±±Basic Submissions±± Basic Submissions are customs related to jutsu themselves, such as Custom Jutsu, Custom Fighting Style Jutsu, Custom Clan Jutsu and Custom Element Jutsu. They are seemed basic submissions because they are usually less complex than their counterparts and form the bulk of one's Custom Jutsu arsenal.
Custom Fields are the larger categories of customs that aren't Jutsu themselves. These Fields are Custom Clans, Custom Elements, and Custom Fighting Styles. These are more advanced than the Basic Submissions and as such, are more limited.
-Techniques from custom fighting styles are still submitted in the CFSJ thread but need a mandatory linking to the approved fighting style.
Advanced Submissions are customs you are generally able to obtain without joining a CC or possessing a Doujutsu but dont fit under Custom Fields. These are submissions such as Custom Technology.
-No submission that uses font or formatting alterations such as underline, bold, allignement, color, size, spoilers, etc will be checked. The only exception is that you are allowed to Bold or underline the title of each technique you submitt and you can use spoilers for videos or images you need to post for references.
-An exception to the above rule is the requirement to bold the alterations on re-submissions. Its required that every altered or add part is bolded. If you simply take out something, write beneath the jutsu stating "I took out the part where...".
-In addition, please use proper English whenever describing your Custom Jutsu. Take note that if the context of your CJ is incomprehensible, then it will be automatically declined.
EDITS AND RESUBMISSIONS
-No one is allowed to edit his/her post after a moderator has already edited it. Resubmit if you feel that your technique needs to be altered in some way
-When resubmitting a custom that was previously declined, you need to quote the original submission and bold the parts you changed in your new submission.
-When one of your techniques was declined with a "Do Not Resubmit/DNR" note, you can't resubmit that technique without the permission of a Staff member
RANK AND TRAINING RESTRICTIONS
-You can submit techniques regardless of your ninja rank but you must obey the following table:
Acad. Student -> up to C rank jutsu of the known element(s)
Genin -> up to B rank jutsu of the known elements
Chunin -> up to B and A rank jutsu of the known elements + 1 Custom Summoning Contract
Jounin -> up to Forbidden rank + 2 Custom Summoning Contracts
Sage -> no limitations in rank regarding jutsu
-You are not allowed to submit customs without proper training for the area and rank you are posting.
WEEKLY SUBMISSIONS AND CYCLES
-The custom jutsu thread works through weekly cycles of 7 days, marked by a post done by the staff, that contains the date of the beginning of the cycle and the date the cycle ends. In addition to that, the current cycle can always be checked
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-You can submit 4 Basic Submissions, 1 Custom Field, and 3 Advanced Submissions per cycle. Remember to count your submissions across threads weekly.
-You are allowed to have 35 Custom Techniques of your own. These don't include Custom Fighting Styles ( allowed 2 and a third at Sage rank ) and their techniques ( 10 CFSJ each CFS ), Custom Summoning Contracts ( 2 Contracts and 10 Summonings each ), or Custom Elements ( up to 4 CE, 5 if Sage rank ), Custom Element Jutsu ( 12 Each ), and Custom Technology ( 5 Each/10 Cyborg ).
-Each custom is property of only its submitter. If you add a note stating said custom can only be used by you, that custom can't be taught to anyone else. Your custom can't have co-creators.
CUSTOM JUTSU USERS
-Once you get your first custom technique approved you are required to make your own custom jutsu thread in the
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-You are required to post every jutsu you made and all jutsu that others allow you to use.
-Each and everyone of your custom techniques posted in your thread needs to be numbered(from #1 to #35).
-When posting your technique, you are required to post the link to the techniques approval, by copying the link to the individual post in which the technique was approved.
-You are forbidden to use any custom technique that isn't posted in your own custom jutsu thread.
-The custom jutsu thread is your responsibility and its your duty to keep it up to date, clean and complete.
-Each custom technique can only be taught to 6 people (this excludes special cases such as Custom Summoning Contracts or Custom Element Jutsu which follow their own guidelines).
-A custom exchange/training cannot be revoked by any of the parties; its permanent.
-"Markers", or empty posts (with no actual custom jutsu being submitted) created for the sole purpose of being edited later on, are strictly forbidden and shall be considered as nothing more than spam.
-Any post that does not contain a custom technique submission is considered spam and thereby falls under the violation of the
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-Posting a technique that has requirements such as bios or tests and that are pending approval or verification is considered posting a marker. When you post a technique you are required to make sure you fulfill all the conditions needed to do so. That includes training, bios, permissions, etc. Posting them ahead of having the requirements to do so to get your submission checked faster is considered posting a marker and is punishable.
RIPPING AND COPYING
-You cannot copy or bluntly base your submissions in another members submission without his or hers permission. This is strictly forbidden and is a severe offense.
-If you find a submission that you feel is too much like yours or that is clearly and bluntly a copy of any of yours, please contact one of the RP mods with the link to your technique and the one that supposedly copies yours.
-The RP Mods may require you to prove you have traded a given jutsu. Be sure you can provide such proof if required.
-You are hereby forbidden to submit techniques from your alternate accounts in the same cycle you submit techniques with your main account.
-You cannot exchange techniques between your accounts, allowing techniques from your main on your alternate account and vice-versa, bypassing the limit for custom techniques.
-Failure to abide these rules may lead to warnings and in some cases, to a temporary/permanent ban of your alternate or main accounts from the RolePlay.
THE RED AND BLUE RULES
±±The Blue Rule±±
-The red rule exists and you should check it if you don't know what it is. Bugging any RP mod regarding CJs that were declined and to which you weren't required to contact the given mod, is breaking said rule. The techniques are declined for a reason which is most of the times explained even if we are not required to do so. This is never respected but I urge you to start taking this seriously.
±±The Blue Rule±±
-You aren't allowed to direct us into how to check your customs or tell us to make edits on the submissions to make them approvable. Also, providing expressions like "I talked to X senior sensei and he said its possible" or any variation of such expressions is forbidden. Adding explanations outside the technique's description (or, by that matter, any expression or sentence directed at us) is also forbidden. Anything you wish to explain you need to do so in the technique itself, using the correct template, as it needs to be perfectly understandable by anyone if its to be approved. The necessity to explain or justify things outside of it renders such premise invalid and thus makes the technique unapprovable.
-NB's moderators have every right to deny any move we wish without true explanation, because some techniques submitted do not reach a certain criteria that we feel should be accepted. Please do not complain, please do not argue, just take it as it is and please move on by creating something else. Most Jutsus however will state a reason why a technique or custom will not be accepted.
Below is a current list of customs and concepts that are either banned from being submitted or have restricted capabilities. Some of these have separate rules, which can be found in another ost of this thread. These lists are ever evolving as the RP itself continues to evolve.
Space/Time techniques (although some minor variants of the FTG techniques may be submitted)
Forbidden Rank Summons (Only one of these are allowed per contract, and it is always on a case by case basis)
Sentient Weapons (this requires Yang in order to infuse some level of life into them)
Multiple Weapons in one CW (a max will always be 2 weapons per CW )
Heavily scientitic/technology based concepts (keep the scale to a minimum - This is a low science based RP primarily, let's try to keep it that way)
High Speed/Tracking Jutsu (speed boosts above x2 are difficult to approve/justify without some drawback associated with it. Above x3 is always a no, same in case of tracking.
Below is a list of limitations for certain Scientific Ninja Tool concepts and abilities. Note that while things listed here are certainty restricted to this limit, this does not mean anything not listed can be unbound in capabilities.
Vehicles - All Vehicles will be S rank and have 80 HP that cannot be raised in any way and a 20% Travel Reduction time applied to NW posts. They can have up to 3 abilities ( 1 or 2 passive and 1 or 2 active ) and travel at 3x Jounin speeds.
Guns - All firearms will travel at a base speed equal to average lightning jutsu and will fire either raw chakra blasts or elemental ones, and up to 2 natures max for any one gun. These can be S rank Tools max.
Nanotechnology - Only Cyborgs and/or Mandalore CC members may make use of Nanotechnology and similar technology.
Mechas/Ironman like suits - These require Cyborgs or Mandalore. Gundams, Mechas, armored exoskeleton suits, etc should be reserved for cyborgs and Mandalore, especially the latter.
Jutsu/Tools to regenerate Health/Chakra faster or to gain more/convert Kumi/Ryo - These are, by default, banned from submission -
Some special fields of customs were banned from being submitted because they pertained to special abilities which, if developed upon in terms of customs, had a high potential for being either Overpowered or Unbalanced. However, after reviewing that long list, we decided to allow some things, though following a minor set of additional guidelines to prevent abuse and to maintain the balance. Keep in mind this list may change, be altered, or even removed entirely over time.
Each of the customs for the fields listed below is to be submitted in the regular CJ thread
These customs cannot be taught, unless noted and can only be used by the creator
You must abide by the logic and the usage seen in the manga
They must be reasonable and feasible but also balanced; no overpowered submissions
All of these special customs count towards your normal custom limit (35 if you are a normal RPer, 45 if you are an Official Sage), unless noted otherwise.
Rinnegan: You can create customs for each Path excluding Deva Path and Outer Path. Rinnegan Path techniques cannot utilize more Paths than the bio can have open and techniques utilizing more than One Path will count as 2 or more jutsu per turn.
Tenseigan: You can create Tenseigan related customs excluding the gravity based abilities.
Sharingan: You can make up to 3 Blaze Based Techniques if you do not drop Amaterasu/have a canon biography. If you possess an EMS, this increases up to 5. Portal and Teleportation based MS submissions are currently banned.
Dust Release: You can create 5 Dust Release customs but they cannot be higher than S-Rank.
Swift Release: You can create 5 Swift Release Customs melee attacks or defenses.
Senjutsu Summons: You can create a single Summon with Sage Mode/ Senjutsu per Contract, but it must require that the biography using it has Sage Mode/ Senjutsu themselves (Excluding Sage Transformation bios).
Kinjutsu: You can have at max 2 Kinjutsu customs, requiring purchase.
Dark/Scorch: CWs for these KGs can be created but cannot exceed S rank.
Yin: You can create any number of Yin techniques.
Yang: You can create any number of Yang techniques.
Yin-Yang: You can only create up to 5 Yin-Yang techniques.
Medjutsu: You can have up to 5 Medjutsu customs, able to be taught to others.
Note that this list will be ever growing and evolving to fit the current rules of the RP.
Merchant Submission Rules
Merchants are able to submit up to 3 Supplies per week in place of regular customs.
C rank and below Supplies:
Heal up to 10 damage per use or restore up to 10 chakra per use.
They cannot boost damage and reduce damage at the same time, reducing or boosting a max of 5 damage.
D rank Supplies must be traded for Kumi and Ryo, at a minimum of 500. C rank Supplies must be traded at a minimum of 750 Kumi/Ryo.
D rank Supplies have an unlimited stock, but C rank Supplies have a stock of 5, requiring 1500 to restock. This means only 1 sale can be made before the item must be restocked. Individual use will vary per Supply.
B rank Supplies:
Heal up to 20 damage per use or restore up to 20 chakra per use
They can also boost and/or deal up to +10 damage.
B rank Supplies must be traded for Kumi and Ryo, at a minimum of 2000.
B rank Supplies have a stock of 4, requiring 1000 to restock. This means only 1 sale can be made before the item must be restocked. Individual use will vary per Supply.
A rank Supplies:
Heal up to 30 damage per use or restore up to 30 chakra per use.
They can also boost and/or deal up to +20 damage.
Capable of benefiting Clans and/or Village Strongholds and Landmarks such by creating defensive Tools and Landmark Defenses as steel gates capable of blocking low rank Jutsu or explosive landmines around the village to prevent entry but none members without hazards.
A rank Supplies must be traded for Kumi and Ryo, at a minimum of 2500.
A rank Supplies have a stock of 3, requiring 2500 to restock. This means only 3 sales can be made before the item must be restocked. Individual use will vary per Supply.
S rank Supplies:
Heal more than 50 damage per use or restore more than 50 chakra per use.
They can also boost and/or deal up to +30 damage
Create Custom Weapon-esque level items and supplies, such as elemental swords, Armors, etc
S rank Supplies must be traded for Kumi and Ryo, at a minimum of 4500.
S rank Supplies have a stock of 1, requiring 4000 to restock. This means only 1 sale can be made before the item must be restocked. Individual use will vary per Supply.
In addition to these, Merchants can submit custom variations of existing Artifacts once acquired.