said beams to seemingly chase their target, without losing strength. These shields can be used to redirect a beam once per turn. As it is dependent on the absorption of an opposing technique through the Artificial Eye Technique, Omega Effect can triggered passively once per battle in such cases, coming into effect as soon as the absorption is done. Alternatively, the user can actively supply the chakra to create the conditions for Omega Effect. During NGP, the user takes 10 damage each turn, whereas he takes 10 damage each time he fires off an Erosion Blast. Usable three times, lasting five turns for NGP, and until depleted for Erosion Blasts. Only one variation can be used per usage, with Uxas naturally being able to occur during Erosion Blasts or laser firing, and it costing 5 chakra to be controlled per turn.

Approved - Daemon

(Goomoonryong) - Nine Arts Dragon
Type:
Tool
Rank: S
Range: Short - Mid
Chakra:
N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component, allowing the suit to expand beyond Chun's body and assimilate tools/weapons. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. (following the tools own restrictions) Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. The nanobots can be used to form an exoskeleton that can reach up to ten meters range, increasing the user's striking distance, costing a move slot to expand. (30 chakra) The exoskeleton can be decreased to lower sizes, passively, for a cost of 10 chakra. The assimilation ability can be used passively for the user's tools/weapons(up to 4), with the A.I siphoning 20 chakra to do so. Goomoonryong does not affect the damage of techniques utilised through it, but it does carry it's own durability of 80 DMG, where higher damage destroys Goomoonryong. Can be repaired once per battle at a cost of fourty chakra, at a cost of a move.

Approved with slight edit to Range made - Daemon

(Arutemisukonjitto) The Artemis Conduit
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Artemis Conduit, otherwise known as TAC, is a pair of twin handguns that were crafted to be used in times of duress. TAC's main distinguishing feature is the internal functions of it's barrel, which contains many rune-like scripts etched in ink. The bullets fired through these barrels are quite unique, as they are not composed of any run of the mill material, but rather shadows taken solid form. This results in the user not needing to carry extra magazines and whatnot, as the bullets are formed directly in the chamber. However, this shadow bullet component allows the user to shoot chakra bullets from the guns, and fire them with a shadow coating. This is due to the fact that the shadow bullets/coating would form in the barrel based on what's needed, as it is a shadow, meaning that it can also be used as a source for shadow based techniques, however the user can only use these shadows as a source for shadow techniques up to B rank.

The second ability, denoted The White Walker, enables the bullets, if activated, upon contact with beings that have chakra networks or similar (sentient elemental creatures for instance) preventing activation/utilisation of S & F Rank healing/HP recovery techniques. The limitation, if the bullet simply clashes with the target and does not pierce them, would last for a single turn. However, if the bullet manages to pierce the defenses/skin of the target, the effects would be more severe, as the bullet would be closer to the chakra network, enabling the sealing effects to last for two turns after contact is made. The White Walker can only be used thrice for a chakra cost of fourty, and must be separated by a two turn interval.

The shadow coatings have a low damage output being merely equivalent to thirty damage. Shooting these guns, naturally require a move in a turn, at a cost of 15 chakra. The bullets can be fired off in semi, burst, or fully automatic modes, depending on the needs of the user, with the bullets moving as fast as lightning techniques. The user can chose to fire stronger bullets at a 1::2 rate, up to fourty chakra, usable five times per battle.

Approved with Edits Made - Daemon
Updating.
Adv Fuin training

(Arutemisukonjitto) The Artemis Conduit
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Artemis Conduit, otherwise known as TAC, is a pair of twin that were crafted to be used in times of duress. TAC's main distinguishing feature is the internal functions of it's 'launching mechanism', which contains many rune-like scripts etched in ink. The arrows fired through these barrels are quite unique, as they are not composed of any run of the mill material, but rather shadows taken solid form. This results in the user not needing to carry extra ammunition and whatnot, as the arrows are formed directly in the chamber. However, this shadow arrow component allows the user to shoot chakra arrows from the gauntlets, and fire them with a shadow coating. This is due to the fact that the shadow arrows/coating would form in the barrel based on what's needed, as it is a shadow, meaning that it can also be used as a source for shadow based techniques, however the user can only use these shadows as a source for shadow techniques up to B rank. These arrows also carry the traits of the Shadow Imitation Shuriken technique, enabling them to prevent movement should they make contact with a target's shadow.

The second ability, denoted The White Walker, enables the arrows, if activated, upon contact with beings that have chakra networks or similar (sentient elemental creatures for instance) to apply an effect based on the Medical Sealing Technique: Chakra Purge technique, preventing any external chakra/energy/etc from influencing the target based on the capabilities of the aforementioned technique. However in The White Walkers, the sealing tag is replaced by a 'shadow parasite' which would additionally restrict movement. These effects last for a single turn should the arrows graze the target, but should it pierce them, it would last for three turns. The White Walker can only be used thrice for an additional chakra cost of seventy, and must be separated by a two turn interval, with the chakra naturally not being factored to the strength of the arrows themselves.

The shadow coatings have a low damage output being merely equivalent to fourty damage. Shooting these gauntlets, naturally require a move in a turn, at a cost of 20 chakra. The bullets can be fired off in semi, burst, or fully automatic modes, depending on the needs of the user, with the bullets moving as fast as lightning techniques. The user can chose to fire stronger bullets at a 1::2 rate, up to 45 chakra, usable five times per battle for outputs higher than 30.
Update Declined: I believe I said in the advanced fuuin update that you can't update previously approved fuuinjutsu techniques or basic fuuin based abilities to now have advanced fuuin properties in it. - Daemon
 
Last edited by a moderator:

Arthorius

Regular
Joined
May 7, 2020
Messages
1,182
Kin
4,105💸
Kumi
22,106💴
Trait Points
25⚔️
Netsu kibaku sōchi | Thermal Detonator
Type:
Offensive
Rank: B
Range: Short-Mid
Chakra: N/A
Damage: 40
Description: Thermal Detonators are spherical palm sized metal containers, similar to smoke bombs, however the detonators contain a mixture of several types of powder that causes the detonator to explode in a blindingly bright explosion that sends highly lethal shrapnel and flames in a five meter radius around their detonation point. Activated with the press of a button the internal fuse will cause detonation after a few moments, giving the user enough time to hurl these up to mid range. Cyborgs are capable of installing these in their bodies, however normal shinobi may just carry them.

Notes:
-The blinding flash can inhibit vision for the same turn that the detonator explodes, if looked at directly.
-Must be placed within the users biography.
-May only carry 3 as a Shinobi and 6 as a cyborg.

Approved with edits made: had to drop the rank if you wanted this without usage restrictions. - Daemon

Sanjigen purintā | Three Dimensional Printer
Type:
Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: N/A
Description: The three dimensional printer is a useful piece of technology, it allows the user to mimic any basic or simple technology they find such as swords, spears, kunai, shurken, etc. While it's unable to copy advanced technology, it is capable of replicating huge numbers of smaller technology, given the user access to an essentially infinite supply of weaponry, this technology can be installed in a cybernetic body, or it can be worn similar to a backpack allowing the user to draw an endless weaponry supply at the press of a button. The machine is however only capable of producing one large weapon per turn, such as a sword or spear, or ten smaller weapons such as kunai and shuriken.

Notes:
-Basic weapons made from this technology are tougher than average, being made from a specialised blend of materials, they have A rank durability.
-Must be placed within the users biography.
-Cyborgs may use the technology freely at any time, however normal shinobi can only use it once every two turns.

¤ Declined, the wording in this implies you can use this to replicate any technology someone has on them that isn't Cyborg exclusive, not just weapons. Change this to avoid this. Also needs an overall usage limit, not just once every 2 turns. I'm also almost certain I approved this tool before, but I need to look at the older thread again to confirm. ¤
Netsu kibaku sōchi | Thermal Detonator
Type:
Offensive
Rank: B-S
Range: Short-Mid
Chakra: N/A
Damage: 40-80
Description: Thermal Detonators are spherical palm sized metal containers, similar to smoke bombs, however the detonators contain a mixture of several types of powder that causes the detonator to explode in a blindingly bright explosion that sends highly lethal shrapnel and flames in a five meter radius around their detonation point. Activated with the press of a button the internal fuse will cause detonation after a few moments, giving the user enough time to hurl these up to mid range. Cyborgs are capable of installing these in their bodies, however normal shinobi may just carry them. When used by a cyborg the detonators cause lingering burning damage similar to napalm, inflicting an additional 10 damage per turn every turn to a target. Additionally the fire created by the detonator is chemical in nature, water will not extinguish it however smothering the flames will.

Notes:
-A rank detonators and above can only be used thrice per battle.

-The blinding flash can inhibit vision for the same turn that the detonator explodes, if looked at directly.
-Must be placed within the users biography.
-May only carry 3 as a Shinobi and 6 as a cyborg.

Declined: The update gives it Amaterasu/True Flames of Samadhi type effects where the fire lingers and burns the target without having a real duration on how long these flames last/burn for. I likely won't allow "flames that cannot be extinguished by water" unless you have a Kashin Koji bio. - Daemon
 
Last edited by a moderator:

Arthorius

Regular
Joined
May 7, 2020
Messages
1,182
Kin
4,105💸
Kumi
22,106💴
Trait Points
25⚔️
Netsu kibaku sōchi | Thermal Detonator
Type:
Offensive
Rank: B-S
Range: Short-Mid
Chakra: N/A
Damage: 40-80
Description: Thermal Detonators are spherical palm sized metal containers, similar to smoke bombs, however the detonators contain a mixture of several types of powder that causes the detonator to explode in a blindingly bright explosion that sends highly lethal shrapnel and flames in a five meter radius around their detonation point. Activated with the press of a button the internal fuse will cause detonation after a few moments, giving the user enough time to hurl these up to mid range. Cyborgs are capable of installing these in their bodies, however normal shinobi may just carry them. When used by a cyborg the detonators cause lingering burning damage similar to napalm, inflicting an additional 10 damage per turn every turn to a target. Additionally the fire created by the detonator is chemical in nature, water will not extinguish it however smothering the flames will.

Notes:
-A rank detonators and above can only be used thrice per battle.

-The blinding flash can inhibit vision for the same turn that the detonator explodes, if looked at directly.
-Must be placed within the users biography.
-May only carry 3 as a Shinobi and 6 as a cyborg.

Declined: The update gives it Amaterasu/True Flames of Samadhi type effects where the fire lingers and burns the target without having a real duration on how long these flames last/burn for. I likely won't allow "flames that cannot be extinguished by water" unless you have a Kashin Koji bio. - Daemon
Netsu kibaku sōchi | Thermal Detonator
Type:
Offensive
Rank: B-S
Range: Short-Mid
Chakra: N/A
Damage: 40-80
Description: Thermal Detonators are spherical palm sized metal containers, similar to smoke bombs, however the detonators contain a mixture of several types of powder that causes the detonator to explode in a blindingly bright explosion that sends highly lethal shrapnel and flames in a five meter radius around their detonation point. Activated with the press of a button the internal fuse will cause detonation after a few moments, giving the user enough time to hurl these up to mid range. Cyborgs are capable of installing these in their bodies, however normal shinobi may just carry them. When used by a cyborg the detonators cause lingering burning damage similar to napalm, inflicting an additional 10 damage per turn every turn for four turns to a target until extinguished.

Notes:
-A rank detonators and above can only be used thrice per battle.

-The blinding flash can inhibit vision for the same turn that the detonator explodes, if looked at directly.
-Must be placed within the users biography.
-May only carry 3 as a Shinobi and 6 as a cyborg.

Approved - Daemon


Sumatorinku | Smart Link
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: The Smart Link is a piece of cyberware installed in the body of a cyborg that augments their targeting abilities. When identifying a target the user will activate the smart link, doing so is passive and costs no timeframe slot or move slot. Once activated the smart link will begin tracking the opponent automatically for the user, not only will this functionally lower the opponents base speed by 2 levels, but it will also allow the users thrown or fired weapons to have a tracking function. This tracking function isn't absolute, however it will allow any subsequent technology to follow the opponent in arcing movements. This doesn't include energy based technology such as Delta's eye beams, but it does include solid matter such as the chakra blades, or weapons created using Nanotransformation. Once marked with the Smart Link, dodging techniques will not be effective in avoiding technology based attacks, as the attacks will follow the target nevertheless, however techniques that utilize space/time to dodge will be effective given the nature of space/time.

Notes:
-
Smart Link can only be activated on one enemy at a time.
- Smart Link must be mentioned in the users biography.
- Smart Link can not be fooled by Shadow Clones or other "fakes".

Declined: I can see the first part of this technology working but how will the technology be able to follow the opponent without having tracking software or something like that already built into them? - Daemon

Arasaka Tsuri | Arasaka Tools
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: N/A
Damage: N/A
Description: Kodona Tools are a technological advancement over the traditional ninja tools used by most shinobi. While most ninja tools are made from simple materials with little technology incorporated these Kodona tools are quite the opposite. Kodona Tools contain advanced technology making even simple bukijutsu more lethal. Thrown weapons such as kunai and shuriken etc, all contain miniscule containers of compressed air that bursts open when they reach a high velocity, increasing the speed and lethality of the bukijutsu they are utilized in, increasing their damage by twenty points. Additionally the tools are made by blending more durable materials in the forging process compared to regular tools, making the tools considerably more difficult to be destroyed, with all the tools gaining an A ranked durability, while they can be stopped on the traditional damage vs damage rubric they will not be destroyed by anything below A rank.

Notes:
-
Arasaka Tools can be used as a replacement for all basic tools.
- Arasaka Tools must be mentioned in the users biography.
- Only Cyborgs may use Arasaka Tools indefinitely, regular Shinobi may only use them four times per battle.

Declined: I have no problem with giving your tools a +20 damage boost but a flat out A rank durability for all your tools is a no. I'd also say this can't be used on nano tech. - Daemon
 
Last edited by a moderator:

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,369💴
Trait Points
80⚔️
(Kansō) Requip
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

Approved - Daemon

Updating: https://animebase.me/threads/custom-technology-submission.756943/post-21807589
(Saku Sanshain) Blooming Sunshine
Type:
Tool
Rank: D - S Rank
Range: Short (Explosion & Absorption), Short - Long (Travel Range)
Chakra Cost: 10 - 40
Damage: 20 - 80
Description: Blooming Sunshine is a special designed ninja tool that utilized the “Absorption Arm” as a basis for its production – though many are surprised by this due to weapon being in the form of an umbrella or parasol. The overall design of the tool is highly durable in nature, allowing it to physically tank one S rank before being rendered useless, two A ranks but remains undamaged by B ranks and below while also doubling as a physical weapon that can be used in free form close combat. It also has a sword hidden within it’s structure which uses the handle as a hilt and the other base piece as a sheathe.

Moving onto the chakra related powers, the ferrule of the umbrella has the ability to release a barrier of chakra similar to that of it’s predecessor where it intakes the chakra into the weapon itself but what makes it differ from the two is that the sphere doesn’t expand in size, but rather returns into the weapon swiftly. Once the chakra is absorbed into the weapon, it acts as a “charge” to the weapons second chakra related ability. The absorption is done via specific fuinjutsu formula located on the top that then releases the barrier.

After the absorption of the chakra the user is able to return the attack at the enemy as a chakra blast, moving at the speed of a Lightning Technique but dealing damage based on the rank of the jutsu absorbed. Although it moves in a linear path, the explosion radius is five meters; meaning simply dodging the path of the blast wouldn’t always be enough to avoid it completely.

This of course isn’t the lonesome way to “charge” the tool, as the user may willingly infuse his/her own chakra into the umbrella itself in order to fuel it, dealing damage based on the amount of chakra is placed into it. The absorbing of an enemy technique counts as a move each, but absorbing and releasing it back can be done within the same time frame and counting as one move if used like this but the user can simply absorb the chakra and store it without sending it back.

Charging the weapon with chakra from the user is done passively but sending it as a blast counts as a move, with the chakra amount ranging from 10 (D) to 40 (S), thus the user must spend chakra based on the rank in order to fire the blast. The user however can only retain a certain amount of chakra inside of the umbrella with its max being 200. While the umbrella’s firing/absorbing (each one separately) mechanism can be done once every two turns, while S ranks can only be done twice per battle causing it go on cool down for three turns instead. A rank can be done thrice while B rank and below can be used collectively 6 times a battle. The design of the umbrella is cosmetic, allowing for various coloration and patterns to suit a person's need.

Approved - Daemon
(Shizukesa) Hush
Type:
Tool
Rank: D - S Rank
Range: Short (Explosion & Absorption), Short - Long (Travel Range)
Chakra Cost: 10 - 40
Damage: 20 - 80
Description: Hush is a special designed ninja tool that utilized the “Absorption Arm” as a basis for its production – though many are surprised by this due to weapon being in the form of an umbrella or parasol. The overall design of the tool is highly durable in nature, allowing it to physically tank one S rank before being rendered useless, two A ranks but remains undamaged by B ranks and below while also doubling as a physical weapon that can be used in free form close combat. It also has a sword hidden within it’s structure which uses the handle as a hilt and the other base piece as a sheathe, which can be launched out at the press of a button (freeform) to strike the opponent rather quickly for a surprise attack.

Moving onto the chakra related powers, the ferrule of the umbrella has the ability to release a barrier of chakra with similar to that of it’s predecessor where it intakes the chakra into the weapon itself but what makes it differ from the two is that the sphere doesn’t expand in size, but rather returns into the weapon swiftly. Once the chakra is absorbed into the weapon, it acts as a “charge” to the weapons second chakra related ability. The absorption is done via specific fuinjutsu formula located on the top that then releases the barrier.

After the absorption of the chakra the user is able to return the attack at the enemy as a chakra blast, moving at the speed of a Lightning Technique but dealing damage based on the rank of the jutsu absorbed. Although it moves in a linear path, the explosion radius is five meters; meaning simply dodging the path of the blast wouldn’t always be enough to avoid it completely.

This of course isn’t the lonesome way to “charge” the tool, as the user may willingly infuse his/her own chakra into the umbrella itself in order to fuel it, dealing damage based on the amount of chakra is placed into it. The absorbing of an enemy technique counts as a move each, but absorbing and releasing it back can be done within the same time frame and counting as one move if used like this but the user can simply absorb the chakra and store it without sending it back.

Charging the weapon with chakra from the user is done passively but sending it as a blast counts as a move, with the chakra amount ranging from 10 (D) to 40 (S), thus the user must spend chakra based on the rank in order to fire the blast. The user however can only retain a certain amount of chakra inside of the umbrella with its max being 200. While the umbrella’s firing/absorbing (each one separately) mechanism can be done once every two turns, while S ranks can only be done twice per battle causing it go on cool down for three turns instead. A rank can be done thrice while B rank and below can be used collectively 6 times a battle. The design of the umbrella is cosmetic, allowing for various coloration and patterns to suit a person's need.
You must be registered for see images

Update Approved - Daemon


(Haato no Joou) Queen of Hearts
Type:
Tool
Rank: S
Range: Short – Long
Chakra: 10 - 40
Damage: 20 - 80
Description: The Queen of Hearts, a uniquely designed piece of custom technology crafted by a gunsmith named Paradox. It was an original draft, given to him by Mirabelle in her endeavor to create new forms of weapons to further her weapons mastery. The tool in question takes the form of a handgun, colored white in coloration. The metallic frame is structured with ascents resembling roses and a golden dragon on it. At first glance, the weapon seems like an ordinary handgun but in reality, with Paradox’s ideals and Mirabelle’s ambition, the managed to craft one of the best guns known to society. Ability wise, the entire gun is based on two things: Fuinjutsu and Senjutsu, two fields Mirabelle considered her weakest – thus she aimed to use this to help cover some holes up. However, due to her love of sharing, many copies of the gun was made so others may utilize it's glory as well

Rosemary, Queen of Wyrms – The first ability of the gun, in which combines the previous two abilities into one. Among the rose like ascents, there are seals located within its design that is well hidden to the untrained eye. When holstered or not directly in her hand, the unique magazine is “loaded”, feed through the aforementioned seal. The seal is passively absorbing Natural Energy around the user but also draining their chakra, causing it to mix and create Senjutsu. This process is automatic, which cannot be prevented once the gun is empty and the user is within at least five meters of the weapon. However, what this does is that it converts 10% of the user’s max chakra into senjutsu, passively converting 10% per turn though only for two turns (i.e if the user's maxed chakra is 2000, it passively takes 200 chakra from the user per turn for two turns to convert into senjutsu). The chakra is then stored in the seal, at least until the user makes physical contact with the handle of the gun. This senjutsu chakra is immediately rushed into the user’s body, forcefully activating Sage Mode for them. Once drained, however, should the user be in Sage Mode already, Rosemary’s effects remain inactive, simply allowing the second portion of the gun to come into play. This can only be used with Imperfect Sage Mode.

Thorn, Scorn of the Draco – The secondary ability of the gun though is a bit more simplistic. This portion is the firing mechanism, which in turn allows the user to infuse their senjutsu into the handgun. This allows them to fire off shots of senjutsu bullets, capable of piercing into the bodies of others with relative ease. The damage these bullets carry varies, as the amount of Senjutsu infused is largely up to the user. The bullets are fast, moving as fast as a lightning technique, and are also easily seen – appearing similar to the air projectiles released akin to (Fūton: Shinkūdama) - Wind Release: Vacuum Bullet. It should be noted, however, that the bullets upon impact will also detonate, causing an explosion capable of pushing someone back up to five meters and they also travel in a linear path. Despite all this, the user is also capable of firing none senjutsu bullets as well, this, however, being freeform but taking 5 chakra per bullet to do so.

Restrictions: Queen of Hearts can only be used by those with knowledge of Fuinjutsu and Sage Mode. The activation of Sage Mode via Rosemary shares the same usage amount of the user’s current remaining uses of the Sage Mode Technique. This means should the user only have one Sage Mode use left, then so does this weapon. The sealing and storing of Senjutsu is passive, though it can only hold a max of 400 chakra in total, regardless in which once the gun reaches this max, Rosemary’s effects are inactive. Thron’s firing ability counts as a move, with D to B Rank having no usage limits while A Rank bullets can only be used thrice per battle with a cooldown of two turns and S Rank bullets being usable twice with a cooldown of three turns after use. The bullets due to being senjutsu based are pulled from the user’s Sage Mode chakra pool, thus will slowly or rapidly deplete the user’s enhanced state, thus leaving the user unable to fire bullets until returning into Sage Mode once more. Raw Chakra bullets are freeform, not requiring a move to fire. These bullets can also be fired while in Sage Mode, however, are still free-formed thus not getting the boost in power Sage Mode provides to the user. The user also, however, can only fire three freeform bullets per turn.
You must be registered for see images
Approved with edits made. Good Job mostly, removed the mention of other clans and stuff because they can't use senjutsu especially Jugo's clan they dont know senjutsu. This tech largely applies to Senjutsu alone and thus is only usable by sage mode users. - Daemon
(Izanagi no Futan) Izanagi's Burden
Type:
Tool
Rank: S
Range: Short – Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Izanagi's Burden is a uniquely designed piece of custom technology crafted by a gunsmith named Paradox. It was an original draft, given to him by Mirabelle in her endeavor to create new forms of weapons to further her weapons mastery. The tool in question takes the form of a sniper rifle. The metallic frame is structured with unique blue accents on it's side. At first glance, the weapon seems like an ordinary sniper rifle but in reality, with Paradox’s ideals and Mirabelle’s ambition, the managed to craft one of the best guns known to society. Ability wise, the entire gun is based on two things: Fuinjutsu and Senjutsu, two fields Mirabelle considered her weakest – thus she aimed to use this to help cover some holes up. However, due to her love of sharing, many copies of the gun was made so others may utilize it's glory as well.

Honed Edge - While not an offensive ability, Honed Edge is the unique scope attached to the sniper rifle. This allows the weapon the ability the user to see up to two landmarks away and fire bullets from Accurized Rounds up to 2 landmarks away as well. This doesn't consume a move slot in order to utilize; simply being a form of attachment to the sniper.

Composite Stock
– The first ability of the gun, in which combines the previous two abilities into one. Among the blue ascents, there are seals located within its design that is well hidden to the untrained eye. When holstered or not directly in her hand, the unique magazine is “loaded”, feed through the aforementioned seal. The seal is passively absorbing Natural Energy around the user but also draining their chakra, causing it to mix and create Senjutsu. This process is automatic, but can be mentally halted by the user when needed once the gun is empty and the user is within at least five meters of the weapon. However, what this does is that it converts 10% of the user’s max chakra into senjutsu, passively converting 10% per turn though only for two turns (i.e if the user's maxed chakra is 2000, it passively takes 200 chakra from the user per turn for two turns to convert into senjutsu). The chakra is then stored in the seal, at least until the user makes physical contact with the handle of the gun. This senjutsu chakra is immediately rushed into the user’s body, forcefully activating Sage Mode for them. Once drained, however, should the user be in Sage Mode already, Composite Stock’s effects remain inactive, simply allowing the second portion of the gun to come into play. This can only be used with Imperfect Sage Mode.

Accurized Rounds – The secondary ability of the gun though is a bit more simplistic. This portion is the firing mechanism, which in turn allows the user to infuse their senjutsu into the sniper rifle. This allows them to fire off shots of senjutsu bullets, capable of piercing into the bodies of others with relative ease. The damage these bullets carry varies, as the amount of Senjutsu infused is largely up to the user. The bullets are fast, moving as fast as a lightning technique, and are also easily seen – appearing similar to the air projectiles released akin to (Fūton: Shinkūdama) - Wind Release: Vacuum Bullet. It should be noted, however, that the bullets upon impact will also detonate, causing an explosion capable of pushing someone back up to five meters and they also travel in a linear path. Despite all this, the user is also capable of firing none senjutsu bullets as well, this, however, being freeform but taking 5 chakra per bullet to do so.

Restrictions: Izanagi's Burden can only be used by those with knowledge of Fuinjutsu and Sage Mode. The activation of Sage Mode via Composite Stock shares the same usage amount of the user’s current remaining uses of the Sage Mode Technique. This means should the user only have one Sage Mode use left, then so does this weapon. The sealing and storing of Senjutsu is passive, though it can only hold a max of 400 chakra in total, regardless in which once the gun reaches this max, Rosemary’s effects are inactive. Accurized Round’s firing ability counts as a move, with D to B Rank having no usage limits while A Rank bullets can only be used thrice per battle with a cooldown of two turns and S Rank bullets being usable twice with a cooldown of three turns after use. The bullets due to being senjutsu based are pulled from the user’s Sage Mode chakra pool, thus will slowly or rapidly deplete the user’s enhanced state, thus leaving the user unable to fire bullets until returning into Sage Mode once more. Raw Chakra bullets are freeform, not requiring a move to fire. These bullets can also be fired while in Sage Mode, however, are still free-formed thus not getting the boost in power Sage Mode provides to the user. The user also, however, can only fire three freeform bullets per turn.
You must be registered for see images

Update Declined: For that two landmark stuff. - Daemon
 
Last edited by a moderator:

BusinessManTeno

Active member
Supreme
Joined
Jul 27, 2011
Messages
20,808
Kin
2,903💸
Kumi
10,493💴
Trait Points
60⚔️
Awards
(Noeru Oruganon) Noel Organon
Type:
Tool
Rank: N/a
Range: Short - Long
Chakra: 10-40
Damage: 40-80
Description: Noel Organon is an Ninja tool that takes the form of ten rings that the user wears thats that holds microscopic wires inside them, that lays dormant. When activated, the rings eject that microscopic wire which the user is able to control the length of and can use ensnare and slice targets and opponents. The power of this wires depends on how much chakra is used to reinforce the strength of the wires, essentially making it rankless, without the need to exert chakra though the wires are able to be broke with the same strength that represents the chakra output, meaning if 40 Chakra is used to reinforce the wires, than it would take 80 Damage to break out of the wires if it ensnares the opponent. Other than that the wires are able to slice through equal rank or lower of harden materials, and liquids, not being able to affect energy elements. The wires, even though are microscopic, are easily detected by light reflecting off the wires. The unique thing about this ninja tool is that is able to channel fire through the wires to burn the opponent, lightning through the wires to paralyze said target, or use as a form of sealing, being able to drain chakra (-10 per turn). The sealing portion forces the the restriction of higher level jutsus, not allowing them to use S rank or above techniques while ensnared. The Sealing effect can only be applied for the A rank and lower variants.

Note: Manipulating the wires (be it reinforced, collectively or not) cost a move while, while adding lightning, fire, or the sealing function is passive.
Note: Each Manipulation of the wire breaks off equally into ranks and can only use 4 wires in one turn
Note: Due to this tool being used, it restricts the user from using techniques that require handseals.
Note: This tool can be used a total of three times per battle, with a turn cool down in between usages.

Approved with Edits made - Daemon
 
Last edited by a moderator:

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Removed large scale, and reduced healing limitation.
(Omega Kōka) Ω Omega Effect
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Omega Effect refers to a series of nano shields marked with the Ω symbol. These shields function hand in hand with the Artificial Eye Technique, wherein the shield can harvest, redistribute and redirect the laser of the Eyes in one of two main manners, and a third supplementary one. The first, referred to as NGP, is achieved by 'coating' the user's body with the shields which act as an outlet for the same energy used for the laser but in a controlled fashion. This allows the laser energy to surround the user, enabling it's utilisation with close quarter combat in order to deal 'burning' damage that is significantly hard to heal up to a certain extent. The shields can be manipulated to coat weapons/objects in contact with the user allowing it's utilisation with kenjutsu and similar. The damage however doesn't start at full 90 strength, but rather build up and increases in strength each turn. NGP starts of at 30 damage, with said damage healable after 3 turns, and progressively increases for 15 damage per turn and an additional turn restriction to healing until reaching it's full 90 damage (Capped at 5 turn healing restriction). These shields are programmed to automatically move and make space for attacks that emerge from the user's body as to not get destroyed by them.

The second, referred to as Erosion Blasts, is the Omega Effect's projectile function, allowing the user to release the laser from any point of the shields, in a concentrated manner. The user can fire a singular beam at full strength, or ration and fire weaker beams for more usages. This can be two S rank, or four A ranks etc, but it can only be used thrice overall per usage. S ranks can't be healed for six turns, A rank five, etc.

The third manner, referred to as Uxas, is achieved by sending out a small number of the shields outwards into the field, these shields are capable of flight and are used to reflect and redirect beams fired by the user either through Erosion Blasts or the normal Artificial Eye Technique, allowing said beams to seemingly chase their target, without losing strength. These shields can be used to redirect a beam once per turn. As it is dependent on the absorption of an opposing technique through the Artificial Eye Technique, Omega Effect can triggered passively once per battle in such cases, coming into effect as soon as the absorption is done. Alternatively, the user can actively supply the chakra to create the conditions for Omega Effect. During NGP, the user takes 10 damage each turn, whereas he takes 10 damage each time he fires off an Erosion Blast. Usable three times, lasting five turns for NGP, and until depleted for Erosion Blasts. Only one variation can be used per usage, with Uxas naturally being able to occur during Erosion Blasts or laser firing, and it costing 5 chakra to be controlled per turn.


Updating.
Adv Fuin training

(Arutemisukonjitto) The Artemis Conduit
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Artemis Conduit, otherwise known as TAC, is a pair of twin that were crafted to be used in times of duress. TAC's main distinguishing feature is the internal functions of it's 'launching mechanism', which contains many rune-like scripts etched in ink. The arrows fired through these barrels are quite unique, as they are not composed of any run of the mill material, but rather shadows taken solid form. This results in the user not needing to carry extra ammunition and whatnot, as the arrows are formed directly in the chamber. However, this shadow arrow component allows the user to shoot chakra arrows from the gauntlets, and fire them with a shadow coating. This is due to the fact that the shadow arrows/coating would form in the barrel based on what's needed, as it is a shadow, meaning that it can also be used as a source for shadow based techniques, however the user can only use these shadows as a source for shadow techniques up to B rank. These arrows also carry the traits of the Shadow Imitation Shuriken technique, enabling them to prevent movement should they make contact with a target's shadow.

The second ability, denoted The White Walker, enables the arrows, if activated, upon contact with beings that have chakra networks or similar (sentient elemental creatures for instance) to apply an effect based on the Medical Sealing Technique: Chakra Purge technique, preventing any external chakra/energy/etc from influencing the target based on the capabilities of the aforementioned technique. However in The White Walkers, the sealing tag is replaced by a 'shadow parasite' which would additionally restrict movement. These effects last for a single turn should the arrows graze the target, but should it pierce them, it would last for three turns. The White Walker can only be used thrice for an additional chakra cost of seventy, and must be separated by a two turn interval, with the chakra naturally not being factored to the strength of the arrows themselves.

The shadow coatings have a low damage output being merely equivalent to fourty damage. Shooting these gauntlets, naturally require a move in a turn, at a cost of 20 chakra. The bullets can be fired off in semi, burst, or fully automatic modes, depending on the needs of the user, with the bullets moving as fast as lightning techniques. The user can chose to fire stronger bullets at a 1::2 rate, up to 45 chakra, usable five times per battle for outputs higher than 30.
Update Declined: I believe I said in the advanced fuuin update that you can't update previously approved fuuinjutsu techniques or basic fuuin based abilities to now have advanced fuuin properties in it. - Daemon
Switched White Walker to what it was before with some upgardes and changes name.

(Arutemisukonjitto) The Artemis Conduit
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Artemis Conduit, otherwise known as TAC, is a pair of twin miniature gauntlets that were crafted to be used in times of duress. TAC's main distinguishing feature is the internal functions of it's 'launching mechanism', which contains many rune-like scripts etched in ink. The arrows fired through these barrels are quite unique, as they are not composed of any run of the mill material, but rather shadows taken solid form. This results in the user not needing to carry extra ammunition and whatnot, as the arrows are formed directly in the chamber. However, this shadow arrow component allows the user to shoot chakra arrows from the gauntlets, and fire them with a shadow coating. This is due to the fact that the shadow arrows/coating would form in the barrel based on what's needed, as it is a shadow, meaning that it can also be used as a source for shadow based techniques, however the user can only use these shadows as a source for shadow techniques up to B rank. These arrows also carry the traits of the Shadow Imitation Shuriken technique, enabling them to prevent movement should they make contact with a target's shadow.

The second ability, denoted The Dark Walker, enables the arrows, if activated, upon contact with beings that have chakra networks or similar (sentient elemental creatures for instance) activation/utilisation of A Rank and above healing/HP recovery techniques. The limitation, if the bullet simply clashes with the target and does not pierce them, would last for a single turn. However, if the bullet manages to pierce the defenses/skin of the target, the effects would be more severe, as the bullet would be closer to the chakra network, enabling the sealing effects to last for two turns after contact is made. The Dark Walker can only be used thrice for an additional chakra cost of fourty, and must be separated by a two turn interval, with the chakra naturally not factoring into the strength of the arrows.

The shadow coatings have a low damage output being merely equivalent to fourty damage. Shooting these gauntlets, naturally require a move in a turn, at a cost of 20 chakra. The bullets can be fired off in semi, burst, or fully automatic modes, depending on the needs of the user, with the bullets moving as fast as lightning techniques. The user can chose to fire stronger bullets at a 1::2 rate, up to 45 chakra, usable five times per battle for outputs higher than 30.

Update Approved - Daemon

( Guriddo ) - Grid
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: is a tool based around Delta's Mirror Drone, specifically the Cybrog clone of Delta that contains her consciousness. Through additional modifications, the user is able to summon the body directly into battle to aid the original. This summoning can be done remotely, towards the original Delta Mirror Drone or have the clone be beamed down to anywhere in the terrain from said drone. This body retains all of Delta's natural abilities but lacks the additional custom tools implemented within the user, although it can take them in battle. However Grid has modifications applied to it that make up for the lack of said tools. Grid is much more CQC and SNT adept than the original body, as it's body is crafted from highly durable and special combat fashioned NT, giving Grid increased shaving and damage potential by a factor of twenty, elevating them to fifty, but at the cost of it losing access to Delta's passive healing per turn and the increased speed. This increased durability would also now be effective on energy based attacks bar lightning release. Beyond that, Grid has one additional function which is a Forbidden ranked attack of Nano Transformation dealing a base damage of 75% of it current health where it would detonate itself in a powerful explosion that can either reach mid range all around or up to long range in a single direction. The attack would travel at thrice Grid's speed with it containing traces of the Artificial Eye technique's laser, causing half of the damage to be un-healable. Grid can only be summoned once per battle, thrice per arc, with it's base Health and chakra being equal to that of Delta's. While Grid is in use and for five turns after it's destruction the user is unable to to use Delta's Mirror Drone to summon a clone copy replacement.

Declined: 50 damage shaving is a no, that 75% damage of current health is a no (that entire ability is a no really.) Making the copy have equal health to you and chakra to you is a no also. Give it a durability like (can be destroyed by so and so rank) or if you are gonna give it HP it'd have to be significantly lower than a normal bios. Same goes for chakra - Daemon
 
Last edited by a moderator:

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,369💴
Trait Points
80⚔️
(Shizukesa) Hush
Type:
Tool
Rank: D - S Rank
Range: Short (Explosion & Absorption), Short - Long (Travel Range)
Chakra Cost: 10 - 40
Damage: 20 - 80
Description: Hush is a special designed ninja tool that utilized the “Absorption Arm” as a basis for its production – though many are surprised by this due to weapon being in the form of an umbrella or parasol. The overall design of the tool is highly durable in nature, allowing it to physically tank one S rank before being rendered useless, two A ranks but remains undamaged by B ranks and below while also doubling as a physical weapon that can be used in free form close combat. It also has a sword hidden within it’s structure which uses the handle as a hilt and the other base piece as a sheathe, which can be launched out at the press of a button (freeform) to strike the opponent rather quickly for a surprise attack.

Moving onto the chakra related powers, the ferrule of the umbrella has the ability to release a barrier of chakra with similar to that of it’s predecessor where it intakes the chakra into the weapon itself but what makes it differ from the two is that the sphere doesn’t expand in size, but rather returns into the weapon swiftly. Once the chakra is absorbed into the weapon, it acts as a “charge” to the weapons second chakra related ability. The absorption is done via specific fuinjutsu formula located on the top that then releases the barrier.

After the absorption of the chakra the user is able to return the attack at the enemy as a chakra blast, moving at the speed of a Lightning Technique but dealing damage based on the rank of the jutsu absorbed. Although it moves in a linear path, the explosion radius is five meters; meaning simply dodging the path of the blast wouldn’t always be enough to avoid it completely.

This of course isn’t the lonesome way to “charge” the tool, as the user may willingly infuse his/her own chakra into the umbrella itself in order to fuel it, dealing damage based on the amount of chakra is placed into it. The absorbing of an enemy technique counts as a move each, but absorbing and releasing it back can be done within the same time frame and counting as one move if used like this but the user can simply absorb the chakra and store it without sending it back.

Charging the weapon with chakra from the user is done passively but sending it as a blast counts as a move, with the chakra amount ranging from 10 (D) to 40 (S), thus the user must spend chakra based on the rank in order to fire the blast. The user however can only retain a certain amount of chakra inside of the umbrella with its max being 200. While the umbrella’s firing/absorbing (each one separately) mechanism can be done once every two turns, while S ranks can only be done twice per battle causing it go on cool down for three turns instead. A rank can be done thrice while B rank and below can be used collectively 6 times a battle. The design of the umbrella is cosmetic, allowing for various coloration and patterns to suit a person's need.
You must be registered for see images

Update Approved - Daemon




(Izanagi no Futan) Izanagi's Burden
Type:
Tool
Rank: S
Range: Short – Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Izanagi's Burden is a uniquely designed piece of custom technology crafted by a gunsmith named Paradox. It was an original draft, given to him by Mirabelle in her endeavor to create new forms of weapons to further her weapons mastery. The tool in question takes the form of a sniper rifle. The metallic frame is structured with unique blue accents on it's side. At first glance, the weapon seems like an ordinary sniper rifle but in reality, with Paradox’s ideals and Mirabelle’s ambition, the managed to craft one of the best guns known to society. Ability wise, the entire gun is based on two things: Fuinjutsu and Senjutsu, two fields Mirabelle considered her weakest – thus she aimed to use this to help cover some holes up. However, due to her love of sharing, many copies of the gun was made so others may utilize it's glory as well.

Honed Edge - While not an offensive ability, Honed Edge is the unique scope attached to the sniper rifle. This allows the weapon the ability the user to see up to two landmarks away and fire bullets from Accurized Rounds up to 2 landmarks away as well. This doesn't consume a move slot in order to utilize; simply being a form of attachment to the sniper.

Composite Stock
– The first ability of the gun, in which combines the previous two abilities into one. Among the blue ascents, there are seals located within its design that is well hidden to the untrained eye. When holstered or not directly in her hand, the unique magazine is “loaded”, feed through the aforementioned seal. The seal is passively absorbing Natural Energy around the user but also draining their chakra, causing it to mix and create Senjutsu. This process is automatic, but can be mentally halted by the user when needed once the gun is empty and the user is within at least five meters of the weapon. However, what this does is that it converts 10% of the user’s max chakra into senjutsu, passively converting 10% per turn though only for two turns (i.e if the user's maxed chakra is 2000, it passively takes 200 chakra from the user per turn for two turns to convert into senjutsu). The chakra is then stored in the seal, at least until the user makes physical contact with the handle of the gun. This senjutsu chakra is immediately rushed into the user’s body, forcefully activating Sage Mode for them. Once drained, however, should the user be in Sage Mode already, Composite Stock’s effects remain inactive, simply allowing the second portion of the gun to come into play. This can only be used with Imperfect Sage Mode.

Accurized Rounds – The secondary ability of the gun though is a bit more simplistic. This portion is the firing mechanism, which in turn allows the user to infuse their senjutsu into the sniper rifle. This allows them to fire off shots of senjutsu bullets, capable of piercing into the bodies of others with relative ease. The damage these bullets carry varies, as the amount of Senjutsu infused is largely up to the user. The bullets are fast, moving as fast as a lightning technique, and are also easily seen – appearing similar to the air projectiles released akin to (Fūton: Shinkūdama) - Wind Release: Vacuum Bullet. It should be noted, however, that the bullets upon impact will also detonate, causing an explosion capable of pushing someone back up to five meters and they also travel in a linear path. Despite all this, the user is also capable of firing none senjutsu bullets as well, this, however, being freeform but taking 5 chakra per bullet to do so.

Restrictions: Izanagi's Burden can only be used by those with knowledge of Fuinjutsu and Sage Mode. The activation of Sage Mode via Composite Stock shares the same usage amount of the user’s current remaining uses of the Sage Mode Technique. This means should the user only have one Sage Mode use left, then so does this weapon. The sealing and storing of Senjutsu is passive, though it can only hold a max of 400 chakra in total, regardless in which once the gun reaches this max, Rosemary’s effects are inactive. Accurized Round’s firing ability counts as a move, with D to B Rank having no usage limits while A Rank bullets can only be used thrice per battle with a cooldown of two turns and S Rank bullets being usable twice with a cooldown of three turns after use. The bullets due to being senjutsu based are pulled from the user’s Sage Mode chakra pool, thus will slowly or rapidly deplete the user’s enhanced state, thus leaving the user unable to fire bullets until returning into Sage Mode once more. Raw Chakra bullets are freeform, not requiring a move to fire. These bullets can also be fired while in Sage Mode, however, are still free-formed thus not getting the boost in power Sage Mode provides to the user. The user also, however, can only fire three freeform bullets per turn.
You must be registered for see images

Update Declined: For that two landmark stuff. - Daemon
(Izanagi no Futan) Izanagi's Burden
Type:
Tool
Rank: S
Range: Short – Long
Chakra: 10 - 40
Damage: 20 - 80
Description: Izanagi's Burden is a uniquely designed piece of custom technology crafted by a gunsmith named Paradox. It was an original draft, given to him by Mirabelle in her endeavor to create new forms of weapons to further her weapons mastery. The tool in question takes the form of a sniper rifle. The metallic frame is structured with unique blue accents on it's side. At first glance, the weapon seems like an ordinary sniper rifle but in reality, with Paradox’s ideals and Mirabelle’s ambition, the managed to craft one of the best guns known to society. Ability wise, the entire gun is based on two things: Fuinjutsu and Senjutsu, two fields Mirabelle considered her weakest – thus she aimed to use this to help cover some holes up. However, due to her love of sharing, many copies of the gun was made so others may utilize it's glory as well.

Honed Edge - While not an offensive ability, Honed Edge is the unique scope attached to the sniper rifle. This allows the weapon the ability the user to see up to 50 meters away and fire bullets from Accurized Rounds up to 50 meters away as well. This doesn't consume a move slot in order to utilize; simply being a form of attachment to the sniper.

Composite Stock – The first ability of the gun, in which combines the previous two abilities into one. Among the blue ascents, there are seals located within its design that is well hidden to the untrained eye. When holstered or not directly in her hand, the unique magazine is “loaded”, feed through the aforementioned seal. The seal is passively absorbing Natural Energy around the user but also draining their chakra, causing it to mix and create Senjutsu. This process is automatic, but can be mentally halted by the user when needed once the gun is empty and the user is within at least five meters of the weapon. However, what this does is that it converts 10% of the user’s max chakra into senjutsu, passively converting 10% per turn though only for two turns (i.e if the user's maxed chakra is 2000, it passively takes 200 chakra from the user per turn for two turns to convert into senjutsu). The chakra is then stored in the seal, at least until the user makes physical contact with the handle of the gun. This senjutsu chakra is immediately rushed into the user’s body, forcefully activating Sage Mode for them. Once drained, however, should the user be in Sage Mode already, Composite Stock’s effects remain inactive, simply allowing the second portion of the gun to come into play. This can only be used with Imperfect Sage Mode.

Accurized Rounds – The secondary ability of the gun though is a bit more simplistic. This portion is the firing mechanism, which in turn allows the user to infuse their senjutsu into the sniper rifle. This allows them to fire off shots of senjutsu bullets, capable of piercing into the bodies of others with relative ease. The damage these bullets carry varies, as the amount of Senjutsu infused is largely up to the user. The bullets are fast, moving as fast as a lightning technique, and are also easily seen – appearing similar to the air projectiles released akin to (Fūton: Shinkūdama) - Wind Release: Vacuum Bullet. It should be noted, however, that the bullets upon impact will also detonate, causing an explosion capable of pushing someone back up to five meters and they also travel in a linear path. Despite all this, the user is also capable of firing none senjutsu bullets as well, this, however, being freeform but taking 5 chakra per bullet to do so.

Restrictions: Izanagi's Burden can only be used by those with knowledge of Fuinjutsu and Sage Mode. The activation of Sage Mode via Composite Stock shares the same usage amount of the user’s current remaining uses of the Sage Mode Technique. This means should the user only have one Sage Mode use left, then so does this weapon. The sealing and storing of Senjutsu is passive, though it can only hold a max of 400 chakra in total, regardless in which once the gun reaches this max, Rosemary’s effects are inactive. Accurized Round’s firing ability counts as a move, with D to B Rank having no usage limits while A Rank bullets can only be used thrice per battle with a cooldown of two turns and S Rank bullets being usable twice with a cooldown of three turns after use. The bullets due to being senjutsu based are pulled from the user’s Sage Mode chakra pool, thus will slowly or rapidly deplete the user’s enhanced state, thus leaving the user unable to fire bullets until returning into Sage Mode once more. Raw Chakra bullets are freeform, not requiring a move to fire. These bullets can also be fired while in Sage Mode, however, are still free-formed thus not getting the boost in power Sage Mode provides to the user. The user also, however, can only fire three freeform bullets per turn.
You must be registered for see images

Approved: Removed the 20% thing - Daemon
 
Last edited by a moderator:

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings

Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to Long-Range. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed.

The user is capable of adding this effect to any technique know, not just Water style techniques.

  • - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 10 chakra per turn at Long Range, 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

  • Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.

  • Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.

  • Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Chakra Linking Effect] manifested in the technique [Water Style: Polination]. This allows user's techniques to affect opposing jutsu through their power directly, through rank and chakra cost, instead of damage. If used with the Maori Godmist, it allows the whole mist to become a receptacle for chakra drainage techniques, and allow techniques to interact through rank and chakra cost.

  • Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

  • Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

    You must be registered for see images

    Reference to Chronosphere: [x]
    Reference to Polination: [x][url]

    Declined: Most of this is fine but Tangaroa is a no. You'll also likely have to lower the range on the mist as well as add some cooldowns/usage restrictions. - Daemon
 
Last edited by a moderator:

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
( Amanita ) Grand Bois' Death Opal

Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Amanita, named after the deadliest mushroom, is pendant earring made of black chakra metal and a solidified Yin-infused gem made of mushroom, with the apearance of a jet black crystal. Amanita is highly infused with the user's Mushroom and Yin chakra and serves as a sealing vessel for Mushroom Ninjutsu greatest technique Hidden Mushroom Style: Grand Bois' Perversion Ж Geechee Nzumbe.

Throughout the course of the battle, the user will attempt to collect a DNA or Chakra sample of their enemies, in order to produce a Geechee Nzumbe, a fungal spore clone of the enemy with the ability to reproduce the Elemental Natures of the original. The user can then seal their collection of unique Geechee Nzumbe within Amanita through the Fire/Water/Wind/Earth/Lightning Sealing Method.

Afterwards, the Amanita possesses three main abilities:

1. By focusing her chakra through the crystal, the user is capable of empowering her Yin-based and or Mushroom techniques by one rank, resulting in equivalent damage increase ( +20 damage or +10 chakra efficiency ) if applicable. Non-Damaging Ninjutsu or Genjutsu will have their rank increased ( Or +10 chakra efficiency ) but not their damage.

2. By calling upon the Geechee Nzumbe collection, the user is capable of reproducing a collected element in its primary form. This is considered a D to S rank technique, costing 10 to 40 chakra and dealing 20 to 80 damage, depending on the dimensions of the technique, though never bigger than half a Mountain Smash, or smaller than a senbon needle. The user is only capable of producing basic constructs like walls, balls, streams, projectiles etc, which are summoned short range of the user and can then travel up to long range. The user is capable of performing this technique once every two turns, but can only perform A ranks 6 times and S ranks 4 times per battle for any unique element.

3. The user is capable of replicating a Geechee Nzumbe that was previously collected. This Geechee Nzumbe will be A rank instead of the original technique, and is only capable of using elemental techniques up to S rank. The user is still capable of performing the original Geechee Nzumbe once, and can use this replica twice. Regardless of being an original Geechee Nzumbe or a Replica, only three Nzumbe can be active.

Note: To collect a Geechee Nzumbe, the user is required to produce one from an opponent and win an Official battle in either the Battle Arena or the Ninja World, and then use the appropriate technique to seal it within Amanita.
Note: The collection is bio-bound and is required to be stated in the user's bio.

Isabella Uchiha's Collection:
Matatabi Geechee Nzumbe - Fire + Blue Fire [x][x]

Declined: This is in kind of a weird place because for one it's barely technology/scientific Ninja tool. It's more artifact-like. Then DNA collection etc would make this some sort of Mednin thing. And it also has borderline potential to be a custom weapon. - Daemon
 
Last edited by a moderator:

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,369💴
Trait Points
80⚔️
(Uranau Ha Sakuhin ) Divine Blade Works
Type: Tool
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Divine Blade Works is a unique piece of technology mixed with ninjutsu. For generations, members whom have come to learn the unique style of combat commonly referred to as “Dance of the Blade Sage” has meet with multiple difficulties. The first of this problem being the unconventional travel method, needing to carry a backpack for housing the blades. The wires becoming a frequent hazard in use as well. As such members of the Black One’s from Hanguri ordered the creation of new technology that would better the use of the style – though with the razing of the Freehold, not many where able to see the finished product. A prototype of the system was only recently discovered in old books, detailing the functionality of the gear. In turn the system “Divine Blade Works” was reimagined with new technological scholars in order to create the perfect tool. In terms of the actual tool its comprised of mainly on the concept of remote controlling the blades, like the original style does but with more seamless direction. The blades are each outfitted at their handles with unique cores that is remotely connected to central hub located on the user’s person, usually integrated into their bodies if a cyborg or in the user’s clothing if normal. These cores transmit chakra instantly and passively between one another, guided and controlled by the user’s gestures and mental control which are then translated by the central hub and distributed to each blade or individual blades – thus no longer needing the razor wiring initially needed to control the blades. In terms of housing the blades – cyborgs keep the blades within their cybernetic body while normal humans have a special seal located on the same hub that releases or seals the blades back into it when not in use. While this is usually intended to be used with the Dance of the Blade Sage CFS, the swords can also simply be used for Kenjutsu or other sword-based techniques or style. The one true advantage of this is gaining the ability to utilize kenjutsu at range, as the user simply needs to transmit the chakra to the blade in order to utilize it if needed (capable of transferring any sort of chakra, including elemental etc). The activation of these blades is passively done but requires 10 chakras in order to do so, while also absorbing -5 chakra per turn to keep active. The user can only sustain up to six blades at a time; each one having the durability of a regular weapon though utilizing the seal the user can simply replace any broken swords (which requires -5 chakra per blade, but done passively). The cores can be activated any up to three times per battle, but lasts as long as the user desires. The design of the blades are largely up to the user - allowing creative freedom in their design.
You must be registered for see images

You must be registered for see images
Permission to submit a SNT based on the CFS [ ]
CFS Approval: [x]

Approved - Daemon
 
Last edited by a moderator:

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings

Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to Long-Range. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed.

The user is capable of adding this effect to any technique know, not just Water style techniques.

  • - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 10 chakra per turn at Long Range, 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

  • Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.

  • Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.

  • Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Chakra Linking Effect] manifested in the technique [Water Style: Polination]. This allows user's techniques to affect opposing jutsu through their power directly, through rank and chakra cost, instead of damage. If used with the Maori Godmist, it allows the whole mist to become a receptacle for chakra drainage techniques, and allow techniques to interact through rank and chakra cost.

  • Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

  • Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

    You must be registered for see images

    Reference to Chronosphere: [x]
    Reference to Polination: [x][url]

    Declined: Most of this is fine but Tangaroa is a no. You'll also likely have to lower the range on the mist as well as add some cooldowns/usage restrictions. - Daemon
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings

Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to 30 meters radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.

  • - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 10 chakra per turn at Long Range, 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

  • Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.

  • Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.

  • Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to keep regenerating back to full rank and damage unless neutralized or overpowered, thus can't be weakened. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can't be weakened as long as they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger.

  • Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

  • Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

    You must be registered for see images

    Reference to Chronosphere: [x]
    Reference to Polination: [x][url]
Declined: You somehow decided to put an even better ability to replace Tangaroa lmao. That won't be allowed either. For a tool that does this much 30 meters is also insane. - Daemon
 
Last edited by a moderator:
Joined
Nov 24, 2017
Messages
130
Kin
319💸
Kumi
5,732💴
Trait Points
0⚔️
Merchant bio: https://animebase.me/threads/ragora-cinarum.779332/
Submitting artifacts per: https://animebase.me/threads/custom-submission-rules.764483/post-21853831

Murasaki Nagasa: Jigoku Ha | Indigo Series: Felfire Blade
Type:
Artefact
Rank: S
Range: N/A
Chakra: N/A
Damage: +30
Description:
One in a series of artefacts either created by or found by Indigo, the Demonic Appetite is a hilt formed to hold a weapon, made from ore that had been mined from the mouth of a volcano. The volcano itself sat high above the land, even higher than most mountains said to have kissed the heavens and sun themselves. Believed to have been infused by the lava as well as the sun, the ore itself contains the properties of the Scorch Release Chakra, and when molded to the hilt of a weapon, imbues the power of Scorch Release within the weapon. Capable of being made into a sword hilt, the handle for an axe, bow or any variety of weapon in between, Indigo found a way to make weapons gain additional power from the special ore.

-Flames of Azzinoth:
Upon applying the Felfire hilt into the weapon the users weapon attacks cause the weapon to erupt in flames of Scorch Release gaining a +30 to weapon attacks. This includes but not limited to Kenjutsu, Ronin, Dokkodo, Samurai sword techniques, as well as individually weapon based CFS. The Scorch Chakra ignites the attack point of the weapon, whether its the blade of the sword, blade of an Axe, tip of an arrow etc. This also changes the properties of the technique to have the strength and weaknesses associated with Scorch Release.

-Immolation Aura:
While wielding said weapon, at the cost of a move per turn, the user can channel chakra into the weapon of choice causing Scorch Chakra to emanate from the weapon. At the cost of 15 chakra per turn, the user can have an aura of 30 damage per turn to enemies caught within the short distance of the user. The drawback to this channelled ability however is the user taking half that damage every turn as well. This technique lasts 4 turns with a 2 turn cooldown inbetween.

-Demons Bite:
When dealing damage with Flames of Azzinoth or Immolation Aura, the damaged area becomes so charred and burnt that healing is a difficult and hard process. Those that are dealt damage by these techniques require double the chakra and time to heal through the damage dealt.

Notes:
-If the user is able to use Scorch Release on their bios normally then all weapon techniques associated with this artefact have their chakra cost halved.
-Can be applied to any weapon, though only 1 weapon at a time.
-This can be applied, logically, to cfs that use the same weapon. eg if this is applied to a cw sword and a cfs uses a sword and the user is using the cw sword to perform the cfsj, then the +30 will be applied to the cfsj as well.

Ocha ga Venusiru - Venthyr Vial of Tea
Type:
Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A (+20/-10)
Description:
A quick use stim, this adrenaline injection give the user a temporary physical power boost, improving their performance in both speed, power and a heightened sense of awareness improving their tracking. Moulded to the body either by being placed in a glove, in a shoe or even on a belt, at the push of a button the user is injected with a small vial of adrenaline. This send a massive surge of energy through their system giving them the following benefits:
- x3 move speed
- +20 to taijutsu (includes kenjutsu and bukijutsu)
- x3 to tracking
This massive energy surge only lasts for 2 turns, after which the user feels fatigued and comes at a cost.
They are slowed, and lack power in their physical form. The restriction afterwards are as follows:
- base speed lowered by -2
- taijutsu lowered by -10 (including kennjutsu and bukijutsu)
These drawbacks only last for 1 turns.
Notes:
-Benefits last 2 turn while drawbacks at for 1 turn
-Can only be used twice, with a 3 turn cooldown inbetween

Declined: The drawbacks do not match the benefits of the boost at all. They gain x3 speed for 2 turns but only have their base speed dropped by 2 lvls for a single turn? - Daemon

Benari Saifa | Ve'nari Cypher
Type:
Supplementary
Rank: C
Range: N/A
Chakra: 15
Damage: N/A
Description:
A curious stone inscribed with fuuinjutsu formula similar to that of a reverse summon technique. By channeling a small amount of chakra into the stone, a light blue seal will glow on the stone for 'traveller' in which the user will disperse in pure chakra. Thinking of the location that a user has been to before, the user will instantly be teleported after (1 turn) a small delay. This will then cool the stone to be dull, as it recharges its energy. The stone will crack every time its used, giving it limited usability.
Notes:
- Can only be used 3 times total
- Each use puts the stone on cooldown for 1 week (7 Days)

Declined: This is definitely not a C ranked Merchant Tool by any stretch of the imagination and outside of that it'll also likely not be allowed. - Daemon
 
Last edited by a moderator:

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Switched White Walker to what it was before with some upgardes and changes name.

(Arutemisukonjitto) The Artemis Conduit
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Artemis Conduit, otherwise known as TAC, is a pair of twin miniature gauntlets that were crafted to be used in times of duress. TAC's main distinguishing feature is the internal functions of it's 'launching mechanism', which contains many rune-like scripts etched in ink. The arrows fired through these barrels are quite unique, as they are not composed of any run of the mill material, but rather shadows taken solid form. This results in the user not needing to carry extra ammunition and whatnot, as the arrows are formed directly in the chamber. However, this shadow arrow component allows the user to shoot chakra arrows from the gauntlets, and fire them with a shadow coating. This is due to the fact that the shadow arrows/coating would form in the barrel based on what's needed, as it is a shadow, meaning that it can also be used as a source for shadow based techniques, however the user can only use these shadows as a source for shadow techniques up to B rank. These arrows also carry the traits of the Shadow Imitation Shuriken technique, enabling them to prevent movement should they make contact with a target's shadow.

The second ability, denoted The Dark Walker, enables the arrows, if activated, upon contact with beings that have chakra networks or similar (sentient elemental creatures for instance) activation/utilisation of A Rank and above healing/HP recovery techniques. The limitation, if the bullet simply clashes with the target and does not pierce them, would last for a single turn. However, if the bullet manages to pierce the defenses/skin of the target, the effects would be more severe, as the bullet would be closer to the chakra network, enabling the sealing effects to last for two turns after contact is made. The Dark Walker can only be used thrice for an additional chakra cost of fourty, and must be separated by a two turn interval, with the chakra naturally not factoring into the strength of the arrows.

The shadow coatings have a low damage output being merely equivalent to fourty damage. Shooting these gauntlets, naturally require a move in a turn, at a cost of 20 chakra. The bullets can be fired off in semi, burst, or fully automatic modes, depending on the needs of the user, with the bullets moving as fast as lightning techniques. The user can chose to fire stronger bullets at a 1::2 rate, up to 45 chakra, usable five times per battle for outputs higher than 30.

Update Approved - Daemon

( Guriddo ) - Grid
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: is a tool based around Delta's Mirror Drone, specifically the Cybrog clone of Delta that contains her consciousness. Through additional modifications, the user is able to summon the body directly into battle to aid the original. This summoning can be done remotely, towards the original Delta Mirror Drone or have the clone be beamed down to anywhere in the terrain from said drone. This body retains all of Delta's natural abilities but lacks the additional custom tools implemented within the user, although it can take them in battle. However Grid has modifications applied to it that make up for the lack of said tools. Grid is much more CQC and SNT adept than the original body, as it's body is crafted from highly durable and special combat fashioned NT, giving Grid increased shaving and damage potential by a factor of twenty, elevating them to fifty, but at the cost of it losing access to Delta's passive healing per turn and the increased speed. This increased durability would also now be effective on energy based attacks bar lightning release. Beyond that, Grid has one additional function which is a Forbidden ranked attack of Nano Transformation dealing a base damage of 75% of it current health where it would detonate itself in a powerful explosion that can either reach mid range all around or up to long range in a single direction. The attack would travel at thrice Grid's speed with it containing traces of the Artificial Eye technique's laser, causing half of the damage to be un-healable. Grid can only be summoned once per battle, thrice per arc, with it's base Health and chakra being equal to that of Delta's. While Grid is in use and for five turns after it's destruction the user is unable to to use Delta's Mirror Drone to summon a clone copy replacement.

Declined: 50 damage shaving is a no, that 75% damage of current health is a no (that entire ability is a no really.) Making the copy have equal health to you and chakra to you is a no also. Give it a durability like (can be destroyed by so and so rank) or if you are gonna give it HP it'd have to be significantly lower than a normal bios. Same goes for chakra - Daemon
Bet you missed me ;)

( Guriddo ) - Grid
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: is a tool based around Delta's Mirror Drone, specifically the Cybrog clone of Delta that contains her consciousness. Through additional modifications, the user is able to summon the body directly into battle to aid the original. This summoning can be done remotely, towards the original Delta Mirror Drone or have the clone be beamed down to anywhere in the terrain from said drone, or an adjacent LM. This body retains all of Delta's natural abilities but lacks the additional custom tools implemented within the user, although it can take them in battle. However Grid has modifications applied to it that make up for the lack of said tools. Grid is much more CQC and SNT adept than the original body, as it's body is crafted from highly durable and special combat fashioned NT, giving Grid increased shaving and damage potential by a factor of ten, elevating them to fourty, but at the cost of it losing access to Delta's passive healing per turn and the increased speed. This increased durability would also now be effective on energy based attacks bar lightning release. Beyond that, Grid has one additional function which is a Forbidden ranked attack of Nano Transformation dealing a base damage of 100 where it would detonate itself in a powerful explosion that can either reach mid range all around or up to long range in a single direction. The attack would travel at thrice Grid's speed with it containing traces of the Artificial Eye technique's laser, causing half of the damage to be un-healable. Grid can only be summoned once per battle, thrice per arc, with it's base Health being 120 and chakra being 400. While Grid is in use and for five turns after it's destruction the user is unable to to use Delta's Mirror Drone to summon a clone copy replacement.

Declined: You aren't summoning this outside of the landmark you are in. Thirdly, don't say a factor of 10 a factor of 10 doesn't mean +10 but rather x10, so switch up your wording. Also Delta has 20 damage shaving so it would only be increased to 30. +40 to SNT is wild given the fact that your forbidden SNT technique does 100, meaning it would technically be a 140 damage technique with no restrictions on it. No speed boost on the attack either. Lower the health a bit as well. The chakra pool is fine.- Daemon
 
Last edited by a moderator:

KeotsuEclipse

Active member
Elite
Joined
Jan 14, 2009
Messages
9,347
Kin
154💸
Kumi
114💴
Trait Points
0⚔️
Approval.

(Bīkon) Beacon
Type:
Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As the Kote has gained notoriety among Shinobi, Samurai too have looked at the technology as a way to expand their arsenal. The Beacon is an altered Kote, capable not of using Ninjutsu, but of preforming Summoning in place of the user, intended for use by Samurai. A beacon has a disk inside it upon which a summoning contract is inscribed, much like how one would sign a traditional contract. Unlike Kote, to use the Beacon does require chakra - an equal amount as would be required to normally preform a Summoning, but unlike traditional summons, the Beacon acts as its namesake, allowing Summons to pull themselves to the wielder's location.
*Note: Allows Summoning to be preformed by Samurai, Ronin, and other biography types that might otherwise have difficulty doing so.
*Note: Chakra Cost and Damage are dependent on the Summoning being used.
*Note: Use of the Beacon itself is passive, but the Summoning still consumes a moveslot.
*Note: The Beacon can only be attuned to one Contract at a time.

Update Approved - Daemon
 
Last edited by a moderator:
  • Love
Reactions: Geezus

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
( Amanita ) Grand Bois' Death Opal

Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Amanita, named after the deadliest mushroom, is pendant earring made of black chakra metal and a solidified Yin-infused gem made of mushroom, with the apearance of a jet black crystal. Amanita is highly infused with the user's Mushroom and Yin chakra and serves as a sealing vessel for Mushroom Ninjutsu greatest technique Hidden Mushroom Style: Grand Bois' Perversion Ж Geechee Nzumbe.

Throughout the course of the battle, the user will attempt to collect a DNA or Chakra sample of their enemies, in order to produce a Geechee Nzumbe, a fungal spore clone of the enemy with the ability to reproduce the Elemental Natures of the original. The user can then seal their collection of unique Geechee Nzumbe within Amanita through the Fire/Water/Wind/Earth/Lightning Sealing Method.

Afterwards, the Amanita possesses three main abilities:

1. By focusing her chakra through the crystal, the user is capable of empowering her Yin-based and or Mushroom techniques by one rank, resulting in equivalent damage increase ( +20 damage or +10 chakra efficiency ) if applicable. Non-Damaging Ninjutsu or Genjutsu will have their rank increased ( Or +10 chakra efficiency ) but not their damage.

2. By calling upon the Geechee Nzumbe collection, the user is capable of reproducing a collected element in its primary form. This is considered a D to S rank technique, costing 10 to 40 chakra and dealing 20 to 80 damage, depending on the dimensions of the technique, though never bigger than half a Mountain Smash, or smaller than a senbon needle. The user is only capable of producing basic constructs like walls, balls, streams, projectiles etc, which are summoned short range of the user and can then travel up to long range. The user is capable of performing this technique once every two turns, but can only perform A ranks 6 times and S ranks 4 times per battle for any unique element.

3. The user is capable of replicating a Geechee Nzumbe that was previously collected. This Geechee Nzumbe will be A rank instead of the original technique, and is only capable of using elemental techniques up to S rank. The user is still capable of performing the original Geechee Nzumbe once, and can use this replica twice. Regardless of being an original Geechee Nzumbe or a Replica, only three Nzumbe can be active.

Note: To collect a Geechee Nzumbe, the user is required to produce one from an opponent and win an Official battle in either the Battle Arena or the Ninja World, and then use the appropriate technique to seal it within Amanita.
Note: The collection is bio-bound and is required to be stated in the user's bio.

Isabella Uchiha's Collection:
Matatabi Geechee Nzumbe - Fire + Blue Fire [x][x]

Declined: This is in kind of a weird place because for one it's barely technology/scientific Ninja tool. It's more artifact-like. Then DNA collection etc would make this some sort of Mednin thing. And it also has borderline potential to be a custom weapon. - Daemon
( Amanita ) Grand Bois' Death Opal

Type: Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Amanita, named after the deadliest mushroom, is pendant earring made of black chakra metal and a cristalyzed latrice composed of Yin-infused technology made of mushroom fiber and chakra conductive polymer, with the apearance of a jet black crystal. Amanita's earpiercing is an Amplifier-type tech highly infused with the user's Mushroom and Yin chakra while the crystal tech is a Condenser-type tech serves as a sealing vessel for Mushroom Ninjutsu greatest technique Hidden Mushroom Style: Grand Bois' Perversion Ж Geechee Nzumbe. Both pieces of technology work in sychronization to achieve the effects described.

Throughout the course of the battle, the user will attempt to collect a DNA or Chakra sample of their enemies, in order to produce a Geechee Nzumbe, a fungal spore clone of the enemy with the ability to reproduce the Elemental Natures of the original. The user can then seal their collection of unique Geechee Nzumbe within Amanita through the Fire/Water/Wind/Earth/Lightning Sealing Method. This allows the crystal to act like a memory card that collects the scrolls in which the DNA samples are sealed (with external techniques) in a storage system similar to Boruto's Ninjutsu replicators.

Afterwards, the Amanita possesses three main abilities:

1. By focusing her chakra through the earpiercing, the user is capable of amplifiying and empowering her Yin-based and or Mushroom techniques by one rank, resulting in equivalent damage increase ( +20 damage or +10 chakra efficiency ) if applicable. Non-Damaging Ninjutsu or Genjutsu will have their rank increased ( Or +10 chakra efficiency ) but not their damage.

2. By calling upon the Geechee Nzumbe collection within the hardrive crystal, the user is capable of reproducing a collected element in its primary form. The user charges chakra through the crystal which will produce a signal that ejects a concentrated and dense ball of elemental chakra, afterwhich the user manipulates the ball with their own chakra, to expand it and manipulate it. This is considered a D to S rank technique, costing 10 to 40 chakra and dealing 20 to 80 damage, depending on the dimensions of the technique, though never bigger than half a Mountain Smash, or smaller than a senbon needle. The user is only capable of producing basic constructs like walls, balls, streams, projectiles etc, which are summoned short range of the user and can then travel up to long range. The user is capable of performing this technique once every two turns, but can only perform A ranks 6 times and S ranks 4 times per battle for any unique element.

3. The user is capable of replicating a Geechee Nzumbe that was previously collected inside the hardrive crystal. The user charges chakra through the crystal which will produce a signal that ejects a tiny bead with a fuuinjutsu inscription with the kanji for "Fungal Corpse" that unseals a replica of the Geechee Nzumbe. This Geechee Nzumbe will be A rank instead of the original technique, and is only capable of using elemental techniques up to S rank. The user is still capable of performing the original Geechee Nzumbe once, and can use this replica twice. Regardless of being an original Geechee Nzumbe or a Replica, only three Nzumbe can be active.

Note: To collect a Geechee Nzumbe, the user is required to produce one from an opponent and win an Official battle in either the Battle Arena or the Ninja World, and then use the appropriate technique to seal it within Amanita.
Note: The collection is bio-bound and is required to be stated in the user's bio.

Isabella Uchiha's Collection:
Matatabi Geechee Nzumbe - Fire + Blue Fire [x][x]

Declined: I think it was discussed already that tech like that aint gonna be allowed. We had a whole thingy on it - Daemon
 
Last edited by a moderator:

Panthalassa

Active member
Elite
Joined
Jan 21, 2013
Messages
9,001
Kin
1,105💸
Kumi
32,712💴
Trait Points
0⚔️
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings

Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to 30 meters radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.

  • - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 10 chakra per turn at Long Range, 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

  • Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.

  • Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.

  • Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to keep regenerating back to full rank and damage unless neutralized or overpowered, thus can't be weakened. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can't be weakened as long as they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger.

  • Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

  • Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

    You must be registered for see images

    Reference to Chronosphere: [x]
    Reference to Polination: [x][url]
Declined: You somehow decided to put an even better ability to replace Tangaroa lmao. That won't be allowed either. For a tool that does this much 30 meters is also insane. - Daemon
( Roku no Nettaigyo Ketatamashii ) Six Māori Godstick Piercings

Type:
Tool
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Godstick Piercings are a set of chakra-conductive material nails that are pierced directly on the user skin and connect with the user's chakra-flow. They are a mixture between Amplifiers and Condensers allowing the user to empower his techniques with unique properties of Water Style techniques.

Once per turn, the user is capable of accessing the power of a single Godstick, adding that effect to his technique, Passively, or actively producing a Water Mist, like the Hidden Mist technique, called the Maori Godmist. The mist is S rank in strength, costs 40 chakra and spawns up to mid-range radius around the user. It can be maintained for as long as the user is willing or capable of spending 10 chakra per turn. While the Godmist is in effect, no other mist or Godstick can be accessed. This user is able to access only a single Godstick's abilities per turn, and requires a cooldown of one turn to use the same Godstick, and can access any Godstick for up to 3 consecutive turns before requiring one turn cooldown to access them again. When using the Maori Godmist variant, the user is unable to access any other Godstick, including the main abilities of the Godstick that produced the active Godmist. After the Godmist ends by the user's choice or by being countered, the user is required to wait 1 turn before accessing another Godstick or producing another Godmist.

The user is capable of adding this effect to any technique know, not just Water style techniques.

  • - Is the godstick of the God of Warfare, the Cannibal God. It is capable of granting the [Chakra Draining Effect] manifested in the technique [Water Style: Grudge Rain Technique]. This allows the user's techniques to drain half as much chakra from an opponent as damage stated. When used with the Maori Godmist, it is capable of stealing 20 chakra per turn at Mid Range and 50 chakra per turn at Short Range.

  • Tāwhiri - Is the godstick of the God of Weather, the Rain God. It is capable of granting the [Contact Sensing Effect] manifested in the technique [Water Style: Rain Tiger At Will]. This allows the user to sense other chakra beings and physical obstacles by Contact with his techniques. When used with the Maori Godmist, it is capable of sensing anything that bumps with the water molecules in the air, or runs chakra through it.

  • Tāne - Is the godstick of the God of Forests, the Beast God. It is capable of granting the [Speed Lowering Effect] manifested in the technique [Water Style: Eurybia's Chronosphere]. This allows the user's techniques to infuse a layer of thickning chakra onto an opponent, lowering their speed to base stats for 3 turns if hit or blocked within short-range of the technique. If used with Maori Godmist, grants de mist the ability to attach syrupy water molecules onto any opponent within the mist, slowing them down to base stats.

  • Tangaroa - Is the godstick of the God of Sea, the Fish God. It is capable of granting the [Regeneration Effect] manifested in the technique [Water Style: 5 Gluttonous Sharks]. This allows user's techniques to regenerate once back to full rank and damage (meaning S ranked techniques will be regenerated back to 80 damage maximum; boosts do not get regenerated) unless neutralized or overpowered, thus can't be weakened. This ability can only be accessed 3 times per batte with a two turn cool down in between usages, and can't be used on Forbidden rank techniques. If used with the Maori Godmist, it allows the whole mist to become a nursery for the user's techniques, and can regenerate back into on rank lower and -20 damage point as the original technique once after being weakened, if they remain within the mist or the user is capable of controlling them into returning to the mist. Meaning the techniques can be defeated by equally strong techniques (same damage and following S&W) or stronger. After regenerating a maximum of three techniques, the Godmist is broken prematurely. Forbidden Ranked techniques can't be regenerated.

  • Rongo - Is the godstick of the God of Crops, the Harvest God. It is capable of granting the [Empowering Effect] by increasing the amount of chakra infused into the technique. This allows the user's technique to spend 10 more chakra than normal, increasing the rank of the technique, adding +20 damage when applicable. When used through the Maori Godmist, grants the ability to increase all techniques by 5 chakra, granting them a overpowering edge against similar ranked techniques, boosting 10 damage when aplicable.

  • Haumia - Is the godstick of the God of Wild, the Hunter God. It is capable of granting the [Depowering effect] manifested in the technique [Water Style: Mist Rain]. This allows the user's technique to shave off 1 rank from an opposing jutsu, -20 damage when applicable. When used through the Maori Godmist, it is capable of shaving off some power, having them being overpowered by similarily ranked techniques, or shaving 10 damage when applicable.

    You must be registered for see images

    Reference to Chronosphere: [x]
    Reference to Polination: [x][url]
Approved with Edits Made - Daemon
 
Last edited by a moderator:
  • Like
Reactions: Vayne

Vayne

Legendary
Joined
Dec 14, 2011
Messages
18,623
Kin
2,343💸
Kumi
10,812💴
Trait Points
25⚔️
Awards
Bet you missed me ;)

( Guriddo ) - Grid
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: is a tool based around Delta's Mirror Drone, specifically the Cybrog clone of Delta that contains her consciousness. Through additional modifications, the user is able to summon the body directly into battle to aid the original. This summoning can be done remotely, towards the original Delta Mirror Drone or have the clone be beamed down to anywhere in the terrain from said drone, or an adjacent LM. This body retains all of Delta's natural abilities but lacks the additional custom tools implemented within the user, although it can take them in battle. However Grid has modifications applied to it that make up for the lack of said tools. Grid is much more CQC and SNT adept than the original body, as it's body is crafted from highly durable and special combat fashioned NT, giving Grid increased shaving and damage potential by a factor of ten, elevating them to fourty, but at the cost of it losing access to Delta's passive healing per turn and the increased speed. This increased durability would also now be effective on energy based attacks bar lightning release. Beyond that, Grid has one additional function which is a Forbidden ranked attack of Nano Transformation dealing a base damage of 100 where it would detonate itself in a powerful explosion that can either reach mid range all around or up to long range in a single direction. The attack would travel at thrice Grid's speed with it containing traces of the Artificial Eye technique's laser, causing half of the damage to be un-healable. Grid can only be summoned once per battle, thrice per arc, with it's base Health being 120 and chakra being 400. While Grid is in use and for five turns after it's destruction the user is unable to to use Delta's Mirror Drone to summon a clone copy replacement.

Declined: You aren't summoning this outside of the landmark you are in. Thirdly, don't say a factor of 10 a factor of 10 doesn't mean +10 but rather x10, so switch up your wording. Also Delta has 20 damage shaving so it would only be increased to 30. +40 to SNT is wild given the fact that your forbidden SNT technique does 100, meaning it would technically be a 140 damage technique with no restrictions on it. No speed boost on the attack either. Lower the health a bit as well. The chakra pool is fine.- Daemon
Removed LM, and fixed wording. The 20 is for her healing, which i dont have on this 💢. Restricted the attack to 100 damage and removed speed.

( Guriddo ) - Grid
Type: Tool
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: is a tool based around Delta's Mirror Drone, specifically the Cybrog clone of Delta that contains her consciousness. Through additional modifications, the user is able to summon the body directly into battle to aid the original. This summoning can be done remotely, towards the original Delta Mirror Drone or have the clone be beamed down to anywhere in the terrain from said drone. This body retains all of Delta's natural abilities but lacks the additional custom tools implemented within the user, although it can take them in battle. However Grid has modifications applied to it that make up for the lack of said tools. Grid is much more CQC and SNT adept than the original body, as it's body is crafted from highly durable and special combat fashioned NT, giving Grid increased shaving and damage potential by an increase of ten, elevating them to fourty, but at the cost of it losing access to Delta's passive healing per turn and the increased speed. This increased durability would also now be effective on energy based attacks bar lightning release. Beyond that, Grid has one additional function which is a Forbidden ranked attack of Nano Transformation dealing a base damage of 100 where it would detonate itself in a powerful explosion that can either reach mid range all around or up to long range in a single direction, this attack does not gain Delta's boost in damage. The attack contains traces of the Artificial Eye technique's laser, causing half of the damage to be un-healable. Grid can only be summoned once per battle, thrice per arc, with it's base Health being 100 and chakra being 400. While Grid is in use and for five turns after it's destruction the user is unable to to use Delta's Mirror Drone to summon a clone copy replacement.

Declined: I'm still not about to let you get +40 to SNT and have Raikage level damage shaving man. - Daemon
 
Last edited by a moderator:

Avonomemi

Active member
Elite
Joined
Feb 6, 2012
Messages
6,404
Kin
1,632💸
Kumi
6,119💴
Trait Points
0⚔️
You must be registered for see images
You must be registered for see images

[Supīdo no arajinmatto] Aladdin Mat of Speed
Type: Tool
Rank: B - S
Range: Long
Chakra: N/A (+20)
Damage: N/A (+40 cut damage)
Description: Aladdin Mat of Speed (AMOS) is by first look an ordinary rectangular shaped mat made of synthetic material(fabric) lined on the edges with thin sharp metal capable of delivering cut damages. AMOS is a technological tool imbibed with funnijutsu seals inscribe on the fabric makeup, this seals enable AMOS to act of its own accord though always putting the interest of its user first even risking itself. AMOS is capable of simple calculated actions such as attack, defend, invade, rescue or flee. The unique abilities of AMOS are;
»» Flight; this ability is similar to the mat from the cartoon "Aladdin", AMOS can levitate/float in mid air without need for propellers or jet packs, this ability allow it serve as a carrier and transport mechanism, it can move across the air at a speed level upto +180, though it's ultimate speed has yet to be confirmed. AMOS use its fabric to hold fasten to its user or any object placed on top of it or in contact such even at full speed, the user or object is not thrown off AMOS.
»» Harden Skin; this feature is of two kind, one require the introduction of chakra from its user to perform, it's user infuse +20 chakra points into AMOS which activate the outer seals on it which turn its whole body thick and harden as steel enabling it withstand techniques of similar and lower strength (S rank). The second form doesn't require it's user chakra, AMOS hardens its fabric to act as dense defence, however unlike the first form due to its fabric nature it is weaker toward fire, lightning and wind of equal and one rank lower strength.
»» Void; on the core section(mid area) of AMOS body is a seal with the inscription "Void", this ability is activated when it's user stain the seal with blood, the seal comes undone and creates a pocket dimension where the entry/exit point is through AMOS, the dimension is made of a closed room with its walls, floor and roof made of fabric, no windows, the room is also filled with untainted oxygen that has healing properties, the structure heavily mimic a Hyperbaric Oxygen Therapy Chamber, while in the room the user or object gets a x2 boost to their healing rate as prescribed in the NW guide for health and chakra. While the user(s) is locked inside this room, their chakra, scent and other forms of tracking elements become untraceable. This room can also serve as a storage space for Artifacts and other valuables.
»» Twining: this ability allows AMOS to split into two equal half that can move about individually, the independent parts of AMOS can execute all prior abilities even in this form, and the Void is connected to both parts of AMOS in this form hence creating two entry/exit point.
Note
» The void room is limited to three persons max. The room oxygen is used up after three usage and thus require refill of oxygen, this can be done either via a med ninja, hospital or technological facility.
» The Mat when damaged can take chakra from its user to heal, the chakra point required is one-third the damage points taken.
» There is a logical weight the mat can take (five person max)
» After spending at a least a turn in the "void" or after complete healing, the user upon exit of the "void" gets a boost of +5 level to their base speed and x3 reaction speed for two turns. This boost doesn't nullify any prior boost of any kind. The user seemly become at full alert (as seen in patients that make full recovery). Note however that this not supersede the rules regarding the health/damage system in NW.

Declined, Do Not Resubmit - So normally I'd let this be just a decline for you to try again but there are so many things wrong with this piece of Tech. So lets start from the first ability then go down.
Flight - There is no way that I will let you fly through the air at +180 speed levels. To put into perspective how ridiculous this is. A Sage Ranked Eight Inner Gates Bio with Apex Speed Specialty will have a base speed of 15. Upon activating the 8th Gate(the fastest speed boost attainable in the RP), that Sage Ranked Bios speed will be 15 x 8 = 120. Your carpet still manages to be S I X T Y speed level higher than the 8th gate.
Harden - This is one of the tamer abilities. However no where in the technique does it say if its active or passive. You have to remember that even if you put +20 it would only register as a +10 chakra boost to the technique. There is no reason for this ability to have two different form where one has chakra and one without. The first form due to its fabric nature it is weaker toward fire, lightning and wind of equal and one rank lower strength. That part doesn't make grammatical sense.
Void - You basically use fuuin to create a pocket dimension that you can seal yourself in and heal twice as fast within the pocket dimension. Not only do you heal at twice the rate at NW rules (which is not allowed btw), it also makes you untrackable and undetectable. There is more, later in your submission you say when someone exists void they come out with a +5 base speed level increase as well as x3 reaction speed for two turns. The boost you are trying to give yourself also conveniently doesn't nullify "prior boost of any kind". According to your restrictions, your void room can hold up to three people. Need I say more?
Twinning - You split your carpet in half that can move on their own and retain their full functionality. Not only that, it allows your void ability to be linked between the two carpets allowing you to basically transport yourself between two focal points, essentially space time. Again, Need I say more?

For some reason, you gave this Carpet "(+40 to Cut Damage)"? Where? why? how?
Then this tool can also heal itself if ever damaged by taking chakra from the user equal to one third of the damage points taken. I wasn't even aware this tool had HP to heal.

You have managed to do the impossible. You have earned the spot in one of the top 3 wildest submissions I've read and far surpassing anything I've read in recent cycles (and these cycles had Skorm in them). You are banned for 4 cycles. - Daemon
 
Last edited by a moderator:

The_Empire

Supreme
Joined
Jan 8, 2009
Messages
23,544
Kin
6,343💸
Kumi
3,494💴
Trait Points
18⚔️
Cyborg bio
Twin Kings Snake Tail (Tsuinkingusunēkutēru)
Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Twin Kings Snake Tail also goes by Sōō Zabimaru is an armor like device that the user wears. On the user's right wrist, it has a metal gauntlet resembling the top portion of a snake’s skull, with a cowl of red fur surrounding its base. A long, bony like tail composed of flexible metal to look a vertebra-like structures protrudes from the back of the skull, trails behind him and hangs around his waist like a loose sash. At will, the use can extend a large blade(long as a katana blade) made of nanobots from the snake’s mouth. The user also has a large cowl of green fur that hangs down from his left shoulder which has nanobots on the inside of it. Additionally, the user has a pair of pauldrons that form an armored collar, as well as an additional flexible metal to look vertebral cords that hang down from his waist.

-The large green cowl portion uses the nanobots on the inside of it to transform(passive) into a large, skeletal arm that follows the movements of the user's own left arm. This arm has considerable power, having enough strength to crush bones and effortlessly throw around large opponents with relative ease. It is strong enough to effortlessly lift up a large slab of wall and crush it into pieces with minimal force. The arm can extend out at max two meters and is large enough to cover the user's whole body; from head to toe. The arm can be used for taijutsu and additionally increasing it by +15 passively. The defense of this arm can defend against S rank and below attacks once per turn. This can be used to evade(used to push off a surface or swing from a tree etc, anything that actually makes sense) attacks also once per turn also. Blocking an attack or evading a move with this tech requires a move to do so.

-The gauntlet on the right side has the blade extend from it can transform into any kind of blade it would like passively and can be used like any other sword would.

-The tail can be controlled passively but doesn't have any kind of usage offensively nor defensively.

-The uses hands are free to do other things when using this device besides if they are using the sword for chakra used techniques. The arm for the left side doesn't require any chakra so the user can use other jutsus at the same time as of using the arm. However, this is not possible if the taijutsu attack with the arm requires chakra.

You must be registered for see images

Approved with edits made - Daemon
 
Last edited by a moderator:
Status
Not open for further replies.
Top