Custom Dojutsu Submission Thread

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Lord of Kaos

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New Cycle: 04/06/2018 - 04/13/2019

RULES
1.
Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions mustn't be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience.
6. In regards to your new rankings, be mindful of what you can and can't submit.


The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Pervyy

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(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A ( -20 per use )
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiraling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut it clean in half, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu.
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The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm.
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Note: Can use these portal abilities a total of 6 times per battle with his MS active, it reduces the duration of MS by one turn, and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: After the six uses of either effect, the user's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have MS active
Note: Can only be used by The pervy Sage

¤ Declined, need clarification on the left eye; its linked to the mirror world and allows you to essentially manipulate the surroundings of it. First thing is this isnt very limited in scope, what is its limit in manipulation, can you make all wind into fire, etc. Second is about the right eye and its portals closing. Due to a health system now, I'm not sure I could allow you to cut limbs off via portal or just inflict high damage by crushing it or something. ¤
 
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Goetia

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(Dōjutsu: Chokushi no Magan) – Eye Technique: Mystic Eyes of Death Perception
Type:
Supplementary / Offensive / Defensive
Rank: F
Range: N/A (Short – Long)
Chakra: 50 (-20 per turn)
Damage: N/A (-15 per activation)
Description: The Mystic Eyes of Death Perception is a unique Dōjutsu possessed by Ryōgi Shiki, allowing her to access an alternate dimension known as ‘The Root’. It’s a completely empty space, with only a mass of spiraling, azure energy in the distance. Said to be the archive within which all possibilities and events, past, present and future, are contained, the Root grants Shiki the ability to control time. By harnessing the Root’s energy, Shiki is capable of manipulating the flow of time to various extents, resulting in different effects. Each eye can utilise different forms of this power, and the unique nature of the Root’s energy means that it is neutral to any and all elements.

(Kara no Kyōkai) – Boundary of Emptiness: The left eye allows Shiki to manifest the Root’s energy externally, akin to wielding the 5 Basic Natures, in the form of basic attacks (e.g. blasts, beams, waves), including constructs and user-controlled familiars (no larger than Great Stone Golem). This energy can’t be manifested within one meter of an enemy, unless Shiki is also within that range. Direct exposure to this energy results in total erasure, causing dull pain in the case of living enemies and wiping their existence away once HP reaches 0 (doesn’t result in WSE permadeath unless otherwise permitted). The second application creates non-damaging portals leading in and out of the Root, which can be used for various purposes. In order to transport objects possessing a rank, the portal(s) must be at least equal rank, and the creation of more than one portal splits the rank equally between the total number of portals. Portals drawing in an opponent must be at least B-Rank, and must be created at least 2 meters away (unless Shiki is within this range). Portals can be a maximum of 5x5 meters and a minimum of 1x1, and all exhibit a wormhole-like effect, sucking anything within 2 meters into it. Shiki can also use these portals on herself (also requiring at least B-Rank usage), though these can simply be opened on her person. Portals can also be used outside of battle for direct travel between any landmark (following standard travel and interception rules). Either application can be performed from D – S Rank, and only one S-Rank usage of either application can be performed per turn. Creations lasting longer than a turn must be sustained for 10 chakra points per turn, and creations above B-Rank can last for up to 4 turns, and none can be created within a meter distance from the opponent.

(Akarui Sora) – Cloud Shine: The right eye allows Shiki to use the Root’s energy on herself by filling her body with it. By increasing the rate at which time flows within herself, all bodily functions are carried out much more quickly as a result, effectively increasing her movement speed. Once initiated, the ability takes immediate effect, giving it great utility in battle. The potency of the Cloud Shine can be of different levels, allowing Shiki to adjust her current speed according to the situation at hand. At B-Rank strength, Shiki’s current speed will increase by 2.5x. At A-Rank strength, Shiki’s current speed will increase by 3.5x, and will increase by 4x at S-Rank. Each usage may last for up to 4 turns. While strong, the Cloud Shine doesn’t come without drawbacks. Upon the expiration of any usage of the Cloud Shine, Shiki’s speed suffers a decrease proportionate to the level of Cloud Shine utilised. Deactivation of a B-Rank usage will reduce Shiki’s speed to 2 levels below her base speed, with A-Rank and S-Rank usages reducing it to 3 and 4 levels below respectively, each debuff lasting for the same amount of time as the ability was active. The boosts and demerits of this technique don’t stack on each other, meaning that only one of the boosts can be active at a time (usage of a higher rank will negate the speed increase granted by a previous usage) and only a single debuff can be active at a time (only speed debuffs from the most recent ability activation will apply). Each application comes with minor chakra expenditure per turn over the course of its usage, in addition to the initial cost of activation following the standard values (B-Rank: 10 per turn, A-Rank: 15 per turn, S-Rank, 20 per turn).

Note: Each usage of the Mystic Eyes’ abilities above B-Rank will reduce the duration of its activation by a single turn
Note: Upon natural deactivation of the Mystic Eyes (expired duration), the user will suffer 10 points of damage
Note: Use of the portal application for travel purposes outside battles does not require the Mystic Eyes to be activated, but follows the costs and conditions of use otherwise

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¤ Declined, your left eye functions almost entirely as a pseudo energy element that would require it to be a CE to have the type of effect you are going for, not to mention the ability to use multi ranked constructs isnt generally allowed for a S/T Doujutsu. Your right eye also cant be multi ranked. ¤
 
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Pervyy

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(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A ( -20 per use )
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiraling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut it clean in half, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu.
You must be registered for see images

The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm.
You must be registered for see images


Note: Can use these portal abilities a total of 6 times per battle with his MS active, it reduces the duration of MS by one turn, and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: After the six uses of either effect, the user's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have MS active
Note: Can only be used by The pervy Sage

¤ Declined, need clarification on the left eye; its linked to the mirror world and allows you to essentially manipulate the surroundings of it. First thing is this isnt very limited in scope, what is its limit in manipulation, can you make all wind into fire, etc. Second is about the right eye and its portals closing. Due to a health system now, I'm not sure I could allow you to cut limbs off via portal or just inflict high damage by crushing it or something. ¤
(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A ( -20 per use )
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu.
You must be registered for see images

The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire, but can change the texture and density and state of matter of anything physical he may see. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.
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Note: Can use these portal abilities a total of 6 times per battle with his MS active, it reduces the duration of MS by one turn, and he can use the space warping ability of his left eye 4 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: After the six uses of either effect, the user's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have MS active
Note: Can only be used by The pervy Sage

¤ Approved, made edits ¤
 
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Goetia

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(Dōjutsu: Chokushi no Magan) – Eye Technique: Mystic Eyes of Death Perception
Type:
Supplementary / Offensive / Defensive
Rank: F
Range: N/A (Short – Long)
Chakra: 50 (-20 per turn)
Damage: N/A (-15 per activation)
Description: The Mystic Eyes of Death Perception is a unique Dōjutsu possessed by Ryōgi Shiki, allowing her to access an alternate dimension known as ‘The Root’. It’s a completely empty space, with only a mass of spiraling, azure energy in the distance. Said to be the archive within which all possibilities and events, past, present and future, are contained, the Root grants Shiki the ability to control time. By harnessing the Root’s energy, Shiki is capable of manipulating the flow of time to various extents, resulting in different effects. Each eye can utilise different forms of this power, and the unique nature of the Root’s energy means that it is neutral to any and all elements.

(Kara no Kyōkai) – Boundary of Emptiness: The left eye allows Shiki to manifest the Root’s energy externally, akin to wielding the 5 Basic Natures, in the form of basic attacks (e.g. blasts, beams, waves), including constructs and user-controlled familiars (no larger than Great Stone Golem). This energy can’t be manifested within one meter of an enemy, unless Shiki is also within that range. Direct exposure to this energy results in total erasure, causing dull pain in the case of living enemies and wiping their existence away once HP reaches 0 (doesn’t result in WSE permadeath unless otherwise permitted). The second application creates non-damaging portals leading in and out of the Root, which can be used for various purposes. In order to transport objects possessing a rank, the portal(s) must be at least equal rank, and the creation of more than one portal splits the rank equally between the total number of portals. Portals drawing in an opponent must be at least B-Rank, and must be created at least 2 meters away (unless Shiki is within this range). Portals can be a maximum of 5x5 meters and a minimum of 1x1, and all exhibit a wormhole-like effect, sucking anything within 2 meters into it. Shiki can also use these portals on herself (also requiring at least B-Rank usage), though these can simply be opened on her person. Portals can also be used outside of battle for direct travel between any landmark (following standard travel and interception rules). Either application can be performed from D – S Rank, and only one S-Rank usage of either application can be performed per turn. Creations lasting longer than a turn must be sustained for 10 chakra points per turn, and creations above B-Rank can last for up to 4 turns, and none can be created within a meter distance from the opponent.

(Akarui Sora) – Cloud Shine: The right eye allows Shiki to use the Root’s energy on herself by filling her body with it. By increasing the rate at which time flows within herself, all bodily functions are carried out much more quickly as a result, effectively increasing her movement speed. Once initiated, the ability takes immediate effect, giving it great utility in battle. The potency of the Cloud Shine can be of different levels, allowing Shiki to adjust her current speed according to the situation at hand. At B-Rank strength, Shiki’s current speed will increase by 2.5x. At A-Rank strength, Shiki’s current speed will increase by 3.5x, and will increase by 4x at S-Rank. Each usage may last for up to 4 turns. While strong, the Cloud Shine doesn’t come without drawbacks. Upon the expiration of any usage of the Cloud Shine, Shiki’s speed suffers a decrease proportionate to the level of Cloud Shine utilised. Deactivation of a B-Rank usage will reduce Shiki’s speed to 2 levels below her base speed, with A-Rank and S-Rank usages reducing it to 3 and 4 levels below respectively, each debuff lasting for the same amount of time as the ability was active. The boosts and demerits of this technique don’t stack on each other, meaning that only one of the boosts can be active at a time (usage of a higher rank will negate the speed increase granted by a previous usage) and only a single debuff can be active at a time (only speed debuffs from the most recent ability activation will apply). Each application comes with minor chakra expenditure per turn over the course of its usage, in addition to the initial cost of activation following the standard values (B-Rank: 10 per turn, A-Rank: 15 per turn, S-Rank, 20 per turn).

Note: Each usage of the Mystic Eyes’ abilities above B-Rank will reduce the duration of its activation by a single turn
Note: Upon natural deactivation of the Mystic Eyes (expired duration), the user will suffer 10 points of damage
Note: Use of the portal application for travel purposes outside battles does not require the Mystic Eyes to be activated, but follows the costs and conditions of use otherwise

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¤ Declined, your left eye functions almost entirely as a pseudo energy element that would require it to be a CE to have the type of effect you are going for, not to mention the ability to use multi ranked constructs isnt generally allowed for a S/T Doujutsu. Your right eye also cant be multi ranked. ¤
(Dōjutsu: Chokushi no Magan) – Eye Technique: Mystic Eyes of Death Perception
Type:
Supplementary / Offensive / Defensive
Rank: F
Range: N/A (Short – Long)
Chakra: 50 (-20 per turn)
Damage: N/A ( -15 per use )
Description: The Mystic Eyes of Death Perception is a unique Mangekyō ability possessed by Ryōgi Shiki, allowing her to access an alternate dimension known as ‘The Root’. It’s a completely empty space, with only a mass of spiraling, azure energy in the distance. By harnessing the Root’s energy, Shiki is capable of manipulating the flow of time to various extents, resulting in different effects. Each eye can utilise different forms of this power, and the unique nature of the Root’s energy means that it is neutral to any and all elements.

(Kara no Kyōkai) – Boundary of Emptiness: The left eye allows Shiki to manifest the Root’s energy to create non-damaging portals leading in and out of the Root, which can be used for various purposes. In order to transport objects possessing a rank, the portal(s) must be at least equal rank, and the creation of more than one portal splits the rank equally between the total number of portals. Portals drawing in an opponent must be created at least 5 meters away (unless Shiki is within this range). Portals can be a maximum of 5x5 meters and a minimum of 1x1, and all exhibit a wormhole-like effect, sucking anything within 2 meters into it. These portals can only be dispelled by Shiki herself, or in the case of a portal(s) possessing a lower rank than an object or technique that it attempts to absorb. Portals can transport any number of techniques, objects or opponents, so long as the rank of the portal in question is at least equal to the rank of the strongest object/technique. Shiki can also use these portals on herself though these can simply be opened on her person. Portals can also be used outside of battle for direct travel between any landmark (following standard travel and interception rules).

(Akarui Sora) – Cloud Shine: The right eye allows Shiki to use the Root’s energy on herself by filling her body with it. By increasing the rate at which time flows within herself, all bodily functions are carried out much more quickly as a result, effectively increasing her movement speed. Once initiated, the ability takes immediate effect, giving it great utility in battle. When activated, Shiki can increase her current speed by any amount up to a maximum of 4x. Upon deactivation of the Cloud Shine, Shiki will suffer a deduction proportionate to the level of the increase, and will last for a duration equivalent to that which the ability was kept active for. For increases less than or equal to 2x, Shiki's speed will be reduced to 2 levels below base speed. For increases less than or equal to 3x, Shiki's speed will be reduced to 3 levels below base speed. For increases less than or equal to 4x, Shiki's speed will be reduced to 4 levels below base speed. These deductions don't stack, meaning that only the lowest restriction will apply for any given usage, e.g. increasing speed by 2x will only incur the base speed minus 3 level reduction, not the base speed minus 4 level reduction. Additionally, only speed deductions from the most recent activation of the Cloud Shine will apply. The Cloud Shine counts as an S-Rank ability, and must be sustained by expending 15 chakra points per turn, every turn which it's active.

Note:
Each usage of the Mystic Eyes’ abilities above B-Rank will reduce the duration of its activation by a single turn
Note: Can only be used a total of 6 times. Each eye's ability can be used no more than 4 times individually. Each usage reduces the duration of MS by one turn.
Note: After the six uses of either effect, the user's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS.
Note: Use of the portal application for travel purposes outside battles does not require the Mystic Eyes to be activated, but follows the costs and conditions of use otherwise.

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¤ Approved, made edits. Keep in mind this technique follows restrictions similarly to Kamui and requires you to first activate MS. Usages drain its duration and arent multi ranked, being limited in usage and overall count. The edits I made reflect this. Let me know if you disagree with them ¤
 
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Pervyy

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(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A ( -20 per use )
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu.
You must be registered for see images

The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire, but can change the texture and density and state of matter of anything physical he may see. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.
You must be registered for see images


Note: Can use these portal abilities a total of 6 times per battle with his MS active, it reduces the duration of MS by one turn, and he can use the space warping ability of his left eye 4 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: After the six uses of either effect, the user's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have MS active
Note: Can only be used by The pervy Sage

¤ Approved, made edits ¤
EMS found in inventory
Updated to suit EMS (remove damage etc)

(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu. He can make the two linking portals without having to pass through them.
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The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.
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Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have EMS active
Note: Can only be used by The pervy Sage

New:

( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor

Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: A gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully. This Susanoo takes the form of a Dragon Knight humanoid, with a helm resembling a dragon's head.

Standard:
In its initial form (requires EMS), the user's Susanoo has S-rank durability and for combat. It is armed with two hand and a half blades proportional to Susanoo itself.

Complete Body:
Two turns after it initially manifests, the user stabilises their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits, including dragon like wings for flight and ethereal plated armour like a knight of old with two horns formed form it's helm. Once stabilised, the Complete Body form can protect its user from all but the strongest of attacks (90 damage). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used.

Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used.
Note: Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after EMS is reactivated.

¤ Approved, made small edits to both ¤
 
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Goetia

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Updating to reflect differences between MS and EMS, it's also merging the MS activation and the unique abilities of the custom MS into a single technique:

(Dōjutsu: Chokushi no Magan) – Eye Technique: Mystic Eyes of Death Perception
Type:
Supplementary / Offensive / Defensive
Rank: F
Range: N/A (Short – Long)
Chakra: 50 (-20 per turn)
Damage: N/A ( -15 per use )
Description: The Mystic Eyes of Death Perception is a unique Mangekyō ability possessed by Ryōgi Shiki, allowing her to access an alternate dimension known as ‘The Root’. It’s a completely empty space, with only a mass of spiraling, azure energy in the distance. By harnessing the Root’s energy, Shiki is capable of manipulating the flow of time to various extents, resulting in different effects. Each eye can utilise different forms of this power, and the unique nature of the Root’s energy means that it is neutral to any and all elements.

(Kara no Kyōkai) – Boundary of Emptiness: The left eye allows Shiki to manifest the Root’s energy to create non-damaging portals leading in and out of the Root, which can be used for various purposes. In order to transport objects possessing a rank, the portal(s) must be at least equal rank, and the creation of more than one portal splits the rank equally between the total number of portals. Portals drawing in an opponent must be created at least 5 meters away (unless Shiki is within this range). Portals can be a maximum of 5x5 meters and a minimum of 1x1, and all exhibit a wormhole-like effect, sucking anything within 2 meters into it. These portals can only be dispelled by Shiki herself, or in the case of a portal(s) possessing a lower rank than an object or technique that it attempts to absorb. Portals can transport any number of techniques, objects or opponents, so long as the rank of the portal in question is at least equal to the rank of the strongest object/technique. Shiki can also use these portals on herself though these can simply be opened on her person. Portals can also be used outside of battle for direct travel between any landmark (following standard travel and interception rules).

(Akarui Sora) – Cloud Shine: The right eye allows Shiki to use the Root’s energy on herself by filling her body with it. By increasing the rate at which time flows within herself, all bodily functions are carried out much more quickly as a result, effectively increasing her movement speed. Once initiated, the ability takes immediate effect, giving it great utility in battle. When activated, Shiki can increase her current speed by any amount up to a maximum of 4x. Upon deactivation of the Cloud Shine, Shiki will suffer a deduction proportionate to the level of the increase, and will last for a duration equivalent to that which the ability was kept active for. For increases less than or equal to 2x, Shiki's speed will be reduced to 2 levels below base speed. For increases less than or equal to 3x, Shiki's speed will be reduced to 3 levels below base speed. For increases less than or equal to 4x, Shiki's speed will be reduced to 4 levels below base speed. These deductions don't stack, meaning that only the lowest restriction will apply for any given usage, e.g. increasing speed by 2x will only incur the base speed minus 3 level reduction, not the base speed minus 4 level reduction. Additionally, only speed deductions from the most recent activation of the Cloud Shine will apply. The Cloud Shine counts as an S-Rank ability, and must be sustained by expending 15 chakra points per turn, every turn which it's active.

Note:
Each usage of the Mystic Eyes’ abilities above B-Rank will reduce the duration of its activation by a single turn
Note: Can only be used a total of 6 times. Each eye's ability can be used no more than 4 times individually. Each usage reduces the duration of MS by one turn.
Note: After the six uses of either effect, the user's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS.
Note: Use of the portal application for travel purposes outside battles does not require the Mystic Eyes to be activated, but follows the costs and conditions of use otherwise.

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¤ Approved, made edits. Keep in mind this technique follows restrictions similarly to Kamui and requires you to first activate MS. Usages drain its duration and arent multi ranked, being limited in usage and overall count. The edits I made reflect this. Let me know if you disagree with them ¤

(Dōjutsu: Chokushi no Magan) – Eye Technique: Mystic Eyes of Death Perception
Type: Supplementary / Offensive / Defensive
Rank: Forbidden
Range: N/A (Short – Long)
Chakra: 50 (-20 per turn)
Damage: N/A
Description: The Mystic Eyes of Death Perception is a unique Mangekyō Sharingan possessed by Ryōgi Shiki, allowing her to access an alternate dimension known as ‘The Root’. It’s a completely empty space, with only a mass of spiraling, azure energy in the distance, said to be the universe in its original state, where all events and possibilities throughout time are contained. By harnessing the Root’s energy, Shiki is capable of manipulating the flow of time to various extents, resulting in different effects. Each eye can utilise different forms of this power, and the unique nature of the Root’s energy means that it is neutral to any and all elements.

(Kara no Kyōkai) – Boundary of Emptiness: The left eye allows Shiki to manifest the Root’s energy to create non-damaging portals leading in and out of the Root, which can be used for various purposes. In order to transport objects possessing a rank, the portal(s) must be at least equal rank, and the creation of more than one portal splits the rank equally between the total number of portals. Portals drawing in an opponent must be created at least 5 meters away (unless Shiki is within this range). Portals can be a maximum of 5x5 meters and a minimum of 1x1, and all exhibit a wormhole-like effect, sucking anything within 2 meters into it. These portals can only be dispelled by Shiki herself, or in the case of a portal(s) possessing a lower rank than an object or technique that it attempts to absorb. Portals can transport any number of techniques, objects or opponents, so long as the rank of the portal in question is at least equal to the rank of the strongest object/technique. It is possible to create one portal to send a technique to the Root temporarily, and open another later in the battle to return it to the field. Shiki can also use these portals on herself though these can simply be opened on her person. Portals can also be used outside of battle for direct travel between any landmark (following standard travel and interception rules). This ability is F-Rank by default.

(Akarui Sora) – Cloud Shine: The right eye allows Shiki to use the Root’s energy on herself by filling her body with it. By increasing the rate at which time flows within herself, all bodily functions are carried out much more quickly as a result, effectively increasing her movement speed. Once initiated, the ability takes immediate effect, giving it great utility in battle. When activated, Shiki can increase her current speed by any amount up to a maximum of 4x. Upon deactivation of the Cloud Shine, Shiki will suffer a deduction proportionate to the level of the increase, and will last for a duration equivalent to that which the ability was kept active for. For increases less than or equal to 2x, Shiki's speed will be reduced to 3 levels below base speed. For increases between 2x and 3x, Shiki's speed will be reduced to 4 levels below base speed. For increases between 3x and 4x, Shiki's speed will be reduced to 5 levels below base speed. Only speed deductions from the most recent activation of the Cloud Shine will apply, meaning that the previous deduction will be replaced by the deduction from the most recent activation of Cloud Shine. An added benefit of the ability is that the way it interacts with the body allows Shiki to break Genjutsu. By accelerating one's physiological processes, the rate at which chakra is produced by and circulates throughout the body is increased, behaving similarly to a disruptive surge of chakra that can break illusions up to S rank. The Cloud Shine counts as an F-Rank ability, and must be sustained by expending 15 chakra points per turn, every turn which it's active.

Note: The Mystic Eyes can remain active for up to ten turns, each eye's ability can only be used four times per activation, and any of the Dōjutsu's abilities can be used six times in total per activation
Note: Use of the portal application for travel purposes outside battles does not require the Mystic Eyes to be activated, but follows the costs and conditions of use otherwise

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¤ Approved, had to make some edits ¤
 
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RuckenTM

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( Doujutsu: Anenome) - Eye Technique: Eye of Heaven’s Eyes


Type: Supplementary/ Offensive/ Defensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: -90 ( -30 per additional turn ) (-40 per Genjutsu via Anenome)
Damage Points: N/A (+30 to Genjutsu via Anenome) (-15 DMG per eye use to User)
Description: It's known that the Shraingan's next evolution into the Mangekyō is the "eye that reflects the heart". For that reason alone, Ikiru's Mangekyō at its first stage resembles much of the regular Sharingan but with four tomoes, why? For it goes to show what is within his heart; someone those heart’s nature is "Insightful" and full of "Hypnotism." This means deep down into his unconsciousness, he is someone who is very alluring to his sensitive/ changeable, fluid/ flexible nature, but at the same-time yearns to know the specific quirks of causes and effect to each choice. Anenome is exceptionally a rare Uchiha Doujutsu illusion-technique that grants one the ability to perceive emotions including but; not limited to seeing colour/ aura of feelings, moods, their hues, their sharpness, and their intensity of the colours/auras, to provide the user information about their emotional: physical, spiritual, and mental well-being. For those are the set of abilities born into Ikiru Uchiha's eyes. It's known that while this Mangekyō Sharingan is presently active with both sets in each eye, users they can passively foresee of this abnormality. One example of this Mangekyō Sharingan's prowess would be during a confrontation, upon staring into what would be their opponent’s brain chakra system, they'd perceive their opponent‘s emotional aura/ colour basis, revealing to them information which they can use to induce their personality type. This coupled with whatever seen by their eyes, will exhibit their opponent's emotion carried in their jutsu meaning their opponent's intents is all perceived to this very special Mangekyou Sharingan of emotions, embedded within Ikiru Uchiha's eyes.

Right Eye (Internal): With control of emotions granted by the Right Eye, within them they can choose to either feel one kind of emotion always or momentarily. For this can be extended to become permanent (Stated upon User's Biography) or temporary depending on their will. The use of the Right Eye process could be described as a twin split of their inner emotional self-being created for a momentarily goal or a re-mergence of this created twin-self into themselves, resulting in anew chakra "signature/ identity". This can immediately nullify any sort of emotional sensing based ninjutsu (if user utilises the correct logical emotion i.e, empty/ void) or any affecting emotional-related genjutsu cast upon them. Using this can lead to repercussions however, such as where the user‘s personality or morals would be in conflict afterwards as a result. An example of this would be, taking a mission where they‘d utilize an emotion of [nonchalant]. Only to deactivate their Mangekyō Sharingan and regret not having reaching out to saving their teammates, when they could‘ve done so. Meanwhile, under such effects the user attains resistance to “(Sakki) - Killing Intent“ or other “Mental“ affecting techniques (opponent's non-MS Genjutsu/ Yin release-related techniques used upon their mental state are debuffed in both DMG and Rank by one. A-rank or lower non-MS Genjutsu/ Yin release-related techniques which were affected by the debuff or not, if used upon the user they're nullified via use of the Right Eye.)

Left Eye (External): Through the Left Eye, the user can apply a single affection of their emotions through their Genjutsu. Upon being in Short to Mid-range to their opponent, when casting a Genjutsu on them, the user's Left Eye will augment a single emotion which can result in their opponent crying without knowing why, even after releasing the genjutsu’s affect upon them. This is due to Ikiru’s Mangekyō Sharingan bypassing the regular genjutsu normality, leaving an after taste of sorts (after-effects lasts two turns, can be nullified if target has Yin Release/ "mind cleansing" techniques). This Mangekyō also allows the target to be susceptible to the user’s “(Sakki) - Killing Intent“/ their Sharingan Hypnotism if used correctly with logical applications, they can lower their opponent‘s resistance to “(Sakki) - Killing Intent“/ Sharingan Hypnotism by two ranks. An example would be after opponent releasing genjutsu augmented by this Mangekyō Sharingan, they’d feel set emotion (fear, in this case) which then would be coupled with user’s killing intent, thus making them to be acceptable to the effect (if fear, terrified) of the user's killing intent’s effects.

Note: Requires the user to have Mangekyō Sharingan or Eternal Mangekyō Sharingan active.

Note: Can only be used 4 times and reduces Mangekyou Sharingan duration by 2 turns per each eye use.
Note: Requires a one turn cool down, per eye used in-between usages.

Note: [Left Eye]: Genjutsu cast via this Mangekyō Sharingan attain a [Set] emotion attached to them however, the Rank is depended on genjutsu casted. Therefore a D-rank Genjutsu will simply be a D-rank +30 boosted DMG Genjutsu; the user can only cast A-rank and below Genjutsu via Anenome. Inserting emotional effects casted via Anenome-Genjutsu is passive however, at a cost of a Jutsu Slot.


¤ Pending, okay so a few things that I think would better this. First, the italicized parts should go. Next, the two eye abilities. Right eye basically let's you manipulate your own emotions. The underlined part is the problematic part of this. By the way this is set up, you would only be able to effect Genjutsu that aim to manipulate your emotions. I dont see how this would prevent someone from sensing your emotions, even if you created a different chakra signature.

the Left eye abilities allow you to manipulate the emotion of an enemy when a Genjutsu is used on them. Depending on the emotion effected, different types of Jutsu and abilities depending on the logical application (making one fearful increases susceptibility to Killing Intent while making them incredibly brave would probably do the opposite). With something that ranges that much, why not make it its own Jutsu and split this into 2? One tech fully explaining each eye ability and detailing what each emotion change could cause. You're allowed 3 submissions for Ms and 5 for EMS. Your set up is 2 Gen + Susano'o technique so you would be capable of doing. If this sounds good, lemme know and I'll split them into two more details techs ¤
 
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Updated to suit EMS (remove damage etc)

(Doujutsu: Kaen no Kōfuku: Farsight) - Eye Technique: Enshi
Rank: Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage points: N/A
Description: Farsight is a space/time Mangekyou Sharingan ability linked to both the users eyes. The user will focus on a single spot with his right eye, as he does that spot will glow as sparks spiral outwards tearing open a hole in space, creating a portal to the users own realm, the mirror realm. With this portal open, the user can focus to move the portal forwards of backwards, taking anything that it passes over into the mirror realm. While this spiralling energy tears open the hole in space, it's generally not harmful, but if something is caught in the portal when it's closing, it will cut into what ever is caught dealing 100 damage points to anything caught in a closing portal, as the doorway to the mirror dimension is severed. The portal forms as fast as amaterasu, the focus before the spark like energy spirals outwards. The portal can be up to 2m in diameter. Moving the portal can be done passively. The portals forming are silent. The user can make two linking portals, where he passes through the mirror realm to open up another with one use of this jutsu. He can make the two linking portals without having to pass through them.
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The mirror realm is exactly as it states, it's a mirror image of the world we all all see. Just back to front, like looking at a reflection. If the user is fighting in a village, it will look exactly the same but a reflection of it it. If it's daytime in the real world it will be day time in the mirror realm. If it's raining in the real world it will also be raining in the mirror realm. Now what makes this truly unique is how the users left eye works.

The left eye is linked to the mirror realm itself, what ever the user can see in the mirror world he can bend and fold space within. The user can focus on a single or large point to bend the laws of physics itself. He can make concrete seem like a trampoline, he can make buildings bend without breaking, the very air solid like a pain of glass, similar as to how Yin Release: Change into Heaven can change the properties of an element, this power allows the user to change the properties of space in his own realm. From making glass seem like rubber, the air dense as stone to stop someone moving, folding the space in a certain area so the ground becomes the side like a wall, a building is now the roof and what was now right is down, the user can fold and bend space as much as they like. They can't remove gravity or, just bend the world around so the effects of gravity can cause them to fall where the ground is no longer below them. The user is unable to completely change an object, he can't turn stone to fire or solid to gas (or vice versa), but can change the texture and density and state of matter of anything physical he may see, stretching a 10x10 meter area. Solid rock can become as soft as dirt to break through, or glass can become as solid as steel, or even act like a trampoline, changing the physical structure of what he sees rather than converting it to something else.
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Note: Can use these portal abilities a total of 8 times per battle with his EMS active and he can use the space warping ability of his left eye 6 times per battle.
Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.
Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perceptions or be wielders of Space/Time techniques themselves.
Note: Must have EMS active
Note: Can only be used by The pervy Sage

New:

( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor

Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: A gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully. This Susanoo takes the form of a Dragon Knight humanoid, with a helm resembling a dragon's head.

Standard:
In its initial form (requires EMS), the user's Susanoo has S-rank durability and for combat. It is armed with two hand and a half blades proportional to Susanoo itself.

Complete Body:
Two turns after it initially manifests, the user stabilises their chakra and hence induces their Susanoo to advance to its final form. In its final form, Susanoo acquires new traits, including dragon like wings for flight and ethereal plated armour like a knight of old with two horns formed form it's helm. Once stabilised, the Complete Body form can protect its user from all but the strongest of attacks (90 damage). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used.

Note: Counts as a move each turn it is active; moreover, Tsukuyomi, Izanagi, and Izanami cannot be used.
Note: Susanoo is usable twice and lasts up to six turns, with a three-turn cooldown after EMS is reactivated.

¤ Approved, made small edits to both ¤
(Doujutsu: Shadousuteppu) - Eye Technique: Shadowstep
Rank: Forbidden
Type: Supplementary
Range: Short - Long
Chakra Cost: 50
Damage points: N/A
Description: This is a fast fire version of the farsight ability. To be able to use this, the user must be able to see or have seen a place they wont to move to with the use of this. For example they would have to see that place in the fight or have been to that location in the NW arc. Much like the user memorises a place for Izanami, they can do the same for Shadowstep. When the users EMS is active, the user can active this ability, whereby the the user's body will be engulfed in sparks that then compress in on themselves instantly in a flash, to a single point. The parts are a unique method of use for the portal where the sparks form around the user instantly closing in, and with it taking the user through his mirror dimension. The user will appear on the location they had in mind or could see in a burst of sparks, in the exact same position they were in before. The user uses the mirror realm to step through, to get to another location. They can decide which way they are facing etc. This happens at the same speed as ftg.

Note: Can only be used 4 times per battle/event.
Note: Can only be used once every 3 turns.
Note: Require EMS to be active
Note: Can't use other EMS jutsu in the same turn.

¤ Declined, I'm not sure how exactly this one would work compared to your MS abilities. Your right eyes creates a portal to a mirror world where everything is inverted from our world. Your left eye controls that reality. I'm not sure how this would let you then teleport since it's a mirror dimension, the distance and time it takes to travel somewhere would be the same in that location, you'd move at regular speed. ¤
 
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Taifū No Me | Eye Of The Storm
Rank:
Forbidden
Type: Supplementary, Defensive, Offensive
Range: Short - Long
Chakra Cost: 40 (70)
Damage: N/A ( -20 per use, 60 per turn to any non-user stuck in the realm)
Description: The Eye of the Storm is the Mangekyo Sharingan of Azuma Uchiha. The theme for his Mangekyo Sharingan is based around a dimension of his own creation- the Storm Realm. The Storm Realm is a post-apocalyptic-looking landscape destroyed by a never ending tempestuous storm. Dark clouds cover the entire realm while constant, vicious, heavy rain falls nonstop, battering the land as thunder and lightning lash out alongside it. Furthermore, gale force winds blow the rain around like an on going hurricane. Thus, the realm is like a vicious storm, completely unsafe for most humans... except the user. There is only ever one safe spot, the eye of the storm, which just so happens to be where ever the user is within that realm; the storm moves with them. The gap can be as large or as small as the user wants it to be, where no rain hits and no wind reaches. This can be a maximum of 10m radius. Beyond this, if the user is NOT in the realm but another person is, there is NO eye of the storm.

Azuma's powers are divided between his left and right eye. When using his left eye, he focuses on either himself or another person becoming one with the Storm Realm, as his/their body seems to turn into clouds and dissipate. This cloud is what engulfs the target, taking them to the Storm realm. As soon as this is activated, the person targetted (the user or otherwise) cannot be hit. Any attack will simply pass through the cloud which is simply a physical aftereffect of the teleportation.

Azuma's right eye is linked to him stepping through the realm, using it as a medium for instant travel. With this use, he will focus with his right eye as once again his body would become like a storm cloud but emanating from within the cloud is a flash of lightning, which signals the user passing through the realm. This light will blind like lightning but cause no damage. The user will then emerge from another cloud at a location they have previously been or that they can see to focus on. As they do this, thunder will be head from their previous position. This is because thunder follows lightning, due to sound travelling a lot slower than light. This sound will mask any sounds the users makes where they reappear. Other methods of exitting the realm, such as those used by people trapped in it, do not have the same “thunder” effect since they do not leave in the same way.

Note: Can use these portal abilities a total of 6 times per battle with his MS active, it reduces the duration of MS by one turn, and he can use the space warping ability either eye 3 times per battle each.

Note: If an opponent with no means to return to the normal world is sent to the mirror realm, he cannot return unless the user brings him back, unless they have a method of travel through space/time.

Note: After the six uses of either effect, the user's eye will begin to bleed from the strain and the pain causes by the use of his MS, causing his sharingan deactivate, and must wait 1 full turn before reactivating his MS.

Note: To perceive and have a chance to react to this technique, the targets need to have at least MS level of perception, and to physically react, they'll need to be wielders of Space/Time techniques themselves or incredibly fast, similar to the speed required to dodge Kamui (3rd Raikage's Lightning Armor).

Note: Must have MS active

Note: Can only be used by Anbu Kirito

Declined, due to the amount being submitted with little actual variation, portal and dimension based S/T Mangekyos are no longer being approved. Your left eye functions too similarly to Kamui and Teno’s ark world with the added abilities of weather manipulation within the realm, or rather, afflicting opponent’s with a giant storm. Your Right eye is basically allowing you to teleport and blind those looking at you while doing it and also mask your sounds made as you move. While I like the effects of the right, I can’t allow either ability from the eye. I suggest going in a different route for a S/T eye.

( Doujutsu: Susano'o ) - Eye Technique: Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 (+30 per additional turn)
Damage: N/A (-10 to user per turn)
Description: A gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully. Azuma's Susanoo takes on a light green coloration, and its complete body form wears the plate armor of a European Middle-Ages Knight. Its weapon of choice is a massive broadsword.

Standard:
In its first form, Azuma's Susanoo has S-rank durability. It is armed with a broadsword proportional to the size of the Susanoo itself. This sword deals S-Rank damage. This stage does not have armor but does retain the full upper body of the ethereal warrior, complete

Complete Body:
Two turns after it initially manifests, the user fully steadies their chakra and moves their Susanoo into its final form. In its final form, Azuma's Susanoo acquires new traits, including pegasus-like wings for flight and plate armor like that of a western knight with only a slot in the helmet to reveal a pair of piercing yellow eyes. Once active, the Complete Body form can protect its user from all but the mightiest assaults (90 damage, F-Rank durability). And its now gargantuan broadsword can inflict F-rank damage up to long-range.

Note: Counts as a move each turn it is active; and Tsukuyomi, Izanagi, and Izanami cannot be used.
Note: After the Susanoo fades, the user must reactivate the Mangekyo Sharingan.
Note: Susanoo is usable twice per battle and lasts up to six turns, with a three-turn cooldown after the second MS activation.

Declined, Susano’o requires EMS to have a Complete Body form or a Rinnegan, Obito was the exception. Normal MS has a Standard form that requires 2 turns before stabilizing. Compare to Itachi’s Susano’o for how to set it up properly.
 
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Lord of Kaos

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Submit your Customs only once they've been finalized. The staff will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM.
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The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

Delta

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Link to Approved bio with EMS- https://animebase.me/threads/hades-olimpos-demon-king-v3.773064/


(Susano'o Kontorōru) Tempestuous God of Control
Type:
Supplementary
Rank: S
Range: N/A(technique dependant)
Chakra: 50 (+10 chakra to the technique)
Damage: +40 to a technique(-10 to user)
Description: Susanoo control is a technique which is a small deviation of the technique, Susanoo incomplete form. In the parent technique to this variation, the user can summon specific parts of susanoo, like the rib cage or arms, to strike the opponent or defend against jutsu. Susanoo control implores similar application, however, unlike its incomplete variation, Susanoo control is not a stand alone technique. Using similar principles as wrapping a full susanoo around a construct like armor, this adapts that technique, on a small scale, to bolster and increase the strength of a technique by utilizing susanoo along side it.

This technique requires MS/EMS to be activated(Or in the case of Advance Madara, Rinnegan will also work) before it can be applied. When the user creates a jutsu, in the same timeframe, they will summon a portion of susanoo, summoning the ethereal chakra, and infuse the susanoo into and around the jutsu, increasing it power and defenses, while also adding additional chakra to prevent sealing/absorbing. When the technique has been created with susanoo, it will alter its color, and become more ethereal, or in the case of solid elements, it will appear as if a small portion of armor has coated the outer and inner layers of the technique.

What differs this technique, however, is that it is not just simply coating a technique with Susanoo, but the user is in fact merging susanoo partially with the jutsu, so it can take on the power and properties of Susanoo, allowing for a far stronger technique to be produced. When this is created, as Susanoo is anchored to the user, a small tether will be created from the user to the technique, allowing for the user to continue pouring Susanoo into the jutsu even up to long range if the jutsu itself can extend that far. By doing this, the user makes the jutsu used take on the properties of Susanoo, making it neutral to all jutsu. Also, as this technique happens moments after the technique, the user is fusing Susanoo with any and all chakra natures present within the jutsu at the time, allowing Susanoo to be combined with any other previous damage or chakra boosting techniques already applied to said jutsu before Susanoo is incorporated.


Restrictions:
Requires MS/EMS to be active.
MS can use it 3 times per battle. EMS can use it 4 times per battle. Madara with Rinnegan can use it 6 times.
Requires 1 turn cool down between usages.
Does not count as a full usage of Susanoo, however, If Susanoo has been used and cannot be used again, this technique cannot be used.
This jutsu is used in conjunction with another technique, and cannot be used standalone or on jutsu that create Armor or weapons on the users body.

¤ Declined, Susano'o cannot be fired like a projectile at opponents or made to coat individual projectile techniques as boosts. In addition to this, the requirements as well as restrictions were too lax and would have been increased ¤
 
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BusinessManTeno

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(Mayonaka no taiyō) Midnight Sun
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: N/a (-10 to user per usage)
Description: Midnight Sun is a blaze release technique belonging to Arthur; The King Of Kings. Being Unique in its nature but similar in its execution. Midnight Sun does not physical damage, but affects the senses


You really trying us, huh?
 
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Sasori

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2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM.
6. In regards to your new rankings, be mindful of what you can and can't submit. Be sure to refer to
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The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

BusinessManTeno

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(Mayonaka no taiyō) Midnight Sun
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: N/a (-10 to user per usage)
Description: Midnight Sun is a blaze release technique belonging to Arthur; The King Of Kings. Being Unique in its nature but similar in its execution. Midnight Sun does not physical damage, but affects the senses


You really trying us, huh?
(Mayonaka no taiyō) Midnight Sun
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: N/a (-10 to user per usage)
Description: Midnight Sun is a blaze release technique belonging to Arthur; The King Of Kings in his left eye. Being Unique in its nature but similar in its execution. Midnight Sun does not physical damage, but affects the senses. This technique is not to be confused with normal blaze release, amaterasu. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Mayonaka, tears of blood flow through his face. Instead of being black flames, it takes on the form of heavy black smoke, that has the same ability to spread like a wildfire around the opponents body. Releasing the chakra from his eye, causing him to ignite this on anything in their line of site, spawning it on said location. As this smoke touch the opponent, instead of doing damage, it immediately starts to seal off senses of the opponent. The first turn will shut down the opponents sense of sight and hearing. Second turn the smoke will begin to spread even more as it latches onto the opponent, shutting down their sense of smell and taste, lastly if it last for three turns, it will remove their sense of touch and completely suffocate the opponent. This technique, similar to Amateratsu if touched will suffer the effects of the technique. This technique can be avoided if the opponent can move faster than the user can focus his eyes (Tracking), or sentient automatic defenses such as gaaras sand shield, etc.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 1 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 2 turns before losing conscious at the start of the third turn and eventually being completely consumed.

¤ Declined, for starters, this isn't actually Blaze release but Blaze Custom ability so the mentions to Blaze have to go. You also don't actually explain how this smoke just shuts down senses, just that it touches them and does so. You also will not be allowed to remove every sense of the user with just black smoke as its illogical; what if they get away from it? What about the smoke removes sense of touch or taste or hearing? These sound more like actual Sealing abilities and not a Doujutsu ability. ¤

(Kaosu no ōkoku) Realm Of Chaos
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: N/a (-10 to user per usage)
Description: Kaosu no ōkoku is the ultimate genjutsu technique of Arthur, the King of Kings, being the technique designed in the right eye of Arthur. This technique allows the user to penetrate their mind, creating a reality that Arthur himself controls. This reality is a void reality that created and replicated to be that of the outcome of the separation of heaven and earth creating whats called, Realm Of Chaos. During this genjutsu, any and everything can happen, or form outside of the opponent directly. It can create different terrains, reality, landscapes, weapons etc, and even though its a genjutsu the pain appears as if its real. This technique once activated can be used as a means of interrogation, or it can be used as a form of ending the fight. The time in the genjutsu is increased. One year in the genjutsu equates to one day in reality. If the opponent were to die in the genjutsu, they will collapse in reality This technique can only be broken by those who have similar level sharingan or above, making this genjutsu essentially unbreakable.
Note: Technique stays active for five turns (Can end prematurely if the user decides to end the genjutsu by killing the opponent in the genjutsu)
Note: Technique can only be used once and reduces MS duration for two turns.

¤ Declined, bro this is legit just Tsukiyomi. Despite being allowed to create Custom variants, yours has to actually vary from it and not be the same thing with a new name. MS techs deal 30 damage as well and the restrictions dont line up but those are easy fixed for both ¤
 
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Lord of Kaos

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Submit your Customs only once they've been finalized. The staff can and will routinely check submissions throughout the cycle.
2. Submissions must be one post per cycle, thus however many Customs you want checked need to be included promptly.
3. Submissions must not be edited after being checked by a mod - they'll become invalid and thus declined.
4. Submissions may be declined, at moderator discretion, if a technique is overly lengthy for no reason.
5. Submissions from prior cycles that haven't been checked will be checked soon, please have patience. If more than one additional cycle goes by without it being checked, contact a moderator via PM.
6. In regards to your new rankings, be mindful of what you can and can't submit. Be sure to refer to
this post for information on restrictions and banned concepts. This list is ever evolving due to new Metas and may be changed weekly.

The new cycle commences with this post, and concludes precisely one week from the given time-stamp. Sorry for the delay. Anyone that that resubmits a declined custom without making any changes will receive a ban from this thread.
 

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(Mayonaka no taiyō) Midnight Sun
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: N/a (-10 to user per usage)
Description: Midnight Sun is a blaze release technique belonging to Arthur; The King Of Kings in his left eye. Being Unique in its nature but similar in its execution. Midnight Sun does not physical damage, but affects the senses. This technique is not to be confused with normal blaze release, amaterasu. This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Mayonaka, tears of blood flow through his face. Instead of being black flames, it takes on the form of heavy black smoke, that has the same ability to spread like a wildfire around the opponents body. Releasing the chakra from his eye, causing him to ignite this on anything in their line of site, spawning it on said location. As this smoke touch the opponent, instead of doing damage, it immediately starts to seal off senses of the opponent. The first turn will shut down the opponents sense of sight and hearing. Second turn the smoke will begin to spread even more as it latches onto the opponent, shutting down their sense of smell and taste, lastly if it last for three turns, it will remove their sense of touch and completely suffocate the opponent. This technique, similar to Amateratsu if touched will suffer the effects of the technique. This technique can be avoided if the opponent can move faster than the user can focus his eyes (Tracking), or sentient automatic defenses such as gaaras sand shield, etc.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 1 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: If hit, enemy has 2 turns before losing conscious at the start of the third turn and eventually being completely consumed.

¤ Declined, for starters, this isn't actually Blaze release but Blaze Custom ability so the mentions to Blaze have to go. You also don't actually explain how this smoke just shuts down senses, just that it touches them and does so. You also will not be allowed to remove every sense of the user with just black smoke as its illogical; what if they get away from it? What about the smoke removes sense of touch or taste or hearing? These sound more like actual Sealing abilities and not a Doujutsu ability. ¤

(Kaosu no ōkoku) Realm Of Chaos
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: N/a (-10 to user per usage)
Description: Kaosu no ōkoku is the ultimate genjutsu technique of Arthur, the King of Kings, being the technique designed in the right eye of Arthur. This technique allows the user to penetrate their mind, creating a reality that Arthur himself controls. This reality is a void reality that created and replicated to be that of the outcome of the separation of heaven and earth creating whats called, Realm Of Chaos. During this genjutsu, any and everything can happen, or form outside of the opponent directly. It can create different terrains, reality, landscapes, weapons etc, and even though its a genjutsu the pain appears as if its real. This technique once activated can be used as a means of interrogation, or it can be used as a form of ending the fight. The time in the genjutsu is increased. One year in the genjutsu equates to one day in reality. If the opponent were to die in the genjutsu, they will collapse in reality This technique can only be broken by those who have similar level sharingan or above, making this genjutsu essentially unbreakable.
Note: Technique stays active for five turns (Can end prematurely if the user decides to end the genjutsu by killing the opponent in the genjutsu)
Note: Technique can only be used once and reduces MS duration for two turns.

¤ Declined, bro this is legit just Tsukiyomi. Despite being allowed to create Custom variants, yours has to actually vary from it and not be the same thing with a new name. MS techs deal 30 damage as well and the restrictions dont line up but those are easy fixed for both ¤
I completely redid the first one so no bold.

(Mayonaka no taiyō) Midnight Gaze
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: N/a (-10 to user per usage)
Description: Midnight Gaze is a blaze release variant belonging to Arthur; The King Of Kings in his left eye. Being Unique in its nature but similar in its execution. Midnight Sun does both physical damage while having supplemental usage . This technique is not to be confused with normal blaze release, amaterasu, but more on the Earth Release side, instead of fire. . This dispiction is somewhat linked to the fact that, because of the damage produced in ones eyes, as the user closes his eyes and prepares to use Mayonaka, tears of blood flow through his face. Instead of being black flames, a small earth needle spawns right on the opponent's. The needle as it punctures the body starts a petrification process. Causing the body to turn into stone from wherever the needle punctured the opponent. As the petrification spreads the body turns into stone, not only rendering immobility but also pain as if the petrification is causing constriction damage. Releasing the chakra from his eye, causing him to spawn this on anything in their line of site, on said location. As the petrification spreads, the part of the body that becomes petrified if hit, will shatter said body part. Though the process of petrification is slightly longer than that of normal blaze variants. Petrification of arms and legs restrict mobility and movement.Though this technique, similar to Amateratsu, if touched by other, they will suffer the effects of the technique as well, making it somewhat contagious to the touch. This technique can be avoided if the opponent can move faster than the user can focus his eyes (Tracking), or sentient automatic defenses such as gaaras sand shield, etc.
Note: Requires the user to have his MS or EMS active
Note: Can only be used 4 times and reduces MS duration by 1 turns each use
Note: Cannot be dodged unless the user has an ability that fits the ones described
Note: The spreading process depends on the location. If spreading from the torso it takes four turns to fully petrify as it spreads evenly across the body (Third turn is when it will spread to both legs and arms) . If spawned on legs or arms, it will take five turns to petrify the body (First and Third turn will petrify either the legs or arms/hands. Depending on spawn location)

(Kaosu no ōkoku) Realm Of Chaos
Type:
Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: N/a (-10 to user per usage)
Description: Kaosu no ōkoku is the ultimate genjutsu technique of Arthur, the King of Kings, being the technique designed in the right eye of Arthur. This technique allows the user to penetrate their mind, creating a reality that Arthur himself controls. This reality is a void reality that created and replicated to be that of the outcome of the separation of heaven and earth creating whats called, Realm Of Chaos. During this genjutsu, any and everything can happen, or form outside of the opponent directly. It can create different terrains, reality, landscapes, weapons etc, and even though its a genjutsu the pain appears as if its real. This technique once activated can be used as a means of interrogation, or it can be used as a form of ending the fight. The time in the genjutsu is increased. One year in the genjutsu equates to one day in reality. If the opponent were to die in the genjutsu, they will collapse in reality This technique can only be broken by those who have similar level sharingan or above, making this genjutsu essentially unbreakable.
Note: Technique stays active for five turns (Can end prematurely if the user decides to end the genjutsu by killing the opponent in the genjutsu)
Note: Technique can only be used once and reduces MS duration for two turns.

¤ Declined on request ¤
 
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( Doujutsu: Anenome) - Eye Technique: Eye of Heaven’s Eyes


Type: Supplementary/ Offensive/ Defensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: -90 ( -30 per additional turn ) (-40 per Genjutsu via Anenome)
Damage Points: N/A (+30 to Genjutsu via Anenome) (-15 DMG per eye use to User)
Description: It's known that the Shraingan's next evolution into the Mangekyō is the "eye that reflects the heart". For that reason alone, Ikiru's Mangekyō at its first stage resembles much of the regular Sharingan but with four tomoes, why? For it goes to show what is within his heart; someone those heart’s nature is "Insightful" and full of "Hypnotism." This means deep down into his unconsciousness, he is someone who is very alluring to his sensitive/ changeable, fluid/ flexible nature, but at the same-time yearns to know the specific quirks of causes and effect to each choice. Anenome is exceptionally a rare Uchiha Doujutsu illusion-technique that grants one the ability to perceive emotions including but; not limited to seeing colour/ aura of feelings, moods, their hues, their sharpness, and their intensity of the colours/auras, to provide the user information about their emotional: physical, spiritual, and mental well-being. For those are the set of abilities born into Ikiru Uchiha's eyes. It's known that while this Mangekyō Sharingan is presently active with both sets in each eye, users they can passively foresee of this abnormality. One example of this Mangekyō Sharingan's prowess would be during a confrontation, upon staring into what would be their opponent’s brain chakra system, they'd perceive their opponent‘s emotional aura/ colour basis, revealing to them information which they can use to induce their personality type. This coupled with whatever seen by their eyes, will exhibit their opponent's emotion carried in their jutsu meaning their opponent's intents is all perceived to this very special Mangekyou Sharingan of emotions, embedded within Ikiru Uchiha's eyes.

Right Eye (Internal): With control of emotions granted by the Right Eye, within them they can choose to either feel one kind of emotion always or momentarily. For this can be extended to become permanent (Stated upon User's Biography) or temporary depending on their will. The use of the Right Eye process could be described as a twin split of their inner emotional self-being created for a momentarily goal or a re-mergence of this created twin-self into themselves, resulting in anew chakra "signature/ identity". This can immediately nullify any sort of emotional sensing based ninjutsu (if user utilises the correct logical emotion i.e, empty/ void) or any affecting emotional-related genjutsu cast upon them. Using this can lead to repercussions however, such as where the user‘s personality or morals would be in conflict afterwards as a result. An example of this would be, taking a mission where they‘d utilize an emotion of [nonchalant]. Only to deactivate their Mangekyō Sharingan and regret not having reaching out to saving their teammates, when they could‘ve done so. Meanwhile, under such effects the user attains resistance to “(Sakki) - Killing Intent“ or other “Mental“ affecting techniques (opponent's non-MS Genjutsu/ Yin release-related techniques used upon their mental state are debuffed in both DMG and Rank by one. A-rank or lower non-MS Genjutsu/ Yin release-related techniques which were affected by the debuff or not, if used upon the user they're nullified via use of the Right Eye.)

Left Eye (External): Through the Left Eye, the user can apply a single affection of their emotions through their Genjutsu. Upon being in Short to Mid-range to their opponent, when casting a Genjutsu on them, the user's Left Eye will augment a single emotion which can result in their opponent crying without knowing why, even after releasing the genjutsu’s affect upon them. This is due to Ikiru’s Mangekyō Sharingan bypassing the regular genjutsu normality, leaving an after taste of sorts (after-effects lasts two turns, can be nullified if target has Yin Release/ "mind cleansing" techniques). This Mangekyō also allows the target to be susceptible to the user’s “(Sakki) - Killing Intent“/ their Sharingan Hypnotism if used correctly with logical applications, they can lower their opponent‘s resistance to “(Sakki) - Killing Intent“/ Sharingan Hypnotism by two ranks. An example would be after opponent releasing genjutsu augmented by this Mangekyō Sharingan, they’d feel set emotion (fear, in this case) which then would be coupled with user’s killing intent, thus making them to be acceptable to the effect (if fear, terrified) of the user's killing intent’s effects.

Note: Requires the user to have Mangekyō Sharingan or Eternal Mangekyō Sharingan active.

Note: Can only be used 4 times and reduces Mangekyou Sharingan duration by 2 turns per each eye use.
Note: Requires a one turn cool down, per eye used in-between usages.

Note: [Left Eye]: Genjutsu cast via this Mangekyō Sharingan attain a [Set] emotion attached to them however, the Rank is depended on genjutsu casted. Therefore a D-rank Genjutsu will simply be a D-rank +30 boosted DMG Genjutsu; the user can only cast A-rank and below Genjutsu via Anenome. Inserting emotional effects casted via Anenome-Genjutsu is passive however, at a cost of a Jutsu Slot.


¤ Pending, okay so a few things that I think would better this. First, the italicized parts should go. Next, the two eye abilities. Right eye basically let's you manipulate your own emotions. The underlined part is the problematic part of this. By the way this is set up, you would only be able to effect Genjutsu that aim to manipulate your emotions. I dont see how this would prevent someone from sensing your emotions, even if you created a different chakra signature.

the Left eye abilities allow you to manipulate the emotion of an enemy when a Genjutsu is used on them. Depending on the emotion effected, different types of Jutsu and abilities depending on the logical application (making one fearful increases susceptibility to Killing Intent while making them incredibly brave would probably do the opposite). With something that ranges that much, why not make it its own Jutsu and split this into 2? One tech fully explaining each eye ability and detailing what each emotion change could cause. You're allowed 3 submissions for Ms and 5 for EMS. Your set up is 2 Gen + Susano'o technique so you would be capable of doing. If this sounds good, lemme know and I'll split them into two more details techs ¤
( Doujutsu: Tadashī no Tensaiku) - Eye Technique: Right Eye of the Heaven’s Sight

Type: Supplementary/ Defensive
Rank: Forbidden
Range: N/a
Chakra Cost: -50 ( -30 per additional Turn )
Damage Points: N/A (-15 DMG per Use)

Description: The Right eye of Ikiru Uchiha, allows the user to induce/ suppress emotions within themselves, including happiness, sadness, rage, fear, etc., all causing a short-term change in their emotions, the exact length of this effect depends on both the user's intent sustain the Mangekyou which affects their own mental state. Sensory-Type Shinobi have been noted to sense one's chakra signature by connecting it with the emotional regulation. It's known that the emotional regulation is the development is derived from one's parents and social up-bring. This emotional regulation is what attributes to one's persona. When children reach the age of 6 to 8, they have already interiorized the process of distinction from their parents which becomes their mental self-regulatory pattern of thought, aka personality. Given that basis, if a Shinobi with chakra sensory abilities were to memorize Ikiru Uchiha's chakra signature, they'd be bewildered to feel a completely new chakra signature even if they were standing right in-front of them. This is the ability of Ikiru Uchiha's Mangekyou, it allows one to simply alter their own emotional state, even their persona much to completely create a new personality avatar for the user. Notice however that, this 'new chakra' signature wouldn't entirely remove their biological chakra attribute, meaning with enough deduction from the chakra sensor, they could simply assume the User while utilizing the Mangekyou, is a relative kin to the original.

Now shinobi with an extremely rare ability to sense emotions would struggle specifically due to the match-up of Ikiru's Mangekyou being relatively an emotional manipulation based Sharingan. Normally, emotions would be acting like a beacon to the emotional sensors informing them of incoming reasons, but what would happen if those emotions gave false information? When an emotion sensing shinobi is receiving the wrong emotional intent, it could very much be considered an ineffective method to rely on as it could lead to a fatal injury. Tracking an individual who's emotional state can completely blend into the background to become as though a wild mindless beast or within community to becoming extremely akin to those around them. Ikiru Uchiha's Mangekyou Sharingan provides this benefit.

When the User activities 'the right eye' Mangekyou Sharingan, it will quickly spin clockwise as its effect occurs. With the vast various types of emotions, Ikiru's Mangekyou focus on two categories encampsing all types of emotions. One being the [Positive] emotions and the other being [Negative] emotions. Interactions with Genjutsu that affect them either positively or negatively, by switching the emotional state counteractive to the Genjutsu's intent. The will induced upon their body by the Genjutsu will be overridden out by the surge of special Sharingan chakra from their brain filtering the intruding chakra. Interactions with mental affections, sounds/ music, chemical gases, acidic secretions, poisons etc., these emotional inducing effects, similar to the Genjutsu can be combated by the user's Mangekyou by simply counteract the resulting mental effects with its counter opposite.

Duo Mangekyou Sharingan Eyes Active -- While both sets are actively awoken, the user can perceive an emotional state of a being as a sort of glowing colors, in all sentient living creatures along with their Sharingan chakra sight abilities.

Note: Requires the user to have Mangekyō Sharingan or Eternal Mangekyō Sharingan active.

Note: Can only be used 4 times and reduces Mangekyou Sharingan duration by 2 turns per each eye use.
Note: Requires a one turn cool down, per eye used in-between usages.


( Doujutsu: Hidari no Tensaiku) - Eye Technique: Left Eye of the Heaven’s Sight

Type: Supplementary/ Offensive
Rank: Forbidden
Range: Short-Mid
Chakra Cost: -50 ( -30 per additional turn ) (-40 per Genjutsu via Left Tensaiku)
Damage Points: N/A (+30 to Genjutsu via Tensaiku) (-15 DMG per Use)

Description: The feared Left eye of Ikiru Uchiha, allows the user to overlay their intents in emotions within their own Genjutsu, including happiness, sadness, rage, fear, etc., all causing versatile short to long term effects upon their opponents. Through the means of this Mangekyou Sharingan Genjutsu, the user can invert the emotions of others into their polar opposite, turning love into hate, courage into fear, despair into hope, etc., and vice versa. Only applying a single affection of their willed emotions through their Genjutsu. Upon being in Short to Mid-range to their opponent, when casting a Genjutsu on them, the user's Left Eye will spin counter-clockwise to augment a single emotion into their victims, which can result in their opponents crying without knowing why, even after releasing the genjutsu’s affect upon them. This is due to Ikiru’s Mangekyō Sharingan bypassing the regular genjutsu normality, leaving an after taste of sorts upon their existence permanently (Nullified, if target has Yin Release/ "mind cleansing" techniques). This Mangekyō also allows the target to be susceptible to the user’s “(Sakki) - Killing Intent“/ their Sharingan Hypnotism, if used correctly with logical applications as they can lower their opponent‘s resistance to “(Sakki) - Killing Intent“/ Sharingan Hypnotism by two ranks. An example would be after opponent releasing genjutsu augmented by this Mangekyō Sharingan, they’d feel set emotion (fear, in this case) which then would be coupled with user’s killing intent, thus making them very much to be acceptable to the effects (if fear, terrified) of the user's killing intent’s effects.

With the vast various types of emotions, Ikiru's Mangekyou focus on two categories encampsing all types of emotions. One being the [Positive] emotions and the other being [Negative] emotions. When used coupled with Genjutsu, these emotions require situational reasoning as each emotion is applicable to the logical fallacy of the moment if not subjected correctly for the moment; [Positive] Emotions: Reduce the opponent's reactions as they remove the sense of danger. Lowering their base speed by 2 ranks Or if used on an ally with a goodwill intent, HP recovery is increased by 25% for 2 turns. [Negative] Emotions: lower the mental resistance of the opponent, resulting 2 ranks lowered Or if used on an ally with a goodwill intent, Chakra recovery is increased by 25% for 2 turns. Even chakra/ health increasing jutsu are applicable to this jutsu's effect, which means that jutsu giving the shinobi additional chakra/ health (i.e, chakra draining jutsu, medical pills, cursemarks, etc) are susceptible to this jutsu's effects.

Note: [Left Eye]: Genjutsu cast via this Mangekyō Sharingan attain a [Set] emotion attached to them however, the Rank is depended on genjutsu casted. Therefore a D-rank Genjutsu will simply be a D-rank +30 boosted DMG Genjutsu; the user can only cast A-rank and below Genjutsu via Tensaiku. Inserting emotional effects casted via Tensaiku-Genjutsu is passive however, at a cost of a Jutsu Slot. These Genjutsu used via Tensaiku are treated as Sharingan Genjutsu by default.
Note: Through [Right Eye], self-regulation of their emotions and [Left Eye] as to casting Genjutsu oneself in conjunction; the user can attain the goodwill intent perks at x.15 rate increase (however, this requires a user's shadow clone to perform the act upon themselves). Can only be utilized once per match. Notice, the recovery isn't self-induced. Meaning, without a use of a Chakra/ Health recovering jutsu method, the perks cannot be attained.
Note: Requires the user to have Mangekyō Sharingan or Eternal Mangekyō Sharingan active.
Note: Can only be used 4 times and reduces Mangekyou Sharingan duration by 2 turns per each eye use.
Note: Requires a one turn cool down, per eye used in-between usages.

Auto Declined, this was submitted two years ago and with a slew of updates, this needs to be redone and overahauled. Also, do NOT quote a submission in the future thinking it will be checked. Consider this decline a present for you.
 
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Daemon

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