It had been sometime since anyone of high caliber had decided to step into the ring to face the Queen head on, this last encounter being her own ally named Kokonoe. The young Candy Maker would register all the new and foreign tastes radiating from the opposition – with the most unique being that of the celestial being. She can sense them, the little ones hidden within his clothing as well, insects judging by their familiar taste, and next to him…an overgrown lizard of some sorts. Queen would make sure this would be a memorable battle for the ages, knowing full well she was outclassed by Hamura.
“I hope you don’t expect much from an earthling, Eirian but do expect some resistance!”
She said, as she calmed herself – with her eyes closed and her breathing in sync, she would waste no effort. She infiltrated the inner sanctuary of the enemy, her power bypassing and transcending the physical world. It was swift, a perfect execution of the lizard whom stood so proudly with it’s owner but alas it’s own fear of the queen lead to it fleeing, as though it saw ghost of the past. To his eyes, another of his kind came to life above him – as the hierarchy of predators deemed his existence as expandable, watching it’s superior rip through its wings and flesh, carving and instilling a deep sense of fear within his soul. The dragon, it poofed away from it’s master’s side as it was nothing more than a coward.
Queen continued her pursuit of the enemy while making the needed hand seals as she fueled her fire natured chakra into several detailed spawn locations (outlined in Gates of Babylon) – allowing the chakra to be molded into fiery portal look a likes, but within moments of these a vast volley of fiery weaponry is fired like a cannon being fired, all aimed at the Celestial One. She would slowly begin to take pace, moving at speeds a Chunin naturally is capable of achieving as she was not rushing ahead without learning what exactly can this person do.
(Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy
Chakra Cost: 40 – 10 = 30
Damage Points: n/a
Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety.
-Doesn't work on boss summons
-Twice per battle.
-Can't use A-rank and above Genjutsu for the next two turns after this jutsu
-Only taught by Professor Sarutobi.
(Katon: Irikuchi Bieuchi II) ♌ Fire Release: Gate of Babylon II
Range: Short - Long
Description: After performing the Tiger → Ox hand seals, the user will release huge amounts of fire chakra into the air within range. The user will open either one-three fiery walls(s) ten by ten meters in dimensions. These ten by ten meter fiery red wall(s) can be created at least ten meters away from the desired target, or three meters behind the user himself to be used as frontal protection. The wall(s) can be created in any direction imaginable, slanted, behind, above, aides etc, as long as they stay "flat" like a wall and not curved. These walls are unable to be created underneath the opponent. As the wall(s) are created, countless ripples can be seen, as fire-based weapons emerge from within each individual ripple, ranging from long double edged swords to spears, maces, and even halberds, retaining their average size. The user has complete control of where the weapons will emerge within the portal, this is to avoid self inflicted damage should he choose to utilize the wall(s) behind him. The fire-based weapons will be seen emerging very slowly as if in slow-motion, however at any moment, the user can release all weapons simultaneously as a wave of projectile attacks by causing the ripples to "burst" sending them at increased speed. The speed in which the projectiles travel can be compared to "Fire Release: Great Dragon Fire Technique". Although tangible, the fire-based projectiles can punch through concrete like other similar fire techniques.
- Can be used three times per battle
- No other A ranked or above fire techniques in the same turn
- No other Gate of Babylon techniques in the same turn
- No fire techniques above S rank next turn
- Must be taught by Mathias
Hamura drew a deep breath, taking in the pungent salty air surrounding the island. His trips to Earth were few and far between in his adult years in the centuries that followed Mother's defeat. He preferred the solitude of the desolate Moon, the silence of the cosmos glaring down upon him and his branch family. Yet, akin to vacations, his trips to Earth were quite peaceful. While his brother no longer walked among the living, it was an enjoyable experience walking amongst the humans that he fought to protect and build a better future for. Yet - this young girl stood before him. Confusing at best, he merely wished to enjoy the peaceful waters; having believed his fighting years were well behind him, he furrows his brow.
"Resistance?" Within moments, much to his chagrin, his Wyvern companion had began to behave strangely; he roared in agony, crying out in fear and shock. Hamura's eyes widened, suddenly activating the Byakugan to discern what was wrong with the innocent behemoth. He frowned when his eyes pierced through the physical veil, seeing that the Wyvern was placed within an illusion. A single tear lined Hamura's left eye, dripping down his cheek as the Wyvern writhed in fear until it finally dispersed itself.
"Hagoromo fought to create a world of peace. A world where the spirit would connect with others in harmony, not used to lay waste upon others and instill fear. You trample on his dream, and the dreams of your predecessors." His gaze fixated on her as she wove her handseals, disappointment filling his eyes. Through his visual prowess, the portals materialize in all fields of view. Clapping his hands together he causes the air surrounding each of these portals to ionize, erupting in violet flames which swiftly consume the portals and their weapons. Then, as if orbiting the upper reaches of the battlefield as stars, they would react and converge downward on Erina. As they do, he attaches a seal to himself under his Otsutsuki attire on his chest.
(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye (Passive)
Chakra: 15 (+5 per turn to keep active)
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.
To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.
Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.
(Shiraton: Genshi Sōzō) – Mystic Fire Release: Primordial Creation
Type: Offensive, Defensive, Supplementary
Rank: D – S (S)
Range: Short – Long
Chakra: 10 – 40 (-10 per turn) (40 - 15 = 25)
Damage: 20 – 80 (80 + 30 = 110)
Description: This technique encompasses the flame-like, wispy, energy base of Mystic Fire Release and allows the user to concentrate chakra in an area, whether it is from their body, through the ground, or even in the air. In the case of the flames being produced from the air they are unable to be created within short-range of the opponent, unless the user is within short-range as well. Flames produced from the ground possess an audible queue giving slight warning to the target should they emerge from beneath them. These flames can be manipulated to a high degree allowing the user to produce a wide variety of constructs and shapes, generally limited by their own imagination. Alternatively Primordial Creation can also be used to create simple streams, fireballs, blasts, and waves of flame. These flames can be, at the user’s volition, concentrated to effectively solidify allowing them to punch through physical obstacles and cause explosive damage. The flames of Mystic Fire by default adhere to the violet spectrum but can be manipulated to fit any color in the visible light spectrum. Alternatively they can seal their light entirely causing them to appear akin to the black flames of Amaterasu. Applications above A-Rank require a single hand seal. Sustaining this technique requires the user expend ten chakra per turn. S-Rank can be used four times per battle and cannot be used in consecutive turns.
(Shiraton/Fūinjutsu: Jikai Kairo) – Mystic Fire Release/Sealing Technique: Cygnus Loop
Description: This technique employs a tag seal with the word ‘Repository’ inscribed on it and placed somewhere on the user’s body or on a weapon; in the case of a weapon the weapon must remain in contact with the user at all times. The seal can either be placed on the user’s biography and stated or placed during travel or battle, counting as a move. Cygnus Loop is a technique which utilizes Fūinjutsu’s ability to seal infinite quantities of various objects within a vessel, in this case the Cygnus seal. This acts as an effect chakra storage unit and can store infinite quantities of chakra absorbed and drained from another target through two methods. The first method passively allows the seal to link itself to the user’s absorptive techniques, such as the Multiple Infinite Embraces. Typically the Embraces will drain chakra and immediately deposit it in the user’s body; with the Cygnus seal this chakra is instead deposited in the seal itself. The second method is through the seal’s unique relationship with Mystic Fire Release and Fūinjutsu allowing the user to utilize Ultraviolet Radiance, a technique based on the Cygnus seal. Regardless of the application used when chakra is drained from an opponent or their techniques the chakra will be deposited within the seal. In essence Cygnus Loop acts as a bank and middleman. When chakra is stored in the seal the chakra is ‘purified’ within the seal. This effectively converts stolen chakra back into raw chakra. For example, should the user absorb Fire chakra and store it within the seal it will be converted into stored chakra and made readily available for the user to use for a future technique. Alternatively stored chakra can be freely absorbed into the user’s body to replenish their reserves. The Cygnus seal itself is an A-Rank seal and is fortified as such due to its relationship and infusion of Mystic Fire.
A mixed amount of feelings was bestowed upon the Candy Maker, with happiness due to the vanquishing of the draconic creature – disgust at the words the Celestial One spoke but more importantly – the curiosity of this new flavor she had tasted by the flames he conjured to stop her offensive attack. Erina would cease her movement, with nothing more than her eyes closed – contemplating he next move but she went with a simplistic but dynamic approach. She would simply thrust her hand towards the ground, causing a massive shockwave to usurer the area as it rapidly travels outwards. The oncoming foreign technique would be met with the resistance of the shockwave accompanied by the release extra chakra due to her mastery of the ZX Buster Style of combat. This rendered the technique destroyed in the wake of her power but she consciously timed travel of the wave of power and had stopped three meters away from the enemy. She had no reason to put an effort into killing him just yet – namely due to her wanting to retort to his claim.
“I spared your life once; don’t think I’ll make it a second time however. The time of old has long passed, the vision your brother had embodied has been diluted over the centuries that had passed, but that matters little to me…but make no mistake, you speak about my predecessors but we of the Ganmi did no such thing. Know your history before making such a vile and tasteless assumption, else ill have to remove that tongue of yours myself.” she said with no remorse, as she took pride in her clan’s heritage – she will not let some foreign speak on behalf of them.
She would sense him placing some sort of technique again as his chakra spiked once more, however the Candy Maker would then continue her slow pace as beforehand, having introduded into the Celestial being’s own psyche, a swift execution left him at his feet, as though something at struck him at the back of his knee, now in a limped position as his body naturally reflexed on its own. He bowed before the Queen and all her might, this was the Candy Maker.
Damage:60 (x2 = 120)
Description: Whereas ZX Buster has its fondations in the concept of a style between Strong Fist and Gentle Fist, Rakuhōha could be considred a "hard fist" version of the Gentle Fist's Rotation. Utilizing the aspects of ZX Buster, the user will direct their chakra forward while punching the ground, releasing the power outwards in a powerful burst, repelling attackers and incomers and forcing them back. Like all ZX Buster techniques, this technqiue has some measure of "armor-piercing" qualities, able to strike through the defenses provided by techniques like Earth Spear.
Damage: N/A (40 if done with hand seals)
The user will induce a simple but precise and useful illusion onto the enemy making him feel a blow was just delivered to the back of his knees. As a reflexive response, in reality his legs lose strength and the enemy falls on his knees immediately. While quite simple, the technique serves many purposes and leaves the enemy vulnerable. The technique can target other areas and deliver similar blows to induce other similar reflexive actions. If the user does 2 handseals (boar+rat) he can cause the enemy to experience pain and even target the enemy's neck from behind, making the enemy experience severe pain and loss of limb control for a few moments, collapsing to the ground as if a precise blow was given to a nervous cluster in the neck. Off course in reality, no damage is done but the body is fooled into reacting in a reflexive manner to the illusionary blows.
Note: Can only be taught by Scorps
Note: For the hit to cause damage, the user needs to do the handseals.
"What do you even know about my brother?" It was an honest question; transcending time usually led to encounters with those who had little respect for the past. Even his brother's name seemed to have been erased from modern records. Hagoromo had become synonymous with the Sage of Six Paths - a title that he neither chose nor knew of. It was something bestowed on him by the annals of history, and one that actually erased his legacy. Her words were biting, laced in venom. It left Hamura uncomfortable. How could someone have so much contempt for a single question? But his train of thought was interrupted by the presence of an Illusion. Yet it had no effect on him; coupled with his connection with the Scarabs under his armor, as well as his own innate mastery of the Spirit, he easily resisted its effects. In essence, the illusion that had been placed on him would be resisted by the Hive Mind. A unique power, and something that he had only recently come to know with his contract, that conferred a sort of spiritual 'buzzing.' It was akin to a Bijuu's power to awaken its host from an illusion; but in many ways transcended even that - the illusion would simply be 'lost' in the Hive's noise.
(Fuitchi Chōwa) – Discordant Harmony (Passive)
Type: Defensive, Supplementary
Rank: B / S
Range: Short – Long
Chakra: 20 / 40 (-10 per turn)
Description: Considered to be the sibling to Swarm Intelligence, the Discordant Harmony operates in a similar manner to the former. This technique, or more accurately a state, becomes passively active when any Hive Mind Scarab is present on the battlefield; the Scarab will match its chakra signature to that of the user allowing it to integrate the user into the Scarab hive mind. Unlike Swarm Intelligence, which is simply used to share information and enhance one’s awareness, Discordant Harmony acts as a defensive mental technique. When the user becomes integrated into the Scarab Hive Mind it enables the Hive Mind to better balance the user’s chakra system and effectively enhance his or her spiritual and mental defenses. When the user’s mind is penetrated by external mental techniques (Yamanaka, mind reading, etc) the intruder will feel the presence of the Scarab Hive Mind. Those who attempt to read the user’s mind, memories, or anything spiritually readable will instead detect the Hive Mind, as the user themselves has been integrated within it. This effectively results in a sort of incomprehensible static or buzzing to be received by the mental invader, rather than definitive thoughts, plans, or memories. As such, when active, the user becomes resistant to B-Rank and below illusionary techniques and mental penetrative abilities while also gaining an effective rank against spiritual-based mental techniques (Yamanaka, Genjutsu, etc). This defensive state, while active with the Hive Mind Scarabs present, siphons 10 chakra from the user per turn.
Discordant Harmony also possesses an alternative active application. Because the Scarab(s) match and flow their chakra signature through their user they are able to utilize a remote chakra surge (S-rank) which allows them to free their user from spiritual and illusionary based techniques. The surges can only be used three times per event, but can only be used once per battle. When the user expends all surges, they are still able to utilize the passive mental defenses that Discordant Harmony provides.
"The world, and everything in it, lends its existence to a struggle that happened millennia ago.... This is a reality that cannot be changed." Biting his thumb, Hamura forms 15 golden and rippling portals 5 meters above and behind him. The portals form with the Seal of Confrontation, and then, with an additional Tiger seal, allows the weapons hidden within the portals to be coated by an additional layer of chakra, reinforcing their strength. He was interested in Erina's reality, and why she took such great offense - it would have to be learned with violence, unfortunately. From the portals, an array of spears, swords, and javelins were launched upon her - showering down from above with explosive force. The weapons were drawn from the Otsutsuki armory on the Moon, each marked with the clan's heraldry.
(Kingusugureivu ♗ Jūko) Kingsglaive ♘ Arquebus Arsenal
Type: Offensive/ Supplementary
Range: Short (Portal Creation) Mid (Portal Orbit) Long (Projectile)
Chakra: 20 (Activation) 5 (Per turn active) (20 - 15 = 5)
Damage: 5 - 40 (Depending on the severity of an injury) (40 + 30 + 20 = 90)
Description: The user starts by performing the Seal of Confrontation, drawing blood, channeling Chakra into their hand(s) and performs the Summoning Jutsu for a "Pact" they have with a distant, isolate Land engulfed in boundless armaments. However, instead of Summoning the weapons themselves, they create small Space/ Time Portals (similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould these portals into flat ripple-like distortions in the air. Being composed entirely of the user's Chakra, the portals are weightless, and key characteristics such as the positioning, distance, angle, etc of the portals can be controlled by the user at will, granting them complete control over their arsenal. Unlike with the aforementioned technique however, the portals created for this technique are far less complex and intricate, making their creation easier, allowing the user to create more as a result. The user can create and maintain up to a max of 20 portals, and is able to freely manipulate the number of portals active at will, at no additional cost. Just like with Armiger Arsenal, the user can draw from the virtually infinite arsenal that the Land provides. The portals that the user creates are linked directly to the Land, but don't select specific weapons to arm the user with. Instead the Arquebus Arsenal allows the user to draw from any kind of weapon, usually at random, partially pulling that weapon through the portal, before suspending it in place, then, at the user's command, usually with some kind of gesture or a surge in their Chakra, the portal the weapon is suspended from contracts sharply, firing the chosen weapon at the user's designated target with great speed and precision. Due to the forced contraction of Space-Time firing the weapons like projectiles, the portals emit both a bright flash, and a loud explosive sound, clearly telegraphing which portals are firing. Once this is performed, the portal then selects a new weapon, and repeats this process for as long as the user wishes, or is able to sustain it. Finally, once the weapons have made contact with something tangible, they automatically start to disappear, however this is a slow process than the almost instant reaction the "Armiger Arsenal" possesses, taking 2 turns to slowly "fade away".
Note: This Jutsu can remain active so long as the user has the Chakra to sustain it. Once deactivated, this technique cannot be used for 2 turns.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
(Ninjutsu: Gundan no ījisu) - Ninjutsu Technique: Aegis of Legions
Chakra: 20 (-5 per turn)
Damage: N/A (+20 per technique) (+10 Taijutsu)
Description: The user quickly performs a single hand seal, the Tiger, shortly after a technique has been sent out in such a way that it is created and shaped around a technique within the same timeframe. He will send chakra to that technique and effectively create a shield of chakra around it. The chakra is pressurized and condensed into a solid form of chakra that has a bright blue hue. It takes the shape of whatever the user has ordered it to shape around, for example, if it is an earth projectile shaped like a fist, a layer of pure chakra with solid-like properties will envelop the fist. The solidity of it increases its overall mass and force it can exert as well as acting as an armor of sorts for the technique, which obviously adds damage to the technique it was performed on. However, this only works on tangible elements, such as Water, Earth, Steel, etc; it would not work on elements like Fire or Lightning. And because it is simply a layer of chakra, it cannot be performed on stream-based techniques unless the user is in possession of Yin-Yang. Alternatively, one can perform it on himself, or on another's body. The solidity of the layer of dense chakra will increase the damage every physical based Taijutsu that makes contact with the opponent makes. It is shaped around the user in such a way that it does not restrict movement, and it remains until it is completely broken through a stronger attack, or if chosen to do so by the user. This can also be applied on weapons and other materials of a solid composition. For example, the user can coat a kunai with this chakra layer and throw it, which should deflect other kunais due to the armor it's gained.
Note: Can only be used 4x
Note: Lasts 3 turns if coated on oneself or an item
Note: Can only be taught by EdwardSama
“I know he is nothing more than a relic of the past, just like you.” Queen responded, taking note of the activation of a certain technique which causes her illusion to seemingly be disturbed. She narrowed her eyes, as she tried to pin point the origin of the technique but the chakra was…his own but still sitting among the tastes, are the tastes of critters. It’s as though their chakra was merged into one being…but alas she would save such questions for another time.
Her attention was taken to the target’s hands as he formed two hands seals. She tasted the formation to what appears to be some sort of spatial distortion. Her eyes widened as a fury of weapons are launched from within the portal but the Candy Maker stood her ground, as she would cross her arm in front of herself as she would conjure a shield composed of chakra; with a unique sealing script on it’s front. She tucked her head down as the shield would take the blunt force of the weapons for her but due to the unique script on the technique, it would instantly seal away the weapons upon immediate contact as it leaves her unharmed.
After the rain of weapons ended, she kept the shield in play as she answered the spatial being once more. “Redundancy is quite distasteful…copying my own techniques now I see. Flattery will not stop me from burying the past, here and today!” she said denouncing her goal. She cared little for his motives, and thus she will purge him. At the bottom of his location, having surged her chakra into the ground – a glphy composed of fire natured chakra would burn the ground directly under Hamura – causing an immense explosion of ash to occur as a result.
Type: Defensive, Supplementary
Range: Short – Mid range
Chakra: 30 (-5 per turn)
Description: This technique operates akin to Sealing Technique: Living Barrier. However, unlike Living Barrier this technique specializes in the creation of a defensive barrier in order to protect the user. This technique is initiated by the user either crossing their arms or by lifting either arm into a vertical position; from their arms a translucent barrier in the shape of a large kite shield is produced. The shield can vary in size reaching a maximum coverage from the user’s feet to the user’s neck. This allows the shield to adjust itself to larger users while covering the same proportionate area of their body. The Bulwark, while translucent, possesses special black sealing script atop it which bears an ornate appearance. The sealing script, while remarkable, carries functionality to make the Bulwark operate in a similar fashion to the Magenta barrier of Sealing Technique: Spiritual Acquiescence, based on the Elemental Sealing Method. This grants the Bulwark specialized abilities. When coming in contact with solid matter the barrier will exert a specialized pressure within the target which allows it to pulverize the physical object and then seal it within. This sealing method is capable of sealing up to S-Rank physical-based entities. Against incorporeal targets, like energy, wind, Sound, etc, the barrier holds no defensive capabilities and they will simply phase through it with ease. Achilles’s Bulwark is purely a defense utilized against tangible targets. This technique can be used twice per battle with two turns in between application
(Shōkeimoji-Katon : Neko no Ketsui) - Heiroglyphic-Fire Release : Cat's Determination
Rank: B - S
Range: Short - Mid
Chakra Cost: 20 – 40 (30)
Damage Points: 40 – 80 (60)
The user creates a Circular Red Glyph using their Fire Chakra on the battlefield; the pattern of the glyph is custom as long as it is circular and has the Kanji for "Kokoro 心" inside it. When created it flashes into view almost like an explosion except this is cosmetic. The Glyph can be created horizontally and vertically on the field and then manipulated to move in a certain direction, it can also be created parallel to the user's palm and thrown like a shuriken acting like a very compressed fire techniques, thin and hot which will cut through matter like a hot knife through butter.
Glyphs can be created in front of a Wind Technique and combined with it, creating the infamous fire and wind combos; For example if combined with the Wind Glyph Cat's Dance it can be thrown through the Fire glyph creating a flaming wind glyph. Though this can be combined with other elements; a glyph can be placed on an earth technique and it can create a flaming golem with almost a molten like skin for example (Can be placed on tools to make them extremely hot and burn/cut through things more easily, the glyph is burned into the metal).
Glyphs can be burned onto a surface leaving an ash residue, on the command of the user it will explode and can be used to propel things along or send something flying; the explosion is controlled; For example if planted on the side of some earth or an earth technique it can suddenly speed it up and be shot in a different direction - can be planted on the soles of ones shoes (Fire wouldn't burn through) the ash residue would explode and send the user flying. Basically creating a redirection for solid creations. Trip mines can be created, when the ash is come into close contact it will ignite and explode in a fiery malestrom depending on the size of the glyph + 2 meters.
- S-Rank can only be used Twice with a three turn cooldown and no Fire Techniques of A-rank or higher in the same turn.
- A-Rank version can only be used four times with a two turn cooldown
- Only One Glyph can be created with one use of this
- Glyphs created last four turns on the field
- Must be Taught by LonelyAssassin
-The glyph can only be created/materialized within short-range of the user unless it's made from the ground
Hamura's heightened visual prowess sees past the flurry of weapons, and its ensuing chaos, to recognize the barrier defense erected by Erina. Capitalizing on the moment, he'd clasp his hands together to form a single hand seal and begin to manifest flames birthed from fire chakra. Occurring simultaneously was an infusion of Yang chakra; the result would be two sentient entities with their presence erased. In simple terms, the Yang chakra would imbue life into their average tiger sized forms; divided evenly, they would both possess standard Forbidden strength with an aggregate chakra pool of 300 and, conferred with intelligence and emotions, the feline entities would take the names Hinata and Toneri - after Hamura's descendants. They both formed five meters behind Erina.
"What a strange place...""It is nothing like the Moon." The two speaking, Hinata and Toneri respectively, each were imbued sentience based on Hamura's memories and intelligence. Thus, they had shared in his experiences when he conferred life upon them. It was almost as if they had experienced all that he remembered and known. "Hey, father! Who's this girl here?" Certainly a good question; one that even Hamura did not know the answer to. Yet he was curious. He suspected that beneath her stubborn facade was someone who would be willing to listen to him. But he would have to disable her to have any conversation of the sorts. It was a disappointing conclusion. "We'll have to find out."
Whether or not the two living fire tigers would be a surprise to Erina only slightly mattered to Hamura; it was, at times, amusing to him to see how people reacted to his creations. Thus, before Erina could cast her Hieroglyph, Toneri would lunge at the girl with his infernal claws stretched out. Reaching for her back he would make a side swipe to the left, leaving a gaping and singed wound the size of its paw. Hinata would merely take a step forward, entering short-range of Erina, but not acting to attack just yet. Simultaneously as the lunge, Hamura would launch a single javelin from the orbiting portals. It would target Erina's shins, looking to disable her movement. Perhaps only then would she speak to him.
(Katon: Basuteto no Tsume) | Fire Release: Bastest's Claw
Range: Short - Long
Chakra: 40 (-10 Per turn) (40 + 50 = 90) (-20 per turn)
Damage: 80 + 30 = 110
Description: A technique in which the user is capable of rapidly expelling fire chakra from their body, and with the formation of a single handseal converting the fire natured chakra to flames; sculpted to take the form of dense, almost solid in nature, felines with streaming lower-bodies of flame. The amount, and size of felines is subject to the users discretion, but could be enough to send gigantic waves - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of flame to the opponent, led by the almost tangible charging cats, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming flames that comprise the majority of their mass to burn the opposition from existence. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic kittens, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The felines aren't necessarily sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the flames move and attack, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Fire Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the size of the flames to be changed, whether it be combining and shrinking the felines and flames so as to make the attack more concentrated, or allowing the felines to divide and grow so as to cover a larger area. Despite being given form, the felines can be made to charge along the ground or through air alike, though they will always be created short range from the user and move outwards towards the target.
- Can only be used 3x
- No Fire techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use his Yang nature to embue life into an elemental technique, creating a Yang/Element sentient entity that will stay on the field to aid him. The only limit is the size of the technique originally used as an elemental source as the resulting entity will always be half the size. This entity can be interacted with, can act on its own and is made of the element sourced, with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn't consume time since its actually a skill applied to a technique used at the same time.
Note: Usable 2 times per battle and up to 4 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from.
Note: Yang Release masters can apply this technique to advanced fields and CE and advanced elements.
Erina tasted the buildup of katon natured chakra within Hamura after she took the moment to block his weapons from before, noting the creation of the felines that surrounded her. They seemingly came to life, as they referred to the celestial being as “Father” which would be true as both where still comprised of his very own chakra. Erina smirked; as she swiftly took a moment to protest against the actions of the enemy.
Opting out of utilizing the fire based technique – she would release her barrier but immediately in the same motion she would clap her hands together in order to form a single hand seal as she utilized a mimicking motion of a rather drunken person in order to move directly out the path of any of the lions and the point of impact from the weapon fired. The hand seal was made alongside Erina passively releasing her pheromones from her body.
It would immediately infiltrate the noses of the felines, as it perfectly executed it’s intention. A sweet kiss of death, this was the flavor that perfumed their palate, but creeping down their spine was nothing more than pure fear. Stunned at the sight of Erina, the felines would be subjected to her mass presence as they both stop in their movements as they became petrified by the Erina who stood there with a deep look of hatred towards the pussy cats. This was nothing more than dream, an illusion, to be exact. In reality the lions are incapacitated from the pure fear of the illusionary form of Erina as the real one stood five meters away from her previous position.
“Such babies…” she said with a calm look on her face, as she slowly approached Hamura.
Rank: D-S (S)
Chakra Points: 10-40 (40)
Damage Points: 20-80
Description: Banquet is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive others,based on the 5 basic senses, similar to Myriad of Mockingbirds. It does not change how the targets sees the terrain or themselves, only creates or alters people or animals, and any techniques other people or the illusionary people use. The Secondary Taste allows the user to alter the way the opponents feel about others or thrown techniques, or how they make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description.They fall under one of 5 category:
• Anger: The changes done to someone else will evoke destructive sentiments, opponent will want to target that person aiming to destroy it. Ex: Put the face of the target's enemy on someone else, prompting him to attack him.
• Disgust: This is meant to guide the target away from person, and avoid him/her without paying attention to small details like handseals or whatever they're saying. Ex: Make someone's hands turn into pus, which will prompt the target to avoid that person or even looking at their hands.
• Fear: This is meant to paralyze or make a person suspect he person affected by the illusionary change. The object of the illusion will cause great fear upon the target. Ex: Create the face of a dead person behind someone, which will cause fear upon the target when looking at that person.
• Happiness: This is meant to calm and attract the target to the person. This could attract someone into it, or guide them in this way. Ex: Make someone's face look like a cute puppy, prompting someone to get close to them.
• Sadness: This is meant to remove the will of the opponent into doing anything. The person will elicit more extreme actions of either defend from it or attack it, but mostly just disable the target. Ex: Turn someone's face into their dead allies, prompting them to become exhaustively sad.
A person targeted by this technique can still perceive damage from the illusions, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the other beings, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, animals appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforcefull will to go that can be ignored, if the difference is too big and the opponent too strong.
The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).
Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.
Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.
All the inherent restrictions of the Clan apply to this technique.
(Suiken) - Drunken Fist
Chakra Cost: N/A
Damage Points: 30
Description: This unusual taijutsu style is a unique style of combat Drunken Fist Fighters become human powerhouses who'll strike unpredictability, with no inhibitions, an explosive fury and without any second thoughts about their actions. The user can either make themselves drunk or imitate the method by use of swaying and uneven balance on their feet to attack their opponents a total of 12 variant attacks.
Utilizing Paladar Passive to bypass the one turn wait to cast illusion in same turn.
Flavoron Paladar - Specialized in Taste Genjutsu, they can use 3 abilities a few times per battle: 1) they can decrease the chakra cost by half of up to 4 Ganmi Genjutsu technique per battle; 2) they can combine 2 Ganmi Genjutsu illusions once per battle; 3) they can bypass the induction time and allow all the Ganmi Genjutsu techniques to take effect almost instantly 3 times per battle. They have access to the ultimate Taste Genjutsu Technique, to be submitted.