[Closed] Zanda teaches Ester manners

ZandaT

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LoK's R&R
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Terrain: Open field (Day Time)​

Ewwwww hahahahahaha! You're my opponent!? You??? This is going to be a breeze! Jesus says sizing up the small figure mid.range away from him.
Type: Tool
Rank: A
Range: Short-Long
Chakra: {-15 with Def. Activation} (-10 Cp per Turn)
Damage: N/A
Description: The Jishin sensa is a specialized technological device fashioned to take the form of a medium sized circular watch designed to attach to the user's wrist. Needing chakra to be constantly fueled in order to function, this specialized watch has the technological ability to not only register the seismic activity in the ground around the user, but it also registers the type of chakra being used and its relativity to the user who acts as the device's signal dispatcher as long as they remain in contact with the ground. The signals being transmitted from the user pick up any below surface activity happening in real time as it then differentiates the location and the cause of activity in terms of source origination. Although the device itself is advanced in its design and its ground based detection applications, the Seismic sensor can only detect if the chakra is basic, of the basic 5, or unnatural which is the category for everything else. Costing a move with its activation the Seismic Sensor, with the user's help, is able to amplify the chakra signal that it releases into the surface below subsequently making them more destructive thus allowing the device to combat and neutralize basic chakra as well as the basic 5 elemental chakra being manipulated underneath the user by a foreign source. This move only has affect over the below area short range underneath the user at the time of activation, acting as a defense against ground based attacks. However, the watch can only combat jutsu of the same rank and lower a limited amount of times per battle.
NOTES
►Device can be passively activated at anytime at the cost of having to be constantly fueled, but can be deactivated at any time
►The watch's defensive maneuver costs a move slot at -15 chakra points to the user who aids the device, and can only be done 4x with a 2 turn cool-down
►Only works when the user is connected to the ground or other sustainable surfaces

Type: Tool
Rank: A
Range: Self
Chakra: (-10 per turn)
Damage: N/A
Description: The Regent Armor is a scientifically modified underarmor worn by shinobi, fitted and designed to supplement the body while also monitoring the chakra source within, linking the suit and its user together. It resembles a divers suit in appearance, all black hugging the body close, but this armor leaves the hands and head exposed. Woven from a lightweight, flexible metal that is also highly dense and durable, this scientifically modified suit is further altered to passively negate paralyzation factors via electrical currents due to its minor ability to seperate and ground itself to the earth with small cable like cords that extends from the feet area. However, that feat is only accessible when in contact with the ground. The suit is embedded with a CPU integration system that allows the armor to easily connect to other systems, not only on a processing level, but physically to the suits surface as an attachment if desired. Once foreign chakra enters the user's system from another source, the suits defense protocols activates and releases a repetitive beeping sound from a part of the suit near the neck area, alerting the user to the imminent threat within. That is when the user has the ability to activate the suits defensive feat. Holding pre-stored water chakra within, the Regent Armor's defense system upon activation releases the held water chakra out into the user's circulatory system, infiltrating it as it cycles throughout the enitre body cleansing the system before releasing out from the body via the suit as a force of expelled mist. This water ninjutsu acts as a body cleansor from all foreign sources like Kai, able to combat illusions of all ranks, excluding the usually higher bared illusions via MS.
NOTES
►Defense activation counts as a move and can be done 4x per battle
►Fueling the suit contributes to the armors ability to register the body's vital signs, and stops when ceased

Updated bio here: x
 

Ester

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Charles Xavier
--
Charles sees the brutish looking fellow before him. He would ignore his remarks as he activates his sensory and Byakugan.

"I hope you don't just look strong and can actually match it." Charles would say as he kicks things off by causing it to rain, setting a nice atmosphere for the battle to come. Charles would move closer as he spoke, hoping that the man would be brave enough to engage in close quarter combat. Charles would stop at 5 meters distance from the man.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Suiton Hijutsu: Kirisame) - Water Release Secret Technique: Mist Rain
Type: Supplementary
Rank C
Range: Short-Long
Chakra: 15 (+5 per turn, to remain active)
Damage: N/A (-10 to opponents Ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following handseals: Ram → Dog → Rat, and then they make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by -10 damage. This technique lasts three turns.

Note: Can only be used by biographies from Kirigakure.
 
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ZandaT

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Charles Xavier
--
Charles sees the brutish looking fellow before him. He would ignore his remarks as he activates his sensory and Byakugan.

"I hope you don't just look strong and can actually match it." Charles would say as he kicks things off by causing it to rain, setting a nice atmosphere for the battle to come. Charles would move closer as he spoke, hoping that the man would be brave enough to engage in close quarter combat. Charles would stop at 5 meters distance from the man.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Suiton Hijutsu: Kirisame) - Water Release Secret Technique: Mist Rain
Type: Supplementary
Rank C
Range: Short-Long
Chakra: 15 (+5 per turn, to remain active)
Damage: N/A (-10 to opponents Ninjutsu)
Description: A technique known by Kirigakure Shinobi where the user first performs the following handseals: Ram → Dog → Rat, and then they make it rain. Any chakra that comes into contact with this rain will be eaten and reduces the power of the techniques by -10 damage. This technique lasts three turns.

Note: Can only be used by biographies from Kirigakure.
You really need to be taught manners, how you gonna just make first move without permission?

Type: Weapon
Rank: S
Range: N/a
Chakra: N/A
Damage:
Description:
Woven from the quill of a mythical resilient hedgehog said to have extraordinary powers that could rival a boss summon the H.H. Armor is a unique cw fashioned as a tunic, or close-fitting short coat, designed to aid shinobi of the Akimichi clan in battle through the incorporation of the tunic's features. Sleeved to the elbows and reaching to the user's knees, appearance wise the tunic is covered in numerous beautiful, tan and black sharp hedgehog quills with the Akimichi symbol branded in gold on the back. Specializing in the manipulation of the coats area of cover body-wise, and the extension and projection of its sharp needle-like quills, during battle the tunic and its numerous quills acts as an extension of an Akimichi user and is even able to increase in size proportionate them like any other item on an Akimichi's person. The combination of an Akimichi's secret techniques and/or basic taijutsu combined with the manipulation of the H.H. Armor joins to make a specialized form of close quarter combat that is more destructive in nature verses the normal, basic usages. Besides the usages that can be achieved through activation, users of the CW can also passively activate it's effects to a minor degree once per turn within the same time frame as another Akimichi/Taijutsu technique. Passive activation adds +10 chakra points to the Tai/Akimichi jutsu used in unison with, increasing its damage accordingly as the coating of needle-like quill further hardens and sharpens as the tunic stretches to encompass the entire limb(s) or abdomen before use thus boosting its effectiveness.
Quill Extension ( A rank ) | Short Range
A simple manipulation jutsu that can be activated after paying the appropriate chakra. Upon activation the quills of the H.H. Armor sharpen, harden, and extends outwards within a 5m radius puncturing all, except the user, within its grasps. It is best used as a follow up technique after attacking a target who may choose to block instead of evade. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.
►Has a 1 turn cooldown with each use.

Quill Projection (A rank | Short-Long)
Yet another simple manipulation jutsu of the H.H. Armor but this technique requires a bit more focus and is triggered after paying the appropriate chakra. Upon activation 1-4 dense, sharpened quills of the tunic are fired off at high speeds in any linear direction aimed for with great accurac{100 Health || 1,300 Chakra || 12 Speed || Tracking 16} y in attempts to skewer the desired target(s). It is best used as a follow up technique after attacking a target who may choose to evade instead of block, and while in trajectory the quills move as fast as a lightning technique. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.
►Has a 2 turn cooldown with each use and can be used 6 times per battle.

Human Hedgehog (S rank | -10 Chakra per turn | +20 to Tai/Akimichi)
The supreme use of its passive activation and also the main noted skill of the H.H. Armor is the advanced manipulation of the tunic in order to completely coat the body in the armors dangerous quills from head to toe. Offensive, defensive, and supplementary in nature the armor once activated protects the user from C rank and below physical damage due to its supremely dense nature, all quills becoming a dark black color, which also reflects the damage boosts given to the CQC fields listed. Akimichi's further benefit from the armor's advance activation because of the fact that the quills of the tunic extend an additional 1m from the body, also serving as its activation cue, which also slightly extends the range of expansion techniques accordingly. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.
►Lasts for 5 turns upon activation ►Can be activated 2x per battle ►After 5 turns the user is hampered to B rank and below tai/akmichi/quill jutsu for the next 2 turns
Note: Use of any of the weapon's three abilities cost a move per turn.


Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the user vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns

As the man enters in short range of Burgess he couldn't help but smirk at the sight. It reminded him of a fly falling into the web of a spider, he is way out of his terrain, the brute thought as he reacted in response. Suddenly a burst of chakra would be released from Jesus as he powers up, his body releasing butterfly like wings from his back with a gorgeous blue hue, as the Human Mountain drops his stance while expanding to greater proportions. While expanding he performs a lateral thrust jabbing his fingers into the torso of old, bald man, lifting him high into the air before following with an uppercut that sends him into mid.range heights of the sky. Burgess would immediately shrink after dealing the second blow, the previous smirk still gleaming on his face.

How's that for looks!?

Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 ( +350 )
Damage: N/A
Description: This ability grants members of the Akimichi clan free control of their body's calories — which they convert into chakra in order to perform their techniques. The Akimichi developed the Three Coloured Pills for easier use of this technique, however, the use of the pills carry great risks. On the contrary, these effects are not as severe when the user performs the technique without the assistance of the pills. At the highest level of the technique, the user converts calories into chakra and releases the chakra in the shape of two large butterfly wings. In this form, the user can use some of their clan's high-level techniques, several times without experiencing fatigue or other adverse effects. The user still experiences weight loss but it isn't nearly as severe as when the pills are used. Upon activation, a brutal mass of chakra is released and boosts the users body and his skills. The user gains such a strength that his Taijutsu becomes immense. He gains +50 damage to Taijutsu and a physical strength to match Tsunade Senju, while his overall speed becomes equivalent to 4th Gate. Not only that, but the overflow of chakra power his Ninjutsu immensely, adding +25 to damage to them. All of this can be maintained during 4 full turns. Once those end, the user is left depleted of fat and energy, unable to use his clan techniques or Ninjutsu/Genjutsu above B-Rank until the end of the battle. He maintains, however, full use of taijutsu. This technique is only available for Kage rank (and above) Akimichi masters and once learned, renders the use of the three colored pills, unnecessary.
Note: Can only be used once per battle.
Note: User can't be in Sage Mode to use nor enter Sage Mode after use.

Head Hedge Hog Armor said:
Besides the usages that can be achieved through activation, users of the CW can also passively activate it's effects to a minor degree once per turn within the same time frame as another Akimichi/Taijutsu technique. Passive activation adds +10 chakra points to the Tai/Akimichi jutsu used in unison with, increasing its damage accordingly as the coating of needle-like quill further hardens and sharpens as the tunic stretches to encompass the entire limb(s) or abdomen before use thus boosting its effectiveness.

Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A ( + 25 to Taijutsu )
Description: This is a secret technique passed down in the Akimichi clan that increases the user's body size by converting their calories into chakra. The user can freely alter their size at will when using this technique and can use it for an extensive period of time. A common application of the techniques gives the user a very round appearance by mostly increasing the size of the abdominal section, which was done in order to use the Human Bullet Tank technique. Other, more common applications increase the size of the entire body, turning the user into a giant. This jutsu lasts for 4 turns.
Note: Only Akimichi Clan members can use this jutsu.


Type: Offensive | Supplementary
Rank: A
Range: Short(Mid.)
Chakra: 30+10= 40
Damage:
60+50+20+25= 155
Description:
An quite deadly Akimichi technique unique in the fact that it is able to even cause adverse affects when carried out successfully. Taking on a widened, lower stance with one leg forwards and the other extended behind the user, they will then suddenly expand to their limit of 5ms at blinding speeds becoming a giant with the same stance position but at a wider area of affect in the aftermath. During this rapid expansion the user focuses on striking the user with a lateral thrust primarily aimed for the abdominal area with his hand that increases in size and weight causing a breath taking stunning pain to settle in as the target is hoisted high into the air matching the top level of the user. Not letting up the user would then rise from their lowered stance with an uppercut, using their opposite hand that was used for the thrust , sending the target an additional 5ms upwards above the user's max height. After having taken full damage from this technique the target suffers from a body hampering, mind clouding affliction pain from the blunt trauma that restricts them from using techniques above A rank in their next turn.
NOTES
►Can be used 3x per battle
►Expansion Tech Must be Active
►Has a 1 turn cool-down
►When used with Super Expansion Tech the move covers an additional 5ms in diameter, and also has an additional 1 turn cool-down

{100 Health || 1,650 Chakra || 36 Speed || Tracking 32}
 
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Ester

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You really need to be taught the rules! Your weapon and Calorie Control can't be used as they are S ranks, so I'll ignore those. Also your base speed is 6, so your total with the spec would be 10, reduced to 6 again via my own. My own speed would be 6+1-2 =5
--
As the man attempted to strike, Charles would utilise his superior tracking to clan capabilities to counter the man in a swift and efficient fashion. Charles would simply move past the growing arm at increased speeds and strike at the man's tenketsu, closing off 32 of them in swift fashion and reducing the man's capabilities as result.
(Jūken: Hakke Sanjūni Shō) - Gentle Fist: Eight Trigrams Thirty-Two Palms
Type:
Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: A maneuver that in effect is akin to a halved variant of the Eight Trigrams Sixty-Four Palms but is able to be performed at 1.5x the user's current speed and accordingly, halts the flow of chakra that circulates in thirty-two tenketsu of the foe's chakra pathway system. The recipient of this move will be rendered unable to use more than 50 chakra in individual attacks, which includes those with applied passives, for three turns. Beyond that effect, the usage of this maneuver will reduce the victim's chakra supply and any accumulated senjutsu chakra by 10% for two turns.
Charles would swiftly follow up whilst still in immediate striking range by delivering a series of high and low kicks to the man, whilst using his hands to form a seal. Charles would kick with his right foot initially at Burgess' chest, most likely shoving his backwards a bit before following up with his second left footed kick aimed towards Burgess's legs in an attempt to sweep them from under him and put him on his ass.

"You seem a bit dimwitted."

(Konoha Shippūdan) - Leaf Hurricane Bullet
Rank: B
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 40 +40
Description: The user will launch a succession of high and low kicks dealing a several continuous kicks to the chest region alternating between both legs.

(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for handseals
 
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