Custom Item Templates

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Apriori

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♦ Custom Costumes ♦

If you are creating an Item, then the first order of business if to understand the difference between Costumes and Gadgets. Costumes range from single to full articles of clothing designed to be compatible with your style of combat and/or quirk abilities. Every weekend, these customs will be checked if any were submitted. There are circumstances when the customs may be checked prior to the weekend.

Costumes hold your Morale Points. Only when performing Heroic or Villainous deeds while wearing that Costume will grant you positive or negative points respectively. Below in the Spoiler will be an example and breakdown analysis of a Costume. When you are ready to submit your custom ideas, for grading, place them in the first post of your personal [ Repertoire ] Thread.

Custom Costume
Costume Name: Fortress MK 1 [1]
Costume Grade: C [2]
Costume Perk(s): [3]
  • Grants 20% Morale Point Multiplier
Costume Description: Inspired by the Japanese Hero Kamui Wood's costume, Roland\'s costume is a black unitard composed of compression material with what appear to be gauntlets made out of white ceramic plates, military style boots with the same ceramic plating, and a white ceramic breastplate, along with a gold-colored belt and rings on his arms, in the same manner of the costume that belongs to Kamui Woods. [4]

1. Costume Name - This is the name of the Costume itself. Whatever name you chose for your Costume goes here.

2. Costume Grade - The Costume Grade is important because it determines value.

3. Costume Perk(s) - Although the value and amount of perks a Costume can possess depends on its Grade, the perks still require its own separate section to keep things orderly.

4. Costume Description - This area is important because its dedicated to explaining not only the looks of your Costume, but how you are achieving the perks listed in the Costume Perk(s) section. The effort in your explanation does not require a college degree to present your case but rather practical sense about the Real World splashed with the over exaggeration of Boku No Hero Academia. Do not mistake this over exaggeration as means to acquire magical, mythical benefits - just some benefits that are plausible to exist now or in the near future.​

Code:
[B]Costume Name:[/B] ~
[B]Costume Grade:[/B] ~
[B]Costume Perk(s):[/B] ~
[B]Costume Description:[/B] ~
 
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Apriori

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Messages
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Kin
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Kumi
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♦ Custom Gadgets ♦

If you are creating an Item, then the first order of business if to understand the difference between Costumes and Gadgets. Costumes range from single to full articles of clothing designed to be compatible with your style of combat and/or quirk abilities. Every weekend, these customs will be checked if any were submitted. There circumstances when the customs may be checked prior to the weekend.

Gadgets are either weapons or accessories designed to support you in battle. The primary purpose of Gadgets is to be supportive items to enhance your fighting capabilities. Below in the Spoiler will be an example and breakdown analysis of a Gadget. When you are ready to submit your custom ideas, for grading, submit it in your personal [ Repertoire ] Thread.

Custom Gadget

Gadget Name: Stun Gun [1]
Gadget Grade: C [2]
Gadget Perk(s): [3]
  • Causes Paralysis for One Turn
Gadget Description: A modified taser gun, made to mount to the forearm. The device shoots two cables with hooked prongs that release an electrical current upon finding purchase. The mechanisms of the Stun Gun allow it to retract its cables automatically, but the internal power source only holds enough charge for three (3) discharges before it needs replacement. Successful application of the Stun Gun would result in complete paralysis of the target for the duration that the cables made contact, up to a maximum of one turn, after which the cell would be completely discharged. [4]

1. Gadget Name - This is the name of the Gadget itself. Whatever name you chose for your Gadget goes here.

2. Gadget Grade - The Gadget Grade is important because it determines value.

3. Gadget Perk(s) - Although the value and amount of perks a Gadget can possess depends on its Grade, the perks still require its own separate section to keep things orderly.

4. Gadget Description - This area is important because its dedicated to explaining not only the looks of your Gadget, but how you are achieving the perks listed in the Gadget Perk(s) section. The effort in your explanation does not require a college degree to present your case but rather practical sense about the Real World splashed with the over exaggeration of Boku No Hero Academia. Do not mistake this over exaggeration as means to acquire magical, mythical benefits - just some benefits that are plausible to exist now or in the near future.​

Code:
[B]Gadget Name:[/B] ~
[B]Gadget Grade:[/B] ~
[B]Gadget Perk(s):[/B] ~
[B]Gadget Description:[/B] ~
 
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