(Goomoonryong) - Nine Arts Dragon
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Goomoonryong is a highly adaptive nanobot suit equipped with a powerful A.I, that is engineered towards Chun-Woo's physical combat inclination. The suit merges with Chun's body, seamlessly integrating with the user and forming a neural link with the user's body, mind, and any tools that are applied present on it. The A.I would become capable of controlling said tools on it's own accord, utilising it's algorithm and neural link with Chun to determine if it's usage is needed. If the user were to have cybernetic enhancements upon their limbs, the A.I could control said limb, utilising close quarter combats based technique through them while siphoning chakra from the user's own body through the neural link to accomplish said techniques. The siphoned chakra would not interfere with Chun's own chakra control, as the neural link between the A.I and Chun enables this siphoning to be treated as a natural passive occurrence, similar to walking on water and tree climbing. Naturally, while the siphoning is passive, the techniques utilise would still takes up a move slot. Goomoonryong's second ability stems from the nanobot component combined with sealing, allowing the suit to expand beyond Chun's body and assimilate tools/weapons, even those not of the user's own. The ability allows the user to store tool and weapons in a layer of nanobots, granting the A.I the ability to use said tools on it's own accord. Whereas the ability of utilising the weapons from the user's body is granted, allowing the user to wield multiple weapons with ease, enabling kenjutsu techniques for instance from the user's body, via swinging their arm for example. As for opposing tools, the A.I has the ability to analyse and override any tools function A rank and below, granting the user the ability to use them as his own were he to manage to assimilate them. The assimilation ability can be used passively for the user's tools/weapons, with the A.I siphoning 20 chakra to do so, whereas for opposing tools, the nanobots can spread from the user's body, similar to sand, up to short range and attempt to assimilate said equipment, costing 40 chakra. The implementation of fūin enables the stored tools and weapons to merge within the nanobots without occupying excess space. Goomoonryong does not offer any damage increase/decrease of it's own, being simply of S rank strength, capable of being reformed/repaired once per battle at a cost of fourty chakra, through which the user unseals additional nanobots and a fully functional copy of the A.I.
Declined: This is an interesting tool. I lied. But it's mostly okay. One thing I won't allow though is the assimilation of opponent's tools allowing you to use them as your own. It'd be too iffy because there may be some tools that it could assimilate but you lack the requirements to use them. You also didn't mention what rank of tools the absorption ability allows nor did you provide any usage limit or cooldown for the assimilation. I'm fine with you overriding an opponent's technology but maybe find a different way to disable them without taking them as your own. Also this is of S rank strength? What does that mean, does it do 80 damage? or can it withstand S ranks? clarify on that. - Daemon
(Arutemisukonjitto) The Artemis Conduit
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: The Artemis Conduit, otherwise known as TAC, is a pair of twin handguns that were crafted to be used in times of duress. TAC's main distinguishing feature is the internal functions of it's barrel, which contains many rune-like scripts etched in ink. The bullets fired through these barrels are quite unique, as they are not composed of any run of the mill material, but rather shadows taken solid form. This results in the user not needing to carry extra magazines and whatnot, as the bullets are formed directly in the chamber. However, this shadow bullet component allows the user to insert any
custom or chakra based bullet into the guns, and fire them with a shadow coating. This is due to the fact that the shadow bullets/coating would form in the barrel based on what's needed, as it is a shadow, meaning that it can also be used as a source for shadow based techniques.
The second ability, denoted The White Walker, enables the bullets, if activated, upon contact with beings that have chakra networks or similar (sentient elemental creatures for instance), to seal away thirty percent of the creatures chakra into the bullets, canceling active techniques, whilst also restricting the usage of techniques beyond A rank and preventing the utilisation of multiple techniques in the single timeframe. The limitation, if the bullet simply clashes with the target and does not pierce them, would last for a single turn. However, if the bullet manages to pierce the defenses/skin of the target, the effects would be more severe, as the bullet would be closer to the chakra network, enabling the sealing effects to last for two turns after contact is made. The White Walker can only be used thrice for a chakra cost of fourty, and must be separated by a turn interval.
The
shadow coatings have a low damage output being merely equivalent to
thirty damage. The bullets can be fired off in semi, burst, or fully automatic modes, depending on the needs of the user,
with the bullets moving as fast as lightning techniques. The user's shadow techniques are limited to A rank level. The user can chose to fire stronger bullets
containing chakra at a 1::2 rate, up to fourty chakra, usable five times per battle.
Declined: We already discussed the bullet thing. For your Whitewalker ability, 30% of chakra to be sealed is too large, especially able to shoot it multiple times. You take 30 percent of their chakra, restricted them to A ranks, cancelling active techniques, and end their usage of techniques in a single time frame. What more do you want this to do? Give it a flat rate of how much chakra it seals/takes and tone down the other effects. - Daemon
(Iruminētā) - Illuminator
Type: Tool
Rank: B
Range: Short - Mid
Chakra: 20 (5)
Damage: N/A
Description: The illuminator takes the form of customisable shoes that contain an internal light system and multiple mirrors. Once activated, the shoes would let out a harmless light that hits the mirrors, casting the light upon the user's body resulting in the creation of
You must be registered for see links
that reach 8 meters away from the user's body, enabling easier and more diverse usages of shadows. The increase in range enables the user to perform short range shadow based techniques at mid range distance. The shoes takes the user's initial chakra usage and spends it at 5 per turn to maintain the light. A turn must pass between re-usages, with the user being capable of utilisng the same lights thrice per battle. Naturally the shoes do not hinder the user's ability of utilisng techniques through his legs, simply acting as normal ones that have an additional function.
Declined: I see what you are going for here but what it allows may be too wild. Lets say you are your opponent starts at mid range right. If you already have a shadow like 2 meters away from the opponent ready to manipulate. Now the entire point of this tech is to increase the range of your shadow techniques. You'd have to note that it'd only work if your feet are on the ground etc etc, for me to allow you to increase the range of your shadows like this you'd have to shorten its duration and increase it's cooldown. As for the 8 meters thing, you need to either reduce the range of the shadow or find another avenue to increase the range of your shadows, especially since its like an omnidirectional 8 shadows formed.- Daemon