[Closed] - "Unforeseen Crash-course."

Red-Robin

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This fight between @Red-Robin and @Mirai are to be fought under the following standards:
  • Unofficial
  • Default Rules
  • Starting Mid-range
  • Not an official restriction, but please keep in mind my limited understanding/capacity for the battle RP here when formulating your attacks. I appreciate it. 🙏
Terrain is as follows:
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Description: A rugged, narrow canyon pass that runs deep near the lower base of two mountains, creating a rather chilled atmosphere. Built in this pass is a single, rustic fortress made of basic stone, as well a ice-cold stream flows from the mountain's peak down the center of the canyon with a handful of natural bridges connected from one end to the other (knocked over logs/trees, stone slabs, etc).
I will be using my Chise Hatori biography that can be found by clicking the image in my signature. Without further ado, I'll go ahead and start us off.




With the company of her companion, Ruth beside her, allowed by the fact that she had formed a personal summoning specialty with the Grim, Chise had wandered into the canyon pass in an effort to fill out the contents of a map she had decided to begin drawing out of territories and regions that had yet to be properly scouted and documented. Once she had entered the pass, her emerald eyes wandered in a careful and steady pass over the terrain, taking in every jagged edge and frosty stone that glistened in the cloud-blotted sunlight that barely translated to little more than a dim white haze of light that filled in ever so slightly against the darker shadows of the canyon. Though the air was in fact quite chilly, something about it still made the hairs along the back of her neck stand on end. She lifted her hands to breathe warm breaths into her cupped-together palms; a small cloud of condensation rolling off her hands from the breath interacting with the cold air. As she did so, Chise began to steadily focus on her connection to the earth beneath her feet, allowing for a flow of chakra to begin passing through the earth as she aimed to make a connection with the natural chakra source of the Ryūmyaku deep beneath the surface of the earth she now stood upon, hoping to tether a connection with it in hopes of allowing for a sense of familiarity to the area, as well her own sense of security while here. Regardless of how it might help her feel, she made it a point to remain diligent in her awareness that this was hardly familiar terrain and at any moment, something unexpected could happen, requiring her to keep her guard up.


Type: Supplementary/ Offensive
Rank: D-Rank
Range: N/A (Self)
Chakra: 10
Damage: N/A (+20 to Earth Release techniques)
Description: This technique allows the user to send a pulse of Chakra deep into the earth, tap into, and connect with the (Ryūmyaku) Dragon Veins, a massive source of Chakra that naturally flow deep beneath the surface of the earth, utilized within Jutsu such as " ". This technique requires the user has direct contact with the ground, and takes 1 turn for them to "attune" to the flow of the natural leylines of energy. Once they have, all of their techniques that utilize Earth Release Chakra are made considerably more powerful, due to the influence of the Ryūmyaku on their Chakra flow. This boost remains for as long as the user remains connected to the ground. Minor interruptions, such as both feet leaving the ground, only break off the connection if the user remains off of the ground for 1 full turn, after which, they need to spend another turn attuning to the Ryūmyaku. Remains active for 4 turns max, and requires 2 turns before it can be activated again.

*Courtesy of Imperfect

 
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Alyx

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Whether Chise was lucky or unlucky has always been a debate she probably always asked herself. In this case, she found herself on a mission tasked by Mirabelle in order to begin the mapping of this remote location. This of course was nothing more than a cover up story, as it was in truth part of Chise’s final exams in order to becoming a jounin within the Tsumigakure shinobi community. Once word had reached to Mirabelle’s ears, the Tsumikage was thrilled to see just how much her student has improved ever since she trained her own accord. Once Mirabelle noticed Chise not too far from her small outpost, the girl hasn’t noticed her just yet.

One thing Mirabelle did note is companion of hers, she wasn’t sure how much she relied on it for battle purposes but alas she wanted to test them. She would leave the outpost, bow in hand as she approached closer to the individuals. “Chise, it’s good to see you…you’re probably wondering why I’m here” she said with a calm look in hers eyes, but they also seemed fierce and intent driven. “Today is the day of your Jounin examination. I know I sent you here to “map” the area out, but the fact that you made it here was part of it, but now the more practical part comes in. An all out battle, though of course I’ll refrain from
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injuring you too much
” she mused a bit. The tone of the battle arena started to shift, Mirabelle’s eyes closed a for a moment before swiftly shooting wide open revealing her falcon’s eye, something Chise should be familiar with at this point in time.


Let’s see how much you’ve grown” she said making a single hand seal. As the seal is made, an array of beautiful feathers started to rain down from the skies above. “Now, these feathers are highly laced with drugs in them, the scent from them will cause you to become intoxicated with their effects, so I’d advice to not inhaling them. You’ll know what I mean if you do” Mirabelle said towards the duo as both remained trapped in an illusion. With both potentially about to fall asleep, Mirabelle would an arrow towards both of them. The arrow head wasn’t sharp but rather more blunt, intended on causing hard strikes to the body instead.

It was a safety measure to wake both of them up should they fail to counter.

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
 

Red-Robin

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Whether Chise was lucky or unlucky has always been a debate she probably always asked herself. In this case, she found herself on a mission tasked by Mirabelle in order to begin the mapping of this remote location. This of course was nothing more than a cover up story, as it was in truth part of Chise’s final exams in order to becoming a jounin within the Tsumigakure shinobi community. Once word had reached to Mirabelle’s ears, the Tsumikage was thrilled to see just how much her student has improved ever since she trained her own accord. Once Mirabelle noticed Chise not too far from her small outpost, the girl hasn’t noticed her just yet.

One thing Mirabelle did note is companion of hers, she wasn’t sure how much she relied on it for battle purposes but alas she wanted to test them. She would leave the outpost, bow in hand as she approached closer to the individuals. “Chise, it’s good to see you…you’re probably wondering why I’m here” she said with a calm look in hers eyes, but they also seemed fierce and intent driven. “Today is the day of your Jounin examination. I know I sent you here to “map” the area out, but the fact that you made it here was part of it, but now the more practical part comes in. An all out battle, though of course I’ll refrain from
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injuring you too much
” she mused a bit. The tone of the battle arena started to shift, Mirabelle’s eyes closed a for a moment before swiftly shooting wide open revealing her falcon’s eye, something Chise should be familiar with at this point in time.


Let’s see how much you’ve grown” she said making a single hand seal. As the seal is made, an array of beautiful feathers started to rain down from the skies above. “Now, these feathers are highly laced with drugs in them, the scent from them will cause you to become intoxicated with their effects, so I’d advice to not inhaling them. You’ll know what I mean if you do” Mirabelle said towards the duo as both remained trapped in an illusion. With both potentially about to fall asleep, Mirabelle would an arrow towards both of them. The arrow head wasn’t sharp but rather more blunt, intended on causing hard strikes to the body instead.

It was a safety measure to wake both of them up should they fail to counter.

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.

Chise had steadily lifted her gaze skyward as she witnessed the first fluttering fall of a feather, that only became more and more abundant. Something was rather off about this strange occurrence: There were no birds or feathered creatures to speak of, anywhere.. Given the survey she had performed on the region thus far, and through general knowledge of the migration patterns of such animals, she knew no birds flew
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this far North, at least not until the warmer seasons, and at present they sat right at the turning point of the coldest season of the four. Slowly, Chise lowered her eyes to meet Mirabelle's, listening carefully to the description of the feathers and what they were capable of. "No offense, Kage-sama, but it's not exactly the most subtle of techniques without some buildup to coordinate it.." Chise was no stranger to illusions and cruel byproducts of her own mind, toying with her. Her entire childhood was riddled with it as a never-waking nightmare. This served little in the grand scheme of things in regards to her capacity to break out of proper Genjutsu, yet it taught her to question everything, no matter how subtle the nuances might be. Beyond this, she also knew of Mirabelle's preference to the use of Genjutsu, as well recognized just how efficient of a distraction this particular opening technique could be, regardless of it's intended effectiveness against her.

While Chise knew -or rather suspected- the use of the illusionary art, it didn't necessarily do much to do away with it. Chise watched as Mirabelle drew her arrows and shot them at Ruth and herself. She turned toward Ruth as he seemed to show signs of the drowsiness and the effort to attack Mirabelle in retaliation. Instead, Chise quickly pivoted around to stand directly in front of him, facing him. Both of the arrows had struck her bluntly, yet roughly across her back. She took in a sharp, shallow breath at the stinging sensation before reaching a hand out and placing it gingerly across Ruth's head. In doing so, she formed the necessary connection to begin sourcing some of her own steadily flowing chakra into Ruth's own system, coursing through him in an effort to purge the Genjutsu's chakra from him and refresh his mind and body with her own chakra. He blinked his eyes open with ease as the illusionary grogginess fell away like unwanted baggage, all while Chise's own mind seemed to do the same, but consequentially due to the arrows having struck her, snapping her abruptly, albeit quite effectively out of the trance. Smiling toward Ruth, she quickly turned back around, narrowing her gaze upon Mirabelle intently.



Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (-30)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.



"That was a rather dirty opener, if I'm being honest. But I guess I shouldn't be surprised. You are the "Dirty-Genjutsu User of Tsumigakure" after all.." Meanwhile, Ruth had stepped up beside Chise, the hound quickly narrowed his focus toward Mirabelle as well. With a quick slam of his paw into the ground in front of him, his earthen chakra rapidly surged through the earth, flowing toward Mirabelle's position, manipulating the stone around her to result in four large, spike-like protrusions to erupt from the ground at four differing directional corners of her position; two from her back flanks, and two from her front flanks, all aimed to strike at her near center of mass.


Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.



As soon as Ruth's technique began to take effect, Chise had quickly gathered a collection of her wood chakra at the same time, ushering it forward into the ground directly behind Mirabelle as several large, intertwining root-like masses surged from the ground in a similar fashion as the stone spikes did. Yet these wooden pillars congregated a few meters overhead before abruptly sloping downward and barreling back toward the earth, aimed directly over Mirabelle's head, focused on converging with the same intent as the stone spikes; to pin her position and force the defensive effort. Given the freshly fixed link she had made with the Ryūmyaku beneath the earth, the pillars of wood seemed far more aggressive than normal, bellowing with incredible force behind their strikes. Chise knew that, even though Mirabelle admitted this was a test and that no real harm was intended, that didn't inherently mean Mirabelle was going to go easy on her, requiring her to take it just as seriously if she intended to truly come out of this unscathed.


Type: Offensive
Rank: A (S)
Range: Short-Long
Chakra: 30
Damage: 60 (+20 Ryūmyaku link)
Description: The user will create multiple intertwining pillars rise up behind them several meters high and then sprout outwards sending multiple branches of pillars to converge on a large area and slamming into the ground. These branches are not heavily concentrated but rather are equally spread out with about 1 meter and half gap between each extending branch.

 
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Alyx

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Hmm…” Mirabelle hummed underneath her breath, watching Chise take the strict of the impact of the arrows towards her own body. She risked the damage to not only save her companion, but also to free herself from the pain of the illusion. She mused about the minor nickname Shodaime placed on Mirabelle due to her prowess with ninjutsu but she didn’t think too much about it. All that mattered as the sudden rumbling of the terrain directly near her in vicinity as her eyes widened at the sight of the rock formations shooting out from the terrain. She smirked, not sure what her student expected from this simplistic combination of attacks. Mirabelle would swiftly in a single motion, perform a powerful downward smash of the fist. Once her fist landed, it would release an omnidirectional push of chakra outwards.

It didn’t completely scale to make Chise, the shockwave itself stopping about two meters in front of her but the splinters of the trees she had grown and the stone debris was sent flying back towards Chise. “You’re combination was well thought out, but it will take more than just that to pressure me, Chise!” Mirabelle said as she now rushed towards the pair. She kept a keen eye on them, as she gripped her bow and unleashed an arrow.

As she released the arrow, a seal would open – unleashing a coating of solar wind onto the arrow. The arrow itself became superhot as green energy like winds surrounded it. She would unleash the arrow towards Chise and her doggo, which at the moment of impact would create a two meter wide explosion of solar wind energy, burning them quite a bit should impact be made.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 x 2 = 120
Description: Where as ZX Buster has its fondations in the concept of a style between Strong Fist and Gentle Fist, Rakuhōha could be considred a "hard fist" version of the Gentle Fist's Rotation. Utilizing the aspects of ZX Buster, the user will direct their chakra forward while punching the ground, releasing the power outwards in a powerful burst, repelling attackers and incomers and forcing them back. Like all ZX Buster techniques, this technqiue has some measure of "armor-piercing" qualities, able to strike through the defenses provided by techniques like Earth Spear.
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A (30)
Damage: N/A (60)
Description: The Empress Dragon bow, a powerful bow that was handcrafted by Mirabelle Hayabusa. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration,having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Empress Dragon’s Armament (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Empress Dragon’s Enhancement Fang (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Empress Dragon’s Comet (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Emperor Dragon’s Empowerment damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Empress Dragon’s Divine Protection (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
 

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Hmm…” Mirabelle hummed underneath her breath, watching Chise take the strict of the impact of the arrows towards her own body. She risked the damage to not only save her companion, but also to free herself from the pain of the illusion. She mused about the minor nickname Shodaime placed on Mirabelle due to her prowess with ninjutsu but she didn’t think too much about it. All that mattered as the sudden rumbling of the terrain directly near her in vicinity as her eyes widened at the sight of the rock formations shooting out from the terrain. She smirked, not sure what her student expected from this simplistic combination of attacks. Mirabelle would swiftly in a single motion, perform a powerful downward smash of the fist. Once her fist landed, it would release an omnidirectional push of chakra outwards.

It didn’t completely scale to make Chise, the shockwave itself stopping about two meters in front of her but the splinters of the trees she had grown and the stone debris was sent flying back towards Chise. “You’re combination was well thought out, but it will take more than just that to pressure me, Chise!” Mirabelle said as she now rushed towards the pair. She kept a keen eye on them, as she gripped her bow and unleashed an arrow.

As she released the arrow, a seal would open – unleashing a coating of solar wind onto the arrow. The arrow itself became superhot as green energy like winds surrounded it. She would unleash the arrow towards Chise and her doggo, which at the moment of impact would create a two meter wide explosion of solar wind energy, burning them quite a bit should impact be made.

Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 x 2 = 120
Description: Where as ZX Buster has its fondations in the concept of a style between Strong Fist and Gentle Fist, Rakuhōha could be considred a "hard fist" version of the Gentle Fist's Rotation. Utilizing the aspects of ZX Buster, the user will direct their chakra forward while punching the ground, releasing the power outwards in a powerful burst, repelling attackers and incomers and forcing them back. Like all ZX Buster techniques, this technqiue has some measure of "armor-piercing" qualities, able to strike through the defenses provided by techniques like Earth Spear.
Type: Weapon
Rank: S
Range: Short-Long
Chakra: N/A (30)
Damage: N/A (60)
Description: The Empress Dragon bow, a powerful bow that was handcrafted by Mirabelle Hayabusa. Her desire to create a weapon that suites her combat prowess as an archer allowed her to create this weapon. Through the assistance of her mentor, Paradox, a very cryptic weapons master – she was able to finally establish and create a bow that surpassed any of her previous weaponry. The bow itself is rather basic in design – being a sleek black coloration,having a somewhat glass like finish to it . The quiver associated with the bow rests on her hip usually but can be used in any fashion she desired such as on her back. The bow’s design is strong enough to resist one S rank attack or two A ranks before shattering to another technique afterwards. The bow itself is highly focused with its design of combining fuinjutsu and archery into one. These can be found below, with some of it revolving the bow itself and the quiver tied in.

Empress Dragon’s Armament (N/A) – Considered the most basic ability of the bow, is passive in nature and doesn’t require a move slot. Located on the bow and within the quiver are two seals, modified version of the “Lightning Blade Creation Seal”. Upon the user taking an arrow out from the quiver, it is immediately replaced with another in order to keep the user’s arsenal of arrows continuously filled. This allows the user to summon forth any kind of arrow she has access towards, though the quiver itself utilizes unique arrows as well. These unique arrows are adaptive by nature – meaning that they are capable of transforming into any kind of arrow the user might need in combat. This includes special arrows for custom fighting styles etc those allowing for the user to complete have access to their arsenal to the fullest capacity. This also extends to techniques that create chakra based arrows, causing adaptive arrows to absorb the chakra nature of the user and transforming into the needed arrow while the bow itself acts as the chakra bow if any is needed to be formed. The other seal is located on the bow itself, allowing the user to seal and unseal the bow into the palm if needed or to put away when not in use or to avoid someone trying to steal it. This doesn’t cost a move as well, though most at least be within ten meters of the weapon to do so.

Empress Dragon’s Enhancement Fang (N/A) – The secondary and final passive of the bow, located on the golden accents of the bow. This is an empowerment, with a seal that is passively activated each time the user utilizes a technique or skill from the bow. The seal passively siphons an additional amount of chakra from the user (+10) in order to enhance the strength of the bow and arrow. This acts as a means to increase the damage of these techniques by +1 rank or +20 DMG for techniques S rank and above in power.

Empress Dragon’s Comet (D – S) – The first active ability of the bow, in which utilizes a seal marked “energize”. Upon preparing to fire an arrow, the user can activate this seal – which causes an elemental nature or other nature transformation the user has access towards to be released. The seal then infuses the bow with said elemental nature, creating a coating around it. Once the arrow is released it soars through the skies at the intended target. The coating causes the arrow to gain the elemental properties of the chosen nature, that when striking them will react in a way the element normally does (such as fire burning the opponent, lightning shocking the opponent) etc. This can also be applied to Custom Elements or Advanced Elements. D to B rank can be used any amount of times per battle, while A rank can only be used thrice and S rank twice. A rank causes this technique to go on cooldown for two turns before utilizing it again while S rank causes this same cooldown but for three turns instead. Emperor Dragon’s Empowerment damage increase doesn’t apply to this ability. These arrows are fired up to long range, with the coatings being applied at a short range.

Empress Dragon’s Divine Protection (A) - The second active ability of the bow, the user is capable of activating a seal marked as “protection ” on the bow . By activating the seal, a spherical barrier of chakra will immediately form around the user (up to short range). This barrier is laced with sealing scrip all around it, that once foreign chakra comes into contact with it – the barrier forcefully seals the technique into the seal. Once this is done, the barrier collapses afterwards. This ability can only seal chakra/techniques up to A rank (30 Chakra) but cannot be used on living creatures unless it’s a chakra made familiar. Can only be used thrice per battle, with a cool down of three turns.
The moment Chise witnessed the implosive rupture of the earth in front of her with Mirabelle's strike at it's center, she left nothing to chance, knowing an abrupt follow up was inevitable. Chise watched as the shockwave traveled toward her, she knew the ground was now stable at Mirabelle's position, allowing her to interrupt her efforts to begin moving forward by coursing a large sum of earth-based chakra through the ground, manipulating the ground directly beneath her as she spoke to begin expelling sums of adhesive mud in large bursts from the earth like small guizers of the muddied substance. It began to rigorously ensnare around her, coiling first up her feet and legs, then moving to wrap around her arms and eventually up her body and shoulders in a persistent, unrelenting layering effect one after the other, constantly solidifying like cement to form what gradually began to appear as that of a large tombstone.

At the same time, Ruth had also conjured a similar quantity of earth chakra of his own, waiting for the queue of the first eruptive spewing of the adhesive substance spewing from the earth to then channel his own chakra into the same area, now altering the very makeup of the ground's surface surrounding Mirabelle in a short radius around her into that of a slow-sinking swamp of mud that, like the Tombstone's own efforts, began to sling upward in small ruptures of the substance to wrap around the forming Tombstone shape that kept Mirabelle at it's center, gradually pulling her and the Tombstone deeper and deeper, sinking into the swamp.



Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+20 Ryūmyaku link)
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause an abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s). The mass of mud quickly forming into a tombstone-like shape while clinging to the target, then quickly hardens and encases the whole of the opponent in solid rock. The rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note: User is unable to use Water above S-rank in the same turn and the turn after.
Note: Only useable thrice.




Type: Supplementary
Rank: A - Forbidden (A)
Range: Short - Long
Chakra: 30 - 50 (30)
Damage: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Earth Specialists and Jiraiya bios. It can only.be used 3 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks.

[/justu]

 

Alyx

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As Mirabelle attempted to fire her arrow towards Chise, her adopted sister seem to have adapted much quicker response to techniques. The ground around Mirabelle started to become softer, as the terrain itself shifted into that of mud. Clear annoyance became a part of the empress’ face. Not only did Chise mess up her clothing, but also her shoes too? “Now you’re asking for it…” she said swiftly closing her eyes. As swiftly as she thought to herself, she quickly bite her thumb. Once she did, she made a swift set of hand seals as she slams her palm on the “air”. Causing a giant wyvern to be summoned onto the battle, though as quickly as it is summoned, it would exert a swift amount of chakra from it’s body in order to take towards the skies.

Using it’s powerful talon, it pulled Mirabelle by the arm with it as it swiftly cleared the trap and repositioned herself in the air. “I figured id even out the playing field, now you’ve annoyed me, Chise!!" she said as the wyvern in question unleashed a powerful breath of flames towards the enemy (S rank freeform). Now on its back, she admiringly watched from above, how Chise was starting to pose an actual threat to her. “Perhaps you’ ve grown a little too fast for me…” she wondered for a moment but never the less the dragon in question simply dove down, moving at speeds too fast for the enemies to track closing in the distance.

Rank: B
Type: Supplementary/Summoning
Range: Short
Chakra cost: 20
Damage Points: N/a
Description: The technique allows the user to summon Wyrms. The procedure for the summoning is fairly standard, following the same steps as regular summoning technique. In addition to that, the user has the liberty to use tattoo’s as well as incorporate the summoning ritual with other techniques as individuals have demonstrated throughout the series. Wyrms are mature Wyverns, they are capable fighters of different types, natures, colors/appearances, sizes and ranks. Wyrms range anywhere from 1-15m of length and a maximum wingspan of 25m. Each wyrm possesses a natural ability (no chakra cost) as well as a chakra nature, their strength of their abilities is equivalent to their ranks. The user is only capable of summoning wyrms proportional to their own strength, so wyrms by different users would differ in base strengths despite their ranks. In a single use the user can summon a single S-rank, 2 A-rank or 3 B-rank Wyrms. Their types are as follows:

Continental Wyvern: The most common kind of flying, fire-breathing Wyvern. Their natural talent is Fire breathing. In addition to the ability to fly (at speeds of: Users Base speed Lvl. +1), they also have a strong Jaw (Abnormal bite force, equal to wyrm’s rank). Continental Wyverns possess Fire and Wind natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as fire balls, streams of fire, gusts and twisters of wind.

Piscine Wyvern: Piscine wyvern are less common amphibious Wyverns. They are majestic creatures with scales that break down light to prism, and wings adept for swimming and flying alike. Their natural talent is the ability to create an electric field. Piscine Wyvern do not possess fire breathing abilities, but they have an electric organ instead which they use to discharge electrical attacks. They can operate in water (speed=Users Base speed Lvl. +1) or in air (speed=Users Base speed Lvl. -1), and possess water and lightning natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as lightning bolts, electrical fields around the body, waves and whirlpools of water.

Brute Wyvern: Brute wyvern are an even rarer breed of wyvern that underwent evolution slightly differently. They sports a pair of long, highly developed forelimbs instead of wings. Over the years, their wingspan was reduced to hardened fists. Brutes are agile combatants (speed=Users Base speed Lvl. +2), capable of jumping high and over long range distances. They do not have any natural abilities, but they are capable of using taijutsu (within reason) as well as throw punches up to their own ranks. The can only use earth natures, up to the level of specialists and are capable of using shape manipulation.

Deviants: They are a collective class of Wyverns with odd features. This category encompasse all Wyrms with peculiarties such as two heads each capable of breathing fire or multiple pairs of wings. Deviants are capable of using shape manipulation, and can have the natural abilities or qualities of any of the previous 3 types defined in any combination. They can have any of the 5 basic chakra natures. Deviants are one of a kind (so only one can be summoned at a time), their speed is always [Users Base speed Lvl. +1], they are always S ranked and they can use natural fire breathing or electrical organs twice per battle.

Note: Each Wyrm can have One chakra nature, restricted to the natures the type of Wyvern can have.
-An S rank Wyrm has a chakra reserve of 300, and it can use its Natural Ability(s) up to 3 times per conflict. A rank Wyrms have a reserve of 150 each, and can use their natural skills twice per battle. B rank Wyrms have a reserve of 100 each, and can use their natural skills once per battle. Only a single Deviant (S rank) can be summoned at a time, it can have a reserve of no more than 200. Wyrms stay in battlefield until their chakra reserves allow.
-Each ranked ability natural or chakra based, costs one of the user’s 3 moves per turn though they can be performed simultaneously with the user (unranked use is considered free form).
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: N/A (+5 per animal the summoning technique contains)
Damage: N/A
Description: It is not uncommon to summon an animal in order to ride them to evade an incoming enemy technique, but sometimes, it is of such large scale that it becomes nearly impossible to escape. This technique serves the purpose of enhancing this specific manner of escaping attacks when performing a summoning technique. This is done by allowing the animal(s) in said summoning technique to possess greater speed for a brief moment upon being summoned. When under the process of performing an animal summoning technique, the user simply invests an additional amount of chakra depending on the amount of animals contained in said summoning technique alongside the chakra spent to perform the summoning technique itself. This extra chakra serves as helpful fuel aswell as a signal for the animal(s) that are being summoned, informing them that they would have to move at exceedingly fast speed for the first few moments when appearing at the battlefield. The user's additional chakra, aswell as the chakra the animal(s) from the summoning technique spend on themselves would be specifically focused on the animal(s)' body parts that helps their movement, allowing them to achieve this sudden high speed upon entering the battlefield. With this sudden speed, the animal(s) would be able to move away or arc around and even behind the enemy aswell as evading the harmful technique at a speed slightly above the speed of a crossbow bolt. A delayed trail of dust/water would be left behind if the animal(s) ran on ground/water surface. This being purely supplementary, the summoned animal(s) would have to maintain a mid-range distance away from the enemy shinobi once behind them or once they've simply evaded the incoming attack. If the summoning technique contains more than one animal, then both can move independently from one another. Alongside their animal summons, the user is capable of escaping the likes of "Fire release: Great Fire Majestic Annihilation", "Earth Release: Mountain Smash" and other large scaled attacks at great speed. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an animal summoning technique. This technique only serves the purpose of improving the evasion ability that is already existent without the use of "Escape the Coyote".

Note: Cannot be used on summoning techniques containing 3 or more animals
Note: Cannot be used on summoning techniques that are, by themselves, initially extremely slow or immobile.
Note: Although extremely fast, most shinobi of kage rank or above can easily track the animal.

Deviant with Lighting Affinity
 

Red-Robin

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As Mirabelle attempted to fire her arrow towards Chise, her adopted sister seem to have adapted much quicker response to techniques. The ground around Mirabelle started to become softer, as the terrain itself shifted into that of mud. Clear annoyance became a part of the empress’ face. Not only did Chise mess up her clothing, but also her shoes too? “Now you’re asking for it…” she said swiftly closing her eyes. As swiftly as she thought to herself, she quickly bite her thumb. Once she did, she made a swift set of hand seals as she slams her palm on the “air”. Causing a giant wyvern to be summoned onto the battle, though as quickly as it is summoned, it would exert a swift amount of chakra from it’s body in order to take towards the skies.

Using it’s powerful talon, it pulled Mirabelle by the arm with it as it swiftly cleared the trap and repositioned herself in the air. “I figured id even out the playing field, now you’ve annoyed me, Chise!!" she said as the wyvern in question unleashed a powerful breath of flames towards the enemy (S rank freeform). Now on its back, she admiringly watched from above, how Chise was starting to pose an actual threat to her. “Perhaps you’ ve grown a little too fast for me…” she wondered for a moment but never the less the dragon in question simply dove down, moving at speeds too fast for the enemies to track closing in the distance.

Rank: B
Type: Supplementary/Summoning
Range: Short
Chakra cost: 20
Damage Points: N/a
Description: The technique allows the user to summon Wyrms. The procedure for the summoning is fairly standard, following the same steps as regular summoning technique. In addition to that, the user has the liberty to use tattoo’s as well as incorporate the summoning ritual with other techniques as individuals have demonstrated throughout the series. Wyrms are mature Wyverns, they are capable fighters of different types, natures, colors/appearances, sizes and ranks. Wyrms range anywhere from 1-15m of length and a maximum wingspan of 25m. Each wyrm possesses a natural ability (no chakra cost) as well as a chakra nature, their strength of their abilities is equivalent to their ranks. The user is only capable of summoning wyrms proportional to their own strength, so wyrms by different users would differ in base strengths despite their ranks. In a single use the user can summon a single S-rank, 2 A-rank or 3 B-rank Wyrms. Their types are as follows:

Continental Wyvern: The most common kind of flying, fire-breathing Wyvern. Their natural talent is Fire breathing. In addition to the ability to fly (at speeds of: Users Base speed Lvl. +1), they also have a strong Jaw (Abnormal bite force, equal to wyrm’s rank). Continental Wyverns possess Fire and Wind natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as fire balls, streams of fire, gusts and twisters of wind.

Piscine Wyvern: Piscine wyvern are less common amphibious Wyverns. They are majestic creatures with scales that break down light to prism, and wings adept for swimming and flying alike. Their natural talent is the ability to create an electric field. Piscine Wyvern do not possess fire breathing abilities, but they have an electric organ instead which they use to discharge electrical attacks. They can operate in water (speed=Users Base speed Lvl. +1) or in air (speed=Users Base speed Lvl. -1), and possess water and lightning natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as lightning bolts, electrical fields around the body, waves and whirlpools of water.

Brute Wyvern: Brute wyvern are an even rarer breed of wyvern that underwent evolution slightly differently. They sports a pair of long, highly developed forelimbs instead of wings. Over the years, their wingspan was reduced to hardened fists. Brutes are agile combatants (speed=Users Base speed Lvl. +2), capable of jumping high and over long range distances. They do not have any natural abilities, but they are capable of using taijutsu (within reason) as well as throw punches up to their own ranks. The can only use earth natures, up to the level of specialists and are capable of using shape manipulation.

Deviants: They are a collective class of Wyverns with odd features. This category encompasse all Wyrms with peculiarties such as two heads each capable of breathing fire or multiple pairs of wings. Deviants are capable of using shape manipulation, and can have the natural abilities or qualities of any of the previous 3 types defined in any combination. They can have any of the 5 basic chakra natures. Deviants are one of a kind (so only one can be summoned at a time), their speed is always [Users Base speed Lvl. +1], they are always S ranked and they can use natural fire breathing or electrical organs twice per battle.

Note: Each Wyrm can have One chakra nature, restricted to the natures the type of Wyvern can have.
-An S rank Wyrm has a chakra reserve of 300, and it can use its Natural Ability(s) up to 3 times per conflict. A rank Wyrms have a reserve of 150 each, and can use their natural skills twice per battle. B rank Wyrms have a reserve of 100 each, and can use their natural skills once per battle. Only a single Deviant (S rank) can be summoned at a time, it can have a reserve of no more than 200. Wyrms stay in battlefield until their chakra reserves allow.
-Each ranked ability natural or chakra based, costs one of the user’s 3 moves per turn though they can be performed simultaneously with the user (unranked use is considered free form).
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: N/A (+5 per animal the summoning technique contains)
Damage: N/A
Description: It is not uncommon to summon an animal in order to ride them to evade an incoming enemy technique, but sometimes, it is of such large scale that it becomes nearly impossible to escape. This technique serves the purpose of enhancing this specific manner of escaping attacks when performing a summoning technique. This is done by allowing the animal(s) in said summoning technique to possess greater speed for a brief moment upon being summoned. When under the process of performing an animal summoning technique, the user simply invests an additional amount of chakra depending on the amount of animals contained in said summoning technique alongside the chakra spent to perform the summoning technique itself. This extra chakra serves as helpful fuel aswell as a signal for the animal(s) that are being summoned, informing them that they would have to move at exceedingly fast speed for the first few moments when appearing at the battlefield. The user's additional chakra, aswell as the chakra the animal(s) from the summoning technique spend on themselves would be specifically focused on the animal(s)' body parts that helps their movement, allowing them to achieve this sudden high speed upon entering the battlefield. With this sudden speed, the animal(s) would be able to move away or arc around and even behind the enemy aswell as evading the harmful technique at a speed slightly above the speed of a crossbow bolt. A delayed trail of dust/water would be left behind if the animal(s) ran on ground/water surface. This being purely supplementary, the summoned animal(s) would have to maintain a mid-range distance away from the enemy shinobi once behind them or once they've simply evaded the incoming attack. If the summoning technique contains more than one animal, then both can move independently from one another. Alongside their animal summons, the user is capable of escaping the likes of "Fire release: Great Fire Majestic Annihilation", "Earth Release: Mountain Smash" and other large scaled attacks at great speed. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an animal summoning technique. This technique only serves the purpose of improving the evasion ability that is already existent without the use of "Escape the Coyote".

Note: Cannot be used on summoning techniques containing 3 or more animals
Note: Cannot be used on summoning techniques that are, by themselves, initially extremely slow or immobile.
Note: Although extremely fast, most shinobi of kage rank or above can easily track the animal.

Deviant with Lighting Affinity
Chise watched as Mirabelle had conjured a large Wyvern; a beast she was quite familiar with in terms of Mirabelle having such a summons at her disposal. Knowing not only the legends of such beasts but as well the firsthand experience that she was familiar with regarding their general tactics and methods of attack, Chise suspected it's next choice of attack. She anticipated the reeling nature of the Wyvern's head as a steady rumble began to reverberate from it's gullet. In quick succession, Chise rapidly generated a sum of water chakra throughout her body before expelling it from her mouth in a steady exhale, releasing a mass torrent of water that would usher forward as a rapid wave of water that served as a barricade of water that would intercept the fire breath used against her, generating a large eruption of steam that would fill the area as a consequence. "My apologies for testing your nerves, Kage-sama! But I knew you wouldn't accept it if I didn't at least try to fight you with all I had!"


Type: Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.



As the attacks interacted and met at the center-point amid the distance between Chise and Mirabelle, Ruth had begun to conjure his own earthen chakra, steadily releasing it into the walls of the mountains on either side of the canyon that they resided in. The chakra began to mold and manipulate the solid rock formations before abruptly ramming his front paw against the ground, a gesture that triggered the infused chakra into the mountainsides to suddenly break two immense slab-like rock formations to dislodge from the walls of the canyon, one from each side of Mirabelle and her Wyvern as they rapidly began to descend away from the walls and toward the center of the canyon, falling toward Mirabelle in a steady effort to collide against one another and Mirabelle, as well her Wyvern as a consequence of them being located at the center of the hulking masses of moving slabs of stone.


Type: Offensive
Rank: S
Range: Mid-Long
Chakra: 70
Damage: 100
Description: The user will do 3 handseals (Tiger → Ram → Rat) and slam his hands on the ground which creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty. However, because of its size and power, it can only be used a limited amount of times, requires much chakra and can only be used at least mid range from the user.
Note: Can only be used twice
Note: Can only be used by Earth Primary Specialists.



In the same instant, Chise had worked to generate a generous sum of her wood chakra before expelling it into the earth in front of her, conjuring the birth of several large, root-like masses to spew from the earth and skewer skyward toward the same center where Mirabelle and her Wyvern were located, some aimed for a head-on connection while others split away from the main forward course to travel from above and below alike, all intending to find their final destination directly center of Mirabelle's location. Strangely enough, though the roots traveled with rigorous force and speed from the earth they spawned from, their primary intent was less to properly attack Mirabelle or her Wyvern, but instead to disrupt any clear path of travel for her Wyvern specifically, attempting to limit it's directional options for it's movements to avoid the nearing slabs of mountain threatening to sandwich them.


Type: Supplementary/Offensive/Defensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60 (+20 Ryūmyaku link)
Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.

 

Alyx

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Hmph, I hate to admit it, but you made me sweat for a moment, Chise…but this isn’t enough” as she said this, the giant earth slabs would form. Mirabelle’s ally would respond in kind, not needing any hand seals as it summons forth a giant lighting snake. The snake in question quickly come from the skies above, shattering the stone into nothing more than rubble, due to Mirabelle’s own aid. She supplied the dragon an additional amount of her own chakra, increasing the power of the snake to reduce the opposing technique into nothingness. It would simply repeat the same process as the wood comes towards Mirabelle as the wyvern guided its serpentine familiar to destroy it in question.

The snake would halt all movement, now glaring at the opponent’s but Mirabelle wanted to test Chise, not Chise and Ruth. She nudged her wyvern, causing the creature to drop lower to the ground until it was at a safe height for her to jump off. “Now then, you’re team work is undeniably strong…but I’m here to test YOU, Chise…” she said pointing. “Thus call off your companion, or else he’ll be removed by force…” she said in a very serious tone.

Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20) (80 + 40 = 120)
Description: This unique lightning technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to release lightning into the sky forming clouds at any point in the air that will then release a large torrent of focused and paralysing lightning shaped as snakes will pour out surrounding a target or targets and wrapping around them. The lightning while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense paralysing lightning in nature much like the Chidori senbon making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, this technique has a 10m radius. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another lightning or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting lightning technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the lightning snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique.

Note: May be used two times per battle overall. Two turns between uses.
Note: If combined with a water technique in it's second form it will be considered a wind/lightning combo. Combined with a lightning technique just creates a stronger lightning. Boosting can only be applied to A ranks and below.
Note: No lightning jutsu A rank or above in the following turn.
Note: This must be created at least 10m above the opponent
Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use lightning release while maintaining control.
Note: May only be taught by Jhin
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.


 

Red-Robin

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Hmph, I hate to admit it, but you made me sweat for a moment, Chise…but this isn’t enough” as she said this, the giant earth slabs would form. Mirabelle’s ally would respond in kind, not needing any hand seals as it summons forth a giant lighting snake. The snake in question quickly come from the skies above, shattering the stone into nothing more than rubble, due to Mirabelle’s own aid. She supplied the dragon an additional amount of her own chakra, increasing the power of the snake to reduce the opposing technique into nothingness. It would simply repeat the same process as the wood comes towards Mirabelle as the wyvern guided its serpentine familiar to destroy it in question.

The snake would halt all movement, now glaring at the opponent’s but Mirabelle wanted to test Chise, not Chise and Ruth. She nudged her wyvern, causing the creature to drop lower to the ground until it was at a safe height for her to jump off. “Now then, you’re team work is undeniably strong…but I’m here to test YOU, Chise…” she said pointing. “Thus call off your companion, or else he’ll be removed by force…” she said in a very serious tone.

Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20) (80 + 40 = 120)
Description: This unique lightning technique can be performed in two ways, as a single stand alone technique which requires two handseals, Snake and Ram followed by the clapping of the hands. Using it in this form allows the user to release lightning into the sky forming clouds at any point in the air that will then release a large torrent of focused and paralysing lightning shaped as snakes will pour out surrounding a target or targets and wrapping around them. The lightning while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are dense paralysing lightning in nature much like the Chidori senbon making their binding ability quite impressive preventing an enemy wrapped in them from moving freely, this technique has a 10m radius. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another lightning or water technique and will cause the snakes to burst forth from the ground for water techniques or forming from the preexisting lightning technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the lightning snakes. This usage is considered as an active boost and follows the rules and restrictions of such. The second application can only be used as a method of boosting not a stand alone technique.

Note: May be used two times per battle overall. Two turns between uses.
Note: If combined with a water technique in it's second form it will be considered a wind/lightning combo. Combined with a lightning technique just creates a stronger lightning. Boosting can only be applied to A ranks and below.
Note: No lightning jutsu A rank or above in the following turn.
Note: This must be created at least 10m above the opponent
Note: Controlling the direction of the snakes will cost as a move per turn and the user can only use lightning release while maintaining control.
Note: May only be taught by Jhin
Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A (same as the amount transferred)
Damage: N/A
Description:
This is an advanced ability that ninjas with great chakra control can learn to use and that Bijuu possess innately. The user will release his or hers unmolded chakra onto another ninja, effectively transferring it. The technique has many uses, from restoring an allies chakra to releasing him from a Genjutsu or simply to give him more chakra to mold, allowing him to drastically boost the power of a technique. Tsunade could even use this technique, together with her Creation Rebirth technique to, in conjunction with her summon Katsuyu, heal multiple people at the same time during Pain's attack on Konohagakure. If used to power the use of a technique, the recipient of the chakra can boost one technique by adding +20 chakra to it which increases its damage by +40. To do this, the recipient must mold the technique while the user of Chakra Tenso no Jutsu is transferring chakra into him, meaning that both the transfer and the technique must be done at the same time. The transfer can only be done with direct contact between user and target and restores the targets chakra by up to 100 points per turn. The technique can even be used by ninjas with natural energy passively coursing through their chakra flows, as a medical ninja's near perfect chakra control enables them to filter the unwanted and sometimes harmful energy from entering the recipients chakra system.
Note: Only usable by bios with great chakra control (NB Medical Ninjas, Hyuuga bios, Canon Medical Ninjas). Bios seen using it in the manga can also use it.
Note: Cannot be used to power the users own techniques.
Note: Usable 3 times per battle.
Chise watched as the attacks that were utilized had naturally been dealt with in a rather expected ease. In fact, she felt a slight sense of relief as he lifted a hand to rub lightly along the side of her head. She hadn't wished to actually harm Mirabelle, or the Wyvern for that matter, yet what she had said before was true: She knew that Mirabelle would be less than pleased if she didn't actually take the fight seriously, so she had to move forward with every effort, assuming the woman would be capable of handling whatever Chise could throw at her.

As the Wyvern descended, Chise suspected that there was a reason for it. Though she anticipated that it was a means to have a discussion, she was still conscientious of the fact that they were still in the middle of a fight, so she moved forward with a steady wariness of the potential for retaliation while her guard was down during discussions. Taking a stand a few meters away from Mirabelle, Chise and Ruth listened intently to the comments
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being made by the woman. Ruth's snout wiggled in slight frustration as he seemed to hunch forward as though to rebuttal, yet Chise had reached a hand out toward him, moving to gently scratch along behind one of his two ears as if a gesture purely meant to calm him. His crimson eyes lifted to look up toward Chise, who simply smiled calmly. "While I don't particularly care for her needless and exaggerated threats.. I also don't disagree with her. This is a spar meant to judge my own capacity and whether I'm capable of serving Tsumigakure as a proper Shinobi. You've been an amazing help, Ruth, but I need to prove this not only to her, but to myself.." Chise hummed in a soft, rhythmic tone as she moved from scratching behind Ruth's head to lightly rubbing at the top of his head. The black hound let out a disgruntled huff in a subtle bashfulness for her abusing his "weakness" for enjoying her gentle petting. He eventually pulled away, narrowing his eyes toward Mirabelle then back to Chise. "Fine.. but just try not to kill each other." He huffed in a soft grumbling before shuffling away from the pair, moving well and distantly out of range, effectively leaving the battlefield.


Chise slowly turned back toward Mirabelle, her eyes held attentively against the woman as she slowly took a deep breath before reaching into her back pockets, plucking forth two Kunai that she gripped tightly in either hand. Conjuring forth her wind chakra, Chise exhaled it in the form of an infusing gale of wind that would course into a sharpened arrangement along her blades, molding around the Kunai to take on the impression of two deeply curved sabre blades, one held in each hand. "Ready whenever you are, Mira-Sensei.."


Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.

 

Alyx

Supreme
Joined
Aug 17, 2011
Messages
22,756
Kin
805💸
Kumi
1,353💴
Trait Points
80⚔️
Mirabelle watched as the companion finally decide to leave the two maidens to their own devices. She would return the gesture, snapping her finger as the wyvern nodded, disappearing instantly in a smoke cloud. The lightning snake would naturally disintegrate into nothing harmless pulses of electricity due to its source no longer being within the same vicinity. Looking at Chise draw her weapon, Mirabelle would return the gesture as she summoned her bow back into her palm, while her free hand was already in position. As she pulled the string back, she immediately channeled wind chakra throughout her body dashing from position to position.

Due to the wind, she gained temporary increase in speed as once she stopped, she would unleash an arrow composed of wind. The sheer speed allowed her to reach Chise’s flank on either side, and then in one final arrow from behind of her to send the arrow into her upper back. The speed was a bit beyond her tracking but Mirabelle was confident she could handle it. As she performed this, she would unleash from the seal on her bow to increase the power of the arrow assault. Once she finally released the last arrow, she followed up with more.

Swiftly, she would surge lightning chakra throughout her body, . This caused her to become shrouded in an aura of the element but wrapped with fire made from the sheer, as she sealed her bow back into her palm and rushed Chise down. Once she got close enough she disappeared in a blur, appearing directly behind her planting an extended left foot into her spine. Mirabelle would be smirking the entire time as she sent the red headed woman flying off into the distance. “Sorry if I hurt a little bit too much there…” she said in a rather sadistic voice. The impact of the strike also caused immense burns and also shocking Chise preventing movement for one turn.

Type: Attack/Supplementary
Rank: A + 1 Rank = S
Range: Short-Long
Chakra Cost: 30 + 10 = 40
Damage: 60 (80)
Description: The user quickly darts to different positions by channeling chakra into his feet for a boost in speed and shoots a barrage of wind infused arrows from his bow at a target. The user's speed increases to 1.2x his original speed for a turn. This technique is best used when your position is unknown to confuse the target and attack him from his blind spot.
-Usable 3 times per battle and once per turn
Rank: A
Type: Attack/defend
Range: Short-Mid
Chakra Cost: 30
Damage Points: (+20 to taijutsu attacks)
Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.

Note: This mode can but used for up to a total of 4 turns in a battle.
Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
Note: When this aura is active, the user can't use wind or water jutsu.
Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.
Note: Can't be used while in Sage mode (or similar) or with EIGs.
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40 x 2 = 80 + 20 = 100
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.
 
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